News: EGX 2022 round-up.

After last year’s EGX, I had high hopes that EGX 2022 would smash its predecessor out of the park. Fortunately, it didn’t disappoint as the crowds were excited and the publishers and developers put on a great show. With live talks, panel discussions, competitions, UK firsts, and an incredible and eclectic blend of indie titles to play, I was spoiled for choice. However, there were a few stars in the show that I can’t help but write about. Now, I was happy to see Sonic Frontiers, Wo Long: Fallen Dynasty, and the COD Modern Warfare 2 beta, but these weren’t standout performers. Instead, I admired 7 exhibits for a range of reasons. I adored Unknown Number: A First Person Talker, Hamster Playground, Peaky Blinders – The King’s Ransom VR, House Flipper 2, Goat Simulator 3, Potion Permit, and finally the Steam Deck. Therefore, without further ado, let’s start the EGX 2022 round-up.

EGX 2022 round-up.

Unknown Number: A First Person Talker.

It’s rare that I find a game with a unique and unusual core mechanic. However, Unknown Number: A First Person Talker has just that. Because of its innovative voice-controlled elements, you’ll experience a game like no other. The game’s narrative explores a range of phone calls that you must answer to progress. With a blend of puzzles, mini-games, and creepy undertones, it’ll make you feel uneasy and test your mind and patience. If you fancy trying something new and a little bizarre, then click here for more information!

Hamster Playground.

I don’t usually go for cute Tamagotchi-style games. Yet, Hamster Playground caught my eye. Its vivid colour palette, customisable pets, and upgradable cages will entertain and keep you busy. Furthermore, there are challenging mini-games to enjoy, races to complete, and the opportunity to compete in multiplayer action. This weird blend of Tamagotchi pet management and The Sims’ upgradable environments makes this a remarkably simple title that is strangely moreish. If you want a pet hamster, or 5, and don’t want the real-life stress, I suggest investigating the game here!

Peaky Blinders – The King’s Ransom VR.

Peaky Blinders – The King’s Ransom VR. This was one game I was thoroughly looking forward to. Being a Peaky Blinders fan, I couldn’t way to explore familiar locations while rubbing shoulders with some well-known characters. But what I couldn’t predict was how much it would blow my mind. Designed for use with an Oculus headset, this incredibly absorbing and all-consuming title is both exciting and immersive. What’s more, it is full of hidden Easter eggs; it has a semi-linear story to follow and has oodles of collectables. Moreover, you are free to explore each location as you wish. This was phenomenal, as the more you look, the finer the world appears.

Alongside this, the combat mechanics are fantastic, the controls are smooth and intuitive, and the story is “approved” by Steve Knight. Accordingly, it retains all of its dank charms and grimy undertones and also has wonderful audio. Set between series 4 and 5, it loosely links in with some key moments, but any prior knowledge isn’t necessary. This was great for newcomers to the series, or those gamers who consider themselves casual fans. As such, you’ll love unleashing a torrent of bullets as you destroy your foes, complete each task, and step one step closer to the truth. If this has sparked your interest, more information can be found here!

House Flipper 2.

Who doesn’t love a great simulation title? These amazing and ultra-realistic games are time-consuming, enjoyable, and a little addictive. Furthermore, House Flipper 2 retains some of the key mechanics from the first instalment with some much-needed and well-oiled new elements. With a new rubbish collection method, a more accurate painting system, and some interesting ways to destroy each property, it feels smoother and more user-friendly. On top of this, there is a subliminal story to enjoy, a varied and more rewarding contract system, and an architectural sandbox option. The latter is key, as it allows its player base to enjoy the game while getting their creative juices flowing. If you wish to make a quick buck and test your DIY skills, then look no further!

Goat Simulator 3.

If you’ve never heard of Goat Simulator, you’ve probably been living under a rock. But, if you have, you’ll know that it is a zany and whacky affair that makes you laugh while teasing you relentlessly. Well, now is the time to rejoice as Goat Simulator 3 has a release date! Due to hit next-gen consoles and PC via the Epic Store on November 17th 2022. This ridiculously crazy sequel will make your sides hurt as you tackle goat-related shenanigans and a range of tasty and clever jokes.

The developers have worked hard to retain much of the original charm, but they have also listened to their fanbase. With some massive improvements to graphics, a phenomenal soundscape, excellent controls, amazing custom options, a brilliant story comprising an interesting progression ark, and most importantly, up to 4 players multiplayer action, this is sure to grab your attention. Alongside this, you can now drive cars, grind rails, take part in multiplayer mini-games, explore 1.1 million square goatage of land, and much, much more. Consequently, if you enjoyed the first instalment, you won’t want to miss this. More information about the game can be found here!

Potion Permit.

What happens when you cross Harvest Moon with Stardew Valley? You get Potion Permit! This is PQube’s latest title that blends some heartfelt storytelling with interesting adventure mechanics. You control a young chemist who is called upon to save the mayor’s daughter. However, the rest of the townsfolk are wary of your arrival and you are given the cold shoulder. Accordingly, you must help each individual to build a relationship of trust.

With an array of colourful characters, interesting locations, and potions to brew, this game will keep you busy. Furthermore, there are some interesting puzzle mechanics that will keep you on your toes while adding a degree of difficulty. Fortunately, the developers are keen to keep their players interested, so you can improve your facilities and heal a never-ending list of patients. Subsequently, once the main story is over, you can play it casually to your heart’s content. If this seems like something you’d like, then take a look here!

Steam Deck.

Finally, I can end my EGX 2022 round-up with the phenomenal Steam Deck. This amazing piece of kit has been sold out repeatedly and is still hard to come by. Yet, if you can get your hands on one, you will be extremely happy. With an amazing build quality, crystal clear screen, and a comfortable weight to handle, this is an exceptional mobile gaming device. Moreover, it is compatible with a ridiculously large library of games, has an incredible battery life, and can be docked for a home gaming experience. My only complaint would be the low speaker volume, but this is a minor thing if you game with headphones. If you want to find out more, look no further!

That concludes my EGX 2022 round-up.

Now, my snippet of games reflects my gaming preferences, and there are plenty of other amazing titles to see. Over the coming days, I’m sure the hordes of people entering the Excel Centre will find their favourites, and the developers and publishers will finish the event with a newfound fan base. Many of the titles I’ve mentioned will be reviewed and investigated over the coming weeks, so keep your eyes peeled. If you come to London for the show, enjoy the madness, be kind to your fellow gamers and the exhibitors, and revel in a job well done by the team behind EGX.

(More information on EGX can be found here!)

EGX 2022 – Hands-On with Sonic Frontiers!

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Well, it’s here, EGX 2022 is upon us! If you aren’t familiar with the convention, check out this post, which breaks it down for you!

One of the first things I checked out was Sonic Frontiers, showcasing a demo of the yet-to-be-released next-gen game. Sonic Frontiers is a Sonic platformer like nothing we’ve seen before in the franchise. Promising an open-world platforming experience you take Sonic on an amazing adventure across five overworld islands. In search of the Chaos emeralds, Sonic is stranded on a mysterious island and must use the power of the ancients to stop mysterious new foes.

