Review: Doctor Who – Series 11 Episode 9 ‘It Takes You Away’

With just two episodes to go in this first series for the 13th Doctor, it is fair to say that it has been very hit and miss with many up and downs I almost expected from a new show runner in Chris Chibnall who had no previous experience including writing of Doctor Who before taking the position as well as his team of new writers for the show. As we draw to the end of this series still without any main story arch to it or any hint at all of any big bad for the Doctor to face in the finale, the 13th Doctor and Team TARDIS has struggled to really deliver the full experience fans have expected and wanted from a series. Now we have episode 9, taking the team to Norway in what promises to be a mixture of all the non real historical events based episodes that have really been a big problem throughout this series.

*Spoiler Warning – I will be talking about major story plot points in this review simply because so much of the good stuff is rather spoilery*

We start off with the TARDIS already landed on Earth, with the Doctor working out where they are by eating….soil. Working out that they are back in 2018 and in Norway, discovering a cabin which makes them feel the need to explore. Approaching and seeing the cabin boarded up, they enter to find a young girl named Hanne, who tells them that there is a monster in the woods and that it was her father who built the extra defences around the cabin before going missing. A mysterious mirror is discovered, and the Doctor takes Yas and Graham to explore what is behind the mirror and leaving Ryan to protect Hanne.

Right I have to start of by saying this is perhaps my favourite episode of this series, though flawed it definitely feels like the writer and director finally got all the Doctor Whoness right for this story and adventure. In a blend of sci-fi, fantasy and a little spookiness chucked in for good measure, It Takes You Away delivered the best non real historical story of the series and if anything, felt more like a series finale than the penultimate episode.

I really enjoyed the setting for this episode and though we did not get to really see the sights so to speak of Norway, it was nice to get away from a story set in England for the series and it had one amazing surprise I was not expecting, the young  blind actress playing the role of Hanne, who gave such an amazing performance and she was so emotionally expressive in showing her moments of being scared and angry throughout this episode that it put the wooden performances of Team TARDIS to shame.

Which again is another continuing flaw in this series, Team TARDIS because I think there is no denying that the TARDIS is just too crowded with people to give them all enough screen time as well as the Doctor and then the guest characters for the episode. Yas appears to have drawn the short straw as her presence was again reduced to just backgound presence yet once again is the one who goes off with the Doctor, which for me I really just want to see Yas and the Doctor in the TARDIS for the next series despite knowing it probably wont happen. What was a surprise was that in an effort to make Ryan more compassionate, the writing actually had him being a bit of a dick for most of this episode, especially directed towards Hanne. It was a clumsy way of using the story of how his father left him and never came back to show that when confronted with someone else such as Hanne and her missing father, not being able to show a level of empathy from the start but instead has to spend half the episode as her protector for him to connect to her.

But this was most certainly the episode for Bradley Walsh’s Graham to take a moment to shine and it was nice to see him get a moment to showcase more of Graham other than the one liners and comedy side that he often becomes in the story. Seeing him finally getting the chance to work through his grief of losing his wife Grace in the first episode and was very touching to see how he reacted to suddenly seeing her again after making it through to the other side of the mirror. Now yes, I am finding it a little on the nose that all of the alien and sci-fi elements of this season are suddenly things that the Doctor has only just remembered about or is being introduced to for the first time and it all comes down from Chris Chibnall’s mission statement about only using and creating new monsters for the Doctor to face in his era as show runner but here especially, it is pretty huge to have the Doctor explain something this huge about the whole anti-universe consciousness in the Solitract as something that has never quite come up before.

We also have Eric, Hanne’s father who we are suppose to believe was very happy to leave his blind teenage daughter alone to fend for herself because he discovered what is a copy of his dead wife, on the other side of the mirror which is just too much of a stretch. He would not of known that Hanne was able to sense that this was not her real mum until he brought her through the mirror to meet her but its clear he never even tried, just set up some recordings in order to scare Hanne into staying in the house and even seemed quite happy to never return to her so he could stay with the copy, which yes, was the whole idea of the copy being a trap but when Graham is snapped out of his desire to remain with Grace simply because Ryan was in trouble in the anti-zone just left it a little unbelievable for me.

Jodie’s Doctor is once again just a joy to see on screen and the frustration of the story having to focus on her less in order to fit in Team TARDIS will remain one of my criticisms of this series. The Doctor does get a lot of screen time though here and there can be no doubt in just how brilliant her Doctor is and I have taken to her far quicker then I did for both Matt Smith’s and Peter Capaldi’s Doctors. I just like her Doctor who is brave, funny and clever but her compassion really is great to see on screen when helping characters stand up for themselves or to accept their own reality in the moment.

I do come back to this feeling more like a finale episode then just episode 9 of 10 which is down to how it directly connects to the opening episode with the return of Grace and characters almost coming full circle with how they were before meeting the Doctor, especially Graham. By introducing something as massive to the universe as the Solitract, it almost felt like this was something that could have been used as a series story arc but again, we come to the end with everything nicely tidied up and off they popped into the TARDIS and off to another adventure.  We are seeing less and less of the TARDIS now and I do think this is the first series where the TARDIS feels like it really is just the vehicle they travel in, we do not even see them in the TARDIS at all this episode, which is probably just a logistical filming thing but its rather annoying all the same.

So here we are, one episode to go with no big bad for the Doctor fight but there is a nice little tease in the trailer for the finale where the Doctor does say “I know that voice” which could be interesting but, we have no idea what to expect in this finale but we do know that Team TARDIS does survive it because of the photographs released of the New Years Day special so there is less excitement going into next week which feels odd and I am a little sad about that if honest.

But tonight’s episode was the right blend of Doctor Who elements coming together with just a few niggles that I fell needs to be addressed next series, but this is the quality and balance I wish more episodes had found this series.

ID@Xbox Releases for November 26th – 30th 2018

0

Each week a number of new ID@Xbox titles are released. Here is the roundup of the releases for this week.

Floor Kids

Floor Kids is a one-of-a-kind breakdancing game featuring a unique trick-style rhythm gameplay. Innovative controls allow you the freedom to play the way you like with a dynamic scoring system that rewards your moves based on musicality, originality, and style.

Gnomes Garden: New Home

Gnomes Garden: New home — a continuation of the exciting fantasy strategy game about the world of gnomes. Obtain the Crystal of Eternal Light and return prosperity!

Horizon Chase Turbo

Horizon Chase Turbo is a racing game inspired by the great hits of the 80’s and 90’s: Out Run, Top Gear, Rush, among others. It recreates classic arcade gameplay with unbound speed limits of fun.

The Gardens Between

Fall into a series of vibrant, dreamlike island gardens with best friends Arina and Frendt. Manipulate time to solve puzzles in this mysterious realm where cause and effect are malleable.

Rival Mega Gun

Manic. PVP. Battle. Shmup.

Transform into your Mega Gunship boss form to blast your rival head-on in this unique shooting game with a competitive twist.

Axis Football 2018

Axis Football is an American football simulation featuring immersive gameplay and a complete franchise mode.

