Honor announces Honor Elite to find the most passionate fans

Honor, has announced its latest created for Honor’s biggest fans in the UK, Honor Elite.

Honor Elite is a community built for the brand’s biggest fans from the UK and will be launched from today (23rd April 2018).

https://youtu.be/GkPRvOc6dLM

Honor elite members will receive access to a range of exclusive features including the latest Honor news and updates, as well as information on new product releases, directly from the Honor UK team. Members will be able to chat with the Honor UK team directly with the ability to share their thoughts, ideas and content they have created. Honor Elite members will be able to directly provide feedback and ideas that could help better shape future Honor products and the community as a whole. In addition to this, the specially picked members will gain exclusive access to member-only parties and events as well as receiving exclusive Honor Elite discounts and goodies.

Wilkin Lee, Honor UK Sales and Marketing Director said, “We value authenticity and personal connections with our customers – this is why we are introducing Honor Elite. We’re inviting our top fans to become more involved with Honor and have their say. We can’t wait to get to know the Honor Elite members better and together shape the future of Honor and the tech industry as a whole.”

Honor’s biggest fans and customers are invited to join Honor Elite.

You can join by following visiting www.honorelite.club.

Enter by telling the team why you’d like to become a member and why you’re Honor’s most passionate fan in the UK.

Review: Nest Protect 2nd Generation

Nest have a number of different products for the home, including a smoke and CO alarm – and here is our review of the Nest Protect 2nd Generation.

This is how Nest describe the Protect:

“Nest Protect has been redesigned from the inside out. It has a Split‑Spectrum Sensor, tests itself automatically and lasts for up to a decade. It’s also the first home alarm that you can silence from your phone without any extra hardware required. And it tells you what’s wrong and can even alert your phone.

Meet the Nest Protect. The smoke alarm that other alarms look up to.”

Specifications

Features

  • Voice alarms with custom location
  • Split‑Spectrum Sensor
  • Detects carbon monoxide
  • Up to 10-year product lifetime
  • Heads-Up alerts
  • Sound Check
  • Nightly Promise
  • Pathlight
  • Steam Check
  • Self Test
  • Wireless Interconnect
  • Emergency Shut-Off with Nest Learning Thermostat
  • Emergency clip record with Nest Cam
  • Home Report
  • Nest App
  • Smoke
  • Carbon monoxide
  • Low battery
  • Sensor failure
  • App Silence
  • Safety Check-up
  • Safety history
  • What to Do

Sensors

  • Split‑Spectrum Sensor, 450 nm and 880 nm wavelength
  • 10-year electrochemical carbon monoxide sensor
  • Heat sensor, ±1°C (±1.8°F)
  • Humidity sensor, ±3%RH
  • Occupancy sensor, 120° field of view to 6 metres (20 feet)
  • Ambient light sensor, 1-100k Lux
  • Dynamic Range

Speaker, Siren and Light Ring

  • 2-watt speaker
  • Siren: 85 dB at 3 metres
  • RGB colour ring with 6 LEDs

https://youtu.be/aV56jNvmHXo

What’s in the box?

The box contains the Protect, some guides, a mounting plate and some screws.

A Closer Look

Setting up the Nest Protect

Setting up the Nest Protect is very quick and easy. Once you have the app installed on your phone you just tap the Add product link and follow the instructions. Turn over the Protect and scan the QR code.

Then tell the app where you will be putting the Protect – in this case I chose Kitchen.

Then pull out the battery tab (for our review we were sent the Battery version – there is also a wired version).

The setup will continue.

Just follow each step to complete the setup.

There is a Pathlight function that lights up the Protect when someone walks by – choose if you want it on or off.

You then have to decide if you want a sound check performed to ensure the Protect is working properly.

Then fit the Protect to wall or ceiling and run the safety check-up.

And that’s it! You can then access the Protect from the app.

 

 

If you have one of the Nest cameras you can even set them up to record a clip if the detector goes off.

You can also make any changes to the Protect from the app.

