Review: Best Month Ever!

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Introduction

Best Month Ever is an interactive, point and click graphic novel. In this drama heavy road trip story, we experience a month in the life of a son and mother. This game was developed by Warsaw Film School students and published by Klabater. I should start off with the disclaimer that I personally don’t really enjoy story heavy games that offer next to no gameplay. I would advise you read the rest of the review with that in mind.

What is Best Month Ever! About?

The story revolves around Mitch and Louise. Mitch is Louise’s son, and they embark on a life changing road trip at the start of the game. We as the player watch them on this journey and sometimes make choices along the way. The premise of the game is that your choices throughout the game affect Mitch’s personality and how events unfold.

As I’ve played and finished the game, I can say without a doubt, this is once again a game where your choices don’t really matter. While I will be exploring this point further in an upcoming section, it is safe to say I was disappointed.

Is there any Gameplay?

In a large portion of this review, I will be talking about the game’s story. Since the story is supposedly the part where most of the effort has been put. But I don’t want to skip gameplay completely so let us talk about that first.

Other than clicking on some dialogue choices here and there the game doesn’t offer much at all in a gameplay aspect. You get to walk around in most of the chapters, but once again exploration is quite limited as well as your movement capabilities. There are some quick time events that offer basically no depth of gameplay, along with some other short point and click mini-games. The only even remotely interesting gameplay part was where you drive a car for a few minutes. However none of these points are that important in visual novel as long as the story is good enough to make up for it. Then the question becomes, is the story good enough?

Story

The story takes place in 1960s USA. At the very start of the game, we learn that Louise doesn’t have much left to live. With that fact dawning over her, she realizes she doesn’t even know who her son is. She has been raising Mitch alone for 8 years and it is apparent they haven’t spent much time together at all. To make up for this fact, Louise quits her job, and they embark on a trip together. This trip will end up becoming the “Best Month Ever”.

Unexplored Themes

There are a lot of great themes the game wants to explore. Growing up, death, racism, childhood traumas, family, etc. However, it repeatedly fails to explore them. We see them getting mentioned a couple of times, but other than mentioning them, the game never really says anything else about it. Mitch reacts to basically everything like it’s no big deal. Even thought the game poses itself as “Louise trying to teach her son how to navigate in this often-cruel world.” She doesn’t do that. A lot traumatizing and life changing events occur throughout the story, but the aftermath is almost never discussed, the consequences never occur. As I played, I have found myself saying “I wonder how the aftermath of this is going to affect our characters.” In the end, the consequences never came.

One of the reasons of this problem, is probably the fact that the game is quite short. It takes about 3 hours to finish it. The developers certainly wanted to pack a lot of things into that 3-hour period. I want to forgive the game because of this, but as I played through the story, almost a quarter of the chapters felt obsolete. It would have been a much better call to remove those chapters and explore the aforementioned themes.

A Drift of Realism

The game wants to be realistic. It wants to show the relentlessness cruel parts of living with all its glory. But it ends up failing again. We can see the realism start to crumble towards the end of the first chapter. While these small moments don’t feel too out of place at first, as the game continues, they become larger, and the split from realism becomes bigger. A lot of things happen just to progress the plot, not because that’s how it would go in a real situation. Moments where the game feels disconnected from reality, kept me from immersing myself in this story.

The Fallacy of Meaningful Choices

At the start of the game, you are told that; your actions will shape Mitch’s character and affect what kind of a person he becomes. There are 3 main categories the game keeps track of. Righteousness, confidence, and relations. Firstly, many of the dialogue choices that alter these traits didn’t feel as impactful as the game says they were. This issue becomes especially prominent in the later parts of the game. A meaningless choice in dialogue modifies a core trait. Secondly, all your choices only end up changing 2 lines of dialogue at the end of the game. Which feels lackluster to say the least.

As you might have also guessed, your choices throughout the game don’t affect how events unfold. You may say “no” to something 3 times in a row, and in the end the game will still behave the same as if you have said “yes”. In a game like this, it is crucial to have meaningful choices. I am afraid to say I can’t even recall 1 choice I made, where it felt actually impactful.

Voice Acting

This is one of those sections where I have very mixed feelings. While some characters’ voice acting is horrendous, some are actually pretty good. When it comes to our main characters, except for a couple of places, I would say they are well above average. I was especially a fan of Louise’s voice actor. She did a great job in my opinion. I could feel most of the emotions she conveyed, and it wasn’t overacted at any point.

Conclusion

It is important to remember that Best Month Ever is a student project. Therefore it shouldn’t be put in the same bag as a product of an experienced studio. Either way, I feel many of the game’s faults came from inadequate writing. It wants to say a lot but by the end it doesn’t much at all. If all the logical and realistic inconsistencies can be ignored. The game’s overall story isn’t that bad. Even thought they have failed to explore most of the themes, there are still some heartwarming moments. I would recommend this game to any visual novel fans who can’t get enough. If you are not a fan of visual novels however and just want to hear if this game is a masterpiece or not, it is not.

Review: Witch Strandings

Witch strandings is a strand style game that tasks players with the job of healing a forest from a witch by carrying items to creatures in the forest to help heal both the creatures and eventually confront the witch that is responsible for the current state of the forest. This is a game that has a very simple control scheme since it is controlled with mostly the mouse. For those looking for a short but different experience, this might be the game for you.

Witch strandings sets players off on a simple tutorial that explains how the gameplay functions. The player controls a little light with their mouse and can move items around the world by clicking and dragging them to either other locations or to creatures to help heal them. Movement felt extremely slow but after toying around in the settings for a bit, there was an option that helps up the sensitivity of the mouse. I could hardly tell a difference between the 10 setting and the 15 setting but that might just be user error.  The game shows players multiple different types of tiles that impact the movement of the little dot with some even causing damage. There are Hex tiles that both slow the dot down and drain health rapidly as well as rivers that might drown the player character. 

As players move the spirit of the forest around, they can pick up a multitude of items and bring them to the creatures of the forest. By doing this, they can expand their starting tiles and are rewarded with a message telling them that the heart of the forest has healed a little. Without much information to really go off of, these small milestones give the player something to do as they traverse the world around them. Utilizing items can impact the tiles around the spirit and can even allow players to clear a path through hex tiles so that they can safely move around.  

One of the interesting aspects of Witch Strandings is that players are able to kill the characters they come across and these characters will be gone for the remainder of the game. This offers players two paths and since some of the characters are extremely needy, players might opt into this system for some sweet revenge.

The atmosphere for Witch Strandings is one that leans heavily into the creepy side. There are places like a flooded bend as well as one named the Killing Fields, which even has corpses lying around to help the name ring true. Even though these are simple tiles with minor pixel art to demonstrate what they are, it makes the world feel darker and emptier than most.   

Witch Strandings is a game that really wanted to emphasize the importance of connections as well as nurturing the relationships between characters, but the control scheme made it hard for me to really get into it. While there were story details to be found around the world, it felt like there wasn’t enough guidance to help a player get the ball rolling. I understand that exploration should be the driving force but something like this could really use a guiding hand for the first few minutes outside of the tutorial to help bring the player along.

