VLC media player updated to version 2.0.6 Twoflower

I noticed yesterday that the excellent VLC media player had been updated to version 2.0.6.

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2.0.6 is an important update that fixes some regressions of the 2.0.x branch of VLC.

2.0.6 introduces support for Matroska v4 files.

2.0.6 also introduces an important number of fixes for MKV, Ogg, AVI, WMV, HTTPS and subtitles support. Fixes FLAC 6.1/7.1, ALAC, and Intel HD 2000/3000 GPU decoding on Windows are also present.

2.0.6 also improves the Mac OS X, the D-Bus and MPRIS2 interfaces.

2.0.6 uses a new compiler for Windows version, done by the MinGW-w64 project.

With faster decoding on multi-core, GPU, and mobile hardware and the ability to open more formats, notably professional, HD and 10bits codecs, 2.0 was a major upgrade for VLC.

Go get the update now!

App Update: Spotify for iOS Updated to Version 0.6.3

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The Spotify app for iOS has been updated to version 0.6.3.

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Get free access to Spotify Premium now! With Premium you’ll get access to 15 million tracks from thousands of albums and artists on your iPhone, iPod Touch & iPad. If you haven’t tried Premium before, you can try it on your mobile for 48-hours, completely free. You don’t even have to enter credit card details. Simply download this app and log in.

Great features

– Instant access to over 15 million tracks
– Stream online
– Listen offline – no mobile connection needed
– Share music with your friends
– Star your favourite tracks
– Wirelessly sync your own MP3s to your iPhone, iPod Touch & iPad
– Create and sync playlists
– Send the tracks you listen to direct to Last.fm & Facebook

* If you don’t have log in details – simply register for a free Spotify account on the Spotify website. Full mobile terms of Use & 48-hour free trial terms and conditions can also be found on the Spotify website.

What’s New in Version 0.6.3

New: Spotify now speaks Traditional Chinese and Latin American Spanish.

Download now from the Apple App Store

Rayman Jungle Run gets an update to version 1.2.0

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Yesterday saw an update to Ubisofts Rayman Jungle Run on both iOS and Android.

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Rayman’s journey in the jungle continues with 20 entirely new levels… FOR FREE!
✓ Dodge cannon balls and jump your way through falling rocks in the new Pirate Ship section for more exhilarating action!
✓ Rush faster than ever in the Boss Plant chapter to escape a giant “flower” that doesn’t smell too good.
✓ After so much running, will you dare enter the two new Land of the Livid Dead levels?

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Get Rayman Jungle Run for iOS here Get Rayman Jungle Run for Android here

Halo Week: Drop Shock Halo 4 DLC Sale

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Microsoft and 343 Industries this week announced “Halo Week: Drop Shock”, a concentrated supply of new “Halo 4” content, giveaway opportunities, promotional pricing, DLC sales, and availability of Volume 2 of the original soundtrack. And for today its a Halo 4 DLC sale.

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Today is a “Halo 4” DLC sale for anyone who has not yet purchased the “Halo 4” War Games Map Pass or the first two individual Map Packs.

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A listing of the sale prices is as follows:

“Halo 4” War Games Map Pass: 1600 Microsoft Points (25% saving)
Crimson Map Pack: 600 Microsoft Points (25% saving)
Majestic Map Pack: 600 Microsoft Points (25% saving)

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More details on “Halo Week: Drop Shock” are also available on Halo Waypoint: http://www.halowaypoint.com/en-us/.

Parrot Confirms IP Conflict With AR Drone 2

A few days ago, I told you that it appeared that Parrot had been made aware of an IP issue with the AR Drone 2.0.  Parrot has now confirmed this; read on for details.

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Last week, I told you that it appeared that Parrot had been made aware of an IP issue with the AR Drone 2.0, as the Free Flight app for drone control had been pulled from the US Apple app store.  Parrot has now confirmed this.  Here is the formal announcement provided by their PR firm:

AR.Freeflight 2.2 was removed from iTunes last month due to the need for patents’ clarification on accelerometer and absolute control.

