Review: Craftlands Workshoppe

It’s Christmas Eve. If ever there was a fitting day to play a game based around a crafting workshop, this is it. Instead of creating “toys and goodies,” I’m hocking a broadsword to every traveller that meanders into my store. Craftlands Workshoppe beautifully captures how it would feel to run a busy workshop. The game is essentially a feverishly paced blend of micromanagement and craftsmanship. You are either delegating tasks to your workers or doing the job yourself, all while droves of customers begin to pile up at your store counter.

The beauty of Craftlands Workshoppe is that you set the pace. While there is always a surplus of tasks to accomplish, the player is always in control. Want to spend an entire day gathering resources? Go ahead. If you instead want to leisure around and explore the town, there are no drawbacks to doing so. I found my groove gathering resources for several days in a row, crafting items the next couple of days, and then focusing solely on selling them, but you could mix it up however you want. It’s possible to gather the resources, craft the items, and sell them all on the same day, if you have the gumption to do so.

There are three possible options for crafting: alchemy, blacksmithing, and cooking. The goal of the game is to perfect all three professions and solve the mystery of what happened to your old master, Allcraft. I picked blacksmithing, and I found my daily routine seemed focused on a very small area of the map. I’d go up into the nearby forest to mine iron or gather wood, and then I’d travel to “He who smelt it,” the local blacksmithing supplies store. It was in this monotonous routine that the game began to feel like a bit of a grind. Especially since the vast majority of my customers seemed hellbent on buying only one item. I found myself crafting hundreds of swords in the first couple in-game days of play.

I’m no stranger to grinding. I understand that it is an essential part of games like Craftlands Workshoppe. The issue is that when you are forced to do the same menial tasks over and over, there needs to be some variety built into the way it is performed. In Craftlands Workshoppe, the test is always to time your click for when your cursor coincides with a green bar. This gets repetitive extremely fast. By my hundredth sword, I basically never missed the bar, and it began to feel automated in a weird way. There definitely needs to be variety added in terms of these mini-games.

Luckily, after a while, you unlock the Worker’s Basement, where you can, unsurprisingly, hire workers to automate these tasks for you. Once you master a certain item (by selling a certain amount of them), you can delegate this item to be made by your workers. The only issue I found with this is that at first it is prohibitively expensive and requires hours of in-game grinding to simply get the system rolling. But, it is nice to see a light at the end of the tunnel in terms of your own endless grinding of the mini-game. Instead, you are able to delegate the workers in the basement to the damning fate of endless toil.

Unfortunately, I encountered one of the few game breaking glitches I could imagine. My store was stuck closed. The game displayed my store as permanently open, yet no customers would enter no matter how long I stood at the counter. No amount of toggling would change the status of my store, and I tried restarting the game several times to no avail. This meant that I was left with no ability to generate income, and my journey in Craftsman Workshoppe had essentially ended. I don’t hold this too strongly against the developers, it’s early days for the game, and these things happen, but losing all your progress after hours of grinding is disheartening to say the least. The only other glitch I encountered was that my anvil got stuck on a single recipe. I could only create nails. A simple restart of the game fixed this bug, however.

Glitches aside, the real problem is that you never feel as if you’re ahead. The first couple hours are spend diligently grinding to be able to master your first item. Then, you immediately have to grind further to unlock the Worker’s Basement. But even when you’ve achieved that, the workers become another expense you can’t possibly float. You’re always behind the eight ball. I have no doubts that when you get to the point when everything is up and running the game will feel different, but getting to that point is an arduous journey to put it lightly. There needs to be a greater feeling of reward built into the early game.

For a passive gamer, the kind of person who likes to relax and sink hours into a game, Craftlands Workshoppe could actually be perfect. There is plenty to like. The setting of a sleepy town juxtaposed with eccentric inhabitants is reminiscent of the Legend of Zelda franchise. The gameplay, barring the one glitch I experienced, was smooth and well-thought out. I believe they designed the game with a dedicated player in mind rather than someone who wants instant satisfaction. Even the minimalistic story was intriguing enough. For me, though, the game in its current state is too repetitive and you’re seemingly at a perpetual disadvantage. I definitely see potential here, but we aren’t there yet.

