Far Cry 3 Classic Edition out now for season pass for Far Cry 5

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Far Cry 3 Classic Edition is now available for early access, to all Far Cry 5 Season Pass owners playing on PlayStation 4 and Xbox One.

Far Cry 3 Classic Edition will let fans and newcomers to the series revisit Rook Island and encounter one of the franchise’s most notorious villains Vaas. As Jason Brody, players must explore the tropical island to find and save his friends, who are being held captive.

From June 26th Far Cry 3 Classic Edition will be available as a standalone purchase on PlayStation 4 and Xbox One.

Bethesda just announced Fallout 76 with more details at E3 next month

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Bethesda just announced Fallout 76 with more details coming next month at E3 on the 10th June, with the soundtrack of John Denver’s “Country Roads looks to be set in West Virginia, then?

Looks like it to show up on PS4, Xbox One and PC at least.

LEGO DC Super-Villains coming to Xbox One/PS4 and Nintendo Switch this October

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Warner Bros. Interactive Entertainment, TT Games, The LEGO Group and DC Entertainment today announced LEGO DC Super-Villains, the first LEGO game to put players at the centre of a villain-centric adventure packed with favourite locations and characters from across the DC universe.

For the first time, a LEGO game is giving players the ability to create and play as their own DC Super-Villain throughout the game.

Their character becomes the centre of the story while teaming up with an iconic variety of villains to adventure through the hilarious and original story written in collaboration with DC. LEGO DC Super-Villains will be available on the 19th October 2018 for PS4, Xbox One X, Nintendo Switch, and PC.

“LEGO DC Super-Villains provides players a fun and humorous way to cause mischief by unleashing their DC Super-Villain’s sinister powers and amusing abilities,” said Tom Stone, Managing Director, TT Games. “With an unprecedented amount of customisation options to choose from, players can create and customise their character at the start of the story, unlocking new powers and abilities as they progress through the funniest LEGO game to date.”

“The original story in LEGO DC Super-Villains flips the DC universe upside down as players embark on an unforgettable adventure starring memorable villains set across notable DC locations,” said Ames Kirshen, Vice President, Interactive & Animation, DC Entertainment. “DC’s roster of iconic Super-Villains is unmatched and fans will love teaming up with The Joker, Harley Quinn, Lex Luthor and a host of others to save Earth from a greater evil.”

“LEGO DC Super-Villains gives players a new way to play with their favourite DC characters with a splash of light-hearted, villainous antics,” said Sean McEvoy, VP Digital Games, The LEGO Group. “Players will enjoy exploring the expansive DC universe in the way only a LEGO game can deliver.”

In LEGO DC Super-Villains, the Justice League has disappeared, leaving Earth’s protection to a newcomer group of heroes from a parallel universe, proclaiming themselves as the ‘Justice Syndicate’. Renowned DC Super-Villains from the ‘Legion Of Doom’ discover Earth’s newest heroes may not be the heroes they claim to be. With each player’s completely customisable Super-Villain character in command, this team of misfit lawbreakers must join forces to discover and foil the evil plans the incognito strangers have in store.
At the beginning of the campaign, players can create their own unique villain and main character throughout, while also teaming up with a variety of DC Super-Villains throughout the story mode. As players progress, they will unlock new abilities, powers and can continue to customise their character to take on the evil threat. Friends and family can join story mode at any time with the fun, two-player, local co-op experiences where players can team up in epic boss fights.

A Deluxe Edition of the game, featuring the main game content, Season Pass content and early access to the DC Super-Villains: TV Series DLC Character Pack, will be available for pre-order soon.

An exclusive LEGO minifigure, Lex Luthor Superman, also comes with the physical version of the Deluxe and Standard Editions, while digital consumers will receive the Justice League Dark DLC Character Pack with their Deluxe Edition.

Review: EAT BEAT DEADSPIKE-san

The rhythm genre has become quite a niche one ever since the fall of mainstream franchises such as Guitar Hero. So it falls predominantly on Japanese developers to keep the genre alive. One of these latest efforts comes in the form of EAT BEAT DEADSPIKE-san which is a spin-off of sorts of the BlazBlue franchise.

Huawei Face Unlock launches on the Mate 10/ Mate 10 Pro

Huawei has today announced that a new software update will bring Huawei’s facial recognition technology – Face Unlock – to the HUAWEI Mate 10 Series.

