Review: NEOGEO POCKET COLOUR SELECTION VOL. 1: Steam Edition

Origin Story

Before I could get my hands on my own console (the lovely PS2) my best bet to play a video game was on an arcade machine. Sometimes it was the odd machine sporting King of Fighters in the corner stores of my town. Other times I had to convince my parents to take me to the arcade at the mall and bless me with tokens. 

NEOGEO, without me even realising it, was a part of my love for gaming’s origin story. King of Fighters was the source of some great afternoons. Getting out of school and heading to the store to get a packet of chips, a popsicle and a couple rounds with the change. And then there was one of the titles that really did guide me onto this path, Metal Gear. My absolute number one go-to whenever a machine had it loaded. So imagine my surprise when I see that three entries from these certified classics are part of the NEOGEO Pocket Colour Selection Volume 1: Steam Edition. What a mouthful that name is.

The Lineup

The Pocket Colour Selection is packing ten of it’s classic titles. Namely, SNK Gals’ Fighters, Samurai Shodown 2, King of Fighters R-2, The Last Blade: Beyond the Destiny, Fatal Fury First Contact, Metal Slug 1st Mission, Metal Slug 2nd Mission, Big Tournament Golf, Dark Arms: Beast Buster, and Crush Roller. So clearly you’ve got a lot to look forward to playing, and rest assured there are a few great games to enjoy in this collection. 

However, this brings us to our first problem. Half of these games are fighters. Don’t get me wrong, I definitely enjoy playing a good fighter. But in a bundle of ten entries, what one might expect is variety. When five out of ten belong to the same genre there will inevitably be overlap in experiences, gameplay and mechanics. What doesn’t help this aspect is the fact that it’s a classic set of games from a system with only two buttons used to play. While two buttons aren’t inherently bad, they make that fighter overlap painfully obvious. 

Choose Your Fighter

Although, even with my complaints of an overabundance of fighting games I still can’t help but enjoy myself. They are some well made classics, and it’s easy to see why they were included in the collection. After all, SNK the manufacturer and publisher of the NEOGEO line did excel at pumping out fighting titles. However, the stand outs for me have to be Fatal Fury First Contact and Samurai Shodown 2. Fatal Fury felt like the culmination of the previous entries in the collection coming together. Lending their strengths and sweet combo animations, while being improved upon as well, to become the best version of themselves. Plus it had Geese Howard as a playable character, who had become a favourite of mine not too long ago as a DLC fighter in TEKKEN 7. 

Samurai Shodown stood out to me as it had a bit of a different feel to the other fighters in the collection. I’m also a sucker for the whole Samurai theme and combat style, so that may have played a part. Fights feel more technical, restrained and just a tad tactical. I mean, you’ve got a button dedicated to fake outs that, against a real player, can come in real handy to bait an approach in order to counter attack. 

Speaking of real players, you can also play through many of the games in the NEOGEO collection with a friend via remote or local co-op. This is where the range of fighting titles really makes sense. Out of all the games here, these would be the most fun with a friend. Especially if the two of you played some of these titles back in the day. The nostalgia alone could be worth the purchase.

I Love You, Metal Slug

My favourite game out of the entire Pocket Colour Selection has to be Metal Slug. I may have played more King of Fighters with friends. But Metal Slug will always trump that as my favourite. When I was a kid we’d go to this family restaurant called Spur that had a play area for children. Inside this play area they had set up some games. There were couple of PS2 titles which was great of course, but there was always a line. So instead of waiting in line, I opted to go to some of the less crowded arcade games. This lead me to the holy grail. Metal Slug (though I can’t remember which). I swear I enjoyed Spur for this game more than the food. As soon as we’d grab a table I’d ask if I could go play. 

Therefore, I more than enjoyed playing through a childhood classic again. And honestly, both Metal Slug 1st and 2nd Mission really hold up well. It was and still is a great run-and-gun game, with a surprising amount of variety to it. When your boots are not on the ground, you can find yourself in a jet, tank, boat, submarine, or even rocking a jetpack. The game is just non-stop frantic action that rewards careful maneuvering and quick decision making. It’s safe to say that Metal Slug elevates my score for this collection. However, we still have a couple more games to look at.