Review: XEL

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Imagine being stuck on a planet where you have no idea where or how you got there because whatever happened in the past has all been erased from your mind. The only way to recollect old memories is to figure out various puzzles, meet new friends, discover hidden treasures, and playthrough this unique world known as XEL, to unlock the mysteries that may lead you to help protect the world and the connections you have with this planet. However, don’t be fooled, as there will be plenty of challenges along the way, and as the heroine Reid with your companion Chap, you’ll have one large journey ahead of you.

How Was The Game

I honestly couldn’t say I am a big sci-fi-themed game kind of person. They never seem to feel very entertaining or even stir my interest. However, this one isn’t too bad! Being a heroine named Reid and journeying through this planet or world with a friend named Chap was quite interesting. As Chap does have a very lively personality and Reid you can sense her extreme determination to solve the many problems she is facing. However, together they make a perfect team throughout this entire game.

I definitely found the various puzzles and obstacles to solve quite simple, adding a bit more entertainment than just fighting enemies along the way. It still provided plenty of action-packed fighting portions to the game, but I think the balance of exploring, and figuring out mini puzzles to move forward made it all work well together. It almost felt like the game could be a large maze to move through. Plus, it doesn’t hurt to have some awesome weapons and upgrades, making it perfectly all fit the classic genre of an RPG adventure-style game.

Another part that I really want to point out is that the viewpoint was wonderful in this game! I love seeing the entire world from a high point in the sky. It felt as if the player appears as if they are looking down from the clouds and getting to witness everything from each side before getting close to one location. Perfect for avoiding or missing anything when you can see it all ahead, behind, or from each side of you. Plus, there are no fears about working a camera as you play, to make sure you keep an eye out on everything.

Ok, so no camera rotation is needed and a high point view is great, but there is one downfall that comes without the actual use of rotating the cameras. Well, at first I thought of the idea and when I was playing it was a great idea, made things simplified. However, it doesn’t work in certain locations. You won’t be able to see all the hidden blind spots that are blocking you from viewing locations with actual boxes or objects you can attack and collect items from. It’s hard to tell where you are located, Reid ends up being left in a blindspot.

Now to move on to the design of the game, which I felt was really nice, especially since all the focusing and easy control buttons to use were simple to adjust to right away. There isn’t much to learn and it felt more like a game that anyone could dive right into and be Pros at playing. The graphics are very clear and full of slightly-realistic objects, with a cartoonish design. Regardless, the movements of water, the leaves of the trees, each new dark and dreary location, as well as the characters, were very well created and set the scene for the story beautifully.

I also loved that even if you wanted to recall what the character is trying to figure out in a portion of the game. Reid will sometimes repeat her speech with the exact text on the screen below. It is very helpful if you didn’t catch it the first time or need to recall what task needed to be done. Either way, it’s like a maze, and easy to realize where you need to go next, as there is no other path to travel only ones to activate the main path or find objects to access the main location you want to go to. Additionally, the little map or large map view during the pause menu.

I did have a few other issues with the game, not including just the blindspots cause of no camera rotation ability. The first issue is that even with the view and the number of enemies you will destroy puzzles that will require a little solving to move forward. It felt a bit repetitive and just a bit dull, even after moving forward in the game. I felt there were just too many empty and boring locations that could have more action or thrilling things to occur than you have in this game.

The second problem is the movement. In certain parts of the game, it seems as if the heroine; our character is moving super slow. We can barely go fast or move at the same pace as the others. Instead, we go in this slow-mo style and even if the world is one large location that connects, lacks the need to load to a new portion of the game. The slow movement sort of ruins the game and makes it feel awkward or just not perfect for the rest of the movement of the game.

The last is that its volume could have been raised. Even at the highest audio setting, it was still very hard to hear what the characters were saying. Most of the time it sounds like there is no volume at all. If the game is in the Beta stage. Plus, it does seem like she talks plenty throughout, and it all still hard to hear it all. So thankfully there are words on the bottom of the screen to read, clearly. It’s probably best to be in a quiet room or use earbuds to hear the game completely.

Final Thoughts

The game XEL is quite unique and original but brings that classic 3D RPG action-packed game genre to the Nintendo Switch. It’s a very easy-to-play game that doesn’t require many control buttons to use or a long time to acknowledge what you must do next. Everything is easily explained and the major portion of the game is to explore the world while finding hidden objects and upgrades to help you along the way.

Plus, the world seen from such a wonderful new perspective gives a great advantage that many other games wouldn’t always allow. Additionally, the challenging puzzles, the new enemies you will meet up with and the story really is remarkable, but the game gets dull after a while. It actually had me not as entertained as I am with other games. I wish I could say it was compelling that I couldn’t put the handheld console down, but honestly, it was just lacking excitement for me. However, it is something that would be easier for many new to playing RPG games that are not too crazy with enemies or difficult puzzles to solve.

Review: SokoChess

Good lord, this game was challenging for me. I’ve played some chess in my time. Hell, I’ve even beaten a couple of people. However, I was never really what you’d call “good” at chess. So when I laid my eyes on SokoChess, and all it represented, A little part of me lit up. 

My Second Chance

What I saw was a chance for redemption, even if it wasn’t exactly the same chess I’ve tried my hand at over the years. Here was a new start and an opportunity to be more than simply adequate. Maybe I’d even catch that elusive and esoteric “good” title. But Alas, SokoChess withheld my redemption arc. I struggled, I swore, I apologised, I begged, and I actually considered cheating. I even Skipped a level here and there, telling myself that I’d definitely go back and beat it. Yet, some of them remain unbeaten to this day. The mere presence of these levels were mocking symbols of my mediocrity. I went to sleep some nights furious, But other times with a sense of dignified resignation. After all, we can’t be good at everything.

This was the lesson the SokoChess ended up teaching me. I may not excel at the title or traditional chess. But I can appreciate the game, the strategies, tactics and history surrounding it. And in doing so, I could actually enjoy myself instead of beating myself up. Once I got to that point, this game opened up for me, and I saw it for what it was. A challenging and impressive title that lovers of chess and puzzles can dive right into for some satisfying problem-solving.

We’re Still Playing Chess Right?

Much like the chess we all know, you have control over a number of troops. Pawns, rooks, bishops, etc. They each move as they should, and share the same strengths/weakness as their traditional counterparts. But there are a few key differences in SokoChess. The primary being that your goal is not taking your opponent’s pieces, but rather getting them into designated slots on the board.

 Instead of the enemy piece being removed from the field, it is rather pushed around by your piece. This is one of the main methods of getting pieces into their spots. However, when your piece is in danger, it won’t simply be pushed around. It’ll be taken out of play completely. It makes forethought and utilising space just as important as a normal game of chess. Once each piece is in its place, you win. Sounds simple enough, but as I’m sure you’ve guessed, actually getting the pieces where they’re needed is often easier said than done.

