The LEGO Batman Movie and Knight Rider out today for Lego Dimensions

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Warner Bros. Interactive Entertainment announced today the release of three new expansion packs for LEGO DimensionsThe LEGO Batman Movie Story Pack, Excalibur Batman Fun Pack and Knight Rider Fun Pack broaden the selection of the world’s most popular entertainment brands allowing players to customise their LEGO Dimensions gameplay experience by mixing and matching favourite characters and universes with full compatibility. 

Coinciding with the release of the highly anticipated film on which it’s based, The LEGO Batman Movie Story Pack provides a deep, story-driven gameplay experience with iconic DC characters in six puzzle-packed levels and new LEGO Gateway bricks that allow players to build the batcomputer atop the LEGO Toy Pad. This is the only video game experience available for The LEGO Batman Movie, and it comes with buildable Batgirl and Robin minifigures and the 3-in-1 buildable Batwing which can be rebuilt into The Black Thunder and Bat-Tank. Additionally, players can transform their Batman minifigure from the Starter Pack into The LEGO Batman Movie version of Batman when they place him in The LEGO Batman Movie levels within the Story Pack. Gamers can play the complete movie and band together with Batgirl and Robin to fight off The Joker and his team of villains. Batgirl’s batarang, glide and stealth abilities can reach areas with high security access and her Detective Mode is helpful in solving puzzles. Robin’s agility and dive skills also provide Vent Access. Players can also transform Robin into Nightwing, utilizing his deflect moves to bring the fight back to The Joker. Batgirl and Robin provide access to the new The LEGO Batman Movie Adventure World with its own unique Battle Arena with competitive split-screen local gameplay for up to four players.

Batman fans can broaden their LEGO Dimensions gameplay with Excalibur Batman from The LEGO Batman Movie. The Fun Pack comes with a buildable Batman minifigure and a 3-in-1 buildable Bionic Steed which can be rebuilt into the Bat-Raptor and Ultrabat for additional in-game abilities. Players can use Batman’s Master Builder and Sword Switching abilities to solve puzzles and take down enemies. Batman also provides access to The LEGO Batman Movie Adventure World and Battle Arena.

https://www.youtube.com/watch?v=ZVcYjURv_-I&feature=youtu.be

Michael Knight and K.I.T.T. from the classic 80s TV series, Knight Rider, are also coming to LEGO Dimensions. Players can add the iconic duo with the Knight Rider Fun Pack featuring a buildable Michael Knight minifigure, and a rebuildable 3-in-1 K.I.T.T., that can be rebuilt into the K.I.T.T. Jet and Goliath Armoured Semi for upgraded in-game powers.

In the game, players can activate Michael Knight’s dodging and dash abilities to solve puzzles and overpower enemies or use his Wrist Watch to uncover secrets behind x-ray walls and outsmart enemies by hacking into terminals and following trails. Players can also fight crime on four wheels with K.I.T.T., the highly advanced, artificially intelligent robotic vehicle, to boost their gameplay. Michael Knight provides access to a new Knight Rider™ Adventure World with its own unique Battle Arena.

Developed by TT Games and published by Warner Bros. Interactive Entertainment, LEGO Dimensions is now available for PlayStation 4 and PlayStation 3, Xbox One, Xbox 360, and the Wii U.

With Sniper Elite 4 “Timing is Everything” trailer

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Watch SNIPER ELITE 4’s launch trailer shows agent Karl Fairburne use all of his cunning, adaptability and ruthless precision, just as players can when SNIPER ELITE 4 launches on 14th February for PlayStation 4, Xbox One and PC!

Season Pass Detailed

Rebellion today also revealed that the SNIPER ELITE 4 Season Pass will give players access to ALL 12 of the game’s post-launch content packs, including 4 full campaign missions for 1-2 players!

