Huawei launches new Huawei P smart 2019

Huawei has today announced the launch of the Huawei P smart 2019. Featuring an expansive Huawei Dewdrop Display, as well as a new and more powerful octa-core chipset Kirin 710, Huawei P smart 2019 delivers the quality user experience that the Huawei P smart Series is known for, together with high-performance AI cameras both in the front and rear of the all-around smartphone.

Originally launched in 2017, the P smart is a midmarket device targeting young consumers seeking an affordable, high-quality user experience. The 2019 edition improves upon every aspect of its predecessor, incorporating some of the latest technologies and designs to deliver a more sophisticated experience that caters to the dynamic needs of today’s consumers.

Justin Costello, Head of Marketing, Huawei UK & Ireland commented: “Huawei’s devices truly disrupted the smartphone arena in 2018, making us the fastest growing smartphone brand in the UK and the second biggest globally. With its outstanding AI, photography and performance capabilities, the Huawei P Smart 2019 delivers a superior smartphone experience at an accessible price point. We look forward to launching the device in the UK next month, in what is set to be the start of an even more ambitious year for our brand.”

 

Flagship Display Design

Comparing the Huawei P smart 2019 with its predecessors, consumers will immediately recognise the more expansive viewing area made possible by the 6.21-inch 19.5:9 Huawei Dewdrop Display. Besides a physically larger screen, the new Huawei smartphone replaces the upper bezel with an unobtrusive pearl-shaped notch that houses the front camera and completely removes the lower bezel. This allows the display to achieve a modern, almost bezel-less face. Furthermore, the 415ppi high pixel density of the panel affords a higher FHD+ (2340×1080) resolution, which combined with the support for 85 per cent of the NTSC colour gamut, makes for a truly compelling viewing experience. Given how consumers are spending more and more time with their smartphones, Huawei P smart 2019 includes a new TÜV Rheinland-certified Eye Comfort Mode, which effectively filters high-energy blue lights to alleviate user eye fatigue during extended sessions.

Enhanced Camera Functionality

Alongside a more premium display, the Huawei P smart 2019 is equipped with improved front and rear cameras. At the front, embedded in the dewdrop notch is an 8MP wide-aperture (f/2.0) selfie camera. As well as more powerful camera hardware, the selfie camera of Huawei P smart 2019 supports new AI and AR capabilities, and quality-of-life features such as gesture control. Portrait Mode lets users easily apply beautifying effects in the virtual viewfinder, a great way to touch-up selfies after-the-fact. The front camera also recognises and optimises eight categories of common selfie backgrounds, so users can snap freely and still produce socials-worthy selfies.

 

Powerful AI Dual Camera

As the industry leader in smartphone photography, Huawei is known for equipping powerful cameras in devices across its product portfolio. The AI Dual Camera is comprised of a 13MP main camera and 2MP secondary camera. The high-resolution primary camera is equipped with a 5p f/1.8 wide-aperture lens with a virtual aperture range of f/0.95-16, while the secondary camera collects depth information for accurate depth segmentation and creating authentic bokeh effects. Combined, the camera system can produce studio-quality portraits. AI operates in the background to intelligently recognise over 500 scenes and provide real-time optimisations, bridging the skill gap between a photography amateur and a professional. Furthermore, the Huawei AI Image Stabilisation works in concert with the wide-aperture lens to produce bright, detailed, low-noise nighttime photos without the need for a tripod.

 

Optimised Performance for Everyday Use

The Huawei P smart 2019 is equipped with the new Kirin 710 Chipset. Manufactured with the 12nm process technology, the new octa-core chipset features a CPU clock speed of up to 2.2GHz. Kirin 710 ensures a smooth, natural system response, immersive gaming performance and excellent power efficiency. The independent image signal processor (ISP) and digital signal processor (DSP) in the chipset accelerate all photography optimisations and further enhances the quality of output.

EMUI 9.0 comes standard on the Huawei P smart 2019. The latest Huawei custom Android 9 Pie-based operating system optimises process allocation to improve CPU core utilisation across the board. GPU Turbo 2.0, the latest iteration of Huawei’s AI-powered graphics processing solution, doubles the GPU power efficiency while granting up to 30 percent better GPU performance on Huawei P smart 2019. This capability enables Huawei P smart 2019 to deliver a stable, high-framerate experience across all mobile entertainment scenarios.

In addition, the 3400mAh battery provides all-day battery life for everyday users. The battery supports up to 10 hours of internet browsing on 4G networks, up to 18 hours of continuous video playback, and up to a groundbreaking 96 hours of continuous music playback. Additionally, the smart battery management system applies several measures to further extend the battery life, including suspending minimised apps to significantly prolong battery life of the device on idle.

Huawei P smart 2019 also introduces an innovative Extendable Read-Only File System (EROFS) to achieve greater disk performance and speed. The file system is extendable with file compression features to enable users to make the most out of their device storage.                       