And you can easily see if the Protect is still working.

Final Thoughts

Having a smoke detector around your house is a no brainer! The Nest Protect is both a smoke and CO detector in one, and can be monitored and controlled from the Nest app, along with setting up alerts and notifications in the event of it firing.

Setting up the Protect was simple – within a couple of minutes it was configured, tested and mounted on the ceiling.

With any smoke detector you should regularly check its working – although a lot of people don’t bother. With the Protect, it checks itself and updates you on a regular basis. It can also perform sound checks to make sure the siren is working. All this information is then available in the app for you to view at your leisure. It even warns you when the battery is getting low so that you can change it (assuming you are using the battery version of the Protect), so no more battery warnings at 3am waking everyone in the house up!

I really liked that you could integrate with any Nest cameras you already had around your home – if the Protect activates, you can have a camera start recording footage.

You can also mute the Protect from the app in the event of a false alarm (or you burning your chips).

The Pathlight feature is also very useful – you walk under the Protect and it lights up – simple as that. Very useful in the dark or in the event of a fire to help get you out safely.

Protect also can tell the difference between smoke and steam. Have you ever had a hot shower and the steam from the shower has set off your smoke alarm? I have, and it’s not fun trying to deal with it when you are soaking wet! Protect has a humidity sensor which helps differentiate between smoke and steam – a very useful feature indeed!

If you have a Nest thermostat and have Protect linked to it, in the event of a fire, Protect will tell the thermostat to turn off the heating to help prevent the spread of the fire. That could be a lifesaver!

All in all an amazing little bit of kit that could frankly one day save your life – we can’t recommend it highly enough!

The Nest Protect is available now in either a battery or a wired version. A single Protect will cost around £109, a three pack is around £299 and a six pack is £579.

You can learn more about the Nest Protect from the Nest website.

Two Minute Review : Hive Light Dimmable GU10 Spotlights

This week Hive announced introduced the Hive Light Dimmable GU10 spotlights, which are smart LED downlights you can control from anywhere, whatever your mood, whatever the room, with just a tap on the Hive app. Here is our two minute review.

The bulbs are long-lasting LED smart spotlights and they are rated A+ for energy efficiency and by controlling them remotely you can make sure they’re not left on.

Installing a bulb is a simple as fixing into the light socket, tapping the app and then switching the light on at the wall. That’s it! The app picks up the bulb, or bulbs, and adds them to your dashboard.

The lights can be controlled using the app – you can even set up actions, for example, turn all the hall lights on, or off, or when it’s night time, switch them on.

All Hive Lights are fully integrated with other Hive devices such as the sensors, enabling you to set up those Hive Actions in the app so you can get your hall lights to turn on automatically when you walk through the front door, perfect for when your hands are full and you can’t get to the app.

The bulbs are available to purchase now individually, in packs of 6 or 10, helping make the home both smarter and brighter, with prices starting from £15 for an individual bulb.

You can learn more from the Hive website.

Unboxing the March 2018 LootGaming Crate

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We managed to get March 2018’s LootGaming crate and we are unboxing it for you.

Each LootGaming Crate has between 4 and 6 items geek and gamers items in it, all are licensed and exclusive to LootCrate.

The LootGaming Crate always comes very well packaged. Even the inside of the packaging is themed!

This month’s pin!

This month’s t-shirt.

This months LootGaming poster!

This months figure – Sea of Thieves Captain Flameheart!

A Skryim Air Freshener and Button set!

A World of Warcraft Official Cookbook!

You can learn more about and sign up to LootCrate from their website.

Do you subscribe to LootGaming? If so, let us know what you think of it by leaving a comment below.

The Equalizer is back for The Equalizer 2 this August

Denzel Washington returns to one of his signature roles in the first sequel of his career. Robert McCall serves an unflinching justice for the exploited and oppressed – but how far will he go when that is someone he loves?

Out in the cinema 17th August 2018.

