Win Paranormal Activity The Ghost Dimension on Blu-ray

To celebrate the release of the terrifying Paranormal Activity The Ghost Dimension, available to own on Blu-ray and DVD on 29th February 2016 from Universal Pictures Home Entertainment, we’re giving 2 lucky winners the chance to bring home a Blu-ray!

Screen Shot 2016-02-14 at 09.13.23

From Blumhouse Productions (Ouija, The Purge and Insidious) and directed by Gregory Plotkin (The Fracture and He’s Just Not That Into You) Paranormal Activity The Ghost Dimension follows a new family, The Fleeges, who discover a video camera and a box of old VHS tapes in their garage which they have not seen before. When the family start to use this mysterious camera paranormal activity begins to take over their home, in particular targeting their young daughter, Leila.

Paranormal Activity The Ghost Dimension explores the family’s realisation that an evil spirit with a sinister plan is controlling their home and their desperation to protect their daughter.

How to enter to win

We have two copies of Paranormal Activity The Ghost Dimension to give away on Blu-ray.

All you have to do to be in with a chance of winning is enter below:

a Rafflecopter giveaway

The contest ends at 12.00AM on Tuesday 8th March 2016.

Paranormal Activity The Ghost Dimension, is available to own on Blu-ray and DVD on 29th February 2016 from Universal Pictures Home Entertainment.

©2015 Universal Studios. All Rights Reserved

Review: Layers of Fear

There is something about the horror game genre that makes it standout more than any other medium horror features in. Whilst a book may encourage the readers imagination to create imagery or a film telling a gruesome tale on the big or small screen, it is the interactivity of a video game that perhaps really brings the genre to life. But the classic jump scare tactic is growing tiresome as a gameplay style so new titles must push every limit to deliver the best and most frightening experience possible. The latest title from developer Blooper team has gone full tilt with their latest title Layers of fear, first available as early access on STEAM but now released on Xbox One and PlayStation 4. Can it offer something different and memorable to the genre?

The player takes the role of a painter, returning to his mansion on a stormy night with one task, to complete a painting that is incomplete. A short audio message to the artist plays ending with just two words ‘Finish it’. What happens next is perhaps one of the most mind twisting games in the genre Iv yet to play. It is not a genre I find appealing usually as I find the over use of jump scares to be a very tired gaming vehicle but Layers of Fear uses far more intelligent ways to take the player on a very mind tripping story.

From the moment you enter the house you can already see how the world of Layers of Fear is going to be. The Victorian mansion is beautifully drawn and built and you move around it in first person view. You can open doors and drawers using the right trigger and analogue stick to pull them open. Just this little detail pulls the player more into its world as you are opening the doors instead of it simply being an automatic reaction to pressing a button. As you explore the house you will discover notes and clues about who this painter is and how he came to be in this situation. These clues help to paint a picture (sorry) of a formerly successful and highly respected artist who has lost his way and began a fall into alcoholism. There are more but I will spare any further spoilers, but it is worth having a good look around drawers, desks and tables for such clues.

Discovering the unfinished painting is the moment the game kicks it up a gear. Layers of Fear main focus is to try and disorientate, confuse and ultimately make the player feel uneasy about venturing into every room in the house. In this regard not felt very similar to the now infamous P.T. demo on PlayStation 4. I will admit that I entered Layers of Fear expecting a similar experience but how the developers have taken it to a new level is very clever indeed. The house will literally change around you and in front of your eyes. You can enter a room, turn around and find the door has vanished. You can walk down a corridor to a room, find that the door is locked and turn around only to find a different looking corridor. This leads to the player never really knowing where they are at times and generates a real sense of uneasiness about opening a door.

Layers of Fear 1-800x450

It also means that rooms can also change depending on how the player moves the camera, messages can appear on walls where previously it was merely a blank space. Due to the character being a painter, the walls of the corridors and rooms can be adorned with many beautiful paintings, which even at a distance can look intricately recreated for the game. Get too close and the paintings may start to melt right in front of you or overtime become distorted from their original look and now looking twisted and sinister. All of this depicts the idea that the painter is beginning to lose his mind and as the madness takes over the way in which the game intensifies the mind games steps up a gear.