Beauty that Belies Ruggedness

Launching in three colourways, Midnight Black, Aurora Blue and Turquoise Blue, the Huawei P smart 2019 is beautifully ergonomic. The 3D curved unibody design comes with a glossy, ceramic-like back that gives the smartphone a premium look and feels. Because smartphones have become such an integral part of the modern lifestyle, a daily driver must be built to weather wear and tear from frequent use. As a result, Huawei has engineered the Huawei P smart 2019 to be extremely durable. The various components of the device have been rigorously tested in Huawei’s testing facilities. For instance, both the power button and fingerprint sensor can withstand 200,000 triggers and remain in good condition.

The Huawei P smart 2019 will be available to buy in the UK on 10 January 2019 from retailers including Carphone Warehouse, Vodafone, A1, Amazon, AO.com, Argos, Clove, Fonehouse, JLP, Jersey Telecom, SDG, Sky Mobile, Tesco Mobile and Virgin Mobile; from EE on 11 January; and O2 and Three mid-January.

The Price will be announced nearer the time of availability

DYNASTY WARRIORS 8: Xtreme Legends Definitive Edition Comes to Switch

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KOEI TECMO Europe announced today that DYNASTY WARRIORS 8: Xtreme Legends Definitive Edition is now available for the first time digitally on the Nintendo Switch through Nintendo’s eShop.

This new compilation combines the original DYNASTY WARRIORS 8 with DYNASTY WARRIORS 8: Xtreme Legends; and it follows the kingdoms of Wei, Wu, Shu, and Jin through the actions of historical military and political figures as they fight for control over the Three Kingdoms of China. This new Definitive Edition, provides gamers all of the tactical action the beloved series is known for, along with most of the DLC released to date; including costumes and side-story scenarios for many popular warriors.

In addition, DYNASTY WARRIORS 8: Xtreme Legends Definitive Edition was recently released digitally for Windows 10 through the Microsoft Store. This marks the title’s first appearance on Windows 10 for PC gamers eager to jump into the one-versus-thousands hack-and-slash gameplay.

For more information about DYNASTY WARRIORS 8: Xtreme Legends Definitive Edition, please visit the official site at http://www.dynastywarriors8.eu/xl/dx/, Like us on Facebook www.facebook.com/koeitecmogames, and Follow us on Twitter @koeitecmoeurope

Huawei’s Annual Smartphone Shipments Exceed 200 Million Units

Huawei Consumer BG has today announced that its smartphone shipments for the 2018 year have exceeded 200 million units, including the Huawei P20 and Mate 20 series and Honor 10. These 200 million shipments, including Honor devices, constitute a new record for Huawei.

  • The Huawei P20 series is once again raising the bar for what smart mobile photography can do, proving that even thin and stylish mobile phones can provide a professional-level photography experience. Further, the outstanding cosmetic design of the Huawei P20 series has won over a large number of female users. Since its release in March, global shipments have exceeded 16 million units, with female users accounting for nearly half of that number.
  • The Huawei Mate 20 series follows the advanced technological standards that the Mate series established and is equipped with the most powerful and sophisticated chip in Huawei history, the Kirin 980. The chipset features highly sophisticated 7nm processing and a more powerful A76-based+G76 architecture. These components allow the Mate 20 series to offer improved energy efficiency and a new, extra-smooth experience, making this smartphone even smarter. Within two months of the release of the Mate 20 series, it had already shipped4over 5 million units.
  • Huawei’s nova series has been particularly popular with young users, thanks to its stunning appearance and innovative visual elements.  As a result of the Huawei nova 3’s bold colour scheme and innovative selfie system, it became the most popular selfie phone of 2018. The nova 4 continues the series’ strong aesthetic appeal, as well as delivers innovative elements such as its full-screen, hole-punch-style display. As of the end of 2018, the uber-popular nova has sold a total of over 65 million units, making it the leader of Huawei’s nascent line of mid-range devices.
  • The Honor digital flagship series has continuously led the development of the mobile phone industry through its revolutionary processing techniques and unique design aesthetics. As one of its most beautiful 2018 flagship smartphones, the Honor 10 is boldly innovative in both its appearance and interactive design. With “Beauty in AI”, the Honor 10 has built itself around the creation of fashionable products that feature innovative technologies. The outstanding performance of the Honor 10 and V10 has helped the Honor brand rank as China’s number one brand in Internet-based smartphones.

Huawei smartphone shipments from 2010 to 2018 (in millions of units)

In the past eight years, Huawei Consumer BG has persisted in the concept of “consumer-centric” and using innovation to create value for its customers. The company has also led a number of the industry’s most popular, innovative, and competitive technological fields, such as photography, battery life, communication, and AI. This innovation has won the favour of consumers around the world.

It’s important to remember that a smartphone serves as the bridge between the physical and virtual worlds, and to continue to play that role, it must constantly store and protect more and more information. Therefore, Huawei believes that the privacy and security of its users is just as important as making outstanding and appealing products; this is an issue of trust between us and our consumers around the world. Huawei has thus put the issue of privacy protection ahead of basic commercial interests and complies with Generally Accepted Privacy Principles (GAPP) for privacy protection, the most stringent privacy technology framework in the world, as well as all requirements set forth in the EU’s General Data Protection Regulation (GDPR). Huawei also applies Privacy by Design principles throughout all of its product development, design, verification, sales, services, and procurement activities. Huawei has also built onto the open ARM chip architecture and its underlying Google Android system to further enhance security for both devices and users.