HUAWEI P20 Pro Awarded TIPA World Award for 2018

Huawei Consumer Business Group has today announced that the TIPA General Assembly recognized the HUAWEI P20 Pro as one of the Best Products of 2018, awarding the device the title of “Best Photo Smartphone.” This prestigious award reflects the dedication and efforts of Huawei’s engineers and designers in developing industry-leading devices for consumers globally, prioritizing quality, design and performance.

Li Changzhu, Vice President of Handset Business for Huawei Consumer Business Group, said, “The HUAWEI P Series has always been known for its extraordinary cameras. Sporting the world’s first triple-camera system we co-engineered with Leica, the P20 series continues this lineage of excellence and enables anyone from amateur photographers to professionals to take incredible photos. We would like to thank TIPA for recognizing our newest flagship product and bestowing upon it the coveted title.  Please stay tuned for more Huawei innovation in the years ahead.”

The HUAWEI P20 Pro was selected by representatives from 29 photo and imaging publications from around the world, involving a rigorous course of nominations, testing and comparisons. Sporting the world’s first Leica triple lens and the highest pixel count available in a smartphone with f/1.8, f/1.6 and f/2.4 wide aperture, the HUAWEI P20 Pro features a 40MP RGB sensor, a 20MP monochrome sensor and an 8MP sensor with an optically stabilized 3X telephoto lens. These combined with the master AI system’s over 500 scene recognition algorithms in 19 categories allow consumers to capture professional quality images effortlessly.

Huawei P20 Pro

“TIPA for the second year in a row has awarded a Huawei smartphone for its excellence in smart photography,” said Thomas Gerwers, chairman of TIPA. “The new P20 Pro, developed in cooperation with Leica, is an amazing milestone in the development of smartphone devices for high-quality photographic imaging.”

The Huawei P20 Series’ camera capabilities set a new benchmark in smartphone photography, as recently demonstrated by DxOMark, the industry standard for camera and lens image quality measurements and ratings. In fact, the HUAWEI P20 Pro and HUAWEI P20 received the two highest total scores ever for smartphones and are also the first two smartphones to achieve a three-digit DxOMark score at 109 and 102, respectively. According to Lars Rehm of DxOMark, “We are used to every new smartphone camera generation being slightly better than the previous one, but looking at the images and test results from the P20 Pro, it seems Huawei has skipped one or two generations. The results are simply that good. The P20 Pro’s triple camera setup is the biggest innovation we have seen in mobile imaging for quite some time and is a real game changer.”

Watch the final trailer for Deadpool 2

Watch the “final” trailer, 20th Century Fox’s Deadpool 2 introduces some of the X-Force team, the DC movies, and Josh Brolin’s other superhero movie role – Thanos.

DEADPOOL 2, out in cinemas and IMAX 15th May.

LEGO Marvel Super Heroes 2 Marvel’s Avengers: Infinity War DLC Pack Revealed

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Warner Bros. Interactive Entertainment has today revealed the content for the Marvel’s Avengers: Infinity War Character and Level Pack, the new DLC for LEGO Marvel Super Heroes 2.

The upcoming pack, available at £2.49 on PS4 and Steam and at £2.39 on Xbox One, adds a level and characters straight from the comics in celebration of the upcoming film, Marvel Studios’ Avengers: Infinity War, in theatres nationwide on 27th April.

This action-packed level offers players the chance to control Thanos, one of the most dangerous Super Villains in the Marvel Universe, and his ruthless army. The Mad Titan and the Children of Thanos have invaded Attilan to take on Black Bolt and the Inhumans in an all-new original game level. Working as a team, the menacing crew must work their way through the various levels of Attilan before they are given the opportunity to break through to Black Bolt’s throne. New unlockable characters Thanos, Corvus Glaive, Cull Obsidian, Proxima Midnight, Ebony Maw, Hulkbuster 2.0, and Groot (Avengers: Infinity War) add to the main game’s roster of over 200 Super Heroes and Super Villains.