The First Tree

A beautiful, 3rd-person exploration game about two parallel stories: a fox trying to find her missing cubs, and a son reconnecting with his father in Alaska. Uncover artifacts from the son’s life as he becomes intertwined in the fox’s journey towards The First Tree.

GoatPunks

GoatPunks is a rip-roaring multiplayer game of goats, mountains, good ole head-butting action with lightning and fire to rain down on your friends below. Can you hoof it to the top and stay there?

See you next week for another round-up of the new ID@Xbox releases.

Review: Darksiders III

To many, myself included, the Darksiders series is a cherished part of their gaming life and one that was sadly cut down in its prime when the original THQ publisher closed down and was surprisingly not bought out by another publisher during the final fire sale of THQ IPs before it closed. It has been a staggering six years six Darksiders II and though both the first games have been remastered leading into the announcement of Darksiders III, it really has been a very long time to return to the world of the Horsemen. Delving back into the series with a brand-new Horseman in Fury and a new playing style had me excited but ultimately left me with very mixed feelings about the new entry.

Just like Darksiders II, this game happens at the same time as the first game which saw War accused of breaking the 7th Seal and triggering the apocalypse which saw the destruction of the world of man and plunging the sides of heaven and hell against each other. With War chained, Fury is summoned before the Chard Council and sent on the mission to track down and recapture the seven deadly sins, which had previously taken all four Horseman to imprison. Fury demanding that on completion of this task that she be made leader of the Horsemen, sets off to find the seven sins.  Right away I absolutely loved the character of Fury, a very confident and powerful Horseman who knows just how powerful she is and truly views herself as the strongest one. Fury also longs for battle and starts off by hoping that she has been summoned to take on a planet of demons and has no problem with barking and demanding things from the all-powerful Chard Council even when she can see her brother War in Chains rendered powerful by them.

Each entry in the series has been very different to each other but always keeping the same amazing visual art style. The first Darksiders was with War and was a fun hack and slash title where as Darksiders 2 was more of an RPG with Death being able to change and upgrade both weapons and armour throughout the game. Both would see their Horsemen visit varied locations as they set out to complete their task with War wanting to prove his innocence and Death looking for a way to undo the apocalypse and free War. Darksiders III however changes from both of them and it is not just the gameplay that changes this time but also the world itself as the hub locations are gone and instead Fury simply goes on a continuous journey to track down the deadly sins. It is very strange to not have a map for the very first time or to be sent to grand locations to complete quest objectives. Instead Fury is very much centred on finding the next sin which puts her on a very linear path even though it will take you back to previously visited locations. The lack of hub areas makes this feel smaller than both previous games, which is a shame.

The combat itself has also taken a swift change from the previous games and for the most part you can definitely tell that it has been inspired by the Dark Souls style of games which will see any enemy you encounter capable of killing Fury and all enemies really scale to your current power levels. This does make this a more difficult game this time around which can offer some fun challenges but quite often can be equally frustrating as the game will often use the numbers game against Fury so more often then not, Fury is always outnumbered in combat. This is somewhat based upon Fury’s weapon of choice which is a whip capable of reaching attacks and hitting multiple enemies around her. Sadly, I found the new combat system fairly clumsy, lacking the precision of both earlier games and with a more focused on Fury dodging attacks in order to trigger her counter ability. The enemy lock on camera can be a real hindrance as well when taking on multiple enemies at once and the version of the “health vial” which in this case takes the form of crystal shards that Fury can break to buff her attacks, replenish her havoc form and wrath attacks but also health. The issue with this is that the time it takes to break a crystal leaves Fury far too vulnerable in situations so even if you do crack a health shard you can still be killed during the animation of her breaking it which is beyond infuriating, if you pardon the pun. In trying to mimic the Souls style combat and health system, Darksiders III loses the finesse of the previous games.

Now the combat does change up a little once Fury starts collecting the Hollow Powers, which once obtained can be used to grant Fury new elemental powers and abilities but also a new weapon which can then be used to create combination attacks along with her whip. These are given to Fury at key moments through the story and are there to really give Fury a new way of traversing through the world. Weapons can also be given enhancement charms which will add buffs to her abilities and attacks which can then be upgraded along the Angelic or Demonic stages which will improve one of the two buffs that enhancement can give. Weapons can also be upgraded to become stronger by collecting materials through exploration and given to the Maker forge to improve the weapons.  I am hoping that with quality of life improvement updates the clumsiness of combat can be improved, just speeding up the animation of breaking a shard will help greatly in fights for a start.

I love that the visuals and art style have remained what fans of the series have come to know and love but it is a shame that for Darksiders III everything feels just a little uglier because of the lack of hub locations such as The Forge Lands in Darksiders 2. What is also surprising is this is after both remasters of the original games looked absolutely fantastic but Darksiders 3 fails to match the same shine that they had. I really also hated the constant in level loading pauses when entering a new section which is just unacceptable for a game on Xbox One in 2018 for a playing world that feels smaller than the other games. Just running to a new section and then having the game freeze randomly breaks the immersion for me but then so does having the area around you finish loading also is perplexing. This can also happen in the cut-scenes with character model details appearing normal then vanishing a second later just reminds you that something is not quite right with the visuals for this game.

I really do love the story though and the voice cast and characters are brilliantly performed and written. The Seven Deadly sins are all wonderfully brought to life and the dialogue between them and Fury is the highlight of the game for me. Like the previous games, the story of why everything is happening will unfold throughout which as a fan of Darksiders is what I really wanted to enjoy most of all with this new entry as the stories of War and Death all  swirling around finding out how and why everything around them is happening now sees Fury trying to piece together how the Sins managed to escape and whilst she begins caring little for why War was being punished, she soon starts to suspect that something sinister is at work. It is this grand story which binds all the games together that I have been longing to see continued and here it does not disappoint. Knowing that a good number of the developer team for Darksiders III are from the original Vigil Games who created the series and first two games helps a lot, but the buggy nature and lack of polish in this finished release is truly heartbreaking as a fan.

All that said, this is still a very playable and enjoyable entry which I am hoping leads to more games in the series as we still have the final Horseman Strife that could feature in his own game next hopefully. The niggles and issues this game currently have, can be fixed with patches and updates and with two DLC’s in the future for Darksiders III, there is certainly more in this universe to explore. I still love the music and art style for the series and Fury is such a great character by herself that getting to the moment where all Four Horsemen can be playable in a story is so tantalisingly possible now.

Darksiders III does not quite live up to the hype I had for it since it was announced and to get the released version having bugs as well as a clumsy combat system compared with the rest of the series is a real shame when for me the RPG style of Darksiders II and the use of hub areas to bring the universe alive should be reconsidered for future games if they are planned. But I did enjoy this albeit for the occasional rage quit when the combat became too annoying and Fury is just the kind of badass a Horseman should be.

I am left hoping that one of the DLC’s will tell the story of when Fury spent a year sharing a room with Death just because I have to know what that was like!