 

In the past eight years, Huawei’s smartphone shipments have increased from 3 million units in 2010 to 200 million units in 2018, reflecting approximately a sixty-six-fold growth. In the global smartphone market, Huawei has gone from being dismissed as a statistical “Other” to ranking among the top 3 players in the world. And in the second and third quarters of 2018, Huawei became the world’s second largest smartphone manufacturer, with a global market share of 14.6%.

 

At present, Huawei smartphones are being used by more than 500 million consumers in more than 170 countries around the world. According to a report by IPSOS, one of the industry’s leading third-party research institutions, the Huawei brand has already become associated with the idea that it keeps on progressing and has strong innovation ability and trustworthiness in the eyes of its global consumer base.

Richard Yu, CEO of Huawei Consumer BG, stated that: “Looking to the future, Huawei’s consumer business will focus on the core concept of ‘consumer-centric’, and will dare to keep innovating, and make every effort to become a pioneer and leader in the next wave of the smartphone revolution, as well as constantly create new value for consumers, let our consumers better enjoy their lives, and truly make Huawei a brand that is beloved by consumers the world over.”

A Closer Look at the Propeller Engine from Hape

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Here is a closer look at the Propeller Engine from Hape.

Is it a plane or a train? This fun propeller engine combines elements of both types of transport for a novel play experience.

Powered by two AAA batteries, the engine’s propeller spins when either forward or reverse gears are chosen.

Select forward or reverse gear using the red and grey switches located on the engine.

When going forward the propeller spins and a roaring noise can be heard. In reverse, the propeller spins and the train makes a warning sound.

Select neutral gear for free play without engaging the gears or using the batteries.

The Propeller Engine is a lot of fun to play with, even when the batteries have run out. You can use it on the Hape Busy City Rail Set or any other set that the engine fits on.

For ages 3 and up.

The Propeller Engine from Hape is available now priced around £20.

You can learn more from the Hape website.

A Closer Look at the Busy City Rail Set from Hape

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Here is a closer look at the Busy City Rail Set from Hape.

Train tracks aren’t just for passenger trains. There’s freight to deliver, too! This complete city-themed rail set features a passenger and a freight train, a station, automatic gates, a bridge and much more!

The 51 pieces of the set come very well packaged.

Your child will have hours of fun putting together and playing with the Busy City Rail Set. Well, you will have hours of fun putting it together and putting it away, and your child will love playing with it.

There are plenty of pieces and parts to make up any layout your child wants. For ages 3 and up.

The Busy City Rail Set from Hape is available now priced around £60.

You can learn more from the Hape website.

Review: Soul Calibur VI

Transcending history, and the world, a tale of souls and swords, eternally retold: Those iconic words instantly transport me back to when I first fired up the Soul Calibur game on my original PlayStation console all the way back in 1998. What made this series stand out from the Street Fighter, Mortal Kombat and Tekken fighting games that I loved was the focus on using weapons which was refreshing and new. It has been several years since I last played a Soul Calibur game but 2018 has certainly been a year for Fighting Games coming back and so I was more then happy to jump back into the fight!

The moment Soul Calibur 6 was announced in late 2017 I was excited to see it making a return following the return of Street Fighter, Tekken and Mortal Kombat in recent years meant that all my favourite fighting series were returning to the spotlight which as a gamer who grew up with these iconic fighting games is something amazing. Soul Calibur was always a different game to play for me so was more than a little intrigued to see how this attempt at rebooting the series would play out. I have to say, I am rather happy with how this entry turned out.

The first instance of improvement easily comes with the visuals which are just gorgeous in Soul Calibur 6 which have clearly benefited from 2018 console power. This is especially true when you look at the amazing roster of characters who all look amazing like the original series characters in Sophitia, Zoldo and Yoshimitsu to the new to the series additions like Azwel. The roster was always one of my highlights to play this series with the unique looks the characters have even before you get to their fighting style and weapon. It also has some of the best concept art as well which you can find with a quick internet search as well which just emphasises the attention to detail that goes into the visuals here.

But it is not just cosmetically where this game is rather lovely to look at as the stages you fight on just look amazing even when you are busy focusing on the fighting. The fighting is again very pretty to watch as the animation flows so well for each fighter and even when the battle is fierce with so much going on, the animation remains smooth and fluid with no slow down which is something I had noticed can happen with Tekken 7 before updates cured that that. The audio and musical score help enhance everything visual as well and despite it being a good few years since playing the series, it all transported me right back to the days where I did so effortlessly which is exactly what I hope for when jumping into a rebooted series.

I was a little worried that I would be rusty at the gameplay having played so many different fighting games this year in Street Fighter V, Injustice 2 and Mortal Kombat X and Dragon Ball FighterZ but it only took a few rounds with new character Azwel to take to its four-button system once again. Fighting games do feel more natural with control simplicity, which I know may annoy those fed up with the button mashing style systems but this is a simple system that allows for real depth for expert players but easy enough to allow newcomers to pick up and play which also makes experimenting with different characters on the roster the focus instead of working out which button does what. With X and Y buttons handling the weapon attacks with vertical and horizonal, B to kick your opponent and A acting as the block button you have a system that you can build your experience on and refine your gameplay the more you play because the foundation is so pick up and play.

