Win a Sennheiser MOMENTUM Free Headset

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It’s time for another competition, and this time our friends at Sennheiser have given us a MOMENTUM Free headset to give away along with a CX 6.00BT Bluetooth headset to the runner up!

The delightful MOMENTUM Free is our most compact Bluetooth headphone ever. A true MOMENTUM that packs all the style and substance you could ask for – in a highly portable design. It delivers immaculate wireless hi-fi sound thanks to Bluetooth 4.2 and Qualcomm apt-X, its high quality ergonomic design ensures an outstanding all-day listening experience. With an integrated microphone, a six-hour battery life and a luxurious leather case, the MOMENTUM Free is the perfect companion for the mobile lifestyle. The MOMENTUM Free retails for £169.99.

A true heavy-weight in sound, clad in an ultra-light-weight frame, the Sennheiser CX 6.00BT wireless in-ear headset is everything you need to enjoy your music and videos on the go. It offers superior fit and comfort, while advanced wireless technology makes sure that it sounds every bit like a Sennheiser should. With its intuitive controls, robust build, and long battery life the CX 6.00BT is bound to make your everyday more pleasurable, anywhere you go. The CX 6.00BT headset retails for £89.99.

How to enter to win

You can win a MOMENTUM Free headset with the runner up winning a CX 6.00BT Bluetooth headset.

For your chance to win simply enter below:

Win a Sennheiser MOMENTUM Free Headset

The closing date is 12.00am on 26th March 2018. This contest is only open to those in the UK – sorry!

And thank you again to our friends at Sennheiser for the prizes.

Take a trip with hiyacar and make a memory this Mother’s Day

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Use the code HIYAMUM to get £10 off your booking – minimum spend £40

The majority of mums would rather spend time with their children than receive a gift.

Instead of getting your mum a bunch of flowers, take her to see the beautiful gardens at Kew!

Hiyacar allows the 46% of Londoners that don’t own a car to borrow their neighbours’, making those short trips to see friends and family even easier!

So start an adventure this Sunday by taking your mum on a roadtrip she won’t forget! Here are some of hiyacar’s hints and tops for a great day out this weekend:

• Stay close to home without feeling restricted by the tube line and take a quick trip to see the Orchids Festival at Kew Gardens

• Or branch out of London for a bag of chips on a pebbled (and slightly chilly) Brighton beach. Hiyacar makes the furthest points accessible from your doorstep

• Create your own Mother’s Day Special Carpool Karaoke (just make sure the passenger is doing the filming!!)

All you need to do is download the free app (compatible with both iPhone and Android) or visit the website which lets you enter your locations and ideal pick up and drop off times – it then shows you a map of all the nearby cars for you to choose from to suit your needs at great prices.

With hiyacar’s clever technology, the process is seamless – simply upload your driving license information and you’re good to go, you don’t even need to park up car keys thanks to the QuickStart technology, you can unlock the car from your app!

More information on hiyacar and how to rent a car or list your vehicle can be found at: https://www.hiyacar.co.uk/

Unboxing the February 2018 LootGaming Crate

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We managed to get February 2018’s LootGaming crate and we are unboxing it for you.

Each LootGaming Crate has between 4 and 6 items geek and gamers items in it, all are licensed and exclusive to LootCrate.

The LootGaming Crate always comes very well packaged. Even the inside of the packaging is themed!

This month’s pin!

This month’s t-shirt.

This months LootGaming poster!

This months figure – Mega Man Red Variant!

A Teenage Mutant Ninja Turtles IV: Turtles in Time Bento box!

A Legend of Zelda wristband!

A Mega Man Lanyard!

A Space Invaders Vinyl Figure.

You can learn more about and sign up to LootCrate from their website.

Do you subscribe to LootGaming? If so, let us know what you think of it by leaving a comment below.

Call of Duty – Black Ops 4 is back this time, it’s out in October

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Black Ops is back! In what represents a game-changing experience, Call of Duty: Black Ops 4 will revolutionise the series in Call of Duty history when it launches worldwide on Friday, 12th October for the PlayStation 4, Xbox One and PC.

So all Call of Duty fans can tune in Thursday, 17th May for more information.

Debut dreamscape fantasy title called “Another Sight” set in Victorian London

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Lunar Great Wall Studios has today revealed ANOTHER SIGHT, a surreal dreamscape fantasy game, set to launch on PC, PlayStation 4, Xbox One and Nintendo Switch in 2018.