Golf, Tentacle Guns and (not)Pacman

Big Tournament Golf really surprised me. I was so ready to just write it off. It’s just golf. There’s not too much to write home about. You pick the best golf club for the distance of the hole, adjust your angle for the wind conditions and shape of the course, and swing. From that description alone, I’m already yawning. And yet, there was something that drew me in. It’s a really simple, but really fun and relaxing experience. I put on some good music, and lost an hour trying to shave a couple of strokes off my game. 

And then there were two. Dark Arms: Beast Buster and Crush Roller. Let’s begin with Dark Arms. When I first loaded it up and saw that it was an action-RPG with firearms I was genuinely excited. It starts off a little slow. In fact, at first I was convinced that the game just wasn’t for me. However, as you progress and gather the resources to develop and improve new weapons, it starts to really come into its own. It’s definitely different compared to the other games, which makes it a breath of fresh air after the plethora of fighters and the side-scrolling Metal Slug. And it’s got a tentacle arm weapon, so that’s a plus.

Finally there’s Crush Roller, which was probably my least favourite game. Not necessarily bad, but nothing you haven’t seen before. It’s essentially a Pacman variant. It does take a couple steps in a different direction, such as paths that overlap like an underpass and bridge. This makes for a bit more variance in maneuverability. However, it didn’t feel all that enticing, especially when you could just go play Pacman.


Overall the NEOGEO Pocket Colour Selection is a solid lineup of some classics that you may have missed, or played a bunch when they first released. Sure half of these are fighting games, and there may be one or two games that don’t interest you at all. But those that do may be enough to check this collection out. Metal Slug alone is enough to convince me, if that wasn’t already clear. Either way you should be in for a reasonably good time, which might turn into a great time with a friend.

Review: Globber Flow 125 Scooter

With Christmas not that far away, we take a look at the Globber Flow 125 Scooter from Plum.

Previously known as the My Too Fix Up.

The Flow 125 is a stylish scooter for 6 years plus. The robust materials and 360° front wheel spin make the scooter ideal for stunts and intensive use.

The adjustable handlebar allows the scooter to grow up with your child. The non-slip deck and handlebar grips ensure your children are in full control of the scooter and stay safe as they ride.

• 4-height adjustable T-bar with super-wide curved aluminium handlebars
• EVA foam grip tape
• Triple reinforced deck structure (aluminium supported & bi-injection composite deck with EVA soft foam grip tape

The revolutionary design of the Flow 125 scooter makes it perfect for intensive use. The ultra-reinforced structure, high-density grip, front fender, double clamps, and high quality ball bearing wheels ensure a smooth riding experience.

The scooter deck is made from a non-slip EVA foam giving you maximum grip.

Designed for older children, the Flow 125 comes with a longer covered rear brake than the three wheeled models.

The height adjustable Y-bar (curved) makes this scooter suitable for children from 6 years old up to teenage years.

What’s in the box?

The box contains the scooter – in two pieces, two hex keys and instructions.

A Closer Look

Final Thoughts

Putting the scooter together was really simple – just slot the T bar into the base and tighten up with the included hex keys.

Then raise the T bar to the correct height for your child and that’s it – all in all took less than 5 minutes to get ready to go!

And go my trusty review assistant did – he loved riding around on it – he said it was fun to use, easy to control and he could do some “stunts” on it.

The scooter itself felt very sturdy and was easy to carry around.

If your child is looking for a fun scooter than you really should take a look at the Globber Flow 125 – it’s a lot of fun – it’s a shame I can’t have a go on it!

The Globber Flow 125 Scooter is aimed at children aged 6 years old and up, is available in Black, Blue, Lime Green, Red and Ruby and retails for around £74.99.

You can learn more from the Plum website.

Disclaimer: The Globber Flow 125 Scooter sent to us for the purposes of an honest review. All opinions are the opinions of our reviewer.

