No Octa Core for UK Samsung Galaxy S4

The Samsung Galaxy S4 will reportedly arrive in the UK with a 1.9GHz quad core chip on board, rather than the more powerful processor of other world territories. T3 is reporting that Britain will not be one of the markets to receive the 1.6GHz octa-based models of the handset at launch.

Samsung Galaxy S4

“The Samsung Galaxy S4 is equipped with a 1.9GHz Quad-core AP or a 1.6GHz Octa-core AP. The selection of AP varies by markets. In the UK the Galaxy S 4 will be available as a 4G device with a 1.9GHz Quad Core Processor,” a Samsung spokesperson told the website.

It remains unclear how the presence of the 1.6GHz octa-core processor will impact on the device’s performance, with Samsung yet to confirm whether the more-powerful model will be released in the UK at a later date.

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Samsung unveiled the Galaxy S4 at a press conference last week, confirming that the smartphone will run the latest Android 4.2.2 operating system and come equipped with innovative software features, such as eye control and a dual camera mode.

The Samsung Galaxy S4 will launch in the UK on April 26.

 

Aliens Colonial Marines Update for PS3

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Today Gearbox released the newest patch for Aliens Colonial Marines for the PS3

You can download the latest update by launching Aliens: Colonial Marines while connected to PlayStation Network. You will be prompted to install the update if you do not already have the latest version. All updates are cumulative; you only need to install the most recent version to receive all updates.

Aliens - Colonial Marines

Release Note for the Patch

3/20/2013 Update

General

  • Added additional safeguards to better protect save data.
  • Resolved an issue where a player’s level could sometimes appear incorrect when backing out of a party.
  • Addressed several scenarios under which players could spawn without a weapon.
  • Changes to better prevent audio from sometimes cutting out during end of mission cinematics.
  • Fixed issue where Xeno death animation was not properly calculating momentum of the killing blow.
  • Smart Gun animation now properly tracks targets.
  • Addressed some instances where Xenos would display erratic animations.
  • Increased light radius for player’s shoulder lamp.
  • Adjusted aim assist to better reflect player input.
  • Miscellaneous bug fixes.

Campaign

  • Tweaked enemy and friendly AI to be more aggressive and responsive.
  • Modified campaign difficulty to account for improved AI responsiveness.
  • Improved enemy collision detection regarding doors and Power Loader.
  • Players will no longer bleed out immediately when downed in a Power Loader.

Versus

  • Increased duration of Lurker Pounce Challenge “Cat-Like Reflexes” from 10 to 20 seconds.
  • Fixed issue where certain multiplayer challenges would not unlock properly for all characters.
  • Crusher pick-ups now correctly appear as highlighted for clients.

3/8/2013 Update
General

  • Addressed an issue that could sometimes cause co-op player revival to not work under certain circumstances.
  • Addressed issues with players not spawning into a level properly.
  • Fixed a marine player invincibility exploit.
  • Resolved several instances where players could walk or fall outside of maps.
  • Fixed an issue that could cause localized text to sometimes display incorrectly.
  • Addressed an issue where weapon ammunition was not always highlighted properly.
  • Addressed some issues where multiplayer / co-op clients could see interactive objects displayed in a different state.
  • Fixed a bug affecting voiceovers with the Firing Range bonus content.
  • Addressed an issue where Ripley’s Flamethrower (bonus content) would sometimes fire continuously without player input.
  • Overall stability improvements.
  • General user interface improvements.
  • Miscellaneous bug fixes.

Campaign

  • Addressed some issues that could cause improper warping for co-op players.
  • Various tweaks to address instances where NPC characters would not always properly navigate to objectives.
  • Added safeguards to prevent players from using a weapon in the weapons-suppressed portion of “One Bullet.”
  • Modified Bella and Reid’s behavior in “No Hope in Hadley’s” to prevent them from spawning at the wrong point.