The software, which was first made available on the HUAWEI P20 Series, is now available via an update, on both the Huawei Mate 10 and Mate 10 Pro devices.

In addition to the existing fingerprint sensor and password unlock security methods on the Huawei Mate 10 and Mate 10 Pro, the lightening-fast Face Unlock feature provides users with a third unlocking method for optimal convenience. A 2D live detection capability also ensures the device cannot be unlocked by photos or a screen and the Smart Unlock Recognition will only authenticate the user’s profile if their eyes are open. This software update for the Mate 10 Series reflects Huawei’s continued commitment to bringing meaningful innovation and user-friendly features to consumers.

The Face Unlock feature is fast and easy to set up on the Huawei Mate 10 and Mate 10 Pro. Following the software update, users can enable Face Unlock in the “Security & Privacy” submenu in Settings. When accessing the feature for the first time, users will be prompted to take a headshot. After creating a facial profile, users can choose between two options for using Face Unlock: “Direct Unlock” and “Slide to Unlock”. The former unlocks the device automatically when the screen is turned on and the user’s face is recognised; the latter requires the user to perform a swipe gesture to unlock the device once their face is recognised.

“Slide to Unlock” works with the added feature called “Smart Screen Lock Notifications”, that only displays notifications if the correct face is identified. Having both options available gives users the freedom to choose the option that best suits their usage habits and preferences.

“At Huawei, we are dedicated to providing our consumers with purposeful and advanced smartphone technology that provides real benefits in their everyday lives,” said Walter Ji, President of Huawei Western Europe, Consumer Business Group. “The popularity of the Face Unlock feature on the Huawei P20 Series is testament to consumers’ preference for smartphone features that bring more convenience to the everyday. As a result, we are pleased to also bring facial recognition technology to the Huawei Mate 10 Series.”

Review: Sea of Thieves – The Hungering Deep

When I first reviewed Sea of Thieves on its full release back in March of this year, I was both frustrated and annoyed by it. It launched on a galleon of hype and promises but the released product instead was mostly a bland experience with little depth and focused on repetition and grinding to unlock its true appeal. Now two months later and whilst some of that frustration is still very much a problem I have with the game, the overall experience has indeed changed thanks to some much needed common sense updates and changes to the features in the game. This week has seen the launch of the first new community event content for the game in the form of ‘The Hungering Deep’ and I have to admit…..things are looking up for Sea of Thieves.

The first thing that needs to be clarified about this new content is that this is not a big expansion for the game, but it is the first step to broadening the playing experience with Sea of Thieves. Last week’s update introduced players to the pirate in the trailer above, Merrick, a drunken soul who lost his ship, crew and his legs to a monstrous sea beast. The Hungering Deep is the quest to find this monster and slay it, but to do so pirates will first need to solve the riddles and clues to track it down whilst learning more about this mysterious Merrick.

What makes this a fresh new take on the standard “sail her, blow this up and take the treasure” style of Sea of Thieves voyages, is that in order to find the monster, crews will have to rely and team up with other crews in order to complete this task. That is a big change in the mindset needed to play this game as at its heart, Sea of Thieves is a PvP (Player vs Player) experience where the only rule to follow is ‘Don’t Trust Anybody’ should you be stabbed in the back and robbed of all your precious loot and treasure. So just the very premise that you need to work with other pirates in order to do this  is a big game changer, and for me personally gave me one of the finest gaming sessions in recent years in a game that was one of the most frustrating in recent years when reviewed.

As soon as you find yourself in the bar of an outpost when you first load into the game, you will be introduced to the first new feature of the DLC, a member of the Bilge Rats simply called Duke. Talking to him will give you the information that he knows the location of someone who can explain why all the sharks have been acting strange and aggressive for the last seven days in game. He tells you to search out Merrick on Shark Bait Cove to learn more which is where the quest line begins. But Duke has another purpose in that going forward, he will be the source of discovering what new community events are in the game which begins with Hungering Deep and after its two week run, will then be replaced with a new timed challenge for players to tackle. This alone is pretty huge when you consider for the last two months all players have had to do are voyages for the guilds, Skull Fort raids and basically fighting over ships.