Review: PJ Masks: Heroes of the Night

Superheroes come in all shapes and sizes and their antics span many genres and platforms. Their hard-hitting work ethic, colourful or sexy outfits, and witty one-liners attract the attention of fans from many generations. I admit, I love a good superhero tale and I’m desperate for my children to follow suit. I’m hopeful that PJ Masks: Heroes of the Night is the key to getting them hooked! It should be the perfect option thanks to its simple gameplay, vivid colours, and lighthearted plot.

Developed by Petoons Studio and published by Outright Games, this is a side-scrolling adventure title. Its single-player action allows your little ones to put on their PJs, gain superpowers, and save the world. Though this is perfect for a younger audience, more mature children and adults will find the action tedious, stripped back, and repetitive. However, keep in mind that it was created primarily for a very younger audience, so complexity is out of the question.

PJ Masks: Heroes of the Night was a hit with the kids.

If you are familiar with the franchise, bear with me while I cover the basics. The cartoon comprises three children who are ordinary by day but gain superpowers at night. They are Catboy, Owlette, and Gekko, and between them, they quash evil plots and save the unsuspecting city. PJ Masks: Heroes of the Night captures their heroic exploits as they stop Romeo, Luna Girl, and Night Ninja’s dastardly plots.

So, the story isn’t going to win an Oscar for originality, but it matters not. My kids loved exploring the familiar locations while tackling the well-known villains. Each level is easy to overcome thanks to the simple objectives and repetitive structure. This deja vu approach was painful to watch, yet my kids adored the rigidity and basic gameplay. 

Enjoy the break from side-scrolling action.

Faithful adventure mechanics with a basic twist. 

PJ Masks: Heroes of the Night stays faithful to many much-loved adventuring mechanics. You must explore, collect items, and overcome bosses while using your special powers and teamwork. The developers have cleverly incorporated each of these elements while maintaining a simplistic approach. Every task has a clear UI associated with it, and verbal commands guide you throughout. Sadly, however, as an observer, this made the action tedious and mind-numbing! But my kids loved the user-friendly style and the lack of parental guidance.

The gameplay reminded me of the Paw Patrol franchise, as the similarities are uncanny. In this, you must collect two hundred gems and three hero symbols. In PP it’s pup treats and dog tags. There is also a focus on basic movement and the need for certain characters to perform specific tasks. Subsequently, there were smiles all around, as each playable character was used equally on every stage.

Disappointingly, though, every key task was either automated or restricted to one-button mini-games. Now, I know Petoon Studios is focused on a child-friendly approach, but this was perhaps a step too far. An option to adjust the gameplay would have been welcomed, especially for older siblings. Furthermore, there was a fun inclusion of vehicular levels. These character-specific rides broke up the standard side-scrolling approach and added some much-needed variety. 

Use your super cat speed.

PJ Masks: Heroes of the Night is not “Next Gen”, but it looks good regardless. 

Gamers are screaming out for ultra-realistic or movie quality graphics. Unfortunately, PJ Masks: Heroes of the Night is nowhere near that level, yet it looks good, regardless. Utilising the familiar cartoon style, fans of the franchise will love controlling their favourite characters. Sadly, though, each level is painfully repetitive in both look and design. Fortunately, however, the developers attempted to counteract this with minor theme changes, but the lack of complexity was alarmingly obvious on every stage. 

Unfortunately, ‘Groundhog Day’ didn’t stop at the graphics. No, the audio was pretty repetitive as well! The characters keep repeating the same instructions about collecting gems or climbing walls. It was infuriating to listen to, yet my kids loved the encouragement and gentle reminders. Moreover, they also enjoyed the similarities to the TV series thanks to the excellent action and high-energy soundtrack. Though I wasn’t its biggest fan, some of the dialogue was witty and it made me chuckle many times.

Work together and take down the baddies.

Straightforward controls. 