LEGO Marvel Super Heroes 2 is an all-new, epic adventure and sequel to the smash hit, LEGO Marvel Super Heroes. This original branching storyline, co-written by award-winning comics writer Kurt Busiek, transports players into a cosmic battle across a myriad of Marvel locations ripped from time and space into the incredible Open Hub World of Chronopolis. Packed with signature LEGO humour for fans of all ages, gamers will go head-to-head with the time-travelling Kang the Conqueror in this fun-filled journey spanning the Marvel Universe.

The Marvel’s Avengers: Infinity War Character and Level Pack level pack can be purchased separately or as part of the Season Pass which includes six Level Packs and four Character Packs, including the previously released Guardians of the Galaxy Vol. 2, Black Panther, Runaways, and Cloak & Dagger content, and the Champions, Out of Time, and Agents of Atlas Character Packs. The Season Pass is available for £11.99 suggested retail price or as part of the LEGO Marvel Super Heroes 2 Deluxe Edition, which features the main game and access to the Classic Guardians of the Galaxy Character Pack.

LEGO Marvel Super Heroes 2 is available on PlayStation 4, Xbox One, Nintendo Switch, and PC.

Studio 19 introduces the Solo E500T and 500X-EQ Bluetooth speakers

British audio design specialists, Studio19, has announced the launch of the Solo E500T and E500X-EQ speakers. The Solo E500 T and 500X-EQ are precision-engineered speaker systems that are ready to connect with music, movies and gaming for a premium audio experience. Built using patented Dual Pressure Air Compression (DPAC) super-bass technology and Enhanced 360° Optimized Sound, the Solo speakers produce a fully immersive auditory experience with an exceptionally detailed and nuanced sound quality throughout the entire room.

           

Beautifully designed in an anodised aluminium housing available in space grey or gold, the Solo speakers use state-of-the-art speaker drivers with a maximum output of up to 200 watts, loud enough to handle virtually any occasion with no compromise in quality. The Solo speakers are among the world’s first “enhanced degree” patented 3D-effect portable Hi-Fi speakers. Unlike conventional 360° sound, the Solo range’s Enhanced 360° Optimised Sound flows not only left to right but top to bottom. This creates an omnidirectional spread with wide, directional waves that circulate throughout a room, giving the authentic impression of a multi-speaker environment from a single speaker.

Features

  • BT Connectivity options for versatile play with TWS
  • HDMI – Connect to your TV for an enhanced sound bar experience
  • Active 3-band Graphic EQ to tailor your sound (E500X-EQ only)
  • Enhanced 360° Optimised Sound for omnidirectional audio
  • Advanced DSP for full dynamic range
  • Dual Pressure Air Compression Technology for a super bass experience
  • Movie/Music/Gaming modes to optimise for your sound source
  • Available in Space Grey & Gold

Specifications:

  • Working voltage: 7.4V
  • Charging voltage: DC 5V 3A
  • Max Output: 200W
  • Driver Unit: bass 3Ω, middle 4Ω*2, treble 4Ω*2
  • Driver Size: bass 5 inch, middle 2.5 inch, treble 1.5 inch
  • Frenquency20Hz~18kHz
  • S/N: ≥100dB
  • Distortion: ≤0.5%
  • Bluetooth Version: 4.2 with TWS
  • Bluetooth distance: 10M
  • Battery Capacity: 8800 mAh
  • Size: 143mm x 143mm x 602mm
  • Weight: 3.2kg

Cutting edge digital processing power means that the Solo speakers heighten the essential characteristics of the audio you listen too, resulting in a rich, dynamic sound that truly brings your music to life.

The Solo E500X- EQ has a built-in professional EQ Graphic Equalizer, a digital sound enhancement not normally found in portable speakers, allowing users to fine-tune their music even further using the knobs as shown on the image above to more bass, mid-range or treble to get exactly the sound you want.

The Solo E500T (shown below) features a touch control to change volume and listening mode. It is also possible to change bass, mid-range and treble by downloading one of the free apps on the App Store or Google Play.

