Injustice: Gods Among Us Lex Luthor moves and motivations trailer

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Today, Warner Bros. Interactive Entertainment and DC Entertainment released a new video, spotlighting the brilliant but infamously ruthless arch nemesis of Superman, Lex Luthor, in the upcoming fighting game Injustice: Gods Among Us.

Narrated by Luthor himself, this new video hints at his role in the mysterious organization known as “the regime” and gives insight into his motivations and allegiance in the ever-changing power struggle that exists in Injustice: Gods Among Us.

Luthor sums up his reason for joining the regime in one short sentence, “I always choose the winning side.”

Watch the video below:

Injustice: Gods Among Us is an all-new game in development by award-winning NetherRealm Studios, creators of the definitive fighting game franchise Mortal Kombat.  The title debuts a bold new fighting game franchise that introduces a deep, original story featuring a large cast of favourite DC Comics icons such as Batman, Green Arrow, Cyborg, Harley Quinn, Nightwing, Solomon Grundy, Superman, The Flash, Wonder Woman, Green Lantern and many others.

Set in a world where the lines between good and evil are blurred, players will experience heroes and villains engaging in epic battles on a massive scale.

For more information on the game, visit www.injustice.com.

METAL GEAR RISING: REVENGEANCE first DLC announced

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Konami Digital Entertainment GmbH will release the first DLC component for its best-selling METAL GEAR RISING: REVENEGEANCE title in March for both PlayStation 3 and Xbox 360.

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Released on February 21st/22nd to huge critical acclaim, METAL GEAR RISING: REVENGEANCE marked the collaboration between Kojima Productions and PlatinumGames. The all-action epic,  takes the renowned METAL GEAR franchise into exciting new territory with its mix of action and epic storytelling. The game features Raiden as its central character – a former child soldier transformed into a cyborg ninja, and equipped with his signature High-Frequency Blade – and the three new DLC elements further showcase the rich characters the game boasts.

The first European DLC pack on March 13th, comprises the eagerly-awaited ‘VR Missions’, wherein Raiden’s many attacks and stealth skills are challenged in a series of virtual reality environments. Designed to complement previously-released VR Missions seen in previous entries to the METAL GEAR SOLID series, the VR Missions DLC will add 30 new missions to the METAL GEAR RISING: REVENGEANCE VR Missions menu. Each new mission is designed to test the player’s reactions, movement and fighting skills.

These will be followed soon after by two story-based DLC chapters. ‘Jetstream’ centres on the side-story of Sam, and features him as a playable character for the first time, while the ‘Blade Wolf’ pack focuses on Raiden’s enigmatic side-kick and its unique story. Both packs expand on the backgrounds of these two key characters, and provide origin stories that segue seamlessly into the main game.

All three packs will be available for both PlayStation3 and Xbox 360. The ‘VR Missions’ DLC is priced £1.99 or 240 Microsoft Points.

Are you going to get it? Let us know by leaving a comment below.

App Update: CoPilot Live for iOS and Android updated to version 9.4.0.147

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The iOS and Android GPS app CoPilot Live has been updated.

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What’s New in Version 9.4.0.147

New:
• Yelp comes to CoPilot: find the best-rated local businesses nearby
• Traffic incident details on your route
• Universal app: Now your CoPilot runs in full screen on iPhones AND iPads!
• Screen rotation lock in Portrait or Landscape
• Privacy settings menu

Improved:
• Enter GPS coordinates in degrees, minutes and seconds
• Further improvements to the in-app map download experience
• Trip optimiser improvements

CoPilot version 9.4.0.147 is available now for iOS in the iTunes app store and for Android from Google Play. Existing customers can download the new version as a free update.

Capcom Lost Planet 3 Release Date Announced

Lost Planet 3 has received a release date from Capcom. The game will be available in North America from 25th June and in Europe on 28th June.

Capcom also released a new trailer for Lost Planet 3, where the game’s hero Jim Peyton meets a band of Snow Pirates after his utility rig falls into a chasm.

The video also introduces one of the game’s new Akrid enemies, a giant spider-like creature called the Carrier.