ANOTHER SIGHT is a surreal fantasy adventure with steampunk elements set in 1899 towards the end of the Victorian era, in London. Built on heart, culture and character, ANOTHER SIGHT brings to life our two leading characters: Kit, a refreshingly bold teenager, who loses her sight after the under-construction London Underground tunnel she was exploring collapses, and Hodge – a mysterious red-furred cat – she meets in darkness. Together, they team up for an adventure through the unexpected, with Hodge an essential companion upon whom Kit will come to rely on. Kit and Hodge explore a surreal fantasy world both together and apart, using each of their unique talents to tackle environments and solve intriguing puzzles. Beneath London, in a world inspired by Neil Gaiman’s urban fantasy, Neverwhere, Kit and Hodge encounter a hidden society of the world’s greatest inventors and artistic minds such as Claude Monet, Jules Verne and other long-past cultural icons.

Marco Ponte, CEO of Lunar Great Wall Studios said: “The world we’ve created for players to explore in Another Sight is so rich and engaging, filled with heart and discovery.” He continued, “We’re delighted to be showcasing Another Sight at GDC this year, and soon, we’ll be showcasing to the public. Another Sight represents our sentiments as a studio, that games should be emotive, with a unique and compelling experience born of cultural influences that provide different levels of meaning into the worlds we create.”

Another Sight Gameplay Features:

 

EMOTIVE DRIVEN – A story about a girl and her cat companion on a journey beyond sight and the real. A tale of warmth and intrigue is woven throughout the adventure, touching on trust, companionship and losing what we take for granted. Innovative gameplay and a story of the heart is galvanized by a soundscape given life by a symphonic orchestra to accent memorable moments between Kit, Hodge and the journey they’re on.

MASTERS OF THE PAST – Throughout the journey, Kit and Hodge will meet virtuoso artists such as Claude Monet and other cultural-historical figures from the past, learning more about the world and dangers it presents. Each encounter visually impacts the world, taking on aesthetics of each creative movement from the famous characters Kit and Hodge meet.

HIGHLY CREATIVE GAMEPLAY – Use the unique abilities of each character to help Kit and Hodge traverse the world and overcome environmental challenges. The two central characters can split up to investigate different areas of the locale that the other may not be able to reach, with both Kit and Hodge perceiving the world in very different ways, opening up different possibilities for overcoming their adventure.

ANOTHER SIGHT launches in 2018 on PC, PlayStation 4, Xbox One and Nintendo Switch.

Review: Metal Gear Survive

This has probably been the most contradictory review I have penned to date, to start with it was a game that I took one look at the reveal trailer and just instantly felt it was not for me. Personally I felt the fatigue from the entire Zombie apocalypse genre over the last few years and after Dying Light the genre was treading water. So when I saw that following the controversial departure of Metal Gear God Hideo Kojima from Konami and the massive fallout from how that all went down, the Metal Gear series was for me at the least, done with. But after playing this game to completion and then in the post game, my views on it have indeed changed and unlike others who have rallied on it to dismiss it in a powerfully negative way, I actually kind of liked it.

https://www.youtube.com/watch?v=ML5oFv2o5N8

So to get it out the way straight off the bat, I actually found this game fun to play and really enjoyed my time with it but at the same time, it certainly has its flaws and some really curious attempts by those behind it to keep using the Metal Gear formula of games in terms of story telling and character building. Some of it works and some of it is eye rolling cringe at the same time. But the gameplay for me, the survival aspects and crafting especially, did work enough for me to change my opinion on this game from where I was after watching the trailers for it but then the weak story and terrible dialogue mixed with some of the worst voice acting in a game for quite some time, should put this on my avoid at all costs list. So yes, this is quite the weird one for me.

Metal Gear Survive borrows a great many things from Metal Gear V: The Phantom Pain such as the gameplay, game engine and cinematic feel. It also borrows from the story by linking the events to the moment Mother Base is attacked by the XOF and Big Boss and Kazuhira are shown to be escaping by chopper. The cutscene then shifts to the bodies of fallen soldiers all being listed by the surviving Mother Base team along with the UN and we see a mysterious man looking among the dead for a specific body. Scene then switches back to that same soldier, who covered the escape of Big Boss and co by taking out a shooter causing him to sacrifice his own opportunity to escape when suddenly a large worm hole appears above Mother Base sucking all remaining survivors and debris into it. Our soldier manages to hold on enough to avoid going through the worm hole but at the cost of his left arm and well…his life as he falls to his death. Now the scene returns to our mysterious friend six months after the incident, along with the soldier who is now alive and with his left arm back.