The Season Pass includes the following:

ALL PRE-ORDER BONUS CONTENT
Target: Führer campaign mission – Infiltrate a secret Mediterranean U-boat facility and use wits and creativity to take out the target in over 30 ways.
Camouflage Rifle Skin Pack – Blend into the lush environments of wartime Italy with highly detailed skins for all seven of the game’s starting rifles, for use in any mode.

THREE HUGE NEW CAMPAIGN MISSIONS
• A completely new three-chapter campaign, separate from the main storyline, which features massive, diverse new environments that eventually lead Karl out of Italy for a thrilling finale.

THREE CONTENT-STUFFED EXPANSION PACKS
• Each expansion pack will be released alongside a campaign mission, and they’ll each include 3 new weapons, 8 new weapon skins and 2 new characters.

WEAPON AND CHARACTER PACKS
Three further weapon packs – including silenced weapons, famous wartime Allied rifles, and equipment for taking on foes at close quarters…
Three new characters for use in both co-op and multiplayer.

As previously announced, all new multiplayer maps and modes released after launch will be FREE for the whole community.

The Sniper Elite 4 Season Pass will be priced  £29.99/ $34.99 / €34.99 and will be available at launch.

Review: Resident Evil 7 Biohazard

Resident Evil created the survival horror genre, but in recent releases it had lost its way, moving towards more action based gameplay which was far removed from how the series began. CAPCOM has released multiple remastered versions of the earlier entries to the series which have brought the series back to the attention of this current generation of gamers, Resident Evil 7: Biohazard looks to bring back the good old days by again changing its gameplay style to reach a new audience, but has it managed to recapture what made the series so iconic to begin with?

Being honest, this was a far more conflicting gaming experience for me than I had expected. I loved the first Resident Evil games with their genuine levels of tension and pressures put on the player for inventory management, puzzle solving and real trepidation about what enemies could be just around the corner. But the series dropped off my radar but revisiting it in the recent remastered titles both reminded me why I first loved the series but also why I stopped playing them. The demo for Resident Evil 7 released last year showed that CAPCOM were willing to get the series back on track by changing the gameplay to a first person perspective but bringing back the multistep puzzle solving of the originals.

The story opens with the player taking the role of Ethan Winters who is searching for his wife Mia who has been missing for three years. After receiving a random and strange message from Mia asking Ethan to come rescue her from a seemingly abandoned creep house deep in Louisiana, Ethan pulls up and soon the player gets their first taste of the first person viewpoint as you slowly make your way up an increasingly creepy path through a wooded area that would not look out of place in a Tim Burton film.

It is the new first person POV that really makes the biggest impact of the changes in gameplay for Resident Evil 7. It naturally shrinks the area the player can see so where the previous camera over the shoulder third person view of previous games would allow you to see a great deal of the area the character was in, now you can only see what Ethan is looking directly act. This immediately adds a new layer of tension to the gameplay and is a genius change that is impactful right from the start. For the first time in the Resident Evil series the player is now fully immersed as the character, looking at the world from through their eyes, literally. Combined with an amazing use of audio to dial up the dread and tension right up to eleven from the off, every noise is a tease of something potentially very bad about to happen or just to help the game keep the player walking on egg shells as you slowly make your way through the home of the terrifying home of the Baker Family.

 

Ah the Baker family, what a lovely example of family love and togetherness they are. Well they were probably that at one point but in Resident Evil 7, this family is pretty much every single horror film and game villain all smooshed up together providing the initial enemies for Ethan. The Bakers consist of Poppa Baker Jack, Momma Baker Marguerite, their son Lucas and a mysterious old woman in a wheel chair, Granny Baker. At various points the player will encounter each member of the family as the story unfolds around you with the main git of the family being Poppa Baker Jack. They give the first half of the game its main villains and each one is just as unpleasant to encounter as the next but it is Jack that really steps forward to be the main pain in the butt for the player. In order to revitalize the gameplay, CAPCOM have clearly been influenced by more recent survival horror titles such as the infamous PT demo and Alien Isolation, and it is the latter that created the conflict I had with this game. The traditional use of multi element puzzles is back, with the player needing to explore the Baker family house in order to find items and keys to unlock more areas of the house. This is where it goes a tad Alien Isolation as Jack will do his up-most to stop you exploring by haunting the halls trying to hunt the player down. Like the Alien in Alien Isolation, Jack cannot be killed, he can be put down but it will take a lot of the crucial ammo you hold or a whole bunch of knife slashing in order to defeat Jack. But old Poppa Baker will not stay down for long, and no sooner will the player feel the satisfaction of surviving an encounter with Jack before he will return, and usually right where you need to go to continue exploring.