Now when it comes to fighting games I do expect more to them then just an online mode, having a classic arcade mode is a big deal for me because its how I became hooked to fighting games back in the past and have really enjoyed when that arcade mode evolved into a full on story mode for this recent generation of gaming and I have to admit, I was pleasantly surprised by the modes offered in Soul Calibur 6. Starting with a new story style mode in ‘Libra of Souls’. This mode requires the player to create their own character, fully customisation their appearance and selecting a fighting style from any character on the roster. This mode feels like its own Soul Calibur based mini-RPG game as you travel across the game world in order to level up your character and weapons to become stronger. You can even make dialogue choices and encounter other characters from the main game roster during this mode. It can be quite fun to spend some time in and makes a very different way of having a story in a fighting game as usually it is just revolving around cut-scenes and the player handling the fighting in order to progress further but to have this evolving the story mode even further and the fact it also has the traditional arcade mode to tell the story of the individual roster characters as well and you can really see that this was not just a cash in attempt on bringing the series back but a focused effort to reclaim its rightful position in the top portion of fighting games.

Bringing back old fighting games can be hit and miss and sometimes they have to be totally overhauled in order to compete in todays competitive market for fighting genre. Soul Calibur 6 managed to stay faithful to everything that made the series such a hit with fans but also refreshes so much such as the new Libra Souls game mode and being able to create your own customisable fighter to play in there and online against other players. It feels both familiar and new at the same time and even after a good number of years since I played this series, I was right back into it with character I know and a story I still find fun to be a part of.

Though some I had some issues with the online, updates have improved things and continue to do so making this a must have fighting game for any fan and especially now in the Christmas season with sales which will only make this even more attractive. The fighting game genre has really found momentum again and against the newest titles battling to make a name for themselves, Soul Calibur 6 does more than enough to make its own mark once again with classic gameplay and new modes. I honestly had not expected to be this excited to see how fighting games continue to evolve again but it is a delight to see the old classics are indeed timeless.

Review: Data East My Arcade Micro Player Retro Games Cabinets

We recently reviewed some of the My Arcade Micro Player Retro Games Cabinets, and now we have two more – this time from Data East.

My Arcade products are shipping now to selected retailers across Europe. The My Arcade range consists of staggeringly authentic table-top arcade machines and portable devices, allowing gamers to play the classics they love in the way they remember. With real, working arcade sticks and action buttons, long lasting battery operation and authentic arcade marque artwork, the range is a must for any and all arcade and gadget fans.

The Micro Player arcades feature artwork inspired by the original cabinets, large full-colored screens, backlit coin traps, plus a removable joystick for those who prefer to use a directional pad to play. 

Karate Champ

Karate Champ, the grand daddy of fighting games, was released in 1984 and has since been hailed as the earliest influencer of the modern fighting genre. Its tournament style game play and unique character controls continue to challenge gamers today, a reminder of the important role its played in video gaming history.

Features
• Features artwork inspired by the original Karate Champ arcade cabinet.
• Removable joystick.
• Perfect for any game room, office, or display case!
• Volume control and 3.5mm headphone jack.
• 4 AA batteries required, not included.
• 6.75 inches tall.

BurgerTime

Armed with only a pepper shaker, Peter Pepper stepped into the arcade and into our hearts in 1982. Its highly addictive game play, unusual characters, and comedic storyline made BurgerTimean arcade classic. A game that’s still challenging, exceedingly fun, and a shining reminder of the family friendly vibe and excitement that defined the early days of video games.

Features
• Features artwork inspired by the original BurgerTime arcade cabinet.
• Removable joystick.
• Perfect for any game room, office, or display case!
• Volume control and 3.5mm headphone jack.
• 4 AA batteries required, not included.
• 6.75 inches tall.

Final Thoughts

The first thing you notice is how cool each of the cabinets actually look. They have the same artwork as the original cabinets which adds a nice little touch.

They are fairly lightweight and can be easily carried. You need to peel the sticker off that is protecting the screen then you have to either put 4 batteries into the back, or you can use a micro-USB cable to power it – the choice is yours. Neither batteries or the cable come with them though so make sure you have one or the other to hand.

Switching them on involves you pressing the power button, which is where the coin slot is, which is also a nice little touch.

Then the familiar music starts playing the and screen comes alive and you are back in that arcade again playing your favourite game!

Both the sound, video and gameplay is excellent, with the controls being easy to use. Each game is a perfect replica of the arcade original.

I spent many MANY hours in arcades as a kid, and getting to play these again on the mini cabinets really brought a smile to my face and made me relive a little part of my youth.

Available now priced around £34.95, these are a must for any retro gaming fan and will make an excellent Christmas gift for the gamer in your family. I can’t wait to get my hands on the others!