Finding Merrick on the beach of Shark Bait Cove will see him playing his drums but talking to him will reveal his tale of sorrow, but due to him being drunk, he is not really making too much sense but he does start to explain what happened to him. It is in these lines of drunken dialogue that the clues to solving his riddles will be as you piece together clues to find the next location to visit. But Merrick does have a gift, the Speaking Trumpet and introduces the next game changing feature for me. The Speaking Trumpet now brings in “Ship to Ship” communication, specifically designed to enable crews on different ships to talk to each other within game chat in order to forge new team ups to complete this event but also the ones to come in the future. Essentially what the trumpet does is to expand the range of the proximity chat but it also does something very helpful which is to force those who may rely on the Xbox party to chat with players or if on PC, those who have been using the Discord App to have voice communication with crewmates instead of in game chat. This alone makes players talk in game and it is remarkably effective as I will come to next, but it does show that the developers of Sea of Thieves, Rare, are actively seeking ways to bring this community of pirates together within the game and breaking down the walls that keep them separate to an extent.

I do not want to spoil the individual steps needed to complete this quest-line and trigger the new monster fight, but what I will talk about is my own experience with my regular crewmates and how this event has changed so much in just the first day of its release. I and three friends formed a galleon crew, and after picking up the brand new Hungering Deep ship designs in sails, hull paint and new flag (which shows you which way the wind is blowing to help align the sails correctly) we made our way to Shark Bait Cove. As we approached we noticed two sloops already at the location which normally would put us in PvP mode and ready to start firing our canons. But even before we spoke to Merrick and collected our speaking trumpets, we could hear the crews of the sloops using the in game chat text and emotes to say hello and to signal a truce.

We all started talking as we tried to figure out the first step. Pirates of the UK and US were for the first time in the game just….saying hello. As we found the first pages of Merrick’s Journal and got ready to depart the island, we were all trying to figure out what to do next with different theories and guesses from all around. We then noticed that a third sloop had approached, this time a solo player who was rather young but our newly found collective welcomed him in, guided him to speak to Merrick and before long and without realising it, we had formed our own fleet. As we set sail the sloops followed in line behind us like little ducks, using the speaking trumpet we were able to direct the other ships at distance to where we were heading. Four ships and at least twelve players were now all working together, peacefully, talking away and having fun within the first twenty minutes of starting this new content.

Skipping to about three hours later and having solved all the puzzles and riddles and plenty of “we are sorry we bumped into your ship” moments including one where I left our Galleon to help the young solo player sail his ship to the final location, the team work factor really kicked in as we had to work together to use the new drum instrument to summon the new monster to battle and what a battle it was. By now most people will know that the new monster to fight is a giant shark, and it is huge as it is almost the size of a sloop itself and will circle your ship. It will attack surrounding ships and each of its massive bites will make four holes in the hull of the victim ship and a single bite can kill or knock pirates off a galleon. The fight does flow like a kraken fight in that each cannonball hit will have a sound queue and doing enough damage will kill the monster but it is a very impressive visual experience to see this large creature circling and attacking.  Defeating it will trigger the game to tell you to return to Merrick to tell him you have slain the beast and collect your reward.

The most remarkable thing for me however came after we won the fight. It was not the reward itself nor was it the joy at having defeated it but instead it was the next thing our little fleet did next. The young solo player I mentioned above, was sadly killed by the monster but after the monster had sunk his sloop which resulted in him spawning with his new ship far away from us which is the norm when you die and your ship has sunk. He did mange to sail back to us but literally mere moments after the fight was over making him the only one not to complete the quest. Without having to even ask if our fleet was happy to go back and repeat the fight with this kid, everyone was in their sloops ready to head back just to help this kid finish the quest. It should be pointed out that you only get a reward for killing the monster once so far, so there was no reward in repeating this but for the fact it was to help this kid have the same experience as us. We even made sure we kept him safe during the fight, with me and a good few others asking after each shark attack if he was still alive. To hear the excitement in his voice alone for finishing the fight again was completely worth it and that really sums up the impact this content had for us all.