Versus

  • Fixed issues that could clients to report inaccurate results and statistics.
  • Addressed instances where a map would appear to “pop in” when loading into a new match.
  • Addressed an issue that was could cause stutter when opening the multiplayer scoreboard.
  • Switching profiles while in a lobby now returns players to the title screen immediately.
  • Multiplayer teams should now correctly auto-balance between rounds.
  • New Xeno appearance customization added.

Aliens Colonial Marines Update for Xbox360

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Today Gearbox released the newest patch for Aliens Colonial Marines for Xbox 360.

You can download the latest update by launching Aliens: Colonial Marines while connected to Xbox LIVE. You will be prompted to install the update if you do not already have the latest version. All updates are cumulative; you only need to install the most recent version to receive all updates.

Aliens - Colonial Marines

Release Note for the Patch

3/20/2013 Update
General

  • Added additional safeguards to better protect save data.
  • Resolved an issue where a player’s level could sometimes appear incorrect when backing out of a party.
  • Addressed several scenarios under which players could spawn without a weapon.
  • Changes to better prevent audio from sometimes cutting out during end of mission cinematics.
  • Fixed issue where Xeno death animation was not properly calculating momentum of the killing blow.
  • Smart Gun animation now properly tracks targets.
  • Addressed some instances where Xenos would display erratic animations.
  • Increased light radius for player’s shoulder lamp.
  • Adjusted aim assist to better reflect player input.
  • Miscellaneous bug fixes.

Campaign

  • Tweaked enemy and friendly AI to be more aggressive and responsive.
  • Modified campaign difficulty to account for improved AI responsiveness.
  • Improved enemy collision detection regarding doors and Power Loader.
  • Players will no longer bleed out immediately when downed in a Power Loader.

Versus

  • Increased duration of Lurker Pounce Challenge “Cat-Like Reflexes” from 10 to 20 seconds.
  • Fixed issue where certain multiplayer challenges would not unlock properly for all characters.
  • Crusher pick-ups now correctly appear as highlighted for clients.

3/7/2013 Update
General

  • Addressed an issue that could sometimes cause co-op player revival to not work under certain circumstances.
  • Addressed issues with players not spawning into a level properly.
  • Fixed a marine player invincibility exploit.
  • Resolved several instances where players could walk or fall outside of maps.
  • Fixed an issue that could cause localized text to sometimes display incorrectly.
  • Addressed an issue where weapon ammunition was not always highlighted properly.
  • Addressed some issues where multiplayer / co-op clients could see interactive objects displayed in a different state.
  • Fixed a bug affecting voiceovers with the Firing Range bonus content.
  • Addressed an issue where Ripley’s Flamethrower (bonus content) would sometimes fire continuously without player input.
  • Addressed a rare issue that could cause Achievements to not unlock properly.
  • General user interface improvements.
  • Miscellaneous bug fixes.

Campaign

  • Addressed some issues that could cause improper warping for co-op players.
  • Various tweaks to address instances where NPC characters would not always properly navigate to objectives.
  • Added safeguards to prevent players from using a weapon in the weapons-suppressed portion of “One Bullet.”
  • Modified Bella and Reid’s behavior in “No Hope in Hadley’s” to prevent them from spawning at the wrong point.

Versus

  • Fixed issues that could clients to report inaccurate results and statistics.
  • Addressed instances where a map would appear to “pop in” when loading into a new match.
  • Addressed an issue that was could cause stutter when opening the multiplayer scoreboard.
  • Switching profiles while in a lobby now returns players to the title screen immediately.
  • Multiplayer teams should now correctly auto-balance between rounds.
  • New Xeno appearance customization added.

HTC One Delayed By Supply Problems

HTC has been forced to delay the release of its new flagship HTC One smartphone due to reported problems sourcing components for the device.

Pre-orders of the Android phone, announced on 19th February, have been pushed back to late March at the earliest, and could slip into early April in some markets.

HTC One_B&W

The Wall Street Journal claims that HTC has problems throughout its supply chain, with claims that suppliers have lost faith in the firm after several lean years.

An anonymous source told the journal that HTC has had particular trouble securing components for the HTC One’s unique ‘ultrapixel’ camera, as it is no longer considered “a tier-one customer” by suppliers.