The music and sound effects are also key in Layers of Fear and used really well. The music is very atmospheric and the sound effects all blend together with the visuals to help mess with the player. This is extremely impactful when wearing a headset and later stages in the game can be freaky enough on their own to make the player feel uncomfortable.
With a short gameplay time of under five hours, it felt as though it was really meant to be one of those game experiences that you talk about with friends rather than a game you keep returning to. It is by no means an on the rails title but it will guide you in the right direction when needed to keep the flow of the gameplay going. After a while you do end up waiting for the audio cues to point out what direction or door to go through and what chest you need to look inside. The game does have puzzles but these are never really there to stomp the player but merely to provide something to do as there are no combat elements to count on. Once the player begins to know what to wait forming terms of direction cues it dampens the effectiveness of the techniques used till now but the sense of the mental state of the painter getting worse never leaves and entering a room still held enough intimidation to use caution.

Sadly though the experience is tainted by terrible framerates right from the very moment you take control in the game, making moving feel very sluggish and slow. I was forced to turn off the head bobbing option to try and improve it. I also found some of the tactics used to scare felt very cliché at times which took away from the shape shifting environments. Using creepy dolls is a tired gimmick in horror games, and yes they can be effective, their placing at times just felt over used.

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Not being a big fan of the genre, I was pleasantly surprised by what Layers of Fears delivered here. Though I felt it was purely a play through once for the experience game, I could see how effective the techniques used to mess with the player’s mind would be to fans of horror games. It has a dark and at times uncomfortable themes to the story but it at least dares to do something fresh with game mechanics used so often by so many.

If the framerate issue can be resolved it will be a much smoother experience but for me, it has certainly put me off going on any painting courses for some time!

MWC 2016 Sony announces three new Xperia lineup

The three Android smartphones Xperia X, Xperia XA and Xperia X Performance have 5-inch displays and see how the predecessor of the Z5 series from. A “predictive autofocus” to focus on faster moving objects.

Sony has presented in Barcelona three new smartphones from high-end to mid-range: The Xperia X, the Xperia XA and the Xperia X Performance differ mainly in equipment but not in size: all have 5-inch displays and almost identical case dimensions.

While the Xperia X Z series inherits the Xperia XA is a weakly-equipped middle class smartphone. The most expensive and most powerful of the three, which X Performance, comes the time being not to Germany. All three run on Android 6.0 marshmallow.

Sony Xperia X

The Xperia X should follow the presented year only six months ago Xperia Z5, but stands of visually and technically barely starting. The case looks almost identical, the display is 5 inches minimally smaller (Xperia Z5: 5.2 inches). It has the same resolution (1920 × 1080) and the same colour space, which is well above the usual sRGB, and there should be very bright (700 cd / m²). As the Z5 series has the Xperia X a narrow fingerprint sensor, which is integrated in the on / off switch at the edge.

https://www.youtube.com/watch?v=AtUBeFiWi8Q

The camera takes still photos with a maximum of 23 megapixels, but to have been technically improved. Especially Sony emphasizes the autofocus, the calculated movement of objects, where he focuses. Sony calls the “predictive focus”, it should automatically adjust even in continuous shooting and better sharpen. The front-side camera, Sony has also improved: now takes pictures with 13 megapixels and has a 22-mm wide-angle focus.

xperia-x-colours-press

The built-in flash memory of 32 GB can be expanded via MicroSD, incorporated are 3 GB RAM and a non-replaceable 2620 mAh battery, which in my Quick Charge according to Sony takes only 10 minutes to load for 5.5 hours of run time.

The Qualcomm Snapdragon 650 is more attributable to the middle class and not as efficient as the Snapdragon 820 in LG G5.The 156-gram Xperia X will be available for 600 euros in Germany since the end of May, in the colours black, white, rosé gold and an unusual “Lime Gold”.

https://www.youtube.com/watch?v=HRwBDRtRfQ8

Sony Xperia XA

Also, the Xperia XA is coming into these four colours to Germany in May, but it costs only 300 euros. It has a very narrow frame on the left and right of the display. At the edges of the glass pane is slightly rounded front display, the display itself is not bent.

https://www.youtube.com/watch?v=d6hllDE7VJg

The equipment is worse than the Xperia X: It has a 13 megapixel camera on the back and a wide-angle camera with 8 megapixels front. The forecasts focus of Xperia X is absent. Of the 16 GB internal memory are only 10 available, they can be expanded via microSD. The battery has 2300mAh.

The Mediatek processor Helio P10 also positioned rather in the middle class, peak performance is therefore out of the XA rather not tease. Also at 5-inch display Sony has saved: It shows only a maximum of 1080 × 720 instead of Full-HD and only the sRGB colour space.

