Review: The Star Named EOS

The Star Named EOS is a touching game highlighting life’s fleeting moments. This slow-paced affair tests your mind and emotions as you work through each key moment. The first-person perspective generates an immersive feeling that highlights the personal edge. Alongside this, the fantastic writing and rich colour palette are captivating and melancholy.

This adventure puzzle title was developed by Silver Lining Studio and published by PLAYISM. Moreover, it is a single-player experience that follows a tight narrative. As such, if you enjoy the freedom of an open world, or you do not enjoy slow and methodical games, this won’t be for you. However, if you love emotional-laced undertones and a challenging core, you will cherish every moment.

The Star Named EOS sucks you in. 

Family and the moments we spend together mean a lot to me. Accordingly, I fell for The Star Named EOS immediately. This incredible family-focused idea follows the path of a girl who wishes to recreate precious family memories. Yet, these photos and their key elements are locked behind puzzles. Accordingly, you must think logically if you wish to succeed.

Photography has been a massive part of the girl’s life. Her mother was obsessed and this passion flows through the protagonist. Consequently, whenever she is feeling low or wishes to remember key moments, she always turns to her photos and the wonderful memories they stir. Yet, whenever she tries to recreate each image, it is easier said than done. Ripped pages, combination locks, and hidden items stand between you and every solution.

Challenging but balanced problems. 

The Star Named EOS explores 8 unique locations. Each area has a special meaning to the protagonist and the wonderful script highlights each emotional connection. As you navigate each arena from a fixed location you find photos and memorable items. Additionally, there are clues to discover and plenty of items to store in your inventory.

Each puzzle demands a methodical mindset. Whether you are unlocking codes, piecing together ripped pages, or inserting found items, you must tackle each problem. Alongside this, you must find items that appear in the chapter photograph. This is the key objective and you cannot progress otherwise. Though this sounds restrictive, I adored the structured approach and testing puzzles. 

The Star Named EOS looks great.

Though each arena is small and there are limited things to interact with, the world is vibrant and unique. This approach was phenomenal as it prevented the gameplay from becoming mundane. Furthermore, the interesting photographs and the links between the girl and her family were fascinating. Alongside this, I loved how the puzzles evolved and the attention to detail. Subsequently, if you can pick out each tiny clue and piece together the information, this will be right up your street. 

The audio made my skin tingle. The wholesome soundtrack complements the excellent acting. Moreover, the storytelling is short but wonderfully delivered. There is an overwhelming sense of emotion that is heartfelt and captivating. Accordingly, you’d have to be a monster not to fall for its charms. 

Slow and deliberate controls. 

Exploring every angle of each area takes time. The slow-moving cursor lets you painstakingly move from each interactive point. Additionally, taking items from your inventory can be somewhat cumbersome. Yet, it matters not as it doesn’t detract from the gameplay. Once you understand the limitations, you work with them as you turn dials and twist puzzle pieces. 

The Star Named EOS has its limitations. Unfortunately, there is limited replay value or longevity. Thankfully, the 8 stages and overwhelmingly brilliant melancholy plot keep you hooked from beginning to end. However, once you complete this, there is little reason to return. 

The Star Named EOS is a short but exceptional indie game. 

I adored every heartwarming moment. Yet, I was left wanting as the action is over long before it outstays its welcome. Moreover, the puzzles are tricky but balanced and each arena is fascinating to explore. Accordingly, this is an exceptional indie game, and I recommend buying it here! Can you explore the story and connect the pieces? Navigate each arena, listen to the stories, and follow in your mum’s footsteps.

Review: Perennial Order

Perennial Order is a cruel and melancholy affair jam-packed with captivating lore. Furthermore, it has an all-consuming claustrophobic edge. This mixture of uncomfortable environments and spectacular storytelling has you hooked immediately. However, the unfair and never-ending boss battles will test even the most battle-hardened veterans.

This plant-based horror souls-like was developed by Gardenfiend Games and published by SOEDESCO. Furthermore, it is a single-player or cooperative title that will make you scream over and over and over again. Yet, it is this bullish and brutal approach that makes it spectacularly addictive. Additionally, the sense of reward when you finally overcome your adversaries is euphoric.

Perennial Order highlights an epic battle. 

Man Vs. environment is something that we are all familiar with. At every opportunity, we decimate every tree, plant, and living thing in our path. However, the plants are fed up and they are fighting back. Consequently, humanity is on the brink and the titular knight must lead this final charge to restore order between man and plant.

The Monarch Mother reanimates your broken soul into a mutated Perennial knight. This half-plant half-human hodgepodge is remarkably nimble, but horribly vulnerable as well. Though they may be a deadly killing machine, their fragile body only takes one hit. Subsequently, the stomp of a foot or the slash of a blade is enough to end your life. It is this vulnerability that keeps you on your toes and makes you scream like a banshee throughout.

Exceptional gameplay. 

This love letter to Dark Souls and Hollow Knights is borderline unfair. Yet, if you can master each pattern of the bosses that you encounter, you’ll enjoy a phenomenal and rewarding boss rush experience. It isn’t this endorphin-inducing action that stands out, though. No, it is the wonderful, albeit linear adventure and the beautifully punctuated lore that makes Perennial Order special and spectacular.

NPCs are dotted around the world and are more than happy to burden you with their stories. These poetic encounters are strange but interesting. The bitty lore moments take some piecing together, but with a little effort, you soon understand what has happened and why you are bringing peace to a plant-based apocalyptic world.

The Birchwood stinger and your instincts.

The hero has a Birchwood stinger infused into their arm. This razor-sharp weapon slashes and thrusts each boss like a rapier. Furthermore, they can time a perfect attack by filling an action bar. Though this was undeniably simple, it helps when you are mastering every hellish boss attack pattern. The stinger has a full 360° range that is controlled via an analogue stick. This accurate and responsive approach keeps you in tune with the hero whilst helping you find the balance to complete each encounter.

Alongside your weapon are 3 wisps that represent a form of stamina. As you dash, you use a wisp’s power. They quickly replenish, but you must be mindful not to leave yourself exposed by dashing and dodging unnecessarily. This was great as it added another tactical layer that prevented hack-and-slash action from creeping in. Thankfully, you can unlock instincts that improve the efficiency of your wisps to improve your chances. 

The instincts form the basis of your ability tree. Each instinct enhances your character and changes your play style. Furthermore, they consume memory slots so your initial build is limited. However, as you explore or complete challenges, you can increase your memory slots and the abilities of the hero. This was a great way to balance the challenging action without removing too many souls-like touches.

Perennial Order looks incredible. 

I haven’t touched upon the hulking beasts or the deadly nature of the surrounding world. Perennial Order does a fantastic job of creating unique and hideous monsters. Moreover, the hero has a twisted aesthetic that is strangely alluring. The half-plant, half-skeletal human finish is grim to the eye. However, it is nothing compared with the bosses you fight. These huge entities leap, stomp, and squelch across their lairs.

The attack patterns are often challenging to memorise, but the developers have made each movement clear and this was appreciated. Before every attack or traversal section is a telltale sign. Though it may not be obvious at first, a keen eye will spot the clues. Between each boss encounter you must explore a grim and claustrophobic world. The overbearing plants encroach upon your path and avoiding them is essential. The spiky tendrils will cut you down in a heartbeat. As such, you must remain alert even when you are not tackling a boss.