The firm is also understood to have struggled sourcing the phone’s sculpted metal casing.

The source added: “The company has a problem managing its component suppliers as it has changed its order forecasts drastically and frequently following last year’s unexpected slump in shipments.”

Benjamin Ho, the HTC chief marketing officer, said in a statement that the firm was “working tirelessly with all of our channel partners to ensure that we can fulfil as many [HTC One] orders as possible”.

He added: “We will start fulfilling pre-orders by the end of March in certain markets and will roll out to more markets as we approach April.”

HTC saw its revenues fall 62% in the final quarter of 2012, and the Taiwanese firm has tried unsuccessfully over the last few years to keep pace with big rivals Samsung and Apple.

The Wall Street Journal suggested that HTC boss Peter Chou may have to step down if the HTC One is not a success, and this delay could prove costly in that regard.

 

Dead Island Riptide Interview and Gameplay with Alex Toplansky

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Deep Silver will be releasing Dead Island Riptide, the sequel to Dead Island very soon, and we recently got to play the game and interview Alex Toplansky about it.

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They thought they had escaped the terrors of Banoi and survived the apocalypse on a corrupted paradise. Then their fate took a turn for the worse…

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The Dead Island heroes escaped in a helicopter to the safety of a military ship, but when a furious storm hits and the virus suddenly spreads throughout the crew, the nightmare starts all over again, leaving hope drowning in the rising tides.

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So over to Alex, who is the Creative Director on the game:

Dead Island Riptide will be released on April 23, 2013 in the USA and Canada and on April 26, 2013 in the rest of the world for the PlayStation 3, for Xbox 360 and for Windows PC.

Metro Last Light gets a new Salvation gameplay trailer

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Deep Silver today released a new Salvation gameplay trailer for Metro: Last Light. The first person shooter and highly anticipated sequel to the extraordinary Metro 2033 will be available from May 14, 2013 within Northern and Latin America and May 17, 2013 across Europe for PlayStation 3, the Xbox 360 and PC.

Here is the new trailer:

In the year 2034, a nuclear war has turned the world into a post-apocalyptic wasteland. In Moscow, the tunnels of the Metro have become a new home for the former inhabitants of the city. Within the catacombs, they fight for their survival, fending off hordes of hideous mutants born from the toxic atmosphere, as well as other factions desperate to take control of what little hospitable land remains. As they fight, they also search for a doomsday device that could be the key to their victory. A civil war is inevitable. During these dark hours, the players will embody Artyom, and become the last light for all of mankind.

The plot of Metro: Last Light was written by Dmitry Glukhovsky, acclaimed author of the novel Metro 2033 which inspired the creation of both video games. Also, Glukhovsky is responsible for all dialogues in Metro: Last Light. Glukhovskys novels Metro 2033 and Metro 2034 have sold more than 2.000.000 copies worldwide. In 2013, his latest book Metro 2035 will be also available outside of Russia.

For more information about Metro: Last Light, please visit www.enterthemetro.com.

PS Vita System Software Update v2.06 now available

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Sony have released the next PS Vita System Software Update (v2.06) and it is available now – oh and it’s mandatory.

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It improves system software stability for some features is all the details you will find on the update, so make sure you update when you can otherwise you might find yourself waiting to play the Vita!!!

Have you got a PS Vita? Let us know what you think of it.

Check out our review of the PS Vita

New Aliens Colonial Marines Update Information for PC

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Aliens - Colonial Marines

Here is the update for Aliens: Colonial Marines for the PC – assuming you are still even playing it.

Steam will automatically download and apply the latest Aliens: Colonial Marines updates. To ensure you have the latest update, simply restart Steam. All updates are cumulative; you only need to install the most recent version to receive all updates.