Review: Neoverse

Slay the Spire. There, I said it. It’s nearly impossible to talk about Neoverse (or any roguelike deck builder) without mentioning the cream of the crop. Seriously, go ahead and filter through the discussion surrounding Neoverse online and you’ll find that nearly every mention of the game is accompanied by a mention of Slay the Spire. There’s a good reason for this. Neoverse is essentially a reskin of Slay the Spire with added sex appeal. Is this a bad thing? It sort of depends at where you’re looking from. In a way, Neoverse is actually fairly successful as far as clones go. It’s fundamentally as playable as Slay the Spire, and to some subset of the population, could be even more entertaining due to its small deviations.

Neoverse runs in a fairly typical manner. You start with a deck of cards that have certain abilities. The goal is to move through a dungeon, fighting monsters of increasing power while improving your own deck in tandem. Your cards run the gamut from attack cards, defense cards, and status effect cards. The key, in Neoverse, is to maximize the effectiveness your deck. That’s where the enjoyment springs from in deck builders. You are going to experience moments where you play a card and immediately notice a better alternative. Eventually, you’ll get into a rhythm and begin to roll through the dungeon. I can personally get a feel for a successful (or unsuccessful) run about halfway through. This is because there is a fair amount of RNG baked into deck builders. If you are lucky enough to get a certain card or skill upgrade in Neoverse, it can change the entire playthrough.

Since comparisons are inevitable, it’s worth looking at where Neoverse deviates from Slay the Spire. To begin with, Neoverse has a fairly integral combo mechanic (called “Battle Tech”). If you play cards in a certain order (e.g., attack, defense, attack, attack), you will get a buff to your next attack. This is a nice addition, but in my early runs of the game, this feature was so important that I could not possibly afford to stray from the suggested combo. Your first couple of runs through the game will ultimately be dictated by this mechanic. The critical hit reward is simply too useful to pass up.

Another way in which Neoverse separates itself is the lack of defense decay. The armor gained from a defense card will persist until it is destroyed by any enemy. It will not decay in between turns. This ultimately makes defensive decks not just viable but super effective. Unless you run into the rare encounter where a monster has the ability to remove all your armor, you can make yourself virtually untouchable. Not just that, but it is not imperative to separate your deck between either offense and defense, since an offensive build can still remain relatively protected due to this persistent armor mechanic. This mechanic was one of my main gripes while playing Neoverse. It gives the player too much power. It’s an obvious point to exploit while crafting certain builds.

A skill tree replaces relics in Neoverse. You earn skill points through encounters and by completing missions. Missions in Neoverse are a set of parameters to be fulfilled in battle. For example, if you complete a battle without taking damage, it may earn you extra skill points. The problem is that the skill tree is populated purely by positive buffs with essentially no drawbacks. Luckily, the skill tree you are presented with is random through each playthrough, so you cannot follow the exact same build as your last run. But for the most part, the randomly generated buffs are overpowered. I began to employ a strategy of just accruing as many skills as possible. If you follow this strategy, you become so laden with passive effects that it makes it difficult to lose.

Here’s one more balancing issue that arises from missions: they aren’t automatically redeemed and they aren’t specific to a single encounter. Let me explain. If I take a fight and the mission I’m given is to “deal more than 20 damage in a single turn.” I now have this as a mission permanently until I fulfill that requirement. This means that if I happen to complete that requirement 5 encounters down the road, I’m still rewarded. Also, once I complete that mission, I can redeem the reward at a time of my choosing. So, if that same reward happens to heal me for 30% of my health, I can wait to use it until I need it most. If the reward is to evolve one of my cards, I can save it until I get a card that is worth evolving. This mechanic is also far too forgiving.

The store operates in basically the same manner as Slay the Spire, except that it can be accessed at any time, and refreshed multiple times in a single visit. It’s worth noting that you can also purchase skill points for relatively cheap while visiting the shop, so that you could feasibly fill out an entire skill tree within a single run. The cards offered in the shop are usually fairly affordable and the ones that are discounted are almost laughably cheap. If you are lucky enough to find a card on sale that is essential to your build, you’re set. You can also buy items (up to 3) that have instantaneous effects in battle that are similar to the ones in Slay the Spire.