The atmosphere is enhanced by the incredible audio. The soundtrack has a daunting and sinister edge that highlights your impending doom. Like the surrounding world, there are few glimpses of hope. Accordingly, you must endure each melancholy track as you traverse the uncomfortable world. The sound effects enhance the brilliant soundscape with their crunching edge. The slash of your sword and the whoosh of your feeble body as you dash were fantastic.

Excellent controls. 

Though the world can be challenging to navigate, the top-down perspective and the excellent controls keep you on track. Additionally, there is a pleasant learning curve and a thorough tutorial to get you started. This was amazing as the first few bosses felt accessible and easy to overcome. However, as I quickly discovered, this sense of simplicity was short-lived and every boss quickly kicked my ass. 

The boss rush mode and cooperative action enhance both replay value and longevity. Though I spent a lot of time playing this alone, I enjoyed the smooth nature of the cooperative action. If you are a perfectionist, Perennial Order will push you to your limits. The one-strike-and-dead rule is unbelievably tough to swallow and an unbeaten run against each boss will be a remarkable feat.

Perennial Order is a top game from a tiny team. 

Creating a game in this harrowing genre is no mean feat. Getting everything right is challenging as its fan base knows what they want. Thankfully, Perennial Order gets its approach just right. The vulnerable hero must use their new abilities to overcome their weaknesses. Furthermore, avoiding deadly plants and other obstacles in a harsh environment will push you to the edge. The boss battles are tough but fair and the drip-fed lore is interesting and captivating. Accordingly, I love it and I recommend buying it here! Are you tough enough to complete your task? Study your foes, master your abilities, and bring peace and order to a broken world.

Review: Golden Lap

Golden Lap is as simple as it is addictive. This sports endeavour gets under your skin and is tough to put down. Though its simple style may not impress you, the action and the moreish concept keep you returning for more. I’ve followed F1 for years, but I wouldn’t say I’m a die-hard fan. However, I couldn’t help but smile as my plans and predictions went horribly wrong in this management simulation experience.

This F1 management simulation game was developed by Strelka Games and published by Funselektor Labs Inc. Moreover, it is a single-player title that demands an eye for detail and a hell of a lot of luck. No matter how precise you are, you will experience failure and heartache. I should know, I lost 2 drivers in the same season. Death is unfortunately a bitch and very much alive in this retro racing game.

Golden Lap lets you write the plot.

In typical racing fashion, you can push an underdog agenda or stick to the tried and tested global superstars. Additionally, you can try to improve a back runner or keep the celebrations going with the best team on the grid. Whichever decision you select, the game will not let you win that easily. Weather, car parts, poor strategy, and much more stand between you and victory.

Golden Lap should have been boring as hell. You watch your cars race around a 2D track while waiting to execute your strategy. However, I was amazed by the level of suspense and drama as each race unfolded. Furthermore, I adored pushing the underdog drivers and teams to the top of the leaderboard with unexpected podiums and a bizarre race strategy.

The 70s have never been so good.

The action takes place in the 70s. Unfortunately, car technology isn’t that great and safety can be a little lapse. Consequently, crashing and the odd death are par for the course. Moreover, weather predictions aren’t always correct and partying, illness, and arguments impact your team more than you’d like. It was these basic ideas that made Golden Lap so unpredictable and so enjoyable.

At the start of the season, you must pick your team, your drivers, and your race staff. This sounds easy, but you have a limited budget. Accordingly, do you select the best drivers but poor engineers, or hope that Mr Joe average can get the job done in the best car? Either way, it is your responsibility to balance the books and appease your sponsors. If you can keep the sponsors happy, your bank balance will thrive as a consequence.

Money makes the world go round and without it, you will not win any races. Improving your engine, handling, or chassis is essential if you wish to get a winning edge. What’s more, tweaking your car in qualifying can give you a much-needed advantage. These tweaks don’t come easily and if you gamble too much, you can ruin the progress you’ve made. As such, you must know when to stop playing around and enjoy your temporary buffs.

Golden Lap has a gloriously retro style.

If you plan to invest, don’t expect to be blown away by the visuals. The rudimentary style looks pleasant but dated. There is a cartoon aesthetic for the drivers and the backroom staff. Moreover, the non-racing elements are vibrant but lack detail. This wasn’t a problem as I loved the retro approach. The racing won’t blow you away either. The 2D map is easy to look at and the simple icons move smoothly around the track. What I did like, though, was the interchanging weather fronts. The heavy clouds added a sense of realism and it broke up the repetitive visuals.

The audio does very little to modernise this title. The basic sound effects are effective and loud. The roar of each engine has a glorious shrill tone and the sound of each crash is uncomfortable to hear. Furthermore, there are some clear audible tones when pit stops occur and other key race elements take place. This was perfect as it helped you to manage the action without undermining the sense of drama.

Excellent controls.

Golden Lap is surprisingly in-depth for a straightforward affair. Accordingly, it could have been a nightmare to play. Luckily, though, the UI is excellent and understanding the fundamentals was a piece of cake. Once you tackle your first race, you needn’t think or worry about what you are doing. As such, this is a game that can be enjoyed by any age group and any skill set.

Trying to win every race throughout the 70s is no mean feat. Subsequently, to do this, you must be ruthless and lucky. With so many races on offer and plenty of variables that can change your approach, this game will keep you busy. I preferred tackling it casually, but hardcore racing enthusiasts can keep playing this for hours without getting bored.

Golden Lap is a brilliant indie game.

The developers have done an incredible job with this racing sim. It is simple, addictive, and occasionally cruel. Yes, the idea of luck can put some people off, but I loved it nonetheless. Though it broke my soul on numerous occasions, I couldn’t help but return for more. This is an addictive title that sucks you in even if you play it casually. Accordingly, it is fantastic and I recommend buying it here! Can you become the best racing team of the 70s? Pick your team, study the form, and hope that luck and the weather are on your side.

Review: Over the Top: WWI

Over The Top: WWI Is A Refreshing Entry…

…into the world of war-based shooters, setting itself apart by focusing on a much less explored historical event—World War I. Developed by Flying Squirrel Entertainment, this game places players in the muddy, trench-filled battlefields of the early 20th century. While the setting is a welcome change from the usual World War II or modern military scenarios often seen in the genre, the game doesn’t quite reach the heights it could due to some frustrating control issues.

One of the most striking aspects of Over the Top: WWI is its commitment to immersing players in the brutal and visceral realities of World War I. The game’s environments are grim and accurate, with muddy trenches, war-torn fields, and desolate landscapes. The sheer scale of the battlefields, which can host up to 200 players or bots at once, adds to the immersion, making each battle feel chaotic and intense.
The destructible environments are another standout feature. Players can alter the landscape by using artillery or explosives, creating trenches, or demolishing buildings to gain strategic advantages.

What also helps the game stand out is its commitment to historical accuracy. From authentic uniforms to a vast array of World War I-era weaponry—ranging from rifles to tanks—Over the Top offers a deeply immersive experience for history buffs. The inclusion of historically accurate projectile physics is a nice touch, giving players a sense of the difficulty soldiers faced in using these weapons during such brutal conditions. For anyone tired of the overdone World War II or modern military settings, this is a breath of fresh air.

Unfortunately, despite the game’s promising scenario, Over the Top: WWI stumbles when it comes to its controls. In a game where quick reflexes and tactical movement are key to survival, the control scheme often feels sluggish and unresponsive. Whether it’s navigating through the trenches or aiming at distant enemies, the controls frequently get in the way of fully enjoying the game. For instance, moving while shooting introduces a significant drop in accuracy, which, although intended for realism, can feel unnecessarily frustrating when trying to survive in largescale battles.