The playing field is not the 64-tile space you may be familiar with. Instead, each puzzle has a different layout. The placement of enemy pieces as well as your own change as well. Each of the 70 puzzles are completely unique and meticulously planned out. I’ve got to give credit to the developers in that regard. They really took the time to craft some great scenarios, and managed to keep things interesting all the way through.

Forethought Wins

At its core Sokochess wants you to manipulate your enemies and use the playing field to your advantage. You can even trick pieces into going where you need them. Sometimes by baiting them with expendable pieces. Knowing that them taking a single pawn, plays right into your hand. 

Things start off simple, but inevitably become more complex with each puzzle. Requiring you to carefully consider who to target next, whether or not you sacrifice your own pieces, and to always stay ahead of the curve. Depth to the puzzles are also brought into play with each level. Such as tiles that are destroyed as soon as you move over them. Locks that only open once you’ve moved into the position of the key. Or shields which you can use to block an enemy piece’s attack, giving you the freedom to move about. This kept things fresh in a great way.

It’s an extremely satisfying game at times. But can be equally frustrating when you fall short of wrapping your head around the solution. Although, that sweet moment when you do is often worth the pain. There’s nothing like a good “AHA!” moment when uncovering the path to success. 

It also helps quite a bit that you can undo and restart as much as you need to in order to figure things out. It allows for experimentation and taking some risks. I swear if there wasn’t an undo button, I’d have been in tears.

Music to Soothe the Bruised Ego

To go along with the challenge and strategy, SokoChess employs the use of some great classical songs, such as the great Gymnopédie, which I listened to more times than I could count during my studies or writing. It’s honestly the perfect genre of music for a game of this kind. It’s soothing for frustrating moments, and conducive to thinking. My only wish was that there were more songs in the playlist. 

So you’ve heard me complain about my lack of chess skills, and some of my struggles with this title. But I’ve got to say: Even through all of that, through the challenge and misery, I could hardly call SokoChess a bad game, just because I’m bad at it. 

It’s a well-thought-out reimagining of the ancient pastime of kings, generals and geniuses. So, for lovers of challenging puzzles, for lovers of chess, and for lovers of some light masochism; There is SokoChess.

Review: Noel the Mortal Fate

Jealousy and envy are two poisonous emotions. Subsequently, if you allow them to, they will consume your life! As such, your personality will become twisted, and you’ll hate everything and everyone around you. Noel the Mortal Fate encompasses these emotions and the fallout in its dark and captivating story.

Developed by KANAWO and published by PLAYISM, this is an action-adventure title. Moreover, it captures elements of JRPGs and visual novels. Accordingly, you’ll invest a lot of time devouring text and exploring unusual environments.

Unbeknownst to me, this title began life as a free-to-play experience and then evolved into an Anime comic book series. However, my lack of knowledge mattered not as it doesn’t influence this game. Instead, you’ll enjoy each episode of this exceptional, but dark-journey of twisted friendship and ill-fated revenge.

The characters in Noel the Mortal Fate are fascinating.
Listen to Caron, he knows best.

Noel the Mortal Fate is charming but ominous. 

Whenever a game focuses on demonic beings and hideous emotions, it’s going to go one of two ways. First, it’ll be incredibly deep, captivating, and enriched by lore. Alternatively, it’ll be badly written, clichéd, and will instantly turn you off. Luckily, for me, Noel the Mortal Fate sits firmly in camp number one. Consequently, I instantly fell for its charms and the intriguing characters you meet.

So, what the heck is it about? Well, let’s have a quick overview without ruining the plot or divulging any secrets. You control Noel, a girl from a wealthy background. She lives in the fictional town of Lhaplus, where she is renowned for her piano-playing abilities. However, one day, she is beaten in a competition and this sparks a chain of life-changing events. To get the result she wants, she must strike a deal with a devil. Accordingly, the moment the pact is signed, everything changes.

As the game evolves, it tells the events of the ensuing madness in an episodic manner. You’ll witness a prologue and 7 seasons of dramatic content. Furthermore, as the story unfolds, you experience each protagonist’s point of view. This was wonderful as it adds meat to this incredible unusual tale.

Who doesn't enjoy the odd moment of luck and chance?
Choices, choices.

Straightforward action and simple puzzles.

Though the story is amazing and full of twists and turns, the gameplay is relatively basic. Now, this isn’t a complaint, nor does it ruin the final product. Instead, the simplicity allows you to enjoy everything that unfolds. Unlike other adventure titles or JRPGs that focus on all-out combat or complex problems, Noel the Mortal Fate is different. Every element is straightforward, and this lets the story flow nicely.

Every protagonist has an array of stances to use and items to consume. Each of these mechanics adds a twist to your approach and can be altered on the fly. Moreover, some basic combat moments must be tackled to progress. Caron uses his ungodly strength to defeat his opponents. However, poor planning and bad timing will harm this evil being. Noel, on the other hand, relies heavily on her guardian. She must use her wits to overcome each problem she faces. Alongside this, the other characters have unique abilities that must be mastered.

On top of the fighting, there are simple puzzles to solve. These problems usually revolve around shoving boxes, leaping gaps, or operating machines. As a consequence, there is a small element of logic required, but most of the time, the solution stares you in the face. Subsequently, the simplicity may annoy some gamers. But, I loved the lack of complexity and the relevance of each key moment in the plot.

Noel the Mortal Fate is undeniably striking. 

I appreciated the core gameplay and the excellent plot. However, the striking graphics amazed me. The combination of retro imagery, comic book stills, and contrasting colours was fascinating. What’s more, the excellent level design, awesome character portraits, and minimalist animation were captivating. Thanks to the isometric viewpoint and the distinctive sprites, it is easy on the eye. Furthermore, the action flows nicely and you never feel overwhelmed.

I could praise the visuals forever more, but I shouldn’t forget the audio. The soundtrack for Noel the Mortal Fate is incredible. Its dramatic tones and emotive pieces enhance the action. This is complemented further by some simple but effective sound effects. The developers have cleverly incorporated some old-school noises alongside its phenomenal music. As such, it improves the gameplay and the already excellent plot.

Caron is the brains and the brawn of this odd couple.
Caron will protect you.

Easy to play. 

Because of its slow approach, simple combat, and straightforward puzzles, it’s an easy game to play. This is helped further by the excellent UI, responsive controls and considered button layout. Accordingly, you’ll master the fundamentals immediately and enjoy the riveting plot as it plays out.

Unfortunately, replay value isn’t its strong point! A linear story and limited collectables reduce the reasons for returning. Fortunately, though, there are plenty of chapters to experience and an amazing story to enjoy throughout. As such, it’s great value for money and worthy of your time.

Noel the Mortal Fate is an incredible experience. 

Coming into this without prior knowledge could have been a major error. However, luckily, this wasn’t the case. Instead, every moment is wonderfully played out, and this creates an incredible experience. Noel the Mortal Fate delivers a perfect and emotive performance from the off, and I loved it. Consequently, it is easy for me to recommend that you buy it here! Can you take responsibility for your actions, or will jealousy and envy rule your life? Make a pact with a devil and seek revenge on those that have crossed your path. 