If it sounds like I didn’t enjoy Neoverse, I actually did. It’s a clone, sure, but it’s a well made clone of an already great game. Beyond some balancing issues, there really isn’t much wrong with Neoverse. It’s just that the successful aspects of Neoverse (and there are plenty) have already been discussed ad nauseam when Slay the Spire released; they aren’t worth mentioning. As it is, Neoverse stands as a solid alternative with a bit of balancing issues and a different art style. It’s simple as that.

Unbox the January Wizarding World Crate: Department of Magical Transportation!

Gear up to travel the Wizarding World in the new year as Loot Crate announces its Wizarding World January subscription box, themed after the Department of Magical Transportation.

Inspired by the transportation branch of the Ministry of Magic, January’s crate features an exclusive Hagrid Motorcycle Umbrella, an exclusive Nimbus House Scarf, an exclusive Knight Bus Lunch Tin, an exclusive “Muggleworthy” Luggage Tag and more.

This bi-monthly subscription will include unique and officially licensed collectibles, apparel, figures, memorabilia & more. 

Wizarding World Loot Crate pricing starts at $39.99 plus shipping and handling. 

Orders for the Wizarding World Department of Magical Transportation crate must be placed by January 3 at 9:00 pm PST. Supplies are limited so order now to avoid disappointment. 

Subscribe to Loot Crate for exclusive collectibles inspired by the Wizarding World: https://www.lootcrate.com/crates/wizarding-world

Doctor Who New Year special will be available in UHD on BBC iPlayer

Great news for Doctor Who fans, the New Year’s Day special Revolution of the Daleks will be available to watch live and on-demand in Ultra-High Definition (UHD) and High Dynamic Range (HDR) on BBC iPlayer.

Entitled ‘Revolution of the Daleks’, the feature length special of the global hit series stars Jodie Whittaker, Tosin Cole, Mandip Gill  and Bradley Walsh, along with John Barrowman MBE who will be reprising his role as Captain Jack Harkness. Viewers last saw the Thirteenth Doctor at the end of series 12 where her fate was left hanging in the balance as she was locked away in a high-security alien prison with no hope of escape. In the upcoming Festive Special, Yaz, Ryan and Graham are far away on Earth and having to carry on with their lives without her. However they soon discover a disturbing plan forming. A plan which involves a Dalek. How can you fight a Dalek without the Doctor? Even with Captain Jack’s help, the gang are set to face one of their biggest and most frightening challenges yet…

Fans can watch the UHD version of the episode live and on-demand on iPlayer, and those watching live with compatible TVs will be prompted to press red to watch in UHD. Viewers can check whether their TV is compatible on the BBC iPlayer FAQ.

In addition to the new Doctor Who special, the BBC will also be making The Queen’s Christmas Broadcast available to watch in UHD and HDR, as well as new drama series Black Narcissus and Meerkat: A Dynasties Special, and David Attenborough’s new landmark natural history series A Perfect Planet will be available to watch as a box set in UHD and HDR after the first episode airs. 

Existing shows to watch in UHD and HDR on iPlayer include His Dark Materials, Dracula, Dynasties, Blue Planet II and Seven Worlds, One Planet.

Amazon’s Top 12 Toys for Christmas 2020

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Amazon have published their Top 12 Toys for Christmas 2020.

This year, with families staying home and spending more time together, retro classics such as Barbie, Back to the Future and Super Mario are making a comeback on the ‘Top Toys’ list, alongside classics such as Star Wars and LEGO. 

‘Star Wars’ continues to be amongst the top searched keywords for toys on Amazon.co.uk and kids cannot get enough of Disney’s series – Star Wars The Mandalorian. Star Wars The Mandalorian Bounty Hunter Transport Starship has been picked to be a potential bestseller available exclusively on Amazon.co.uk. Whilst The Child Animatronic Edition “AKA Baby Yoda” takes the top spot for the most lovable character.

Children of all ages will be able to wake up on Christmas morning and capture the smiles on camera with the VTech’s KidiZoom (red), a kid-friendly camera which includes video editing to encourage imagination and creativity. The HD camera comes with 20 virtual backgrounds, includes six fun games to ramp up the fun and is exclusively on Amazon.co.uk. With these photos, one can create Premiere Pro transitions. Expertly incorporating video transitions into your video can enhance storytelling and add that emotional component you would otherwise miss.