In addition, the melee combat system, which was inspired by games like Mount & Blade: Warband, can feel clunky and imprecise. While the idea of adding close-quarters combat is a welcome addition, especially for trench warfare scenarios, it often leads to frustrating encounters where hit detection feels inconsistent.

There is no doubt that Over the Top: WWI offers a unique and potentially thrilling experience, but it feels like it’s held back by its technical issues. The multiplayer battles, which can be both large and chaotic, could be incredibly fun if the controls were more responsive. The AI bots used in single-player scenarios also have inconsistent behavior, at times acting too aggressively or too passively, disrupting the flow of gameplay.

On the technical side, performance is still an issue, even in the more recent playtests. While the developers have made some strides in improving FPS (frames per second) and general stability, the game still suffers from performance hiccups. This is especially noticeable when multiple explosions or heavy artillery are in play, which can cause frame drops even on more powerful systems.

It’s clear that the game is still in its early stages of development, and with time and community
feedback, many of these issues could be ironed out.

Over the Top: WWI is a game with enormous potential, and for fans of historical shooters, it’s a refreshing take on a war that is often overlooked in video games. The attention to detail, destructible environments, and large-scale battles offer a glimpse of what could be a standout entry in the genre. However, the current state of the game, particularly its sluggish controls and performance issues, prevents it from reaching its full potential. With more polish and refinement, Over the Top could easily become a must-play for history buffs and shooter fans
alike.

As it stands, it earns a 6 out of 10 for its unique setting and ambitious design but falls short due
to the control and technical shortcomings that hold it back from being really a good game.

Review: Baimason’s Thing Finder Puzzle

Baimason’s Thing Finder Puzzle is a wholesome title that grew on me. This small and relaxing indie game will not break the bank. Furthermore, it doesn’t try to be smart and outrageous. Instead, it focuses on enjoyable and rudimentary concepts that can be enjoyed casually. Alongside this, it has no cursing, violence, or vulgar moments. As such, it is perfect if you wish to relax and unwind.

Headless Chicken Games published and developed this hidden object title. Moreover, it is a solo experience that is short but enjoyable. Each level evolves at a gentle pace and there is no pressure or time constraints. This was both a blessing and a curse and you are not penalised for taking your time. I enjoyed this aspect but occasionally yearned for something tougher. Consequently, I’d love to see the developers add a challenge mode to open things up.

Baimason’s Thing Finder Puzzle tells no story.

Some phenomenal hidden object games incorporate fantasy plots. Sadly, Baimason’s Thing Finder Puzzle isn’t one of these games. The developer ignored this basic idea and let its gameplay do the talking. This wasn’t a bad thing per se, but I’d have loved each level to have a small ounce of lore. There was potential for the story to flow between each oddly shapped image. However, this never materialised.

Though no plot was present, the game ebbs and flows nicely. Each level has a unique shape and plenty of special items to find. You are presented with a list and the beginning of each stage. You must find each listed shape as you scan the image before you. Though this seems easy, it wasn’t. The pixelated graphics made some of the tiles tough to identify. Additionally, the animal shapes were tough to separate and this made some attempts tougher than they should have been.

Keep on looking.

As you begin your search, you are given 3 lives to succeed. What’s more, you can get help if you are stuck. I was determined not to use the hint system and I think the action was more rewarding without a helping hand. However, the lack of a timer meant that you rarely had to ask for assistance. This was a shame as I’d have liked a layer of risk vs reward.

If you use a hint or you lose a life, you cannot score the maximum 3 stars available. This won’t prevent you from progressing, but my pride and ego demanded that I didn’t move on before scoring the maximum possible score. Additionally, if you wish to unlock every achievement, you will have to be a perfectionist.

Baimason’s Thing Finder Puzzle is simplicity personified.

I love ultra-realistic gaming and high-end graphics. Yet, Baimason’s Thing Finder Puzzle is at the other end of the scale. The simple graphics and pixelated tiles will not test a modern machine. Furthermore, the contrasting and vivid colour palette is occasionally tough to look at. However, this mattered not. Instead, you’ll push through the rudimentary design and focus on the goal at hand. I adored the straightforward imagery and the varied items on display. The developer has done a great job of mixing things up to keep the action from becoming boring.

The audio is somewhat subdued. A calm soundtrack gently unfolds as the action progresses. This music is neither offensive nor spectacular. If you can imagine a hotel lobby and its non-offensive set of songs, then you are on the right track. Moreover, there are limited sound effects to break things up. This was a shame, but I understand why a calm and understated approach was selected.

Simple controls.

If you love using a gamepad, Baimason’s Thing Finder Puzzle allows you to do so. Additionally, it is verified for Steam Deck. I used a mouse and keyboard and the action flowed nicely and I had no problems with latency or accuracy. The simple button layout ensures that you focus on each puzzle and little else. Subsequently, this can be played by anyone who enjoys hidden puzzle games.

There is a daily challenge to keep you coming back for more. Furthermore, each stage is procedurally generated to mix things up. However, I managed to complete this in under 2 hours. As such, there is limited replay value and longevity. If the developer incorporates some new game modes and maybe an increased difficulty setting, then this would make me return for more.

Baimason’s Thing Finder Puzzle is a great indie title.

Baimason’s Thing Finder Puzzle is available for under £2! As such, though it is short, it is still great value for money. I adored the relaxing gameplay and how easy it was to play. Additionally, the developer is passionate about their project and this shines through. Though I yearn for more action and I wish there was the opportunity to enhance the difficulty, I still love this title. Accordingly, I recommend buying it here! Can you find every hidden item? Scan the list, take your time, and don’t make a mistake.

State of Play September 24, 2024

Astro Bot | PS5

Five new online speedrun levels and 10 new bots to rescue plus stellar blade and helldivers 2 bots are coming to astro bot in fall 2024 for free.

The Midnight Walk | PS5, PSVR2

Moonhood studios founded by the creators of Lost in Random are releasing their first game in 2025, The Midnight Walk is a dark fantasy adventure.

In the Midnight Walk, you awake as The Burnt One, a mysterious being who’s dug themselves out of a muddy grave to find their purpose. They find it in Potboy – a little dormant lantern creature that you reignite and bring back to life.

Hell is Us | PS5/XBOX SERIES/PC

Hell is Us is a third-person action-adventure game set in a complex world that will challenge your intellect while delivering a compelling and mature story. The game explores deep themes like civil war, human emotions, and family.

Developer: Rogue Factor | Publisher: Nacon | Release date: 2025

Metro Awakening | PSVR2, Meta Quest, Steam VR

Metro Awakening is a standalone story set prior to the events of the original title – Metro 2033. The game’s story has been created in collaboration with the original author. The story is a very personal, emotional story for a new character. Metro Awakening was first announced during September 24’s State of Play and finally in this state of play the release date was announced for November 7, 2024, you can pre-order Metro Awakening standard edition right now for 39.99$ and deluxe edition for 49.99.

publisher: Vertigo Games

ArcheAge Chronicles | PS5, XBOX SERIES, PC

ArcheAge Chronicles is the next installment in the ArcheAge series. As an online action RPG, ArcheAge Chronicles promises to deliver a more immersive experience with a strong emphasis on action combat. The game will feature epic large-scale raids and cooperative gameplay, offering a diverse array of activities for players to enjoy.

Developer: XL GAMES | Publisher: Kakao Games | Release date:2025

Palworld | PS5, XBOX, PC

After being an Xbox console exclusive for 8 months finally this beloved open-world survival game is now available on PlayStation.