In Sonic Frontiers you get unparalleled high-speed freedom as you roam the world encountering enemies, puzzles, and bosses alike. You can also teleport yourself to Cyber Space where your reflexes will be pushed to the next level as you race your way through more traditional 3D platforming experiences. The combination of open world and signature platformer is bound to entice new players to the franchise. Not to mention those of us who still remember the originals.

Sonic Frontiers Trailer

My Experience Playing Sonic Frontiers

Taking my seat in the demo booth I booted up and was straight into a cutscene setting up the story. The visuals were fantastic as were the music and voice acting. I won’t go into any story details to avoid spoilers, but I am intrigued to find out more!

Once the short cutscene was over I arrived in a beautiful forest landscape and took control of Sonic in a free-roam capacity. All the moves were there – spinning, speed boosting, jumping, attacking as they should be and there are plenty of interactions on the map to perform cool tricks, gain insane levels of speed and collect those gold rings. The controls felt natural, and I didn’t have any issues remembering what does what. What I particularly thought was very well implemented was the tutorial elements. As you progress or rather roam, you encounter new scenarios, and you’ll jump out of the game world to practice a move before putting it to the test. This is a nice feature, especially when new combos are introduced.

By far, hands down, this game is stunning to look at. Like seriously stunning. The visual artwork is a wonder. I already know I want to play the full game on a next-gen console or on a high-end gaming PC. I’m not sure at the time of writing if the game will be Steam Deck approved… but if so, PC may just personally win out for me for that additional option of portability.

Upon completing some puzzles, fighting some monsters, and a mini-boss you unlock a portal to Cyber Space, and this is where things got high-octane. I was already impressed with the visual spectacle of the blue blur performing loop-the-loops, but I wasn’t necessarily prepared for the speed of Cyber Space levels. These feel like traditional Sonic but with much more impressive visuals. I’m glad to say I just about held in there leaping from rails, jumping over things, and generally trying to get all the coins!

Final Thoughts on Sonic Frontiers

If you love Sonic, I just can’t see you being disappointed by this game at all. If you’re in the market for a fast-paced, part open-world, part traditional 3D action platformer – this could be the game for you. One thing is certain, I can’t wait to get my hands on the final game! Also, have I mentioned it’s beautiful?

Release Information

Sonic Frontiers is set to release on November 8 2022. Available on PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch, and PC. Available to pre-order now!

Review: Train Life – A railway simulator

Simulators have never been my genre but Train life- A railway simulator might be the game to change that. For those who don’t know what simulators are, it is a genre of games centered around placing players in various roles that require players to act out the role that they are put in with various levels of details. There are a ton of simulation games that range from flight simulation to things such as mowing lawns. Train Life has players in charge of their own delivery company while also traversing the land in their own train.

The story is light since players will take the role of a newly licensed conductor. The tutorial takes players through a practice exam that goes over everything from starting the train to adjusting the many settings presented. After players finish up the tutorial, they can take on different jobs from different companies so that they are able to upgrade their company. Money is also spent on the upkeep for the train, so players really must make sure they are careful during the ride to minimalize any costs. Players are able to stop to fuel up the train as well as pay for any repairs caused by things such as pulling the emergency break for last minute stops.

Train Life lets players control the train from two different perspectives. Players can have a view outside of the train where they can turn the camera around the see the other carts attached to their train. This is probably the best way to start so that players can gauge how long it takes their train to come to a complete stop as well as look at any terrain changes coming along the tracks. If players aren’t careful, they may not stop in time when going down a hill and might run into another train or pass their destination. Once players get accustomed to how the train process works, they can move into a 1st person view and get a look up close at everything going on.

When players are the sky view camera setting, they can handle a lot of the controls on the keyboard with various gauges to help with the navigation. There are indicators for how fast the train is going as well as if the train has its emergency break on. In 1st person mode, players can still control the train with the keyboard but can also interact with all sorts of levers and switches from the inside of the train. There is even an in-game radio that offers a multitude of stations that players can listen to, and I would be lying if I said that the talk show channel was boring.

Train life- A railway simulator is a beautiful game as well with all the scenery as players pass by. The trains offer a lot of detail from both the inside as well as the outside and I found myself being pulled further into the simulation as I passed by signs telling me I was going too fast or during moments when I realized that the train needed some fuel. This is definitely a fun game for those looking to get into the genre but is also good for those who have a lot of experience in the genre.   

Review: Beacon Pines

Occasionally, games come along and bowl you over. It can be their wonderful plot, charismatic protagonists, or intriguing gameplay that knocks you for six. Fortunately for me, Beacon Pines has all these things and more. I was touched by its excellent story, laughed at its humorous script, and enjoyed its whimsical blend of characters. Furthermore, it’s coming to Xbox Game Pass, so that’s a bonus as well.

Developed by Hiding Spot and published by Fellow Traveller, this is a story-rich adventure title. What’s more, it has a visual novel edge and you control the flow of the gameplay. With a shifting story and many subplots to follow, it could be confusing. However, instead, it flows beautifully from one moment to the next as you unfold a deep-seated and sinister plot.

Beacon Pines has many suspenseful moments.
I sense danger!

Beacon Pines is a story within a story. 

You play the role of both reader and protagonist. The action revolves around a mysterious book that comprises an ever-changing story. Consequently, the plot ebbs and flows depending on the choices you make and the relationships that form. You control Luka, an anthropomorphic deer who is sadly orphaned. However, he doesn’t let this bring him down, as he always sees the best in his surroundings. He has a close-knit friendship circle and when the group notice things going wrong; they decide to investigate. Accordingly, they make some life-changing discoveries that impact their existence. Will they make the right choices, or will you return to alter each scene?

Beacon Pines is more than this basic concept, however. The action is gripping and dramatic because of the innocence of the heroes and the amazing narrative. At every key point, a soft but interesting narrator jumps in to explain the scene. The wonderful timing sucks you into the moment and enhances the immersive nature of the story. Moreover, the varied delivery of each line helps to build empathy. Alternatively, you’ll despise the pantomime villain and their followers as the story unfolds, and the deception becomes clearer.

This was delivered perfectly while removing the repetitive elements of the gameplay. With multiple visits to the same scene, it could become tiresome. Yet, it never did as the story changes depending on the “charm” you select. This intriguing mechanic is central to Beacon Pines‘ plot while expanding the minor exploration elements.

Which charm will you select?
It’s time to ponder.

Charms and being nosy. 

As you explore the stunning and quaint hamlet of Beacon Pines, you’ll discover secret charms. These magical collectables embody a moment-altering word. Whether it was anger, fight, sly, chill, or more, they have a vast impact on specific scenes. For example, Luka and a new friend are cornered by the local bullies. With two choices available, you can fight or tickle your way out of it. Yet, whichever you choose impacts their relationships and the life of each child. Therefore, you must select wisely if you wish to find the perfect ending. 

So, where are all these charms? Now, this is part of Beacon Pines’ brilliance. By exploring your surroundings and interacting with the locals, you experience a rich sense of belonging while happily seeing every hidden location. On top of this, you’ll uncover snippets of information that lead to eureka moments. It was incredible how wonderfully intricate each minor element was.