It is just under 9 mm thicker than the other two smartphones, has the new Qualcomm Snapdragon built 820 and has the same Full HD display as the Xperia X – the 4K display of Z5 premium Sony has thus renounced again after all the criticism , Even otherwise, many specifications are identical to the Xperia X: It also has the 23-megapixel camera with the new autofocus and is offered with 32 GB of memory. The battery is 2700 mAh, although larger than the the X (2620 mAh) and XA (2300 mAh), but smaller than the the Xperia Z5.

Xperia X, Xperia X Performance and Xperia XA each have a range of matching Style Covers and will roll out in four elegant finishes; White, Graphite Black, Lime Gold and Rose Gold, from Summer 2016.

MWC 2016 Samsung announces the Galaxy S7/S7 Edge

Today Samsung has announced its flagship Galaxy S7 smartphone at its Galaxy Unpacked 2016 event in Barcelona.

With a 5.1-inch Quad HD (2560×1440 pixels) 577 PPI Super AMOLED display, similar to the S6, but this has always-on feature. It is powered by a Quad-Core Snapdragon 820 or Exynos 8 Octa 8890 processor depending on the market, runs on Android 6.0 (Marshmallow), has a 12-megapixel rear camera with LED flash, OIS and a 5-megapixel front-facing camera.

Samsung-Galaxy-S7

The Dual pixel rear camera promises brighter and sharper images, even in low light.

The Galaxy S7 3D glass and metal design and IP68 ratings water and dust resistance. It also has internal cooling system that keeps the device from overheating.  It has hybrid dual SIM support that lets you use the second slot as a micro SD expansion slot when required.

Samsung-Galaxy-S7 - 1

Samsung Galaxy S7 specifications

  • 5.1-inch Quad HD (2560×1440 pixels) 577 PPI Super AMOLED always-on, pressure sensitive display
  • Quad-Core Snapdragon 820 processor / Octa-Core Exynos 8 Octa 8890 (2.3GHz Quad + 1.6GHz Quad) processor
  • 4GB LPDDR4 RAM, 32/64GB internal memory, expandable memory up to 200GB with microSD
  • Android 6.0 (Marshmallow)
  • Hybrid SIM (nano + nano / microSD)
  • 12MP rear camera with LED Flash, f/1.7 aperture, Smart OIS
  • 5MP front-facing camera, f/1.7 aperture
  • Heart rate sensor, Fingerprint sensor, Barometer
  • IP68 ratings water and dust resistance
  • Dimensions: 142.4 x 69.6 x 7.9mm; Weight: 152g
  • 3000mAh battery, Fast Charging both on wired and wireless (WPC and PMA) charging
  • 4G LTE, Wi-Fi 802.11ac, Bluetooth 4.2 LE, GPS with GLONASS, USB 2.0, NFC

https://www.youtube.com/watch?v=cyohHyQl-kc

The Samsung Galaxy S7 comes in Black Onyx, Gold Platinum, White Pearl and Silver Titanium colours and will be available starting 11th March, 2016. Samsung is offering a free Gear VR headset with the pre-orders in select countries.

Also at the event Samsung announced the Galaxy S7 edge smartphone. It has a 5.5-inch Quad HD (2560×1440 pixels) 535 PPI Super AMOLED always-on display, is powered by a Quad-Core Snapdragon 820 or Exynos 8 Octa 8890 processor depending on the market, runs on Android 6.0 (Marshmallow), has a 12-megapixel rear camera with LED flash, OIS and a 5-megapixel front-facing camera. The Dual pixel rear camera promises brighter and sharper images, even in low light.

has 3D glass and metal design and IP68 ratings water and dust resistance. It also has internal cooling system that keeps the device from overheating. It has hybrid dual SIM support that lets you use the second slot as a expansion slot when required.

Samsung-Galaxy-S7-edge

Samsung Galaxy S7 edge specifications

  • 5.5-inch Quad HD (2560×1440 pixels) 534 PPI Super AMOLED always-on curved edge display
  • Quad-Core Snapdragon 820 processor / Octa-Core Exynos 8 Octa 8890 (2.3GHz Quad + 1.6GHz Quad) processor
  • 4GB LPDDR4 RAM, 32/64GB internal memory, expandable memory up to 200GB with microSD
  • Android 6.0 (Marshmallow)
  • Hybrid SIM (nano + nano / microSD)
  • 12MP rear camera with LED Flash, f/1.7 aperture, Smart OIS
  • 5MP front-facing camera, f/1.7 aperture
  • Heart rate sensor, Fingerprint sensor, Barometer
  • IP68 ratings water and dust resistance
  • Dimensions: 150.9 x 72.6 x 7.7mm; Weight: 157g
  • 4G LTE, Wi-Fi 802.11ac, Bluetooth 4.2 LE, GPS with GLONASS, USB 2.0, NFC
  • 3600mAh battery, Fast Charging both on wired and wireless (WPC and PMA) charging

With the same colours at the normal S7 for the S7 Edge Black Onyx, Gold Platinum, White Pearl and Silver Titanium colours.