This is where the story starts to creak a little for me by beginning with linking this game to MGSV and then going full on straight to DVD film by cranking up the sci-fi and chucking in a wormhole. The mystery man now identified as Goodluck, explains that he needs to send the soldier, to be known simply as Captain going forward, on a mission to another dimension called Dite and tasked with the recovery of data and information from the original mission to Dite by the Charon Corps. Once there the Captain must work to survive from the threat of strange Crystal form Zombies known as Wanderers, recover the lost data the Corps were gathering on Dite and rescue any survivors if possible. Moments after arriving, the Captain encounters the first survivor, a pilot named Reece and together they form a quick plan to escape their first contact with Wanderers before encountering an AI, the original Virgil AT-9 support AI for the Charon Corps who is somehow suffering from memory loss, leads them to their home base and acts as the Captain’s support out in the field.

Before I dive into the issues I have with the story and the characters I think I should start with what I actually did enjoy, the gameplay. For those who have played MGSV you will instantly feel comfortable with the movement, controls and mission styles that make up Survivals core gameplay. The addition of an actual effective survival mechanic changes it up quite a bit. Like any survival game, the Captain will need to eat and drink in order to keep his/her strength up. In addition medical supplies will be needed to treat any illness from eating dodgy food or dirty water as well as potential injuries from combat and accidents. This mechanic works really well and is a constant factor when out exploring or completing missions.

The stand out mechanic for me however is the crafting which is how you can upgrade your gear in terms of armour and weapons which range from basic two handed spears to one handed weapons to more advanced weapons such as guns, bows and explosives. Thanks to the wormhole tech, eventually you can also carry or call in defensive units such as metal fences and barricades to more advanced units like mortars and machine guns. As you explore the world and via natural story progression, new recipes or designs can be obtained and crafted to improve your weapons and armour and defensive designs and has such a natural progression that all it really requires to improve is taking the time to go out and gather the materials needed. Now for the more advanced designs and especially in the end game area of the game, rarer materials will need to be gathered and these can be hard to find. Encampments and wormhole transporter sites, the method of fast travel between the different areas of Dite, hold most materials but between crafting new gear the same materials will also be required to repair them as constant use will cause them to deteriorate and  lose their effectiveness. This will mean that outside of completing main story missions, you will need to go out on expeditions in order to find materials and food to keep going. Crafting will also require Kuban energy which is collected from the killed Wanderers and also natural forming Kuban crystal deposits found out in the world or Dite. Kuban energy is needed for everything from crafting weapons and equipment to cooking food but the main benefit of this resource is in how it can be used to enhance The Captain with new skills to increase health, stamina and combat skills for the various melee weapon types.

The combat itself is also fun, if rather generic in terms of the main threat from Wanderers being a numbers game for the most part. Wanderers exist all over Dite and the difficulty in handling them rises the further into the main story you progress. All Wanderers react to either sound or seeing you directly. Stealth is limited but can be used but usually if you can avoid them then you will be better off. There are different forms of Wanderer that are introduced via story progress but the basic Wanderer is fairly stupid and like all Zombies they simply react and attack which is where the numbers game comes into play. If one is alerted their cries will summon all Wanderers in that area to your presence and most of the time it is just best to take them on. This can lead to some repetitive gameplay though as putting up a simple metal fence in front of you will cause them to all build up against it which can cause the fence to crumble as the clamber to climb it but does make them a pretty easy target for a melee weapon, arrow, bullet or explosive.

This continues in the big combat element to Survival, base defence. During the story you will be called upon to activate a number of wormhole transporters each of which requires a certain amount of time to activate. Once started, it will attract all Wanderers to you forcing you to have to defend the transporter until it has completed its start up which can take anything from a single minute to three. You will need to prevent the Wanderers from destroying the transporter. Now depending on your load-out of choice this could be a tough battle but if honest, even with basic weapons and defensive units, this never really became bothersome. This style of base defense does escalate with the home base itself coming under attack as part of the main story campaign and when utilizing the Wormhole Digger during the story. This essentially is the same gameplay as defending a transporter however it lasts for three waves and large numbers of Wanderers attacking from multiple directions. This can be trickier to manage so having extra ammo for weapons in the repository to call in after each wave is handy.

I did like that after completing the main story campaign there is still more to do with extra missions opening up including a completely random and slightly out of place Boss Battles but that is best left to be discovered once you have completed the main story and it is a very high level which is why new skills can be unlocked and further upgraded by completing the post game missions which should help but will take some effort to get as the amount of Kuban energy required is very high compared to the main story requirements. So there really is plenty of gameplay to be had in this game for the asking price which at the time of writing has Metal Gear Survival physical version available from £20 online which is a fair price I feel for what this offers.