Review: HONOR Watch GS 3

Here is our review of the HONOR Watch GS 3.

HONOR Watch GS 3 comes with a 1.43-inch AMOLED screen and a 326 PPI resolution. The novel 3D ultra-curved slim design resembles a crystal-clear streamline. The extraordinary image quality offers you a visual feast.

HONOR Watch GS 3 with 10.5mm slim body weighing around 44g is lithe and comfortable to wear. 
The appearance of the watch adopts fully-polished 316L low-carbon stainless steel, matched with Nappa leather, to deliver a soft and gentle touch.

HONOR Watch GS 3, with 8-Channel PPG Heart Rate Sensor, supported by frequency tracking and AI-enabled dual-engine heart rate algorithm, detect your heart rate precisely.

HONOR Watch GS 3 tracks your blood oxygen conditions through consistent blood oxygen monitoring.

HONOR Watch GS 3 supports dual-frequency GNSS to locate positions. 

HONOR Watch GS 3 supports over 100 workout modes, including 85 tailor-made workout modes and more than 10 professional workout modes. Every mile you walk and every drop of sweat count.

What’s in the box?

The box contains the Watch, cable, charging stand and instructions.

A Closer Look

Final Thoughts

The first thing you notice is that the HONOR Watch GS 3 looks very nice and looks like a very professional. The watch face is large and clear and has two buttons on the side of the watch. The strap is made of Nappa leather and looks very good too and feels very comfortable when wearing all day. The weight of the watch is good too so it doesn’t feel like you are dragging it around with you – its only 44 grams!

Connecting the GS 3 to your HONOR phone is really simple. It’s a shame that it can’t be used with an iPhone too because the watch looks great, much better than an Apple watch!

The battery life is great, fully charged it can last around 30 hours if you are using the GPS functions. Normal usage should last around 14 days, and only 5 minutes of charge will last an entire day! So even if you forgot to charge it up and you plug in for a few minutes you will be fine!

Talking of GPS functions, the watch features dual-frequency GNSS for precise positioning which means it locks on faster and is more accurate so you always know where you are.

You can choose from a variety of different watch faces too which is fun, and as mentioned the screen is large and clear.

The GS 3 also supports over 100 different workout modes, so even if like me you are not a fan of working out, there’s bound to be something there that you like, and for those who do like working out there are over 10 professional workout modes too!

The GS 3 also monitors your heart rate, using an 8 channel sensor so you can see what your heart is doing. Along with heart rate monitoring, the GS 3 also monitors your blood oxygen levels meaning you can keep track of how you are and take any actions as necessary. Really useful after doing some of those workouts!

The GS 3 also supports “one tap reply” which is a feature that allows you to quickly respond to a call if you are busy and it sends a text back the caller.

There are also a number of apps and features on the GS 3 from alarm clocks, to a compass, the weather, a flashlight, music playback and more!

There are a few things missing though which you would expect to find on a smartwatch in 2022 – noticeably there is no support for contactless payments. This might not be a huge issue for some people, but given that a lot of smartwatches have been doing this for years, it seems like a big omission. Also the notifications on the GS 3 are not very detailed – maybe this is something that will get addressed in a future software update.

All in all this is a great watch that looks smart, has a lot of heath functions and workouts and has fantastic battery life, it’s only let down by few small issues, but for some those may not be issues at all. Go give it a try and see if its the right fit for you.

The HONOR Watch GS 3 is available now priced around £179.99 is available in Midnight Black, Classic Gold and Ocean Blue (which is the one reviewed here).

You can learn more from the HONOR website.

Review: Gigapocalypse

You may be the calmest and mellow person around. However, a little wanton destruction never goes amiss. Consequently, a game that focuses on mindless violence always attracts an eclectic audience. Gigapocalypse hopes to scratch that destructive itch as you smash your way to victory.

Developed by Goody Gameworks and published by Headup GmbH, this is an aggressive arcade title. What’s more, it is super addictive, easy to pick up, but full of lore, power-ups, and lots of gore. As such, it may not be suitable for younger audiences and can be played casually when time is short.

If you are of an age where the game Rampage rings a bell, then you’ll adore Gigapocalypse. Though it isn’t entirely the same, the similarities are uncanny, and the gameplay is equally enjoyable. Yet, I believe that this modern enormous lizard affair is superior to Rampage in many ways.

Gigapocalypse is wild, whacky, and moreish as hell. 

The story behind Gigapocalypse is plain stupid! As such, the scene is set before you’ve even moved a gigantic claw. You control an array of Giga dinosaurs that have been captured and experimented on. However, one day their cell defences fail, and the giant lizard escapes. Just as the humans look to have failed, the Giga is sucked into a portal and turned into a baby dinosaur. Here, you must nurse the lizard, upgrade its skills and abilities, and send it back through the portal to destroy anything in its path.

This is the crux of this title, and on the surface, it lacks complexity and should be repetitive. Instead, there is plenty of depth and fresh action thanks to a thorough upgrade system. The gameplay is designed to push you to your limits while guaranteeing failure. Each level you tackle offers mutation points, collectables, and treasures. If you die or complete the stage, you are awarded your spoils and can improve your beast. As a consequence, your dinosaur gets stronger and your progress is undeniably easier.

Let nothing stand in your way.
Smash, crash, destroy!

Pets, skills, and decor. 

What makes Gigapocalypse even more unusual, is its Tamagotchi approach. To improve your beast, you must feed it, clean up its mess, and love it. If you do this, you earn more mutation points that can be spent on your Giga. This is essential, as you won’t progress otherwise.

Making the lizard stronger is easy in theory, but there are many avenues to take to make this a reality. You may improve its decor to make things better. If you do this, there are stat boosts that increase health, strength, speed, and so forth. However, you can focus specifically on certain skills that’ll alter your approach. Do you invest heavily in your shooting powers, increase your punching fury, or improve each special ability?

Alongside the abilities, you can unlock pets or purchase new skins. The latter adds a bonus to your Giga’s base abilities, whereas your pets increase your firepower, replenish your health, or offer unique power-ups. They are an essential tool if you wish to be victorious. On top of this, they add another layer that helps to keep things fresh.

Improve your beast in the Tamagotchi mini-games.
It is Tamagotchi time.

Side-scrolling destruction and massive bosses. 

You’ll spend plenty of time with your baby Giga, but the core gameplay revolves around the side-scrolling destruction. The action is split between Annihilation and Endless modes. Moreover, there is a bonus stage to earn extra rewards if you wish.

In Annihilation, you must traverse an array of stages while destroying everything and everyone in sight. The action culminates in a boss fight that is loaded with QTEs. These encounters aren’t challenging once you identify their Achilles heel. Accordingly, a little trial and error are required to identify their weaknesses.

Endless mode uses the same stages but increases the difficulty as you progress. Subsequently, your run will end when you die and there are no bosses to tackle. This option was somewhat repetitive but was great if you wanted to grind out mutation points.