The developer’s understanding of its key audience was spot on! How they approached the button layout and the simplicity of the controls was excellent. Unlike some kids games that require parental guidance, PJ Masks: Heroes of the Night, does not. The on-screen reminders and barrage of audio commands assist the little player’s abilities in playing this unaided.

Though the gameplay was repetitive and easy, my kids cared not and they’d have played this for hours if allowed. Fortunately for more skilled gamers, there is some replay value thanks to the collectables and stage scoring system. Furthermore, the achievement list demands perfection, so it will require you to invest many hours even though it’s not challenging. 

PJ Masks: Heroes of the Night is simple, colourful, and perfect for kids. 

I wasn’t a massive fan of PJ Masks: Heroes of the Night, however, what I think matters not. This isn’t a game aimed at adults and its key audience in my household adored it. They loved the colourful graphics, loud audio, and silly story. Becoming a superhero was great fun and I’m sure your kids will love it too. Therefore, I recommend you buy it here! Put on your PJs, become a hero, and stop those supervillains.

My video review with footage captured from my Xbox Series X, enjoy!

Review: Despot’s Game

Despot’s Game is a rogue-like battle simulation game from Konfa Games. You control a band of useless humans who have woken up in a bizarre other-worldly labyrinth with no memories, some weapons and only one goal – survive. Unfortunately, achieving that goal is not really on the table as sacrifice is the name of the game. You’ll build up your army, equip and train them for battle and then let them loose, hoping that your army will kill all of the enemy troops before they kill all of yours. 

Aesthetically, Despot’s Game draws a lot from two of my favourite rogue-likes of all time: The Binding of Isaac and FTL: Faster than Light. It also has theming similarities to ‘the thing that all journalists have to compare all things to in late 2021’ – Squid Game. But despite some similar vibes, Despot’s Game is 100% its own thing, maintaining some seriously innovative gameplay and styling choices. I’ve been thinking of it as what would happen if the FTL developers went through a horror-movie style world-outlook-altering event that left them scarred and jaded and then decided to develop a sequel to their crew-managing genre-defining smash-hit. I think that’s enough hyphens for one sentence.

You don’t control your army directly. That would be far too easy for them – having a gaming god like you in control of all their actions. Instead, all of your battles are fought by the game’s AI. Each of your humans attack their nearest enemy, attacking and using their special abilities as often as they can. The one thing you do control is the arrangement of your army so you can put your strongest melee fighters closest to the spawn point of the enemies and keep your ranged fighters and healers at the back of the pack. This does feel a little frustrating at the start of the game, where you only have a few humans to throw against the hordes of enemies and where you desperately want to tell your medic to heal fighters rather than trying to use their stretcher to beat enemies over the head. But, as the game progresses, it is not feasible for you to individually control an army of dozens of humans in the fast-paced combat of Despot’s Game, so the computer taking charge does make a lot of sense.

To give your army a chance at beating the overwhelming numbers and behemoth-like power of the enemy units, you’ll need to strengthen their numbers and strengthen their strength. As you travel from room to room through the labyrinth there are several ways you can level up. When you defeat a room, you are almost always presented with a shop where you can spend the Tokens you collected in the fight. Within these shops, you can buy naked humans incredibly cheaply, much like on certain websites on the internet. However, these humans are very weak and puny without a specialism, so you can also buy weapons to equip your humans. The type of weapon you equip to a person determines their type (fighter, ranged, medic, etc) and the more humans you have in each type, the more effective that type becomes. You’ll come across rooms that provide a special ability to a class, for example healing for a percentage of damage dealt. You can also spend Tokens in a tech tree to level up all of your characters to use their abilities more often, have more health, etc.

All of this comes together to put you, as a player, in more of a middle management position, where you’re controlling the training and key competencies of your workforce rather than micromanaging their everyday combat. This is a great set-up that I’m very much on board with, but I don’t think it would hurt to add a little more complexity to this management system. What I’ve described above is a comprehensive view of all the tools you have at your disposal and, as they are the only way you interact with the game, I could definitely take more facets and intricacies to their deployment.