Barbie Fresh ‘n’ Fun Food Truck 

Currently priced at £49.99

L.O.L Surprise! O.M.G. Remix 4-in-1 Plane Playset

Currently priced at £89.99

L.O.L Surprise! O.M.G. Remix Honeylicious Fashion Doll 

Currently priced at £40

LEGO Star Wars The Mandalorian Bounty Hunter Transport Starship Toy

Currently priced at £119.99

LEGO Super Mario Adventures Starter Course Toy Interactive Figure & Buildable Game

Currently priced at £44.99

Mattel Games Uno Showdown

Currently priced at £14.99

PAW Patrol Dino Rescue Dino Patroller Motorised Team Vehicle with Exclusive Chase and T-Rex Figures 

Currently priced at £64.99

Playmobil Back to the Future DeLorean Toy

Currently priced at £39.99

Present Pets

Currently priced at £58.33

Squeakee Interactive Balloon Dog

Currently priced at £44.99

Star Wars The Child Animatronic Edition “AKA Baby Yoda”

Currently priced at £59.99

VTech KidiZoom Studio (Red), Amazon Exclusive

Currently priced at £59.99

Amazon prices are correct at time of going to print and apply to purchases from Amazon.co.uk. For latest prices, please visit Amazon.co.uk

Melissa & Doug Wooden Ice Cream Counter

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Christmas is almost here, and we take a look at the Melissa & Doug Wooden Ice Cream Counter.

Scoop up some cool treats with this all-inclusive, 28-piece pretend play ice cream counter!

The sturdy wooden tabletop counter holds eight wooden scoops of different-flavoured ice cream, six assorted toppings, two cones, a plastic cup, an ice cream scooper, tongs, and a wooden spoon.

The scooper fits into a hole on top of the scoops to lift, stack, and release. Take orders on the reusable menu card, pay with play money, and serve up delicious fun!

There are 28 pieces in the set, including a wooden ice cream counter, eight ice cream scoops, six toppings, two cones, cup, scooper, tongs, wooden spoon, and six bills.

Making different ice creams and running your own ice cream counter is so much fun, there are so many combinations to make and play with.

The Melissa & Doug Wooden Ice Cream Counter is available now priced around £34.99 and is aimed a children ages 3 years and up.

EPOCH Games Super Mario Blow Up! Shaky Tower

Christmas is almost here, and we take a look at the EPOCH Games Super Mario Blow Up! Shaky Tower.

Super Mario Blow Up! Shaky Tower is an exciting balance game. Place the Mario figures on the tower making sure not to drop the ball placed on top of the tower. Seven Super Mario character figures are included.

The box contains the tower (which you need to put together) and 7 Super Mario figures. The tower itself is about 27.5cm tall and wobbles (but that’s the point).

The game is designed for two or more players and for ages 4 and up.

This game is a lot of fun, especially if you are a fan of Super Mario! One worth looking at for all the family on Christmas day!

The EPOCH Games Super Mario Blow Up! Shaky Tower is available now priced around £24.99.

Review: Space Crew

Runner Duck must be one of those Indie studios that delights in stressing out their player base. When they released Bomber Crew, the predecessor to Space Crew, they took their first steps to mastering the art of creating a game where you’re supposed to be in control but never quite are. Space Crew is no exception. Rubber Duck’s seemingly cutesy strategy game is a cleverly disguised lesson in the art of chaos (in the best possible manner).

After returning from one of my first missions, I actually felt quite accomplished. I had returned with the crew fully intact, and I had even dealt with that pesky fire that had broken out near my medical bay. We, the crew and I, surveyed a local asteroid field for alien activity (called “phasmids” here). We sought them out, destroyed them, and returned back to base to await our next orders. It took only two more missions before my state of blissful ignorance about the dangers of space was shattered. When I was attacked by a real threat, my entire crew was laid waste, and my ship’s reactor imploded in an intergalactic fireworks display.

Oddly enough, this is sort of what Space Crew does best. When I was completing my first few missions, I was rapidly growing bored. I thought I had figured the game out. For me, nothing can kill a potentially enjoyable game quite like an exceedingly easy difficulty curve. Fortunately for me, but unfortunately for the crew of the inaptly named Asteroid Dodger, the game quickly got a lot harder. Among the random fires, rapidly deteriorating shields, and boarding enemy forces, the game seems to shine. The enjoyability is borne on the back of the chaos. I had no idea what I was doing, and I loved every second of it.