Gigapocalypse looks wonderfully retro. 

If you love vivid colours, massive explosions, and dated imagery, then you’ll cherish Gigapocalypse. Thanks to its pixelated style and garish colour palette, it has a distinct look. Furthermore, each stage is varied, whacky, and a little eccentric. Moreover, the array of enemies is interesting, and the gargantuan bosses are unusual and eye-catching.

I loved the graphics, but the audio easily gazumped it! Thanks to its incredible metal soundtrack, you’ll be fuelled by aggression. This loud and high-energy affair is tough to put down, even when you fail. What’s more, the cacophony of noises is ear-splitting, uncomfortable, but oh so amazing to listen to.

Gigapocalypse has a large array of Gigas to choose.
Which Giga will you choose?

The controls were good, but a little strange. 

Your Giga automatically moves and only stops when it hit an obstruction. This was perfect, as you could focus on killing people and destroying buildings. This was helped further by the efficient UI and the responsive controls. However, I found the use of a cursor for aiming purposes to be a little strange. For me, it was unnecessarily clumsy as a simple analogue aiming would have sufficed.

Where Gigapocalypse shines is its replay value. With a large array of dinosaurs to control and plenty of skills and abilities to unlock, there are many paths you can take. What’s more, you can test your survival skills as you try to survive each Endless mode.

Gigapocalypse: a simple game with lots of depth.

Sometimes a simple game can become tedious. Thankfully, Gigapocalypse has a straightforward concept that’s supported by layers of depth. Furthermore, there are plenty of Gigas to choose from, many upgrades to buy, and oodles of humans to slay. As such, it is thoroughly entertaining and great to play casually. Accordingly, I recommend you to buy it here! Life as an angry dinosaur is only complete when you smash every building and human in sight. 

Review: Lost Epic

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Lost Epic is a 2D side-scrolling action RPG so good that you might wonder if the relatively unknown publisher/developer chose the title to make light of the fact that this game might fall under the radar.

Well, probably not, but I’ll let you in a little secret, dear reader, this seemingly non-descript title is certainly one of the good ones – it’s a hidden gem in the making.

As a new recruited knight in a world where gods use the majority of the population as an entree, you must become humanity’s liberator, taking on the 6 oppressive gods while also uncovering the mystery of the fantasy world known as Sanctum and the story of the Elder God. 

The narrative is a subtle template for the action and RPG upgrading which takes on the lion’s share of the game, but the few side quest characters and the grave undertones of your actions – that the enemies wax lyrical about – is an interesting breadcrumb trail that you follow as you make your way through the world. 

Uppercut that dragon, baby!

After creating your character from a modest selection of options, you are introduced to Lost Epic‘s bread and butter – the super satisfying hack-and-slack gameplay – with light and heavy combo attacks possible both mid-air and on the ground. This is all very standard for a 2D action game, but what gives Lost Epic its edge, is the unveiling of an impressively large weapon and skill system at a pace that keeps the gameplay both exciting and intriguing as to what is yet to come. 

With two primary and secondary weapons (from one-handed swords, two-handed swords, and bows) and ten shortcut slots for abilities (called ‘Divine Skills’), there’s variety for however you wish to fight. Whether it’s long combos that launch enemies into the air, attacking with a bow from a distance or one-hit killing enemies with heavy slogs, there are countless combos and strategies you can employ to lead the enemy on their death march.

Just as gratifying is the way you accumulate skills and weapons with each weapon having its own assigned divine skill, and once used a set number of times, can be used by any assigned weapon of the same type (out of one-handed swords, two-handed swords, or bows). It’s a great gameplay loop that has you attempting to get every possible weapon for the skills they offer and then constantly experimenting with them to find the most effective combos not just for that specific weapon or a host of enemies, but also combinations with both of your weapons – bow and sword – that you’ll need during boss battles.   

Perfectly timing your attacks around the huge boss’s attacks is easier said than done.

Anima, dropped by enemies, is the money that makes the game’s upgrade world go round (including offering it to Elder God statues for character skill points for increased stats), but – similar to a Soulsborne game – is at risk of being lost if you die twice without picking it back up (at the site of your first death). Thankfully, the difficulty of the game doesn’t particularly hit Soulsborne levels apart from a two-header boss battle near the end of the game that you’ll need to grind for before giving it a serious challenge – though that didn’t stop me from losing two evenings trying to avoid it nonetheless!

There are 20 pages of skill tree upgrades for character stats and weapon blueprints (which you need to obtain before being able to create them) and over 100 weapons you can wield.

The 2D linear map is divided into sections and is Metroidvania-esque in its exploration with switches and keys opening doors to further sections, and numerous checkpoints act as mini bases that you can regroup at (healing you automatically and providing a very convenient witch who can create any number of items) as well as being able to warp to and from them.     

With beautiful and varied layered backgrounds, the environment does a great job conveying a colorful world with humanity’s influence slowly draining from it. Whether it’s the flowers that sprout from the energy from the deceased, the architecture that is draped with organisms that symbolize its creator’s subjugation, or the ability to farm and fish in the calm and wonderfully animated waters, this world, while not narratively deep, has a visual vitality that breathes life into every section and represents environmental storytelling achieved well above its station.

The same goes for the soundtrack which is able to appropriately match the tension of each small section to the difficulty of the enemies within it, making each area feel totally unique.   

Need a health boost, but don’t have the right ingredients to create a health potion? No problem! Cook some edible items from flowers or meat from enemies. Or you could go fishing, the biggest catches of which can be viewed on an online leaderboard.

So despite the gameplay loop being largely repetitive, the sizeable assortment of enemies, the progression through the personality-filled environment, and the excitement of the action leaves an indelible impression that makes you want to return to the game again and again. 

The main draw is the single-player action, but it is also possible to host online multiplayer action through a feature that allows you to ‘request support’ on your current game file which inserts players onto your map and is certainly handy for some of the more difficult bosses.  

Interestingly though, as awesome as the huge bosses look, and as epic as defeating them should feel, as I see another fall I realize that it’s not the promise of another boss fight that pulls me along on this ride, it is the very satisfying explosion of minor enemies, the epicness of the sound effect of my huge sword swinging at the enemy, and then hearing the sound of the dropped anima like coins dropping on a wooden table. It’s addictive and moreish audio at its best and is a brilliant coming together of audio and visual presentation, and for me, boils this game down to one glorious moment that you get to experience over and over – what more could you want from a game of this kind?

As well as needing the weapon blueprint, you’ll need a host of items (often including an already upgraded and enhanced weapon) to create your new weapon.

One criticism of the game that I have is that the game doesn’t do a great job explaining some of the finer points of the upgrade system (especially weapon creation and item drop rates) and really requires you to figure it out yourself. A lack of hand-holding can be considered a positive at times, of course, but with some features having little to no explanation as to what they do, even when you actually attempt to use them, is a little frustrating. 

