Watch the new trailers Ni no Kuni II: Revenant Kingdom and Code Vein

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BANDAI NAMCO Entertainment UK have revealed two new trailers for Ni no Kuni II: Revenant Kingdom and Code Vein.

Ni no Kuni II: Revenant Kingdom trailer

Code Vein trailer

First Look at the new Honor 7X to be announced in London next month

Yes, it is true that the next phone from Honor is the Honor 7X, here is your first look at the phone to be announced on the 5th December in London. The screen on the Honor 7X is also visibly different from the Honor 6X’s, with is now has 18:9 ratio and 2160 x 1080 pixels for resolution, or Full HD+

Front of the Honor 7X in Blue

The new Honor 7X is a 5.93-inch 2160 x 1080 pixel screen, the body of the phone is only 5.5 inches but with a 5.93-inch display.

Top mic
Volume controls and power button
micro USB for charginging the Honor 7X
Sim Slot (Dual sim or 1 sim and 1 micros SD card)

Honor 7X’s specs speak mid-range language just like its price tag all I can say for now it’s under £300.

Body: metal and glass;
Screen: 5.93″ LTPS-LCD 18:9, Full HD+ resolution (407ppi); Gorilla Glass
Camera: 16 MP sensor + 2 MP sensor, 8 MP Front Camera
Video: Full HD recording
OS: EMUI 5.1, based on Android Nougat 7.0 (more on the update at a later date)
CPU: HiSilicon Kirin 659; octa-core CPU (4 x CortexA53 2.36GHz + 4 x CortexA53); Mali T830-MP2 GPU
Memory: 4GB of RAM
64GB storage (microSD slot available up to 256GB)
Battery: 3,340mAh
micro USB (no USB Type C),
Fingerprint reader

dual camera and fingerprinter sensor at the back of the device
complete back of the Honor 7X

With the dual cameras on the back come with a 16 MP + 2 MP sensors, mostly for portrait improvements like bokeh effect.

Camera

The first impressions are overwhelmingly positive, with performance and style for the right (price to be revealed soon) – the Honor 7X is shaping up as a solid midrange device for under £300 (more information at a later date).

Stay tuned for the full Honor 7X review, along with all coverage from the launch event on 5th December 5.

Razer phone goes on sale in UK exclusively on Three

Three’s Oxford Street store last night to celebrate the global launch of the Razer phone which goes on sale from today, exclusively on the Three network in the UK.

Customers to the store at 297 Oxford Street, London were among the first people on the planet to get their hands on the Razer phone, including the limited-edition green and black handset, of which there are only 1,337 (hacker speak for the elite!) available worldwide.

Atmosphere at Three’s Oxford Street store on the 17th November 2017.
Gamers race to Three UK’s flagship store to meet YouTube gaming sensations Side Men and celebrate the launch of the Razer phone, a phone made by gamers, for gamers, on sale exclusively at Three stores from today.
Photo: Vianney Le Caer/SilverHub
0208 004 5359
sales@silverhubmedia.com

Gamers came out in their hundreds to queue outside the store, ready to try out the device and meet YouTube gaming sensations Sidemen.

Members Josh and Vik from Sidemen, also known as @ZerkaaHD and @Vikkstar123 – who has over 4,000,000 subscribers to his YouTube gaming channel – competed against customers, using the Razer devices to play the world’s leading mobile eSport game, Vainglory in store.

Atmosphere at Three’s Oxford Street store on the 17th November 2017.
Gamers race to Three UK’s flagship store to meet YouTube gaming sensations Side Men and celebrate the launch of the Razer phone, a phone made by gamers, for gamers, on sale exclusively at Three stores from today.
Photo: Vianney Le Caer/SilverHub
0208 004 5359
sales@silverhubmedia.com

With a 120 Hz UltraMotion display that delivers the fastest refresh rates and smoothest graphics, cinematic audio with Dolby Atmos technology, 4,000 mAh battery and 8GB of RAM, the Razer phone offers a unique gaming experience never before seen on a smartphone.

Vainglory is built on proprietary engine technology that provides 60 – 120 fps+, which is the fastest frame rate for a competitive mobile game, making Vainglory the perfect title to showcase the power of the new Razer phone.

Atmosphere at Three’s Oxford Street store on the 17th November 2017.
Gamers race to Three UK’s flagship store to meet YouTube gaming sensations Side Men and celebrate the launch of the Razer phone, a phone made by gamers, for gamers, on sale exclusively at Three stores from today.
Photo: Vianney Le Caer/SilverHub
0208 004 5359
sales@silverhubmedia.com

The Razer device is on sale in Three stores across the UK and three.co.uk from today, Friday 17th November.

Contract prices start from £41 per month with a £49 upfront cost or £594 + £10 top up (unlocked) on Pay As You Go with Three.

Skyrim Now Available for PlayStation VR and Nintendo Switch

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The Elder Scrolls V: Skyrim, is now available for the Nintendo Switch console and PlayStation VR. Developed by Bethesda Game Studios, the legendary open-world adventure where players can be anyone and do anything is now available to play anywhere – at home in VR or on the go with Nintendo Switch. Both Skyrim VR and Skyrim on Nintendo Switch include all official add-ons – DawnguardHearthfire, and Dragonborn.