General

  • Improved texture resolution.
  • Various visual improvements.
  • Added mouse smoothing to options menu.
  • Fixed crashes tied to launch and motion tracker.
  • Added additional safeguards to better protect save data.
  • Resolved an issue where a player’s level could sometimes appear incorrect when backing out of a party.
  • Addressed several scenarios under which players could spawn without a weapon.
  • Changes to better prevent audio from sometimes cutting out during end of mission cinematics.
  • Fixed issue where Xeno death animation was not properly calculating momentum of the killing blow.
  • Smart Gun animation now properly tracks targets.
  • Addressed some instances where Xenos would display erratic animations.
  • Increased light radius for player’s shoulder lamp.
  • Adjusted aim assist to better reflect player input.
  • Addressed an issue that could sometimes cause co-op player revival to not work under certain circumstances.
  • Addressed issues with players not spawning into a level properly.
  • Fixed a marine player invincibility exploit.
  • Resolved several instances where players could walk or fall outside of maps.
  • Addressed an issue where Ripley’s Flamethrower (bonus content) would sometimes fire continuously without player input.
  • Fixed an issue that could cause localized text to sometimes display incorrectly.
  • Addressed an issue where weapon ammunition was not always highlighted properly.
  • General user interface improvements.
  • Miscellaneous bug fixes.

Campaign

  • Tweaked enemy and friendly AI to be more aggressive and responsive.
  • Modified campaign difficulty to account for improved AI responsiveness.
  • Improved enemy collision detection regarding doors and Power Loader.
  • Addressed some issues that could cause improper warping for co-op players.
  • Various tweaks to address instances where NPC characters would not always properly navigate to objectives.
  • Players will no longer bleed out immediately when downed in a Power Loader.

Versus

  • Fixed issues that could cause clients to report inaccurate results and statistics.
  • Addressed instances where a map would appear to “pop in” when loading into a new match.
  • New Xeno appearance customization added.
  • Multiplayer teams should now correctly auto-balance between rounds.
  • Increased duration of Lurker Pounce Challenge “Cat-Like Reflexes” from 10 to 20 seconds.
  • Fixed issue where certain multiplayer challenges would not unlock properly for all characters.
  • Crusher pick-ups now correctly appear as highlighted for clients.

Netgear Updates ReadyNAS Product Line

Netgear has announced a refresh for their ReadyNAS product line, centered on the ReadyNAS OS6 operating system.  Read on for details.

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Netgear has announced a refresh for their ReadyNAS product line, centered on the ReadyNAS OS6 operating system.  These devices are “…geared towards prosumer and SMB audiences.  Overhauling its current ReadyNAS line, NETGEAR is making storage easy through simple setup, management and access as well as bringing capabilities usually reserved for enterprises to the prosumer/SMB segment.”  In addition, Netgear is positioning its product line with the following segments and models: Good (ReadyNAS 100), Better (ReadyNAS 300) and Best (ReadyNAS 500).  Here is the full press release:

NETGEAR REVOLUTIONIZES CONNECTED STORAGE AND DATA PROTECTION WITH NEW READYNAS PRODUCTS

NAS models feature new operating system, modern GUI, redesigned hardware and a wealth of user applications and data protection technology

SAN JOSE, Calif. — March 18, 2013 — NETGEAR®, Inc. (NASDAQGM: NTGR) (www.netgear.com), a global networking company that delivers innovative products to consumers, businesses and service providers, today announced a new portfolio of networked-attached-storage (NAS) products which run on the newly developed ReadyNAS® OS 6. These revolutionary devices are built on a custom platform designed as “storage made easy” for both the home and small to medium-sized businesses (SMB). NETGEAR also unveiled a suite of new downloadable applications for these products on the genie+™ marketplace.

With a sleek new interface and a rich set of embedded or easily downloadable applications, this NAS storage portfolio pairs the latest in performance and scalability with cutting-edge technologies such as unlimited snapshots and cloud-managed replication, which dramatically reduces any possibility of data loss. Once again, NETGEAR is taking features and capabilities previously available only from expensive, large-enterprise vendors and lowering the cost while dramatically simplifying deployment and manageability to provide users with affordable, powerful, and reliable NAS storage.