This is where the negatives begin and end though, as apart from a few features that could do with a bit more explanation, there is a brilliantly efficient and tight circularity to Lost Epic‘s systems with nearly every inclusion having meaning but also feeding back into them. A vast array of unlockables and quests that add to your skillsets and to the world without dragging out the experience makes the new game+ mode and the ability to experience multiple endings very appealing indeed, ultimately resulting in a 40+ hour playthrough that constantly beckons you back.

With the addictiveness of a beat ’em up, great visuals, and fun RPG upgrades, Lost Epic reaches the hallowed and revered heights that many an action game would wish to reach, with a core mechanic so pure and refined that you can’t help but admire it. Anyone that even remotely enjoys a good 2D actioner owes it to themselves to play this.

Is a Career in Computer Programming Worth It? (A Closer Look) 

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As a human being, you’ll naturally want a career that’s best for you. With this goal in mind, many people are looking at starting a career in computer programming – but is it worth it? This guide is going to take a closer look and provide you with a clear answer. 

Right now, there are over 26.8 million active computer programmers worldwide. This alone indicates that there’s value attached to a career in coding, right? 

Let’s run through some key benefits of being a programmer: 

There’s a Range of Programming Languages to Learn 

First, if you enter a career in computer programming, you can continuously learn new programs. This is a great way to build your knowledge and open new opportunities for yourself. 

Right now, the most popular programming languages are:

  • Python
  • JavaScript 
  • Go 

Python is seen as the gold-standard programming language because it is easy to learn and very beginner-friendly. If you’re a beginner, you can try python

As your career continues to progress, you can supplement your knowledge of any desired programming language. The more you learn, the more opportunities you will experience. 

Some programmers even go on to become teachers of their specialist language, such as Python or JavaScript. This is because there’s a huge demand for coding across educational institutes. 

Excellent Pay 

A career in programming is also great because it typically offers excellent pay – even to beginners. 

According to U.S. News, the median salary for a computer programmer was $89,190 in 2020, which is pretty good. 

So, if you’re someone who is motivated by money, this is something you will want to bear in mind moving into the future. No matter which sector within the programming industry you enter, you’re going to experience good pay – it’s a fact. 

You Don’t Need to Go to College or University 

These days, most careers – such as nursing and marketing – require formal education. 

However, when it comes to computer programming, this simply isn’t the case. Many successful programmers are self-taught or used online learning courses to get the training they needed. 

This is great, as it means you don’t need to worry about the huge debts that are typically associated with formal education. 

Flexible Hours 

Modern-day workers care a lot about flexible hours. 

According to Fortune, 95% of workers now want schedule flexibility. This is largely because of the COVID-19 pandemic, which led to many people realizing that flexible work made them happy. 

Due to the nature of computer programming, it’s very easy for companies to provide their employees and teams with flexible hours. 

Work From Home 

In addition to flexible hours, millions of people also want to work from home. In fact, for many people, it’s a deal-breaker when applying for jobs. 

Luckily, when it comes to computer programming, there are endless opportunities to work from home. In some instances, you will be able to find software companies willing to hire you that operate in entirely different cities (or even countries). 

Summary 

With all the above covered, this guide can conclude that a career in computer programming is worth it. From excellent pay to flexible working hours, lots of key boxes get a tick. Plus, with the demand for programmers set to increase in the future, it’s a no-brainer. 

How You Can Improve at Your Favourite Online Game

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Finding the time to connect with your hobbies when you have so much to do regarding your other responsibilities can be difficult. Part of this problem comes from the fact that you don’t just have to find free time within your own schedule, but you have to then align that available time with what your friends have available – if you prefer to play with a specific group, that is. 

When it finally comes to it, many of these games can be competitive, meaning that you don’t want to sit down and relax only to find yourself massively outclassed by your lack of familiarity. Therefore, there might be some techniques that you’re interested in adopting.

Practice Makes Perfect

The most obvious way that you can get better at one of these games is simply to practice, but that might be difficult if you are indeed struggling with your free time. Well, you have a few different approaches here depending on the game that you’re playing. If it is one that you’re struggling to find time for because of the availability of your friends, you could play the game in your downtime anyway, keeping your skills sharp for those occasions when your friends are available. 

While this might not in itself solve the problem of time, if the online game that you enjoy is one that also has a presence on the mobile platform, such as Fortnite, you can practice this game while you’re away from home in various circumstances.

Don’t Let Lag Be Your Downfall

In the online world, skill can only take you so far without a reliable high-speed connection to support you. A bad connection can lead to worse reaction times in online shooters, several frames of delay in fighting games, and frustration in team-based games. Make sure that your PC or console is connected directly to the router, and if that still isn’t helping you with a smoother experience, consider upgrading to wireless business internet. More bandwidth and higher speeds can ensure that you’re able to enjoy a clean online experience at any time.

Consider a Booster

You might be familiar with the term ‘booster’ in a variety of other settings, but perhaps not when it comes to online games. If you feel as though your character is in need of some grinding, but you simply don’t have the time to commit to it, that’s where this option shines brightest. MOBAs, such as Dota 2 or Heroes of the Storm might be where this approach is most relevant, and investigating outlets such as https://www.dota2mmrbooster.com/ can quickly lead you to an option that saves you time while still getting you to the point that you want to be at. 

You play these games to have fun, and if you feel as though you’re stuck at a point where you can’t get the most out of it, this might be the best path forward.

Transferrable Gaming Skills

If, once again, you’re having trouble aligning the schedules of your gaming group, perhaps consider the kinds of skills that you need to succeed in your game of choice, and look to where else you can sharpen them. Many different games rely on the same kind of skills, and you could even look to one of a similar genre if you felt that was the best way to do it – but you’d still be getting the practice in even if it didn’t feel as direct.

An additional benefit of going in this direction, is that you might discover some new favorites along the way like Honkai: Star Rail, even some that you can introduce to your friends in an effort to revitalize your free time if your current game of choice grows stale. 

Review: Makai Kingdom: Reclaimed and Rebound

In the days of PlayStation 2, Makai Kingdom was a celebrated strategy role-playing game from Nippon Ichi Software. Now, you can enjoy a remastered version called Reclaimed and Rebound.

Gameplay

Updated for modern systems, Makai Kingdom plays the same as its original. You play as Overlord Zetta who is trying to reclaim and rebuild his Netherworld after an unfortunate accident leads to him being bound to a book. The game sees you merge souls with items in the world to create minions. These minions fall into familiar RPG classes – mage, rogue, knight, etc. and can be optimized with gear for further attacks and bonuses. With your party ready it’s time to head out to other Netherworlds where you must battle it out, collect items, and return unscathed to progress.

It is strongly recommended that you don’t skip the combat tutorial because there are so many options at first it can get very confusing, especially if you’re unfamiliar with this type of SRPG. Combat works by taking turns, in each turn, you can move each of your party, set them to attack or heal, check stats of your foes, and more. Once you’ve set the actions, you can execute your moves and watch it all take place in front of your eyes. Then your opponent gets their turn and will do the exact same. Whoever is left standing, wins. If you win, you get rewards and acquire buildings that can be used to upgrade and look after your party while growing your Netherworld. If you lose… it’s game over so be sure to save prior to jumping through the portal!