As you are being attacked by enemy forces, you have a myriad of choices to make. It becomes exceedingly difficult to make all the optimal moves. If you need to put a fire out, you may have to move one of your crew members from a vital position. By way of example, I deployed my engineer to fight back the alien crew that had breached the ship, and he was killed in action. This meant that I now had no crew to adequately repair my ship. If I had instead deployed my security officer or another crew member, my original ship may have survived the mission. In the heat of battle, these decisions are difficult to make. An underlying principle of Space Crew appears quite quickly: there is always a best candidate for each task and you have to choose accordingly. You also have to rapidly balance the internal and external problems assailing the ship. You may have to temporarily ignore a problem on board in order to tag the appropriate enemy ships.

After you complete a mission, you are rewarded both with credits and research points. Credits, unsurprisingly, are used to purchase upgrades. However, for most upgrades, you must acquire a certain amount of research points first to unlock the ability to purchase them. The equipment upgrades for the crew will primarily bolster the way they behave when confronted with threats onboard the ship, and the upgrades for the ship itself will bolster the way the ship maneuvers and deals with enemy threats. To this end, a surprising amount of customization arises out of these upgrades. You will again be confronted with choices. A defensive crew is not a fast crew. A ship that is only effective against shields will have problems dealing with unprotected enemies quickly. Apart from these upgrades, the ship is also massively customizable with aesthetic choices. You can pick the colour, the name of your ship, and decals to be applied to its hull.

While I quite enjoyed the ability to upgrade your ship, this is the aspect that primarily divides fans. The critics feel the game becomes a bit grindy. On this point, I have to agree. The reward amount from each mission is usually inadequate for a major upgrade, beyond perhaps the entry level upgrades. This equates to several hours spent in-game grinding for an upgrade on your ship or for your crew. When you account for the fact that your ship and crew can all be wiped out, the grinding begins to feel arduous. Granted, you never start from absolute zero again, but when you gain progress by grinding and that progress can be lost in a single encounter, it can be disheartening. Personally, the aspect of permadeath of your crew and spaceship is a positive to me as it ups the already high difficulty level, but the criticism is certainly valid.

It should almost go without saying, but monotony is not the death knell that some players believe it to be. For the right player, the grind and be rewarded aspect can be addicting. I can easily imagine players spending hours customizing their ships and crew to perfection. Space Crew is effective at exactly that aspect. You become attached to your ship and crew. You don’t want to see them destroyed. In order to truly enjoy Space Crew, you have to enjoy the challenge of getting your ship and crew through a very difficult game. If you’re looking for a relaxing time waster, this is not it. Space Crew is the type of game where you are rewarded for your investment. Put the time in, and you will become a better player. You will become more likely to make it through the game unscathed.

With that in mind, I would love to see Runner Duck keep up their end of the bargain. In order to maintain their loyal fanbase, they need to add content and add it quickly. The monotonous gameplay is enjoyable; the repetitive maps and missions are not. This isn’t to say the game is lacking depth. It’s not. But the type of player who will love this game, will pour hours and hours into it. Runner Duck needs to keep this type of player in mind. They will reach the point when most players will have grown bored and will want to push beyond it. There needs to be something there for them.

Let me take one step back. There is plenty of fun to be had for the casual gamer in Space Crew, but true enjoyment will come from fans of grinding and developing within the game. If you’re the type of person who loves to tinker and micromanage, pick the game up, you won’t be disappointed.

Sylvanian Families Adventure Tree House

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With Christmas just around the corner, you might want to take a look at the Sylvanian Families Adventure Tree House.

Adventure Tree House’s rope swing can go up and down and work as a lift.

Place the log ride on the huge slide to make it go down. There are four small rooms. There is a secret passage inside the tree, just for the babies. The hut on the terrace can be removed and played with separately.

The box includes the Main Treehouse Unit, Hut, two Fences, Log Ride, Flag, Rope Swing (for a total of 7 separate pieces).

Also connects with the Lakeside Lodge and Baby Ropeway Park for more outdoor adventures (sold separately).

The Sylvanian Families Adventure Tree House is available now priced around £49.95 and is aimed at children aged 3 years and above.