Beacon Pines is awash with charismatic colours.

The world of Beacon Pines is a lush blend of rich colours and wintry tundra. The small hamlet is easy to explore and comprises many intricate buildings and some lovely environments. Alongside this, there are some fantastic character models and some brilliant still imagery. However, the pièce de résistance is the 3D book. The animation of the pages and the watercolour pictures add magic and mystery to this touching game. I loved the fantasy and scientific edge that added a shroud of mystery throughout.

The visuals are matched by the excellent audio. With touching and emotive music, you’ll be absorbed by the slow pace and the many twists and turns. However, not everything is rosy as each of the character’s dialogue is mimicked by irritating sound effects. This was absolutely unnecessary and soon become tiresome. Consequently, it undermines the finish and is somewhat grating. Had the developers chosen a different approach, the audio would have been much better.

Luka is everyone's friend.
Everyone loves Luka.

Occasionally cumbersome controls.

With some tight spaces to explore, the controls are occasionally cumbersome. Accordingly, you’ll collide with furniture and will be halted in your tracks. Now, this wasn’t game-breaking, but it was annoying nonetheless. Other than this issue, the controls are well laid out, easy to follow, and simple to master. Flitting between story branches was simple, and selecting each charm was straightforward. Furthermore, finding any interactive object was easy thanks to handy labels. Thankfully, though, the charms weren’t so obvious and this added a layer of difficulty to proceedings.

With many subplots to explore and plenty of charms to find, this has longevity and replay value. However, once you’ve seen every possibility, there is no reason to return. Yet, the developers have set it up nicely for a sequel, so I can’t wait to see what the future holds. 

Beacon Pines is fantastic. 

I loved Beacon Pines from beginning to end. The wonderful characters, excellent narration, and fun and twisted story were captivating. If you then add that it’s available on Game Pass, then you have nothing to lose. I adored it and I recommend you buy it here! Can you uncover the truth, or will the correct words elude you? 

Review: Whateverland

Recently, I’ve been playing a lot of Point and Click adventure games. My recent review of Nine Noir Lives can attest as much to this. So, when I was informed that Caligari Games had sent over a copy of their new graphic adventure release, Whateverland, I jumped at the opportunity to give it a shot. What I found within was a delightful experience, albeit somewhat truncated.

Bad kid, mad world.

The story begins with a man breaking into a house to steal a necklace from a woman named Beatrice. The man in question, Vincent, is seemingly quite talented, as he is quickly able to procure his desired item. Unbeknownst to him, Beatrice has been watching over him the entire time. And when she catches him red-handed, she reveals herself to be an all-powerful sorceress, banishing him as retribution for the crimes.

Upon awaking, Vincent finds himself trapped in a refrigerator, located at a junkyard. Yet, the further he delves into the dump, the more things seem slightly off. A ghost called Nick fills him in on his bizarre new home, referring to it as Whateverland. A strange world where existence is eternal, and people slowly transform into depictions of their personality.

Determined not to remain a prisoner, Vincent teams up with Nick to recover seven segments of a spell to summon Beatrice. From there, they hope to negotiate their way out of this plane and back into reality. The only problem is each piece of the puzzle is possessed by different Whateverland inhabitants. It’s up to Vincent to decide if he’ll play nicely to retrieve them, or dive into his thieving skillset to do so dubiously.

Too short for its own good.

The overarching story is completely acceptable in its own right. However, I found that the best narrative moments came from the short stories surrounding the individual residents. Usually, these involve an insight their past, their current situation, and how they arrived in Whateverland. I suggest keeping an eye open for François’s plotline, as it meshes dark comedy concepts with poignant drama excellently.

Contrarily, I wasn’t initially enamoured with the games main protagonists. They felt absently dry, almost appearing uninterested in the story. Still, over the course of my playthrough, I did warm to their self-deprecating humour and monotone delights. Admittedly, their friendship does come across a bit rushed, and their innate synergy is undeserving at the best of times.

In truth, Whateverland is plagued with a fair amount of narrative pacing issues. Characters aren’t given ample time to be fleshed out, as you only spend about 10 minutes in total with each of them. This is unfortunate, as the little snippets we are exposed too are rather intriguing. As it stands, only one or two characters stood out to me, and even then, they were treated unjustly.

Gameplay that strays away from the norm.

Whateverland plays like any other Point and Click adventure game, using the mouse to move around and interact with various points of interest. You’ll then be given the ability to investigate, talk to NPCs, or, in the case of items, pick them up and add them to your inventory.

Incidentally, Whateverland doesn’t feature a ton of the genre’s traditional gameplay loops, such as using items to overcome figurative barriers. In lieu of this, it utilises mini-games as its primary form of checkpoint progression. These cover a wide assortment of ideas, ranging from challenging puzzles akin to Lost in Play, or jovial tasks like cooking a bowl of ramen. I honestly wish there were more mini-games to partake in, as they were a great addition, and a true highlight.

As alluded to earlier on, you’ll have the final say in whether or not you play by the rules. The choices you make will impact the story at large, as well as the characters opinions of you. At the same time, it will also alter the way in which you gain the seven pieces of the spell, along with the tasks your presented with. Keep this in mind if you intend to experience the entirety of what the game has to offer. One playthrough won’t cover it all.

Bell and Bones

There is a mini game that is much more prominent throughout Whateverland, that being Bell & Bones. Effectively, this is a turn-based strategy scenario that crosses basketball with XCOM. The ultimate goal of the game is to fire the bell into one of three spoons. To do this, you control four Bones, which are the miniature models enacting as your team.

Each one of the Bones excel at something, such as passing or running large distances. They also come equipped with their own special abilities, which can be used either aggressively or defensively, based on your current situation. There is a surprising amount of complexity to be discovered here. I could easily see Bell & Bones being transformed into its own fully fledged release.

Having said that, there are some usability problems present in Bell & Bones. For example, the camera is fixed to one perspective, sometimes making it hard to select the space you want to move to. This can be frustrating, as it makes it feel as though the game is conspiring against you. Thankfully, you do have the option to bypass these sequences altogether by using an in-game item to automatically win. Nevertheless, I’d still recommend trying it out as it is relatively fun.

Visually unique.

Whateverland’s art style clearly takes inspiration from Tim Burton’s ‘The Nightmare Before Christmas.’ The decision to use this was quite ingenious on the part of Caligari Games, as the aesthetic perfectly aligns with the game’s narrative direction. This is further enhanced by the character and background designs, which have all been painstakingly hand-drawn.

Depending on your taste, you may or may not be into it stylistically. Regardless of where you stand on that matter, this is, without a shadow of a doubt, one of the more unique looking games currently available on the market.

The UI, whilst presented well, does harbour some technical hiccups. As aforementioned, the usability can be a tad rough, with simple tasks like exiting out of your inventory proving to be unnecessarily tedious. This doesn’t take away from the UIs visual thematic, which coincides with the tones of the game remarkably.

Atmospheric arrangements.

