2D Platformer Songbird Symphony flies onto PS4/Nintendo Switch/Steam next Spring

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PQube and developer Joysteak has announced the upcoming release of Songbird Symphony, an irresistible and heart-warming tale that has already picked up accolades aplenty, including the Judges’ Choice award at GameStart 2017 and the Best Audio prize at TpGS 2018.
Songbird Symphony tells the story of Birb, a young orphaned bird who, having been brought up by a family of Peacocks who discovered him when he was an abandoned egg, slowly starts to realise he’s somewhat different to the rest of his acquaintances. Setting out a journey of self-discovery, players take charge of Birb as he leaves the nest and heads out into a world bursting with life.

“Birb’s story is one of adventure and discovery, but one tied to the rhythm of the forest – quite literally,” says Tan Kang Soon, Producer and Artist at Joysteak. “We set out to make Songbird Symphony as endearing and frankly adorable as we could, but the focus on music-based play also adds a sense of depth that players might not initially be expecting.”

“You just don’t see all too many games like Songbird Symphony,” adds Amaria Larchet, Product Manager at PQube. “Ever since we first met Joysteak, we haven’t been able to get the game out of our heads – it sings the perfect tune for us here at PQube.”

Songbird Symphony will feature: –

• An engaging adventure featuring Birb, a unique little bird with a love of singing and bouncing
• Dazzling pixel based graphics that interweave seamlessly with gorgeous sceneries and delightful animations
• Interacting with other characters adds layers of beat to the game’s soundtrack
• Singing in time with the music adds platforms to play that help the forest’s cast of creatures
• A vast world to explore with 12 interconnected levels featuring scores of secret, hidden areas

Songbird Symphony will be launching on PlayStation 4, Nintendo Switch, and Steam in Spring 2019.

2064: Read Only Memories INTEGRAL out today for the Nintendo Switch

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2064: Read Only Memories INTEGRAL, the cyberpunk narrative adventure from MidBoss with more than 200,000 copies sold across PlayStation 4, Xbox One and PC, get as sleuthing today on Nintendo Switch.

Travel to futuristic Neo-San Francisco in 2064: Read Only Memories INTEGRAL, complete with content exclusive to the Switch release including the fully remastered “PUNKS” side story as well as all content added to other platforms since the original release.

Rebellion Unveils NEW Extended Strange Brigade Gameplay Overview

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Watch the rambunctious renegades at Rebellion have released a gameplay revelation – six minutes of brand new STRANGE BRIGADE action!
Featuring bamboozling new levels and the recently unearthed Score Attack and Horde Modes.

With the new terrific trailer gives newcomers to STRANGE BRIGADE all the info needed to become a fully-fledged hero. From the lowdown on the Brigade’s supernatural powers to the veritable legion of mystical malefactors in their way, this video has got the lot!
Jump into rip-roaring 1930s adventure for 1-4 players when STRANGE BRIGADE launches on August 28th, 2018 for PS4, Xbox One and PC.

Phantom Doctrine out today for PS4 and PC with Xbox One coming 24th August

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Good Shepherd Entertainment and independent developer CreativeForge Games have released Phantom Doctrine. This Cold War thriller strategy game from the makers of Hard West is out today on the PlayStation 4 and Windows PC via Steam and GOG.com for £29.99, with a 10% discount available on all platforms from August 14th until the 28th. The Xbox One version has been officially approved for release and will launch on August 24th.
Between now and Aug. 28, purchases of Phantom Doctrine on Steam and GOG.com will also automatically be upgraded at no extra charge to the game’s Deluxe Version (standard price £34.20), which includes the game’s soundtrack and digital art book (sold separately as a bundle).

In addition, PC players who own Hard West on Steam or GOG.com will receive an additional 5% discount when buying Phantom Doctrine within the next two weeks (which stacks with the launch sale for a combined 15% discount).

