BAFTA Nominations Announced: British Academy Games Awards in 2018

BAFTA has today announced the nominations for the British Academy Games Awards in 2018. A total of 45 games have been recognised, showcasing the very best games of the past 12 months and highlighting an outstanding level of creative excellence from a broad range of UK and international development teams.

Hellblade: Senua’s Sacrifice leads the way with nine nominations across Artistic Achievement, Audio Achievement, Best Game, British Game, Game Beyond Entertainment, Game Innovation, Music, Narrative and Performer.

Horizon Zero Dawn receives nominations in eight categories: Artistic Achievement, Audio Achievement, Best Game, Game Design, Music, Narrative, Original Property and Performer.

What Remains of Edith Finch receives seven nominations in Best Game, Game Design, Game Innovation, Music, Narrative, Original Property and Performer.

Two games receive five nominations apiece: Gorogoa in Artistic Achievement, Debut Game, Game Innovation, Mobile and Original Property; and The Legend of Zelda: Breath of the Wild in Artistic Achievement, Best Game, Game Design, Game Innovation and Music.

Cuphead, Night in the Woods and Uncharted: The Lost Legacy receive four nominations. Assassin’s Creed Origins, Monument Valley 2, Playerunknown’s Battlegrounds and Super Mario Odyssey receive three nominations each.
Receiving two nominations each are Snipperclips, Fortnite, NieR: Automata, The Sexy Brutale and Bury Me, My Love.
Nominated in the Performer category are Abubakar Salim (Bayek) in Assassin’s Creed Origins, Ashly Burch (Aloy) in Horizon Zero Dawn, Melina Juergens (Senua) in Hellblade: Senua’s Sacrifice, Valerie Rose Lohman (Edith Finch) in What Remains of Edith Finch and Claudia Black (Chloe Frazer) and Laura Bailey (Nadine Ross) in Uncharted: The Lost Legacy.

The new Game Beyond Entertainment category, introduced to recognise games that deliver a transformational experience beyond pure entertainment, explores a range of social issues. Nominees include the prequel to the BAFTA-winning Life is Strange, Life is Strange: Beyond the Storm, which elegantly tackles issues rarely touched on in ‘traditional’ games; exploring themes of love, friendship, bullying, and everyday dilemmas. Night in the Woods, which explores issues surrounding depression and the class system in small-town America. Bury Me, My Love, the mobile game telling the tale of a couple separated by the Syrian conflict. Last Day of June, which deals with issues of loss when a couple suffer a tragedy. Hellblade: Senua’s Sacrifice, which explores the titular character’s struggle with mental health issues and Sea Hero Quest VR, a game that contributes to research on dementia through gameplay.

Other nominated games are Call of Duty: World War II, Clash Royale, Destiny 2, Divinity Original Sin 2, Final Fantasy XV, Gang Beasts, Get Even, Golf Clash, Hollow Knight, Just Dance 2018, KAMI 2, LEGO Worlds, Mario + Rabbids Kingdom Battle, Overwatch, Reigns: Her Majesty, Slime Rancher, Sniper Elite 4, Splatoon 2, Star Trek: Bridge Crew, Star Wars Battlefront 2, Stranger Things: The Game, Tacoma, Tom Clancy’s Rainbow Six Siege, Total War: Warhammer II and Wolfenstein II: The New Colossus.
The ceremony, hosted by Dara O’Briain, takes place on Thursday 12 April at Troxy, London and live streamed on all major social, online and gaming platforms: www.bafta.org/games/howtowatch
The awards will be preceded by a Champagne Taittinger reception and followed by a seated dinner and after-party for guests.

Guests attending BAFTA’s awards ceremonies support the organisation’s charitable work and initiatives that identify, support and nurture new talent in this thriving sector.
Tickets are now available at www.bafta.org/games/awards/tickets.

Review: Yakuza 6 – The Song of Life

Up until last year the Yakuza series was honestly not on my radar, I had heard about it but never had the opportunity to dive into its world. That was until ‘Yakuza Kiwami’ was released, the re-master of the first Yakuza game that I finally delved into it after watching several streams and just being absolutely blown away by the setting, story and characters. Then with Yakuza Zero, the game that’s serves as the prequel to the whole series, my appetite for this series grew. So when the most recent installment was given a UK/EU/US release date finally I was more than a little excited. Safe to say, this is an instant classic game and very quickly jumped into my top five games list.

Yakuza 6 picks up after the events of the last game which saw our main hero Kazuma Kiryu seriously injured and whilst in hospital is arrested by the Police for his previous crimes. Kiryu does not resist and takes a three year prison sentence in order to have a full clean break and return to the Sunshine Orphanage that his owns and the foster children who reside there, which has been left in the hands of his ward Haruka. Haruka at the end of the last game gave up her huge career as a pop idol in order to support Kiryu. Now released from prison, Kiryu heads to the orphanage expecting to find the children in the care of Haruka but instead of a sweet family reunion, Kiryu discovers that Haruka left the orphanage long before his release without either telling him or the children where she was going. Now he must find her and discover what caused her to leave which just might be the biggest surprise yet for him.

Very quickly Kazuma Kiryu has become on of my favourite characters in gaming and that is thanks in part to the amazing attention to detail in how this series has developed its characters and the absolutely astonishing way in which the voice acting which remains in the native Japanese is able to still convey every emotion and beat of the story that never makes reading the subtitles needed to know what is happening at all painful or distracting. I wish I could actually speak Japanese to appreciate the voice talent in this game because this is perhaps the most cinematic gaming experience I have had in recent years. The entire voice cast is truly superb in this from minor characters to those intertwined throughout the story and it all begins with Kazuma Kiryu and there is little doubt that the man voicing him, Takaya Kuroda, is a huge factor in the success of this series and character but the same is equally so for all the returning voice cast.