MWC 2016 Huawei announces the Matebook 2 in 1 PC

Huawei just announced MateBook, it’s latest 2-in-1 running Windows 10. It has a 12-inch (2160×1440 pixels) IPS display with screen-to-body ratio of 84%, is powered by 6th Gen Intel Core M processor, has 4GB or 8GB of RAM, 128/256/512GB SSD, 5-megapixel front-facing camera and also has a fingerprint sensor that supports 360-degree sensitive identification. It offers the fastest fingerprint recognition in the industry.

Huawei Matebook

It also comes with MatePen stylus pen that offers 2,048 levels of sensitivity for capturing users’ subtle and diverse pen-tip actions with zero delay. It also supports graphics and mathematic functions, and can be used as a laser pointer for delivering presentations.

It has a separate keyboard case that is environmentally friendly, soft PU leather, features a 1.5mm keystroke and a chiclet keycap design. It has built-in touchpad with multi-touch technology. It weighs 640 grams, comes with dual microphones and dual speakers. The 4430mAh battery promises up to 9 hours of work, 9 consecutive hours of Internet use and 29 hours of music playback. It can charge up to 60% battery strength in just one hour and charge fully in two-and-a-half hours.

  • Huawei MateBook specifications
    •12-inch (2160×1440 pixels) IPS display
    •up to 3.1GHz Dual Core 6th Gen. Intel Core M processor
    •4GB / 8GB RAM, 128GB / 256 / 512GB SSD
    •Windows 10 Home, Windows 10 Pro
    •5MP Front-facing camera
    •Dimensions: 278.8×194.1×6.9mm; Weight: 640g
    •Sensors: Ambient light sensor, fingerprint, accelerometer, gyroscope, Hall effect sensor
    •Dual microphones, dual speakers
    •Wi-Fi 802.11 a/b/g/n/ac MIMO, Bluetooth 4.1, USB 3.0 Type-C
    •4430mAh battery

https://www.youtube.com/watch?v=V48iPX23r6w

The Huawei MateBook comes in Grey and Golden colours and the keyboard case comes in Black, Brown, Orange and Beige colours.

It will be available in Asia, Europe and North America in the coming months.

  • Pricing for MateBook SKUs and accessories
    •6th Core m3 with 4GB RAM, 128GB storage – $699 (excludes tax) / €799 (includes tax)
    •6th Core m3 with 4GB RAM, 256GB storage – $849 (excludes tax) / €949 (includes tax)
    •6th Core m5 with 8GB RAM, 256GB storage – $999 (excludes tax) / €1,149 (includes tax)
    •6th Core m5 with 8GB RAM, 512GB storage – $1,199 (excludes tax)/ €1,349 (includes tax)
    •6th Core m7 with 8GB RAM, 256GB storage – $1,399 (excludes tax) / €1,599 (includes tax)
    •6th Core m7 with 8GB RAM, 512GB storage – $1,599 (excludes tax) / €1,799 (includes tax)
    •Keyboard – $129 (excludes tax) / €149 (includes tax)
    •MatePen – $59 (excludes tax)/ €69 (includes tax)
    •MateDock – $89 (excludes tax) / €99 (includes tax)

Sorry no UK pricing just yet at the time of writing.

MWC 2016 LG announces the LG G5

The LG G5 has a 5.3-inch display, a little smaller than the LG G4 which was a 5.5 inches, but at the same 2560×1440 resolution, and uses the same IPS Quantum technology. For its latest smartphone, LG has adapted the dual display technology of the V10 into an “Always-On” display, allowing a portion of the screen to be lit-up to show the time and notification icons even when the device is asleep the LG G5’s always on display only drains 0.8% per hour.