In the meantime, we have enriched AR.Race2 App (version 2.2) with a free piloting mode in order for our customers using iOS devices to continue enjoying flying the Parrot AR.Drone.

This is really unfortunate as this patent dispute goes to the heart of the ease of flight that I enjoy with the absolute control mode.  Here is hoping that they reach an agreement soon.  If you are a current Parrot AR Drone 2.0 customer using AR.Freeflight, continue to do so.  If you have just purchased your AR Drone 2.0, download the AR.Race2 app and use that to fly your drone.

The AR Drone 2.0 is wonderfully fun to fly.  My hope is that Parrot will reach a licensing agreement with the patent holder and will resume support for accelerometer control and the absolute control mode soon, as well as delivering the GPS expansion kit that I told you about at CES!

NoiseHush Announces New i7 Noise Cancelling Headphones

NoiseHush, based in Valencia, CA, has announced a new set of noise cancelling headphones designed to take on Bose noise cancelling headphones at a much lower price point.  Read on for details.

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NoiseHush, based in Valencia, CA, has announced a new set of noise cancelling headphones designed to take on Bose noise cancelling headphones at a much lower price point.  First, a little bit about NoiseHush:

NoiseHush is a global provider of innovative Bluetooth Headsets, Mono Headsets, Car Kits, Stereo Headsets, Stereo Bluetooth, Cell phone Headsets, and other wireless hands free solutions. As one of the world leaders, the company is passionate about design, quality, technology, and improving lives through revolutionary products. All of our products are known to be easy to use, highly configurable, and extremely reliable. All hardware design, software design, and product manufacturing is done in-house giving us an unparalleled level of flexibility and control. Over the years, NoiseHush has established strategic relationships with major engineering firms allowing us to deliver a wide range of cutting-edge, cost-effective products. NoiseHush products sell through an elaborate network of authorized distributors, resellers, VARs, retailers and e-tailers.

Exceptional reliability from lean manufacturing techniques and employing advanced engineering design won us international recognition and prestigious FCC, CE, and BQB certifications.

We provide the following hands free solutions:

Bluetooth Headsets – We have a wide assortment, from the cutting-edge N550, to our tiny N450.

Speakerphone Car Kit – Look at our visor clip style N600, or N650 solar car kit.

Stereo Headphones – We have wired stereo headsets made from some of the most durable materials such as our NX40.

Stereo Bluetooth – Our N550 fits that description, enjoy being surrounded by sound.

Helmet Headset – The N800 is our motorcycle Bluetooth helmet solution.

Now onto the new product announcement:

The NoiseHush i7 noise cancelation headphone suppresses surrounding noise and enhances audio reception quality.

 

NoiseHush, Valencia, CA – April 8, 2013 – The new NoiseHush i7 noise cancellation headphone virtually eliminates all surrounding noise, creating a sound wave that delivers a noise-free, superior audio reception experience.

The NoiseHush i7 is designed with full spectrum circuitry to provide a sound-proof acoustic system to effectively counteracts and cancels background noise. This innovative technology enables you to listen to music with maximum audio quality, or simply enjoy quietness and serenity.

Sleek and light weight, the NoiseHush i7 has a comfortable ear cushion headset with leather ear cups ergonomically designed for comfort and sound insulation. This engineering technology allows crystal-clear delivery of your favorite tunes for maximum acoustic enjoyment.

The technologically advanced i7 noise cancellation design allows you plug and connect to 3.5mm stereo jack and selectively hear every detail and nuance without undesirable interruption from your environment.

Tested and proven result: The NoiseHush i7 quality and effectiveness has been tested and proven by acoustic engineers and independent acoustic labs. Numerous stringent tests were conducted in side-by-side analysis with other popular headphone manufacturers.

The test results – NoiseHush equaled or matched the noise reduction tests in: Traffic noise, airplane noise, crowd noise and pink noise. In some cases, the noise frequency equaled or surpassed some of the most popular, high-end products in the market, yet NoiseHush is offered at substantially lower cost. .