However that said, for those who may be unfamiliar with the Yakuza series, Yakuza 6 absolutely takes that into consideration by taking a step back after the initial story opener to slow things down and introduce all the main characters who have come along for the ride with Kiryu. This section will give players a quick catch up on who the main players are and in a nice natural way without bogging down with too much back story. If you do have a knowledge of previous games then of course that will only serve to enhance Yakuza 6 as throughout there will be moments and references to previous games but that is where the beautiful attention to detail comes in again as when these occur, at no time will it take an inexperienced player out of the story or the world thanks to how the writing and story telling is so good you can still take away the emotion of the moment and have an appreciation for it all the same.

One of the iconic elements to the Yakuza series has to be the blend of main campaign story telling, the side quests or ‘sub stories’ and the player freedom to explore the world. The main campaign is segmented into story chapters and is made up of at times long cut-scenes along with proceeding gameplay. It is a third person action game that focuses on two main locations of Kamurocho and Hiroshima with parts of the story requiring Kiryu to spend time in each city. For this more recent entry into the series a good few elements have been overhauled and I was very grateful for that. For example Kiryu can now go from street level to inside an establishment without any loading screens unless a cut-scene is triggered, which really maintains the flow of the game for me at least especially when going into a shop in order to stock up on health items and it just being a seamless popping in and out. Next comes in the form of finally being able to place a location marker on the map which will have a green marker to follow on the mini map to get there. Previously the map for me was rather annoying in this respect and trying to return to a location or just trying to navigate around it was problematic in the early stages of the game. Now moving around the map with clear markers for the main story objective and now the green player placed marker just comes in so handy.

My favourite overhaul has to be with the combat system now which is just nice and tidy for me. Previous games had Kiryu using three different fighting techniques, each with their own skill tree wheel to upgrade. Now Kiryu has one fighting style which incorporates what was previously separate making it so straightforward and easy to understand. As you upgrade his fighting skill list you can unlock new moves making Kiryu an absolute bad ass when dealing with the many enemies you will face on the streets of Kamurocho and Hiroshima. The traditional heat gauge also returns, this is something that builds up during combat and again can be upgraded through the game. Once built up it can be triggered maximising Kiryu’s attack and whilst it does not reduce the damage he takes he will be able to take several hits and keep on swinging which is perfect considering outside of boss fights, fighting is all a matter of Kiryu being outnumbered by enemies. The most fun feature has to be the heat finishers which can bring a swift and often brutal end to an enemy once used. Kiryu will start off with just three heat orbs and each heat finisher uses one and is then replenished as the heat gauge refills.

Outside the main story missions, Yakuza 6 has an impossible amount of extra content to enjoy from the random fighting encounters with thugs, Yakuza and Triads that will pick a fight the moment they set eyes on Kiryu to the many mini games and activities that players can indulge in. From doing Karaoke to visiting a Cat Café and going to Cabaret clubs and batting cages, there is a crazy amount of things to do which the game gives real freedom between important story stuff to have fun with. Stepping into a Club SEGA and playing full retro SEGA games like Virtual Fighter V or Space Harrier to classic Outrun and Puyo Puyo is a real delight and there is even a Gym you can sign up to for daily exercise sessions and a personal trainer who will also advise on what Kiryu should eat. Of course the Sub Stories are really the secret ingredient in the Yakuza series and in this game they go to a whole new level. Sub stories are basically optional side missions to do which can earn XP to level up with or money to spend on supplies or food and they can range from some serious story telling to completely random events. For example one will have a young couple pretending to switch bodies in order to prevent the girls family from breaking them up to helping an old man save his would be lady friend from the clutches of a devilish cult. Some will certainly lose some translation from a cultural point such as the ‘Online chat’ sub story which literally stopped me in my tracks and I absolutely suggest that if you are planning to stream this game, this is one sub story not to play on stream!

But they add so much content to an already incredible main campaign story and are just fun and beneficial to complete. The game also throws in two new aspects as side activities in the form of the Troublr App and Clan Creator mini game. The Troublr App is exactly that, an app on Kiryu’s phone which alerts him to any nearby crime being committed in the hopes that players will accept and step in to stop the crime often meaning showing up and punching people in the face often enough that they decide against doing crime. The Clan Creator was the real surprise for me and is basically a “build a gang and go have a fight” with Kiryu acting as the General giving instructions to his clan once in battle and has its own story arc to follow should the player decide to stick with it which I completely recommend players do. Not only is it actually fun with a rewarding story pay off but it is also a very quick and fast way to earn money and xp which will help level up Kiryu for the main story chapters. Once you have your clan in a strong enough position you can even take your clan online and play other players which I had not expected. Having so much to do is just a real bonus to a game that would already be a GOTY contender for me for just its main campaign and gameplay alone but to have all this side content to work through and all the activities players are freely able to enjoy really makes this a staggering game in terms of content.