Failing to either hide successfully or surviving his attack will result in your death, meaning restarting from the last point at which you saved the game, using tape recorders in safe rooms which again adds a layer of tension as you need to save your progress just in case Poppa decides he is bored with playing cat and mouse with the player and just up and kills you. This is where my enjoyment came to an end with the game and it is not really the fault of the game itself but more due to how I prefer to play games. I do not do horror type games, not because I find them too scary but simply the opposite, jump scares and gameplay stile like Alien Isolation just do nothing for me. So when I needed to cross over to the other side of the house and Jack was there suddenly to block my path, having to back track or just hide in a corner for a few minutes was simply not enjoyable, slowing the pace down to a crawl. I soon found encounters with the Baker family members to be more funny than scary, in particular the encounters with Momma Baker Marguerite. Those who watched me stream this saw me simply laughing uncontrollably whenever I attempted to hide from Momma Baker only for her to spot me. It took a few seconds for her to attack once she had seen me, and those few seconds were some of the funniest moments in a game for me. Will Momma hug me or attack me was the only thing in my mind and not the HOLY S*&T! Moment of terror the game wanted me to have.

 

As a result the game lost what it needs to do to really immerse players in its world, fear. I simply was not afraid so the clever tricks it uses to give the atmosphere needed just failed to work on me, and is the main reason I never finished Alien Isolation. The tricks bored and aggravated me instead of the headset tearing off “NOPE NOPE NOPE” reaction some scenes were supposed to have on me. I found it laborious to constantly try and avoid Jack simply to find a key or item to carry on and if the game is not scaring the player then it loses the aspect it so crucially needs to give the experience it intends. So whilst it did not work on me, I was able to see how they worked as intended on a good friend of mine who quite frankly, was scared stiff the very moment they hit start and I relished in seeing them playing this game and having every single method of fear instilling tactic work beautifully, and I can say I enjoyed the game far more by watching someone else playing it who was impacted by the fear.

So although I did not enjoy playing the game, for once it is not the fault of the game. I can appreciate how the changes made in Resident Evil 7 have returned the game to the true game experience that helped it first create the Survival Horror genre in the first games of the series. The first person POV blended with the highly detailed and intricate audio can create the intended atmosphere of terror and dread that can be compelling for a player. The return to the traditional puzzle solving of earlier Resi games is welcomed, with carefully designed puzzles requiring real thought and effort to solve and a story that is elegantly told in both direct cut scenes but in the small details discovered whilst exploring.

Resident Evil 7: Biohazard has succeeded in bringing the series back to its roots; it is a reboot that was much needed for a series that had fallen off the radar for many gamers and indeed fans of the series. Since its release it has topped the UK sales charts for two weeks in a row and is still one of the most streamed games on streaming sites like Twitch. Fans are enjoying the game and are hyped for the series and that is a positive thing. So in reviewing this game I can value the changes made and the conscious choices by CAPCOM to go back to where it began. It is different enough from recent Resi games to stand on its own but embodies all the aspects that made the series so popular. Whilst the gameplay has incorporated styles that no longer appeal to me, I enjoyed sharing the experience with players which they do work on, and that is the power of Resident Evil 7, it certainly ticks more boxes for more players than previous games in recent years managed to do.

Resident Evil 7: Biohazard has reclaimed the Survival Horror genre crown, and it is scaring the bejesus out of people everywhere, and if that is what you enjoy in a game then this will give it to you many times over. Should all the elements come together, this game will terrify the player using everything it can from simple sounds that will freak a player out to visuals that will revolt and disgust at times but a satisfying multi-layered story that will make it all worthwhile if they work for the player.