The final way you can impact your army is through special events that occur when you move between floors of the labyrinth. These events are little story-focused random encounters where you’re given a set-up and have to choose one of the options of how to interact with the situation. Think of the multiple-choice text adventure sections in FTL and you’re on the right track – which is great because those sections are excellent and this feels very similar. Your choices can reap rewards like bonus tokens or weapons but can also lead to you losing a faithful member of your army if you don’t choose correctly.

I’m not saying that Despot’s Game is better than FTL, firstly because they’re different enough that it’s difficult to draw a direct comparison and, secondly because ending a sentence with ‘…is better than FTL’ is punishable by death in my household unless the phrase is immediately preceded by the word ‘nothing’. That being said, Despot’s Game sure does channel some very similar energy to FTL and, if like me, you’ve played FTL to death and you’re itching for some new content then Despot’s game will certainly scratch that itch. It’ll scratch it so hard you’ll have skin sloughing off like someone with eczema midway through being dusted by Thanos. I had a really great time with Despot’s Game. It has vibes of some brilliant games that I especially love and, while it does lack a little complexity, it is certainly a fun and challenging rogue-like romp that’s easy to pick up and play. If you can get over the ease with which you’re prepared to sacrifice individual members of your army for the good of the whole, there are definitely worse ways to wear away your finite hours in this mortal realm than playing Despot’s Game.

Review: Saint Kotar

Saint Kotar brings back the point and click genre and ultimately fails.

Saint Kotar has a decent plot, but never improves

We begin in a strange town in Croatia called Sveti Kotar. We play as two protagonists, Benedek and Nikolay. Nikolay is married to Viktoria and Benedek is her brother. Benedek is a monk who never doubts God, while Nikolay’s belief slowly deteriorates. Viktoria has gone missing and the town is eerie and amiss. As we begin the story we quickly find out that it seems Viktoria is behind the recent deaths in the town. Benedek believes them, while Nikolay refuses to believe it. This could create a good dynamic, unfortunately not much is done with the duo. There is a cult within the town with mysterious deaths occurring as they mention ‘moon ghouls, yellow masks and occultist activities’.

The town itself is the best part of the game. It’s disturbing as characters from the town say it is cursed. All the characters are strange and seem to hate their own town. Many of these characters unfortunately aren’t interesting simply because of bad dialogue and voicing for them. The other areas don’t have the same atmosphere with the exception of the castle. You can also unlock early endings such as dying early or simply leaving the town, except they felt more like a ‘you died’ screen rather than a possible ending.

The game runs fine bar the exception where I had to restart the game twice because Nikolay wasn’t walking where he was supposed to, so I was just stuck being able to do nothing. The game can also give some very tedious tasks like having to find the right grave and having to look at around twenty to get to the right one.

Trying to find the right grave.

Awful script and voice actors

I try to look at the positives for games, however Saint Kotar had none with the dialogue and voice acting. None of the characters were even likable with how dull and wooden they were. The dialogue was unrealistic and robotic at the best of times. For example when playing you ask a receptionist about a bricked up passage and ask what’s up with it and his response is ‘its bricked up’. The game is so overloaded with dialogue, with a lot of it not even being interesting. The dialogue is dragged out with awful voice acting, one character named Dr Kabeer made me laugh when he spoke because it was obvious it had been recorded with a poor quality microphone from home making him sound incredibly out of place of the other characters. The voice acting is either over dramatic or they have little reaction to the situation.

Saint Kotar has lots of dialogue to click without a response from any characters

The dialogue choices can be strange with you having to choose three different choices in a row without a response. It just seems strange to make the player do this when there’s no need and it happens quite a lot. For a game that has no gameplay I can’t understand how they didn’t place more importance on voice acting and dialogue. It was interesting at first, yet it throws fetch quests in a game that roughly takes six to eight hours. The story had some interesting points, however the poor characters and voice acting decreased its value. The story was decent, but with all the bland writing it made it hard to care at all.

I couldn’t recommend Saint Kotar to anyone. The game feels dragged out for such a short plot and it was a struggle to keep playing. The game works, but what’s in the game is poor quality. For a point and click game the plot and dialogue must be good since that’s the focus. The plot had potential, other than that it was always going to be poor.