 

Now to the issues with the game which balance out all the good things I enjoyed bout it. First off the story is rather weak mainly because of the loose way it forces itself to be connected to the main canon of Metal Gear V. The massive negative response by fans of the series to this could be well justified but personally I have no problem with spin off titles set in this universe after truly enjoying Metal Gear Rising which was a huge departure in terms of story, main character and gameplay style. There is a definite effort to recreate the same story telling style and dialogue of the Hideo Kojima Metal Gear games and if honest, it does feel very strange but that is only because the writing here and in particular the terrible dialogue which is not helped by some seriously wooden voice acting, undoes some of the good work the actual gameplay does. Characters like Reece or as I came to call him ‘Officer Douche’ never feel natural especially when in the base defence moments literally no one and I mean no one will come to help you which just feels strange when their dialogue suggests they will help you no matter what. The post campaign side also feels just thrown out there to have a world continue and when you do encounter the boss battles you will probably have the same ‘WTF’ reaction that I had.

The co-op side which takes the form of Salvage missions is a great way of earning extra Kuban energy and materials as rewards for doing well. These are essentially multi-wave wormhole digger defence missions which can be played by up to four players using their own ‘Captains’. Thankfully this does have matchmaking so it will search for other players which did take some time on Xbox One to fill a lobby. As well as defending the digger players are also tasked with the competitive task of scoring more points than everyone else by killing the most Wanderers and completing objectives that appear during each wave. This is a fun side mode for the game which is aided by having the matchmaking option to find other players.

Now the really nonsense element and something that there really is no justifying at all by Konami at this point showing their complete ignorance to how fans would react to it are the micro-transactions. The game has its own currency known as SV coins which can be used to purchase various Booster passes from one day to seven days which boosts the amount of Kuban energy you can earn and the supplies generated by your homebase. Now so far a couple of one day booster passes have been given to players as compensation for several issues with the game since launch and there is a log in reward system for playing the game each day with an amount of SV coins given. But real money can be used to purchase these coins but as you can also earn them just by playing the game, for now at least, this side does not bother me as much as the really big insult micro-transaction which by now just about everyone, including those not playing the game, will have heard about. Yes Konami are charging £7.99 per save slot in this game. You naturally get one to start with but if you want to have a second or multiple characters or playthroughs then it will cost you for each save slot which for me is just unforgivable even if this is a budget priced game at this point. Not a wise move by Konami and certainly not a sensible one considering the negative reaction to Survival before its release and after.

It is a shame that Metal Gear Survival has this dark cloud surrounding it which has put many people of before even trying it. It was always going to be a tough going being the very first Metal Gear game without Hideo Kojima and it certainly has not been helped by the save slot shenanigans. Though the story is weak it is not game avoiding level bad to spoil the game experience but the dialogue and voice cast again does nothing to help this game at all. I loved the survival side and the crafting elements really gave me the sensation of getting that pay off in strengthening my Captain as the story progressed. The post game allows for a high end experience that keeps you searching for better designs to craft and the online co-op is fun and offers good rewards for taking part.

Sadly whilst I really enjoyed my time with the game despite issues with the story and writing, this is a game that was indeed almost doomed before it was released and it was an interesting choice to be the first post Kojima Metal Gear game. It is the second spin off and the reaction to Rising was also luke warm at best but as a taste test for how fans would react to anything in this series without Kojima it probably has soured the milk a little. With the price already dropping for the physical copy of this game, this is one worth investing in if you enjoy survival games and were a fan of Metal Gear V: The Phantom Pain and at the right price you will get value for what you pay for it.

Metal Gear Survive is certainly not a terrible example of the survival game genre but it does show that the zombie apocalypse is a very tired concept right now and perhaps not the best choice for the continuation of the Metal Gear series even if it is just a one off side game that simply reused a lot of the Metal Gear V assets and game engine. It does deserve a look at but maybe once it is firmly in the bargain bucket for those unsure about it. But I enjoyed it enough to get all the way through to the post game side though I doubt I will get the urge to replay the main story any time soon, and certainly not for the asking price of £7.99 per save slot.

Far Cry 5 post-launch details with season pass and free content from Far Cry Arcade and more

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Ubisoft detailed a bevvy of post-launch content, including three DLC adventures in the Season Pass and free content for all with Far Cry Arcade and live events, coming to Far Cry 5 following the launch on March 27th.

Players who purchase the Season Pass or Far Cry 5 Gold Edition will continue their uncanny adventures in three pieces of DLC: Hours of Darkness, Dead Living Zombies and Lost on Mars.