Developer: Pocket Pair | Publisher: Pocket Pair | Release date: available now

Lunar Remastered Collection | PS5, PS4, XBOX, SWITCH, PC

Lunar Remastered Collection is a compilation of two legendary JRPGs, Lunar: Silver Star Story Complete and Lunar 2: Eternal Blue Complete—now with updated graphics, sound, and new quality-of-life improvements.

Release date: Spring 2025

Teenage Mutant Ninja Turtles Shredder’s Revenge Radical Reptiles DLC

The Radical Reptiles DLC introduces two new characters: Mona Lisa and Mondo Gecko. Mona Lisa, a once-human scientist turned mutant salamander, brings her cheery attitude to battle against the Foot Clan and Mondo Gecko, the coolest cement-surfing mutant, are joining forces in this action-packed DLC. 

Developer: Tribute Games | Publisher: Dotemu | Release date: available now

Sonic X Shadow Generations DLC | PS5, PS4, XBOX SERIES, XBOX ONE, SWITCH, PC

On December 12 you can step right into movie Shadow’s Air Shoes! With the just-announced Sonic the Hedgehog 3 Movie Pack, get immersed in gameplay and cinematics voiced by the iconic Keanu Reeves!

Developer: Sonic Team | Publisher: Sega | Release date: October 22, 2024 | DLC Release date: December 12, 2024

Fantasian Neo Dimension | PS5, PS4, XBOX SERIES, SWITCH, PC

Fantasian Neo Dimension serves as Sakaguchi’s next upcoming title that brings his critically acclaimed game, Fantasian, to wider audiences through PlayStation 5 and PlayStation 4. It will launch with new features such as English and Japanese voice acting, an added difficulty option, and 4K support on PlayStation 5.

Developer: Mistwalker | Publisher: Square Enix | Release date: December 5, 2024

Dragon Age: The Veilguard Extended look

Developer: BioWare | Publisher: EA | Release date: October 31, 2024

Alan Wake 2: The Lake House DLC | PS5, XBOX SERIES, PC

The second DLC for Remedy’s beloved horror/mystery game – The Lake house is Releasing this October.

Reckless experiments have caused reality to collide with the Dark Place in… The Lake House.

Monsters wear many faces… and survival is just the beginning.

Developer: Remedy Games | Publisher: Epic Games | Release date: October 2024

Hitman: World of Assassination PSVR2

And finally this beloved game is releasing on the PSVR2. Hitman 3 VR was a great PSVR game so being able to play all hitman games on PSVR2 is definitely an exciting news.

Developer: IO Interactive | Publisher IO Interactive | Release date: December 2024

Legacy of Kain Soul Reaver 1&2 Remastered

Developer/s: Crystal Dynamics and Aspyr | Publisher: Aspyr Media | Release date: December 10, 2024

Fear The Spotlight | PS5, PS4, XBOX, SWITCH, PC

Fear the Spotlight takes many cues from classic survival horror experiences, but this is far more a scary teen adventure than something like Silent Hill or Resident Evil. You’ll want to make sure that Vivian has her asthma inhaler just in case, but we’re leaning into atmospheric puzzle solving as you uncover the history behind a tragic fire in the school decades before.

Developer: Cozy Game Pals | Publisher: Blumhouse | Release date: October 22, 2024

Towers of Aghasba | PS5, PC

In Towers of Aghasba, the Shimu tribe return to their homeland of Aghasba, where they fled from 50 years ago when the withered invaded and wrecked havoc on everything in its path. Despite the ravaged state of the land, the Shimu are intent on reclaiming their home and rebuilding their civilization. You are tasked to be a junior architect to aid in this endeavor.

Developer: Dreamlit Inc. | Publisher: Dreamlit Inc. | Release date: Early Access November 2024

Fortnite

Lego Fortnite will get a split-screen mode this october.

New Fortnite dualsense Limited Edition Arrives later this year with pre-orders starting October 3rd.

Dynasty Warriors: Origins | PS5, XBOX SERIES, PC

Today, we’re excited to share here first that the game will be available on January 17, 2025!

The game takes place inside the Three Kingdoms, as this is a famous time period of ancient China in what played out as a dramatic ensemble masterpiece. In order to suppress the violent group known as the Yellow Turbans, many famous officers came together to battle them, but after the battle ended there were many questions left unanswered. Why did the officers part ways? How did that end up in the creation of the Three Kingdoms? A closer look reveals that there were many historic and beloved characters involved, each with their own relationships and agendas, which then expanded into a story about conquering kingdoms.

Developer: Omega Force | Publisher: KOEI TECMO GAMES | Release date: January 17, 2025

Monster Hunter: Wilds | PS5, XBOX SERIES, PC

A few years ago, on the border of the Forbidden Lands, never investigated by the Guild, a boy named Nata is rescued. 

Using Nata’s cryptic words as a clue, the Forbidden Lands Research Commission is assembled to investigate the mysterious monster that attacked.  

The journey of the Research Committee to investigate the monster, called the “White Wraith,” and to rescue Nata’s beleaguered people, known as “the Keepers,” begins now. 

Developer: Capcom | Publisher: Capcom | Release date: February 28, 2025

LEGO Horizon Adventures | PS5, SWITCH, PC

LEGO Horizon Adventures is releasing on November 14 2024!

Pre-orders for the game are starting on October 3.

Developer/s: Studio Gobo and Guerrila Games | Publisher: SIE Release date: November 14, 2024

Horizon Zero Dawn Remastered | PS5, PC

Horizon Zero Dawn Remastered features over 10 hours of re-recorded conversation, mocap and countless graphical improvements that bring the game to the same visual fidelity as its critically acclaimed sequel Horizon Forbidden West. The game’s lush world includes frozen mountains, dense jungles, and arid deserts with stunning new visuals and 4K1 graphics and travelling between settlements is now lightning-fast.

The story’s many compelling characters have been upgraded, bringing them in line with current generation advances in character models and rendering. We hope that improved animation, lightning, textures and more will make new and existing fans excited to dive into the action!

For existing owners of Horizon Zero Dawn (PS4, PC) and/or Horizon Zero Dawn Complete Edition (PS4, PS5, PC): you can upgrade to the digital version of Horizon Zero Dawn Remastered for $9.99 on both PlayStation 5 console and on PC (via Steam or Epic Game Store). This includes fans who added the game to their libraries during PlayStation’s Play At Home initiative. 5 

Developer: Guerrila Games | Publisher: SIE | Release date: October 31, 2024

Stellar Blade New content and Collaboration

New Photo Mode.

Stellar Blade OST’s are now available on select streaming services.

Stellar Blade and Nier Automata collaboration later this year

PS Plus

October 2024 Monthly Games: WWE 2K24, Dead Space, Doki Doki Literature Club Plus!

Blood Omen Legacy of Kain and Dino Crisis will be availabe on PS Plus premium later this year.

On September 26th ( The Last of Us Day) TLOU Part I will be joining PS Plus extra/premium Game Catalog.