This is not a long quest-line, we managed to complete it first time in just under four hours and did not earn any new amounts of gold or treasure during that time. My crew fought and won three times against the monster, with most of the time actually helping other players work out what to do and then the final battle. Our ship was riddled with holes but it lasted ten hours overall. I love the new features of the speaking trumpet and in game chat text that help start and form team work with other crews and the new customisation options of tattoo sets and ship flags are nice touches. But it was the fact that for one day, I saw the most positive example of this game’s community since it launched and it was glorious to see. Everyone was having fun just working with other players on different ships to accomplish the same goal with all knowing that tomorrow we would probably be firing cannons at each other. We made new friends to play the game with going forward and Sea of Thieves just came alive in a wonderful way that made us forget its shortcomings.

Going forward, we know that the next DLC which can be considered an expansion will be revealed or at least teased by Rare at Xbox’s E3 briefing. We know that these timed community events will run every two weeks and I do hope that they continue to make this teamwork based requiring crews to work together as it served as a great break from all the PvP and allowed players to find new players to possibly play the game with going forward. So much positivity came from just this new bit of content that made the wait worthwhile for me and my friends.

The Hungering Deep is not an expansion and thinking of it as such is a mistake. It is a content update and community event that also brought in some new features that combined with the features added in the last patch such as the ability to share consumables with other pirates, closed crews to prevent the odd random player from joining your crew to keep it friends only and the new accessibility visual options for colour blind players, and Sea of Thieves is on the road to reaching the potential that the hype for it was built on before launch. Two months is a long time to find its feet but this new content is a very hopeful start to reach that goal and if the next content drop can come quickly and delivers another fresh experience then Sea of Thieves becomes far more inclusive than divisive going forward. I am finding new ways to enjoy this game and making new friends to share that experience with. But this event let me smiling and far more positive going forward which I am relived about.

This game can be amazing at times just as it can be frustrating and disappointing but such steps to improve the quality of the experience is most welcome.

Review: Nightmare Boy

It’s rare to get the opportunity to play an oddball title such as Nightmare Boy in an age where games are found in abundance within the digital realm. Each new digital title game usually tries to include some new way to go about playing it, in order to stand out in the crowd. Nightmare Boy attempts to do so by making itself look as bizarre as possible, but will this make it worth the time spent playing it?

Huawei and Boiler Rooms launches new partnership event series inspired by AI

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Huawei has announced a new European partnership with international online music broadcasting platform, and cultural curator Boiler Room which will see the first ever Boiler Room events live streamed exclusively via the HUAWEI P20 Pro.

The partnership will see Huawei and Boiler Room launch ‘New Forms’, a six-part event series inspired by Artificial Intelligence that celebrates live electronic music’s intersection with technology. The collaboration aims to empower a new generation of creative talent with the combination of art, technology and music and will showcase a collection of some of Europe’s most forward-thinking electronic music producers. The six-event series will take place across Europe this summer in atypical non-club environments – art galleries, cultural institutions, historical buildings.

At each event will be exclusively live streamed using a network of HUAWEI P20 Pro smartphones featuring the world’s first Leica triple camera system powered by AI and quoted as “best camera in a smartphone, taking number one spots in both our photo and video rankings” by DxOMark (the leading source of independent image quality measurements and ratings for smartphone, camera and lens). Showcasing a collection of some of Europe’s most forward-thinking artists, the series will also present six A/V commissions that respond to technology’s most significant new frontier: Artificial Intelligence.

Andrew Garrihy, Huawei Western Europe, CMO said, “At Huawei, we create technology that pushes the boundaries of what’s possible. It seemed a natural fit to partner with cultural curators Boiler Room and make it possible for their audiences to view the content live streamed exclusively via the HUAWEI P20 Pro.”

Dean Bryce, Head of Music at Boiler Room said,“Boiler Room’s programming for New Forms revolves around music’s exciting collaboration with technology. The artists involved have been curated on account of their lateral excursions into new territory – new genres, new practices, new forms of production. It’s a celebration of Europe’s most forward-thinking practitioners in sound & visual art.”

As part of the collaboration, Huawei and Boiler Room will release six short documentaries, reporting on the visual artists’ creative journey to the event, using the HUAWEI P20 Pro to create visual assets that seamlessly integrate into the live visual experience. Exclusive content will feature on Huawei’s channel, Project Possible and Boiler Room channels.