About the company: NoiseHush is a global provider of innovative Bluetooth connectivity solutions. NoiseHush offers a series of wire-less devices including sports headsets, and stereo headsets. Our in-house engineers, designers and quality control team follow stringent quality control guidelines in manufacturing our NoiseHush products.

Specifications:
• Frequency: 30Hz-20 kHz • Speaker Type: 40mm
• Neodymium Cone Impedance: 32ohm • Power Output: 100mW
• Noise Reduction: 20dB max • Sensitivity: 98±3dB
• Audio Connector: Gold Plated • Battery life of up to 120 hours
• Cable Length: Detachable 5.9 feet • Weight: 175g
• Battery Life: Up to 120hrs

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Bose QuietComfort noise cancellation headphones cost between $300 and $350, and NoiseHush is positioning these headphones at about $100.  If they can deliver, they will be able to sell plenty of product!  We’ll keep you posted about these NoiseHush headphones.

Review of Sniper: Ghost Warrior 2 by City Interactive Games

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The prospect of firing .50 calibre bullets over huge distances and silently reducing nameless evildoers heads into nothingness is indeed a tempting one, at least as far as video games go. Fighting the mans way, at a range from which your enemies can’t return fire or even see you.

I eagerly await each game in the Sniper franchise to see how CI Games have advanced the franchise. CI Games have come a long way since their budget debut and are now attempting to box with the big boys.

Learning Curve

The first level of Ghost Warrior 2 serves as a tutorial that covers all the skills you will need to accomplish your missions as a sniper. Much unlike real life snipers there isn’t that much to learn and the tutorial seems to drag a little. Until you realise that you have left the tutorial for probably some time and that the game really likes holding your hand. I’m sure there’s nothing wrong with your hand but get off, I said get off!

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The learning really begins as you start to figure out what elevation you need at different ranges and how to correct for wind speed. This is if you play without the incredibly helpful snipers’ best friend that I like to call “magical red circle”.

Difficulty

I would so strongly recommend playing the game on hard to disable “magical red circle”. Those who have played a Sniper game before will most probably be familiar with this reticule, that predicts where your bullet will actually go accounting for both distance and wind speed. And it works. And that’s the problem.

On any difficulty you will not survive more than 1 or 2 shots from an enemy, which is good as it promotes stealth and patience. But the only significant difference between difficulties is weather “magical red circle” is on or not.

With it on there will rarely be a challenge in the shots you take. Spend a couple of seconds with your scope steady and the reticule will be displayed. It does tend to remove the satisfaction of a skilled shot which one would expect to find in a game titled “Sniper” out of the game.

The system in Sniper Elite V2 allowing you to customize your difficulty so you could take shots without assistance but not have to fight super soldiers would have been an elegant solution. I would really of liked to be able to take “magical red circle” off without restarting the entire game as I was stuck with it to the end.

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Checkpoints are few and far between so if you do fail at any point be prepared to replay at least 15 minutes, sometimes more, of super-stealthy super-slow crawling to get back to where you were. This is especially unnecessary when you finally get chance to choose what to do and decide to complete a section the way you think is best only to be rewarded with insta-detection and soon death in the next area to ensure you get punished for your pesky independent thought. Replaying the way the game wants is successful and allows progression.

In one particular section a successful (and silent) front of the face head shot has your spotter remark “So much for stealth”. I tried 3 times before I realised I wasn’t missing the shot at all, it was just time for some “action”. My spotter sat still with his suppressed XM8 and let the enemies stand behind him and try to shoot me. Neither my spotter or the enemy seemed remotely aware of each others presence.

Over-The-Top On The Rails VS Freedom of Free-Roam

The lack of choice I mentioned above can be a very good thing. It can eliminate constant retries on a section when you seem to be doing everything right. It can allow for some truly epic moments. Unfortunately in Ghost Warrior 2 it does neither of these things. It just limits the players’ choice and adds 2 or 3 cut scenes.

The pseudo-stealth sections end up being a case of follow the objective, with a new checkpoint literally every 10 to 50 meters. Almost all of the sniping sections have a pre-allocated killing order with enemies on very fixed paths, if they move at all. Or you will travel to an over watch point, press square to reveal a totally separate .50 cal’ you apparently had in your pockets, and snipe targets in a predetermined order while fixed in position and fixed looking down the scope – the only difference here being that you can’t move.