If you enjoy jazz, blues or instrumental chanson music, then this soundtrack will be right up your alley. The compositions themselves are short, pleasant, incidental pieces, that accompany the on-screen visuals tremendously. They also seamlessly blend into the background, allowing you as the player to remain focused on the unravelling story.

When it comes to voice acting in Whateverland, it’s a bit of a mixed bag. The supporting cast largely fill their role, with a select few even exceeding expectations. Once again, François fits this category, as the actor authentically captures the plights of his characters life.

Vincent and Nick aren’t outstanding by any measure, but they aren’t overly bad either. At the very least, Vincent’s actor seems to be enthusiastic about playing his role. According to one line of dialogue, he is checking off a lifelong bucket list item by doing this. For that, I really can’t fault him. And, as I mentioned earlier, he and Nick do exude a lot of charm, and playful traits.

Conclusion

Overall, Whateverland is an enjoyable Point and Click adventure, if a little rushed. The mini-games are a welcomed alternative to the standard gameplay loops, helping to keep things feeling fresh and new. The Burton-esque visual designs expertly capture the extraterrestrial ambiance, which is similarly matched with the games OST. While the overarching story and character narratives are pleasant, they suffer from a lack of development, occasionally resulting in a flat experience. Personally, I can offer a light recommendation to seek this one out.

If you’re still unsure if this is something you’d be interested in, then you can try out the free prologue demo over on Steam.

Review: SpiderHeck

I’m a sucker for a futuristic and neon-infused game. Yet, I wince at the thought of any twin-stick title. Accordingly, it was bittersweet when I received SpiderHeck. This visually striking game is breathtakingly beautiful, but undeniably simple at the same time. Furthermore, it has a hint of 80s magic and reminded me of the film Tron. However, its reliance on fiddly physics-based mechanics and a twin-stick control system filled me with dread. But, I’m a big boy and a professional and with a little practice, I knew I’d soon get the hang of it.

Developed by Neverjam and published by tinyBuild, this is an arcade and physics-based competitive and cooperative title. What’s more, it can be enjoyed solo or online with others. It has a handful of modes that include quick play, survival, and the Tiers of Heck. On top of this, the action is fast, brutal, and challenging. As such, it will push you hard, kick you harder, chew you up and spit you out. Subsequently, only the best players will complete every tier, and the worst players will be destroyed online.

If the aliens don't get you, the lava will.
Stay away from the lave.

SpiderHeck has no story, but it matters not. 

Now, a story would have been nice. However, the lack of one matters not. Instead, you are left to your own devices in this wonderfully tough and hectic arcade experience. You control a spider that must battle waves of foes in an array of arena-based encounters. Your enemies are crazy-flying assholes that despise spiders. As such, they’ll do whatever it takes to annihilate you as quickly as possible.

This is the depth of SpiderHeck’s action. Effectively, it’s a deadly game of cat and mouse that involves guns, chasms, spiderwebs, and an awful lot of lava. Each level comprises 3 waves of varying enemies. What’s more, as you progress, the stages become more complex and the monsters are stronger, tougher, and more aggressive. Alongside this, the weaponry is ever-changing; the obstacles become more convoluted, and navigating the space is a real challenge. In short, the further you go, the more likely it is that you’ll quit through frustration and disappointment.

However, this is what makes SpiderHeck so brilliant! Its casual gameplay is easy to understand, but it is undeniably tough to master. Consequently, it is addictive and rewarding, even if you are likely to scream, shout, and swear repeatedly.

SpiderHeck has some wonderful combat elements.
Have at you sir!

Guns, swords, and a weak as piss spider!

I’m not saying that a spider should be tough, but goddamn, this one is weak as piss. One little tap to its body and our hero folds quicker than a house of cards. Subsequently, you soon learn that jumping, dodging, and swinging are vital survival mechanics. However, running away only gets you so far and attack is often the best form of defence.

With a variety of guns, lasers, explosives, and swords at hand, our spider hero can shoot, slash, and explode its way to victory. Yet, it’s rarely that simple as your foes have shields and their own selection of weapons as well. Consequently, you must use your surroundings to best each enemy and overcome the 3 ensuing waves of monsters.

SpiderHeck looks incredible.

A good deal of indie games look great, but SpiderHeck is something altogether different. Thanks to its clean-cut lines and neon-infused imagery, it looks amazing. On top of this, the stage design is incredible, the creatures are interesting, and the action is flawless. Accordingly, this is one indie game that sets the bar extremely high, and visually, it won’t disappoint.

The gameplay is enhanced further thanks to the incredible audio. I adored the futuristic tones and electronic soundtrack. The upbeat and high-energy music pushes you to complete death-defying jumps whilst you hack up your enemies. This is then complemented by the loud and aggressive mix of OTT sound effects. The excellent blend of explosives, shrill electronics and cruel bludgeoning noises will make you smile. 

Use your weapon to attack and defend yourself.
So many things to avoid.

The controls hurt my mind. 

The controls are excellent. However, my skills and reactions are not. Accordingly, the learning curve was steep, and the controls hurt my mind and soul. But, more adept players will not struggle and veterans of twin-stick games will excel. Thanks to a basic layout, you’ll enjoy clambering on platforms, leaping through chasms, and swinging across vast gaps. Though I struggled with the controls, I soon found them enjoyable and rewarding once they clicked.

The good news continues, as this is addictive as hell. With many tiers to tackle, solo and online action to endure, and a tough but fair learning curve, this will entertain you for hours. The solo mode is phenomenal, but the online gameplay is better, still, as it is competitive, fun, and tough to put down.

SpiderHeck is a must-play title. 

The phrase “must-play” is done to death. However, once more won’t hurt. If you want a challenging, rewarding, and casual arcade title that is a little unusual, then SpiderHeck has to be on your radar. I loved its presentation, stage design and simple mechanics. Moreover, its cruelty makes it oh so moreish. Unsurprisingly, I loved it and I recommend you to buy it here! Don’t let your foes defeat you. Grab a weapon, navigate each stage, and destroy anything that stands in your way. 

Review: Jack Move

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INTRODUCTION

Did you ever want to play a short and to the point J-RPG with a cyberpunk theme? Well Jack Move is there to scratch that itch! Jack Move is developed by So Romantic and published by HypeTrain Digital. While the game itself has flaws, overall, Jack Move offers players a decent experience in 5 to 10 hours.

GAMEPLAY

As with most J-RPG’s the gameplay consists of moving from location to location while having turn-based battles between. There is also the occasional looting. The battle system is quite classic. You have normal attacks, abilities, and special moves. The general variety surrounding the battle system is not anything astounding but it does get the job done without becoming boring. I personally am not a huge fan of turn based combat so my opinion might possess bias.

Your characters levels up and gets increased stats with each battle, eventually becoming quite strong. I also felt that game became too easy after a certain point. Battles didn’t feel fatal or challenging. It is a bit disappointing to become overpowered in a very short game.

Enemy Variety

The enemy types don’t lack variety. Some of them even have different “forms” as the battle goes on. I was generally very happy with the enemy variety. Until you reach a point of becoming very strong, the difference in enemy types and their weaknesses do add a bit of spice to the gameplay.