Win tickets to an exclusive Secret Cinema event and Thames river cruise experience with Huawei 

To celebrate the 10th anniversary of Secret Cinema, smartphone manufacturer, Huawei and EE have partnered with Movies Games and Tech to give people the chance to win a pair of tickets to attend an exclusive cinema experience this summer on Sunday 1st July.

What’s more, winners will also arrive in style via a bespoke boat trip on the Thames plus have the chance to get hands-on with Huawei’s latest flagship device – the Huawei P20 Pro during the show.

The Huawei P20 Pro is creating a new renaissance in smartphone photography. With its advanced camera system to capture more light, more details and more beauty via the world’s first triple-lens Leica camera and 5 x Hybrid Zoom, the Huawei P20 Pro will ensure that you capture perfect photos every time. 

Launched in 2007, Secret Cinema has taken the world of immersive experiences by storm. From last year’s Moulin Rouge production, which put the film back into the British box office top 10 to recreating The Shawshank Redemption, the brand is known to break boundaries and this summer experience will be like no other.

How to enter to win

To be in with a chance of winning one of 5 pairs of tickets and a Thames river cruise, enter below: 

Win tickets to an exclusive Secret Cinema event and Thames river cruise experience with Huawei

The closing date is 12.00am on 11th June 2018.

This contest is only open to those in the UK – sorry!

The winners are responsible for making their own way to London and the event pickup itself. 

And for more chances to win you can also enter at www.huaweisecretcinema.com.

For competition Ts and Cs please visit http://huaweisecretcinema.com/form/tcs.html

Yoku’s Island Express out now for Xbox One, Ps4, Nintendo Switch and PC

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Team17 and Swedish independent developer Villa Gorilla are happy to announce that the charming open-world pinball adventure game Yoku’s Island Express is out now for Xbox One, PlayStation 4, Nintendo Switch and PC.

Yoku has arrived on Mokumana and he’s ready for the easy life, soaking up the sun and delivering parcels on a tropical paradise!

However, an ancient Island deity is trapped in a restless sleep – and it’s all down to Yoku to traverse the island using a unique blend of pinball mechanics, platforming and open world exploration, in an amazing adventure to help those in need!

Key Features:

  • OPEN-WORLD PINBALL ADVENTURE: Flip and bump our pint-sized protagonist around the stunning hand-painted island on your quest to rebuild the post-office and wake an old god from its deep slumber
  • WELCOME TO MOKUMANA ISLAND: Seamlessly explore multiple regions of the island, including tropical beaches, lush jungles, snowy mountains, mysterious caves, and steamy hot springs!
  • UNLOCK AMAZING NEW ABILITIES: Help the friendly locals and earn a range of fantastic new power-ups!
  • CAPTIVATING STORY: Meet a cast of unforgettable characters across multiple storylines – whilst uncovering the islands deepest secrets. And maybe rebuild the post office too!
  • EPIC BOSS BATTLES: Get ready to take on giant bosses using Yoku’s trusty ball to ‘deliver’ the final blow
  • BEAUTIFUL ARTWORK: Feast your eyes on the breath-taking hand-painted artwork created by games industry veteran artists


Yoku’s Island Express is out today on Xbox One, PlayStation 4, Nintendo Switch and PC for just £15.99 / 19,99 € / $19.99.

A physical edition will be arriving on 15th June (Europe/Australia) and 19th June (North America) for all console platforms.

Celebrate 30 years of Street Fighter with the launch of Street Fighter 30th Anniversary Collection

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With the Street Fighter 30th Anniversary Collection, available today for PlayStation 4, Xbox One, Nintendo Switch and Windows PC. This collection of 12 arcade-perfect Street Fighter games encapsulates a walk down memory lane with the video game phenomenon that impacted arcade culture, established the fighting game genre, and paved the way for esport events such as Capcom Pro Tour.