For more information on My Arcade and its wide array of retro gaming products, please visit myarcadegaming.com and facebook.com/MyArcadeRetro and follow on Twitter @MyArcadeRetro.

ID@Xbox Releases for December 17th – 28th 2018

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Each week a number of new ID@Xbox titles are released. Here is the roundup of the releases for this week.

Donut County

Donut County is a story-based physics puzzle game where you play as an ever-growing hole in the ground. Meet cute characters, steal their trash, and throw them in a hole.

Nippon Marathon

San! Ni! Ichi! Hajime!!! Stretch your muscles and embark upon the ultimate marathon of Japan in a crazy party racer! Hurdle barrels, outrun Shiba Inu and dive out of the paths of bicycles – all while throwing fruit at your opponents and dashing across planks precariously balanced over waterfalls in an unreal marathon across the whole of Japan!

Road Redemption

Road Redemption is an action racing game where you lead your motorcycle gang on an epic journey of pursuit, blood, and speed. Through your travels, you will upgrade your character, bike, and weapons by completing races, assassinations, robberies, and more. 

You’ll need to use kicks, grabs, counters, and other moves to stay alive.

HELLFRONT: HONEYMOON

HELLFRONT: HONEYMOON is an intense twin-stick action strategy game, to be enjoyed with friends over a six-pack of fruit juice. One screen, one winner. Welcome to the HELLFRONT.

Final Star

Only one sun remains in the known universe. As more distant civilizations rally to the Final Star, it was only a matter of time before a hostile alien race would arrive to seize control.

Asdivine Hearts II

Picking up two years after the events of their first adventure, Zack and friends find themselves off on another quest, but this time to save the parallel world of Archelio, which is on the verge of being frozen in ice.

Odium to the Core

Reach the core and save the world! Odium to the Core is a challenging single-button, music based game with a dark monochromatic art style. Guide Odium through dangerous and intense music-fueled levels to eliminate the spreading corruption.

See you next week for another round-up of the new ID@Xbox releases.

Last Minute Christmas Gifts from Kingston

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With only a few days before Christmas, Kingston have a few last minute ideas you might want to consider.

Bolt by Kingston Technology- From £38.99

Is your dad running out of storage space on his phone and constantly complaining about it? The Bolt from Kingston is the answer. Available in a variety of capacities, it has the ability to save thousands of photos quickly and easily to your iPhone by simply plugging it directly into your phone. When plugged in, the iPhone is backed up or bypassed when taking photos so you never have to worry about losing your special memories.

Available at www.kingstongo.com

Nucleum by Kingston Technology – £ 59.99

Nucleum is designed for the latest MacBooks that can have as few as two USB Type-C ports and as many as four.  USB Type-C is the emerging standard that is used to charge up a laptop, run an external monitor and transfer data.  If you own a MacBook, charging it up and also running another monitor, you could be out of ports if you need to plug in a USB drive or charge your phone. Nucleum is designed to extend the functionality of your MacBook by adding additional ports so you can keep on working.  It has two more USB Type-C ports-one for data and one for power, two USB Type-A, an SD and microSD card reader slot in case you’re looking at photos from your phone, drone or camera and an HDMI output so you can run another monitor.

Available at www.kingstongo.com

Review: Just Cause 4

I have really enjoyed the Just Cause series over the years but I had real problems with the last game because the technical issues it suffered just spoiled the experience. But the gameplay was sound and wing suiting about and being told to blow up everything around me was quite a buzz so when I read that Just Cause 4 was moving to a new game engine that should address all the flaws in the previous game as well as having a bigger world to use as a playground well, I was just itching to get flying about. It was a major disappointment to not only discover that the technical problems were not over and everything I did like about the last game were somehow now absent, I was both confused and let down by it all.

Alarm bells first rang in my head about Just Cause 4 when reviews only came out the day before its release and then it was mainly PC versions being reviewed with no console reviews available to read. Now that does not automatically mean a game is bad but it usually the delay is due to either online services not being activated until launch or to avoid major story spoilers from getting out in the open. But after playing Just Cause 4 for the last eight days I think I can say that the state that the game released in for consoles and in this case the Xbox One, was no doubt a big factor as this game has issues, annoying and frustrating issues both technical and design wise that just sunk my heart the longer I played it.

Our hero Rico is back and this time has travelled to Solis in order to continue his fight against The Black Hand mercenary army after discovering this his father had been working for them with a top-secret project that involves weather manipulation. The person in charge of the Black Hand, Gabriela Morales who is as formidable a foe as Rico has encountered yet and is soon thrown right into the fight to take down her and her army, find out why and what his father was working on for them and help the people of Solis regain their freedom. Standard Just Cause story but in a much bigger sandbox to play in which uses many of the gameplay mechanics fans will instantly recognise from his grappling and parachuting with the same dramatic wingsuit action where every flight can end with an epic level faceplant into the ground.