NEW PS5 CONSOLE COVERS AND NEW DUALSENSE COLORS

UPDATED PS5 PRO ENHANCED GAMES LIST

FFVII: REBIRTH, HORIZON FORBIDDEN WEST, THE LAST OF US PART II REMASTERED, GT7, HOGWARTS LEGACY, ALAN WAKE 2, STELLAR BLADE (NEW), DRAGON’S DOGMA 2, STAR WARS JEDI: SURVIVOR (NEW), METAL GEAR SOLID Δ: SNAKE EATER (NEW), DRAGON AGE: THE VEILGUARD (NEW), THE FIRST DESCENDANT, THE CREW MOTORFEST (NEW?), RESIDENT EVIL VILLAGE (NEW), DEMON’S SOULS, RESIDENT EVIL 4 (NEW), F1 24 (NEW), MARVEL’S SPIDER-MAN 2, RATCHET AND CLANK RIFT APART.

GHOST OF YOTEI | PS5

Today we are so happy to announce Ghost of Yōtei, the latest game from Sucker Punch and the introduction of our new hero, Atsu.

When we set out to make a new Ghost game, we wanted to maintain the core pillars established in Ghost of Tsushima: playing as a wandering warrior in Feudal Japan, offering freedom to explore at your own pace, and highlighting the beauty of the world. 

Atsu’s journey takes place in 1603, more than 300 years after the events of Ghost of Tsushima. Our story is set in the lands surrounding Mount Yōtei, a towering peak in the heart of Ezo, an area of Japan known as Hokkaido in present day.

Developer: Sucker Punch | Publisher: SIE | Release date: 2025

Review: Black Myth: Wukong

Black Myth: Wukong, developed by Game Science, is an action RPG that thrusts players into the mythological world of Journey to the West. This title has captured attention for its jaw-dropping visuals, engaging combat, and ambitious storytelling, making it one of the most anticipated releases in recent years. While it succeeds on many fronts, some aspects prevent it from being a genre-defining experience.

Visual Splendour and Artistic Direction

The first thing you’ll notice about Black Myth: Wukong is its breathtaking visual presentation. Built using Unreal Engine 5, the game brings the mythical world to life with stunning detail and artistry. Every environment, from lush forests to snow-capped mountains, feels meticulously crafted. The game’s lighting effects, weather patterns, and textures are a marvel, offering a cinematic experience throughout. The character models, particularly the design of Wukong and the variety of enemies, are intricate and polished, adding to the game’s immersion.

However, it’s not just about technical brilliance; the art direction of Black Myth: Wukong is equally impressive. Drawing inspiration from Chinese folklore and the classic novel Journey to the West, the game creates a rich mythological world that feels both ancient and fantastical. The attention to detail in the landscapes, character designs, and architecture pays homage to Chinese culture, giving the game a distinct identity within the RPG genre.

Dynamic Combat, But Not Without Flaws

Combat in Black Myth: Wukong is fast-paced and engaging. It combines basic attacks, combos, and dodging with more intricate systems such as transformations. Wukong can transform into various creatures he defeats, adopting their skills and abilities. This adds an extra layer of depth to combat, allowing players to switch up their playstyle depending on the enemy or situation. The array of magical abilities, including defensive spells like turning into stone or offensive ones like summoning clones, provides a variety of tactical options.

Boss battles are where the game truly shines. These encounters are visually spectacular, with each fight demanding precision, timing, and strategy. The difficulty ramps up, and players will likely find themselves retrying certain bosses multiple times. While this could be frustrating for some, it also provides a satisfying challenge for fans of the genre.

Despite its strong points, the combat system isn’t perfect. The game’s gear and crafting systems, although present, feel somewhat superficial. The lack of meaningful equipment variety or impactful gear progression may leave some players feeling unmotivated to explore and loot. This shortcoming is a missed opportunity in a game that could have benefitted from a more robust system akin to Nioh or Dark Souls. The linearity of certain environments also detracts from the otherwise engaging combat loop, as exploration doesn’t always feel rewarding.

A Mythical Journey

Black Myth: Wukong tells its story in a somewhat minimalist fashion, relying heavily on cutscenes and environmental storytelling. For fans of Journey to the West, the game offers a fresh take on the familiar tale of Sun Wukong, the Monkey King. The cutscenes are beautifully animated and seamlessly integrated into the gameplay, enhancing the narrative experience.

However, the storytelling approach can feel vague at times, with important lore details conveyed through cryptic dialogues or hidden within the game world. While this “show, don’t tell” method may appeal to fans of the Souls series, those unfamiliar with the original Chinese myth might find themselves lost. Despite this, the game’s characters are likable, and the story remains intriguing, even if it’s not groundbreaking.

Gorgeous, But Demanding

Visually, Black Myth: Wukong is one of the best-looking games of recent years, but that comes with a cost. The game is demanding on hardware, requiring a high-end PC to fully appreciate its visual splendor. Performance is generally smooth, though some players have reported issues with crashes, audio desynchronization, and occasional frame drops, particularly on less powerful setups like the Steam Deck.

For players willing to overlook some minor technical hiccups, the overall experience remains enjoyable, especially if played on a powerful PC. However, the game’s current lack of optimization may frustrate players who experience repeated crashes during challenging boss fights or extended exploration.

Verdict

Black Myth: Wukong is a visually stunning and mechanically sound RPG that offers a fresh spin on a beloved myth. Its engaging combat, especially the epic boss battles, and impressive art direction make it a must-play for fans of action RPGs. However, the game’s linear exploration, underwhelming gear system, and occasional technical issues hold it back from being a true masterpiece.

For those looking for a challenging action RPG with deep roots in Chinese mythology, Black Myth: Wukong delivers an unforgettable experience, even if it stumbles in a few areas.

Review: Warhammer 40,000 Ultimate Guide

The Warhammer 40,000 Ultimate Guide brings together years of lore, units, and spectacular ideas into one phenomenal location. This encyclopaedia is the one-stop shop for fans of the game. Furthermore, if you wish to upgrade your knowledge or you wish to impress your Warhammer-loving mates, then this is the book for you. Gavin Thorpe and Guy Haley are experts in their field. This writing team has incorporated their years of knowledge and love of Warhammer lore to create this eye-catching and information-packed experience.

I have been involved in Warhammer for as long as I can remember. However, I do not claim to be an expert and I certainly cannot name every unit, faction, and other lore-based idea that has ever been created. Accordingly, I was thrilled when this book landed on my doorstep. Page after page of highly detailed images and text unfold before your very eyes. Moreover, it is easy to navigate to your desired section as everything is laid out in a simple to follow and methodical way.

Warhammer 40,000 Ultimate Guide discusses key lore and evolution.

I knew Warhammer 40K was massive, but this book blew my tiny mind. I didn’t realise how much the world has evolved and the fine tweaks to the lore and each unit. The authors’ attention to detail and the well-written captions help newbies and veterans piece together layers they may have missed. Moreover, you gather the sense of enthusiasm and love that the pair have for this incredible subject matter.

If this wasn’t enough, the imagery and the spectacular miniatures are awesome. Whether it is the backstory of the Ultramarines or the inner workings of the Brides of the Emperor, the Warhammer 40,000 Ultimate Guide has it all. Details on weapons, armour, coats of arms, and much more fill every page of this book. Furthermore, you can enjoy the exceptional paintwork and jaw-dropping detail of every Ork or Tyranid that has ever existed.

A book of pure quality.

Though the imagery and text were impressive, I expected nothing less from the authors. What amazed me most was the level of print quality. This hardback book feels great to read. The weight is impressive and the thickness of every page has an element of pure quality. Unlike cheaper books, this one doesn’t feel like it’ll rip and tear as you turn each page. What’s more, I didn’t experience any horrible creasing or binder issues.