Connectivity and play on both speakers is a breeze. Choose between Bluetooth, Auxiliary or HDMI modes and connect an audio source with ease. Incredibly portable and easy to use anywhere, both Solo speakers are powered by an 8,800mAh built-in battery for a premium audio experience for up to 8 hours, indoors or outdoors. When either runs out of power, simply recharge it with a powerbank or connect to the main power (via a type-C cable) for faster charging.

The Studio 19 Solo E500X-EQ and the Solo E500T touch control speakers are both available for £399.99 / $570.58 from https://www.studio19.london/

Review: Batman a Telltale Series – The Enemy Within Finale

For me the Telltale Batman seasons have been the strongest work that they have done in recent years and a well thought out use of the DC license. Their own unique take on the Batman Universe has been refreshing and as a hardcore Bat-fan, I have come to really appreciate their take on so many iconic characters to tell a brand new Batman story. As we approach the final chapter of Season 2 we are about to see the handling of perhaps the biggest aspect yet to their DC Vision and one which started all the way back in season 1 along side a multitude of player choices in season 2. It is finally time to meet….The Joker!

The moment John Doe was introduced during Bruce’s short time in Arkham Asylum back in Season 1, fans and players were put on the path to meeting Batman’s most iconic nemesis The Joker. What I really appreciated was the very intricate slow burn with this build up, with almost every choice and decision used in Season 2 to craft and create The Joker with the delicious twist that those choices would either shape a villainous Joker or a Vigilante Joker for Batman to deal with. As John Doe players have made choices that have both manipulated and used his delusional friendship with Bruce Wayne in order to save Gotham City which at times was a little uncomfortable as player choice after player choice put him on the path to his true self. The wait has certainly been worth it to finally have The Joker take centre stage.

But despite the main focus of this finale episode being on the birth of The Joker, the story still needs to tie up all the loose threads of the story and thankfully the writing also remembers that and as we move towards the episode big reveal. This season started with the mystery of who killed The Riddler, with so many credible suspects popping up from John Doe to Harley Quinn and even Amanda Waller. Speaking of Waller, Bruce is still trying to find a way to break the hold she has on him using the knowledge of Batman’s true identity that has kept him on the leash for season 2. Happy to say these story points are all resolved along with a few surprises along the way and unlike other Telltale games of late, there is a clear and concise plan for every story-line and character arc that will hopefully carry over into a third season.

I continue to be impressed with how Player Choice actually feels as though it makes a difference with this series. From the opening episode where all my choices in the first season carried over making this a DC Universe based on those decisions making this a very personal experience for me which I have relished. As is now sadly standard with Telltale games, the wait for new episodes was really the only downside and when you look at the decreasing quality of the other Telltale projects it makes it all the more satisfying to see that though the wait for episodes was longer than I would have liked, they kept their vision on point and delivered each time without sacrificing the quality which is evident in the writing alone.

As a finale episode, and without venturing into spoiler territory, this really was the missing piece of the DC Universe jigsaw and a few rather brave creative choices make this yet again a very unique Batman story. By again dealing with Bruce Wayne as the man under the cowl you still have that thrill of putting on the Batsuit and kicking bad guy butt but also the very real sense of sacrifice that Bruce and those closest to him are constantly making in order to save the city. The writing goes very deep into his crusade and how that not only leads to more flamboyant criminals rising up but what it will eventually cost Bruce in the long run. The notion of sacrifice is something that is used carefully but intelligently especially in the possible room left in the story for the next series if there is to be one. It is a story that is shaped by player choice as from the very small choices to the obvious big ones, each one plays a part along the way which after the rather disappointing Guardians of the Galaxy and The Walking Dead: A New Frontier, does not throw them away in order to give a story point that only gives the illusion that your choice made it happen. This is perhaps for me the purest example of the Telltale blueprint of player choice having an impact, though I was not a big fan of how Episode 4 was heavily marketed on “you will need to make a big choice that will impact the finale” even before that episode had been released.