The very thing I noticed was the moderate improvement to the visuals thanks to the new engine that Avalanche Studios is using and it handles the world and also the cutscenes which are now all using the game engine rather than a pre-rendered cutscene. For the opening 15 minutes I was really impressed with the new engine, everything looked great from the buildings to the scenery and snowy environment I was grappling around heading to objectives. The first cracks came as soon as it became daylight and oh did it all become very blurry to look at from the draw distance of buildings far away to things up close. It was just so jarring and distracting that when character models in cutscenes began to look fuzzy with lighting effects not performing as they should on characters clothes and hair and worse, the animation and character movements even lagged at times with screen tearing becoming more frequent during key story scenes.

The problem with the visuals is something that the developers are fully aware and have used their official social media to announce that they are working on fixes to address these problems but playing this game right now, two weeks post launch and still these problems are a real issue which following the many criticisms of the last game, to have more technical problems is just ridiculous and personally too big an annoyance to forgive for this release version of the game. Visuals are not the only problem because the physics in the game world also can become a massive distraction which took me right out of the game experience enough to at times just pause the game in astonishment that these issues were never addressed before release.

The gameplay that I loved in Just Cause 3 has been stripped down so much that what has been left of it is just a tedious mess leaving me bored more than excited to jump into more action. The same style of having to liberate areas of the map is used but not the method of liberation. In Just Cause 3 Rico would be tasked with clearing enemies out of an area by destroying their bases and security centres by literally raising every part of them to the ground. It was bombastic and huge fun and yet for some strange reason, Avalanche decided not to follow that for this game. You still have to liberate regions on the map in order to unlock key story missions but this only involves completing a single mission objective and then sending in a squad of rebels to take that region.

It just falls so flat playing wise, you can still go in and wreck bases but the fact you are not told to or required to as you were in the last game just makes it feel pointless. Not to mention the fact that the majority of missions involve either finding a terminal to hack and then covering it until its complete or escorting someone else for them to hack a terminal and then covering them until its complete just becomes so repetitive and dull and unrewarding. It boggles my mind why they took away the most fun aspect of the last game and made it an optional thing to do that has zero rewards for doing it. So what is left instead is a huge sandbox with boring things to do, rubbish side missions and technical issues that plague every gaming session.

What makes it more frustrating is that this world has some amazing things in it from main story missions that can have some real epic moments such as the ‘Storm Chaser’ missions which brings in the biggest new addition to the series, weather. When I say weather, I mean the absolutely massive F5 level tornado that can be seen destroying everything in its wake even outside story missions. It is an incredible thing to see and interact with. To watch it create havoc across the world by sucking up everything from vehicles, to enemy bases and whole towns really is something to see and the real reason they changed the game engine in order for it all to work. The world itself is also alive and you will often see traffic accidents and battles raging between the rebels of Solis and the Black Hand army as you just explore the world, I even had a plane land right next to me with no idea of why or how it came to crash.

Vehicle use is just terrible as cars and motorbikes just handle so clumsily, I often just take a helicopter to get to places. I do like how the grapple has been improved so not only can you attach it to objects and enemies but now you can have three load outs to include balloons to air lift things and a booster then you can attach to things and trigger it to send them spinning or flying away. This can really test the realms of reality that the physics in the game uses but it can lead to some very fun shenanigans and experimentation. I do think other than the technical issues my biggest problem is that there just so little that is new in terms of gameplay. What used to be fun to do in the last game has been stripped down to nothing here and the rest just feels like it has only been tweaked with nothing really changing massively. I could fire up Just Cause 3 and have more fun and that is not what is supposed to happen with a new title.

Even the tone of the game has changed so much that it feels very strange that the borderline parody level it previously had towards action games has been forced into a more serious one with Rico being less fun to play as. He is all miserable now with little fun interaction with other characters throughout the main missions. The plot of the story kind of makes logical sense but the execution and new side characters are just so dull so missing the humour I enjoyed as well as much of the gameplay I loved about the last game and what is left is sadly a broken mess of disappointments.

I had so many hopes going into this latest instalment of the series and that lessons from the last game had been learned but sadly this is a big misstep instead and even if the promised fixes come in for all the technical issues, there are still too many let downs for this to be a must play title right now. Even with the end of year sales coming up fast I would still recommend waiting for this to drop to very bargain bucket levels pricing before picking up, a lot of work has to be done to fix the many problems it has but this is just a Rico Rodriguez I do not recognise or enjoy playing as.

Xiaomi UK Sale event for Boxing Day has started already and save big

Xiaomi will be running a number deals over the festive period. These including Amazon deals starting today and Boxing Day sales both in-store at the Mi Store, Westfield London and online at Mi.com.

 

IN-STORE – MI STORE, WESTFIELD LONDON

BOXING DAY OFFERS (26th – 31st December)

Offer available while stocks last – unless unit limit is stated.