There is also a good bit of diversity when it comes to the “decks” you can build for battle. You can customize your battle loadout before and in battle to keep things interesting. While most of the abilities are classic, there are a few cool ones.

Keeping in mind I am not a J-RPG fan, I still felt content with the assortment of gameplay and didn’t get too bored during my playtime.

VISUALS AND AUDIO

This is where Jack Move brings it home. Let us start with the visuals. Overall art direction in the game is very successful. The environments feel part of the world, enemies and characters look alive. The animations are very good as well as the sound effects that accompany them. I did not get tired of looking around the city and various locations throughout the game. Jack Move get’s a big A+ in the art department.

The trend of excellence continues with the music as well. The soundtrack of the game is really good. Whether it be to hype the player or convey the emotion of situation, it never failed. The music doesn’t lose sight of the overall theme, it even brings it up. There is a perfect harmony between the cyberpunk city and the game’s soundtrack.

CONCLUSION

Once again, I am not a fan of J-RPGs personally. However, I didn’t hate my time with Jack Move at all. I would credit this feeling mostly to the art and music. They were certainly excellent. The gameplay while staying true to the J-RPG roots, offers a bit of its own variety. I’m glad it’s a short game because if it were longer, it might’ve overstayed its welcome. I’d suggest Jack Move to anyone wanting to give a short to J-RPGs, since it could be too easy of a game for a fan of the genre.

News: EGX 2022

If you are a gamer, there is nothing better than annual gaming conferences. These special events showcase future gaming endeavours and allow participants to get hands-on. Consequently, if I’m free, I try to visit as many as I can. Last year I experienced the excellent, albeit stripped-back EGX 2021. This year, I’m returning to the Excel Centre in London for what should be an amazing time.

The organisers have gone all-out to increase the number of booths, as well as the interactive segments. As such, there will be something for everyone, and I know I’ll be spoiled by choice. With a massive indie zone, retro area, VR rooms, panel talks, the EGX theatre and live, and a Cosplay section, what’s not to like?

Join the crowds and enjoy the atmosphere at EGX 2022.
EGX 2022 will be awash with gamers.

When is EGX 2022?

I’ve left this article pretty late, but EGX 2022 takes place from Thursday 22nd of September through to Sunday 25th of September. During this time, there are special guests from the gaming industry, a plethora of influencers, and some juicy triple-A titles to play. What’s more, you can try out the Steam Deck, visit the Nintendo section, and play some existing and upcoming indie games.

Alongside all of this, there is a Gauntlet section, plenty of competitions, a scavenger hunt, and a bit of Pokemon fun. Moreover, there will be plenty of surprises in store for those that come along. With tickets still available across certain dates, you needn’t miss out. Check ticket availability here!

Get hands-on with some amazing tech.
Why not try the best tech around?

What am I looking forward to at EGX 2022?

EGX has always amazed me. No matter what I expect to see, there are always hidden gems to discover. Yet, I have a long list of games and developers I wish to see. Without boring you too much, here are some of my must-see exhibits.

Steam Deck

If, like me, you haven’t been able to buy one yet, why not give this excellent piece of tech a go? Furthermore, the helpful exhibitors will talk you through the minefield of questions and will convince you to preorder one ASAP.

COD Modern Warfare II Beta

Though I could happily play this at home, I want that competitive atmosphere with fellow gamers. As such, this will be a fantastic experience even if I have to queue for hours. It’ll go live at 18:00 hrs on Thursday, so be sure to get in line to give it a go.

Gravity Game Arise

I’ve been tracking this indie developer for some time. Subsequently, I’m eagerly waiting to get hands-on with their future titles. With 3 major games being unveiled, they could be the stars of the indie showcase.

Peaky Blinders: The King’s Ransom

I’m not a massive VR fan, but I love Peaky Blinders. Accordingly, I’ve arranged an appointment to test the game and interview the team. If everything goes according to plan, this will hit my review list in the future.

EGX 2022 will have some excellent competitive games to try.
Join the crowd and compete with the best.

Plenty more to see and do. 

What I’ve mentioned is just a snapshot of what awaits me. Like everyone else, I’ll be eagerly awaiting the doors to be opened as I battle the crowds to get to the best exhibits. Yet, I expect to find a long list of games that’ll tickle my fancy as I explore each booth. I can’t wait to cover my first-day experiences and give you feedback on my stars of the event. EGX 2022, I’m coming to get you!

(More information on EGX 2022 can be found here!) 

Review: Tip Top: Don’t Fall!

The rogue-lite genre is divisive. On one hand, it is moreish and demands you improve and keep playing. On the other, it is frustrating and demoralising when you lose everything. I’ve warmed to these games over the years and leapt at the chance to cover Tip Top: Don’t Fall! This simple indie title won’t tax your brain, but it can be enjoyed casually.

Developed by Tristan Dahl and Studio Huckepack and published by Sometimes You, this is a rogue-lite sports title. Furthermore, it has procedurally generated stages, and its mellow aesthetics juxtapose the permadeath mechanics. As such, you’ll love every moment until you die for the nth time. When this happens, you’ll bite your lip, groan, cry, and then start the madness all over again.

Tip Top: Don’t Fall! is wonderfully relaxing. 

A game that focuses on rock climbing shouldn’t be this beautiful or relaxing. Yet, somehow Tip Top: Don’t Fall! creates this atmosphere. You’ll take a trip across the globe as you attempt to climb a range of mountains. En route, you’ll encounter many problems and increasingly harder obstacles to overcome. As such, it’ll push you to your limits as you balance risk and reward.

You control an unnamed solo climber. It is your responsibility to traverse each rock face and tap the summit flag. Sounds easy, right? Well, in theory, it is, but many subtle mechanics make it harder than it first appears. If you can work quickly and ascend each climb safely, you’ll move to a new area to climb. However, if you hang around too long, or misplace a hand, you’ll fall to your death and your progress is wiped. Darn you, rogue-lite mechanics, darn you to hell!

You can choose to clip in, or you can gamble and increase your pace.
Clip in and stay safe.

Stamina, bolt points, and acrobatics.

Tip Top: Don’t Fall! perfectly captures the basics of rock climbing in its arcade approach. You must observe several key factors if you wish to succeed. Stamina, bolt points, and chalk are essential to climbing the mountain. The most important of these is stamina. Every time you grasp a rock, your stamina bar starts to drain. If it runs out, you lose grip and you die. However, this can be overcome with a handful of chalk. Consequently, as you climb, you must observe your stamina meters and use your chalk accordingly. 

Yet, it’s not that simple. No, you must also contemplate whether you use the handily located bolt points. These act as a checkpoint and remove the permadeath element from the action. But they come at a cost. Clipping in uses vital stamina and it takes time. Subsequently, you could run out of energy before you reach the summit. Here lies the gamble between risk and reward. Do you scramble up the mountain as quickly as possible, or do you take your time and risk being exhausted?