Street Fighter 30th Anniversary Collection marks the first time many of these arcade essentials are playable on consoles and PC. Street Fighter players can recreate the classic arcade gaming experience by competing against the CPU and friends locally, or challenge an opponent online in four online-supported games. An ultimate tribute to Street Fighter arcade legacy, this all-in-one package includes 12 classic titles with arcade-perfect balancing including:

• Street Fighter
• Street Fighter II
• Street Fighter II: Champion Edition
• Street Fighter II: Hyper Fighting*
• Super Street Fighter II
• Super Street Fighter II: Turbo*
• Street Fighter Alpha
• Street Fighter Alpha 2
• Street Fighter Alpha 3*
• Street Fighter III
• Street Fighter III: 2nd Impact
• Street Fighter III: Third Strike*

*Online play and Training Mode supported

While the collection stays true to the original arcade experiences, Street Fighter 30th Anniversary Collection also includes some new features and options. New since the original arcade versions is a robust Training Mode that offers numerous options for players to customize their experience and train more effectively for their next match. Some of the options that are universal amongst all four games are the ability to turn on damage display, input display, dummy controls, and more.

When players need a break from the action, the collection invites fans to explore the franchise’s history with early game design documents, see how their favourite characters have evolved through character bios and sprite viewers, and even listen to some of its most memorable soundtracks via the game’s built-in music player.

Review: Thrust master Y-350CPX Far Cry 5 Edition Headset

This will be my first time actually testing out a headset from Thrustmaster, previously I have used their racing wheels and flight game accessories but never one of their headsets. Following my review of Far Cry 5 I was given the opportunity to finally do just that with the Far Cry 5 Special Edition Thrustmaster Y-350 CPX.

Specifications:

  • High-performance microphone:unidirectional, detachable and adjustable. Designed to target the player’s voice only, for the most effective communication with teammates, and the least amount of interference.
  • Y Sound Commander unit forcustomizable control of the integrated 7.1 Virtual Surround Sound technology, an on/off mic switch, and the ability to toggle hearing your own voice through the headset on or off.
  • 60 mm/2.36” driversfor the most powerful bass available in the console gaming market.
  • Memory foam cushions for effective passive isolation, combined with electronic bass boost built into the controller, providesdouble electro-acoustic bass amplification.
  • Professional-grade fit and finish with memory foam cushions, noise-reducing foam microphone cover and a red, white and blue braided cable.

What is in the box?

Final Thoughts

I will say that straight out of the box I really liked the design of this headset and especially the strength of the band holding the cups. Unlike other headsets I own, I really appreciated the rigidity of the band preventing that annoying creaky noise others can have. The memory foam build of the ear cups made them very comfortable as well, even during the rather long playing sessions I tend to have across both PlayStation 4 and Xbox One consoles. I also really like the sensible branding the headset has for Far Cry 5, with the American flags on either side of the bands above the ear phones being very striking but never feeling over the top including the symbols for the ‘People of Eden’s Gate’ cult on the inside of each ear speaker fabric. It also never felt too heavy for long term use and the memory foam build of the ear phones meant they never overheated which I personally find can be an issue with powered headsets.

Unlike other powered headsets which can require batteries to power them, this headset focuses all that into the Y Commander Inline dongle, which is charged via a micro USB cable that is included with the headset. Will warn that the USB cable provided is relatively short though but as I choose to charge the headset overnight by utilizing the front USB ports of my PS4 with the Y Sound Commander dongle sitting on top of the console, this was not an issue which is another handy feature as the headset itself needs to plug into the Sound commander to make use of its features so you can disconnect it and charge it separate from the main headset itself. It can take up to three hours to fully charge the sound commander from empty but the charge for me lasted close to eight hours of headset use before needing to be recharged.

The sound is also very impressive for this price range when using the 7.1 virtual surround sound boost from the sound commander which is great when playing shooters to gauge the direction of enemy fire not just in Far Cy 5 but in FPS titles like Battlefield 1, CoD WW2, Destiny 2 and was especially useful when playing PUBG on Xbox One. Bass can be adjusted using the control dial on the right of the sound commander which can bring explosions in game to life but for me it really enriched the soundtrack to games such as God of War on PS4 and Assassin’s Creed Origins on Xbox One. I did find I had to use both the PS4 and Xbox One own audio settings to adjust sound levels to get the right balance for the headset but this was mainly to set the limit of the master volume.

The one drawback this headset has however is in the microphone which despite being very clear for party chat and streaming, resulted in my voice coming across as very tinny to the point that I kept being asked if I was using a voice changer. The microphone arm is detachable from the headset so if you simply use headsets to enhance audio effects and music then it can be removed. Initially on testing the headset I again had to use both consoles own audio settings to adjust the microphone level, but could not adjust enough to solve the problem of how it made my voice sound to others compared to other headsets which was a shame.