Alongside this, the writing is easy to digest, which is important in such a lore-heavy text. If you were looking for key information, this book would be a great source of knowledge. However, if you wish to flick through the pages, you’ll never feel overwhelmed or out of your depth. As such, this is the perfect tome for newbies to the game or long-term lovers of the franchise. Accordingly, I adore this book and I recommend buying it here!

(More information on Warhammer can be found here!)

The Warhammer 40,000 Ultimate Guide has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for this unbiased and free review!)

Review: Marko: Beyond Brave

When did moustaches go out of style? This thought popped into my mind as I watched the opening cutscene of Marko: Beyond Brave. The three-headed dragon bit was very interesting, of course, but I was fixated on the moustache. You don’t see many without a beard these days. A full moustache-beard combo is great. But moustache alone? Somewhere along the line it became creepy, or the property of hipsters. Some societal switch was flicked, and we would no longer tolerate another Tom Selleck.

Still, I’ve not seen anyone with as magnificient a moustache as Marko. That thing would tickle the ears of people sitting next to him. Still, the game that the moustache is housed in is a bit less impressive. It’s a lesson in how an otherwise solid core can be dragged down by smaller annoyances. Marko: Beyond Brave is a metroidvania that hesitantly ticks the right boxes, but makes missteps in the fine details. A magnificient moustache, yes, but it’s full of lice.

Marko: Beyond Brave

Moustachevania

Let’s put the moustache to one side for a moment, and talk about that three-headed dragon, Entropy. It opens by trampling over the land of Zagora, including the village that Marko, a woodcutter with the aforementioned fascinating facial hair, lives in. He fights back with his axe, but the only result is the crumbling of the bridge beneath him. Lost down under the village, he finds a mystic sword in a cavern and begins cutting his way back up to the surface. The moustache – and the rest of him – then set out to give Entropy the what-for.

It’s a story that’s slathered in Slavic mythology, and Marko: Beyond Brave presents itself well in that regard. The art style is great, for one. There’s something almost Max Flesicher in the design of Marko, and the hand drawn art fits the fairytale theme well. I rather like the boss designs too. A recurring boss fight involves genie-like women coming out of urns and dancing in the background. It was almost mesmorising, which is a problem as I had to focus on the lightning storms they were summoning. In short, the general design of Marko: Beyond Brave is top dollar.

Gameplay-wise, it has some promising notes. It’s a metroidvania, for one, which is a genre that always puts a smile on my face. It’s a genre that has three main pillars holding it up: exploration, platforming and combat. Exploration puts in the best showing. It’s a reasonably expansive map, with lots of corners to poke into that will net you upgrades. That said, it’s not the best at guidance. The map has no fog-of-war, making it hard to tell where you’ve been. In fact, I’ve only managed to reach the bad ending so far because I have no idea what I’m missing to progress, despite having scoured the map. Some doors are still closed, and one of the merchants is bugged and won’t sell me anything. That’s not good.

Marko: Beyond Brave

Falling Flat

The other two pillars of Marko: Beyond Brave don’t fare too well either. Platforming is probably the worst of the bunch. Being a metroidvania, we have a standard suite of movement upgrades. Problem is, the standard jump doesn’t feel right. It’s something to do with the platform detection. Sometimes jumps cause Marko to suddenly shoot up and on to a platform; other times he’ll smack into it. It makes tough platforming segments feel frustratingly unpredictable. When combined with a finicky teleporting mechanic, it becomes maddening. A shame, because Marko feels quite pleasant to control outside of that, particularly when dashing.

Combat suffers a bit as well. Firstly, I had a few issues with poorly sized hitboxes, as well as a lack of i-frames when hit. However the developer has been diligently working on these, which I do approve of. There are bigger issues, though. The basic melee attack has no real weight to it. Combat feel is a tricky mistress, but dealing and taking damage just doesn’t feel exciting. Boss fights lack the excitement factor too. While interesting in design, their attack patterns are very predictable, making success more an inevitability than a test of skill.

I’m kicking Marko: Beyond Brave a lot, but the overarching issue seems to boil down to this: the game feels unfinished. There’s a whiff of ‘early access’ about it. It’s not just in the fine details either. There’s a ‘Bestiary’ page on the menu, for instance, which is completely empty. There are plenty of strange graphical bugs, too, and one boss fight – with a rat wizard, who I would normally celebrate from the rooftops – which I could keep repeating forever. All these are signs of a game that was pushed out onto the stage long before it was ready.

Marko: Beyond Brave

Marko: Beyond Brave – Metroidvania, Uncooked

It’s a shame, because deep in the core of Marko: Beyond Brave is a decent metroidvania. Slavic myth is a spring that is certainly under-tapped in video games. Combined with the lovely art, this could really have been a winner. Hell, it’s even got a nice variety of environments, enemies and boss designs. It’s unfortunate that the cluster of frustrations that cling to the gameplay serve to drag it down so much. I went in really trying to like it. After ten hours of play, I couldn’t sustain that feeling.

To end on a note of positivity, though, it’s heartening to see the developers work on these issues. A lot of them, like the platforming, are surmountable with time. I write reviews like this with hope that I’ll be eating my words in a few months time. I can only review what’s right in front of me, after all. Meaning, I have to conclude like this: there is a lot of promise in Marko: Beyond Brave, but as things stand, it’s not living up to that promise. Give it longer to cook before you check it out.

(Marko: Beyond Brave’s Store Page)

Review: Tiny Battles

Tiny Battles is a problematic indie title that is unfortunately broken. If you love to unlock achievements, you cannot. Disappointingly, this game cannot connect to the Microsoft servers and at the point of writing this review, it must be played offline. Though this seems minor, it is a poor user experience. Furthermore, it slows loading times and causes numerous crashes. Accordingly, you’ll need to be understanding and patient before you even play this game.

This auto battler was developed by MyDreamForever and published by Samustai LTD. Moreover, it is a single-player title that uses a top-down perspective. Additionally, it has refined mechanics and a little trial and error allows you to thrive. However, it is this simplicity that reduces the tactical ideas. What’s more, there was a sense of luck that frustrated me throughout.

Tiny Battles has no story. 

I love a good plot. Annoyingly, Tiny Battles ignores this basic idea. This is particularly disappointing as there is a host of antagonists to challenge you and plenty of chances to create minor storylines. Though the lack of story was unsettling, the gameplay and core mechanics work regardless.

You play the role of a general who must oversee the creation of his army. As time progresses, your squad expands and new upgraded units can be selected. The aim is to control the central mine to enhance your supply of gold. In turn, this increases your production of warriors and you turn the tide of each war in your favour. 

Too much luck and not enough judgement. 

The core idea should be interesting. However, Tiny Battles relies on too much luck for my liking. No matter how hard you plan, your opponent always feels one step ahead. What’s more, controlling the central point was like walking through quicksand. Unfortunately, you rarely hold it for long enough for it to aid your advances. Consequently, your opponent is always powerful and this creates an unbalanced approach. 

First, you have basic units to overwhelm your foe. You can pay to open a tier of soldiers as you gather gold. This opportunity adds wizards and assassins to your ranks. This is essential if you wish to create a line of defence and keep moving forward. During the end game, you can upgrade your options one more time. If you get to this stage first, your opponent stands no chance and victory is all but assured. However, getting to this stage first is difficult, and you, like me, will get your ass handed to you regularly. 

Tiny Battles is brilliantly pixelated. 

Though the simple gameplay and lack of story were unfortunate, the graphics are great. I adore the pixelated sprites and the blocky but vivid surroundings. Additionally, the animation is suitable and brutal. Each character dies and fades to keep the battlefield clear. This rudimentary design was perfect, making it easier to follow the action. 