Phantom Doctrine is a turn-based espionage tactics game set at the height of the Cold War. As the leader of a covert organization battling a global conspiracy, you’ll have to master operating in the shadows against overwhelming odds. Train your agents, investigate new cases, and research cutting-edge tech at your base, then infiltrate enemy facilities, uncover their schemes, and eliminate their assets with stealth or brute force.

Experience Phantom Doctrine’s deep single-player mode from two different perspectives: a KGB counterintelligence operative or a renegade CIA commando. Unlock New Game Plus runs of the game’s 40-hour campaign with additional story content, or challenge rivals around the world in ruthless one-on-one online multiplayer matches. Phantom Doctrine captures the subtle tension and intrigue of classic Cold War spy films with atmospheric visuals and an unnerving soundtrack from award-winning composer Marcin Przybylowicz (The Witcher 3: Wild Hunt).

Phantom Doctrine will receive an additional update on PlayStation 4 today to address minor bug fixes. It is expected to arrive on Xbox One on August 24th.

First episode of The Walking Dead: The Final Season

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Telltale Games, has today premiered the inaugural episode of The Walking Dead: The Final Season, a new four-part game series that will conclude the journey of Telltale’s iconic survivor Clementine.

Episode one, ‘Done Running,’ is now available for download on PC, PlayStation 4, and Xbox One across all regions. It is also available digitally on Nintendo Switch in North America and will launch on Switch in other regions later this month. The full season is available for $19.99 USD. 
Episode one can now be downloaded immediately upon purchase, and all subsequent episodes will become available for download as they are released.In addition, episode one voice packs and translations are currently available for download within the episode. 
The Walking Dead: The Final Season has been fully dubbed in French, German, Latin-American Spanish, and Brazilian Portuguese. It has also been subtitled in French, German, Latin-American Spanish, Brazilian Portuguese, Italian, Russian, and both traditional and simplified Chinese.
Clementine, now a fierce and capable survivor, has reached the final chapter in her journey. After years on the road facing threats both living and dead, a secluded school might finally be her chance for a home. But protecting it will mean sacrifice. Clem must build a life and become a leader while still watching over AJ, an orphaned boy and the closest thing to family she has left. In this gripping, emotional final season, you will define your relationships, fight the undead, and determine how Clementine’s story ends.

  • Emotional, Gut-Wrenching Story –See Clementine’s journey through to the end. As she builds a new life, you will have to grapple with new types of choices and live with the consequences as AJ looks on, learning from your every move.
  • More Control, More Tension – A new over-the-shoulder camera system, greater freedom to explore detailed environments, and scenes with unscripted combat capture the fear of living in a world overrun by the undead and create the most engaging The Walking Dead game yet.
  • Striking New Visual Style – The all-new Graphic Black art style rips the ink from the pages of the Eisner Award-winning comic book series and brings the world of The Walking Dead to life like never before. Supports 4K resolution and high dynamic range on compatible devices.

To date, The Walking Dead: A Telltale Games Series has sold more than 50 million episodes worldwide, earning more than 100 Game of the Year awards from outlets including Metacritic, USA Today, Wired, The VGAs, Yahoo!, The Telegraph, Mashable, Polygon, Destructoid, and GamesRadar. It has also received two BAFTA Video Games Awards for Best Story.

The Walking Dead is set in the world of Robert Kirkman’s award-winning comic book series and offers an emotionally-charged experience in which players’ actions and choices determine the course of the story across the entire series. In order to see their choices reflected in the upcoming season, players will be able to import their existing series save files into The Final Season.

Luno: cryptocurrency heavyweight reaches 2 million customers

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Luno, a global cryptocurrency company, has announced its two millionth customer today.

Luno makes it safe and easy to buy, store and learn about cryptocurrencies like Bitcoin and Ethereum. The company is committed to demystifying cryptocurrencies by educating their customers on the risks and benefits associated with this exciting new technology.

With a team of250+ spread across three main hubs: London, Singapore and Cape Town, Luno now empowers over two million customers in more than 40 countries worldwide.