Photographs, video clips, songs, websites, email, client files, and application data on physical or virtual servers — the type of information that enriches our lives and is essential to business can seem endless. With ReadyNAS, customers finally have an advanced, easy-to-use solution for centralizing, securing, and controlling access to digital assets. What’s more, cloud-based discovery and file management through NETGEAR’s ReadyCLOUD™ simplifies the set-up experience and enables full ongoing management of data from any web-connected device.

“As a photographer, my images are the foundation of my various photography businesses,” explains Colby Brown, professional photographer and photo educator. “ReadyNAS is a full-featured file server providing access to all my data while on the road, an easy ability to backup data while outside of the office, and the ability to collaborate with other colleagues when I am in the field. With the new ReadyNAS operating system, I don’t need an entire IT department to get up and running, and the clean new interface takes all the challenges out of running effective backups of my valuable data.”

The latest additions to the award-wining ReadyNAS product family (www.netgear.com/readynas) are available in three new series of desktop models and a 1U rackmount, each designed for the unique needs of home users and small to medium-sized businesses.

  • The entry level ReadyNAS 100 Series (RN102xx, RN104xx) is designed for home use, and comes in two-bay and four-bay models that are offered as either diskless or populated with drives.
  • The ReadyNAS 300 Series (RN312xx, RN314xx, RN316xx) is optimized for small business networks and remote or branch office needs, and offers two-bay, four-bay, and six-bay versions that are either diskless or populated with drives.
  • The four-bay ReadyNAS 2120 is a 1U form factor for easy rack deployment in small data center environments and comes either diskless or populated with drives.
  • The six-bay ReadyNAS 500 Series (RN516xx) offers the highest performance and is designed for small to medium sized business networks supporting up to 250 concurrent users, and also comes diskless or populated with drives.

“We designed the new ReadyNAS OS from the ground up with ease-of-use in mind, so users can confidently centralize and back up all their data,” said Matt Pahnke, senior product marketing manager for NETGEAR Storage. “Customers could not be more excited about our revolutionary ReadyCLOUD technology for cloud-based set-up, provisioning, and management. The cloud-based set-up and comprehensive, but simple-to-use interface is unlike anything else in the NAS market.”

New Tales of Xillia screenshots released

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Namco Bandai have released a number of new screenshots for it’s forthcoming Tales of Xillia game.

Tales of Xillia follows Jude Mathis, a clever medical student attending school in the capital city, and Milla Maxwell, a mysterious woman accompanied by four unseen beings. Players will be able to choose either Jude or Milla from the outset of their adventure through the world of Rieze Maxia, where humans and spirits live together in harmony. The kingdom of Rashugal has been experimenting with a powerful source that led to draining the mana from the world. Realizing the harm it is inflicting on the world, Jude and Milla set off on a journey to destroy it and restore the mana back to the world.

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Tales of Xillia will be released exclusively for the PlayStation 3 in July.

Tales of Xillia Jude and Milla battle videos now available

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Tales of Xillia follows Jude Mathis, a clever medical student attending school in the capital city, and Milla Maxwell, a mysterious woman accompanied by four unseen beings. Players will be able to choose either Jude or Milla from the outset of their adventure through the world of Rieze Maxia, where humans and spirits live together in harmony. The kingdom of Rashugal has been experimenting with a powerful source that led to draining the mana from the world. Realizing the harm it is inflicting on the world, Jude and Milla set off on a journey to destroy it and restore the mana back to the world.

JUDE MATHIS

“Everyone teases me for being a do-gooding honors student, and maybe they’re right. I just can’t let things like this go.”

A young teen who has ventured away from his hometown to become a medical intern at the capital. For better or worse, he has a tendency to involve himself with other people’s problems. As a result, he gets wrapped up in an epic journey far beyond his control.

Generally, he is a quiet, book-smart individual that doesn’t like physical violence. However, he possesses highly competent melee fighting capabilities that greatly help his allies in combat.

He looks up to Milla for her strength and conviction. These are traits he feels he lacks, and so he travels with her to learn from her ways.