There are enough rewarding moments for choices the player has made alongside some surprises and twists that compliment the moments that will shape the next season that just left me feeling happy and satisfied as the end credits rolled. Even if I was to put my DC Fanboy hat to the side, this as with the original season, has showed that Telltale can still deliver the experience they achieved with the very first Walking Dead game. Whilst I have been disappointed with other games they have released in the last 12 months, their use of the DC license has so far been absolutely spot on and if they continue to put the focus on delivering their core gameplay and story telling, a third and possible fourth season will be magic for fans.

As a finale episode this delivered everything it had to by tying off loose ends, the amazing final encounter with Joker that legitimately gave me Goosebumps and works to lay the foundation for another season. I have deliberately avoiding spoiling the story as experiencing it really is the best way and with all episodes available now, those who were waiting to play this without the painful two month wait for a new episode can sit back and enjoy what is a solid and entertaining Batverse story.

I am excited to see where Telltale can go with this license and a very tantalizing tease during the credits tells me the best could be yet to come.

Watch the final trailer for Jurassic World: Fallen Kingdom

Watch the final trailer for Jurassic World: Fallen Kingdom is due to hit cinemas nationwide on 6th June 2018, four years after Jurassic World reignited the dinosaur franchise around the world.

The film stars Chris Pratt (Guardians of the Galaxy Vol. 2) and Bryce Dallas Howard (The Twilight Saga: Breaking Dawn Part 2), who return alongside executive producers Steven Spielberg (The BFG) and Colin Trevorrow (Jurassic World) for Universal Pictures and Amblin Entertainment’s Jurassic World: Fallen Kingdom.
Pratt and Howard are joined by co-stars James Cromwell (The Promise), Ted Levine, Justice Smith (Paper Towns), Geraldine Chaplin, Daniella Pineda (Sleeping with Other People), Toby Jones (Dad’s Army), Rafe Spall (The Big Short), while BD Wong (Focus) and Jeff Goldblum (Thor: Ragnarok) reprise their roles.

It’s been four years since theme park and luxury resort Jurassic World was destroyed by dinosaurs out of containment. Isla Nublar now sits abandoned by humans while the surviving dinosaurs fend for themselves in the jungles.

When the island’s dormant volcano begins roaring to life, Owen (Chris Pratt) and Claire (Bryce Dallas Howard) mount a campaign to rescue the remaining dinosaurs from this extinction-level event. Owen is driven to find Blue, his lead raptor who’s still missing in the wild, and Claire has grown a respect for these creatures she now makes her mission.
Arriving on the unstable island as lava begins raining down, their expedition uncovers a conspiracy that could return our entire planet to a perilous order not seen since prehistoric times.

With all of the wonder, adventure and thrills synonymous with one of the most popular and successful series in cinema history, this all-new motion-picture event sees the return of favourite characters and dinosaurs—along with new breeds more awe-inspiring and terrifying than ever before. Welcome to Jurassic World: Fallen Kingdom!
The film is directed by J.A. Bayona, who most recently worked on A Monster Calls and whose past credits include The Orphanage and The Impossible.

Derek Connolly and Colin Trevorrow are credited as the writers, based on characters
created by Michael Crichton. Jurassic World: Fallen Kingdom is produced by Frank Marshall, Patrick Crowley and Belén Atienza and executive produced by Steven Spielberg and Colin Trevorrow.

Review: Extinction

I do like it when small developer teams aim high and go big after being inspired by other games or franchises. There are times however when this can go wrong by the small team either trying to do too many things and failing at executing them or trying too hard to compete with bigger developers and forgetting the fundamentals. Extinction is an example of taking inspiration from elsewhere and trying to put a new spin on that inspiration but sadly results in a flawed game that frustratingly undoes its own good intentions.

The game puts the player in the role of Avil, the last of the Sentinels and only warrior equipped to protect the realm from the dangerous Ravenii, 150ft tall monsters capable of destroying cities and towns and the deadliest threat to humanity. Charged with protecting the kigdom, Avil must put all his skills and courage to the test to stop these monsters as others work towards using the Ravenii’s own technology of portals to rescue the remaining humans. Sounds pretty awesome right?