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Lost Planet 3 is a prequel to Lost Planet: Extreme Condition and stars Jim, a blue-collar rig pilot who takes a job on E.D.N III mining thermal energy.

The shooter is said to include open-world gameplay, an ever-changing climate and larger enemies.

Lost Planet 3 is being developed by Spark Unlimited, a studio best known for its first-person shooters like Legendary and Turning Point: Fall of Liberty.

Lost Planet 3 will be released on Xbox 360, PlayStation 3 and PC.

SEGA releases Sonic Dash for iOS

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SEGA Europe and SEGA of America Inc. have released Sonic Dash the fast and endless running mobile game for iOS devices.

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Following the success of Sonic Jump, this infinite running title is the latest created exclusively for mobile platforms from Hardlight Studios and its out today.

Run as Sonic or one of his friends to take on Seaside Hill. Use each characters abilities to dash, spin and jump your way through at high speeds. Various hazards, enemies and loop de loops await your speedy fingertips.

Unlock or buy power-ups to help you get further, including head starts, revives & ring magnets and defeat enemies using Sonic’s devastating spin and homing attack. Stay socially connected and compete with your friends in leaderboards to prove who really is the best speed runner. You might not be able to catch Sonic, but you can run with him into the hills!

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Sonic Dash will be speeding to the App Store today for $1.99, AUD$1.99, £1.49, €1.79 on iPod touch, iPad and iPhone.

Borderlands 2 Add-on Content Pack on Disc now available

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If you are a fan of Borderlands 2, then you might be interested to hear that 2K Games have released their first add-on content pack on disc, yes disc.

This isn’t new content if you have a season pass or have been buying the DLC packs online, this is however an option for those who haven’t bought them yet or can’t download them for whatever reason.

This disc will contain Captain Scarlett and her Pirate’s Booty and Mr Torgue’s Campaign of Carnage.

There will also be some other content, including the my favourite character Guage, the Mechromancer.

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Are you going to buy it? Let us know by leaving a comment below.

Check out our review of Borderlands 2 here

Borderlands characters coming to Minecraft: Xbox 360 Edition

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Mordecai, Lilith, Brick and Claptrap are venturing from Borderlands to Minecraft: Xbox 360 Edition as part of Skin Pack 4!

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Want more details? Keep an eye on PlayXBLA.com

App Update: Dropbox for iPhone and iPad updated to version 2.1.3

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Dropbox has updated it’s iPhone and iPad app to version 2.1.3.

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Dropbox is a free service that lets you bring all your photos, docs, and videos anywhere. After you install Dropbox on your computer, any file you save to your Dropbox will automatically save to all your computers, your iPhone and iPad and even the Dropbox website! With the Dropbox app, you can take everything that matters to you on the go.
Read your docs or flip through your albums when you’re out and about. Save photos or videos to your Dropbox and share them with friends in just a couple taps. Even if you accidentally leave your iPhone in a taxi, your stuff is always safe on Dropbox.

Features:

  • Always have your stuff with you, no matter where you are.
  • Add files to “Favorites” for fast, offline viewing.
  • Easily save photos and videos to your Dropbox.
  • Share your photos and docs with family and friends.
  • Save email attachments straight to your Dropbox.

What’s New in Version 2.1.3

• Bug fixes and performance improvements

Download now from the Apple App Store

App Update: Twitter app for iOS updated to version 5.4 includes enhancements to search

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The official Twitter app for the iPhone and iPad has been updated to version 5.4.

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What’s New in Version 5.4

This update includes enhancements to search and other improvements.
• As you search you’ll see more topic and user suggestions for your query, based on what’s happening in real time. You’ll also see these suggestions when adding a hashtag or username as you compose a new Tweet.
• Top Tweets from big moments in the past pop out when you search for a given term. For example, searching for “election” might highlight Tweets from several months ago.
• When you open a web page you can now see the related Tweet for more context. Just pull the tray icon up or down to see or hide the Tweet.
• It’s easier to see long conversations in the Tweet details view, which now shows all of the replies to any Tweet
• When you block a user in the app, their Tweets will instantly disappear from the Connect tab in the app
• Pull-to-refresh in Discover shows a new, smoother animation
• Support for traditional Chinese
• Logout support (iOS 6 only)
• Uploading videos vie Mobypicture, Vodpod and Posterous is no longer supported
• Additional bug fixes and improvements

Download now from the Apple App Store

RasPlex Plex for the Raspberry Pi beta is coming March 14th

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If you have a Raspberry Pi and you are a fan of Plex then you might be interested to learn about RasPlex.