Now I have deliberately avoided going into the story too much in order to prevent spoilers because this is really a game that has to be played to really appreciate and the main story has so many surprises and twists that to reveal any in a review would be a tragic shame. I love games that have good story telling which is why series such as Assassin’s Creed, MASS Effect and JRPGs are my go to games. Yakuza 6 is just sublime on so many levels that my first play-through for this review came in just shy of 29 hours and that was without completing the Clan Creator side story. I also love that the game does have a New Game Plus mode once completed allowing the chance to replay the game on perhaps a new difficulty and to complete all those sub stories you might have left behind before completing the story. New Game Plus also carries over all skill levels, items and money from the previous game to continue working on in this next play-through. It also allows an option to start a Premium Adventure which takes away the main campaign and just allows players to spend time in either location and just enjoy the activities there which is great as this can be a separate save file to load up if the mood to just explore and have fun without the fighting and drama takes your fancy.

Despite it being only March, Yakuza 6 is definitely in my short list already for GOTY 2018. It delivered on every aspect of what I consider makes up a great game. The story is fantastic and emotional and with a voice acting performance from the whole cast that transcends the language barrier and conveys all the emotion felt by the characters throughout. Visually this game is stunning and the cut-scenes flow together so well they could be put together as a cinematic film and lose nothing as a result they are just that well written, animated and performed by all involved. The gameplay is incredible and ticks just as many boxes for me as the story telling accomplishes and I just love how you can go from the super serious moments of the main campaign to the utter randomness of a sub story before heading off to take in some Karaoke with a night cap in the local Cat Café. That randomness never breaks the momentum or story telling in any way, even the most crazy of sub stories only serve to enhance what is already a great experience to have with Yakuza 6.

If you have always been tempted by the Yakuza series but yet to dip your toes into its waters, this is the perfect game to do so and believe me when I say that doing so will only add both Yakuza Zero and Kiwami as follow up games to play if you do. This is a series that is staggeringly good on multiple levels that thanks to the recent remasters has found a deserving place in gamer’s collections here in the west. I was just so impressed with how much content there is to enjoy but most importantly, making me feel included in the story and series despite only experience two of the many games in this series to date. It is a refreshing experience to have with its style of story telling and a cast of characters that rival any major series of games right now.

My first time with this game was a 29 hour playthrough which I enjoyed so much I immediately started a New Game Plus and cranked the difficulty up to Legend and completed it a second time before putting my review together and that second time through had me discovering new sub stories I had missed the first time and giving the Clan Creator side content a go and I just loved it as a nice break from all the fighting and main campaign action. This really has something for everyone and does just as much to welcome newcomers to the series as it does by taking long term fans on a nice nostalgia trip that doesn’t leave newcomers lost in the sentiments.

My only regret is that I never came to this series before now but what a way to enter this series for the first time with Yakuza 6. Though the wait has been long and the final delay made it just a little longer of a wait to April 17th to get this game in your PS4 but trust that the wait is worth it. Whilst you wait for this to release I cannot recommend enough giving Yakuza Zero and Kiwami a play if you get the chance to introduce this world and characters if you are new to it. It has been a very long time since I have been able to be this praising of a game and boy it makes me smile to say Yakuza 6 is potentially the big surprise of 2018 already.

I just hope they add more songs to the Karaoke machine by April 17th!

SEGA Mega Drive Classics coming to PS4 and Xbox One

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SEGA Europe Ltd. has an Altered Beast of an announcement certain to create an Alien Storm amongst the Shining Force of retro SEGA fans out there, as SEGA Mega Drive Classics is set to release both digitally and physically for PlayStation 4 and Xbox One on May 29, 2018.

The collection has over 50 retro classics to experience across every genre; arcade action, shooters, beat’m ups, puzzlers, old favourites and hidden gems, with a raft of modern features. These include online multiplayer, achievements, mirror modes, rewind and save states meaning players old and new should find revisiting these great games an absolute Sonic 3D Blast. Visit the product page for more details, http://www.megadriveclassics.com.

The physical edition will be available to pre-order from US and EMEA retailers very soon. It comes complete with a double sided Golden Axe and Streets of Rage poster, identical to the ones you will see in the game’s 90s inspired retro gamer’s bedroom, the hub through which players can access the entire collection. Details of digital pre-order will also be available very soon.

As if that wasn’t enough to see retro fans through to The End of the Millennium, players of the SEGA Mega Drive Classics on Steam will also be treated to The Treasures of King Nole in the form of a huge free update to the feature set, giving it parity with the console launch when it releases on May 29, 2018.

Brainwavz introduces the S0 IEM noise isolating earphones

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Brainwavz, has today announces the availability of its S0 IEM noise isolating earphones. The S0 IEM is the latest in the Brainwavz range of over 25 earphones and headphones and accessories and represents great value at £35.73 /$49.50, from www.brainwavzaudio.com

The Brainwavz S0 earphones have been designed to provide a balanced sound signature with each part of the sound spectrum represented being both accurate and clear. The all-metal housing and flat, tangle free cabling provides a sleek look, feel and long-lasting durability (with no fear of tangling in a bag either!). The S0’s will work with any genre of music and are sure to keep anyone happy whether they’re listening to pop, classical, hip-hop or rock.

The Clearwavz mic and remote use a high precision MEMS (Micro-Electrical-Mechanical System) silicon microphone with a three-button control. This enables users to make audio calls as well as audio playback and is far easier to control with maximum performance so making a phone call on the go could not be simpler.