Immediately it is very clear that the inspirations for Extinction came from Shadow of the Colossus and Attack on Titan which takes the strongest aspects of each one and blends them together. The story of giant monsters attacking humanity is lifted right from Attack on Titan as is the movement and style of the combat whilst the ability to climb the monsters and to locate the weak spots comes right out of Shadow of the Colossus. The similarities from both games could even be argued that they are more than simply inspirations for the dev team behind Extinction but there some new tricks added that on paper and at least at the start of the game that make it stand out on its own.

Visually I really love how this game is put together with some great animation in the combat that makes it all rather epic once you have started a fight with the giant Ravenii and especially when you are facing multiple ones. I like the art style which makes all the visuals pop off the screen nicely combined with some great audio effects which help bring the world to life. Rushing around the constantly changing environments whilst trying to track down and stop a Ravenii can be thrilling but can also be so frustrating but will come to that a bit later.

So the gameplay is really two fold with the first being on the ground moving around the city rescuing the innocent humans by charging up portal crystals, technology/magic stolen from the Ravenii and now being used against them. The crystals need to be charged up before the portal is activated and can be interrupted by the attacks of the little cousins of the giant Ravenii who will go straight for the humans. Completely charging the crystal will then transport those humans to safety and you can then move on to the next one. There is a mini-radar in the bottom right of the screen which will show the nearest crystals. Now some can be on the ground but some will also be on top of buildings which will require some wall climbing and jumping about to reach. The ground game can vary depending on the size and type of the map you are on with the distance between groups of crystals and people to rescue making it a chore to get across too at times but it does help provide the needed energy required to take on the real challenge of the game, the giant Ravenii.

Fighting the monstrous Ravenii is really the highlight and true challenge of the game but also when all the components that makes up the combat and gameplay starts to fall apart sadly. Like Attack on Titan, the large Ranveii are capable of destroying everything before them and as Avil, your job is often to either take them down or prevent them from destroying the town in order for humans to escape. This is accomplished by targeting limbs in order to build up enough energy in order to land the killing blow which is always to cut off the head. Limbs will grow back so targeting the legs for example will slow the monster down but it will grow back allowing it to continue. The difficulty comes in the form of the varying degrees of armour that some Ravenii will begin to wear as you progress further through the nine chapters that make up the campaign. The armour starts as simple wooden armour which can be taken out with a single Focus Strike attack making the limb vulnerable but soon increased to steel armour which will require breaking the padlock with two strikes in order to remove the armour and make the limb vulnerable.

But the armour really does become an annoyance factor as the difficulty spike at times before you have had a chance to level up Avil’s skills can really kill progress. For example the first time the Gold Variant was introduced, which has multiple padlock clasps to hold the armour onto the arms and legs, it was a real nightmare to handle which forced me to replay previous chapter missions to update some skills in order to make it more manageable. Due to the random generator aspect of the game, no two Ravenii encounters are the same and some will begin to appear which feature a mixture of different armour types, including the unbreakable metal armour which is often worn on the legs making the tactic of “sweep the leg” useless. Some missions will require you to defend the town for a set amount of time by slowing down the attacking giants but when the first one appears wearing the strongest armour it can often at times forced me to have to exit the game and reload that mission in order to have a more manageable giant to fight.

The biggest issue for me is the camera when you go into Focus strike mode, which by holding the left trigger activates a slowed down almost Matrix style moment where the camera will come in close and you have a small amount of time to target a piece of armour or limb to deliver a strike by releasing the left trigger. For the majority of the time this works really well but sometimes and most often when a critical strike is absolutely necessary that camera is more of a hindrance then an aid. There were moments when the camera would mess up so badly the view would put me right inside the monster or to even miss the target despite locking on because of a slight movement by the giant. It can be such a nuisance at times that the fight with the camera is the biggest battle going on in the game.