Overall for this price point the Thrustmaster Y-350CPX is a nifty headset if you are like me and play across various platforms so comes in very handy to have a quality headset that can work across gaming consoles and PC if you game that way. It will even work with the Nintendo Switch thanks to the included adapter as well as tablets though I mainly used the headset to enhance the sound when watching Twitch streams or Youtube videos on the tablet. I like the understated branding decals on it but if you are not a fan of Far Cry 5 there is a standard version of the Y-350CPX that comes with normal visuals. The Y Sound Commander manages all the features with easy to use switches and level dials to adjust master volume and bass and to turn off the microphone or 7.1 boosted sounds and it never felt in the way thanks to the length of the cables.

It may not rank up there with the expensive range of headsets available and certainly sits in the middle range price point, having a good robust headset that works across all platforms and focuses on a sensible control system via the Sound Commander dongle has made this my go to headset right now.

A Closer Look at the Star Wars The Black Series Darth Vader Premium Electronic Helmet from Hasbro

To coincide with the cinema release of Solo: A Star Wars Story, Hasbro have a number of new toys out, we take a closer look at the Star Wars The Black Series Darth Vader Premium Electronic Helmet.

Fans can imagine the biggest battles and missions in the Star Wars saga with helmets from The Black Series! With exquisite features and decoration, this series embodies the quality and realism that Star Wars devotees love.

Imagine donning the signature helmet of Darth Vader with the Darth Vader Premium Electronic Helmet, featuring collar, mask, and hood pieces for multi-piece, adjustable fit and assembly. When the collar is put on, wearers can activate breathing sound effects. When the mask is fitted to the collar with the secondary button and magnetic holds, helmet sealing sound effects will be activated.

Using the primary button, wearers can activate breathing sound effects, and when removing the mask, activate helmet removal sounds. With movie-accurate sound effects and premium interior and exterior design, this helmet delivers on the iconic presentation and detail of roleplay items from Star Wars The Black Series.

  • Includes helmet (unassembled), stand, and instructions.
  • Realistically detailed interior and exterior reproduction of Darth Vader’s iconic helmet
  • Multi-piece, adjustable fit with collar piece, mask piece, and hood piece
  • Collector-grade quality helmet with iconic breathing sound effects
  • Magnetic connection points between pieces

For ages 14 and up, the Star Wars The Black Series Darth Vader Premium Electronic Helmet from Hasbro is available now priced around £99.

Win Game of Thrones Seasons 1 – 7 on Blu-ray

In anticipation of the eagerly-awaited final season of Game of Thrones® in 2019, HBO® is excited to present newly repackaged Blu-rayTM and DVD sleeves for all seasons previously released – and we are giving you the chance to win a set on Blu-ray.

The seven cases are the creation of fan illustrator Robert Ball; the talent behind macabre masterpiece ‘Beautiful Death’. After taking an interest in the gruesome – and wonderfully frequent – deaths in Game of Thrones’ storylines, he began publishing his own art in response online. Robert has been working closely with HBO ever since, and his collaboration on this special project will be a decision welcomed by fans everywhere. 

His latest designs have yet another intriguing concept: a significant object, which on closer inspection reveals a momentous scene from the season it depicts. On one sleeve, villainous Joffrey’s silhouette can be found disguised as the stem of a goblet, while another hides the Baratheon stag amongst its layers. Who knows what else has been cleverly weaved into the imagery? Each vibrant illustration is set against a striking white background and is guaranteed to stand out anywhere.

The incredible detail and unfolding narrative of Robert Ball’s series is a testament to Game of Thrones itself. His clever imagery casts new light over a show that means so much to so many. Just like the episodes, this is work that lingers long in the mind, with the possibility of discovering new meaning the second, third, or even fourth time around.

With seven exclusive designs to choose from, this is Game of Thrones gold that’s well worth battling the queues for.

How to enter to win

We have a complete set of Blu-ray’s to give away.

For your chance to win simply enter below:

Win Game of Thrones Seasons 1 – 7 on Blu-ray

The closing date is 12.00am on 11th June 2018.

This contest is only open to those in the UK – sorry!

Available to purchase from June 4th this year, these beautifully-illustrated pieces – one for each enthralling season – are set to be collectors’ items.