The Walking Dead: The Telltale Series – A New Frontier retail date and more

The Walking Dead: The Telltale Series – A New Frontier on a special season pass disc has now a retail date, and a release date for Episode 3: ‘Above the Law’.

 

Beginning 28th February at North American retailers, and 3rd March at European retailers, The Walking Dead: The Telltale Series – A New Frontier will be available for purchase on a special Season Pass Disc for PlayStation 4 and Xbox One consoles.

The season pass disc includes the critically acclaimed two-part premiere episodes, and grants access to all subsequent episodes in the five episode season for download as they become available. 

Project Cars 2 drives out on PC/Xbox One and PS4 later this year

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Slightly Mad Studios and BANDAI NAMCO Entertainment are back with the authentic racing experience with Project CARS 2, set for release in late 2017 on PlayStation 4, Xbox One, and PC.

Created by gamers and tested by a team of world-class racing driversincluding two-time Le Mans winner Tommy Milner, Audi factory driver René Rast, stunt driver Ben Collins (Skyfall, Doctor Strange), and Rallycross and sim racing champion Mitchell DeJongProject CARS 2 continues to be the choice for the world’s best Esports drivers and teams while delivering the full spectrum of motorsport racing for all levels of racers with complete freedom to choose what and where to drive. Anytime. Anywhere.

Project CARS 2 shifts up a gear with a host of new and improved features and gameplay:


THE PINNACLE OF AUTHENTICITY: With the largest track roster ever on console, a wide selection of over 170 licensed cars from the most iconic brands, and support for VR and 12K;
THE HEAT OF COMPETITION: With a brand-new, fan-requested Online Championships game mode allowing racers to make and join ongoing racing leagues, Esports functionality built-in from day one (including Competitive Racing License accreditation), Director/Broadcaster integration and streaming, and an array of old and new motorsport classes including Rallycross, IndyCar, and many more;
THE POWER OF CONDITIONS: With every tarmac, mud, gravel, and dirt-covered surface utilizing LiveTrack 3.0 featuring dynamic time of day, seasonal changes, altering atmospheric conditions, and evolution over the course of a race weekend. Fight against Mother Nature with dynamic weather that now includes snow, and take on the challenge of ice-based tracks such as the official Mercedes-Benz Driving Events Winter Training Ice Track in Sweden. This specific track in the game is a faithful recreation of an exclusive venue that Mercedes-Benz has established near the town of Sorsele in the very north of Sweden. Set on a frozen ice lake, this track is teaching and testing everybody’s driving skills on snow & ice in a perfect manner – equally in the game as in real life.

https://www.youtube.com/watch?v=rnCQEWIOyTE

We are delighted to be back working with Slightly Mad Studios on a project as important as this one. Project CARS‘ success serves to show that there will always be room for games that bring together passion and expertise. This second episode will be an opportunity to offer new sensations to the entire fan base and beyond,” said Hervé Hoerdt, Vice President of Marketing & Digital at BANDAI NAMCO Entertainment Europe.

We’re excited by the significant advances we’ve made in the physics and mechanical underpinnings of each of our 170-plus cars. That, along with a vastly enriched climate and weather simulation system on all 60-plus tracks, and new simulated surfaces—dirt, ice, snow, and mud—makes Project CARS 2 by far the most authentic and immersive racing sim we’ve ever created,” said Stephen Viljoen, Game Director – Project CARS

Ni no Kuni II: REVENANT KINGDOM new gameplay trailer

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BANDAI NAMCO Entertainment has revealed today a new video for the upcoming Ni no Kuni II: REVENANT KINGDOM.

Created by the famous Japanese studio Level-5, Ni no Kuni II: REVENANT KINGDOM is now ready to enchant more people than ever, this year on PlayStation 4 and PC!