Skyrim on Nintendo Switch includes the complete award-winning game and all-new gameplay features, including motion controls for combat and lockpicking, and outfits and gear from The Legend of Zelda, including additional loot, unlocked from compatible The Legend of Zelda amiibo. Players can take down enemies with the Master Sword, protect themselves with the Hylian Shield or look heroic in the Champion’s Tunic.

For players that want to take the Skyrim experience to the ultimate level of immersion, Skyrim VR, the first full-length open-world fantasy game to launch for VR, reimagines the complete epic fantasy masterpiece with an unparalleled sense of scale, depth, and immersion for PlayStation VR. From battling ancient dragons to exploring rugged mountains, Skyrim VR brings to life a complete open world for players to experience any way they choose. For players interested in purchasing a VR system, PlayStation VR The Elder Scrolls V: Skyrim VR Bundle is available now for £249.99, which includes the PS VR system, PlayStation Camera, VR Worlds, and Skyrim VR.

Fantastic Beasts – First Look Image and Title Reveal

Warner Bros. Pictures announces “FANTASTIC BEASTS: THE CRIMES OF GRINDELWALD” as the title Fantastic Beasts – First Look Image and Title Reveal of the second of five all new adventures in J.K. Rowling’s Wizarding World. Opening 16th November, 2018, the film features an ensemble cast led by Eddie Redmayne, Katherine Waterston, Dan Fogler, Alison Sudol, Ezra Miller, with Jude Law and Johnny Depp.

At the end of the first film, the powerful Dark wizard Gellert Grindelwald (Depp) was captured by MACUSA (Magical Congress of the United States of America), with the help of Newt Scamander (Redmayne). But, making good on his threat, Grindelwald escaped custody and has set about gathering followers, most unsuspecting of his true agenda: to raise pure-blood wizards up to rule over all non-magical beings.

In an effort to thwart Grindelwald’s plans, Albus Dumbledore (Law) enlists his former student Newt Scamander, who agrees to help, unaware of the dangers that lie ahead. Lines are drawn as love and loyalty are tested, even among the truest friends and family, in an increasingly divided wizarding world.

“FANTASTIC BEASTS: THE CRIMES OF GRINDELWALD” is being directed by David Yates, from a screenplay by J.K. Rowling, and produced by David Heyman, J.K. Rowling, Steve Kloves and Lionel Wigram.

(Left to right) JUDE LAW plays a young ALBUS DUMBLEDORE, taking on the mantle of one of J.K. Rowling’s most beloved characters; EZRA MILLER makes a return as the enigmatic CREDENCE, whose fate was unknown at the end of the first film; CLAUDIA KIM appears as a Maledictus, the carrier of a blood curse that destines her ultimately to transform into a beast; ZOË KRAVITZ plays LETA LESTRANGE, who had once been close to Newt Scamander but is now engaged to his brother; CALLUM TURNER joins the cast as Newt’s older brother, THESEUS SCAMANDER, a celebrated war hero and the Head of the Auror Office at the British Ministry of Magic; KATHERINE WATERSTON returns as TINA GOLDSTEIN, who has been reinstated as an Auror for MACUSA; EDDIE REDMAYNE stars again as wizarding world Magizoologist NEWT SCAMANDER, who has now gained fame in the wizarding world as the author of Fantastic Beasts and Where to Find Them; DAN FOGLER reprises the role of the only No-Maj in the group, JACOB KOWALSKI; ALISON SUDOL reprises the part of Tina’s free-spirited sister, QUEENIE GOLDSTEIN, a Legilimens who can read minds; and JOHNNY DEPP returns as the powerful Dark wizard GELLERT GRINDELWALD.

Review: Moto Z2 Play with Soundboost 2/ 360 camera mod

The Moto Z2 Play (£379) is a 5.5″ 1080p AMOLED display. It’s not super high-end, but get’s the job done without trashing the battery life. Around the back, you’ll find a 12MP shooter and the unique Mod pins. The volume rockers and power buttons are located in their usual home to the right of the display and at the top of the phone, you’ll find a dual microSD/SIM tray slot.

Moto Z2 Play sim tray

Internal storage and RAM are 4GB and 64GB of space.

Design

The design of the Moto Z2 Play is very inline with last year’s model, as well as the current generation of Moto devices. The phone is almost identical in width and height as the original but shaves off a full millimetre in thickness. You wouldn’t think this would translate to much, but it’s noticeably different in the hand. The slimmer body also downsizes the battery to a 3,000mAh capacity

Turning to the screen, we also have a Super AMOLED 5.5-inch panel with Full HD resolution (1080 x 1920 pixels), which gives the Moto Z2 Play the same density of 401 ppi found in the original Moto Z Play.

The colours are very beautiful and the levels of contrast and brightness satisfy, being comfortable to use the device both indoors and outdoors, whether with lighting or not. If the colour pattern that comes from the factory does not suit you, you can change it to something more natural.

Back of the Moto Z2 Play without the back cover on

The performance of Moto Z2 Play, which by the way was one of the points where the device stood out the most. In terms of technical specifications, we have a Snapdragon 626 chipset with eight cores up to 2.2 GHz, Adreno 506 GPU and 4 GB of RAM, with 64 GB of internal storage expandable via microSD up to 2 TB.