You can learn more about Sylvanian Families from their website.

Review: Garmin vívofit jr. 3 Kids Fitness Tracker

Here we review the Garmin vívofit jr. 3 Kids Fitness Tracker – Black Panther edition.

More than an Activity Tracker

  • Tracks steps, sleep, and daily recommended activity minutes, shaping habits for lifelong health and fitness.
  • Meeting daily activity goals unlocks new levels in the interactive Garmin Jr.TM mobile companion app2 with adventures that correspond with the band’s design.  
  • Downloadable time screens and an “in case of emergency” widget that displays contact information 
  • Timed activities let kids track steps and estimated distance during playtime, sports practice and more and view their activity later in the Garmin Jr. app. 
  • Encourages friendly, whole family competition with Toe-to-ToeTM step challenges.
  • Kid-tough etched band available in both character-inspired designs and colorful Garmin designs. 
  • Swim-friendly with a battery life of up to one year, no recharging needed. 

A Parental Personal Assistant

The vívofit jr. 3 is a valuable tool for parents with the Garmin Jr. app where parents with a compatible device can: 

  • View their child’s activity, sleep, chore data and more. A great way to tell whether to cut back on screen time, adjust bedtimes, balance responsibilities between siblings and more. 
  • Assign chores and schedule alerts which show up as icons on the display, letting kids who can’t read know what they need to be doing. These chores can be set up to recur weekly or daily to help kids learn about schedules and responsibility. 
  • Encourage good behaviour with virtual coins that can be redeemed by children for agreed-upon rewards. 
  • Parents can enable “Kid Mode” in the Garmin Jr. app to allow children limited access to monitor and check off their own chores and to view the latest mission in their app adventure.

Marvel Black Panther and Iron Man 

With two different options, a black etched Black Panther design and a red etched Iron Man design, kids will find their power in style with a Marvel-themed vívofit jr. 3. Kids can choose from 22 different Avengers time screens to complete their look. 

With an Iron Man or Black Panther band, kids progress in Infinity Saga: A Marvel Studios Adventure as they reach their daily 60-minute activity goals. With a parent as their helper, kids will unfold new adventures and relive the most exciting moments of the Infinity Saga alongside their favourite Marvel heroes. They’ll help the Avengers stop Loki’s destructive plans, save the world from Ultron and even travel through the quantum realm to take back the Infinity Stones and defeat Thanos. The more they meet their activity goals, the more of the story they’ll get to see and games they’ll get to play. Fitness Cards with coaching from their adventure companions teach kids basic exercise moves.

What’s in the box?

The box contains the fitness tracker and some instructions.

A Closer Look

Final Thoughts

There are three different ranges – the standard Garmin range, the Disney Princess range and the Marvel range. For this review we were sent the Black Panther tracker from the Marvel range.

The first thing you will notice is that the tracker is small – very small, but then it is aimed at ages 4 and up. Ok, I was a little disappointed that it wouldn’t fit me! You can change the wallpapers on the screen if you want to as well.

The screen itself is very small and in some situations can be difficult to view properly if not held at exactly the right angle. There is a backlight than can be activated for use in darker environments, however this can be quite fiddly at times.

Pressing the one button cycles through the various options, like step count, and if you hold it for a second it should activate the backlight, however if you hold it for more than a second it goes into bluetooth pairing mode and more than once this caused some frustration! Trying to explain to a 4 year old the difference between holding a tiny button for 1 second and not longer wasn’t fun!

The tracker doesn’t need to be charged as the battery lasts a year so you don’t need to worry about it not being charged when you need to use it.

Most of the chores that need to be done in order to earn rewards require the paired device (so an phone or tablet). You need to then go and follow the instructions in the app, but when you have completed the chore or the 60 minute daily activity, the adventure on the app is progressed. This can be a lot of fun as it makes the child want to do more in order to see how the adventure progresses.

As well as the chores and activities, you can just use it count steps and track general fitness, which can be fun when you are using you own device to do the same, now your child can copy you.

The device is also swim friendly so you can get it a little wet without fear of damage.

One of my favourite features on the tracker is the In Case of Emergency information screen. You can set up various contact details so that at the touch of the button it can be displayed and shown to someone.