Shadow connects players with Hive, announces a partnership with Trackmania² Stadium

0

Shadow is moving up a gear. Just three years old and having transformed the computer as we know it, the French start-up is innovating again with an important community development for users. So far Shadow has accrued 50,000 members in seven different countries (France, United States, United Kingdom, Germany, Belgium, Switzerland and Luxembourg) who remain at the heart of the cloud computing experience and play, think and create together.

Shadow has developed Hive, a community-designed platform that allows players to share their gaming experiences in real-time, allowing friends to join in each other’s games, live chat, track another’s progress or offer advice based on one’s gaming position in real-time.

Hive will be integrated into every Shadow and will include a chat feature, a sneak peek function to admire a friend’s experience in real-time, and, to top it all off, an Extreme mode, in which spectators can change the conditions of a game to challenge themselves, including mosaic, control inversion, and intoxication effects. Additional features will launch in the coming months, thanks to feedback from Shadow users.

https://youtu.be/oIpNb34X_uo

Emmanuel Freund, co-founder and CEO of Shadow, says: “We’re moving at a fast pace to continuously improve Shadow. We have succeeded in showing that it is possible to replace a traditional computer with something better and cheaper, and our users remain our ambassadors for this impressive achievement. But Shadow is much more than a computer; it’s about enabling all players to join forces, play together and create their own rules. From the beginning, we wanted to reinvent the video game and give back power to the players, and that’s exactly what we’re doing with Hive.”

As Shadow strengthens players’ games and surrounds them with the best, the French start-up is also announcing a partnership with Ubisoft’s Nadeo studio around the cult game, Trackmania² Stadium. Skill, twisted paths, creativity, and sharing: it’s hard to find a better ambassador for Hive features than the inevitable Trackmania² Stadium! The game will thus be offered to all Shadow users.

Florent Castelnérac, Ubisoft Nadeo’s General Manager, said: “In addition to combining the advantages of streaming and PC gaming, Shadow will create several opportunities for gaming and players in the future.”

Review: Fallout 76

Oh Bethesda, when you announced Fallout 76 at your briefing during E3 2018 I along with many others shared the same reactions of “really?” and “why?”. Multiplayer Fallout was never something I expected to hear mostly because it was something I never wanted or needed from the series and so whilst curious about it, I was never really hyped up. After managing to spend some time in the beta at the ungodly hours it was held for the US players, I had concerns about it, but with Bethesda bigging up how they were listening to player feedback with changes incoming ahead of launch, I at least hoped that Fallout 76 would release in an OK state. But this is Bethesda at the end of the day, and the one thing I can take from the Fallout series is to expect bugs….sadly these were not the ‘smash over the head till they pop rad-roaches’ kinda bugs.

https://www.youtube.com/watch?v=M9FGaan35s0

By now if you are reading this then you will already know just how bad a state Fallout 76 is currently in, and that is even after a 51gb launch day patch and another 47gb patch just a week after launch. 100gb of patching in 7 days of its launch and it is still full of bugs, glitches and issues that any launch game in 2018 from a massive AAA publisher like Bethesda should be ashamed to release to market. This is a game that highlights everything that is wrong with Bethesda and how is uses its most iconic gaming series with such recklessness that it is no wonder fans on every platform Fallout 76 is on are angry and review scores have been just terrible. I very rarely start a review by warning readers to immediately avoid the game but in this case, I have to begin by saying DO NOT BUY THIS GAME RIGHT NOW.

Fallout 76 is a game that belongs in early access and only early access right now, that is just how broken and unfinished this game is. Bethesda have simply taken elements from Fallout 4, stripped away just about everything that made Fallout 4 remotely fun, and believe me when I say that I found Fallout 4 an average experience at best, and decided to make their own “Sea of Thieves” game for fans to make their own adventures in. So many promises were made about players being to do anything and everything they wanted to do in their own Fallout world but this sadly fails to deliver on most of them. Every time I fire this game up I encounter issues and bugs almost immediately such as when I spawn at my camp, I arrive in the game before my camp is loaded into the game and more often then not, if I fail to move out the way fast enough, the camp will actually spawn right on top of me, trapping me underneath it and I kid you not, within the first few minutes of being in the world I am having to fast travel to my camp from the game map which is just crazy terrible after two HUGE patch updates.

So just where has Fallout 76 gone so wrong, well for me it all starts with the moment you leave Vault 76 after you create your own Vault dweller and then leave the vault because you wake up to discover you are the only person remaining in the vault because everyone else has already celebrated reclamation day and have left. One you collect your bits and pieces for what you need to start life in “Appalachia” which is the Fallout representation of West Virginia in the US. The very first thing that hits you are the visuals which are exactly the same as Fallout 4, which released in 2015 making it a three-year-old game. It really hits you just how average the graphics engine is right now in 2018 so the very fact they have stuck with it is annoying. It becomes more annoying when you get visual issues such as the world around you not only looking rather ugly but when details on buildings fail to load correctly which happens constantly not to mention the screen tearing and right away, the reality that this is still a work in progress game hits you.

The next thing is that the game has zero NPCs in it, which Bethesda said as part of the reveal of the game was so every person you met in the game, would be a human player. The problem this has in reality is that in this world of Appalachia which is four times the size of the world in Fallout 4, is that it forever feels empty of life. Now you do come across enemies and missions can be found to do, but not having NPC Characters to tell you their story, to team up with or to visit where they live just removes the kind of experience you expect to have in a Fallout game and it is just weird. It also means that every radio signal you hear will never lead to meeting an NPC and that every settlement, farm and town you go to will not have anyone that you can engage with unless it is a human player or one of the boring enemies that you encounter in the game.

When I mean boring, I mean tragically boring such as the Scorched, which are the Fallout 76’s version of the Walkers from the Walking Dead who are just zombie level enemies that can be armed and will swarm you till you wipe them all out. Their animation is just as woeful as the AI behind them and they are never threatening and instead are just annoying things on screen that do nothing more then highlight how bad the AI is and how god-awful combat is in the game but will come to that next. Exploring the world feels shallow and is not helped by probably the worst quests and missions in a Fallout game yet which boil down to either fetch quests such as finding and collecting ten beer bottles (not kidding) or going to place B to grab something to then return to place A for very little rewards. The quests end up being so mundane at the beginning that just wish there was an NPC you could at least talk to so that you can learn their story. Instead you just keep finding letters and holo tapes of people long since gone or dead to find the lore of this land.

The combat is so bad, I mean from using guns to melee weapons, they all just feel so terrible to use in combat. Hit detection can be so hit and miss even at close range it just feels so clumsy and awkward which is not made any better by the enemy’s AI also being terrible as they just flail their arms if they are the scorched who also have worse aim then any Storm Trooper in Star Wars or enemy in the A Team. It is just so uninspired that the only hope of real combat comes from the PvP with other players but this has been so nerfed to avoid griefing that PvP is rendered redundant form the off. In order for players to engage in PVP battle, both players must fire so for example, if I were to happen across you in my game and I fire at you, the damage would be so low it would barely register even if I had a weapon that was 20 levels higher then you. Now as long as you don’t return fire, it will stay that way, I couldn’t kill you no matter what weapon or explosive I used but should you return fire then “COMBAT” mode begins and normal damage will be taken. Killing other players will result in you having a ‘Wanted’ status which will mark you on the map for other players to hunt you down for a reward in caps. The whole system is so handicapped in trying to avoid players griefing or trolling each other that it just nullifies any point in taken part in PvP which just leaves the teaming up option for public events which are also so dull and uninteresting to complete that I just stopped bothering to take part in them.