We can not stop talking about the software, even though a fairly clean version of Android 7.1.1 Nougat is included here. In general, we have basically the same seen in the purest form of the system, is included here only two great changes.

The first is the presence of the Moto app, which includes some commands that make life much easier for the user. In Moto Action, we have the possibility to use the biometric reader as a substitute for the Android navigation bar, simply slide to one side or the other to access the multitasking screen or return to the previous screen, or give a quick touch to go back to the home screen. If you leave the button pressed, the screen is locked, simply position the registered finger for biometrics so that it will be unlocked quickly.

In the tests, the fingerprint reader worked well most of the time, except of course when the hand was wet. Other important commands of the Moto Action are to rotate the wrist twice to open the camera or switch between the rear camera and the front camera, and to shake the device to turn the flashlight on or off, both very intuitive and usually work in the first attempt. There are also a few others such as sliding down to activate the mode of use with one hand or flip the device to activate Do Not Disturb, making the user experience quite intuitive.

The other major change is the Snaps settings menu, where you can choose how to recharge with the Battery Snap, with Standard and Efficiency Mode, where the first one keeps the phone battery at 100% until the Snap is fully discharged and the second retains approximately 80%, which extends the duration of the Snap

Moto Mods

Z2 Play: the JBL SoundBoost 2 (£89), Style Shell with wireless charging, TurboPower Pack, and GamePad and the 360 camera Moto Mod (£239), more on that one later on

One of the more popular Mods of the last generation was the JBL SoundBoost.

The SoundBoost 2 is an iterative release with many similarities. It offers great sound in a slightly smaller body. They also have replaced the all plastic speaker grill with a nylon, which while it may feel better, causes some concern on durability. Don’t forget it has its own battery bank rated at 1,000mAh. For £89 it’s a worthy addition to the mods if you are fans of portable speakers.

360 camera mod review

The Moto 360 mod uses its magnetic feature to snap on to the back of your Mod-supported device and adds some 8 inches to the depth of the Moto Z2 force. There is a nice white finish to the back of the mod and the 360 camera bulges out, ensuring that you have access to your phone’s inbuilt camera. It also adds 3 ounces to the weight of the device. Attaching this mod is no different than other mods; you simply do away with your phone’s back cover and align the mod with the device and watch them magnetically fit into each other. The device is fully functional once powered and can be accessed from the same camera menu. There is also a small button beneath the 360 zoom lens around the Motorola logo which you can push to launch the camera also. Once ready your phone assumes a periscoped look as the camera portion bulges out slightly.

Moto 360 Camera mod

A slip-on rubber is included to enable users to cover the lens when not in use. The dual lenses on the Moto 360 mod allow capturing of the world in an all-around view, the ability to record 4K video from a 360 view is arguably the best feature in the camera. The camera also impresses with a host of other features; it can take wide-angle panoramic pictures and 360 views and has the ability to stream live videos to top social media platforms such as Instagram, YouTube, Facebook and the likes.

360 shot via the 360 mod

What we loved about the Moto 360-degree camera mod

  • Very good 4K 360 quality
  • Live streaming
  • Easy installation
  • Dual lens
  • Light weight
  • Impressive solution
  • 4K 360-degree camera
  • High-resolution picture quality

What we didn’t like about the Moto 360-degree camera mod

  • Pricey
  • Seam lines when recording – odd
  • Imbalanced EV for two lenses
  • Occasional purple fringing

Camera

Taken on a fast moving train into London

Speaking of Moto Z2 Play cameras, we have a 12-megapixel main sensor with f / 1.7 aperture, Dual Pixel technology for faster focus, dual-LED flash in two-tone and auxiliary laser focus, which is a coming set becoming quite used in the intermediate niche. On the front, we have a 5-megapixel camera with aperture f / 2.2 and flash also double in two different tones.

The camera app is pretty much the same as you’ll find in the rest of the Moto line upgraded to Android Nougat, the big change here being the presence of a shortcut for recording videos on the camera’s home screen, something that should reach out to others like that who receive version 7.1.1 of the green robot.

The device records videos up to 4K at 30 fps, and also allows Full HD at 60 fps for more fluid scenes.

The front camera of the Moto Z2 Play is cool, delivering reasonable images both indoors and outdoors, and with the good two-tone LED flash so even your nightly selfies come out good. You have to be smart not to blow everything when you take the photo with a flash, but overall the result is very good.

Moto Z2 Play:

With the charger delivered by Motorola, you will get no less than 87% charge after one hour connected to the outlet, which demonstrates the company’s concern to find a way to mitigate this reduction.

To fully charge the battery, it is necessary to wait for 1 hour and 42 minutes, demonstrating that the major focus here is on several fast charges throughout the day rather than just one to the end.

In the tests, between seven and eight hours of screen-on time, with the phone consistently lasting a full day

Strong points

  • Stylish design;
  • Great screen;
  • Good performance for all types of tasks;
  • Functions that make life easier;
  • Practical and fast fingerprint reader;
  • Good battery life;
  • Front camera with dual LED;
  • Separate slots for SIM chips and microSD card;
  • Possibilities for use with Moto Mods.