This is a really great fitness tracker for small children, it makes them want to get involved and do tasks, and it certainly doesn’t hurt that its Marvel themed!

The Garmin vívofit jr. 3 Kids Fitness Tracker – Black Panther edition is available now priced around £79.99.

You can learn more from the Garmin website.

Review: realme 7 5G

Here is our review of the realme 7 5G smartphone.

On top of 5G compatibility, the realme 7 5G provides leap-forward performance with 1200Hz Ultra Smooth Display, 30W Dart Charge, 5000mAh large battery and a MediaTek Dimensity 800U powerful processor, making it a fantastic 5G all-rounder.

Enable Everyone to Leap to 5G Era

Being powered by MediaTek Dimensity 800U makes the realme 7 5G the first phone in the price range to break the 340,000 benchmarks in Europe. This processor is made using the 7nm process and is both powerful and efficient. It is also equipped with two high-performance Cortex-A76 cores at up to 2.4GHz and six high-efficiency Cortex-A55 cores at up to 2GHz, along with a Mali-G57 GPU.

Dimensity 800U also brings excellent network performance to the realme 7 5G. This is yet again another European first: the realme 7 5G is the first phone supporting 5G+5G DSDS in this price range in Europe. The smartphone also supports Dual 5G SIM, which means you can connect to 5G via either SIM card for a high-speed internet experience. It also supports 5G-CA (2CC 5G Carrier Aggregation) for a significant increase in performance and connection stability.

The realme 7 5G gets support for 12 main 5G bands around the world (n1, n3, n5, n7, n8, n20, n28, n38, n40, n41, n77, n78). This means that the realme 7 5G will deliver the fastest and most comprehensive 5G network experience.

Charge faster with 30W Dart Charge and 5000mAh Massive Battery

In today’s fast-paced world, the last thing we need is to be worrying about running out of battery. The good news is the realme 7 5G has a 5000mAh mega battery built in for ultra-long battery life. It also features 30W Dart Charge, enabling 50% charge in 26 minutes. The realme 30W Dart Charge adopts low-voltage and high-current solution, making it both safe and efficient.

Upgraded 120Hz Ultra Smooth Display

The refresh rate of the realme 7 5G has been upgraded to 120Hz, an increase of 33.3% when compared to the realme 7. A higher refresh rate will bring a smoother visual experience in normal usage as well as during gaming. It features a 6.5” size with punch-hole and achieves a 90.5% high screen-to-body ratio. All this makes it a perfect choice for gaming fans.

For information security, the device adopts the Side-fingerprint sensor, integrating fingerprint recognition with the border button together.

A Closer Look

Final Thoughts

The phone comes in Baltic Blue, which actually looks very nice. The rear of the phone is plastic, however it does cope well with dust and fingerprints, but realme have actually included a clear case in the box. This may not seem like a big deal, but everyone wants to put their expensive phone in a case to protect it and it’s usually just more money to spend, so well done realme!

The handset weighs around 200g and feels quite comfortable to hold, even for extended periods of either web surfing, social media access, media watching or even gaming!

The power button on the side of the phone also acts as a finger print scanner and is very well placed to use one handed.

The 6.5″ LCD display is good, and produces sharp clear images, which are especially good when watching any sort of media on the device. Another thing that works well is playing games – the games themselves appear from clear and sharp and more importantly very smooth! The overall performance of the device is excellent.

The device also support Dolby Atmos which really packs a punch, and the speakers are pretty good too.

The device uses the realme UI, which is custom built on top of Android 10, and it works very well. There are quite a lot of great easy to use features built into it, including screen recording.

The device has fantastic battery life – realme says you can get up to 2 days of use out of it, which to be honest is doable but only if you are not really pushing the device. That said you can easily get a full days use out of the device and more! There are also two different power save modes that are worth looking at to help you stretch out that all important battery life.

The battery charges very quickly, and i do mean very quickly! This is a really great feature, especially if you dont have a lot of time before needing to go somewhere and you have limited battery left.

The only thing worth mentioning is the camera. Its pretty good, but to be honest it’s not great. If you have the right lighting then the pictures come out well, if the lighting isnt great, then it’s really noticeable.

All in all this is a fantastic 5G capable smartphone, with excellent battery life, only slightly (and I do mean slightly) let down by the camera, but the price is excellent and so you should really take a look at it and see for yourself if it has everything you need.