Another system that is also made pointless is the whole survival where you can get hungry and thirsty if you do not eat or drink, you can even become sick and take damage if you fail to take any medicine to cure yourself. The reason why this is all pointless is because you always find food and something to drink along with medicine to cure disease or to remove radiation almost everywhere you go exploring so it never becomes something you need to greatly worry about so negates the entire point of having a survival element to the game. This is all before you being crafting your own medication at the chemistry table or crafting your own weapons and armour and cooking your own food. Now before you can craft you will need to discover and then learn the plans or recipes for items and food before you can craft them but again, these are pretty much found everywhere you look so you can learn all the basics you need and then more as you level up further.

My pain of crafting really comes in the form of the C.A.M.P. base building system, which was first brought into Fallout 4 via DLC but in Fallout 76 is a big part of the game itself. The whole idea is that wherever you are in the world you can use a portable C.A.M.P. unit to enter build mode which allows you to build a camp. Unlike Fallout 4 however, this is a really limited base building mode at the start and its rather problematic. I spent an hour building my first camp, finding materials needed to put something I thought would make quite a cool home base. I really liked my three-floor structure which was defended by turrets and even had a whole garden area plotted out with Corn and wild berries for food. But the next day, when I loaded the game back up to carry on, I found my camp was gone, just wiped from the world with nothing I built even stored in the inventory of my C.A.M.P. so basically everything I built and scavenged for was just gone. This happened to me twice and this was after the second game update was released. This is on top of the issue I first described of launching into the game only to have my camp spawn after I had spawned into the world and often right on top of me if I failed to move out the way. It is just such a clumsy base building that almost nothing has been learned from the one added to Fallout 4 and its bothers me greatly that they took a system that is two years old at best and actually made it worse.

Before when I said that Fallout 76 was the ‘Sea of Thieves’ of Bethesda I absolutely meant it. What Bethesda has done is create a massive world size playground and expects players to either team up with friends or with random players in order to make their own adventures in this world. As a solo experience this is not worth your time because so much of it is locked out until you reach a high level such as power armour which you can find very early in the game by exploring the area around Vault 76 but only to be told you are too low a level to wear that power armour. You can wear the power armour chassis though and as someone who now has five sitting in my Stash box, the grind to get to a level to actually make a complete set of power armour in a world that is so boring and broken just adds to the disappointment of it all. But like Sea of Thieves, when you do and can group up with friends it does become remotely fun because everything is better with friends, the world can be broken and boring but playing alongside your friends and seeking out the big events in the game such as the fall out areas and the large flying scorch beasts, which are just larger re-skinned Skyrim dragons btw, but the big difference is that this is a fully priced AAA game and Sea of Thieves is free to play with the Xbox Games Pass. The price has already dropped both here in the UK and the US but it is still a full price game for something that only deserves to be in early access/preview programme.

Fallout 76 is easily the biggest disappointment of 2018 and the lowest point for Bethesda for quite some time. The marketing for this game in no way does justice to just how poor a state the release version is in right now. At the time of writing this, Bethesda has set out their plans for the next two game updates but that will make four updates since it released and the majority of those updates are to fix broken elements in the game world for a game that was in beta for almost a whole month based on parts of the last Fallout game from three years ago. There is no silver lining with Fallout 76 at the moment, the gameplay tedious, the world is a broken mess and if you really want to have a Fallout game experience you are better off just buying Fallout 4 GOTY and working through that instead.

Avoid Fallout 76 right now, Bethesda could well fix and add more elements to the game that will make it more fun to play but right now, avoid this mess because its not finished, for the asking price and even if it drops below £30 for the holiday season, it is not a completed game and just the very fact is has a micro-transactions system called the Atom shop where you can buy cosmetic items to craft in the game for anything from £5 to £15 just for cosmetics just highlights how wrong Bethesda have gotten Fallout 76 and the fans of the series.

Fallout 76 made me sad and angry at the same time and for it to be one of the final big-name titles of 2018 is a very sorry state of affairs. Bethesda has let everybody down with this, and they have a lot of work to do to make it right and until they do, avoid it.

Vodafone announces VeryMe Rewards for mobile customers

0

Vodafone is launching VeryMe Rewards for its mobile customers. It will use machine learning to tailor and personalise deals to meet individual tastes, with daily rewards including free treats, money off big name brands and one of the UK’s best offers for cinema tickets.

Current offers include two ODEON cinema tickets for just £7, which customers can use any day of the week, as well as free Costa coffee and treats from Millie’s Cookies, Hotel Chocolat and Tesco. Other giveaways include 15% off Interflora and a three-month trial of The Mindfulness App. As an introductory launch offer, Vodafone will also give pay monthly customers an extra 2GB data when they sign up for VeryMe Rewards.

 

Customers simply need to download the My Vodafone App, click to join VeryMe Rewards and claim instant rewards. Over time the app will learn what customers like so that they won’t miss out on deals from their favourite brands. The My Vodafone App also allows customers to see their bill and how much data they have used.

 

Vodafone UK Chief Executive Nick Jeffery, said: “VeryMe Rewards is designed as a personalised thank you to our customers for their loyalty. The Vodafone App is quick and easy to use and rewards customers with daily treats and offers that have been individually tailored to them.”

To mark the beginning of the festive season, VeryMe Rewards will launch a selection of Christmas giveaways throughout December.

The My Vodafone App can be downloaded from the App Store and Google Play Store.

Review: HITMAN 2

I really loved HITMAN from the retelling of Agent 47 and Diana Burnwood’s origins together to the Elusive special targets. I even appreciated the change to an episodic release format for each of the missions because each one was filled with so much replayability that you could play and repeat a mission multiple times to see every possible option for taking out the targets and the secrets held within that episode. I think I played and replayed HITMAN more than any previous fully released title in the series but my heart sank when it was announced that Square Enix and IO Interactive had ended their publishing partnership leaving Agent 47’s future in the wind. Thankfully, WB Games stepped in and HITMAN 2 was released and it carries on the changes from the first HITMAN but also refines so much about what made it so refreshing for the series.

HITMAN 2 continues the story directly from the events of the first game that saw a mysterious man known only as the Shadow Client, shadowing Agent 47 and Diana on his missions with cut scenes revealing that this man has intimate knowledge of Agent 47, implying that they had grown up together, something that 47 has no memory of leading to the discovery by Diana that they had been manipulated into doing someone else’s dirty work all this time with all the missions being provided by tip offs from this Shadow Client, and realising that they are being used, their attention now switches to finding out who this mysterious person is and why he is using them for his own plan.