This is what Dale posted on his blog:

As you may know, we are planning a beta release of RasPlex for Pi day, March 14th. I’ve been crazy busy setting this up, and making sure we are running on all cylinders for when this happens.

Rasplex will have it’s own domain at rasplex.com, and we’ll actually have official documentation and what not there.

We’ve had a lot of great work going on, and as you may know we have releases as high as 0.1.19 out, but these are debug releases. I recommend 0.1.17 as it is currently the most stable, and it is the one that I am using right now. It will likely be the main basis for the Beta candidate, as the 0.1.20 builds I’ve been running have issues resulting from a recent merge with OpenELEC that has broken playback.

Major improvements identified

We have identified a severe network error that can cause rasplex to slow down the local network under certain conditions, a fix is underway.

More importantly, after a great deal of investigation I now believe I understand why the UI is so laggy. I have talked with Elan about a solution to this, and we have a good plan to fix it. I’m hoping I’ll be able to roll it out within a week or two.

Vote for a logo!

We are currently hosting a logo competition! You can submit your own designs directly to me, or through the trello system if you are already a member (just ask me on the chat service and i’ll invite you), or comment with a link on this post with your design.

Just make sure any submissions don’t violate the trademark rules

Sneak preview…

We are cooking up a few ways to fund RasPlex. I would like to get preflashed SD cards, as well as the official RasPlex case into a few online vendors. The case in this picture is a prototype that a friend of mine and I designed and 3D printed together.

A few things to note:

  • I’m applying for a government grant to get the initial production run done (injection molding is expensive)
  • I want to make the case as inexpensive as possible (ie, if it costs 10 to make, sell for 15). I want everyone to have this case, I don’t care about gross margin.
  • The proceeds from the case go to RasPlex (which I believe will soon become a corporation), where it will be used as the current funds are being used – to improve the project.
  • I have not withdrawn any funds to date, nor do I plan to. I want to reinvest every penny, and see how big RasPlex can get. Support this dream by buying a case!
  • The case will re-route the power  to be on the same side as the ethernet/USB in the mark2 (this is mark1)
  • The case will include an IR receiver, using the GPIO pins instead of USB (and probably a very cheap remote will be recommended)
  • This is a 2 piece case, but a 3 piece kit. Shown in the picture is the main chassis with the VESA mounting plate. There is a second plate that will have friction feet instead of VESA arms, to use it as a set top box instead.
  • The VESA arms will fit both 100mm and 75mm
  • I’ll be starting an indygogo for this case as well

Stay tuned!

Thanks everyone or being so patient during the Pi day ramp up. I want to get back into regular releases ASAP, I just want to make sure this roll out goes off without a hitch!

So what do you think? Let us know by leaving a comment below.

QNAP Enhances VMWare, vSphere, and Server 2012 Support in Turbo NAS

QNAP has announced some updates to their Turbo NAS line, enhancing support for VMWare, vSphere, and Server 2012.  Read on for details.

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QNAP has announced some updates to their Turbo NAS line, enhancing support for VMWare, vSphere, and Server 2012.  Here is the press release:

QNAP Turbo NAS Supports VMware VAAI and vSphere Client Plug-in, Windows Server 2012, and Enhances AFP Performance

Taipei, Taiwan, March 6, 2013 – QNAP® , Inc. today announced highly anticipated business features, including VMware VAAI and vSphere Client Plug-in for business virtualization enhancement, the official certification for Windows® Server 2012, and AFP performance enhancement on small file transfer.