The audio enhances the madness. The upbeat soundtrack and loud sound effects were great. Though they lacked originality, they were serviceable and pleasant to listen to. Unfortunately, there isn’t much variety and this was a shame. The audio would have been vastly improved if the developer had increased the number of tracks and sound effects. 

Clumsy controls. 

Flitting from squad management and on-field observations were clumsy at best. Furthermore, the lack of a tutorial was shortsighted. Though you’ll pick things up with ease, a clearer UI and a thorough explanation would have gone a long way. Other than these issues, the gameplay flows nicely.

You face an army of evil overlords. Theoretically, this should generate hours of replay value and plenty of longevity. Yet, this wasn’t the case. Instead, the action is repetitive and this can only be enjoyed casually as a consequence. 

Tiny Battles should have been better. 

I loved the core concept. Auto battlers are fun and there is a sense of freedom and minor tactical moments to keep you hooked. Unfortunately, Tiny Battles doesn’t do enough to keep you focused. Additionally, the lack of achievements and the server issues undermine any positives. As such, though it was fun, I cannot recommend it. More information can be found here if you wish! Can you become the champion and overcome every foe? Scan the battlefield, pick your troops, and hope that luck is on your side.

Review: Hive Jump2: survivors

“Hive Jump 2: Survivors” is a fast-paced bullet-hell roguelite that successfully merges chaotic, action-packed gameplay with strategic progression elements, albeit with some notable limitations. Developed by Midwest Games, the game offers an exciting mix of familiar roguelite mechanics, such as upgrade systems and procedural enemy waves, but it adds a unique twist with its emphasis on vertical movement using a jetpack.

bullet hell with a twist.

The core gameplay loop involves controlling a “jumper,” equipped with a limited array of weapons, as they fight through relentless swarms of alien bugs. The jetpack is one of the standout features, allowing for quick manoeuvres over enemies and obstacles. This mechanic creates a dynamic layer to the typical bullet-hell experience, adding tactical decisions as players must manage their fuel usage while dodging enemies​. Many upgrades are tied to the jetpack itself, enhancing movement speed, fire rate, and the effectiveness of utilities like grenades. This helps keep the action fluid and engaging, even as the screen fills with enemies​.

One of the game’s most enjoyable features is the progression system. Players earn goo from defeated enemies, which acts as both currency and experience for upgrading equipment. There’s also a meta-upgrade system that offers permanent enhancements across multiple runs, encouraging players to dive back into the game repeatedly​. The various “jumpers” with distinct stats and starting abilities add further replay ability, making each run feel a little different.

same map, another run.

However, the game has some drawbacks. The limited variety of weapons can make longer play sessions feel repetitive. While the few available weapons are fun to use, expanding the arsenal would provide more tactical depth. Similarly, map variety is somewhat lacking, and the environments, though beautifully rendered in pixel art, can start to feel monotonous after a few hours of play​. These issues are compounded by an upgrade system that, while robust, limits experimentation. Players are constrained by only having three active item slots (to begin with), forcing tough decisions about which upgrades to use.

Despite some shortcomings, “Hive Jump 2: Survivors” shines in the sheer joy of its chaotic combat. The satisfaction of narrowly dodging swarms of enemies, upgrading your character, and taking down enormous alien hives never really gets old. The addition of optional challenges and hive-destroying missions also adds strategic depth, allowing players to earn extra rewards while risking their survival​

In summary, while “Hive Jump 2: Survivors” doesn’t reinvent the genre, it offers a solid, enjoyable experience for fans of bullet-hell roguelites. Its jetpack mechanic adds a unique touch to the action, and the upgrade system provides enough depth to keep players coming back for more. However, the limited weapon and map variety, along with some restrictive mechanics, hold it back from being truly exceptional.

Review: TRU 1 Wireless Earbuds

0

The TRU 1 Wireless Earbuds deliver high-end audio without breaking the bank. These mighty earphones are great if you love to listen to music or podcasts, or if you want to enhance your gaming experience. Whatever the reason for buying them, you will not be disappointed.

The button-designed earbuds have taken over. However, I like the original elongated style. The extended casing feels more comfortable and there are fewer concerns regarding accidents and dropping. Moreover, I find them easier to handle and more suited to vigorous activities. 

Whenever you look for any audio device, sound quality is king! Thankfully, these earbuds deliver incredible audio and a user-friendly approach. Moreover, the battery life is impressive and I liked the lightweight finish. Accordingly, they are comfortable and I never worried about running out of power. 

What’s in the box of the TRU 1 Wireless Earbuds

  • The packaging is tiny. Key selling points highlight every major element and the box can be recycled. 
  • The TRU 1 Wireless Earbuds utilise a classic style. The elongated body is comfortable to hold and wear. Furthermore, they are light and simple to use. What’s more, they are available in black or white.
  • Charge your earbuds with the robust case. This charging solution allows you up to 30 hours of playtime. 
  • 3 sets of ear tips are provided. 
  • Charge the case with the USB-C cable. 
  • Learn the basics with the user manual. 

Technical aspects. 

Majority Audio has been surprisingly generous with its tech-based approach. The TRU 1 Wireless Earbuds are packed with modern features. Accordingly, I was surprised by their affordable price tag. Bluetooth 5.3 is perfect for a stable connection and minimal power draw. This upto date feature allows you to connect to any suitable device in seconds. Moreover, you enjoy a stable 10-metre connection. 

On top of this, the battery life was great! You’ll enjoy 7.5 hours from one charge and 3 full charges from the handy carry case. Furthermore, a 30-minute boost gives you an impressive 2 hours of playtime. Therefore, if you are in a pinch, you can still play or listen to music without worrying about running out of power. 

Audio quality. 

The TRU 1 Wireless Earbuds have placed all their eggs in one basket. They have gambled with high-quality audio to blow away every user! As such, I was impressed by the range of tones and the power of the bass line. The 13mm drivers create a punchy and rounded audio experience that does not disappoint. Moreover, you can identify the range of tones without any distortion or crackling. 

Thankfully, the built-in microphone was great and I had no reports of poor quality or changing volume levels. What’s more, there were no latency issues and this was ideal if you use these earbuds whilst gaming. Though there isn’t an external voice and gaming balance controller, most modern machines allow you to do this to create the optimum experience. 

Build quality. 

The classic design choice may divide people. However, I found the TRU 1 Wireless Earbuds extremely comfortable and secure when worn. The elongated body is easy to handle and the 3 different silicone tips ensure you get a snug fit. I tested these earbuds when walking and running, and they stayed put throughout. Yet, if you want to run, I’d contemplate the Tru Sports Earbuds instead. 

The black or white finish is alluring and discreet. Moreover, the touch controls are hidden at the top of each device. This was great as they kept the finish streamlined whilst improving the user experience. The handy carry case has an LED to highlight the charging status. Moreover, the earbuds are secure whenever they are stowed away. Though the tiny case can be slippery to hold and open, it is robust and can take a few knocks. 

Are the TRU 1 Wireless Earbuds worth it? 

Affordable earbuds that deliver impressive audio are hard to come by. Thankfully, the TRU 1 Wireless Earbuds do just that. The pleasant range of tones and a clear microphone create an exceptional audio experience. Furthermore, they are well-built and the battery life will make you smile. As such, I love them and I recommend buying them here

(More information on Majority Audio can be found here!) 

The TRU 1 Wireless Earbuds have been awarded the Movies Games and Tech Gold Award.