HITMAN 2 actually opens with Agent 47 in New Zealand on mission to infiltrate the home of one of the Shadow Client’s lieutenants, Alma Reynard, in order to find and take any information on him to help track him down. This is a mission that is part tiny tutorial but mostly about just getting on with the gameplay as the first task is to find a way into the house by taking out the security cameras before breaking in. After discovering the information, Alma Reynard returns home with her full security detail and lover, forcing Agent 47 to hide but then giving the mission to take out Reynard and escape, which is a great way to drop the player into the deep end right away by having to think on your feet to find a hiding spot and plan how to kill the target in a very confined place and to escape.

What is strange however is what happens after completing this opening mission because all of a sudden, you will find yourself right back at the start of HITMAN, from watching the same opening cutscene of 47 arriving at the ICA testing facility, being assessed via the training mission and ultimately being teamed with Diana. Now I have no real issue with them reusing the full training sequence from the first game because it is one of the best game tutorials I have ever played because it teaches you everything you need to know about how to play and what to expect from this new HITMAN stage of the series, including the freedom to find your own way to complete the objective in a mission but also learning how the more guided ‘story missions’ work. The fact that has been lifted from the first game and placed here in the second game speaks to how good it is and it is useful to replay but to new players, to find for the first time.

The problem is that it also showcases the particularity in how HITMAN 2 is presented. By stating with a tutorial has full cutscenes but then the game itself has story boarded cut scenes with dialogue only, whilst the art style still works, it does feel like a step back and it is puzzling as to why they did so. Then you have the whole switching back to a full game from the episodic style of HITMAN because it is so very clear that HITMAN 2 was also supposed to be episodic as each mission is a separate install. The game launcher itself is designed to feature both “seasons” of HITMAN so that owners of the first HITMAN will get to play it via the HITMAN 2 launcher as they are updated with the improvements made in the new game and can be played via HITMAN 2’s launcher and if you don’t have the first game, you can purchase it as the ‘Legacy Pack’ and play them as well. The move to WB Games from Square meant the decision to continue the episodic style was changed so all of the missions were released at once making it a complete game much like how Netflix drops all the episodes of a new series all at once to be binge watched. Episodic worked well for me because there were just so many things to do per mission that it took the time between episodes to complete them all and I really enjoyed diving into a mission each month, but I have no real issue with having all the missions at once, but it is very clear from the presentation that episodic with game sequels being seasons was the original plan for HITMAN

That said, the new missions are outstanding for HITMAN 2 and the mission areas are even bigger this time around, I mean they are huge with so many different methods of completing the mission being made available each time. The levels are so big that you can spend ages just exploring everywhere as you plan out how you are going to tackle each target as each mission will have multiple targets to take out, each with a variety of methods to kill each one which only become more elaborate as you proceed through. The sheer variety of the methods in which you can take out the targets is staggering with some methods being discovered by overhearing NPS talking which will lead you to a possible method which you can then explore and follow such as letting you know of a possible meeting point where the target will be to hinting at which disguise you can go and get which will allow you to take the place of a character the target needs to talk to or will give access to the target.

One of the most fun things about playing HITMAN is when things go pear shape and everyone is just out to get you. The walbeauty of the disguise system can also be punishing in that should you be wearing a disguise and be discovered by the guards, it renders that disguise useless and compromised for the rest of the mission. It is this level of detail that makes me just love HITMAN gameplay even more, there is a precision to everything and for me, patience and planning is still the key to getting the most out of this game but then it also invites you as the player to just play it as you want so if you feel you can just kill everyone before you, you can, your score will be rubbish but that level of fun and freedom is yours.

The design of each mission however makes it very much worth working through the different story objectives are. These are guided objectives which will show via a waypoint, a point of interest to follow a set piece of objectives which can reveal or provide an opportunity to take out a target. For example, in the opening Miami mission which is set at a race track, walking through the carpark can reveal a mascot on the phone to someone, by listening to the conversation you discover that this guy has already taken out the real mascot in order to set up a meeting with one of your targets, in order to black mail them. By taking removing him and taking his mascot disguise, you can replace him in this meeting which will give you the opportunity to take out the target. Now there is just something about walking around the map with Agent 47 dressed as a giant pink Flamingo mascot that is just pure comedy for me, this disguise also allows you to access all the VIP and staff areas of the map. I love the delivery of the dialogue as well from random people to the ones who take part in the story objectives, the writing is so good that thanks to the freedom in each mission, you could play it a few times and always find a new way to complete it and new dialogue exchanges to find.

The Story is also something that has grabbed me as we get closer to learning more about Agent 47’s origins including why the Shadow Client is obsessed with 47 not to mention his grander scheme for the world after using 47 to take out key targets for his own end in the first game. It was something that grabbed me with the first HITMAN in this new chapter back in 2016 and I am so pleased that the quality has continued here in what does feel like Season 2 of that initial story and as someone who has enjoyed this series for well over a decade, the Shadow Client is perhaps the most interesting villain for Agent 47 for quite some time with an intelligent story that has been given the right pacing to be revealed through both games making it a gradual thing which rewards the player when completing missions. I am liking the relationship between Diana and 47 more then any previous games before the 2016 refresh with the witty banter from Diana during missions as she explains how good a possible opportunity could be for the mission. Even the story being told through the new minimally animated story boards still works though I do wish they had kept the full animated scenes from the first game.

Overall HITMAN 2 delivered everything I hoped for in that they kept everything that made HITMAN so good and just made some tweaks to improve things here such as including the new crowd blending system which was clearly lifted right off the early Assassin’s Creed games but makes sense and works really well here. I love how any mistake can lead to messing up the entire mission but also how the missions are so detailed in how they are structured that players will always feel that level of freedom to complete the tasks how they want form being super-efficient and professional to just going full arcade mode and completing it as messy as you can. I also really like that if you did own the original game it is added into this for free so you have all the missions from both games to playthrough and if you haven’t, you can add it as the legacy pack for a low price.  The inclusion of a new PvP aspect with ‘Ghost Mode’ which puts two players together challenged with taking out the same target to see who can do it the fastest and in the most HITMAN way whilst having the ability to interfere is so much fun and works really well.

IO Interactive were successful in refreshing the series with HITMAN in 2016 and here it is very clear they have mapped out a clear future for the series that has me excited. The improvements to the missions just make me want to keep going back to try and improve my completion ratings but also to find all the many ways to complete them and items to find which when you complete a mission and the game shows you just how many choices and things in that mission that you did not find or discover makes me want to hit that replay button right away. I appreciate that despite no longer being episodic, I do not feel that I was being rushed to complete the story and being able to play at my own pace made it even more enjoyable to play.

If you loved HITMAN you are going to love HITMAN 2 and if you loved HITMAN 2 but missed HITMAN, this will make you want to grab that too. In not trying to change too much and sticking to what works, IO Interactive have maintained all the greatness from the 2016 title making this an every more must have game in your collection and a really great way to end the 2018 gaming year with.