Here is a video of Jude in battle:

MILLA MAXWELL

“Fretting over it won’t strengthen your resolve. Only willpower alone can do that.”

A mysterious woman who is accompanied by the Four Great Spirits of Earth, Wind, Fire, and Water. She is bound by her strong sense of responsibility and duty as Maxwell, the Lord of Spirits. She will stop at nothing to achieve her goals.

Though she is incredibly wise beyond her years, her lack of societal interaction has left her void of basic societal etiquette. Even the most trivial idiosyncrasies and customs of man are of great interest to her.

Through her travels with Jude, she slowly gains a greater understanding of humanity and their emotions.

Here is a video of Milla in battle:

Tales of Xillia will be released exclusively for the PlayStation 3 in July.

Apple releases iOS 6.1.3 update fixing lock screen bug

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Apple have just pushed out iOS 6.1.3, which includes a fix for the lock screen bug.

It also includes a fix for maps in Japan.

Go get it now!

Watch the first 35 minutes of Assassin’s Creed III The Tyranny of King Washington DLC episode 2 The Betrayal

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This three-part single-player experience will let gamers discover an alternate history of the events following the American Revolution where George Washington has succumbs to the temptation of infinite power and crown himself king.

In the second episode of the Tyranny of King Washington series, our hero, Ratonhnhaké:ton, awakens in a jail cell after being captured at the end of episode one. The Betrayal will take gamers through the next step of the journey to dethrone King Washington.

Here is the first 35 minutes of episode two – there are some spoilers so watch at your own risk:

The three upcoming episodes of the Tyranny of King Washington will be available through the Assassin’s Creed III Season Pass, which is available for purchase for 2400 Microsoft Points on Xbox LIVE or £23.99 on the PlayStation Network and Windows PC. Each episode of The Tyranny of King Washington will be available for purchase separately as a single DLC pack for 800 Microsoft points or £7.99.

Assassin’s Creed III – The Tyranny of King Washington: The Betrayal is available today.

And you can watch our exclusive Interview with Marc-Alexis Cote and check out our review of episode two here.

Review of Square Enix’s Tomb Raider on PS3

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Reboots of anything as beloved and iconic as Tomb Raider are always going to be difficult. Lara Croft has been with us a long time, since 1996 in fact, and has been the protagonist in many great Tomb Raider games but this bold new reboot for Lara could be the beginning of a new Tomb Raider franchise for years to come.

NEW GAME, NEW LARA

Even if you don’t like Lara she is one of the most important characters to ever be in a video game. You’d have to go a long way to find someone who hasn’t heard of Lara Croft and Tomb Raider. Such a well liked and established character couldn’t have been an easy act to follow for our new Lara but she seems to take it in her stride.

The evolution of Lara throughout the game is obvious to see. Comparing the character at the start of the game with the one we finish the game with is almost comparing two different characters. In the beginning Lara is a hopeful and border naive young woman embarking on an expedition with a crew of characters ticking all the usual boxes; geek, grizzly mentor, bad guy, friend etc..

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The secondary characters are very well fleshed out and have genuine and believable interactions with Lara and each other. As Lara continues her journey she becomes the new dark and realistic Lara we were promised. I’m not going to give anything away because this journey really is worth taking to see why Lara is who she is, you won’t be disappointed.

LEARNING CURVE

Tomb Raider introduces new features slowly enough that you’re never left confused and frustrated trying to reach unreachable objects in the environment but fast enough that you’re always looking forward to what’s coming next.

There are challenges to be had but it isn’t because something new hasn’t been explained to you. The learning curve is perfect and really compliments the experience you have with Lara’s character development.

STORY

The first 20 minutes or so set the scene well with some astounding cut scenes that really drag you into the action. Shortly followed up with some beautifully brutal scenes and game-play sections you cannot help but get forced face first into the drama surrounding you.

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The plot continues to hold up right until the credits roll and should not be missed. This is definitely where Tomb Raider excels. The drama, characterization and plot combine to make for a very well rounded experience.