In the last month alone, more than $302 billion worth of cryptocurrency trades* have been completed globally, demonstrating the soaring appetite for the cryptocurrency industry across the world. Bitcoin, the first and most popular cryptocurrency, now exceeds the $125 billion total market cap.

Marcus Swanepoel, Co-founder and CEO of Luno, commented, “Reaching the two million customers is a significant achievement. We strongly believe that by making Bitcoin more accessible through education and by offering a user-friendly, safe platform more and more people across the globe can benefit from a better financial system”.

He added, “This milestone demonstrates the growing adoption of cryptocurrencies across the globe and reinforces our aim of reimagining a financial system where money is cheaper, faster and safer with open and equal access for everyone.”

The Luno currently offers three core products:

    • Luno Wallet: Consumer payments, cryptocurrency conversion and storage
    • Luno Exchange: Professional cryptocurrency trading platform
    • Luno Enterprise: Merchant integration, open API’s, institutional investors

Luno was founded by CTO Timothy Stranex, a former Google software engineer and CEO Marcus Swanepoel, a former investment banker.

New trailer reveals that sci-fi adventure ‘Elea’ launches on 6th September

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The first episode of surreal sci-fi adventure Elea will launch into the galaxy on the 6th of September. Elea is coming to Xbox One and Steam and is already available for pre-order on Xbox One.

https://youtu.be/fGD997tNQTA

Kyodai, the developer of Elea, got the inspiration for the game’s narrative from the books of classic sci-fi writers such as Stanislaw Lem, Arthur C. Clarke and Frank Herbert. Being big fans of story-driven first-person games, they asked themselves at the early stages of development what innovation Elea could offer to the genre besides its unique and touching story.

They noticed that many first-person adventures offer just one main distinct location, with one specific visual style. Inspired by their love of old-school platformer games, they decided to take a completely different approach for Elea. In classic platformer games the environments can vary from a lava level to a snow level, followed by a jungle level for example. The developers wanted to give Elea this same incredible variety in surroundings, to make it feel like an enormous journey through time and space.

A rising star

Elea already launched into Early Access on Steam at the end of April. SOEDESCO’s community manager Marten Buijsse states: ‘’Thanks to the community’s enthusiasm and help, we have been able to finish and fine-tune the game based on their wishes and good advice. We are now confident that we can present Elea in its best form for the full release on Xbox One and Steam’’.

Ready Player One out now

Ready Player One is now available on 4K Ultra HD Blu-ray, Blu-ray 3D, Blu-ray and DVD.

From Warner Bros. Pictures, Amblin Entertainment and Village Roadshow Pictures, along with filmmaker Steven Spielberg, comes the action adventure “Ready Player One”, based on Ernest Cline’s bestseller of the same name, which has become a worldwide phenomenon.

In the year 2045, the real world is a harsh place. The only time Wade Watts (Tye Sheridan) truly feels alive is when he escapes to the OASIS, an immersive virtual universe where most of humanity spend their days. In the OASIS, you can go anywhere, do anything, be anyone—the only limits are your own imagination. The OASIS was created by the brilliant and eccentric James Halliday (Mark Rylance), who left his immense fortune and total control of the OASIS to the winner of a three-part contest he designed to find a worthy heir. When Wade conquers the first challenge of the reality-bending treasure hunt, he and his friends—known as the High Five—are hurled into a fantastical universe of discovery and danger to save the OASIS and their world.

We have a behind the scenes clip to share:

Ready Player One is available now from Warner Bros.

 

ID@Xbox Releases for August 3rd – 10th 2018

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Each week a number of new ID@Xbox titles are released. Here is the roundup of the releases for this week.

Overcooked 2

Overcooked returns with a brand-new helping of chaotic cooking action! Journey back to the Onion Kingdom and assemble your team of chefs in classic couch co-op or online play for up to four players. Hold onto your aprons … it’s time to save the world (again!)

Dead Cells

Dead Cells is a rogue-lite, metroidvania-inspired action-platformer. You’ll explore a sprawling, ever-changing castle… assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.