LG-G5

 

Operating system Android 6.0.1
Processor Snapdragon 820
Display 5.3-inch IPS quad-HD quantum display (2560×1440, 554 dpi)
Storage 32GB UFS ROM, microSD up to 2TB
RAM 4GB LPDDR4
Rear camera 16MP main, 8MP wide-angle (135 degrees)
Front camera 8MP
Battery 2800 mAh removable
Modules LG Cam Plus (camera grip with 1100 mAh)
LG Hi-Fi Plus with B&O Play
Dimensions 149.4 x 73.9 x 7.7mm
Weight 159 grams
Networks LTE/3G/2G
Connectivity Wifi 802.11a/b/g/n/ac
USB Type C, NFC, Bluetooth 4.2
Colours Silver/Titan/Gold/Pink

 

LG G5 includes Quick Charge 3.0 support, this will allow you to charge from 0% to 80% in just 35 minutes. LG has also made the move over to USB Type-C now and touts a rear-mounted speaker.

https://www.youtube.com/watch?v=anyW8UY9ELg

LG has included a few special hardware features this time around. First, there’s a circular fingerprint scanner on the rear, similar to the sensor found on the LG V10.

LG-Friends

LG Cam Plus – The LG CAM Plus is a versatile camera module that can be attached through the battery slot to deliver a comfortable grip and convenient control of a standalone camera. The LG CAM Plus provides physical buttons for power, shutter, record, zoom, LED indicator and comfortable grip.

LG-CAM-Plus

It also offers intuitive auto focus and exposure lock, features usually found on standalone digital cameras. When attached to the LG G5, it provides an additional battery capacity of 1,200mAh to allow for longer shooting times for more fun and enjoyment.

LG 360 CAM – is a compact 360-degree angle camera equipped with two 13MP 200-degree wide angle cameras, 1,200mAh battery and 4GB internal memory, which can be supplemented by a microSD card. The LG 360 CAM can be easily connected to the LG G5 allowing users to create 360-degree content. The LG 360 CAM provides 2K video and 5.1 surround channel recording on three microphones to help users effortlessly create high-quality 360-degree contents. Thanks to the partnership with Google, images taken with the 360 CAM can be uploaded to Google Street View and YouTube360, adding the fun of sharing creative contents with others. The images will also be available to view on the LG 360 VR or other smartphones or devices that are capable of 360-degree content.

The LG Hi-Fi Plus – with B&O PLAY is an innovative portable Hi-Fi DAC audio player developed in collaboration with B&O PLAY to meet the needs of those who seek to enjoy top-notch sounds that have traditionally only been available through high-end audio devices. LG Hi-Fi Plus with B&O PLAY stands out for its simple yet elegant Scandinavian design as well as premium sound technology.

LG-HiFi-Plus

In addition to the 32-bit Hi-Fi DAC upsampling technology first introduced on the LG V10, LG Hi-Fi Plus with B&O PLAY also supports 32-bit 384KHz high-definition audio playback. LG Hi-Fi Plus with B&O PLAY can be used either as a module with the LG G5 or as a separate Hi-Fi DAC by connecting to any smartphone or PC.

The LG G5 comes in Silver, Titan (Grey), Gold and Pink.

 

LG says it will announce pricing information in the last week of March, with a release sometime in early April, no pricing just yet from LG.

Street Fighter Merchandise from Numskull now available

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With the latest release of Capcom’s biggest fighting game of all time imminent, Numskull fights back with two brand new lines of gaming gear. Whether you’re an old school arcade gamer with Street Fighter II, or at the forefront with Street Fighter V, now Numskull brings the perfect combo of Street Fighter merchandise.

SFV jacket

The Street Fighter range includes everything from t-shirts to key rings, hoodies to jackets, and everything in between.

The full range of Street Fighter merchandise can be found at http://www.numskull.co.uk/capcom/capcom-products/

If you are a fan of Street Fighter you should check out the range now!

MWC 2016 Alcatel announces the Idol 4/4S phones

Today Alcatel has announced two new phones, the Idol 4 (€279), and the bigger and more powerful Idol 4S (€449) that offers solid specs for a decent price and an unexpected feature or two to spice up the package.

IDOL-4_ACCESSORIES
The Idol 4 is a 5.2-inch smartphone with a full HD screen, an octa-core Snapdragon 617 processor, with a 13-megapixel rear camera, an 8-megapixel selfie cam, 3GB of RAM, 16GB of memory and a 2,610mAh battery.

The Idol 4S has a 5.5-inch screen with 2K resolution, with an octa-core Snapdragon 652 processor, a 16-megapixel rear camera (coupled with an 8-megapixel selfie cam on the front), 3GB of RAM, 32GB of memory and a 3,000mAh battery.