There are some bold moves in the plot which are completely necessary to our new Lara, her friends and her enemies. Hopefully Crystal Dynamics can keep this up in the future, it’s nice to see a game take plot risks and create genuinely dark, almost disturbing moments that actually contribute to the plot and characters and I think they should be rewarded for their efforts.

GETTING AROUND

Climbing and traversing the environments is a breeze, in a good way. Each area keeps you on the rails just enough that you know where to go, briefly figure out how to get there and then begin your daring acrobatic feats. Having said that there is enough variation to ensure the game doesn’t get tedious.

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The frustrating moments are non-existent unless your going for 100% completion at which point you will probably notice a few mechanical hiccups but nothing major. I didn’t once fall of a ledge and have replay 10 minutes of climbing.

MEETING THE LOCALS

The combat is where the challenge lies in Tomb Raider. Each combat situation is difficult and leaves you feeling genuinely vulnerable, leading to a huge sense of satisfaction when you successfully overcome your challenge.

Despite each fight being difficult they never got annoying and upon a rare death a retry or two would have the problem solved. The checkpoint system really helps with eliminating the irritation as it actually seems to be there to help you progress and enjoy a fluid, smooth play through and get back to enjoying the story.

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At heart the combat is a cover shooter. You get plenty of weapons and are always provided with options on how to “tame” your enemies. The thing that impresses me is the completely dynamic cover system. There is absolutely no button for entering or exiting cover but when Lara gets into combat she draws her weapon and moves in a scuttling, head down fashion. It looks great as Lara interacts with objects and cover in her environment and didn’t let me down once. It is easily the best cover system I’ve ever seen by a mile, Crystal Dynamics completely nailed it.

WEAPONS, UPGRADES AND SKILLS

At first it appears that there isn’t much to be done at your camp with regards to weapon upgrades and skills and I was genuinely concerned for the games longevity. But as I progressed options, skills and new weapons fell before me and I was proved conclusively wrong.

There are a huge amount of weapon upgrades for the four core weapons, some of which change them completely, and they will be rewarded to you at a rate that keeps you searching for valuable salvage and raiding tombs to make the most out of your new kit.

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XP and salvage are rewarded for many tasks from hunting to completing secret tombs. You will always have to explore to find what you need but at the same time it doesn’t get tedious and ruin the experience.

MULTIPLAYER

There are four multiplayer modes and a good handful of maps available. The games modes are reasonably well thought out and play well but it’s not where Tomb Raider stands above other titles.

The graphics and mechanics are good and there is absolutely tons to unlock. There is enough to add a little more gaming to your Tomb Raider experience but really the single player is the place to be.

VISUALS

It’s going to be difficult not to continuously repeat the word atmosphere in this section. The graphics themselves are solid; facial expressions, weather effects, lighting and character animations all add to the experience and really drive the plot home, sucking you into Lara’s world.

Each area has a unique style and theme creating a different atmosphere (told you) for each one. A stormy forest gives you the chills, a sun rise vista from the top of a snowy vantage point takes your breath away and the truly horrific dungeon area makes you feel whatever it is you feel when you watch a Saw film.

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The graphics are extremely good, but not the best out there, however the atmosphere Tomb Raider creates is top-notch. Lara’s movements are the biggest contributor to build the atmosphere, seeing Lara’s breath when its cold or putting her hand on a wall as she walks past it contributes massively to the overall experience.

AUDIO

Weapon effects and environmental sounds are well rounded and voice acting is realistic and genuine. However the joint stars of the show for me are Lara’s voice acting (Camilla Luddington, who also did Lara’s motion capture) and the score (Jason Graves). The score is very subtle most of the time but on just a couple of occasions our heroin’s triumphant score blasts out to accompany her daring on-screen action.

CONCLUSION

Tomb Raider looks and sounds fantastic throughout, the characterization and drama draw you into the game and don’t let go. An absolute must play game and hopefully the start of a brand new Tomb Raider franchise for many years to come. Long live Lara!

Reviewed on PS3 and available on XBOX 360, PS3 and PC now.

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