Flipping Death

Possess the living, aid the dead and flip between the worlds of Flipping Death—a puzzling adventure platformer where you find yourself filling in for Death. Maybe your new powers will help you solve the mystery of your own demise?

Defenders of Ekron

Adventure/Shmup game that mixes the classic action of a Shmup and the exploration of an Adventure game, including puzzles and narrative oriented experience. With features like 360° shooting range, unique scenarios to discover, exploration modes to analyze the environment, a powerful shield, and different upgradable Combat Modes, you must defeat The Renegades and stop the bursting civil war threatening Ekron.

Megaton Rainfall

Megaton Rainfall is a first-person superhero game. A global alien invasion is taking place and you must face it—alone. Chase massive destruction devices at supersonic speeds around an Earth that’s as large as the real thing and populated with semi-procedurally generated cities.

Then finish off the alien devices with your lethal energy blasts. Just be careful to avoid human casualties! You are so powerful, you’ll leave a trail of collapsed buildings if you miss your targets!

Feel unprecedented freedom of movement as you fly through buildings, break the sound barrier, and accelerate to extraordinary speeds. Then rise above the atmosphere, circumnavigate the Earth in seconds, and get ready for your next battle. ‘Megaton Rainfall’ is the ultimate superhero experience!

TETRA’s Escape

TETRA’s Escape is a platforming puzzle-game all about blocks. Blocks named Tetras and it is down to the players to all that they can, to save them and make the most out of their special ability. Via the means of shape-shifting, Tetras can turn into different Tetrominos and used to fill holes and master puzzles, in an attempt to reach the portal on the other side of the level.

TerraTech

Explore, build, craft and battle across alien worlds in this physics-based construction sandbox adventure.

Design cars, tanks and planes from a huge library of blocks. Scavenge, craft and buy new parts in order to survive and become the ultimate planetary prospector.

See you next week for another round-up of the new ID@Xbox releases.

Are you like the Brits who are a nation of ‘Boosters’ charging their Smartphone constantly

Huawei has delved into the nation’s battery behaviour in a European study, to uncover Brits’ quirky behaviour when it comes to their smartphone battery. The report of over 2,000 people revealed that Brits fall into three distinct personalities when it comes to their smartphone battery behaviour

– SurvivorsBoosters and Borrowers.

  • 41% of Brits are ‘Boosters’, carrying around chargers wherever they are and plugging in anywhere; at the pub, at a café, or even in the street.
    • Boosters are fearful of dropping below 50% battery, with 42% even plugging in when their battery is over half full
    • If in danger of running out of battery while out, Boosters are more likely to buy a mobile charging pack (27%) than hug a stranger (11%) or buy someone a coffee (13%) to get some much-needed charge
    • Boosters are most likely to charge more than once a day, with 1 in 5 battery fiends charging up 4 times or more
  • 39% of Brits are confessed ‘Survivors’, making their battery last for ages, by closing apps and keeping their phone on airplane mode.
    • Survivors are most likely to charge their phone just once a day (54%) and nearly a third (32%) wait to charge their phone until the battery drops below 25%
    • When it comes to being caught short of battery, their survival instinct kicks in and 72% of them say they’d be ok without charge for a bit, rather than hugging a stranger (4%) or buying someone a coffee (4%) to get some juice
    • If caught with just 5% battery left on their smartphone, sensible Survivors would be most likely to put their smartphone in battery saving mode (55%), and 43% would turn off Wi-Fi and shut down power hungry apps, over Whatsapping a friend (10%) or taking a selfie (1%)
  • Just 1 in 5 Brits (20%) are ‘Borrowers’, always asking to borrow their friend’s or colleague’s chargers because they forgot to charge up that morning.
    • Borrowers are most likely to charge at least three times a day (42%), whenever they can steal a charger from an unsuspecting colleague!
    • Staying true to their nature, 21% of Borrowers would ask to borrow someone’s phone if they were caught without charge – while 14% would pay £20 for a boost and a reckless 13% would do ‘almost anything’ for a top up
    • When faced with just 5% battery, carefree Borrowers are more likely than any other group to send a WhatsApp (23%), scroll through social media (16%), check the weather (14%) or post a selfie (9%) – because they’ll soon find someone to lend them a charger