IDOL4_COLOR-RANGE
Both phones have a metal frame and just like their predecessor, the Idol 3 work when turned upside down thanks to dual speakers and microphones, one on each side.

Also Alcatel has added a special “boom” button to the side of both phones. With this button does different things depending on the context, When the phone is asleep, press it to take photos instantly, and hold it to take burst photos.

If you’re watching a photo gallery, the button will let you share a photo collage or a slideshow, and if you’re listening to music, the button “optimizes” the sound by changing the bass and loudness settings.

Both phones will be available in four colours gold, rose gold, dark grey and metal silver ships this April.

Watch how Far Cry Primal came to be made

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Ubisoft released a short documentary video exploring the recreation of the Stone Age that players will experience in Far Cry Primal.

What does it take to create a game set 10 000 years ago?

The creation of a brand new language, Wenja, based on the Proto-Indo-European language, was an essential part of the process to achieve the level of realism and authenticity the team wanted for the game.

Making a Far Cry game set during the Stone Age was a bold task for Ubisoft Montreal, and it was through the combined effort of the directors, animators, programmers, but also experts such as historians, anthropologists and linguistics, and even movement coaches, that allowed Ubisoft Montreal to give life to the Stone Age.

Far Cry Primal is available to own on 23rd February on the PlayStation 4 and Xbox One, and will be available on Windows PC on 1st March.

Review: Wasteland 2: Director’s Cut

Spiritual successors aside, it’s been a long wait for a named sequel to 1988’s Wasteland; yet thanks to a fruitful, crowd funded, endeavour on Kickstarter, Wasteland 2 became a reality in 2014. The ‘Director’s Cut’, released around a year later, has been let loose on consoles in what might be quite the culture shock for modern gamers.

For those who’ve not experienced the old school style of Wasteland in the past, calling it a turn based, virtually isometric, party orientated RPG, might seem a tad daunting. And it is. Straight from the off, you’ll quickly learn how extensive, intricate and deep every aspect of Wasteland 2 can be. Whereas in a typical RPG, you’d be able to create your character in minutes, haphazardly putting points in whatever skills you fancy, in the knowledge that it’ll probably be ‘alright’. That’s not the case here, with four characters to create and with hardly a plethora of points to work with, it’d be wise to specialise each one with a few talents.

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One of the first fights (and eye-openers) you’ll have

Upon eventually working your way through the intimidating and seemingly endless process of assigning stats and skills, you’ll be thrust out into Wasteland’s inhospitable surroundings. You’ll be introduced, not necessarily gently, into the world of map navigation, grid based combat and resource management. Even within an hour or two, you might still be a little unclear as to some of the basics. Make no mistake, Wasteland 2 can be quite difficult during the early stages and the sheer overwhelming amount of things to keep track of can sometimes exasperate matters.

The transition from cautiously inspecting each and everything you come across, into combat is seamless. Upon spotting an enemy, things slow to a halt and the game enters into its most unforgiving form, an X-COM style, turn based combat affair. On top of the usual worries such as strategic soldier placements and nefarious hit chances, you’ll be dealing with ammo conservation worries and also remembering who wields what weapon. Inevitably at the start you might well forget which of your motley crew brandishes a shotgun, and who possess a sniper. Needless to say, this can be an issue. Of course, you can always have more than one of your squad member’s proficient in a number of weapons, yet problems arise when you start doling out the quickly exhaustible supply of ammo to everyone.

Navigating the world map is also far from easy too, on top of being able to explore and discover new hidden areas, it will replenish your party’s health; often becoming a necessity during the early stages. The gamble being that, the further you stray from your relative safety, the greater the risk of encountering higher level enemies. The entire game seems to focus on a risk/reward system; this is nowhere more prevalent than out here.

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Locations can look intriguingly ominous

Aside from the combat, there’s a wealth of depth to the narrative side too, with so many choices to make, decisions can be difficult and are often rarely black and white. Seemingly performing the ‘right’ and ‘just’ action on the surface can often lead you astray as more information is unveiled. Whilst you might’ve thought you’d been acting in peoples best interests, occasionally you’ll be condemning them to a much more severe fate. This doesn’t just end at the major mission choices either, acting in certain ways via the dialogue selections in order to get through a difficult scenario will invariably result in locking you out of something else.