Whatever you decide, you must also contend with bad weather and moments of acrobatic madness. The weather element forms a key part of the obstacle system. Accordingly, your climb is never straightforward, and this enhances the difficulty while increasing the pressure. Alongside this, you’ll have to leap from grip to grip when the gap is too big. This is mighty impressive, but it drains your energy considerably. As such, you must plan two steps ahead or risk losing it all.

Tip Top: Don't Fall! has a simple but beautiful aesthetic.
Scanning the next mountain.

Tip Top: Don’t Fall! is a pastel dream. 

If you’ve been to the mountains, you’ll know how breathtaking they can be. Tip Top: Don’t Fall! has captured this with its soft pastel colours and minimalist approach. I adored the lack of complexity and the beautiful hand-drawn imagery. What’s more, each location is varied, and the procedurally generated levels keep things fresh. Alongside this, the climbing animation is great and the stamina bar is easy to observe. Though the sharp colours contrast the other elements, it made it much easier to see, and this improved the gameplay. 

The audio perfectly reflects the danger and tranquil setting. With dramatic undertones, but an upbeat pace, Tip Top: Don’t Fall! wonderfully represents the beauty of rock climbing. Alongside this, is a spectacular mix of environmental sound effects. Whether it is the howling of the wind or the noise of passing birds, it sets the scene. On top of this, I enjoyed the desperate noises of the climber. The shouts of “Ohhhhh” added extra pressure, and this was fantastic. 

Keep your hands warm and clamber up that mountain.
Brrrrrrrr.

Deceptive controls.

Tip Top: Don’t Fall! matches its straightforward action with a deceptively simple control setup. With a few buttons to master, you’ll be climbing in no time. However, this lulls you into a false sense of security! Instead of taking your time and contemplating your approach, you’ll clamber up each rock face. This sounds like a great idea, but it normally ends in failure. Yet, this is half of the fun and is one key element that makes it so enjoyable. Alongside the simple layout are responsive inputs and an excellent tutorial. Consequently, the developers have done a great job. 

In theory, this is a tiny game. There aren’t a vast amount of levels to overcome, nor is there an expansive world to explore. Yet, it still feels massive thanks to the procedurally generated levels. No attempt is ever the same, and this enhances the replay value. However, what this is missing is a competitive edge. If multiplayer action was incorporated, this would make this game spectacular. 

Tip Top: Don’t Fall! is an amazing arcade title. 

Thanks to its casual style and risk and reward ethos, Tip Top: Don’t Fall! is an amazing arcade title. You don’t get bulked down with challenging mechanics or an in-depth story. No, instead, it is just you and your wits against the mountain. With a beautiful and calm aesthetic and wonderful controls, this is a great game. Its only shortcoming is its lack of multiplayer or competitive action. Despite this, I adored it and I recommend you to buy it here! Can you beat the mountain? Balance your approach, avoid the obstacles, and make it to the top. 

Netflix’s Top Gambling And Casino Films

For many of us, gamblers, casual gamblers, or whatever you may class yourself when placing bets, seeing a movie is a fantastic way to get all the excitement of a trip to the casino without leaving home. If you’re looking for something to keep you occupied for a while, Netflix has a tonne of great gambling movies. 

Most depictions of the gambling world focus on the deceptive side, but there is more to it than that. Here is a rundown of the best Netflix movies about gambling. There are comedies and action movies among them but explore Amazon Slots Online for the best real-money slot experience if you’re looking for straightforward online gambling entertainment.

Fans of independent casino sites also love movies related to casinos, it inspires them to play their favorite games.

1.    Casino Royale

The tension builds as you watch this film and learn about its thrilling and action-packed plot. Even though it’s been a while since the film’s initial release, it still manages to pull in a respectable number of viewers every month on Netflix. It is said that after its release, the gambling industry gained popularity all over the world, so even Virginia online casino became possible.

2.    The Gambler

Some people develop dependencies and struggle to control their consumption. Jim Bennet, the protagonist of The Gambler, is an English professor with a gambling addiction. In his determination to repay his debts, he turned to gambling. Luckily, he wins big and escapes his financial obligations in this immersive movie.

3. Mississippi Grind 

When it comes to poker movies, Netflix’s Mississippi Grind is among the best. The film follows two gamblers as they travel across the country to a new state. The primary goal is to take part in a massive cash battle in New Orleans. Their goal is to compete against high-stakes players and win big.

4. Fear & Loathing in Las Vegas

The sportswriter and his lawyer’s shenanigans during their three-day gambling trip serve as the basis for the film. The trip begins in Los Angeles and concludes in Las Vegas. Journalist Raoul and his lawyer are in Las Vegas to cover a motorcycle race. Rather than focusing on their responsibilities, they choose to focus on pleasure, drugs, and leisure.

5. Casino

It was directed by Martin Scorsese and starred Robert De Niro in 1995. Based on a true story, Rothstein, played by De Niro, is a professional gambler who is ordered by the Chicago Outfit to take charge of the Tangiers casino in Las Vegas. According to a research conducted by this Canadian gambling site, this is the most accurate movie about gambling based on real-life people. You can play in a Casino without leaving home.

6. Rounders

John Dahl’s film about high-stakes poker stars Mat Damon and Edward Norton. Mike McDermott lost big and vowed never to gamble again. Mike returns to gambling when his best friend gets in trouble with a ruthless nightclub owner. Two friends must win big to pay off a debt, so they travel from city to city.

7. Win It All

A Chicago criminal asks Eddie Garret to hold onto a large sum of cash while he goes to prison. Yet, here we have Eddie, who cannot resist the urge to gamble the money. The fact that he loses it may come as no surprise. Winning streaks, losing streaks, looking for loans, this movie has it all, but will Eddie get the money back in time? Want to try playing for real money – click here to get more info

8. Bugsy

This biographical drama depicts the relationship between gangster Bugsy Siegel and actress Virginia Hill. Siegel seized control of gambling dens and inevitably envisioned constructing a hotel and casino in Nevada. The beginning of Las Vegas is immortalised in this excellent film.

9. 21

Sturgess, Kevin Spacey, and Kate Bosworth star in the heist drama 21. Under Kevin Spacey’s guidance, they pulled off Las Vegas’s biggest card-counting heist. The team developed a card counting system to beat casinos. This true-life movie is awesome and takes you to all the casino hot spots.

10. Croupier

This unique masterpiece from 1998 depicts the peculiar aspects of the casino world. The story’s protagonist begins to see similarities between life and a casino game. Rather than attempting to predict the odds and the behaviour of others and write his football novel, he embarks on a new mission to write about his new passion, gambling.

Review: TickTime Cube

Here is our review of the TickTime Cube.

The timer that’s of its time. TickTime Cube is the timer born in the 21st Century, for the 21st Century. Forget sandtimers and stopwatches. Their time is up.Fans of this ultra-efficient approach to time management invented back in the 1980s definitely need some TickTime Cube in their life. Dividing your day to separate 25 minute phases is easy with TickTime Cube. 25 minutes is one of the preset countdowns built-in to TickTime Cube. 

Enhance your productivity, making your every day more than 24 hours!