SPECIFICATIONS:

  • Drivers: Dynamic, 9 mm
  • Rated Impedance: 16 Ω
  • Frequency Range: 18 Hz ~ 18 kHz
  • Sensitivity: 100 dB at 1 mW
  • Rated Input Power: 10 mW
  • Cable: 1.2 m Y-Cord, Copper
  • Plug: 3.5 mm, Gold Plated

MICROPHONE & REMOTE:

  • Supports Apple iOS
  • Phone Call Control
  • Audio Player Control
  • Volume Control
  • MEMS (Micro-Electrical-Mechanical System)

INCLUDED ACCESSORIES:

  • Earphone Hard case
  • 6 sets of Silicone Ear Tips (S M L)
  • 1 set of Comply Foam Tips S-400
  • 1 Shirt Clip
  • 1 set of Silicone Bi-Flange Eartips
  • 1 set of Silicone Tri-Flange Eartips
  • Velcro Cable Tie
  • Instruction Manual
  • Warranty Card (24-month warranty)

COMPATIBILITY FOR 3.5 MM JACK:

iPods, iPhones, iPads, MP3 Players, Computer & Laptops & Other Audio Devices

The S0 earphones also come with Comply S-400 foam tips included. These are the best premium foam ear tips that can be found, provides for perfect seals and enhanced bass. Within the packing, there are also various other foam tips included so there is a size and style for everyone.

Pure Farming 2018 out now and Post-Launch support plans announced

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To all farmers-at-heart: Pure Farming 2018, a new farming game from Techland Publishing and developer Ice Flames, has just hit stores worldwide, and also revealed extensive plans for post-launch content, heavily influenced by community feedback.

After inheriting an in-game farm, you buy the best machines and work hard from dawn to dusk, selling crops, invest in new technologies, while making your farm the most efficient one in the state. And then you go global!

“We listened closely to the farm simulator community, so we understand their expectations. That’s why we’re bringing a fleet of fully licensed machines from such industry leaders as Zetor, JCB, Great Plains, and many others. We’ve designed unique farms located in the USA, Japan, Italy, Colombia and Germany, and introduced various crops specific for these regions,” said Lukasz Abramczuk, Producer at Techland Publishing. “Thanks to three distinct game modes, we believe we’ve created a game that is very accessible to newcomers and at the same time satisfying for hardcore gamers who know their way around a virtual farm”

Techland Publishing and Ice Flames are planning extensive post-launch support for Pure Farming 2018, with both free and paid content. A detailed schedule will be shared soon.

In the meantime, here’s a top-level look at the upcoming support:

● At least 7 DLCs with new models, machines, and other surprises within 6 months;
● General game improvements based on players’ feedback from launch;
● At least 3 updates to modding tools within 3 months;
● Support for steering wheels and peripherals, and more within 3 months;
● Regularly selected PC mods added as free DLC for consoles.
 

Pure Farming 2018 is now available on PC, PlayStation 4 and Xbox One. For those who pre-ordered the game will get the Germany map DLC free.

Playstation in Concert brings orchestral music to a new generation

Orchestral music today is more likely to be experienced online and more young people engage with it through computer games than in a concert hall. To celebrate the role that computer games play in introducing a new generation of people to orchestral music, the Royal Philharmonic Orchestra, PlayStation and Classic FM have joined forces to present PlayStation in Concert.

Featuring the music from games spanning Original PlayStation, PS2, PS3 and PS4, the 80-strong Royal Philharmonic Orchestra will be joined by the City of London Choir, complete with a spectacular light show. The programme includes music from The Last of UsThe Last GuardianUncharted 2: Among Thieves and Uncharted 3: Drake’s DeceptionEverybody’s Gone to the Rapture, LittleBigPlanet and Horizon Zero Dawn, among others.

Presenting the show will be Jessica Curry, one of the leading figures in computer game music today, as well as being the BAFTA award-winning composer of the soundtrack to Everybody’s Gone to the Rapture. Jessica also presented High Score on Classic FM, the UK’s most popular classical music station. High Score was the first series on British radio dedicated to video game music.

The concert will also feature the first use of EnCue at the Royal Albert Hall – a real-time programme note app that delivers media and content to concertgoers’ smartphones as the music unfolds from the stage.

James Williams, Managing Director of the Royal Philharmonic Orchestra, comments: “PlayStation has been a force in the world of arts and entertainment for some of its fans’ entire lives. Many people today have grown up with the music video games, and have come to love the sound of the orchestra through playing. This truly 21st-century concert, accompanied by the latest technology to enhance the concert experience, is a signpost for where orchestral music is expanding. It is fantastic that one of the world’s great orchestras will collaborate with other leaders in their fields to craft something very exciting for a new generation of concert-goers.”

“Music is a vital component in our player’s overall gaming experience; it helps us truly immerse the player and transport them into exciting and unfamiliar worlds or emotionally driven experiences,” comments Alastair Lindsay, Head of Audio, Worldwide Studios Creative Services Group. “With this in mind, it’s unsurprising that the appetite for video game soundtracks is growing all the time and that the music is being enjoyed in its own right.  Having this opportunity to work with the Royal Philharmonic Orchestra, to realise some iconic PlayStation soundtracks in concert form is a dream come true. We have been working closely with game studios and composers to create new, and never before heard, arrangements to perform in one of the world’s premier concert music venues.”

Sam Jackson, Classic FM’s Managing Editor, said: “The success of our two series of High Score, and the fact that over half a million under-25-year-olds now listen to Classic FM every week, is proof of a growing younger audience for classical music in the UK. We’re really pleased to be partnering with the Royal Philharmonic Orchestra and PlayStation on this, the first event of its kind, which promises to be an exciting night of world-class music.”

PlayStation in Concert

Royal Philharmonic Orchestra

Wednesday 30 May 2018, 7.30pm

Royal Albert Hall

https://www.rpo.co.uk/whats-on/eventdetail/937/-/playstation-in-concert

Hive announces the Hive Hub 360 that connects Hive devices together and detects important sounds

  • Today Hive has announced the Hive Hub 360 which is a stylish, a new wireless hub that connects Hive devices together and detects important sounds in the home.