The realme 7 5G smartphone is available now priced around £279.

You can learn more from the realme website.

Liven up Your Online Festive Fun With NEW Zoom Arcade

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The saviour of the season is here to brighten up everyone’s virtual festivities. Zoom Arcade is a brand new face-to-face multiplayer game experience that’s part quiz and part video call. And it’s absolutely free at www.zoomarcade.com.  

With 99% of the UK population in tiers 2 or 3, the festive season is looking very different this year. Whether it’s the work or team Christmas party, a family gathering or get together with friends, Zoom Arcade lets you play, chat and laugh with friends, family or colleagues from the comfort and safety of your own home. 

Choose to play either the real Pub Quiz with thousands of questions and subjects to suit everyone, or the Beat The Intro music quiz with tracks from the 80s 90s 00s and today. Up to eight people can play and enjoy simultaneous quizzing and video calling with interactive sounds and graphics. 

To play, simply ensure one player has registered with Zoom Arcade. They can then share an exclusive game link with their chosen players and the fun can begin. Players earn points from multiple choice questions with extra points for speedy answers.      

Zoom Arcade is the easy, safe and fun entertainment for all ages. There’s no need to call time on ‘face-to-face’ fun, no freezing in the cold, no need to coordinate the entertainment and no time limits! To liven up your video calls go to www.ZoomArcade.com

Linkee and Friends Go Live on Alexa Just in Time for Christmas

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Linkee, the ultimate shout-out-the answer guessing game, is now available to play as a voice game on Alexa, along with three other fun and shouty board games. Linkee, What Came First and Obama Llama (plus its Christmas sister game Santa Banter), have all been let ‘out of the box’ and can now be played as voice activated games or ‘skills’ on Alexa devices. 

The games are all simple to play, interactive, hands-free and easy to get going, with Alexa talking you through the rules. They can be played alone or offer great fun for families and friends to see who can shout out the correct answer first. Have a go at guessing some rhymes to pass the time whilst doing the washing up, play a quick game of Linkee round the table after dinner or guess What Came First whilst cooking .   

They’re free to play with the option to pay for more content or even buy the full boardgame – without leaving the skill. Whether you’re quick at spotting the links between things, enjoy silly rhymes or have good general knowledge about dates, there’s a new voice game to enjoy.  

Linkee – To play just say “Alexa, open Linkee.”

The super-simple, shout-out-the-link trivia game. Alexa gives you four questions (plus a clue if you need it) and have to work out what links the four answers. If the answers were John, Paul, George and Ringo, the link would be… The Beatles. Shout “Linkee!” after any question to guess the link and gain points that will see you rise up the national leader board. There’s a free ‘Linkee of the Day’ every day or you can join the Linkee Fan Club and play unlimited Linkees and really climb the leaderboard. 

What Came First – To have a go, simply say “Alexa, open What Came First!”

Donald Trump or Fake Tan…? What Came First is a super-simple trivia game where Alexa gives you two things and you have to say which of them are the oldest. Get it right and you get a shot at guessing the year it came into the world for extra kudos. Play for free up to 20 times with the option to unlock extra question packs. 

Donald Trump came first! The ‘Orange One’ was born in 1946 while fake tan as a product was launched in the late 50s under the name ‘Man Tan’. 

Obama Llama – To get started say “Alexa, open Obama Llama!” 

The ridiculous rhyming game with the weird name that was invented by radio DJ and broadcaster Matt Edmondson. Alexa will give you a silly celebrity riddle and you have to shout out the rhyming answer.  For example ‘Mission Impossible star has got bleeding under his skin.’ Solve 20 rhyming riddles for free with as many guesses as you like. If you love the game you can purchase the full board game from Amazon using just your voice. 

The answer is ‘Tom Cruise has a bruise!’  

Santa Banter – Give it a go by saying “Alexa, open Santa Banter”

Another of Matt Edmondson’s games, Santa Banter contains ridiculous rhymes just like Obama Llama, but they’re all Christmas themed. For example “Will Ferrell’s character in Elf is covered head to toe in dirt.” Play 10 questions for free then choose to unlock the Santa Banter Question Stocking to get 50 extra questions.   The answer is ‘Buddy is muddy!’