Assassin’s Creed Odyssey Legacy Of The First Blade, Episode 1 date announced

0

Ubisoft announced the release dates for the episodes of the first post-launch story arc of Assassin’s Creed Odyssey, Legacy of the First Blade. The first episode, Hunted, will release December 4 across all available platforms. Throughout Hunted and the following two episodes, players will continue their grand Greek Odyssey to encounter Darius, the legend who was first to wield the Assassin’s Hidden Blade.

As the story of Hunted unfolds, players will discover whether Darius is friend or foe, while meeting new characters, engaging in gripping naval combat, fighting new and powerful enemies, and uncovering revelations about the Assassin’s Creed universe.

Legacy of the First Blade continues to bring players’ choice to the forefront through the relationships they build with colorful characters and the decisions they make along the way. In Legacy of the First Blade, players can also customise new equipment and master new special abilities as they fight their way across Greece, engaging in visceral battles on land and on sea to continue their Odyssey and become a true hero of legend.

After Hunted releases on December 4, the second episode, Shadow Heritage, and the third episode, Bloodline, will complete the first story arc in early 2019 across all platforms.

The Assassin’s Creed Odyssey post-launch plan is the biggest and most ambitious in the franchise, and the launch of Legacy of the First Blade is just the beginning for players who wish to progress further with new content in Ancient Greece. Season Pass owners will access two major episodic storylines, Legacy of the First Blade and The Fate of Atlantis. Players can dive into new episodes as they premiere, or experience the epic adventures in their entirety once all episodes are available. The Season Pass also includes Assassin’s Creed III Remastered and Assassin’s Creed Liberation Remastered, which will be released in March 2019.

Legacy of the First Blade can be purchased as part of the Assassin’s Creed Odyssey Season Pass, which is available from £29.99, or separately as a story arc, on December 4.

Huawei study finds that Gen Z are more motivated by job satisfaction than by money

0

Huawei has today unveiled new research revealing that Generation Z is more likely to be motivated by job satisfaction and working for social good than by money. The report, in partnership with Chris Brauer, Director of Innovation at Goldsmiths, University of London and based on responses from 2,000 18-25-year olds across the UK, also reveals that a new tribe of working professionals among Gen Z is emerging − the ‘New Working Order’.

Commissioned to mark the recent launch of the Mate 20 Pro – a device packed with superior power and performance features to help everyone achieve their ambitions, the research reveals that almost half (40%) of Generation Z is now a member of this new tribe – a breed of self-starters who are using technology to empower and create their futures, turning passions into pounds by combining education with experience to pursue careers that truly matter to them.

The report revealed that members of the NWO have a strong self-starter mentality, with over half (52%) admitting that they already have a passion project on the side, with a further 59% saying they are hoping to turn this into their main income stream in the next year. Among the NWO, blogging and freelance writing lead the way when it comes to side hustles (33%), followed by running themed social media accounts (23%) and vlogging (23%).

Top New Working Order Passion Projects

1. Freelance writing or blogging

2. Running a themed social media account e.g. Travel-focused Instagram channel

3. Vlogging

4. Food or drink side hustles e.g. Running a barista coffee stall

5. Arts and crafts side hustles e.g. selling handmade items at a market stall

The research also revealed that the majority of the NWO (85%) prefer to combine education with experience to help advance their careers, using digital tools such as YouTube and TED Talks to lead their own creative revolutions alongside their University degree. When it comes to working habits, 85% of the New Working Order say the ability to work flexibly is extremely important to them, with the same number (85%) believing in learning from failure and valuing collaboration and sharing new ideas (84%).

Technology is playing an increasingly important role in the lives and careers of this new tribe; 86% claim that digital tools, including smartphones, are an important tool in empowering them to drive their passions forward. 84% say they use their phone as a source of inspiration and gathering new ideas, while 86% describe it as an essential tool in enhancing their productivity when it comes to multi-tasking. Two thirds (66%) go as far to say that many of their creative processes can only be performed using their smartphone.

As the New Working Order requires the right technology to market themselves and share ideas in today’s social world, battery life (74%), a superior camera quality (43%) and processing power (39%) were all cited as the most important features for aiding creativity and performance, coming in more important than a device’s price point.

Justin Costello, Head of Marketing, Huawei UK & Ireland said: “Technology is rapidly changing the way that we live, work and play. Instead of working the traditional 9-5, climbing from intern to executive, Generation Z is now turning passions into pounds and exploring multiple skill-sets to build custom careers that are bespoke to them. This ‘New Working Order’ tribe freelances, work flexibly, runs side hustles – and uses technology to make it all happen.

Despite these far-reaching ambitions, not having access to the right technology (50%), adequate funds (62%) or training (57%) are all still acting as barriers to success for this new tribe of individuals. We need to ensure that there is more support available to help this group advance their careers − something we hope to do with the launch of our New Working Order Bursaries.”

To celebrate the launch of the Mate 20 Pro, Huawei has teamed up with a three of today’s hottest members of the New Working Order – TV and Radio personality Alice Levine, Freestyle Football world champion Andrew Henderson and Fashion Blogger Freddie Harrel – who will each award a £10,000 bursary to help young, ambitious talent kick-start or advance their careers.

Alice Levine said: “I’m really thrilled to be involved in this project – Gen Z is such an exciting generation full of creativity and ideas, and it’s so important to empower them to bring their passions to life. I can’t wait to see the entries. For me, working on multiple projects was the logical thing to do – like so many people, I’m interested in many things, I’m into food, I love presenting, music, comedy – and I want them all to feature in my working life somehow. It was less a grand decision to shake up my career, and more a necessity to work on things I am passionate about.”

Chris Brauer, Director of Innovation, Goldsmiths University said: “The New Working Order draws on a multi-faceted skill set to initiate action, using both technology and human networks in an agile way that helps them to create. They are innovators, producing ideas at speed and executing them seamlessly, are resilient and responsive to what doesn’t work, and iterative so that they can continue to create. The use of smartphones transforms the way this tribe works, allowing for a set of skills and mindsets that fuel the next generation of workers.”

To find out how to apply for one of the three bursaries, please visit www.huaweinewworkingorder.co.uk.

Hey Duggee wins three BAFTAs at the Children’s Awards

BBC Studios, CBeebies UK and Studio AKA’s Hey Duggee, won three awards at the Children’s BAFTAs on Sunday, winning in the Pre-School Animation, Director and Digital categories.

This is the third pre-school animation BAFTA win for Hey Duggee. Hey Duggee’s creator and director Grant Orchard also picked up the Director award. The educational app, Hey Duggee: The Counting Badge, was awarded the Digital Award. The app was created by digital agency Scary Beasties, in association with BBC Studios and Studio AKA.

Henrietta Hurford Jones, Executive Producer of Hey Duggee for BBC Studios, said: “It’s incredible to have won three BAFTAs for Hey Duggee this year. Hey Duggee is a much-loved show which is enjoyed by children and parents across the world, and it’s fantastic to see that recognised by BAFTA. Grant is exceptionally talented, and it’s with his creativity and inspiration that Hey Duggee continues to be such a huge success.”