Weaknesses

  • Moto Voice still extremely basic;
  • Main camera lower than main competitors

I really like where Moto is going with the new Z2 Play and the next generation of Mods. I’m relieved that they have stayed true to their word that Mods would support multiple generations.

All of the new Mods work flawlessly between both Z Play and Z2 Play. The Z2 Play is a great phone with a few compromises from last year.

 

Many thanks to Vodafone UK and Motorola for the review sample of the Moto Z2 and the JBL Soundbooster 2/ Moto 360 Camera mod.

Rocket League out now for the Nintendo Switch

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Psyonix, has announced today that Rocket League is now available on the Nintendo Switch console for $19.99 USD (or regional equivalent) in the Nintendo Switch eShop.

Developed by Psyonix and ported by Panic Button, Rocket League on Nintendo Switch includes the features, upgrades and content that millions of players worldwide have come to know and love, along with support for all of the console’s various play modes including Local Multiplayer. It will also include exclusive Battle-Cars and Customization items as special unlockables.

With a community of more than 37 million players, Rocket League is now available on Nintendo Switch, Xbox One, PlayStation 4, and Windows PC, Mac, and SteamOS via Steam

First teaser trailer for Deadpool 2 coming to cinema in 2018

Today the first teaser called “Wet on Wet” takes a look at the new Deadpool 2 coming to cinemas in June 2018.

Not much is known about the plot yet, but judging by one quick shot in the trailer, it looks as though there is some sort of anti-mutant movement happening.

LEGO Marvel Super Heroes 2 out this week

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Warner Bros. Interactive Entertainment, TT Games, The LEGO Group and Marvel Entertainment has today announced the launch of LEGO Marvel Super Heroes 2.

In this all-new, epic adventure, the time-travelling Super Villain Kang the Conqueror has stolen numerous Marvel cities and locations ripped from time and space to form the expansive Open Hub World of Chronopolis. To foil Kang’s diabolical plans, an elite team of Super Heroes must band together in cosmic battle that takes players on an exciting journey across the Marvel Universe.

LEGO Marvel Super Heroes 2 will be available for PlayStation 4, Xbox One and PC this Friday 17th November on 1st December for Nintendo Switch.

LEGO Marvel Super Heroes 2 also features a four-player local multiplayer mode, allowing friends and family to play competitively or cooperatively as a team in a series of themed challenges and battle arenas

Review: Call of Duty WWII (Final Score)

Ok so we are currently two weeks from the release of Call of Duty: WWII which takes the series full circle and back to its original roots by taking the action to the setting of World War II. I will be honest and I am someone who put the series down a few years ago just after they moved the series ‘Modern Warfare’ into the future which for me just turned it into a gimmicky mess that only served to show that Call of Duty had truly run out of ideas and was just a mess, so I stopped playing. But after the success Battlefield 1 had by returning to the First World War era, it was no surprise to see CoD follow suit. But it certainly has not been a smooth launch for the multiplayer at the very least and a recent big update has actually broken that side even more just a head of this putting this review to paper. So for now, I will be focusing on reviewing the story part of the game whilst giving my initial reactions to the multiplayer but the score itself will be ‘In Progress’ until the issues are resolved to give a more fair review.

So the D-Day landings have indeed featured in Call of Duty before in their early games, but it was Medal of Honour that did it first for me back in the days when I was a PC gamer mainly. I do remember the impact of experiencing this sequence in a game and how Call of Duty actually did it better. Now in 2017 with visuals and audio at their best quality yet, this whole sequence should be absolutely incredible. The opening ten minutes to the story campaign really sets the tone for what is about to happen, with the cut-scenes especially showing how brutal the Normandy landings would have been for the soldiers trying to get to the beach whilst Nazi coastal defenses rained down bullets and shells on their landing craft. The noise and action was visceral to say the least and if you are wearing a good quality headset you can actually hear shots whizzing past your head and seeing other soldiers being torn down and literally torn apart by enemy fire is immediately impactful on you.

But honestly, it was done better in the earlier games as the biggest issue I have with the campaign design appears for the first time and only gets worse going through the campaign. The story missions are far too linear and scripted and by that I mean all you really need to do is to get far enough forward in the mission in order to trigger the next sequence in the level. This is something I have issue with the CoD Campaign design for many games now with the pushing forward being more important then actually anything you shoot or feel like you are actually making things happen. Then you have the “CoD” moments which pretty much add crazy unbelievable moments pop into the levels that instantly take you out of the moment and wonder why the developers still think doing the Michael Bay thing is something that enhances the experience instead of just focusing on the gameplay being the driving force of the story telling. Too many times the story being told and the tone set by the cut-scenes is lost the second a ‘CoD’ moment is triggered. It is the same generic formula they have used in the story campaigns and I honestly expected and hoped for something different here, but sadly nothing.