What I do like is that parties can grow and don’t only last for a few turns. This is especially useful as some of the stages can be quite sizable and take a long time to clear. Part of the strategy is picking the best object to merge your soul with as each item will either give a stat bonus or a penalty.

Another good thing about Makai Kingdom is that each stage is randomly generated. This offers a good level of replayability. In a game where the story is light and the process is effectively repeated, this is a bonus to keep it entertaining.

Story

The story isn’t overly compelling in the Makai Kingdom: Reclaimed and Rebound. The previously mentioned Overlord Zetta, who is a self-proclaimed ‘bad-ass’, needs to rebuild his realm following a prophecy from a fellow overlord coming true. It came true, I might add, by Overlord Zetta being a little too cocky and through his own foolishness has doomed his Netherworld. It’s all a little predictable from here. While the voice acting and dialogue can be a little ‘hammy’ in places, it has some levity which makes the cutscenes and setups between stages enjoyable enough.

Graphics and Sound

The music within Makai Kingdom is good enough. Nothing that will drive you crazy, but not exactly memorable. This is fine, and the sound effects for the various attacks and gameworld are good and overshadow this anyway.

Graphically, the game has been updated for modern screen resolutions without losing the delightful sprite graphics that made the game such a joy the first-time round. Playing it on a 1440p monitor felt good and I didn’t need to do much to have it looking how I wanted it. It was all delightfully retro. The environments look wonderful and due to being generated always feel new and visually interesting. Sometimes the camera can be in an awkward location, but with nothing else to really complain about, that isn’t bad at all.

Is Makai Kingdom: Reclaimed and Rebound good?

If you like SRPGs then yes. This is a solid entry from Nippon Ichi Software and has been a popular entry into the genre since its PS2 days.

The control system can take some getting used to as there are a lot of menus to navigate, and the voice acting is a little over the top. There isn’t much really to complain about though, it’s a solid experience and there’s a lot of fun to be had trying to reclaim your power and Netherworld!

Review: Dreadout 2

Mobile phones and their cameras are the scourge of modern existence. People turn into mindless zombies and feel entitled to capture anything they see. However, they play a key role in many modern horror titles. Recently, I covered Fobia – St. Dinfna Hotel and an SLR camera was a key mechanic. Consequently, I wasn’t surprised to see Dreadout 2 using a similar arrangement.

Developed by Digital Happiness and Kittehface and published by Digerati, this is a third-person horror title. It follows on from the original game but can be enjoyed by newcomers to the series. Thanks to a helpful piece of cinematic, players are brought up to speed in no time at all. This was an excellent idea, as I never experienced the first game. Instead, I immediately knew what was happening as I began my creepy adventure.

Dreadout 2 has an open city that's full of tasks.
Search the city and take on an array of quests.

Dreadout 2 had a small budget, and it shows.

Before I give my overview of the plot, I want to address the elephant in the room. Sadly, Dreadout 2 had a minimal budget and this shows on many levels. The developers had big ideas, but disappointingly, the lack of funds impacts nearly every one of them. However, this shouldn’t put you off entirely. No, instead, I suggest going into this with your eyes wide open, as much of the action is enjoyable and interesting. 

The plot follows Linda who is the protagonist of the opening game. She starts her journey in a creepy school where people are hiding and voices haunt her. Once the prologue is completed, the action moves to a small city where a semi-open-world approach is followed. Here, you must take on quests, explore your oppressive surroundings, and progress the story. Sadly, much of the action follows a linear route, and this holds the story back. Had it been more free-flowing, the game would have been vastly improved.

As it is, you must wander around a gloomy city while performing an array of fetch quests. En route, you must use your mobile phone to light the way, stun ghostly apparitions, and eventually send them back to their ghastly realms. Accordingly, it performs like many other horror titles and comes across as familiar and well-trodden.

The mobile phone mechanics were well thought out.
Use your mobile phone to banish those ghosts.

Clunky gameplay, but a nice nod to folklore. 

Where Dreadout 2 excels is its nod to Indonesian folklore. The game is laced with incredible lore and eerie moments. Subsequently, this is what keeps you going as you want to see how things evolve. Other than this, many of its mechanics lack originality, and this holds it back. 

What’s more, even when it’s going well, it feels disjointed and clunky. Sadly, the combat elements are slow and should be avoided. However, I liked viewing the ghostly realm and how different functions of the mobile had an impact. For example, the flash will stun your opponents and framing a shot deals higher damage. Furthermore, operating the shutter button for longer delivers a mighty powerful blow. 

On top of this, the light is used to explore any darkened areas. This was fantastic, as it added to the atmosphere and was truly creepy. However, I wish the developers incorporated more in-depth tasks other than the mundane ones that continually punctuate the action. Consequently, fetch quests were all well and good, but they soon became tedious and I yearned for much more.

Dreadout 2 looks good but performs poorly. 

With grainy imagery, claustrophobic spaces, and eerie darkness, the developers created an uncomfortable atmosphere. However, it performs so badly due to frame rate issues. Subsequently, the gameplay isn’t smooth, and this impacts the combat and camera elements. This was a clear indicator of how a small budget impacts big ideas. Though I appreciate the desire to create something wonderful, I’d have preferred something smaller and more playable. 

Fortunately, the audio fares much better. With disturbing sound effects and haunting noises, you won’t feel comfortable. What’s more, the ambient sounds bring each area to life. However, the lack of acting was disappointing! Though there was some spoken dialogue, it was mostly text-based information. This impacted the action and made the gameplay more voyeuristic instead of immersive.

Linda can't keep away from ghastly apparitions.
What have you found Linda?

Sluggish controls. 

Mostly, the clever and simple UI makes Dreadout 2 easy to play. Yet, the sluggish reaction time makes it tough to control. What’s more, the poor frame rate enhances this problem. Alongside this, the protagonist’s desire to jog at every opportunity makes traversing tight spaces a little tougher. Accordingly, these problems impact the core mechanics and make the game a little less enjoyable. 

With plenty to see and do, there is both replay value and longevity. However, I’m not sure how many gamers will want to return. If you can look beyond the problems, there is a large enough world to keep you interested for many hours. 

Dreadout 2 could have been great. 

Dreadout 2 comprises many great ideas. Consequently, I was disappointed that it didn’t excel. However, when it worked well, it was thoroughly enjoyable. Annoyingly, though, these fleeting moments were few and far between. As such, it should be great, but sadly, it wasn’t. Accordingly, I can’t recommend you to buy it. But, more information can be found here! Fans of the first game will enjoy what they experience, but for everyone else, there are better horror titles. 

Review: Rocketbook Panda Planner

Here is our review of the Pocketbook Panda Planner.