·         Hours of Darkness: Players will travel back in time to Vietnam to battle against Vit Cng soldiers and save their fellow soldiers

·         Dead Living Zombies: Players will team up with friends to fight waves of zombies across seven different scenarios cooked up by a b-movie director

·         Lost on Mars: Players will leave Earth behind to go toe-to-claws with martian arachnids to save Earth from an alien invasion

Additionally, all Far Cry 5 Season Pass owners playing on consoles will receive the single-player content from Far Cry 3 Classic Edition, which will be available to season pass holders four weeks prior to launching as a standalone purchase in summer 2018. PC players will receive the full version of Far Cry 3 at a later date following the launch of Far Cry 5.

All Far Cry 5 players will also have access to Far Cry Arcade, the evolution of the map editor that will deliver an endless amount of free gameplay and map creation opportunities for players. Far Cry Arcade will include assets from previous Far Cry games as well as other Ubisoft titles, including content from Assassin’s Creed IV: Black Flag, Assassin’s Creed Unity and Watch_Dogs, that can be used to make solo, co-op and PvP multiplayer experiences. 

Finally, Far Cry 5 will also host Live Events that reward players with new customisation items including unique vehicle and weapon skins for completing different challenges as they explore Hope County.

Spoiler Free Review : Murder On the Orient Express 4K UHD Edition

Here is our spoiler free review of Murder On the Orient Express 4K UHD Edition.

Kenneth Branagh directs and leads an A-List cast, including Johnny Depp, Michelle Pfeiffer, Penélope Cruz, Judi Dench and Leslie Odom, Jr., in this stylish, suspenseful and thrilling mystery based on the best-selling novel by Agatha Christie, the world’s best-selling author. Everyone’s a suspect when a murder is committed on a lavish train ride, and a famous detective must race against time to solve the puzzle and stop the killer in their tracks.

Produced by Branagh along with Ridley Scott, Simon Kinberg, Mark Gordon, Judy Hofflund and Michael Schaefer, MURDER ON THE ORIENT EXPRESS is loaded with bonus material that dives into the making of the film including eleven deleted scenes, commentary by Branagh and much more.

As this is a spoiler free review, and for those who may not know the story of Murder On the Orient Express, I won’t talk about any of the plot. What I will say is that it was a very enjoyable movie, even if you have seen a different version of the story in the past.

This particular version was the 4K UHD version and the picture quality was stunning. This may not be the first movie you think of when you want to watch a 4K movie, but given that 4K TV’s are now becoming more affordable, you may as well watch the movie in the best quality available.

In terms of sound, there is also a Dolby Atmos track, although we couldn’t review that because we didn’t have any Atmos speakers to hand during the review, although Atmos really does add to the overall experience of any movie.

The extras included are also interesting – ranging from documentaries to commentary from Kenneth Branagh. If you want to know more about the movies and the process behind it, then these extras really make buying the movie worthwhile.

Murder On The Orient Express is available on Digital Download, 4K Ultra HD, Blu-ray and DVD now.

Review: Life is Strange Before the Storm – Bonus Episode ‘Farewell’

I really adored the first Life is Strange game and it came as a complete surprise to me just how much I connected with that game in different ways not to mention really enjoying the timey whimey powers that main character Max suddenly discovered and the emotional roller-coaster that the story genuinely took me on. The sequel however, Before the Storm, that focused on Chloe in the events that lead up to Max’s return to Arcadia Bay in the first game, failed to have the same effect and whilst experiencing life as Chloe did enhance the overall Life is Strange experience for me, I found the ending to be rather lackluster and disappointing. Now we have the Bonus Episode, which if you purchased the deluxe version of Before the Storm is included and titled ‘Farewell’ looks to add the final experience to complete Life is Strange for fans. But does it deliver enough to make it so?

This is the shortest of any Life is Strange episodes and it does feel like the Epilogue to both games. As a further nice touch it also brings back the original voice actors Ashly Burch & Hannah Telle who resume their roles as Chloe and Max for this episode which adds so much to this bonus episode due to the fact that a different voice actor was used for Chloe in Before the Storm thanks to an union strike in the US. The impact is so instant that throughout playing Farewell I came to feel it was more a bonus episode for the first game than Before the Storm because it made me reconnect with the first versions of Max and Chloe you meet in the original.