There’s no more of a throwback to a game of this style and standard than its relentless difficulty at times. On top of the several hours it takes to simply become comfortable with its basics, early unknown character creation mishaps will soon rear their heads. I found it better to abandon my initial playthrough of a few hours and start again from scratch. The importance of certain skills can literally change the way you play the game and their significance can’t be ignored. Some aspects of the character creation only start to realise their potential after a few hours and (understandably) missing out on them the first time through is all too easy.

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This looks like a brave choice…

Due to the game’s inherent style, the look and feel of Wasteland 2 is to be expected. The shift to consoles, and more notably, the controller from a mouse and keyboard, can’t have been stress-free, and at times, especially during the early stages, it’s noticeable. The copious amount of menu and chart navigations unfortunately don’t feel at home; because of this, what should be a simple task can feel arduous.

Despite Wasteland possessing all the hallmarks of an old-school game, its audio and visuals been spruced up to keep in line with modern titles. Character models might not hold up too well under close scrutiny, but the environments repeatedly look appropriately foreboding and often spectacular. The artwork and designs show themselves off throughout and the contrasts between areas always keep it looking fresh. The amount of dialogue that’s present deserves a mention on its own, and the audio’s general ambiance partners well with the game’s theme.

As a whole, you’ll likely know what to expect with Wasteland 2, it’s an unforgiving, old school game that demands meticulous patience, planning and devotion throughout. There are a few niggles such as the controller feeling a little out of its depth and the myriad of menus it has to contend with, but overall it’s a fantastic time sink if you can get past the notorious learning curve. Certainly not for everyone, but for those who crave it, nothing much can come close.

Just Cause 3 first DLC named for next month

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Today Square Enix has announced Sky Fortress, the first DLC pack from the Just Cause 3: Air, Land & Sea Expansion Pass.
Just Cause 3 Sky Fortress
Available this March, “you’ll be able to take to the skies against the looming Sky Fortress and its army of deadly robotic drones with Rico’s all-new and fully armed Bavarium Wingsuit. Locked and loaded with a Bavarium machine gun and rockets, players can expect an additional 3-4 hours of gameplay in Sky Fortress: that includes new missions, challenges and weapons. The “Bavarium Splitter” Assault Rifle and a personal defence drone are just two of the new features you can look forward to in this first installment of the Air, Land & Sea Expansion Pass.”

In addition, you can use these new toys in the main game, all for £9.49/$11.99/€11.99 on PlayStation 4, Xbox One, and PC when it arrives this March.

Here’s some of the other content coming:

Pack 1: Sky Fortress – March 2016
Pack 2: Mech Land Assault – TBC 2016
Pack 3: Bavarium Sea Heist – TBC 2016

Plants vs. Zombies Garden Warfare 2 out now via EA Access

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With Plants vs. Zombies Garden Warfare 2 launches 25th Feb in the United Kingdom, but for up to ten hours, EA Access and Origin Access members can play the full game starting now before it’s released.

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Members can drop themselves into an all-out battle, where for the first time in franchise history, zombies have conquered Suburbia and plants are on the attack in the biggest, baddest, craziest shooter out there.

Experience all-new ways to play, including the Backyard Battleground – a massive, interactive environment that connects you to every map and mode in the game. Go on the offensive in massive 24-player online battles – including eight game modes or rally your team together and defend against waves of enemies in the 4-player co-op modes, Garden Ops & Graveyard Ops. Get into the action with six new character classes and over one hundred playable plants and zombies from the past, present, and future.

All of this takes place across 12 sprawling new maps, including the low gravity Moon Base Z and the snowy Frosty Creek, with dynamic environments and outrageous end-games.

Review: Zombie Vikings

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Well I suppose it was a crossover that was going to happen eventually. Contrary to what you might be expecting though you will not play as Vikings fighting off hordes of zombies but rather play as actual zombified Vikings. To make sure there’s something a little bit Norse underpinning the whole thing there’s a nice, convenient video before you start playing explaining everything.

https://www.youtube.com/watch?v=vrvUEiGZj04

Loki the trickster has stolen Odin’s only good eye. That pesky thief. For some reason after only 20 seconds this game transformed me into a miserable old man. I looked down and saw a patchwork cover over my knees, a pair of decade old slippers and the legs of a rocking chair. I can hear myself sounding like a total misery even before I start. I found the style so quirky and childishly funny that it came across as nothing but patronising. I love charming games like Little Big Planet and Puppeteer, which is a particularly beautiful game, but Zombie Vikings didn’t charm me at all. I just felt like I was watching something aimed only at children.