“We are committed to identifying and alleviating the common frustrations that people experience with technology” says Andrew Garrihy, Huawei Western Europe Chief Marketing Officer. “Smartphone battery life is a clear pain point amongst consumers, with many carrying around chargers to ensure they don’t run low. The Huawei P20 Pro has a battery life that will never limit users, thanks to Artificial Intelligence (AI) driven power management for maximum efficiency, and we constantly strive to improve the battery performance of our smartphones.”

Living life with 5 or 10% has become normal for most with over half of British smartphone users (67%) estimating that their current smartphone battery lasts for less than 24 hours (with heavy use), perhaps showing why so many Brits fall into the ‘Boosters’ category. A further 1 in 5 state that their battery lasts less than 10 hours, although the majority (59%) wish they had a smartphone that could last for at least 24 hours continual use.

The Huawei P20 Pro features a 4,000 mAh battery and supports Huawei SuperCharge technology for fast charging, as well as intelligent power management. A 10-minute charge powers the battery to 20%, while a 30-minute charge powers the battery to 58%. Huawei SuperCharge technology is safety certified by TÜV Rheinland completing rigorous tests set forth by world-renowned safety experts.

The Huawei P20 Pro supports 17 hours of video playback, 22 hours of 3G calling, 13 hours of web browsing and 89 hours of music playback; the HUAWEI P20 supports 16 hours of video playback, 19 hours of 3G calling, 16 hours of web browsing and 75 hours of music playback.

Review: Bring the Crunch DLC – South Park The Fractured but Whole

Each time I return to South Park: The Fractured but Whole I am constantly reminded about just how good the RPG and turn based combat are in the game. It has been some time since it released by the steady release of new DLC have indeed kept me coming back for more. Now the final DLC content from the Season Pass has been released in the form of ‘Bring the Crunch’ which takes New Kid and regular South Park cast to the iconic summer camp location of Lake Tardicaca. I was very much hoping for this last piece of story content to really push the envelope taking us all out with a bang.

Our hero ‘New Kid’ is contacted by Professor Timmy and alerted to the fact that all the Camp Counsellors have gone missing and unless they are found, the camp faces the threat of being closed. Alongside New Kid for this DLC will be Fastpass, Professor Chaos and returning character Mintberry Crunch who received the same distress call that alerted New Kid. With this new team of superheroes assembled it is time solve the mystery and rescue Lake Tardicaca.

Right from the get go it is obvious that this particular DLC has been inspired by all the 80s Horror movies and really does play on the clichés such as introducing a new super hero class in ‘Final Girl’, the one white girl who always manages to survive the events of the first film only to then be killed right away in the sequel. New super powers are available such as the ability to launch and place three buzzsaws over 3 spaces in a battle. The next is a bombastic sledgehammer which is capable of pushing back enemies forcing them into new places on the grid along with the Super Move itself which will turn New Kid into a crazed killing machine capable of executing enemies in one hit. Sadly I found this new class really dull and disappointing in battle and as soon as I could I replaced them with what I had before the DLC forced the change.

The disappointment didn’t end there as sadly the story for this DLC was rather bland for me. You simply move from one area to the other using your special abilities to solve puzzles to collect mission items and a few set boss fight encounters to give you things to do. It was all fairly by the numbers really and I had really hoped for something more explosive to really wrap up the Fractured but Whole world. There some moments of clever writing especially in the random dialogue exchanges you get to have with the Gas Station Attendant who is constantly warning you not to do all the classic horror B movie tropes such as going down dark roads.

The combat has been made more difficult though adding a new edge to the turn based fighting as you take on the various random monsters that spring up. Enemies now have more powerful attacks and can move your team off their set places on the grid as well as often outnumbering your team and calling in reinforcements. My favourite new addition was when combat was triggered on the Indian Burial ground area which made certain spots on the grid capable of bringing back knocked out enemies to life with the only way to defeat them being to move them to a position without one of those spots. Boss fights are also tougher with the majority having the ability to corner your team off by shrinking the playable grid with massive area affecting attacks only giving you one turn to move your team out the way but with normal enemies all having the ability to use knock back is not as easy as it sounds.