The support of VMware VAAI, featuring Full copy, Block zeroing and Hardware-assisted locking, enables data processing offloaded to the Turbo NAS to increase work efficiency. The support of vSphere Client Plug-in allows managing VMware datastores on the Turbo NAS directly from the vSphere Client console, greatly improving productivity of management of multiple virtual machines. “With these supports, the Turbo NAS becomes a more effective storage in virtualization solution and excels in increasing productivity on managing a great number of virtual machines for IT staffs,” said Jérôme Jaussaud, product manager of QNAP. VMware VAAI and vSphere Client Plug-in are supported by TS-x79, TS-x70, and TS-x69 series.

Besides, the selected Turbo NAS series are officially certified for Windows Server 2012, including TS-x79, TS-x70, and TS-x69 series. The combination of QNAP Turbo NAS and Windows Server 2012 creates a cost-effective infrastructure, physically and virtually, for businesses. Businesses can particularly enjoy the boosted performance, pleasing flexibility, management efficiency in various virtualization applications with the compatibility of Windows Server 2012.

The Turbo NAS lineup supports AFP (Apple Filing Protocol), enabling Mac computers to connect to the NAS. Now the APF performance on small file transfer is improved with increasing rate as much as 38% in read and 152% in write depending on the processor platform. “The enhanced performance is beneficial to speed up file transfer. Users can experience the apparently smooth work and the improved efficiency when using AFP,” said Jason Hsu, product manager of QNAP.

Availability

VMware VAAI, vSphere Client Plug-in, and the compatibility of Windows Server 2012 are available for the following Turbo NAS models:
TS-EC1679U-RP, TS-1679U-RP, TS-EC1279U-RP, TS-1279U-RP, TS-1079 Pro, TS-EC879U-RP, TS-879U-RP, TS-879 Pro, TS-1270U-RP, TS-870U-RP, TS-869U-RP, TS-869 Pro, TS-669 Pro, TS-569 Pro, TS-469 Pro, TS-269 Pro, TS-469U-RP, TS-469U-SP, TS-869L, TS-669L, TS-569L, TS-469L, TS-269L.

For more information, visit www.qnap.com.

QNAP continues to enhance support for virtualization in their Turbo NAS product line.

Review of Dead Space 3 from EA

 

Having enjoyed both the critical and commercial success of the previous games, EA hopes to expand on the franchise by taking a more action orientated approach to it’s survival horror series in Dead Space 3. Will this eradicate the roots of a genre that is already slipping away, or will it entice an all new fanbase to join the dismemberment club?  Let’s find out!

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Story

With the Earth’s government in tatters and Isaac being a recluse mess in a dingy apartment, needless to say, things aren’t going well. At least two hulking marines haven’t kicked the door in to ‘persuade’ you to save the world again though…

With markers being created and activated all over the place essentially bringing the harbinger of destruction to Earth; only Isaac knowing how to destroy them. Pretty much the whole story is laid out within the first 10 minutes of play.

What with Isaac’s previous experience of dealing with all things necromorph related, he quickly gets into the swing of things during the opening scenes. That unfortunately, is about the level of character progression to expect throughout.

Carver, your somewhat reluctant co-op partner, tends to be more interesting despite his somewhat generic space marine appearance and demeanour. Luckily, for co-op players, his story fleshes out a little during the optional missions.

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Gameplay

Dismemberment was the original’s draw, being accurate enough to slice appendages whilst being fearful of every corner and cranny made for a unique experience. This third iteration attempts to blend that with set piece events reminiscent of an Uncharted and Call of Duty hybrid. Ships explode violently, pathways creak and collapse to help transition you to the next area. It can sometimes feel a little scripted, (partly because it is!) but it still works well and is integrated well into the game.

Dissecting limbs is still a large part of the game, however you might well feel a little disappointed in regards to the classic plasma cutter of old. It simply doesn’t cut it anymore (sorry, I couldn’t resist!) in comparison to the obscene amount of weapons you can construct at the workbench. You may only carry two weapons at a time; however, the workbench essentially lets you craft two weapons in one, so effectively it’s the same. Initially, the workbench can be a daunting prospect, the tutorial attempts to explain things to you, but at first, you don’t really have a clue what kind of weapon you’re creating. Thankfully, the weapon crafting is probably the most fun aspect of the game; of course it encourages exploration. Hours can be spent attempting to balance what features you wish upon your armament. Fancy a weak but fast fire rate ‘push back’ weapon with a top mounted sniper rifle along with stasis bullets? I did! Or perhaps an LMG with an underslung rocket launcher complete with splash guard preventing damage from your own explosions, again, I did!