The checkpoint system is also out of date for me, with the game at times literally putting a checkpoint a couple of seconds before you died which means should you have been at low health and surrounded by enemies at the moment you died, you will simply restart right before the moment giving you no opportunity to heal or to move out the way so it becomes a death loop forcing you to restart the whole level again, something which if you play on the higher difficulties like Veteran will test your patience to the limit. So much of this campaign is made up of so much that have made previous story campaigns so average in this series and the frustration that even now, with this game trying to reclaim what made the series such a powerhouse in the FPS genre that they still fall back to the same gimmicks and mechanics that are recognizable right away and ends up being just more of the same. The tone of the story, albeit very US focused rather than the Allied forces I come to think off with the World Wars, is solid and some very powerful moments are there but it fall into old habits way too much and some of the new elements such as chances to save a fellow soldier by stopping the attack on them or by dragging them to safety fall flat when they fail to work. This is a series that needs all three development teams to get together, put the old play book to bed and focus on taking this series forward in a new way and start showing some true innovation in terms of the story campaigns and beyond.

Which brings me right to the Multiplayer which is the true driving force of this series so much so there are no doubt many players who have not bothered to check out the story campaign at all, something else that the devs need to take on board. So now we have the new Head Quarters social hub which serves as the Call of Duty version of the Destiny Tower social hub except…it has not worked since release. Now the whole idea is that Normandy beach now serves as your Head Quarters with an army base set up on the beach and be populated with other players on that server when you join. You can collect daily orders which set challenges to complete in the various modes to earn rewards, check out the leaderboard of 1V1 scores with other players in the Head Quarters…if it worked…..but it is also the place for perhaps the most inane aspect to the multiplayer, the social loot boxes.

Loot boxes right now are the bane of gamers no matter what platform or game they are playing. It can either be a sign of micro-transactions or a progression inhibitor leading to a pay to win element to the game. Here loot boxes are a reward for reaching a new level or completing a task or order and they can contain anything from XP boosts to cosmetic uniforms for the various divisions or classes in the game. The whole idea, which just makes me roll my eyes, is that you call in a loot box which is then air dropped right in front of you then releasing 3 player cards with the rewards. Now if other players are around you they are unable to interact with your loot box but they will be able to see what your rewards are with the hope they will be inspired to work towards their own boxes. At this moment of writing the only way to bring players into your HQ area is by inviting friends to join you and a fix is actively being worked on as well as a solution to the current server issues causing the game to revert back to the P2P connection instead of dedicated servers. This alone is why right now this is more of first impressions than a full review of the MP.

So the modes themselves are pretty familiar for the series with only the new mode War taking any real centre stage. War is essentially ‘CoD does Battlefield’s Rush Mode’ and is an objective based mode which sees one side defend and the other team attacking in a multi stage battle. Whilst this is really nothing we have not seen before it is a sign that the developers are looking at the competition to see what is popular and adding it to the CoD arsenal. This is the more enjoyable mode for me and is a great addition even if it is nothing really original. Currently with the server problems the MP is very frustrating as at the conclusion of the match you will often be disconnected and put back in the HQ. The lag within matches can be just as terrible as it has been in recent years when relying on the P2P method which just makes it no fun at all at certain times of the day with other EU connections.

So first impressions of the MP gameplay itself are quite average right now. Whilst I relish the fact all the futuristic nonsense has been dumped in favour of returning to a more traditional FPS setting, the speed at which the gameplay is still feels overly arcadey and loose for me. There are literally times when after being killed, and having put half a clip of ammo into that player, the kill cam will not show any of my shots hitting at all whilst my game gave me the sound of each hit. Also being put into matches with other players of higher levels and therefore with access to stronger weapons can make it a deeply unsatisfying experience when you are taking out so cheaply. I did find that the re-spawning can be really annoying as well with those I take out somehow spawning right nearby giving them the revenge advantage.

Prestige plays a part more than ever with each division, weapon and player being able to Prestige now with new benefits added each time you do. Weapon attachments are earned the more you use a weapon including new camouflage skins for completing certain challenges with that weapon and it does give you more to do progression wise and when you prestige a weapon, which removes all attachments earned, getting them back takes very little time so there is no real penalty for taking it to a new prestige level. Calling cards and emblems are back with some nice animated calling cards which I like although already seen some example of the more darker side to the CoD Community in how they use the emblem editor to create offensive emblems though you can use the reporting system to flag such emblems and players but perhaps it is time to take away the editor.

With the current problems as a result of the recent attempt to address the issues with the game, the MP is definitely a mess right now to really give it a fair score. But I will say that it still feels like CoD in its pacing and annoyances and the fact that just like the story campaign no real innovation or attempts to take the series forward can be seen within the MP. I can play it and enjoy it but honestly nothing so far makes it a must play MP experience as a shooter. I will revisit this review once the current issues have been resolved enough to score it but right now my first impressions are just that its average and ok but certainly not great. CoD fans will no doubt enjoy it but for me I was hoping for more from it.

So right now Call of Duty WW2 is a very mixed bag and where I feel that it has done the right thing going back to an era without sci-fi shenanigans and doing a series reset but it certainly does not make the leap forward that say the same move by Battlefield 1 managed to accomplish. The story campaign is fine but nothing special and serves to highlight that by playing it safe and sticking to their now routine gameplay style, this series is still stuck in the mud and whilst the story itself has an interesting tone it also undoes some of its good work by doing the CoD thing.