It was nice to visit one of the most iconic South Park locations in Lake Tardicaca but I was hoping for a bit more on the knuckle humour and story and whilst it is still fun to play for the short duration of the story along with many collectibles to find to really complete the DLC, it all felt a little meh to be honest. Perhaps the standout new content that this DLC brought has to be the many various horror film related superhero costumes to add to your collection and in particular had to be the very Teen Wolf looking werewolf costume which you can see in the screenshots above. I also felt that by this DLC release, my ‘New Kid’ character is just super powerful now after completing the main story as well as previous DLCs so I had more than enough consumables and super powers to handle any situation really without too much trouble or frustration.

Bring the Crunch is a fairly routine DLC to end the current Season Pass content with, and rather short at just over two hours to complete but overall if you are coming into this game fairly new, all the content from the main game and season pass is still a great experience for South Park fans and as I opened with, the turn based combat is something I really enjoy about this game and putting together a hero with just the right super powers to use in a fight is still great fun along with deciding on a look for New Kid.

For me though having played this since it launched it is starting to suffer from a little repetition and fatigue. The fart jokes and toilet humour is already old by the time of Bring the Crunch and little is added in terms of anything fresh or new with this DLC. It is not terrible by a long shot but it is just not the big finish final content I was hoping for.

True wireless headphone specialists Bragi’s latest software update to hear every detail with Mimi Defined

Bragi, the makers of the world’s first hearable is at it again! By collaborating with Mimi Hearing Technologies, all devices of The Dash product line are getting even smarter – and personalised.

The Dash series including the Dash Pro, the one and only ear computer in the market – with 27 sensors and its own operating system, now offers a truly personal music experience. Using the Mimi Defined technology, an intelligent hearing assessment embedded in the Bragi App, users can now create their personal hearing profile. The music processing technology enables sounds replayed on Bragi devices or on devices connected to them to be dynamically adjusted to match the users individual hearing ability – music and audio input can now be heard clearly and with detail like never before.

Everyone’s hearing is unique and changes over time. Unfortunately, the audio data of a recorded song or file does not change, it is static. A deteriorating hearing ability causes people to hear those static sounds differently over time – they no longer perceive sounds as they were initially recorded. In order to overcome this challenge, Bragi partnered up with Mimi Hearing Technologies and integrated the patented Mimi Defined algorithm, a technology that intelligently assesses a person’s hearing ability with an on-board six-minute hearing test.

Based on the results of this test, audio sources or played back audio files, as well as the audio from streaming services such as Netflix and Spotify, are adjusted to be aligned with the user’s individual hearing if listened to through any product of The Dash series.

Once the hearing test is completed, users can control the intensity of the Music Personalisation by Mimi Defined via the Bragi App – all while the audio input is continually being adapted to the user’s individual hearing ability in real time. This unique sound personalisation technology can be easily included in the daily use of earphones, even while users are tracking running, cycling or swimming, the music they listen to will be personalised. Audio transparency can be used to choose whether a user wants to hear the world around them or not and connecting to the Bragi App also allows use of the integrated 4D-Menu to start and stop music, select playlists, change activities or take and end a call.

In addition to the music personalisation, the Bragi OS 3.2 update includes an improved connection procedure and a welcome tutorialThe Bragi Updater has also been upgraded, making it even easier for users to update the device.

The Bragi OS 3.2 software update, compatible with The Dash, The Dash Pro and The Dash Pro tailored by Starkey, is free of cost and will need to be accompanied by an update of the free Bragi App, available for Apple iOS and Android.