There are occasionally sections where you are tasked with clearing an area without any assistance and at this point you must choose your targets and take them out correctly to ensure you aren’t spotted. You can mark targets using our binoculars first, find the best position and get to work. This is both rewarding and satisfying, promoting all the skills and talents a sniper is expected to posses. It’s such a shame that these moments only occurred a handful of times in the entire game.

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I could have accepted the monotony of follow the marker, shoot the target, follow the marker if there were spectacular superhero style feats shattering my screen every 3 seconds but I’m glad that Sniper hasn’t gone down this path.

It would fit much better to allow players to choose their own gear at the start of a level, decide on the best spot to set-up, sneak your way there from a choice of paths and do your sniping. That’s not to say it would need total free-roam but just a little choice would provide the satisfaction that my decisions and tactics resulted in a good kill rather than the fact I was able to follow objective markers that shepherd you to a truly ridiculous level.

Characterisation and Plot

The plot is fairly generic but not completely uninteresting and by the third act I was actually looking forward to the conclusion. The voice acting is surprisingly good if you can wade through the sea of uninspiring characters and bland script writing.

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There is nothing original about any of the characters, and even less the words that fall from their mouths, but a few twists and three different locals provide some interest until the end of the game. If you want a cerebral plot or characters more than skin deep Ghost Warrior 2 is not for you. I know, big surprise.

Bullet Physics

Such a crucial part of a game based around sniping and, I am relieved to say, the one part of Ghost Warrior 2 that never disappoints. The final resting place of a shot always seemed like a reasonable representation of the current situation and the shot I took. It’s nothing we haven’t seen CI Games do before but it’s good to see they haven’t lost their special touch when it comes to bullet trajectory.

Audio

The music is far and away the best thing about the sound in Ghost Warrior 2 providing occasional orchestral backing. It’s rare but it’s good when it happens.

On the other hand the weapons, footsteps, stabbings and any other effects you can think of are horribly murky and muffled. Apart from the music and dialogue the whole thing sounded like I was listening to it through a pair of cheap headphones.

The music and dialogue do sound up to scratch but unfortunately don’t get a chance to shine when every time you fire a weapon or perform a stealth take down you are reminded that you wasted all that money on a home theatre system.

Visuals

Achieved with CryEngine 3? Not particularly something the guys at CryTech are going to be proud of. I don’t know how they achieved the graphics of Ghost Warrior 2 using the CryEngine. There are some textures that look good, and a couple of times the game even looks great, but it is a very rare and brief occurrence.

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Most of the time you are presented with poor textures, bad motion capture and blocks galore. I don’t think there is a single curve in the entire game. The textures and lighting effects on your rifle are average but considering the amount of time spent looking at it I expected a lot more. The graphics really do feel like a huge step backwards, especially so late in the PS3’s life.

Conclusion

It’s great to see CI Games progressing and moving the franchise on and they definitely have come a long way since Sniper Elite but Ghost Warrior 2 is simply a subpar game. An unimaginative script, generic characters, uninspiring linear gameplay and poor AI, sound and visual effects do not make for a good experience.

That said there are a few satisfying moments and playing without “magical red circle” enabled helps add to the satisfaction a lot. The physics on the bullets fired from your rifle are fantastic and feel very realistic, as indeed they should.

I am eager to see what CI Games do next with Sniper and I hope for more freedom of choice and some sense that I am involved in the game rather than just moving the camera to where I am told as well as some modern graphics and sound effects.

Reviewed on PS3.

Sniper: Ghost Warrior 2 is available now on PS3, XBOX 360 and PC.

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Xbox 720 to Launch with Ryse and New Forza Game

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Xbox 720 launch titles include a new Forza game and Kinect title Ryse, a new report has suggested. Ryse, which was announced by Crytek at E3 in 2011, is “designed to be Microsoft’s new Gears of War/Halo mega launch title”, according to The Verge.