Product RRP Sale Price
(26th – 31st Dec)
Saving
Mi 8 64GB  £459  £399 £60
A2 128GB  £319  £245 £74
POCOPHONE 128GB  £349  £309 £40
Redmi 6 32GB  £149  £129 £20
Redmi Note 6 Pro 64GB £249 £199 £50
Eco Products RRP Sale price
(26th – 31st Dec)
Saving
Noise Cancelling Headphones £46.99 £39.99 £7.00
Noise Cancelling Type C £48.99 £39.99 £9.00
Bath + Face Towels £37.99 £19.99 £18.00
Mi Band 2* (*100 units only) £14.99 £4.99 £10.00
ONLINE MI.COM

Boxing Day Offers (26th – 28th  December)

Spend over £399 between 26th – 28th December and get £50 off your next shop (credited to a Mi account, redeemable on smartphones only when purchased between 1st – 14th Jan 2019)
Product Original price Boxing Day deal (26th – 28th Dec) Saving
Mi 8 Pro (8+128) £499 £479 £20
Mi 8 (6+64) £459 £409 £50
Mi 8 Lite(6+128) £279 £249 £30
Mi A2 (6+128) £319 £249 £70
POCOPHONE (6+128) £349 £309  £40
Redmi S2 (3+32)  £179 £149 £30

 

ONLINE AMAZON DEALS

From 21st December – 28th December

Until stocks last

Product Original price Christmas deal

(21st – 28th Dec)

Saving
Mi A2 EN 4+64 Black  £      259.00 £205.00 21%
POCOPHONE F1 EN 6+128 Steel Blue £      330.77 £282.00 15%
Mi A2 Lite EN 4+64 Black £      199.00 £144.00 28%
Redmi Note 6 Pro EN 3+32 Black £      204.99 £174.00 15%
Redmi Note 6 Pro EN 3+32 Blue £      159.99 £140.00 12%
Redmi Note 6 Pro EN 4+64 Blue £      220.03 £185.00 16%
Redmi Note 6 Pro EN 4+64 Black £      210.03 £179.00 15%
Mi 8 Lite EN 4+64 Midnight Black £      259.95 £204.00 22%
Mi 8 Pro EN 8+128 Transparent Titanium £      499.95 £449.00 10%

 

Telltale’s The Walking Dead: The Final Season coming to PC

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Skybound Games and Epic Games have partnered to bring TELLTALE’S THE WALKING DEAD: THE FINAL SEASON on PC exclusively to the Epic Games store for all future purchases. Fans who already bought the season on a different PC platform will still receive the final two episodes through their previous point of purchase.

“The team at Epic owns a major chapter in the history of the game industry. We’re excited to work together on their latest trans-formative event with the launch of the Epic Games Store. Epic stepped up to the plate immediately to work with us in order to bring the original team back together and ensure fans will receive the completed season of TELLTALE’S THE WALKING DEAD: THE FINAL SEASON,” said President of Interactive Dan Murray and Skybound Games CEO Ian Howe in a joint statement.

The third episode of TELLTALE’S THE WALKING DEAD: THE FINAL SEASON, “Broken Toys”, releases on 15th January 2019.

Review: Spider-Man PS4 DLC ‘Silver Lining’

The City that Never Sleeps has been quite a mixed bag for me after the main game is easily in my top three games of 2018. Split into three chapters but connected by the same story, the first two DLC’s featured rather short story missions starting with Black Cat manipulating Spidey into helping her whilst the second in Turf Wars focused on Detective Yuri Watanabe and her paying the price for seeking vengeance against Hammer Head. Now in Silver Lining the story comes to a close and gave me the opportunity to reflect on all things Spider-Man PS4.

https://www.youtube.com/watch?v=f4BJAbGZ9BY

I will say that this is probably the shortest of the three chapters to this expansion DLC story, but it brought everything in it and aspects to the main game story full circle which I really appreciated. Most of the action will come in the side activities but the conclusion to the main story has a returning Silver Sable back in New York and is quite frankly, really pissed off with our friendly neighbourhood Spider-Man. Why, well she is rather unhappy that in her absence Hammerhead was allowed to pretty much take all the SABLE tech he wanted under Spider-Man’s nose and she has returned to take it all back whilst delivering some justice of her own.

Now those who have played the main game will know that she already had a less then friendly relationship with Spidey from the main game, and this chapter opens with her pretty much just coming straight for Spider-Man in a nice opening fight which will test all the player’s reflexes as Spidey desperately tries to talk her down before she quite literally blows his Webbed head right off his shoulders. Right from the off this does feel like the concluding chapter and there is very little to the story outside of the goal to stop Hammerhead who by this point has fully committed to using SABLE’s Olympus Project to transform himself into an unstoppable cyborg, which may annoy some traditionalist Spider-Man fans.  All the setup has been done in the previous two chapters so this final part does not waste any time getting to the point of it all but does take the time to allow a return for some characters whilst Spider-Man and Silver Sable work towards the same common goal.

The side activities all take place across a larger region of the map then the previous chapters and again will have more crimes for Spider-Man to stop from Hammerhead’s gangs and will also see the return of Screwball and her challenges. Base battles come in the form of the Olympus Hideouts scattered round where Hammerhead has been stockpiling SABLE medical supplies which need recovering but for me the fun element came in the form of the Crime Scene Recordings where unsolved crimes have been mysteriously left for Spider-Man to find and investigate. It will take longer to complete the side stuff then to complete the main story and for this finale, I honestly did not mind. I completed the main story in just about 90 minutes, taking the time to only do a few of the side activities so again, this is rather short story wise but I wanted to save the side stuff to the end as that is the most fun to have with this DLC and well worth doing if you want to complete the full new set of DLC Spider-Man suits to wear.