MP wise where the real bread and butter of this game lies is currently rather messy with issues from launch day still having an effect on the game. The devs have only just noticed and announced that all players have mistakenly had double XP since release which has now been turned off making progression feel slower but more natural. The server issues and empty HQ just remind me that all is not right and then once in the modes themselves I am then reminded of the very annoyances that made me put this series to bed three games ago. I do hope that with the online element fixed and more time getting to grips with the speed of the gameplay I can start to enjoy it more but much like the story mode, it is more a case of being just fine and average but lacks anything to really make it stand out from its rivals other than Zombie Nazis which is still a really fun horde mode and great with friends but is not enough to make this a must have title.

I was not expecting much when heading back into the Call of Duty series but I was hoping for a better experience and delivery of the game then I have experienced. I will be revisiting this once the current problems have been address with the next update as I feel that two big updates post release should be more than enough to get the game stable for a review score but as it stands, I am left feeling just whelmed by it all and all the problems it is suffering right now has certainly not helped.

*Update: Final Review Thoughts*

In finalizing this review score I returned to the campaign to see if it would resonate with me any further as well as checking out the fixes to the Multiplayer to see if felt any better or improved enough since I wrote my first ‘in progress’ view. Whilst I kind of enjoyed the campaign a little more it still felt like standard on the rails call of Duty story telling and experience. The Multiplayer with dedicated servers activated again feels a lot more stable but I am still not enjoying it for the reasons I started above and now CoD Points, micro-transactions that allow the use of real world money to be used to buy in game currency that can then be used to buy loot-crates has finally launched after having been delayed due to launch issues.

But issues still remain even this far from launch, the Head Quarters is still a solitary area unless you invite people o you HQ which defeats the point of a social hub, gameplay is still loose and annoying. This all leaves the game feeling less like a step forwards for the series by going back to its roots and instead more of the same things that made me put the series down and still suffering from bugs and errors even after a conscious effort to fix the problems since launch. So sadly I am still looking for that CoD title that rekindles why I loved the series for so many years but right now, it just is not my cup of tea.

Review: Super Lucky’s Tale

There is some truth to the old adage ‘Too much of a good thing’ and in gaming the months leading into Christmas are as I like to call it, the ‘Silly Season’ in video gaming where multiple big AAA titles are released on a weekly basis from huge blockbuster shooters to RPGs and sports titles. But this year there is a very welcome surprise for Xbox players in the form of  Super Lucky’s Tale and even better is the fact it is an actual Xbox Exclusive….remember those?

I have always said that the Xbox One platform and now the Xbox One X, has needed more exclusives and not just focusing on their main big hitters like Forza, Gears of War or even HALO. With so many genres of gaming out there, some effort to reach into them and create new and fresh titles for Xbox players to enjoy always seems to be an afterthought with the main peeps up in the Xbox Towers. So when Super Lucky’s Tale was shown at this year’s E3 Xbox briefing it instantly grabbed my attention. I loved the colourful platformers of yesteryear like Spyro the Dragon, Crash Bandicoot and Mario but the Xbox has been very slow to delve into this genre. These games can be fun and challenging and a really nice alternative to the more mature titles of shooters and sports games out this time of year.

We are first introduced to Lucky thanks to an opening cinematic narrated by Lucky’s sister Lyra who explains that her family are adventurers known as Guardians and on her return from her own adventure to find the powerful ‘Book of Ages’, is set upon by the evil Jinx and his family gang known as the Kitty Litter. The Book of Ages suddenly springs to life and sucks in all those around it but Lucky then pushes his sister out of the way and is transported inside the book. This book has the power to change reality and now Lucky must become the Guardian he has longed to be and defeat the evil Jinx and his family to save the book and also return home.

What hits you right away is just how bright and colourful the world of Super Lucky’s Tale is with a very cute animation style and character designs that instantly make you smile just to be in that world. It welcomes the player in right away, makes them feel at home and hits you with the full on cuteness from the very moment you take control of Lucky. As you start running and jumping around the opening tutorial area you really transported into this world and it is a world that is definitely aimed for a younger audience but as a grown up, I could not help but smile whilst playing this. The music and audio compliment the visuals so well with really smooth fun animation of the world and those in it that it is just a really charming place to be.

Control wise well there is nothing really groundbreaking here and everything is kept very simple for easy to pick up gameplay. Lucky can jump and double jump and can spin to use his tail to whack enemies who can also be defeated by jumping on their head. Lucky is a 3D platformer game but the different levels have a nice variety in that some will even switch to 2D side scrolling or rather nice if simple puzzle mini-games for the player to solve. There are four worlds for Lucky to work through and each on has one of the Kitty Litter serving as the boss for that world. Levels are locked out until Lucky collects the right amount of 4 leaf clovers in order to progress further. There are 99 Clovers in total to collect but only 80 are needed to trigger the end game and boss fight, with four ways of obtaining clovers. The first is the natural completion of that level whilst the other three focus on the collect everything side of traditional side to this genre of gaming such as collecting 300 gold coins will give you a clover, solving the mystery of the level and finding all the letters that spell out ‘Lucky’. Progression can be delayed until you collect enough Clovers to open more levels and especially later on you will certainly need to revisit previous levels in order to find the clovers you may have missed. This can feel a little grindy as returning to a level will see all of its enemies, coins and dialogue with characters return but there is certainly quite a lot to do in this game which with a completion time between 6-8 hours is really good value when you consider the pricing for Super Luck’s Tale at only £19.99 both digital and physical.