The most advanced Hive Hub yet, it combines powerful connectivity with 360-degree audio detection. It can be used to detect sounds, including a dog barking, smoke or carbon monoxide alarm going off and glass in windows or doors breaking.

The AI technology in the new Hive Hub 360 it can detect and react to important sounds around the home. This ability to hear like a human makes the Hive Hub 360 more helpful, as it can react appropriately based on what it recognises and will send a notification to your smartphone via the Hive app to let you know. It therefore doesn’t need to wait for commands from its owner, and provides extra peace of mind when you’re away. For example, on hearing your dog barking it can send a notification to your phone, so you can hear whether they are in trouble, barking at a stranger or just being noisy and take the appropriate action.

Audio Analytic, the pioneer of cloudless artificial audio intelligence, provides Centrica Hive Limited with the software which gives the new Hive Hub 360 its humanlike sense of hearing. Audio Analytic’s software currently enables the Hive Hub 360 to recognize and react to three key sounds that need action: glass in windows or doors breaking, dogs barking and smoke or Carbon Monoxide alarms sounding.

“Our customers are at the heart of everything we do and we are always looking for the latest innovative technology to make their lives easier.” comments Tom Guy Global Product Director, Centrica Hive Limited. “Working with Audio Analytic has given us the opportunity to build in the very latest sound recognition technology into the Hive Hub 360. Combining form and function, the hub is stylishly designed as the centrepiece for the Hive ecosystem, while also giving our customers extra peace of mind when away from their homes.”

Audio Analytic’s software, ai3, has been designed with privacy in mind. While it will detect and react to specific sounds that it has been calibrated for, it does not send data to the cloud continuously for analysis. Using edge-based intelligence, ai3 processes sounds locally without depending on vast computing resources or streaming constantly to the cloud.

Commenting on the emergence of sound recognition as a vital technology for smart homes, Francisco Jeronimo, Research Director at IDC said: “The sense of hearing is essential in the AI world, as it enables devices to understand context, which is the ability of the device to identify different sounds from the environment and understand whether an action needs to be taken or not.

IDC believes that sound recognition is a key strategic technology that should be made available in all connected devices that will use AI to offer unique experiences to their users, by providing context-awareness to their personal digital assistants

Any sound that’s recorded and can be listened to in the Hive app.

The wireless device has been designed to live anywhere in the home and there’s no need to plug into the broadband router as it connects via Wi-FI.

Hive Hub 360 is integrated with Hive Actions, a clever feature that enables users to connect their Hive products together through the app so their home works seamlessly around them.

Hive Hub 360 is the hub that looks after the home and is available from today in Black & Brushed Copper and White & Champagne Gold, the Hive Hub 360 is priced at £99.

Following the Hive View smart indoor camera which launched earlier in the year it helps make the home smarter and more stylish.

Dara O’Briain return to host the British Academy Games Awards

Dara O’Briain said “Returning to host the British Academy Games Awards fills me with both excitement and trepidation. It’s a chance to celebrate the brilliant achievements of an incredible, creative industry. But to prepare to host BAFTA’s Film Awards you just have to watch a few DVDs … To prepare for this, I have to save worlds, win wars, race cars, score goals and travel from the end of the galaxy to the other. Somebody pass me a controller, quick!”

Taking place at Troxy, London, the awards welcome the very best practitioners in the world who gather to celebrate another outstanding year in games and network with colleagues from across the industry. The awards will be preceded by a Champagne Taittinger reception and followed by a seated dinner and after-party for guests. Priority tickets to the awards are now available for BAFTA members. All other tickets go on sale next Thursday 15 March, the day of the nominations announcement.

The British Academy Games Awards is part of the London Games Festival, which runs from 5th April to 15th April covering 40 events across the capital. London Games Festival is delivered by Games London, a project jointly run by Film London and Ukie and funded by the Mayor of London via the London Enterprise Action Panel. More at www.games.london.

The Awards are supported by industry partners Activision Blizzard, Electronic Arts, GAME, SEGA Europe Ltd., PlayFusion, Tencent, Ubisoft Entertainment with ME London Hotel the official hotel partner.

Guests attending BAFTA’s awards ceremonies support the organisation’s charitable work and initiatives that identify, support and nurture new talent in this thriving sector. Applications are now being taken for games membership of BAFTA at membership.bafta.org.

Review: Far Cry 5 – Inside Eden’s Gate: LIVE Action Short

Ubisoft have a tradition of producing a prequel style series or video short for their games at times, going back to Assassin’s Creed: Lineage which was a YouTube mini series ahead of the release of Assassin’s Creed II and told of the events that lead into that game through the eyes of Ezio’s father Giovanni. It added so much to the game experience by introducing us to the characters in the game but also that the actors used to voice the characters were able to become their characters in this mini series. With the upcoming release of Far Cry 5, Ubisoft has once again created a prequel short but this time it has been released as an exclusive on the Amazon Prime streaming service. I was most intrigued to see ‘Far Cry 5: Inside Eden’s Gate’ had to offer:

Inside Eden’s Gate tells the story of three vloggers who take it upon themselves to investigate Eden’s Gate after receiving an email from someone claiming that his sister had been kidnapped by a cult. After reaching Hope County and meet with the brother they soon learn that several other people have also gone missing, and all of which are out of character for them .As they track down missing locals and investigate other strange events, they eventually encounter Joseph Seed, the leader of The Project of Eden’s Gate cult and his followers and their investigation quickly turns into a deadly situation for them.