Sue Goffe, Head of Production at Studio AKA, said: “It’s wonderful to see Hey Duggee win three awards at the Children’s BAFTAs this year, and particularly for Grant to have been recognised in the Best Director category. We’re hugely proud of the work, and thank and congratulate everyone involved in making the show.”
Loved by girls, boys and parents too, Hey Duggee inspires children to have a go, work as a team and earn badges along the way.

Hey Duggee, a Studio AKA production with BBC Studios, is a six-time BAFTA and international Emmy award-winning hit on CBeebies, which consistently ranks as one of the top three programmes on the channel.

The show has an impressive global footprint in over 150 territories, has had over 50 million iPlayer requests in 2018 and is consistently a top performing show for CBeebies. Series three is currently in production and is expected to air on CBeebies in 2019.

BBC Studios dominated in the BAFTA nominations this year, with Sarah and Duck nominated for the Pre-School Animation and Young Performer awards. BBC Studios invests in several children’s shows, with The Next Step, Clangers, Horrible Histories and Swashbuckle all nominated for awards.

Save big with new Cyber Monday deals from Vodafone for iPhone X/ Huawei Mate 20 Lite

Vodafone UK has a few extra Cyber Monday deals for today only

iPhone X 256GB (for the price of iPhone X 64GB) – SAVE £720

WAS £82 PAYM (£29 upfront cost) including unlimited minutes, unlimited texts and 100GB of data

NOW £52 PAYM (£29 upfront cost) – including unlimited minutes, unlimited texts and 100GB of data

Specs:

An all-screen design with 5.8-inch Super Retina display

12MP dual cameras – for great photos in low light

Face ID lets you unlock and use Apple Pay with just a glance

 

Huawei Mate 20 lite, £25 a month (£19 upfront cost)

Huawei Mate 20 Lite – SAVE £163

WAS £31 PAYM (£19 upfront cost) including unlimited minutes, unlimited texts and 4GB of data

NOW £25 PAYM (no upfront cost) – including unlimited minutes, unlimited texts and 6GB of data

 

Specs:

Amazing photos with dual front and rear cameras

Immersive 6.3” FHD+ FullView Display to stream videos

Unlock your phone in milliseconds with the face unlock fea

Hasbro, Inc and HBO announces MONOPOLY: GAME OF THRONES game

0

Hasbro, Inc. and HBO have today announced the launch of an all-new edition of MONOPOLY: GAME OF THRONES game. Inspired by the network’s hit series GAME OF THRONES, MONOPOLY: GAME OF THRONES is being rereleased with brand-new features including customized tokens, iconic properties and graphics infused within the game board.

The MONOPOLY GAME OF THRONES Edition game will also now feature an Iron Throne card holder that plays the iconic theme song throughout gameplay. This is the first time ever that a music component has been incorporated into a Monopoly board.

MONOPOLY and GAME OF THRONES fans can set sail to Westeros, with game tokens inspired by the honorary sigils of the Great Houses. Players will travel around the board to buy, sell, and trade iconic locations from the Seven Kingdoms, building castles and holdfasts in their pursuit to rule the Iron Throne.

“HBO has an incredibly robust and passionate fan base for the GAME OF THRONES series, and we’re excited to offer yet another way for these fans to connect with the brand,” said Jonathan Berkowitz, President, Hasbro Brands. “The board, the tokens, the money, and even the game pieces are derived directly from the show, ensuring GAME OF THRONES fans can be transported into the world of Westeros through an engaging and authentic MONOPOLY experience.”

The MONOPOLY: GAME OF THRONES Edition game, designed for fans ages 18 and up is now available for pre-order in the UK at Smyths Toys. The game will be available at all major retailers nationwide beginning in February 2019.

Review: Doctor Who – Series 11 Episode 8 ‘ The Witchfinders’

As we approach the end of Series 11 and with just 3 episodes to go and still no sign of any big bad for the series finale, I have had very mixed feelings about this series which started off strong but has struggled when the writing of Chris Chibnall, Show Runner, has failed to deliver on the traditional sci-fi adventures of the Doctor and companions but has done brilliantly when focused on dramatic use of real historical events such as Episode 3 ‘Rosa’ and Episode 6 ‘The Demons of the Punjab’. This week sees the third use of time travel to visit historical events, this time the 17th century period of the Witchfinders where thousands of women were often tortured and killed just for the suspicion or claim that they were practising Witchcraft.

It is interesting to me that this episode returns to featuring Witches in England, something Doctor Who has seen in the past considering just how evident it is that Chibnall has made it a point to not use any of Doctor Who villains of the past were to be used in Series 11, hell there has yet to be any use of the term ‘Companion’ as yet as Team TARDIS is now the new term for the Doctor and her friends. But then this is yet another example of the “real history” story one week followed by a sci-fi focused story the next, so heading into this episode I was very much expecting it to tell the real historical events of this time period in order to educate the audience about this dark time in England’s history.

However, this time there is a real attempt to not only tell the actual events of the day but also to try and keep the tone far lighter than the dramatic lessons of Rosa and The Demons of the Punjab, which did throw me a little. For example the show opens with Team TARDIS already out and about in the 17th century setting, taking in all the sights and sounds like they were at a country fair when they are suddenly witness to a witch trial and once again, despite the Doctor forbidding everyone from changing history, steps in to try and save the victim, which is becoming quite the recurring theme with the 13th Doctor, that every episode the rules of non interference in timelines are announced and quickly thrown aside.

My real issue comes as it has with previous episodes, in the performance of the guest stars and in particular, that of Alan Cumming in the role of King James the 1st, who wrote the King James Bible and inspires many to seek out the evils of Satan and those who may be in league with him, witches. When you have the dark and rather serious tone of the impact of the Witch trials but then you have the almost pantomime portrayal of King James who has a troubled past but also is more convinced than anyone that the devil is amongst the people of England spreading their evil. It is so over the top at time it does borderline on the cringe side of acting and so, trying to work out if King James is just a victim of oh his past or just plain simply crackers is a huge distraction for what is actually good about this episode.

The good stuff is that once again, a new alien threat is revealed, one that the Doctor has never come across again which I am hoping is actually a hint at a possible big reveal for or on the final episode of this series. This is what I would have liked to see this series focus more on instead this episode becomes one of two stories and neither really gel together because the episode is unable to make it’s mind up about what it is trying to be, light hearted or dark story telling. As a result so much is lost to the imbalance of it including once again, the sheer size of Team TARDIS becoming a problem as again Yas is partnered with the Doctor for most of the episode whilst Graham and Ryan have so little to do that I do keep returning to the feeling that this series would just benefit from having the Doctor with Yas travelling in the TARDIS.