As wonderful as I found the game it certainly does have some issues starting with the camera, which annoyingly for a game set mainly in a 3D environment is astoundingly locked to just three angles. With the right stick you can move the camera to the left, centre and the right to help see what is in front of Lucky as he tries to navigate the 3D environment but it never really feels natural and more often than not, it is a nuisance not being able to a free 360 rotation on the camera. What makes this even more of an issue are the clumsy controls especially when you have to time your jumps to get past an obstacle, reach a higher platform or even just to judge the jump to take out an enemy. The sheer number of times I thought I had lined up the perfect jump only to either end up missing the enemy completely or to just fall off the edge to my death is enough for me to really pray that an update addresses this. To make it worse, when Lucky does die the onscreen lives counter with a very unhappy and shocked face of Lucky before you respawn is heartbreaking to see each time.

But with all that said, quite frankly Super Lucky’s Tale is just super fun to play and again, the pricing of it makes it accessible to so many that as someone who grew up with this genre of gaming, to have one finally on the Xbox One, even with its more annoying issues is still a joy. This is exactly what Microsoft and Xbox need to be doing, focusing on bringing such games like Super Lucky’s Tale to console to broaden their line up of exclusives. I love the story and simplicity that makes it so easy to pick up and play for gamers of all skill levels and ages and it really is just a breath of fresh air and a reason to smile and feel some genuine happy joyful moments whilst playing.

Though Super Lucky’s Tale is far from the perfect polished game it really should have been on release, the smiles from playing it outnumber the issues it has and for just £19.99 it is a superb game to end the gaming year with and it truly is something the Xbox platform both needed and needs more of going forward.

Review: Wolfenstein 2 The New Colossus

The Wolfenstein series is certainly something very special indeed and when it was brought back into modern times with ‘The New Order’ and ‘The Old Blood’ it absolutely woke up an other wise stagnant First Person Shooter genre with a firm kick up the backside. That said, from a story point of view I really could not see where the series could go next in terms of story with the shocking ending to The New Order which saw our main hero and all round “haha Doomguy needs armour” hero William ‘B.J.’ Blazkowicz sacrifice himself to save his team and put an end to the evil Deathshead. But of course this is Wolfenstein so anything is possible for Terror Billy!

When you are someone who grew up to remember actually playing the very first titles in the Wolfenstein, to play the now modern counterparts is always a treat. The first 30 minutes of those titles not only set the tone but instantly put you back into the world with a bang and Wolfenstein 2: The New Colossus is no exception as the story quickly picks up with William being rescued by his friends as the Deathshead Fortress is finally blown up. However our hero is in a very sorry state indeed and we catch up with William who was placed in a coma for five months to help him recover, waking up to find Anya very heavily pregnant and being told that the only way to save his life was to remove several of his vital organs leaving him basically…broken.

So what can you do when your main hero is now really physically unable to continue the fight, a fight against the Nazi’s who for those unaware that Wolfenstein is set in an alternative timeline where the Nazi’s basically won WW2 after they dropped an Atom bomb on America stopping them from joining the allies and now dominate the world. Well to my astonishment the game handles this in a very simple way. With William now confined to a wheelchair all you have to do to put him back in the fight is to just…well….give him a gun. The opening to the game literally has William fighting Nazis in a wheelchair and just let that sink in, William rolling about a ship taking out Nazis like a boss.

This is just one of many incredible batshit crazy moments in the game which I have no intention of spoiling for any readers but believe me, some of the most standout gaming moments of this year came from playing this game. The cinematic cut-scenes also play a much bigger role this time for me as we see life for the resistance unfold in-between the missions featuring some of the best writing and voice acting this genre has seen in years quite frankly. Now some FPS which have a very serious story-line in their main campaign do put that extra effort into cut scenes that drive the story forward but in The New Colossus, there is just so much going on in them with visual slap stick humour to very on the nose language and dialogue exchanges that each one ends up being something rather special. I had so many laugh out loud moments and I mean eye watering belly laughing with some of the cut scenes which just have no business being as good in an FPS but that extra effort instantly make this the benchmark for such things.

It should also be said that despite the slapstick humour blended into the story telling, it also very much about dealing with strong and powerful cultural themes when it comes to the Nazis and the time setting of the 1960s. The language used at times is very much unforgiving with certain scenes actually making me feel a little uncomfortable at times with racism an underlining theme threaded throughout the story when the main villainous Nazi characters get an opportunity to talk away. The violence itself is often very graphic but unlike in DOOM when tearing apart hell spawn and demons makes it rather video gamey, here it is very much in your face and visceral at times. But it is all in line with the tone of the story and series and though at times it can be close to disturbing levels of brutality and language, it never glorifies or celebrates it to any real extent and to see just how dangerous and abhorrent a Nazi ran world would be certainly delivers a message to the player and audience.