I really enjoyed this 30 minute short because it had one purpose and one purpose only to focus on, introducing Joseph Seed and The Project of Eden’s Gate cult. For many fans of Far Cry, the change in location from large tropical or Tibetan wilderness as seen in Far Cry 3 and 4 to that of the USA was a strange one. This prequel gives us a great insight into Joseph and his followers but mainly the cult itself by not only introducing the characters but all showing the impact it is having on Hope County and the methods used to ‘baptise’ people into the cult. We are witness to such a baptism thanks to the team of Vloggers recording one and we learn that a mysterious blue chemical is poured into the water before the victim has their head dunked underneath the water. This chemical makes the person more susceptible to the words of Joseph Seed and they quickly fall under his spell. It adds a real sinister aspect to what had been up to this point for me a really throwaway aspect of this story element.

 

Stand out performance has to go to Greg Bryk and his performance that truly brings Joseph Seed to life for me. Even outside of the mind altering chemical baptism, Joseph Seed has something about him that is able to speak to the very heart of people’s fears. In the first encounter with him, we see the team of Vloggers go to a small church in the middle of no where as Joseph delivers his sermon to a group of people clearly influenced by his words. Those words are indeed powerful as Joseph highlights why the World is in the trouble that it is and especially rings home with the many Donald Trump campaign speeches delivered on his road to the Presidency. Seed goes on to say that he can offer them true salvation from the evils of the world and that they should turn to him and through him, God. Bryk does such a tremendous job of bringing him to life I am very excited to see his dialogue performance in the full game.

 

Once captured by Seed and his followers, the Vloggers try to escape by finding weapons with the intention of shooting their way out if they have to in order to get to a location where their footage, at the very least, can be uploaded. Now this side is a little Blair Witch as we are informed that a mini cam has recorded the whole encounter with the cult and if they can get it uploaded then it will be also put on their YouTube channel for the world to discover. Now with the cult being in the middle of no where it just happens to not have any cell phone service so instead of giving the impression that they are going to be able to actually escape to safety, the focus really is on just getting the video uploaded which is no doubt what leads to the player travelling to Hope County in the game.

Overall the performances of the actors is spot on for what this short has to deliver with a brilliant scene where Joseph Seed is able to convince one of the Vloggers to join him by connecting with her with just his words in the opening Church sermon but then preys upon her weakness with help from his sister Faith to convince her that her pain can be taken away with his help and all she has to do is join them. We know that Ubisoft used actual experts in Cults to develop the character of Joseph Seed and The Project of Eden’s Gate cult and you can see the elements of manipulation Joesph uses even before the mind altering chemical is introduced in either the baptisms or as seen in this scene, administered as a drink.

I do think that it is a shame that this short for now is locked behind the Amazon Prime streaming service but with so many trailers now for Far Cry 5 which introduce all the main characters, Inside Eden’s Gate is another clever prequel story that excellently sets up the Cult for Far Cry 5. That said, with all the trailers available now, fans will still get the sense of the story from them without having watch this short but if you can watch it I do recommend doing so just for the performance of Greg Bryk alone in bringing the Joseph Seed character to life along with his followers. The true danger of this cult is showcased so well and makes it very believable that they could take over the whole county of Hope with their indoctrination methods and with Father Seed as the leader being able to make his followers do whatever he needs them to do.

It is entertaining for what it is and serves as a fun prequel story that introduces the world of Far Cry 5 really well to get fans even more hyped up for the game releasing on March 27th. I am more invested in the story now after watching Inside Eden’s Gate then I was before and being a fan of the amazing villains in Far Cry such as the under used Vaas in Far Cry 3 and the exceptional Pagan Min from Far Cry 5, it is clear that Father Joseph Seed could well be the best and most intriguing villain to date in the series.

Far Cry 5: Inside Eden’s Gate is available now via the Amazon Prime Streaming service with the game releasing March 27th.

Review: Past Cure

There is always a huge risk when a small indie development team try to rival the big hitting AAA developers and publishers with their games. Sometimes it can pay off and the surprise hits like Cuphead, make a huge impact. But more often then not by attempting to emulate games with huge budgets, these small developer teams trip themselves up by throwing everything into the mixing bowl and seeing what kind of cake they can bake. Phantom 8 Studio is offering what they claim is a ‘Cinematic story driven supernatural thriller with stealth and action” with Past Cure, does it deliver a big hitting AAA experience for a budget price?

https://www.youtube.com/watch?v=XcxXXlQeHVY

In short the answer is sadly, no. Past Cure is another example of an indie title that tries to cram in a whole bunch of popular gaming mechanics but then suffers the pitfall of having a small budget and team to splice them all together. The end result is a game that fails to do any one thing adequate enough to work well then crumbles under the weight of everything it is trying to do to leave what is a game with a lot of potential on paper but suffers from a small developer team punching above their weight.

The main character is Ian, a former soldier who has three missing years and very scary nightmares and is a man very much torn between the abstract nature of his dreams and the search for answers in the real world. Ian is certainly shown to be a troubled man who is struggling to deal with what has happened to him. Aided only by his brother Marcus, the game will see Ian attempt to piece together what has happened to him whilst dealing with his nightmares. So on paper at least, Past Cure has a rather interesting story to begin with.