(Full disclosure! Majority Audio provided a sample for an unbiased and free review!)

Review: Melobot: The Last Song

Melobot: The last song, developed by Anomalie studio and published by Microïds, is a Musical Rhythm based Puzzle game about robots and plants.

I won’t beat around the bush with this one, I am not a big fan of the music or genre in gaming but Melobot: The last song really phoned this one in.

Melo-plot

In Melobot – A Last Song, you play as a cute little robot with the oh-so-important task of saving the world through music. Because why not? Equipped with the power of rhythm and plants that hum catchy tunes, you’ll explore yet another post-apocalyptic wasteland where the only way to stop mechanical baddies is by tapping buttons to some alien flora’s greatest hits.

It’s not exactly groundbreaking, but hey, at least it’s pretty to look at. And if you ever dreamed of battling robots with a keyboard or controller while being serenaded by quirky plants, well, Melobot might just be your thing.

Musical waste

I would like to applaud the opening section of this rhythm-puzzle game as it perfectly captured the true essence of the sup-par gameplay that was to follow 

The idea of gameplay is that these robo plant thingy’s in the game will be down and your music, played via three buttons on the Keyboard, will bring them back to life. This is the bread and butter of this game and it will be the key to every lacklustre puzzle found in Melobot.

You’ve got 8 notes to hit in rhythm, and your performance gets a star rating, just in case you’re obsessed with perfect scores. You can run, but don’t get too excited—the sprint overheats, so you’ll end up waddling along most of the time.

Oh, and there are boss fights, if you can call dodging attacks and spamming your “shockwave” ability exciting. There’s also an upgrade system, but don’t expect anything revolutionary—just basic boosts to healing speed and sprint duration.

But it look good though

I will admit it though, this was one beautiful game. Melobot’s world is undeniably charming, built around soft colours and simple designs that give it a cosy, almost dreamlike quality. It has its own aesthetic, with a range of environments that are just begging to be explored—if only you weren’t moving at a snail’s pace. 

The unique locations may not be massive, but they’re rich with little details that catch your eye, from the unique plants to the carefully designed landscapes. Each area feels thoughtfully crafted, and there’s always something visually appealing to discover.

The connection between the instruments you find and the environment is a nice touch, adding a sense of harmony between gameplay and the world. 

Whether it’s the soft glow of alien flora or the subtle shifts in atmosphere, these small details elevate the game’s overall aesthetic, making exploration feel somewhat entertaining.

If you’re going to play, the looks are one thing I can recommend. The rhythm-puzzle game doesn’t try to wow you with flashy graphics or over-the-top effects, but instead, it relies on subtle beauty to carry the story. I honestly hated the gameplay but found myself stopping just to admire the world they’ve created.

Just missed it!

At the end of the day, Melobot: The Last Song had potential… but that’s about it. The gameplay is basic, repetitive, and frankly, nothing special. 

Like a pretty lady that actually wants to talk to you, the slow pace and underwhelming mechanics drag it down.

So if you’re into some genuinely nice looking grass, trees, rocks, etc, and don’t mind mediocre rhythm-puzzle gameplay, go ahead and give Melobot a try. Otherwise, you’re not missing much.

Review: Ship Graveyard Simulator 2

Ship Graveyard Simulator 2 is a vast improvement on its predecessor. This sequel utilises many of the original core mechanics but improves on practically every element. As such, if you loved the first instalment, you’ll adore this beefed up version. However, word of warning, you will grind like never before. The ships are huge but the rewards are bigger. Accordingly, salvage has never been so exciting.

Ultimate Games developed and published this simulation experience. Moreover, it is a single-player experience set in a fictitious world. Additionally, it lacks a sense of realism as the protagonist is as strong as an ox and your haulage truck appears to have no weight limit. Yet, if you can ignore these silly elements, you’ll quickly become hooked.

Ship Graveyard Simulator 2 has no plot. 

No plot, no plot, and again, no plot. I know sim games don’t need a story, but how hard can it be? Why not create a sense of drama and reward as you compete against your childhood best friend? Alternatively, maybe you’re divorced and you want to prove your ex wrong. Whatever the reason, give us something to grab hold of. 

Unfortunately, Ship Graveyard Simulator 2 ignored this basic element and focused on the ship salvaging instead. Consequently, you’ll drive a large truck and purchase an array of enormous derelict ships. As you explore each proverbial gold mine, you must work out how best to strip it. One foul move and you’ll damage your valuable cargo. Therefore, you must take your time and understand that physics and poor planning undermine your profit margin.

Smack, smack, cut, cut, burn!

The basic gameplay loop Is repetitive and simple, but addictive! You begin with a free but basic salvage opportunity. Once you strip this vehicle down, you open new chances with larger and more complex vehicles. Alongside this, you can visit the local store to sell your materials or you can buy blueprints to improve your equipment. If you choose the latter, you must use your salvaged resources and your money to improve your gear. This is essential as the larger ships are time-consuming and the better equipment reduces effort while speeding things up.

As you explore each wreck, you must cut through metal, burn through welding, and hit screws and nails to remove material. Additionally, you’ll pick up equipment, oil, plastic, and more. Each of these items must be thrown into your awaiting truck and taken to the recycling yard to be sorted. This mini-game was enjoyable but basic. Alternatively, you can automate this task but you lose some resources doing so. 

Contracts. 

The gameplay loop rolls around and around and around. What’s more, you may revisit previously completed vessels if you wish to get specific products to improve your tools. However, this isn’t the only reason to return. Each mission has a small list of subcontracts that pay handsomely. Consequently, you’ll want to complete each one to increase your bank balance. 

These contracts demand that you scour each location carefully. They’ll ask for metals, liquids, or specific equipment. If you fail to dismantle the ship correctly, it’ll collapse and you’ll lose precious cargo. Therefore, planning and patience are required to maximise your profits. 

Ship Graveyard Simulator 2 looks rough. 

No matter how hard I tried, I couldn’t ignore the rough textures and poor graphics. Each NPC looks like they were designed in the early 2000s. Moreover, the animation is rudimentary and the lighting is all over the place. Subsequently, it isn’t the prettiest game, but it performs well, and that’s all that matters.

The audio won’t blow you away either. The basic sound effects are suitable but not impressive. The weird OTT sounds of huge bangs as you break each heavy weld were unusual. I appreciate what the developer was trying to achieve, but it undermines the realism and is unfortunate. 

Tough to navigate UI. 

The UI wasn’t great. This has been ported from PC and it suffers as a consequence. The controls are clumsy and moving between tools or highlighting contracts was slow. Moreover, the hero appears to run at 100 mph and he can throw over 100kg without breaking a sweat. As such, this was unrealistic and the package wasn’t in line with my simulation expectations.

If you dislike grind, you will not want to play this game. Every level feels like it lasts a lifetime. Furthermore, the never-ending bolts and interactive items can drag on. However, it is strangely addictive and I couldn’t put it down. If you invest in this, you’ll lose hours of your life without realising it. 

Ship Graveyard Simulator 2 is a strange experience. 

Everything tells me that I shouldn’t enjoy Ship Graveyard Simulator 2. The action is rudimentary, repetitive, and grindy. Yet, I cannot stop thinking about it. I loved smashing the hell out of each ship and the challenge of dismantling everything correctly. Yes, it is flawed, but I didn’t care. As such, I like it and I recommend buying it here! Can you get rich from salvage? Complete your contracts, improve your tools, and make cash from another man’s waste.