Features

  • Clearer and bigger display
  • Tap Control
  • Pause and resume countdown
  • Multiple countdown duration (Max. 6x) by tapping
  • Memorize last countdown setting
  • Long press for 15/25/45/60 minutes countdown
  • New Vibration mode
  • Pomodoro technique countdown
  • Timing display

What’s in the box?

The box contains the TickTime cube, some instructions and a charging cable.

A Closer Look

Final Thoughts

You may be thinking that the TickTime Cube is just a timer – and well yes, it is a timer, but its a very cool timer, even cooler than the original TickTime!

All you need to do is charge up the battery with the supplied cable and you are ready to use it. 

You can select whatever amount of time you need for the reminder alarm to go off by using the buttons on it, which are very easy to use, or if you want to use of the preset times on the outside of the device you just have that number facing upwards and the timer will start counting down.

You can choose from one of the default timings – 1, 3, 5 or 10 minutes just by flipping the Cube. One of the new features on the cube is the ability to easily add additional time just by pressing the fingerprint image on the relevant side of the cube – this will add the same amount of time per press as is displayed on that side – for example 5 minutes will be added each time you press it on the 5 minute side. You can add a maximum of 6 additional amounts of time this way.

The LED is easy to read and see the timer counting down.

When the timer has reached zero the alarm will go off, so whether you are using it as a reminder to take a break, or that something has finished cooking, using the TickTime Cube is very simple. You can change the volume of the alarm as well if it’s not loud enough or if it’s too loud.

The TickTime Cube is very small and very lightweight – it’s very easy to just slip it in your pocket and carry it around with you.

The TickTime Cube is the timer you never knew you needed but really must have!

At the time of the review the price had not been set for the TickTime Cube. Check out the website below for more information and for the Kickstarter. The TickTime Cube will come in a variety of colours too!

You can learn more from the TickTime Cube website.

Update: And the Kickstarter is now live – check it out!

Disclosure: This product was provided free of charge in exchange for a fair and unbiased review.

Review: Blood Waves

Many gamers love horde games. Sadly, I’m not a massive fan, but I enjoy them casually. Consequently, when I was offered the indie title Blood Waves, it piqued my interest. At this point, I hadn’t checked its current review score. However, on quick inspection, things looked dire! No one recommends you play it, and it gets slated for various reasons. So, have I made an error, or will I see it from a different point of view?

Developed by Light Road Games and published by Sometimes You, this is an over-the-shoulder horde survival game. What’s more, it is a single-player experience designed for hardcore gamers. Accordingly, it is tough, unforgiving, and often rage-inducing. Notably, its outstanding credentials are its lack of depth, underpowered weaponry, and overpowered zombies.

The later levels become hellish and hard work.
So many zombies.

Blood Waves has no story or depth.

When a game focuses on a simple and well-trodden genre, you expect some excellent and polished elements. Yet, Blood Waves fails to deliver. Practically every layer of this game is undercooked, poorly executed, or just plain wrong. Annoyingly, this starts with the lack of a story. 

You control a generic female protagonist who is stuck in a singular tomb-like arena. Think of Lara Croft but without the incredible backstory, excellent mechanics, great graphics, or enjoyable gameplay. For reasons unknown, she must annihilate wave after wave of angry zombies. These brain-chewing suckers hide behind locked doors between each deadly round. Therefore, maybe it is some form of sick and brutal entertainment. However, we never find out and I don’t believe anyone cares.

With no story, you are left to your own devices. The aim of the game is to survive, kill every zombie, collect money, health, and power-ups, and finally improve your hero and buy new gear. This is the extent of Blood Waves and the lack of depth will be disconcerting for many gamers. 

Bullet sponges and plenty of running around.

The thought of an unlimited zombie horde mode will appease many gamers. But, these bullet-sponge beasts are mindless, annoying, and tedious to take down. Because the gameplay is so poorly balanced, the action is cruelly skewed in the zombie’s favour. What’s more, with limited ammo for your guns, you’ll spend most of your time running around with your knife. Yet, this is problematic as well.

Thanks to the rapidly draining stamina bar, your character is out of breath quicker than a fat kid that smokes 80 fags a day. As such, you can attack 2 or 3 times and then you must roll and run. This stupid game of cat and mouse continues until you die, or the wave is exterminated. Accordingly, the action soon becomes tedious and disappointing.

The barriers and turrets make a massive difference, if you can afford them.
Arrange your turrets and watch hell break loose.

Upgrades, buildings, and more. 

Thankfully, the developers tried to spice things up with a progression and purchase system. In between rounds, you are invited to a side room of the arena. Here, you can purchase new equipment with money from the fallen zombies, upgrade existing gear, improve your skills, and buy defences.

Each of these elements makes the action more bearable, but they fail to balance the inequalities. No matter how much you improve your gear or your character, the flaws in the gameplay are always there. This was disappointing as there was potential for a fun and thrilling experience. Instead, you endure a gory title that’s a damp squib.

Blood Waves lacks a modern finish.

Graphics aren’t everything. However, when the action revolves around one mediocre arena, I expected much better. Subsequently, the level design is bland at best and the zombies are generic and lack variety. Furthermore, the animation is clunky, uncomfortable, and lacks fluidity. As a consequence, this impacts the aiming mechanic and makes the gameplay worse, still.

The disappointment continues within the audio. A vain attempt has been made to add drama and energy. But, the insipid heavy metal soundtrack leaves a bad taste in your mouth. This is further emphasised by the familiar but underwhelming sound effects. Sadly, the guns are lifeless and limp and so are the zombies. Unfortunately, every audio element falls short and this impacts the gameplay further.

Blood Waves has a fine selection of weapons to purchase.
Which weapon to buy?

Awful controls. 

To make matters worse, the controls are cumbersome, awkward, and just awful. The aiming is clumsy, reloading is slow and lethargic, and the dodging and rolling are uncomfortably delayed. In short, it makes an already unbalanced mess just a little worse. Other than this, the button layout is easy to understand and the radial submenus are simple to navigate. 

Theoretically, this should ooze replay value, but it doesn’t. The developers have missed a key component and this impacts its longevity. With no cooperative or online mode, and no sign of a leaderboard, there is no competitive edge. This was disappointing and removes any desire to return for more.

Blood Waves falls short. 

With few redeeming qualities, Blood Waves falls short. Its finish, mechanics, and ideas are woefully lacking and leave you angry and frustrated. It always upsets me to have to berate a game, but this one needs vast improvements before it can be considered enjoyable or playable. Unsurprisingly, I don’t recommend it, but more information can be found here! If you are a fan of horde games, there are much better examples available on various marketplaces. 

Review: ODD Ball

Here is our review of the ODD Ball.

The first ball in the world to make music, ODD Ball makes playing with music easy and fun. Essentially, it’s a bouncy ball that you can bounce, tap or smash to make music. ODD Ball measures the intensity of the bounce, so the harder you bounce it, the higher the note or the louder the sound. With a silicone outer layer and a super strong protective core, ODD Ball is the most durable instrument in the world and challenges people to let loose and get creative to find their sound. 

This transforms the way players can approach making music and allows them to experiment with styles and beats that wouldn’t be obvious on traditional instruments. By encouraging the discovery of music through play, ODD Ball makes music more accessible and requires no prior instruction or musical ability. It is the perfect way to introduce those who may be apprehensive about learning an instrument to the art of making music. 