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Ryse that takes place during the Roman Empire period, it will reportedly take advantage of Kinect 2.0’s improved tracking capabilities, allowing players to kick and slash enemies.

Forza, meanwhile, will feature “super life-like” graphics, and will be available at launch alongside a zombie game and a family title set on an island.

Previously rumoured games include Project Gotham Racing 5, while Battlefield 4, Assassin’s Creed 4 and Watch Dogs have also been announced for next-generation devices.

Alleged Xbox 720 patent filings suggest Microsoft’s next console will feature two CPUs, one for gaming and another for multimedia applications.

 

Kinect 2.0 ‘Will Detect Eye Movement’

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Yes more rumours about the Next Generation Xbox but this time the Kinect 2.0 will detect eye movement, a report has suggested. Using Kinect 2.0, users will apparently be able to pause entertainment content by looking away from the TV screen.

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The latest report by The Verge suggests that the enhanced Kinect device will also be able to detect multiple users simultaneously, and will play a big part in Microsoft’s plans for TV.

Similar to Google TV, the Xbox 720 is said to be capable of introducing Microsoft UI and features to existing TVs and set-top boxes.

The report follows Microsoft’s decision to sell its TV solution Mediaroom business to Ericsson.

Microsoft executive Yusuf Mehdi announced on the company’s blog that Xbox will serve as the centre of it home entertainment strategy following the sale of Mediaroom.

“With the sale of Mediaroom, Microsoft is dedicating all TV resources to Xbox in a continued mission to make it the premium entertainment service that delivers all the games and entertainment consumers want – whether on a console, phone, PC or tablet,” he said.

Alleged Xbox 720 patent filings suggest Microsoft’s next console will feature two CPUs, one for gaming and another for multimedia applications.

It is claimed that the Xbox 720 will launch during the 2013 holiday season and feature Kinect 2.0, 3D technology and the long-rumoured Xbox TV.

Samsung Announces Super-Sized Galaxy Mega Smartphones

Samsung has added two super-sized smartphones to its Galaxy range with the unveiling of the 5.8-inch and 6.3-inch Mega handsets.

The larger handset falls into the gap between the firm’s Galaxy Note 8 and Galaxy Note 2 tablets, coming with HD display and dual-core 1.7GHz processor.

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Other features include an 8-megapixel camera, 3,200mAh battery, microSD support and the Android 4.2 Jelly Bean operating system pre-installed.

Here is the Full List of Specs for the Samsung Galaxy Mega 6.3

Samsung Galaxy Mega 6.3 Specs

 

The Galaxy Mega 5.8 comes with scaled-down specs, packing a display with a lower resolution of 960 x 540 and a 1.4GHz dual-core processor, but retaining the 8-megapixel snapper.

“We are aware of a great potential in the bigger screen for extensive viewing multimedia, web browsing and more,” said Samsung head JK Shin.

“We are excited to provide another choice to meet our consumers’ varying lifestyles, all while maintaining the high-quality features of the award-winning Galaxy series.”

The Samsung Galaxy Mega 6.3 will be available from mid May in the UK from Samsung Experience store at Westfield Stratford City and other major operators. The Galaxy Mega 5.8 will not be ranging in the UK.

Vodafone Gets The Huawei Ascend G510

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The Huawei Ascend G510 Available from Vodafone UK from £13 per month on pay-monthly and £130 on pay as you go, the Ascend G510 combines unmatched functionality, form-factor and firepower in its class to deliver big-screen mobile entertainment for a new generation moving to smartphones and upgrading old technology.

 

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The Ascend G510’s large 4.5-inch screen, combined with DTS surround sound, enables superior mobile video, gaming and web-browsing for a whole new audience. Its fast 1.2GHz dual-core processor and big 1750mAh battery provide power and longevity to support data-hungry applications and content, such as catch-up TV and gaming.

Huawei Device UK director of product management James Powell remarked: “Huawei is bringing new hardware and software innovation to this market; and not just to the high-end. For years, ‘entry-level’ smartphones have meant compromise – phones not powerful enough, with screens not big enough, to be able to truly deliver on the promise of the mobile internet.