Difficulty is turned up a notch as with previous ones and the frustration of having Spider-Man with all his abilities even without his web gadgets, having his butt handed to him by Silver Sable to kick things off did annoy me. The Hammerhead thugs are not only using the SABLE guns they had in Turf Wars, but now are using full SABLE Armour as well which makes them a real challenge even if like me, you have a fully maxed out Spider-Man and fully upgraded gadgets to use. I do understand why they made the DLC tougher than the main campaign and even ignoring the difficulty you chose to play on by being much tougher so that this end game level content is just that, an end game challenge making players use all the skills they have picked up through playing the main game and the DLC to be the best Spider-Man they can be, and this DLC expansion has put those skills to the test.

I also love the little side story elements such as Miles still continuing his training by Peter who is finally starting to understand why he was not just put into a costume and sent out to fight crime, the lesson of “with great power comes great responsibility” whilst never actually said to Miles, is shown to him in how Peter insists he does his school work before his Spider work such as learning physics and math in order to better understand web-slinging and his strength. This is all a follow up to what we saw in the main game and the pacing has been so sensible in having these three extra story chapters build to what will probably be in the sequel game, a playable Miles Morales Spider-Man. Now last week I had the pleasure of Seeing ‘Spider-Man: Into the Spider-Verse; which you should definitely go make time to see if you have not already seen it, and it really did enhance my enjoyment and experience with this DLC and the main game as a whole. You can see how much detail, respect and love Insomniac games have put into this DLC and game and they are truly world building in every way with Spider-man, Peter and Mary Jane as well as Miles Morales and by doing it so carefully they can really turn this into an iconic gaming series such as the Arkham Series did for Batman.

Of course with the recent loss of Stan Lee, everything to do with Spider-Man is heightened for me as a MARVEL fan, and as this DLC comes to an end, I think back on my time with the main game giving me pause to think about how amazing it is to see Stan Lee’s legacy in the very safe hands of Insomniac Games, and you can feel their dedication and commitment for his creation in every thing they do, including  very heartfelt and beautiful tribute to Stan as the DLC reaches its end. As an entire expansion, the City that Never Sleeps gave me more of what I loved about the main game, being Spider-Man and fighting crime in New York, being its hero and friendly neighbourhood webhead. By splitting it up into three parts it helped give me a reason to return to the game each month after the game launched in September but it also suffered as a result of being cut up with shortness of main story and plenty of filler side activities but now completed with Silver Lining, it leaves me happy and thankful to have had more story to experience and more bad guys to beat up.

The City That Never Sleeps had some great moments to the story but also began to set the scene for what may come next with little easter-eggs planted for Peter and Mary Jane, the villains Spider-Man may come up against and a new hero in Miles Morales, a new Spider-Man that can also build on the success of Spider-Man: Into the Spider-Verse going forward which is a huge win for Sony PlayStation, Sony Pictures and MARVEL. If you have yet to pick up this expansion then please do so, you wont regret it and now can you can play all three chapters fluidly without a month’s wait in between it actually flows really well by expanded the world and stories told in the main game and as I said earlier, it all comes together in just a beautiful celebration of the legacy that Stan Lee left behind.

I just hope the wait for more Spider-Man stories by Insomniac games does not take too long to come, because this is the best Spider-Man gaming experience you can have right now and I am already excited to see what happens next!

Travis Strikes Again: No More Heroes Season Pass Contents and more

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Grasshopper Manufacture Inc. has today announced the contents of the Season Pass and the voice cast lineup for the upcoming Nintendo Switch exclusive title, Travis Strikes Again: No More Heroes.

Season Pass contents!

Additional Content Vol. 1 – Black Dandelion (Scheduled release: 2/28/2019; Price TBD)

・New playable character: Shinobu Jacobs

・Shinobu-exclusive skills: Gekkōken-Ran, Isamiashi-Shinobu

・Badman Ver. ADV Part: 6 variations in total

Additional Content Vol. 2 – Bubblegum Fatale (Scheduled release: 4/30/2019; Price TBD)

・New playable character: Bad Girl

・Bad Girl-exclusive skills: Cleanup, Prospect

・Additional stage: “Killer Marathon” + 1 new boss skill

・Travis Ver. ADV Part: 1 new additional episode

Season Pass (incl. DLC #1 + #2)

Scheduled release: 1/18/2019; Price: $9.99/£8.99/€9.99

■ Introducing the TSA Voice Cast!

Travis Touchdown: Robin Atkin Downes

Previous works: No More Heroes 1 & 2

Gears of War series

Fallout series, etc.

Badman: Steve Blum

Previous works: killer7

God of War

Call of Duty: Black Ops III

Final Fantasy XV, etc.

Shinobu Jacobs: Kimberly Brooks

Previous works: No More Heroes 1 & 2

Halo series

Mass Effect series, etc.

 

Bad Girl: Kathryn Fiore

Previous works: No More Heroes 1

Spider-Man 2, etc.

Brian Buster Jr. (Stage Boss): Greg Ellis