The second most annoying issue are the dialogue pop ups from side character to either praise you for doing well or and far irritatingly, to pretty much just give you a verbal bollocking for getting something wrong. When the camera is playing up making it a real chore to do what needs to be done, to have characters who are not even prepared to pick up a weapon and get into the fight themselves, tell you off for failing to handle four giants or for not messing up an attack is beyond annoying. There were times that I even shut the game down due to the camera and these dialogue pop ups just completely killed the experience for me.

Mission variety can also be a pain past chapter 4 which saw me having to rescue an increasing number of humans on maps that had me running aimlessly around searching for portals to then only find a single person to rescue when the mission objective was to save 20-30 humans. Portals are placed around the map on the ground or on building but then you question how the humans managed to get to the portal on the highest of towers without the same skills you have to use to reach them. I found myself repeating the same mission styles which just became rather tedious.

There are times when Extinction delivers truly thrilling arcade action and I really appreciated the story being told in cut-scenes with 80s animation art style. But the issues this game currently has with camera problems, difficulty spikes and annoying elements just takes the shine of what is a very ambitious title. It is a real shame that the pricing of this game is an instant £54.99 on console which is mind-boggling. It is certainly punching above its weight but to make it more expensive to buy than the digital deluxe version of God of War on the PSN store is ridiculous. If the pricing had come in at the £25-30 mark then this would be a fun purchase to have in your collection but for the asking price, it just has too many problems to recommend it as it is.

Extinction aims big and I commend the developers for trying to do as much as they have with it but the glaring problems with the camera make this an unpolished final release that still requires some updating to work out the kinks that the price tag does not justify. Fun but very flawed makes this title worth waiting till it lands in a sale and though it does take inspiration from Shadow of the Colossus and Attack on Titan it never manages to really do either justice.

Spawned from a lot of good ideas but sadly the execution is just not on the money.

See the new poster for Jurassic World: Fallen Kingdom also new trailer coming tomorrow

It’s been four years since theme park and luxury resort Jurassic World was destroyed by dinosaurs out of containment.  Isla Nublar now sits abandoned by humans while the surviving dinosaurs fend for themselves in the jungles. Out in cinemas this 6th June, also a new trailer coming out tomorrow (Wednesday 18th April) at 4pm BST.

When the island’s dormant volcano begins roaring to life, Owen (Chris Pratt) and Claire (Bryce Dallas Howard) mount a campaign to rescue the remaining dinosaurs from this extinction-level event.  Owen is driven to find Blue, his lead raptor who’s still missing in the wild, and Claire has grown a respect for these creatures she now makes her mission.  Arriving on the unstable island as lava begins raining down, their expedition uncovers a conspiracy that could return our entire planet to a perilous order not seen since prehistoric times.

With all of the wonder, adventure and thrills synonymous with one of the most popular and successful series in cinema history, this all-new motion-picture event sees the return of favourite characters and dinosaurs—along with new breeds more awe-inspiring and terrifying than ever before.

Welcome to Jurassic World: Fallen Kingdom.

Stars Pratt and Howard return alongside executive producers Steven Spielberg and Colin Trevorrow for Jurassic World: Fallen Kingdom.  They are joined by co-stars James Cromwell, Ted Levine, Justice Smith, Geraldine Chaplin, Daniella Pineda, Toby Jones, Rafe Spall and Isabella Sermon, while BD Wong and Jeff Goldblum reprise their roles.

Directed by J.A. Bayona (The Impossible), the epic action-adventure is written by Jurassic World’s director, Trevorrow, and its co-writer, Derek Connolly.

Star Wars Pinball: The Last Jedi Offers Two New Pinball FX3 Tables

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Star Wars Pinball: The Last Jedi is LIVE NOW on Pinball FX3 for PlayStation 4, Xbox One, Steam and Windows 10, as well as iOS, Mac and Google Play through the Zen Pinball app.

This Star Wars Pinball two-pack includes one table based on The Last Jedi’s plot and another more focused on Luke Skywalker’s hideaway, Ahch-To Island..