After a couple of minutes I really wanted the video to just end. I often don’t get so negative so early in a game but being patronised and watching something fail to be funny is a sure fire way to get me there. Somehow all the jokes run flat perhaps because they are aimed at kids but I can’t think that many kids in the age range this might appeal to would appreciate the irony that Odin is making a glittery staff or even know who Odin is aside from the ‘bloke who was ill’ in the avengers.

One thing I did enjoy was the art style. Zombie Vikings pulls off a colourful cartoon style with infinitely more finesse than the humour achieves. It’s smooth and stylish providing a really authentic hand drawn look. The separate stacks of 2d sheets make up a layered appearance giving a nice 3 dimensional look to everything.

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Appearances and script aside Zombie Vikings is a side scrolling action game. You take control of your ‘favourite’ undead Viking and work your way through the various enemies to help your master and creator get his eye back. I found very little creativity or imagination when it came to the gameplay. It’s all too easy to assume a game with such a nice visual style will accompany a creative game as they often do. Zombie Vikings does very little to entice you to play. It also makes little attempt to embrace the Norse culture other than use the word Vikings in the title and include a few names from the mythology.

There’s some casual co-op fun to be had but only for a short time. Even with friends there’s a limit to the fun you can have with Zombie Vikings. If you enjoy the humour that would certainly help but most will find it just a little too silly and immature. Zombie Vikings feels like a rushed job that was thrown together from little more than a rough knowledge of games that came before it. There’s little care for the Viking setting either and you have to wonder why that style was picked. Aside from the small amount of co-op fun there’s not much going on here.

Voice Actors announced for “Master of Orion”

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WG Labs is raising the curtain with specific details about the Master of Orion voiceover cast. In addition to AAA graphics and updated gameplay, the renowned 4X strategy game delivers an amazing voice cast comprised of legendary actors from science fiction, horror and video games. This carefully selected ensemble of talented performers has been recruited to bring the iconic aliens, robots and celestial entities from Master of Orion to life. Early access to Master of Orion and this impressive celebrity lineup becomes available on 26th February with the purchase of the Collector’s Edition.

“The original Master of Orion captured the hearts of gamers with solid gameplay and a rich, diverse universe where every choice makes a difference,” stated Chris Keeling, Director of Product Vision at WG Labs. “Having some of the most iconic science fiction, horror and video game voice talent lending their skills to the game only helps us realize this amazing universe in even more exciting ways.”

Headlining the cast is Mark Hamill (Star Wars Saga) in addition to Alan Tudyk (Firefly), Michael Dorn (Star Trek: The Next Generation), Kat Cressida (Haunted Mansion), John de Lancie (Star Trek: The Next Generation), Robert Englund (A Nightmare on Elm Street), John Kassir (Tales from the Crypt), Dwight Schultz (Babylon 5), Nolan North (Uncharted series) and Troy Baker (The Last of Us) among many others.

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Even more exciting, explorers will be able to get a head-start on mastering Orion with Early Access by purchasing the Collector’s Edition of Master of Orion on 26th February via Steam and GOG.com, retailing at €45.99. The Master of Orion Collector’s Edition purchase points can be accessed at the www.masteroforion.eu

Included in this version are the first three legendary Master of Orion titles, retro pixel ship skins, a beautifully detailed digital art book, modernized orchestral soundtrack by the original composer of the Master of Orion series and an exclusive new race only available in the Collector’s Edition: the Terran Khanate.

The full Master of Orion voice over cast list in alphabetical order is below:

  • Troy Baker: Klackon Advisor, Psilon Emperor
  • J.B. Blanc: Bulrathi Advisor, Meklar Advisor, Meklar Emperor
  • Kat Cressida: Mrrshan Empress
  • John de Lancie: Human Emperor
  • Michael Dorn: Narrator
  • Robert Englund: Terran Emperor
  • Nika Futterman: Darlok Advisor, Mrrshan Advisor
  • Jean Gilpin: Klackon Emperor
  • Mark Hamill: Alkari Emperor
  • John Kassir: Alkari Advisor
  • Misty Lee:, Silicoid Advisor
  • Sumalee Montano: Terran Advisor
  • Nolan North: Darlok Emperor, Sakkra Emperor
  • Dwight Schultz: GNN Anchor
  • Roger Craig Smith: Sakkra Advisor
  • Fred Tatasciore: Bulrathi Emperor, Silicoid Emperor
  • Alan Tudyk: Psilon Advisor
  • Kari Wahlgren: Human Advisor, GNN Anchor