Farewell takes us back to when Max and Chloe are just 13 years old so right before any of the events in either Life is Strange game. Chloe has just started at Blackwell Academy and Max is struggling with the fact that her family is about to move to Seattle and has yet to tell Chloe for fear of upsetting her before she goes. Once more we are in control of Max for this episode as she and Chloe are enjoying some time together. The many themes of Life is Strange of player choice, secrets, friendships and relationships and are all used really well in Farewell to transport players and fans of both games right into the moment with these two friends. This is an opportunity to delve into the very reasons that Max and Chloe are such close dear friends by looking at the memories both characters have of their friendship and life in Arcadia Bay.

I really loved how the littlest of details are used to trigger nostalgia from both games by hinting and giving little nods to the characteristics both Max and Chloe will show when they are grown up such as Chloe giving Max her father’s instant camera because he is fully aware of Max’s love for it as her photography passion is forming. We also get to see Chloe as a happy daughter with loving parents in a strong family. Everything for both Max and Chloe is relatively happy but as in true Life is Strange fashion there is just a hint of the sadness and misery for both of them, especially Chloe as know what lies ahead in her future all too well. It encapsulates everything that makes Life is Strange such an iconic series in how it dangles emotions in front of the player and is only enhanced if you have played both games.

Player choice is still quite a big factor here as the game will offer Max the opportunity to tell Chloe that she is about to leave Arcadia Bay, and as she wrestles with her conscious on when or if she should even tell her or just to enjoy what could be their last day together does manage to tug at the heart strings enough to make each decision impactful. The choice in music again plays such a vital role as those lingering moments as Max is exploring Chloe’s room as they attempt to do a clear out of Chloe’s stuff leads to Max rediscovering moments from their growing up together with photographs and drawings that give an insight into who these characters are right now in the short time they have left before Max leaves which is also the moment that everything changes for both our heroes. The player is encouraged to take their time in exploring these memories which the music is the perfect background for such a nostalgia trip.

 

The stand out moment has to be the Goonies style mini adventure the two go on as they relive their Pirate days after Chloe plays a tape they recorded for themselves back when they were 8 reminding them of the buried treasure they left in Chloe’s garden leading them on the adventure to retrieve said treasure. It is just a wonder tender moment for both Max and Chloe and they are just so happy and full of joy as they just forget all their troubles and revert back to just being kids playing together.

Of course no episode of Life is Strange is without some darkness to balance out the happiness our characters are enjoying and the delicate way in which Farewell connects to both full stories in Life is Strange is a difficult one to experience despite knowing full well what is in the future for both Max and Chloe. This bonus episode for me personally does far more in terms of connecting the player to Max and especially to Chloe then Before the Storm managed to do just because the writing relies on the player having played both games in the series. I really do not want to spoil how it ends but I did find myself taking a moment as the credits rolled to just appreciate the series and remembering the first game and just why it was such a special gaming experience.

Farewell really does a superb job of serving as the final act of the Life is Strange journey by both celebrating all the factors that made it such a special experience and game for so many fans. Whilst the ending to Before the Storm did not deliver what I was hoping or expecting, this bonus episode certainly did by making me smile, laugh but also get all the feels from the poignant and emotional moments that enhanced both games and how I felt about this series overall.

Life is Strange on paper was a game I should really not have connected with but now years after its first release, Farewell managed to remind me just how much I did connect with Max and Chloe and their lives together as friends and perhaps even more than just friends depending on the choices you made in the first game.

I feel my time with this series is now complete, more so then following Before the Storm’s ending and is a really beautiful way for the series to bow out for fans.

Fear Effect Sedna is out now for PS4/ Xbox One/PC and Nintendo Switch

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Square Enix Collective and Sushee are excited to announce that their Fear Effect sequel –  Fear Effect Sedna – has today launched on PlayStation 4, Xbox One, Nintendo Switch and PC almost twenty years after the original game first rolled out to on the original PlayStation.

The new chapter, which originally began life thanks to a successful Kickstarter campaign back in 2016, has been co-written by the series’ original writer and focuses on Hana, Rain, Glas and Deke’s first steps into the world of Inuit mythology.

Fear Effect Sedna also introduces a brand new character Axel, as well as an isometric viewpoint that cements the combination of action, stealth, and puzzle solving with animated cutscenes into one potent package. On top of these new additions, fans of the series will also be pleased to hear this new chapter retains the classic death cutscenes from the original games.

“It feels great to breathe new life in an IP that gamers still had a lot of love for, even almost two decades on from its debut,” comments Benjamin Anseaume, founder of Sushee. “Fear Effect Sedna managed to garner that community during its Kickstarter campaign and, now with the invaluable backing of Square Enix Collective and co-producer Forever Entertainment, it’s time to tell a new tale with characters those fans will find so familiar.”