In this new gameplay video, you will follow Evan and his loyal companions Roland, Tani and the tiny Higgledies in their adventure. Fight powerful monsters, face perilous dungeons and help Evan become a King!

Flatout 4: Total Insanity is back for PS4/Xbox One this April

U & I Entertainment, in partnership with Strategy First, announces that FlatOut 4: Total Insanity is coming to PS4 and Xbox One and will be available on retail shelves in North and South America in April 2017. Pre-Order now at GameStop, Best Buy and Amazon.

The legendary demolition derby racing series that refuses to take itself too seriously is back and better than ever. Smash, burn, and cause mayhem in both online and offline races. Acquire nitro boost to violently crash into your opponents at breakneck speed. Compete with and conquer your opponents in a wide variety of tracks, arenas and game modes.

Kylotonn Games brings their renowned expertise in racing games development to FlatOut 4: Total Insanity and gives players an explosive blend of wild race circuits, outrageous stunts and epic collisions. The game also features powerful muscle cars, slick racing cars, intimidating trucks and even the Myko Gusto Rocket Sorbet van.

FlatOut 4: Total Insanity Features:

• Customizable Cars: Gamers unlock 27 cars to customize and race, including tributes to fan favorites and new additions to the garage;
• Dynamic Tracks: FlatOut 4: Total Insanity features 20 tracks including traditional derby racing, time trials, arenas, assault levels, carnage levels and much more;
• Destructible Environments: Chaos and destruction return to the world of racing with high speed collisions and wild destructible environments;
• The Legendary Stunt Mode: Six new stunts and six re-imagined classic stunt mini-games await fans in search of epic crashes and death-defying maneuvers;
• Arena Mode: Three gameplay styles including Death Match, Capture the Flag and Survivor;
• New Assault Mode: An arsenal of deadly weapons at your disposal to slow or destroy opponents;
• Multiplayer Mayhem: Competitive local and online modes allow up to eight players to master destruction arenas, race courses and set traps.
• Thumping Indie Soundtrack: FlatOut features a global range of amazing indie music tracks.

Review: Is bigger better for the Wileyfox Swift 2 X?

As you might remember that Wileyfox entered the phone market in 2015 with the Swift and the Storm smart phone market. Then last year Wileyfox released Swift 2 and Swift 2 Plus continuing with the Swift’s success.

But Wileyfox didn’t just wait around but have released a slightly bigger size smart phone at 5.2″ with a 1080p screen called the “Swift 2 X” (Midnight Blue/Gold).

As the Swift 2 and Swift 2 Plus had 720p screens. The Swift 2 X is priced at £219.99 with two different colours from Midnight Blue and Champagne Gold, priced £30 more that the Swift 2 Plus. The metal casing the device feels a lot more expensive than he actually is, since you would rather expect a plastic housing with an inexpensive device.

The display’s viewing angles showed no weird colour shifts while the automatic brightness worked properly.

Back picture of the Swift 2 X
Top of Swift 2 X with headphone jack
Volume controls and power on/off
USB type C and speaker
sim slot and micro SD slot

So what you get extra for the money is a bigger screen at 5.2″ and a 1080p and a bigger battery at 3010 mAh, if you use a Quick Charge 3.0 charger it will charge the phone in turbo speed for you (no charger is included with the phone)

Software
One of the unique aspects of Wileyfox devices is that they provide the British firm has CyanogenOS. This Android variation customize the look little, but adds in many places in the operating system tricks to which you can adapt it to your own preferences.

For example you can shuffle the order of the settings in the notification window or screen off by double-tapping on the notification bar. Also adjust the navigation buttons at the bottom of the screen and allows you to select the Cyanogen itself theme options which icons or colour you prefer.

Wileyfox itself provides virtually no additional apps along with the Swift 2 Plus. Some standard apps like the camera app and the launcher, are apps that belong to CyanogenOS. Other apps, such as the telephone and contacts app, again Google apps. 