Gameplay wise little has really changed from the previous games at its core, though new special abilities are available later in the game to change it up a little. You can still dual wield weapons whilst using upgrade kits to improve weapons as you progress. I do feel that the recent DOOM has certainly had an influence here as to me at least, The New Colossus has moments which entice you and even to an extent force you to go full on “Two Guns time” in fights where the enemy comes at you think and fast and the only real way to survive the encounter is to just grab two guns and throw down in a fight. I did feel that the stealth side to the gameplay is sacrificed at points with certain sections deliberately making it close to impossible to go full stealth either because the slightest noise will alert everyone around including the Officer who will just raise the alarm anyway. I do love how the music, much like in DOOM, starts to build up to the point the action really kicks in and there are plenty of set pieces throughout the story that are just exhilarating but there are times when the game does decide to just screw you over either by swarming you with enemies or just ramping up the difficulty at that very moment. These can break the flow and stop you in your tracks until you finally win the fight and I did have a few ragey moments as a result.

Collectibles are everywhere and you will need more than a couple of play-throughs to grab them all, but for me the surprising highlight has to be the Enigma Machine, which by using the codes dropped by killing Officers to decrypt signals, will highlight high value target locations on each of areas you play-through during the game. Now I only really looked into this once I had completed the main story but to find out I still had more to do was an awesome surprise and I just love the additional gameplay of finding these targets and taking them out. With no Multiplayer, everything is centred on given as much single player content to do and there is so much to do even before the planned DLC content arrives which at time of writing has already started to release.

Wolfenstein 2: The New Colossus is easily my favourite shooter of 2017, it just ticks so many boxes for me and managed to both continue and improve on the series which for me as I said above, I honestly thought was done with The New Order. There is always something to do and the story itself of trying to ignite a revolution in the now Nazi controlled America is refreshing with some amazing moments threaded throughout. To have even more things to do once the main story is completed is just icing on the cake but this game delivered on a whole new level I genuinely did not expect it to. This has to go in your collection if you are an FPS fan and if like me you are a fan of Wolfenstein, this game delivers everything you would want, hope for and need from the series.

I just cannot recommend this game more, it left me breathless at times despite Hulk level rage moments but also true smiles and laugh out loud moments that instantly made me jump back into the action once the very epic end game credits finished, and is without doubt one of my top five games of 2017!

Forget Emulation, Play Genuine NES, SNES and MegaDrive Cartridges in HD

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Retro-Bit announced today. the first to be released is the Super Retro Trio Plus, a compact console capable of playing original NES, SNES and Megadrive cartridges from virtually any region in glorious HD.

 

Available for pre-order today with shipping scheduled for December this year the Super RetroTrio Plus features a simple region switch, bringing compatibility with genuine cartridges from NTSC/PF/NJ and, for the first time, PAL regions. This will allow players to enjoy their collection of PAL cartridges all over again, but this time via HDMI® on modern TV’s and in razer-sharp HD resolution.

Distributed throughout Europe by Game Outlet Europe (GOE Distribution), and in the UK via PQube, the Super Retro Trio Plus comes complete with two high-quality controllers, inspired by classic consoles and featuring no fewer than six controller ports, fully compatible with original 1stparty and 3rd party controllers for all three console formats.

“Retro-Bit has established itself as a leader in retro hardware, amassing a loyal following amongst the community thanks to their unrivalled consoles, delivering superb compatibility, value for money and crisp HD images. We’re delighted that retro fans across Europe now have a console of their own to enjoy their collection of PAL cartridges,” said Ali Manzuri, Product Development Manager for Game Outlet. “The recent popularity of re-released classic consoles is positive proof of the enormous desire there is to enjoy retro entertainment, but these consoles come with a limited selection of emulated titles to enjoy. TheSuper Retro Trio Plus opens up the ability to enjoy thousands of titles on modern displays and we think it will prove extremely popular across Europe this holiday season and beyond.”

 

The Super Retro Trio Plus is available for pre-order today at Amazon.co.uk and from other leading retailers upon release this December 2017.

The 50 Year Storm Has Arrived on PS4 – Physical Edition of Surf World Series Now Available

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Today Wired Productions has announced the arrival of Surf World Series at retail today, for the PlayStation 4 £15.99/€19.99/$19.99.

Set across some of the world’s most iconic shorelines, Surf World Series dares players to compete in a series of breathtaking arcade surfing challenges in a bid to dominate the leaderboard. Developed by Climax Studios in partnership with Vision Games Publishing and Standfast Interactive, Surf World Series challenges players to carve up the surf:

Ride monster waves at 5 of the world’s most iconic shorelines, from the infamous Bell’s Beach, Australia, to the extreme waves at Waimea Bay, Hawaii

Become a master, learning increasingly difficult tricks along the way, from nailing kickflips and cutbacks to landing massive aerials and navigating treacherous tubes

Trick your way through 44 single player challenges, or carve up the competition online against 15 other players across 3 different online game modes

Perform surfing’s most intense tricks, including the Superman, Sushi Roll and many more!

Enjoy afternoon, evening, night, and bad weather variations with different waves and visual aesthetics.

Design your own signature surfer with 6 playable characters plus rank up to unlock thousands of customizations to define your own unique style.

Surf World Series is also available digitally for the PlayStation 4, Xbox One and PC (via Steam).