The Bragi Dash products are available from Currys in the UK and www.bragi.com worldwide with prices starting at £109.96

Review: Mugsters

In the last 18 months I have been really impressed with the diversity of the games coming from TEAM 17 and each time they release something new it grabs my curiosity to see what they have come up with next. Mugsters is a title that actually slipped under my radar so was even more intrigued to see what it had to offer. To say it was surprising would be an understatement.

Going into Mugsters not really know what to expect was not helped by actually getting into the game and not being told really what to do. I am all for games not relying on hand holding to explain too much and discovering how to play and what to do can give the player a great level of satisfaction and Mugsters is certainly a game where it leaves the players to work out what to do and how to go about getting things done.

Mugsters is based on an Earth where aliens have basically invaded and you the player find yourself on different small islands with the main objective of finding the plane and getting away to freedom. Now that would be fairly boring so there are additional objectives on each island to complete such as finding all the survivors dotted around, finding and collecting mysterious green crystals and sometimes the objective of blowing up equipment such as satellite dishes and generators. What did come as a surprise is that these are optional side objectives and you are free to find the plane and leave to progress further but you can replay an island multiple times so you can learn the locations of the objective items and plan accordingly even if it takes a few tries to learn the puzzle solutions so if one crystal or survivor for example is out of reach, you can prevent getting too frustrated by simply doing what you can and jumping on the escape plane and simply return to replay that island area another time.

Visually Mugsters is quite a barebones affair, but it is one that I actually liked. Colour pallet remains the same throughout and everything has an old school basic design with blocky vehicles and environments. It is all rather minimalist but then it really doesn’t need to bring Witcher 3 level graphics to what is a game based on exploring the area to find how to collect or destroy what needs to be done on that island. I was a big fan of immediately being able to put a Superman style cape on my character and if you leave your character standing still for too long, they have a fun set of animations to perform until you are ready to pick up the controller and carry on. Driving the vehicles instantly reminded me of playing the original top down versions of GTA and there are many different types of vehicles to find and drive in the game although trying to fly the escape plane safely from the island was a little troublesome at first.

A nice feature is when you bring a friend along for the ride and start a co-op game. In co-op the islands will adjust to the fact there are two players now and will add in additional puzzles that will require teamwork and sensible communication skills in order to complete all the objectives. Both players are free to explore on their own however this tends to make the main camera view zoom out a lot and it can be difficult to see the area clearly. There is always something about trying to solve a puzzle whilst suddenly having your partner drive a vehicle right into you or for them to set off an explosion before you manage to get to a safe distance. This level of tomfoolery can be a welcome distraction from completing the objectives over and over again which can become a little tedious despite the addition of more complicated level designs and puzzles to master. This issue also creeps into the solo version of the game  where repeating the same objectives over and over becomes a little frustrating making this a game I could only play for short sessions.

Mugsters is a fun physics based puzzle game which comes alive when playing with a friend in co-op but as a solo player experience can be a great game to just dip in and out of to relax and solve some puzzle environments for a bit. Although the gameplay can get rather repetitive it does offer time trials for every island for those who like to perfect their performance and the online leader-boards offer enough inspiration to keep trying until you get it right. Encountering the Aliens on their UFOs is an exciting experience and overall Mugsters is just a fun game for those who like the freedom to learn how a game works and to solve puzzles. Perhaps one to grab in a Sale rather than rushing out to grab now.

With so many big named AAA titles about to unleash on the gaming world, Mugsters does just enough to be worth a look for a change in game experience and the ability to revisit and improve your times and performance on all the islands will keep players returning time and again.

Review: Overcooked 2

It is hard to imagine that a developer team of just two people brought Overcooked to life. Overcooked quickly became a hit with gamers as it both tested friendships and co-operation techniques as the increasing demanding levels required more and more communication and overall…patience. But when I reviewed it I did find the limitations on only having couch co-op available frustrating and so I was never able to really dive into the game properly unless my mates showed up to have a go. But now it has a sequel which is bigger and has evolved beyond those limitations. Overcooked 2 is here and oh will the screams of friends be heard across the world!