Of course the bench is not just for weapons, during your travels you’ll come across many different resources to scavenge, these can be used for a myriad of things, crafting weapon parts, upgrading your suits ‘rig’ for extra health or stasis storage, or just good old fashioned health packs and ammo should supplies become scarce.

Limb removal can occasionally be surprisingly difficult when getting bum rushed by small skinny enemies that attack in vast numbers or the more stacked necromorphs that have a tendency to regrow their own extremities. As stated earlier, the plasma cutter is nigh on useless after the first few hours so upgrading early is wise! Again, everything playing into the more action-orientated style of play.

Unfortunately, herein lays a problem with Dead Space 3, what with the lack of scares, mainly due to the fact that we’ve seen it before throughout the past two games. It occasionally attempts some cheap scares by spawning enemies behind you whilst in an already challenging fire fight. Whilst this can and will make you jump, it can be infuriating to back into something a bit stab-happy, whilst more ferocious enemies encroach from ahead. This inevitably leads to you getting caught in some kind of horrific necro-sandwich, often resulting in you taking huge damage.

There is a recurring boss fight during the course of the game, three times you are required to fight this massive behemoth, unfortunately the first time you encounter it is by far the most difficult. Between my dwindling stasis supplies and poor choice of weapon setup for the encounter, coupled with little to no cover, it proved mainly irritating how it could hit me no matter where I ran or rolled. Oddly, the second time, there is plenty of cover and therefore very little chance of getting hit and the third time, you don’t even have to fire a single round. Strange choices there!

Whatever you do, try not to rage quit however! Dying and subsequently re-spawning at a checkpoint will not usually set you back more than five minutes, letting you get impaled to death once more, reasonably quickly! Saving and quitting to main menu on the other hand can potentially be a lot more disastrous depending upon when you do it. It will always save your inventory at least, but it can put you back in terms of game progress by up to twenty minutes, my advice? Don’t save and quit until after you have seen the saving text in the top right hand corner of the screen!

Returning once more are the puzzles of Dead Space, often requiring you to move or rotate something with kinesis in order to match the symbols correctly, not particularly taxing but it can be a nice change of pace from fending off the hordes! Speaking of changing the pace, occasionally, you will encounter zero gravity sections outside the ship. These sequences are impeccably serene. With highly dampened sound and the ability to rotate and fly in any direction within a large open space, it can be eerily disorientating; it works like a charm. Unfortunately, with not much to actually accomplish during these sections, it can be a little disappointing. The level of freedom and tranquillity here is in stark contrast to the intense, dank, tight corridors that lie ahead in wait.

Co-op is available almost always as an instant drop in affair, letting you dismantle necromorphs with a buddy or stranger. Everything is better with co-op right? Well, mainly yes. It’s always nice to have someone watch your back whilst you solve puzzles or hold off barrages of vicious creatures together, covering one another during a hectic reload in a tense situation is as gleefully satisfying as you might expect, until one of you drops that is, then it gets inevitably frantic!

There is one mode where co-op isn’t possible, it’s one of the excellent, unlockable game types made available after completion. Classic mode sets the difficulty to hard, disables co-op, the dodge roll, changes the crosshair and makes it so you can only craft weapons from the previous games. It’s a fantastic challenge for those reminiscent of the old games. If that’s not quite extreme enough for you, there is also hardcore mode, much akin to Dead Space 2’s hardcore mode where you had a few saves to tide you over for the playthrough, on DS3 however, if you die, you start the game from the beginning! Oh dear! Other modes such as new game plus are very welcome, letting you run through the game again with all your loot and weapons intact. I love new game plus; I think it should be incorporated into most if not all games!