With Fear Effect Sedna making its debut today, French studio Sushee can now turn its attention to the recently announced Fear Effect Reinvented – a remastered take on the original PlayStation game that started it all – also in development for  PlayStation 4, Xbox One, Nintendo Switch and PC. The idea is that the two Sushee games will bring the Fear Effect IP to an audience of existing fans looking to recapture the spirit of the original games and new players who missed them the first time around.

“When we first discussed the concept of Collective, one of the things we had in mind was opening up older franchises to enable indies to pitch us ideas for them,” says Phil Elliott, Director of Indie Publishing at Square Enix West. “It’s great to see what Sushee has been able to do at this level with Fear Effect Sedna in bringing something new to Fear Effect universe – plus, it’s also led to Fear Effect Reinvented, so it’s exciting to see it all develop.”

Fear Effect Sedna features:

  • The return of the original Fear Effect’s much-loved cast of characters

  • Isometric viewpoint to enable players to interact with multiple characters at the same time

  • Gameplay that mixes real-time action, tactical play, stealth, and puzzles

  • The adrenaline-based “Fear Effect” gameplay mechanic that impacts on both attack and defence

  • Animated stylistic cutscenes, stunning environments, and classic death cutscenes

  • A mature and exciting story that follows mercenaries uncovering the mysteries of Inuit mythology

Fear Effect Sedna is now available on PS4, Xbox One, Nintendo Switch and PC for $19.99/€19.99/£15.99.

Play your favourite SNES games in Supa high definition!

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With the Super Nintendo Entertainment System – the best-selling console of the 16-bit era! And when you’re looking for the reason why you don’t need to look very far beyond an extensive library of thrilling games.

Hyperkin’s SupaRetroN HD is a new console dedicated to taking those games to the next level via top quality hardware and a vibrant HD output. Dust off those cartridges and feel the exhilaration of Nintendo’s greatest hits once again

Hyperkin knows how much time, money and effort retro gamers put into building their game collection. The SupaRetroN HD has been built in a way that looks after your favourite SNES cartridges while making the games themselves visually stunning.

 

Central to this philosophy is new Pin Perfect™ technology. These new state-of-the-art pins have been engineered in-house by Hyperkin and maintain perfect pin contact, even if you bump or shake the cartridge! The presence of these high-quality pins alongside a special cartridge eject button means you can swap cartridges with confidence all day long. 

Once slotted in, the SupaRetroN HD’s HD output will display your games with incredible clarity – letting you experience those great SNES titles like never before.

• Plays both SNES and SFC Cartridges
• HD Audio and Video: Crisp 720p HD
• Two premium controllers – The Scout – with 8ft cables
• Pin Perfect high-quality pins your cartridges deserve
• Cartridge Eject Button allows you to swap games quickly and easily
• HD Output and AV Output
• Supports 4:3 and 16:9 aspect ratios
• 6ft Micro-USB charge cable

The SupaRetroN HD will be released on March 9th and is available to pre-order now from FunstockRetro.co.uk and Amazon for £79.99.

Life is Strange: Before the Storm – Farewell Bonus Episode out now

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Bonus episode of Life is Strange: Before the Storm, entitled ‘Farewell’, is available to download now on Xbox One, PlayStation 4 and PC (Steam). In this episode welcomes back the original voice actors Ashly Burch & Hannah Telle who resume their roles as Chloe and Max in an emotional and nostalgic trip down memory lane. The physical, boxed version of Life is Strange: Before the Storm is also available now in the US and will be available in PAL territories on Friday 9th March 2018.

‘We can’t wait for fans to play Farewell, Max’s return is the perfect way to end the season and we can’t wait for fans to experience Life is Strange with her one last time’, said Jeff Litchford, Vice President at Deck Nine Games. ‘We want to thank the fans who have enjoyed this incredible journey with us, we know they will miss Chloe, Rachel and Max as much as we will.’

“After following their journeys for the last few years, it’s time to fondly wave farewell to Max and Chloe’, said Jon Brooke, Vice President of Brand at Square Enix External Studios. “The torch is being passed back to Michel Koch and Raoul Barbet’s team at DONTNOD Entertainment, the creators of the original game who’ve been solely dedicated to creating the next Life is Strange for the past two years. We look forward to sharing an exciting new story and characters in the coming months”

Fans who have the base game but wish to play Farewell can still upgrade to the Deluxe edition which will also give them access to extra outfits for the main game, and a mixtape mode to create custom playlists of the in-game licensed music.