Plan your future with a futuristic planner! We partnered with our friends at Rocketbook to combine inspiration with innovation. Find inspiration in the Rocketbook Panda Planner’s reusable monthly, weekly, and daily planning pages which help you take back control of your life, one page at a time. Then, use the innovative synthetic paper which allows you to write smoothly with a Pilot FriXion pen, then magically wipe your planner clean with a damp cloth to crush your life goals year after year after year after…

What’s in the package?

The package contains the Rocketbook Panda Planner, pen, wipe and instructions.

A Closer Look

Final Thoughts

The Rocketbook Panda Planner has undated monthly, weekly and daily templates to help organise your life. There are also goals and motivational templates too.

You can use the Pilot FriXion pen to write in the planner, and when you are finished you can used the cloth to wipe the page or pages clean and start again.

Don’t worry if you want to keep the pages, you can use the Rocketbook iOS (or Android) app which allows you can scan the pages and upload them to the cloud for storage and safekeeping. Scanning the pages are easy, the app uses the QR code on each page to help you with the process, including lining up the page perfectly.

You can set the app up so that anything you scan is automatically sent somewhere – for example to your email address or your Dropbox (or many other choices too). This is all pretty seamless and there are plenty of other options for you to use in the app too.

Overall the Rocketbook Panda Planner is a great way to help you organise your life, whether its for home, work or both!

The Rocketbook Panda Planner is available now, with the Executive A5 edition priced around £36.99 and the Letter A4 edition priced around £38.99. And you can choose from Infinity Black, Neptune Teal, Midnight Blue or Scarlett Sky (the one we review here).

You can learn more from the Rocketbook website.

Review: Fobia – St. Dinfna Hotel

Playing a horror game can be a thrilling and disturbing experience. However, many rely on cheap jump scares and dated tropes. Consequently, they can be tiresome, repetitive, and often aren’t as scary as intended. As such, when Fobia – St. Dinfna Hotel landed on my desk, I was a little dubious. Yet, once I loaded in, I was hooked by its dark plot and creepy undertones.

Developed by Pulsatrix Studios and published by Maximum Games, this is a horror puzzle title. Alongside this, there are some minor combat elements. Unlike the fantastic Resident Evil series, which this has been heavily influenced by, this is slower-paced and not so combat-heavy. However, it makes up for this with its intelligent array of puzzles and eerie and often confusing plot.

Some moments are truly horrific.
I suggest you run for your life.

Fobia – St. Dinfna Hotel lacks direction.

Whenever I tackle a horror game, I want a little guidance. Disappointingly, Fobia – St. Dinfna Hotel goes the opposite way. With no minimap, guide, or hints, it can often be misleading and confusing. This wouldn’t be so bad, but many of the puzzles require you to explore the vast hotel. Subsequently, you’ll easily become lost and this can be frustrating. Alongside this, there are many codes to decipher and combination locks to open. As such, you’ll have a lot to remember and many minor bits of information to comprehend.

Where the game excels, however, is its excellent, but strange plot. You control Roberto. He is a junior reporter who wishes to enter the world of investigative journalism. However, his dreams and desires soon turn into a nightmare. There are many strange and unexplained incidents in the town of Treve Trilhas. This small community is haunted by supernatural beings and, in particular, the St. Dinfna Hotel. After a week of questioning the locals, Roberto believes he has hit a “brick wall”. Accordingly, he becomes annoyed and is willing to give up. Yet, a strange anomaly occurs in his ensuite and the world turns to crap. From here, he must fight for his life while trying to understand what has happened.

Fobia - St. Dinfna Hotel has a small choice of weapons to use.
Grab a pistol and shoot whatever appears.

A creepy world filled with mysteries. 

What I loved about this title was the lack of combat and the focus on exploration. Yes, the lack of handholding irritated me, but I found the blend of mechanics intriguing. The action progresses thanks to an array of puzzles as well as the use of a special camera. This ordinary-looking device enables you to view an alternative dimension. Therefore, when it is used, your surroundings alter and new pathways are opened. On top of this, you’ll find hidden clues, secret boxes, and many collectables. This was incredible, as it made you examine each location in greater detail. Now, this may frustrate some players as it also slowed the action down. However, if you enjoy being meticulous, this will tick many boxes.

There is also a reliance on tools and keys to move the action forward. You must find key cards and tool boxes to unlock keypads, fix the lift, and break locks. This element adds to the well-trodden exploration mechanics, but it enhances the eerie and creepy nature of the gameplay. By sneaking through broken walls, chasing ghastly apparitions, or hearing unexplained noises, you’ll be kept on the edge of your seat.

Though there is a small arsenal of weapons to use, the game doesn’t push the combat mechanics. Instead, it expects you to focus on exploring your surroundings, solving problems, and finding the truth. As such, it stays true to its plot, and this reinforces the protagonist’s true desires. Whenever you do fight, there are 4 guns to select, a small roster of enemies to kill, and 3 main bosses to defeat. None of these encounters are challenging, but limited ammo impacts how trigger-happy you can be.

Fobia – St. Dinfna Hotel isn’t as polished as expected. 

Unlike Resident Evil, Fobia – St. Dinfna Hotel lacks polish. However, this isn’t a triple-A title, nor does it command the same price point. Consequently, I accepted its janky finish and occasional glitches. Yet, this doesn’t mean it looks terrible, as it is pleasant in an uncomfortable and haunting way. The dilapidated hotel is claustrophobic, oppressive, and hides many secrets. Alongside this, your foes look disgusting and the special camera mechanics add an interesting otherworldly layer. Furthermore, I adored the first-person perspective, as it made the action immersive and much scarier.

The fear factor is enhanced by the excellent audio. Minor toned music is utilised to set the scene, while overbearing sound effects complete the picture. Moreover, with nerve-wracking footsteps and the sound of crumbling infrastructure, it’s a tough soundscape to listen to. What’s more, the acting is serviceable without being exceptional. Again, this wasn’t a problem as I didn’t expect anything more from this indie developer.

Fobia - St. Dinfna Hotel is full of creepy imagery.
Probably best to stay away from that.

Excellent controls and plenty of replay value.

When a game is slow-paced, the controls are the least of your concerns. Yet, having a nice layout and responsive inputs is still essential. Fortunately, you get exactly that, as well as a great tutorial to explain the fundamentals. Therefore, it is easy to pick up and focus on the task at hand.

If you were to rush through the story, you can expect around 8 hours of action. Yet, if you focus on the additional puzzles, and find every collectable, it’ll take much longer. On top of this, there is a New Game + mode that mixes things up. This is incredible as it keeps things fresh while adding to the longevity. 

Fobia – St. Dinfna Hotel is a confusing but great horror title. 

Don’t be put off by the lack of triple-A action as Fobia – St. Dinfna Hotel has a lot to offer. Yes, I didn’t appreciate its lack of direction, but I adored its puzzles, the occasional combat moments, and the horrific environment. Furthermore, its story is excellent and you feel for the protagonist. What’s more, it’s an excellent title for completionists even if it will test your resolve. Subsequently, I loved it and I recommend you to buy it here! Will you solve the mystery of Treve Trilhas, or are you destined to remain in the cursed hotel?