The troubles do start very early on as the game opens with Ian in his nightmare world and having to defend himself against strange white mannequins who come out of doors as Ian moves through the corridors looking for a way out. Past Cure is a third person shooter at its core and it is evident right from this opening section that this aspect is the first of many that required a lot more polish as the hit detection is ropey as hell especially when it comes to getting that critical headshot as at times it took 2-3 bullet hits before it would register.

Visually the game is very much last generation at best, often blurry with some clumsy animation at times. It also has those widescreen black borders at the top and bottom of the screen to try and give it that cinematic Hollywood feel and the cut-scenes certainly attempt to give it a big screen feel. The voice acting does nothing to really help though and the often wooden and dry delivery of dialogue, which in itself will not be winning a BAFTA anytime soon, is distracting and took me straight out of the game. It was hard to read if Ian was supposed to be worried or scared or just robotically going through his dialogue and lines of narration.

The first two hours of the game serves as a painfully overly long tutorial as we spend a lot of time in the dreamscape where the player learns that Ian has actually developed supernatural abilities. The first of which is his ability to use astral projection to leave his body and interact with the world around him. This is really limited to either activating switches in the dreams or to take out security cameras in the real world. The second ability Ian has is that of being able to slow down time which enables Ian to have an advantage in shoot outs and the chance to sneak past enemies whilst it is in effect. Both powers require energy to use and by using them depletes the ’Sanity’ bar which can only be replenished by Ian taking his Blue pill medication. Now I am all for mental health featuring in video games and in the past year we have seen this used to great effect to both educate and explore the issues of mental health. However here it is simply used as a hud description. Rather than saying Ian’s sanity is depleted by using his abilities it would make more sense to say it is more a mental endurance aspect than directly having an effect on his sanity which Ian himself as a character never really seems to comment on whilst using his powers. It just feels like a story narrative attempt to tie in gameplay but like so much of this game, just falls flat. The powers themselves are interesting but during the dreamscape tutorial it just became boring to repeat the same exercise of using astral projection to activate switches to move to the next section. One or two would have been enough but almost two hours or learning to use both powers was overkill.

The first real world mission which brings all the mechanics of stealth, shooting and use of powers for the player only really serves to showcase just what a mistake trying to incorporate so many gaming mechanics were. The mission requires Ian to stealthily make his way to a hotel to question a person who may explain what happened to him and begins Ian having to work his way through the multi-storey carpark of the hotel, which is guarding by default ‘bad guy extras in a Johnny English film’. Now those familiar with third person action games will recognise the basic need for the game to provide cover for the player to use either by having random objects or environment to conveniently provide the cover. Which only makes the level design just baffling on this section as being a car park location; it is the parked cars that provide the cover mostly. However the way in which cars have been parked just make no sense at all considering the enemy has no idea that Ian is there until shots are fired or Ian is discovered. This section like the dream tutorial just goes on for so long, repeating the same mechanic of Ian having to use his abilities to stealthily move past the enemy or just to have a shoot out.

The stealth aspect is just so painfully executed here as being crouched just makes movement so clumsy and slow that in all honesty, just having a shoot out will not only save time but the players patience as well. The poor shooting hit detection also rears its ugly head as going for headshots, even if you use the slow down power, can be hit and miss. The enemy AI is just weird as well with some enemies without guns, will simply charge at Ian for an easy kill, if the game lets you get the skill shot that is. They also have the worst dialogue which has each of them saying the very same thing, in the same voice which on one occasion gave me the most comical moment of any game this year as one guard bugged out and was caught in his own movement animation, shuffling along to a corner whilst repeating the same two lines of dialogue for three minutes before I mercifully put him out of his misery.

To top it all off, as a game that is sold on having stealth as a major factor it is very quick to drop this mechanic without reason. After a few sections of this car park location where I am able to use stealth and only having a gun fight if I fail or choose to ignore it, the game itself then decides to sod it all and instead of Ian going into a stealth position, suddenly the enemy know I am there and boom it is a boss fight encounter. Now considering I have been firing guns and killing my way to this section which never once alerted any of the bog standard enemies that I was approaching, now the game decides it is ok for enemies to be prepared for Ian popping out of a door way. Making it through this and the game then says right it is stealth or game over, as finally getting to the hotel requires Ian to move around stealthily with the game ending result if he is spotted. With the stealth mechanic being so painful to use it literally stopped me in my tracks for a while, having to actually walk away from the game and come back later as it was so frustratingly bad as game mechanics just failed to make this either fun or playable.

Past Cure is sadly a game where the small development team and small budget simply punched above their weight and tried to put together so many elements without taking the time to really polish each enough to make them actually work. The shooting is so hap hazard it becomes laughable and the use of powers just ends up feeling strange and out of place. The stealth sections are beyond painful with so many elements actually working against each other it becomes an overall mess of a game that clearly required more funding and quality testing time before release. The story becomes forgettable rather quickly and the voice acting and dialogue are painful at best.

I do feel that the developers, Phantom 8 Studio, deserve credit for attempting such a game despite their limitations. The ideas shown in Past Cure are interesting enough, most of which can be seen in far bigger budgeted games such as Quantum Break. But by attempting to do so much they sadly failed to do even the basics well enough to make this title playable. They aimed big but delivered poorly making Past Cure one to really avoid outside of a budget sale at some point. It requires work to tidy up the issues it has especially with movement and hit detection and even then, there really is far too much wrong with this game to make it worth a purchase at full price.

Ambitious but ultimately terrible execution makes Past Cure one to avoid.