The boxed, Limited Edition of Life is Strange: Before the Storm is available from participating retailers and contains a physical artbook featuring art from Life is Strange: Before the Storm plus the licensed soundtrack on CD.

Amazing 4K Ultra HD Blu-ray’s from BBC Earth

BBC Earth have a number of 4K Ultra HD Blu-ray’s available – if you have a 4K TV you should really consider adding these to your collection.

Earth: One Amazing Day

BBC Earth Film’s Earth: One Amazing Day Ultra HD Blu-ray is the first documentary to combine the immersive 360 degree sound experience of Dolby Atmos and the outstanding picture quality of  Dolby Vision in Ultra HDR (High Dynamic Range), which is up to forty times brighter than available on today’s standard televisions.

Narrated by Hollywood veteran Robert Redford – with the option of selecting international superstar Jackie Chan’s narration in Mandarin – and five-years in the making, Earth: One Amazing Day is an warm-hearted, family-friendly journey revealing the awesome power of the natural world. Over the course of one single day, the film tracks the sun from the highest mountains to the remotest islands, from exotic jungles to urban jungles.

Now Dolby Vision HDR enabled TV’s can enjoy this stunning cinematic release in the highest resolution ever (2160p resolution with Dolby Vision HDR colour) from the comfort of their own home.

Astounding breakthroughs in native 4K filmmaking technology sees Earth: One Amazing Day bring viewers up close and personal with a cast of unforgettable characters; a baby zebra desperate to cross a swollen river, a penguin who heroically undertakes a death-defying daily commute to feed his family, a family of sperm whales who like to snooze vertically and a sloth on the hunt for love.

Told with humour, intimacy, emotion and a jaw-dropping sense of cinematic splendour, Earth: One Amazing Day is a colourful, ultra-vivid family-friendly adventure that spectacularly highlights how every day the natural world is filled with more unseen dramas and wonders than you can possibly imagine – until now.

Available now priced £24.99.

Planet Earth II

Presented by the legendary Sir David Attenborough and set to the beautiful music from Hans Zimmer, this is a must have for every natural history fan and 4K TV owner.

Filmed in 117 locations in 40 different countries, Planet Earth II visits some of the most inaccessible jungles, mountains, deserts, islands, grasslands and cities of the world.

The series journeys to the four corners of the globe to discover the extreme forces that shape life in each of these iconic landscapes and the remarkable ways animals manage to overcome the challenges of surviving in the wildest places on Earth.  From eye-to-eye encounters with incredible creatures to epic journeys through breathtaking wilderness, experience the wonder of the natural world as never before in 4K Ultra HD Blu-ray.

Available now priced £27.99.

Blue Planet II

Narrated by the legendary Sir David Attenborough, filmed in stunning ultra-high definition and set to the beautiful  music from Hans  Zimmer.

In recent years, our knowledge of what goes on in our Ocean has been transformed.  Blue Planet II uses cutting-edge breakthroughs in science and technology to explore new worlds, reveals astonishing creatures and extraordinary new animal behaviours. As we journey through our deep seas, coral reefs, open ocean, green seas and coasts we share these extraordinary new discoveries. But we now know that ocean health is under threat. Never has there been a more crucial time to explore our remotest seas, and to examine what the future will hold for our blue planet.

Available now priced £29.99.

All three of the these titles really show off the capability and amazing quality of 4K, each animal looks so lifelike and vivid. These are must haves for your 4K collection.

Have you added any of these amazing titles to your 4K collection yet? Let us know by leaving a comment below.

A Closer Look at the Chase Me Casey from Vtech

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Chase Me Casey is an interactive monkey that skates away when your child is near. He introduces letters, numbers and much more so your child can learn through imitative play.

Chase Me Casey is a fun and interactive learning toy that your child will love discovering and exploring with! This adorable and cheeky little monkey skates across the floor, encouraging your child to dance with and chase them. As your child approaches Casey, sensors will detect that they are near, which makes Casey respond with sounds and motion.

Casey has five shape buttons that teach letters, numbers, body parts, music and more. Features two modes of play; Catch me mode and Dancing mode. Through cause and effect and imitative play; your child will love learning, dancing, chasing and playing with Casey!

Playing with the Chase me Casey was a lot of fun – my 17 month old followed it around, danced with it and generally had a lovely time playing with it for hours. The sensors work very well on it, when it got near to him, or to another object it stopped and turned around which meant I didn’t have to intervene.

Chase me Casey will bring your little one hours of fun!

Chase me Casey is available now priced around £39.99 and is suitable for children aged from 9 months to 36 months.

You can learn more from the Vtech website.