But the main strength of this episode, which has been the back bone of the series is the performance of Jodie as the Doctor and yet again when the story focuses on what she is doing and her interactions with characters is must watch telly. With so much noise in having to give time to the whole of Team TARDIS I just want to see more of the Doctor especially when her change in gender means she must deal with the sexism and misogyny of men throughout time which does change things up like out of sheer frustration of not being taken seriously the Doctor actually says “If I was still a block I wouldn’t have to deal with this”.

Overall this is just another average story in what has become an ok but not amazing series for the 13th Doctor and friends. The writing is still an issue even if you make allowances for the fact is is a completely new writing team and show runner for the new Doctor but we are now at episode 9 next week which means just two left to raise the bar which the opening 3 episodes really did. At this point the cinematography of location shoots are gone, guest actor performances are more cartoonish in the sci-fi focused stories and the size of Team TARDIS is an issue for story telling that I am hoping for the next series the team is reduced.

I now look to the next two episodes to see if the magic from the start of series 11 can return to end on a bang, whilst some of the changes this series are a credit to the new team behind the show, far too many problems remain consistent that need addressing going forward. The lack of a series story arc is troubling me greatly but the introduction of aliens that the Doctor does not appear to know could lead to something very special.

But right now its very much a mixed bag for me, which is a shame because I really like the 13th Doctor and Jodie, I just wish the star of this show was the focus of the show and stories.

Review: Spyro The Reignited Trilogy

Nostalgia is a powerful thing in deed and there is something special about remembering the things you loved growing up from TV shows and films, to books and video games. But on occasion when you return to the originals they do not always stand up to the test of time and you can end up noticing little things that almost spoil the very thing you loved about them and in some instances, the very thought of someone taking something you cherished and giving it the Hollywood or TV reboot treatment often makes me cringe with worry however, when a video game I loved growing up is announced as getting the remastered treatment I am hopeful. Now following on with the massive success of the recent Crash Bandicoot remastered collection, the one hope I had was for a certain young purple dragon to be given a chance to return, and so very happily I finally got to play Spyro once again with the Reignited Trilogy.

I will immediately start of by saying that this collection is a must have in your gaming collection, more so if you remember the original games but also if you have never had the good fortune to play the originals. This is right up there as one of the finest remakes of a classic game series in recent years. I said remake not remastered for a very good reason as the original game code for the Spyro series was not available to be remastered unlike Crash Bandicoot, instead the original games had to be replayed and then scanned for their code in order to bring this new collection to life. Just knowing what it took to make this collection happen just makes feel more thankful for it and more admiration for the team at ‘Toys for Bob’.

This collection features the three games that helped make Spyro a platform legend for an entire generation of gamers on the original PlayStation. For many Crash Bandicoot holds the title of iconic platformer but for me, it was always Spyro just because I never felt as though it punished me for messing up but instead had gameplay that encouraged me to not only practice all the jumps and glides  but also developed in me the need to find every collectible and secret in a level that even to this day will have me working hours on end to hit that magical 100% in a game I enjoy. The fondness I have for Spyro made replaying the games with this trilogy collection become more then just a blast of nostalgia but working through each level and having the sensation that new players are discovering them for the first time is truly joyful.

The big reason is that these games have never looked better, in fact you could be forgiven for thinking these characters all came from a Pixar film because throughout each of the games the visuals and animations are incredible showcasing the power of modern gaming can do to bring classics back to life in a new way that enriches the originals. What makes this collection work is that just as much detail has been put into the gameplay which still holds up decades later and is such a great nod to the golden age of platformers. The combat, jumping and flying are still as solid as they were originally but have been improved without losing the core gameplay which made the series such a classic. By refining and not changing such gameplay, players are left able to appreciate all the improvements in visuals and audio which is exactly what a remade or remastered game should do

The games themselves are still amazing to play and to be reminded about how different the sequels tried to make the story is just a super fun way of breaking the old school style of just rinse and repeat the same game. The first game in Spyro the Dragon, puts our young sassy and courageous hero against the evil Gnasty Gnorc who has transformed all the Dragons into crystal statues. Spyro must find them all and return them to normal as well as finding dragon eggs and searching for all the gems stones. What made this game so amazing was that is blended so many mechanics of 90s platformers together with fun combat and a dip in and out flow to the levels so if you got stuck or couldn’t find that final gem for the level 100% you could leave and return whenever you wanted so you never really get too frustrated or stopped from progressing. The open space style was also refreshing in that you had quite a big area to explore in each level instead of following a linear a to be style such as in Crash as the goal is to find everything and not get to the end as fast as you can. The special flying levels where Spyro does have a limited amount of time to complete all the objectives and earning extra time from each one passed still requires such precision that working out the best route and order of objectives which in my mind I remember me being so brilliant at back in the day but now, it took me 30 minutes to complete ‘Sunny Flight’ which had the viewers on my stream just taunting me constantly throughout each time I crashed or failed but that is the joy of this collection now, to share those moments with others via streaming or Youtube videos.

The second game in Spyro the Dragon: Ripto’s Rage has our hero taking a well deserved holiday after his heroic adventure in the first game, which by the way I remember actually loving back on its original release as a story, I mean it makes sense right if you have spent an entire game rescuing your friends and putting your life on the line that once you have saved the day you take a well deserved holiday. The same gameplay is present from the first except new side characters will provide additional objectives to complete and is just as much fun as the first game with a fun story and main villain to go up against.

The third is probably my least favourite of the series and Spyro: Year of The Dragon is where I left the series behind as it added new playable characters to the game which for me was not something I needed or wanted from the series. The story sees Spyro and his new friends searching to recover the 100 dragon eggs stolen by the evil Sorceress and her assistant Bianca, such a great name for an evil sidekick. Whilst I did not enjoy this entry in the series back in the day, thanks to this collection and that I am just happy to be back in Spyro’s world that I am a little more forgiving for the new characters and giving it a chance just because the games are so pleasant to be in.

It is amazing to revisit classic games like Crash Bandicoot and now with Spryo the Dragon after so many years which only served to remind me that whilst I feel I have become a far more skilled gamer in all these years, that these classic games can still be challenging and humbling when you still make the same mistakes you did back in the day such as failing a simple glide because I got the timing wrong so kept missing it or that boss fight where you suddenly remember how to beat it despite it being years since you last had that fight. Though there are a few things that have not aged well such as the camera position being so close to Spyro that years of playing third person view games with the camera being a little further back at times can make the one in Spyro feel a little too close to the hero and some of the hit detection for Spyro’s fire breath can be a little off in the first two games but these are more personal niggles then heavy criticisms of this collection.

Spyro: The Reignited Trilogy is the best example of remastering/remaking classic games so far this year and it is a testament to the passion and attention to detail from Toys for Bob that it still plays as great as I remember but looking like a very current 2018 set of games. Having all three games makes this full of brilliant content and games to enjoy and even now the price for it with a good internet look will put in firmly in the £20-30 range making it a real bargain to pick up and enjoy and even more so if you like me, remember having the originals but get to introduce new players to them especially a younger gamer you might now.

These remakes stay faithful to the originals and are a true celebration of the series and Spyro as a character that deserves a place in your collection and I really hope the same team are given a chance to work on more classic games in the future.