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Presentation

The sound in DS3 is utterly brilliant, engrossing and well above par. Creaks, explosions and haunting screams will stay with you for days after; they will chill you to the bone whilst playing. Voice acting is great, even if the script seems a little hammy from time to time. Graphically, Visceral Games have done a cracking job, facial animations look believable and some of the snow effects will put Uncharted 2 to shame! Of course, probably the best HUD in a game returns with all the information necessary on Isaac’s back, be it health, QTE events or oxygen. Of course it looks good, EA rarely release a game that isn’t at the peak of what the current generation can do. On the other hand, what I believe EA do poorly is release games with slow, unnecessarily lethargic main menus; this is the case here. The main menu is unappealing; goes through an overly convoluted animation before letting you resume your game. On top of this, for some reason, artistically it looks like something from the late 80’s! Considering the entirety of the game looking hauntingly beautiful, this was an odd choice.

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Should you buy?

Yes! I suppose I can’t really leave it at that though! Dead Space 3 is not the best survival horror game, nor is it the best 3rd person action game, what it is however, is a fantastically fun experience co-op or not. Upgrading weapons and sharing your best creations with co-op partners is addictive; with the gunplay itself being so good you really can’t wait to get back out there and annihilate some necromorph. In terms of replayability, there is so much content here, the first playthrough alone will take a minimum of 15 hours, plus the co-op, the extra modes and the weapons bench meaning you’ll get your money’s worth!

This game does require an online pass (included if bought new) in order to play cooperatively online, you may also purchase in-game resources through the now infamous micro-transactions which have been implemented. I personally felt no need to do this, nor did I feel they were thrust upon me at any point. Either way, resources can be farmed if you want the best equipment and are prepared to put the effort in, or you’ll get by just fine if you don’t!

Yes, there are some iffy boss fights and the further you get in the game, the more it slows the pace down. Along with a little backtracking in the final hours and the odd glitch or two, it’s by no means perfect, but it sure is addictive!

Overall, it’s in co-op where Dead Space both shines and fades simultaneously, co-op is great, but with multiplayer and action intertwined, comes the end of the scares and at it’s core, what made Dead Space’s legacy in the first place.

4

Reviewed on the PS3, also available on Xbox 360 and PC.

Fans Requested Update for Far Cry 3 for Xbox 360, PS3 and PC

Today, Ubisoft announced the release of a new patch for Far Cry 3, introducing a number of new features requested by players on both single player and multiplayer modes. The patch is now live for the Xbox 360, PlayStation 3 and Windows PC.

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Based on community feedback gathered by the Far Cry 3 team, the features added or tweaked by this patch are an on-going effort to respond to players and give them more reasons to re-visit Rook Islands, to improve their skills with tougher challenges, and to re-discover the Far Cry 3 world. These new elements include:

SINGLE PLAYER:

–      Outposts reset: after the end of the game, players can choose to reset the liberated outposts to face the challenge to take them over again

–      A new difficulty setting: Players who have completed the campaign can restart the adventure on MASTER difficulty, with more challenging enemies and dangerous wildlife

MULTIPLAYER:

Map Beta Test: Map makers can now start a beta test to monitor how their map is being played using the new spectate feature and regular players are enabled to provide better feedback to help map makers improve their projects.

–      Maps by author: Players will be able to show all the maps created by an author

–      Idle kick: The feature that kicks out idle players during a MP match is removed from custom and private matches

–      The Skip map voting system has been improved with more visibility and time to cast the vote

–      A new mini-game called The Grid has been added to the Outpost website and smartphone apps.

App Update: LinkedIn for iOS updated to version 5.1.8

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The LinkedIn app for iOS has been updated to version 5.1.8.

Get on-the-go access to your professional network with LinkedIn for iPhone & iPad. Find and connect with more than 150M members worldwide, read the latest industry news, keep up-to-date with your groups, and share content with your network from anywhere.

What’s New in Version 5.1.8

  • iPad: Performance improvements when viewing profiles
  • iPhone: Crash and bug fixes, including issues when sending invites and blank pages for slow networks

Download LinkedIn for iOS from the Apple App Store.