Battery Life

The Swift 2 Plus has a battery capacity of 3010 mAh and also has built an energy-efficient processor. This meant in practice offers around 50 percent battery life surged at the end of the day. A light user should be able to get even two days, without the device having to load on a daily basis.

Camera

With the Swift 2 X using the same camera sensor as the Swift 2 Plus 16 megapixel back camera and a 8 megapixel front camera.

Taken on a rainy and very cloudy day

Key Specs
Screen size: 5.2-inches
Screen resolution: 1920×1080
Weight: 153g
OS: Cyanogen (for now) with pure Android very soon
Rear Camera: 16-megapixel
Front camera: 8-megapixel
Processor: Snapdragon 430
Memory: 3GB
Storage: 32GB
Battery 3010 mAh
4G LTE: Yes
Fingerprint sensor on the rear of the device
Verdict

The Wileyfox Swift 2 X isn’t really a leap in specs compared with the excellent Swift 2 Plus, but for anyone who demands Full HD (1080p) visuals on their mobile, this certainly delivers. If you spend a lot of time watching video and playing games on your handset, then the extra £30 is just about justified – especially given the extra battery life. For everyone else, the Swift 2 Plus offers the same solid budget design, performance and camera tech.
I would pay the extra £30 to get a bigger screen and better screen and a little bit bigger battery. You can grab the Wileyfox Swift 2 X right now for £219 from the Wileyfox website.

With CyanogenOS closing down over Christmas 2016 is no more so what is Wileyfox going to do about this problem, read the quote from them below.

Please read this post from Wileyfox Facebook Page

In light of the recent news from Cyanogen, every Wileyfox user’s experience will remain unchanged – hooray!

This was expected and we are confident with the smooth transition planned in an upcoming over-the-air update for the entire Wileyfox product range that will migrate away from Cyanogen’s refocus strategy, and on to a purer Android experience – enhanced.

We strongly recommend that all current and future users accept the upcoming update request to ensure they are on-board for the future. This will include the ability to maintain the same experience as before and the added ability to partake in updates and upgrades to the software in the future.

We will continue to push this update to your device, and for new users we again recommend they download and install this update upon purchase.

We have been ruthlessly testing this and planning a distribution for this update, with a rollout to be released beginning today with immediate effect. Once this transition is implemented and users accept this upcoming update, our first order of business is to focus on delivering Android Nougat 7.0 across the portfolio beginning as early as February, and the entire portfolio by end of Q1 2017.

We value our customers above anything else, and therefore will now take full direct control on all such upgrades to ensure all devices, not just the flagship’s, will get these regular updates.

What this means is we at Wileyfox are still committed to continuous security and Android updates for the entire user base (old, current, and new), a bloatware free OS, deeply integrated value added services, and a promise to maintain a no bullshit attitude to the Wileyfox user experience.

We hope you had an amazing Wileyfoxmas. We look forward to 2017 and beyond, in a Wileyfox world of no bullshit!

Review: Are Blu Vivo 6 the new King of mid range handsets

At the end of November 2016, the US mobile manufacturer Blu has revealed its first UK phone, the Vivo 6 priced at £239.99 (Gold/Rose Gold) both exclusive sold via Amazon.co.uk. The mid–range Android handset comes full of impressive features and is taking direct aim at the One Plus 3.

Main Blu Vivo 6, Protective Case and spare screen protector as one is already install on the smart phone, earphone, USB Type C cable, USB On-the-Go adapter and charger

 

Front of the Vivo 6 with Front finger print sensor
Back
Top of the Vivo 6 with 3.5mm headphone jack
Bottom of the Vivo with speaker and USB type C
Volume Controls and on/off botton
Sim/micro SD slot

With the Blu Vivo 6 has an aluminium unibody design and boasts a capacious 5.5–inch screen with a full HD 1080p display. It’s powered by a octacore processor, which is backed up by 4GB of RAM.

Vivo 6 manages to get the basics right which hits the storage sweet spot with 64GB that is enough space for most even to build up a mobile movie library. You can also add your extra data or stuff in a micro SD card spot storage. Thebatt USB C port ensures speedy charging like charging from 4% to 35% in 30 minutes which will keep up going for the day at work.