What’s in the box?

The box contains the ODD Ball in a really cool tin, a charging cable and some instructions.

A Closer Look

The ODD Ball App

Install the ODD Ball app to control the sounds coming from the ball.

Final Thoughts

The first thing to do is charge up the ODD Ball, so make sure that you do this before you are ready to play.

Once charged you need to pair the ODD Ball with your device (once the app has been downloaded). Just follow the steps to do this (including bouncing the ball to start the pairing sequence).

Then you are ready to go – you can add your own sounds to the ball or you can choose the quick play function. Whatever you choose you can start to make music and record your what you do for playback later. You can even add your own sounds to the ball.

The harder you bounce the ball, the higher the note or the louder the sound – it becomes a challenge to see just how loud you can get it.

The ODD Ball is so much fun and will bring hours of enjoyment – what music will you create?

The ODD Ball is available now priced around £99, although at the time of writing the review it was on-sale for £79. It also comes in four colours – Black, Punch, Turquoise and Cool Gray.

You can learn more and order one from the ODD Ball website.

Disclosure: This product was provided free of charge in exchange for a fair and unbiased review.

Review: Commandos 3 -HD Remaster

As a child, I was fascinated by warfare. Not the gore and loss of life, but the tactical nuance and meticulous planning for success. Consequently, whenever I could study classic battles or experience them in a computer game, I jumped at the opportunity. As such, when the Commandos franchise was released, I was swept up in its tough gameplay and precision mechanics. However, I haven’t looked at these games in years, until I was given Commandos 3 – HD Remaster to look at. This brutal title is available on Game Pass for Xbox and PC and allows a new generation to experience its tactical approach.

Developed by Raylight Games and published by Kalypso Media, this is a wartime strategy title. What’s more, it is historically accurate, horrendously tough, and requires pinpoint precision and a watchful eye. No matter how great you are at strategy games, this one will test you throughout. Accordingly, it can be frustrating and unfair and will cause many people to quit. However, I urge you to stay the course as the gameplay is fantastic even though it has some major game-breaking flaws.

Commandos 3 – HD Remaster explores some classic battles. 

Set in World War II, you must control a crack force of soldiers as you push for victory. Stealth and guile are a must if you wish to complete every goal. You’ll sneak through the trenches of Stalingrad, defeat the Third Reich in Berlin, and survive the storming of Normandy on D-day. Your squad of 6 elite soldiers must sabotage enemy supply chains, kill key targets, hide in the shadows, and collect mission-critical intel. Failure to do any of these tasks will hinder the Allies’ progress and will potentially hand the Nazis the upper hand.

The developers have promised a revamped game that improves on the original. With reworked 3D models, improved textures, better controls, a redefined UI, user-friendly tutorials and hints, this promised to be a massive step forward. However, having played the original, I failed to see the difference. If anything, much of the gameplay has gone backwards with the use of a gamepad. Disappointingly, the controls and camera angle are appalling, and this impacts every other element. Yet, if you can somehow get past these issues, you’ll enjoy a slow and methodical stealth game that is rewarding and challenging.

Swing your way to victory.
Hopefully they won’t look up.

The missions are tough. 

With 6 specific roles to master, finding the right solution isn’t always easy. Do you use the spy to infiltrate the enemy’s defences, or blow up a truck with the sapper? Alternatively, the thief can steal goods and sneak about in the shadows for the ultimate stealth approach. Whatever decision you make, there are always consequences to be aware of.

If you kill someone, you can’t leave their body lying around. No, instead, you must drag them to a darkened corner, so the alarm doesn’t get raised. Alongside this, there are vehicles to hide in, buildings to infiltrate, and, of course, uniforms to swipe. Be aware, though, that each disguise has a limited effect and wearing it too long will raise suspicions. As such, you must plan when to walk into the open, or when to creep into the dark. 

Now, this may sound slow and boring, but it isn’t. Whenever your plan is successful, the resulting victory is euphoric. There is genuinely no better feeling than completing a lengthy and arduous mission. This is enhanced further still, as any minor mistake will lead to failure. Therefore, you must scope out your enemy’s movement, study their field of view, and only move when necessary. Consider it a deadly game of chess. Accordingly, you must think many moves ahead and a mistake will lead to checkmate.

Stealth and guile are a must in Commandos 3 - HD Remaster.
Ha ha ha, you can’t see me.

Story-driven missions add to the drama. 

It would have been easy for the developers to create a cold and heartless game. Instead, each of the 6 specialists has a backstory that builds empathy towards them. The story-driven action is interesting while adding to the historic theme.

Alongside the great solo campaign is the opportunity to compete against friends. With lobbies of 2 to 8 players, you can take on Deathmatch and Capture the Flag modes. Now, this may not sound revolutionary or unique, but each lobby has a distinct set of victory conditions. Subsequently, it isn’t your run-of-the-mill online mode. Instead, it will test your tactical nuance and your flexibility in different scenarios.

Commandos 3 – HD Remaster looks great, but the camera is awful. 

The promise of new 3D models and improved textures is noticeable. With a richer colour palette and easier-to-identify character models, it is undeniably easier to play. Furthermore, the excellent UI is intuitive, easy to navigate, and a vast improvement on the original. However, the camera angle is so awful that the game really suffers. I struggled to traverse each of the levels because the camera is so clunky. What’s more, the action doesn’t flow as the viewpoint cuts from one perspective to the next. This made it jarring and much tougher to plan ahead.

Alongside this, the audio is filled with irritating one-liners. The gruff and rough heroes love to mutter cheesy and unnecessary sayings, and it’ll drive you insane. If you decide to move half a foot, they comment. Grab a gun, they comment. Shoot someone or throw a grenade, you guessed it; they comment. Argh!!!! It’ll drive you crazy and ruins the immersive nature of the action.

Sometimes you have to hide in plain sight.
Sneak in a complete your mission.

A mouse and keyboard would improve it, no end. 

Commandos 3 – HD Remaster and a gamepad = a rough and unappealing time. The controls are so cumbersome and sluggish that they will frustrate you. As a consequence, you’re likely to forget the excellent mission and wonderful tactical approach. Furthermore, it’ll lead to anger, frustration, and the game being removed from your hard drive. Disappointingly, the developers failed to port or improve the control system for this remastered version. 

Every one of the shortcomings reduces its appeal considerably. As such, you will probably stop playing well before exploring its interesting and in-depth missions. I can’t see many console players giving it the time it needs, which is disappointing. I assume the PC version will fare better, but I can’t guarantee it.

Commandos 3 – HD Remaster should have been better. 

It is with a heavy heart that I conclude this review. This fantastic franchise kept me entertained as a youngster but infuriates me beyond belief now. With many issues and shortcomings, it will only disappoint you. I can’t see how the developers can improve it and I don’t believe the problems will be rectified. As such, I won’t recommend you buy it. However, more information can be found here! A once great franchise has fallen by the wayside. If you are desperate to play this, perhaps a download on PC will make things better.