PLAY EXPO London Announced

PLAY Expo, the UK’s largest arcade, indie and retro gaming show comes to London’s Printworks for the first time on the 11th and 12th of August 2018. Having previously sold out huge arenas in Glasgow, Manchester, Leeds and Blackpool, PLAY Expo is bringing its raucous celebration of gaming brilliance throughout the years to the capital.

PLAY Expo is a must attend event for any videogames fan. The event features hundreds of original playable arcade and pinball machines alongside hundreds of consoles and PCs, playing a virtual who’s who of gaming classics through the ages. Remember Donkey Kong, Pac-Man, Sonic the Hedgehog, Street Fighter, Space Invaders, Super Metroid, The Legend of Zelda, Tetris, Super Mario Kart, Sensible Soccer, Super Mario Bros, GoldenEye 007, Pokemon?  You will find them all, and more, among the hundreds of classic games available to play.

PLAY Expo also features a huge Minecraft zone, dedicated VR and LAN gaming areas and an Indie Zone, where you can play the best and brightest indie games from recent years. On the Expo stages you will find talks from gaming celebrities, Cosplay displays and tournaments for gamers of all skill levels.

Whether you’re gaming enthusiast or haven’t touched a game in years, you will find yourself enthralled by the wealth of amazing gaming entertainment available. Pick up your controller and let’s go PLAY Expo!

Andy Brown, Managing Director of Replay Events said: “We are super excited to be bringing PLAY Expo to the capital for the first time, the Printworks is the ideal venue for our iconic event. We all remember the games we have loved and treasured over the years. PLAY Expo allows you to revisit your favourites, introduce them to the next generation and discover something new for yourself.” 

The fun starts on August 11th at London’s Printworks, SE16 and runs from 10am until 6pm on Saturday and Sunday. For more information visit playexpolondon.com, facebook.com/playexpolondon and twitter.com/replayevents.

Tickets cost: Adults £20, Child £14, Family (2 adults, 2 children) £58 per day or Adults £34, Child £24, Family £96 for the Weekend ticket.

A Closer Look at Dozy Dogs from Fuzzikins Craft

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We take a closer look at Dozy Dogs from Fuzzikins Craft.

The joys of craft in a cute animal world with endless possibilities of personalisation every time children play, crafting their own story not once, but over and over again.

Fuzzikins are adorable fuzzy animals to colour and play. These craft sets offer hours of fun customising the Fuzzikins and their world!

It’s bed time for three adorable dogs. Colour them and make them cozy in their beds.

This craft & play kit includes 3 dog figures, felt tip pens, sleeping bags and plenty of other accessories to personalise and play with.

Fuzzikins Craft – A fuzzi world of fun and imagination!

Dozy Dogs from from Fuzzikins Craft are available now priced £9.99.

A Closer Look at Cozy Cats from Fuzzikins Craft

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We take a closer look at Cozy Cats from Fuzzikins Craft.

The joys of craft in a cute animal world with endless possibilities of personalisation every time children play, crafting their own story not once, but over and over again.

Fuzzikins are adorable fuzzy animals to colour and play. These craft sets offer hours of fun customising the Fuzzikins and their world!

It’s bed time for three adorable cats. Colour them and make them cozy in their beds.

This craft & play kit includes 3 cat figures, felt tip pens, sleeping bags and plenty of other accessories to personalise and play with.

Fuzzikins Craft – A fuzzi world of fun and imagination!

Cozy Cats from from Fuzzikins Craft are available now priced £9.99.

A Closer Look at some Ni No Kuni II merchandise from Numskull

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Back in January we told that Numskull were releasing some official Ni No Kuni II merchandise, and we have managed to get our hands on some of it.

This is how Numskull describe the range:

“Launch yourself into the world of the Revenant Kingdom with the most stylish merchandise on the market thanks to our talented design team at Numskull. They’ve been working hard, much like Santa’s elves, to deliver you the very best merchandise to pay tribute to the new Ni no Kuni release that’s awaiting us all. Choose from premium quality fridge magnets, pin badges, cinch bags, charms, t-shirts and more. All crafted from the best materials and with exciting and recognisable designs, we guarantee you’ll be tempted to add the entire collection to your shopping cart!”

Ni no Kuni 2 World Map Mug

We know what you’re thinking, but it’s not true that you could ever have too many mugs! The next logical step would be to add this official Ni no Kuni II World Map Mug to expand your beautiful set. Decorated with rich blues and greens forming a map artwork design, this mug is not only useful for getting around in-game, but it’s guaranteed to be the best Ni no Kuni-themed mug you’ll ever own!

Available now for £7.99 and you can learn more here.

Ni no Kuni 2 ‘Lofty’ Raglan T-Shirt

It’s a new year, so it’s time to make space for all of the incredible Ni no Kuni II merchandise you’ve been waiting so patiently for! Inspired by the game character Lofty, this official Ni no Kuni II ‘Lofty’ raglan t-shirt clearly emanates true dedication to the heart-warming franchise and is packed with style and colour for an exciting look. The shirt features a Lofty icon on the chest with the unique Nazcaan Script font surrounding it for the ultimate geek chic design!

Available now for £14.99 and you can learn more here.

Ni no Kuni 2 Artwork Drawstring Bag

Leave all of your school friends green with envy as you turn up to class with the coolest bag they’ve ever seen. This official Ni no Kuni II artwork cinch bag portrays the Revenant Kingdom from the game in its full glory with the logo for some extra awesomeness. With an easy-opening drawstring, this bag is a perfect home for your belongings, and ideal for all devoted fans of the franchise.

Available now for £4.99 and you can learn more here.

Have you got any of the new merchandise or are you planning on getting some? Let us know by leaving a comment below.