Round the back, there’s a 13-megapixel camera, made by Sony, with an 8-megapixel effort around the front for selfies.

With a 5.5in screen size the Vivo 6 really boosts the viewing experience. If you have never had or used a phone-screen at such a size before, you’ll be more inclined to start catching up on the week’s TV during your daily commute.

A feature on the Blu Vivo 6 is an Edge Bar, which can be activated by sliding left or right on the fingerprint reader on the bottom.

This will bring you quick access to settings, a notepad and other things that you can configure manually.

Camera

The 13MP rear snapper has phase detect autofocus and a twin LED flash, even the most experts and favours of photographers should be able to take some impressively inside or outside the light.

This is also having 8MP selfie cam that is equally as impressive, as long as you feed it enough natural light to keep the noise levels low. If you like your filters, then you might be loving beauty which enables you to tweak your photos.

There are plenty of camera modes to play around such as HDR, Panorama, Time-lapse and a dedicated Night mode. There’s even a dedicated GIF creator too.

Here are the camera modes you get on the Vivo 6, which gives scope to get the best from the camera.

Both taken on and rainy and overcast

Both picture not to bad for a very rubbish UK weather.

Nice Hot Chocolate on a cold day

Battery Life

It can easily survive a day of light use, so there’s no need to be running home from work to prevent it from blacking out. Watching an hour long television show usually knocked 15% off the battery total.

The Vivo 6 keyword is very simple you will be delighted by the simplicity of the phone’s layout, because this phone is having such a kind of very easy and interesting layout. Your all apps are available from the phone’s home screens like iOS.

The Vivo 6 ships with Marshmallow and a special Blu skin launcher on top of Marshmallow.
Specs

  • A 7.6mm Aluminium Unibody shell
  • 5.5-inch Full HD display with Gorilla Glass 3 (401PPI)
  • Octo-Core 1.8GHz MediaTek P10 SoC with 4GB of RAM
  • 64GB onboard storage + microSD expandability (up to 256GB)
  • 4G Dual SIM (second SIM or memory card, not both)
  • Cat 6 4G modem (150/50Mbps)
  • 3,130mAh battery with Quick Charging
  • 13-megapixel main camera with Phase Detection AF (PDAF)
  • 8-metapixel selfie camera
  • USB-C
  • Fingerprint sensor
  • Supplied with a screen protector fitted (plus spare), clear flexible case and USB On-the-Go adapter

Conclusion

The Blu Vivo 6 is an exceptional good phone for the money, with excellent battery life of 3,130 mAh it will keep you going for a long while.

Pros

  • Great spec list for the money – Full 5.5-inch HD display, 4GB RAM and 64GB of storage are highlights at under £240
  • Display is sharp, colours are good
  • Tweaks to Android are mostly minimal and well thought out
  • Solid photos in bright conditions
  • Premium all-metal design
  • USB-C port
  • Battery Life is very good can last 2/3 days with light/normal usage

Cons

  • There’s no app drawer as part of the UI, which is down to personal preference but it would be easier to keep the home screen organised
  • No Waterproofing
  • No NFC

If the Vivo 6 had waterproofing and NFC it would have got the Movies Games and Tech Gold Award.

Fallout Shelter comes to Xbox One and Xbox Play Anywhere

Fallout Shelter from Bethesda Game Studios, is now ready to put Overseers in control of their own Vault and an army of Dwellers on Xbox One and Windows 10.

Fallout Shelter is available now as an Xbox Play Anywhere title via a free download from the Xbox Store or Windows Store.

As an Xbox Play Anywhere title, player progress is retained across both Xbox One and Windows 10, meaning users can switch seamlessly between platforms and pick up where they left off, bringing all their saves, progress, and achievements with them.

The game has also been fully adapted to work with the Xbox One controller, so players can experience Vault life bigger and better, right from their TV.