“The Ascend G510 is the latest in a line of Huawei smartphones to challenge that, and our most powerful yet in the low-to-mid tier. It brings the very latest smartphone technology to the heart of the broad consumer mass market, delivering big-screen mobile entertainment without compromise.”

Huawei Ascend G510 specifications

  • 4.5-inch screen with 480×854 pixels display resolution
  • 1.2GHZ Qualcomm ARM Cortex-A5 Dual Core processor
  • 512MB RAM
  • 1GB internal storage (expandable up to 32GB)
  • 5-megapixel rear camera
  • 0.3-megapixel front camera
  • Android 4.1 (Jelly Bean)
  • 1750mAh battery

Personalisation

Notably, the Ascend G510 is the first Huawei device to launch in the UK with Huawei’s own intuitive and customisable Emotion UI, running over the Android 4.1 Jellybean operating system. The Emotion UI allows users to put all that their most important applications and content in one place on the home screen, and offers a wide choice of themes to personalise their Ascend G510 further.

Design of the Emotion UI is based on understanding of how consumers interact with their smartphones and what they expect from these interactions. It addresses a user’s basic needs and tastes in ways that are smart and simple.

The Ascend G510 comes with a 5 megapixel camera with LED flash for capturing special and impromptu moments on the go. It also boasts a front-facing camera so you can unlock the handset at a glance with face-recognition. And you can share your experiences – your content and contacts – directly with friends via NFC, with compatible phones.

Xbox LIVE Netflix Update Readies Hemlock Grove

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This week, the Xbox community will notice an app update for Netflix rolling out across all regions where the service is currently offered.

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This update will include performance improvements and a newly designed “Netflix Originals” landing page, offering viewers a look at the very latest in original programming from Netflix, including the highly anticipated “Hemlock Grove,” slated to launch 19th April. “Hemlock Grove” comes from director Eli Roth (“Hostel”) and is a chilling supernatural series based on Brian McGreevy’s novel.

Xbox Tournaments with Virgin Gaming

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Xbox Tournaments with Virgin Gaming offers free-to-enter tournaments for top games from leading publishers and is only on Xbox 360. The exclusive app allows Xbox LIVE Gold subscribers of any skill level in the U.S., U.K. and Canada to play in free-to-enter tournaments with the opportunity to make their way up the daily, weekly and monthly leaderboards to win their share of $100,000 cash.

Virgin Gaming

Starting today, participate in tournaments for popular games including “EA SPORTS FIFA 13,” “NBA 2K13,” “EA SPORTS Madden NFL 13” and “EA SPORTS™ NHL 13,” with many more titles to come. Tournament gameplay is easy to join, fun and accessible to all styles of gamers, from the dedicated pro to the casual Xbox player. Download the app from  Xbox LIVE  and register for a Virgin Gaming account here to start playing the free-to-enter tournaments today—existing Virgin Gaming members will not need to register for a new account, but they will need to activate their existing account here. Practice now, because in the coming months Xbox Tournaments with  Virgin Gaming will be rolling out tons of new features, like cash-play gaming, leaderboards and epic tournaments, along with more titles and will become available in more countries around the world.

For more information, visit MajorNelson.com.

Xbox 720 Won’t Require ‘Always-Online’ Internet Connection

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The newest rumour is that the Xbox 720 will not require an ‘always-online’ internet connection, it has been reported. A source also claimed to VGLeaks that the console will be backwards compatible with Xbox 360 games via a new “reoriented” Xbox 360.

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The console – codenamed Durango – will apparently have an always-online functionality, but a lack of connection will not prevent users from using local content. Nor will it prevent the use of second-hand games.

The previous rumours seem to relate to the new Xbox 360, a small, set-top media box with 360 and XBLA game support intended to rival Apple TV.

The repackaged Xbox 360 will not have its own disc drive but will allow the Xbox 720/Durango to play older generation games.

“Putting an Xbox 360 disc into Durango will prompt the user to attach the supporting device that is sold separately,” said the report.

“By separating the two devices and their functions it will ensure price competitiveness for both pieces of hardware.”