The premise of Overcooked has not changed for the sequel where teams of chefs work in a kitchen to fulfil the meal orders of customers eagerly waiting for their food. Chefs must pick up the right ingredients to chop them up, cook or combine them with other ingredients and then place all together on a plate and serve to customers. Sounds pretty simple doesn’t it but that is the real magic behind the success of the first Overcooked and why this sequel is so eagerly awaited. Simplicity is the secret source that makes Overcooked 2 finally the game I wanted.

Working together to cook the required meals is made a little more stressful by the fact you only have a certain amount of time to serve all the necessary meals in order to score enough stars to make it through to the next stages. It is then made even more difficult by the design of the kitchen you find yourself working in for each stage as you have to locate the ingredients then the chopping boards before finding the cooking equipment if required then plates to serve food on. Learning the layout of the kitchen is so vital to success and no two kitchens are alike and some will change so drastically the further into the game you go that it alone can lead to certain failure for teams of Chefs who fail to communicate properly.

The gameplay has improved since the original with new moves such as the ability for Chefs to now throw items to other Chefs which is frankly genius when you see just how challenging some of the kitchens can be which do start fairly straightforward. The team behind the game have really outdone themselves for the sequel with some truly devilish kitchens which I did not believe could get any tougher than trying to work in a kitchen split across two moving trucks. One of my favourites from this sequel has to be the hot air balloon kitchen stage which sees your Chefs attempting to serve as many orders as possible as the balloon is dive-bombing towards the ground. Racing against the clock always focused on just trying to serve meals but chuck in the threat of a crashing hot air balloon and believe me, you will be making your chefs get a wriggle on all the faster.

What has been made clear in developer interviews ahead of this release and something that is very evident in the sequel is that the original developer team reached out to TEAM 17 not just as a publisher but also to ask for help in bringing the changes they wanted to help make Overcooked 2 as amazing as possible. This has lead to a refinement on the visuals and animation which is evident in how Chefs move and the addition of new characters to pick but also in the design of the stages which really look phenomenal and far more devious in the later stages of the story campaign. It was a brilliant decision in my opinion to blend the brilliance of the original developers with the remarkable team at TEAM 17 to really bring out the very best that Overcooked 2 can offer. The tweak and improvements to the gameplay and visuals alone would be more than worth it but then they actually went and delivered on the original feedback of the first game and something I made a point of in my original review of Overcooked.

 

Online co-op has finally been added to the game, and for me this is perhaps the biggest game changer in Overcooked 2 for me and it is a most welcome one. No longer will you need to have all your friends to show up just to play the co-op which is where Overcooked truly comes alive and you can simply just invite friends who own the game to team up with you. Now you can still play this game solo by using the ability to use two chefs and the LB shoulder bumper to switch between Chefs but this quickly feels like a lesser experience because it never really does the game justice. Just having the online ability to have friends join you may seem like a very basic thing to have in such a game but the original dev team simply didn’t have the resources to include this in the original game but the very fact it is now a main part of the game opens up so many player experiences that it makes Overcooked 2 the must have co-op game to play in 2018 by far.

Not only has online co-op been added by a new Arcade mode which allows players to take on random stages from the game even if you have yet to unlock them in the main story campaign along with a Versus mode to make two teams of Chefs compete are both there to compliment the now online co-op option of which you can have both Public and Private set matches. Having the restriction of couch co-op alone removed really elevates Overcooked 2 to a place where it has been made more accessible to share the experience with others.

Overcooked 2 is everything I hoped it would be and I can happily say that with the addition of online co-op along with all the enhancements to gameplay, animation and stage designs, this really is the must have game of the summer. Everything that has been improved and added has been so based on feedback of the original and though the temptation to really go overboard on new features must have been strong, by sticking to what the original did so well and simply making it a better game has made this sequel shine even brighter. This game will make you smile and laugh but can also make you cry and rage and will definitely test friendships to the max on the most difficult stages.

This is a game fully deserving of 5 Michelin stars so do yourselves a favour, order a take away and either get your mates round or now just invite anyone on your friends list and have one of the best gaming experiences you will have this year.