Review: Black Widow: Recharged

The era of remastered games is well and truly underway. However, many of these great titles don’t need to be revisited. The wonderful graphics and excellent stories still look as good today as they ever did. Yet, the older games could do with a modern polish. So when I was offered Black Widow: Recharged, I was intrigued. I have recently enjoyed looking at Centipede: Recharged, so I was hoping this would also capture that old-school charm.

Developed by Adamvision Studios and SneakyBox and published by Atari, this is a classic twin-stick shooter. Relying on moreish action and fast-paced gameplay, this is an arcade staple. Its unforgiving mechanics and difficult challenge mode will punish the best and most hardy of veteran gamers.

Don’t let the money go to waste.

Black Widow: Recharged is annoyingly good.

When I played Centipede: Recharged I was dubious that the same team of developers would recreate the brilliance of the original, I was wrong. When I loaded into Black Widow: Recharged, I was less sceptical, and wow, they didn’t disappoint me. The madness of the gameplay is infuriatingly good thanks to the thirty challenges, couch co-op, and endless arcade mode.

Every ounce of your being desperately wants to top the leaderboard and get the high score. Yet, every flying critter you face has different plans. These exploding and fast-moving nightmares stop you in your tracks and kill you instantly. The pain of missing out on the top spot is enough to make you scream or cry, yet you brush yourself down and go again.

Avoid the hornets.

No story, but who cares!

If you love your story-driven games and deep emotional scripts, you’re not getting that here. Black Widow: Recharged has only one concern, the destruction of every bug. Whether it’s mosquitoes, hornets, flies, or more, you’ll keep shooting until you can’t shoot any more.

The titular black widow is the beast you control. This aggressive arachnid is strong as hell but lacks health. His flaws require you to plan your approach, as going out all guns blazing is a sure-fire recipe for disaster. You must utilise the many power-ups that the glowing bugs drop when they are shot. You’ll collect rapid-fire, acid shots, the ability to slow time, and so forth. There is also the chance to fire a deadly web that kills everything in its path.

The volume of weapons at your disposal, combined with the variety of foes you face, makes each encounter fascinating. With enemies flying in from any direction and obstacles repeatedly blocking your path, victory is hard-fought, but oh so rewarding.

Black Widow: Recharged has a brilliant modern look.

Though all the mechanics and core ideas are the same, the finished product looks amazing. Its contrasting tones are striking and the use of explosives and vivid colours make each element stand out. The fixed screen perspective captures all the hectic action within its small viewing window and this was excellent. With everything squeezed into one tiny space, it was brilliantly claustrophobic and confusing to look at. Subsequently, this increased the challenge and added to the frustration. Moreover, the small screen captured the arcade vibe, keeping it faithful to the original. 

The desire to stick to the original format continued in the high-energy and shrill synth audio. The loud aggressive music combined with ear-splitting sound effects creates an uncomfortable but brilliant gaming experience.

Exploding bugs, who’d have thought it?

Point and shoot. 

I haven’t always seen eye to eye with twin-stick shooters. However, Black Widow: Recharged is simple to play. Its lack of complexity allows you to focus on the overwhelming waves of enemies instead of the button layout. Subsequently, this allows veteran and new gamers to enjoy the fun while levelling the difficulty curve. 

The ease at which you can play this is great, but what makes it moreish is the thirty challenges you must overcome. Furthermore, you’ll adore the incentive to top the leaderboard and the ability to play with friends. Fortunately, every playthrough is unique and you choose how you wish to take down your foes.

Black Widow: Recharged brings arcade gaming to modern consoles. 

I loved Centipede: Recharged and Black Widow: Recharged is just as good! Its hectic gameplay, striking graphics, and addictive content will keep you playing for hours. Its simple yet challenging approach brings arcade fun to modern consoles, and I loved it. It’s hard and frustrating, but I recommend you to buy it here! Pick up the power-ups, dodge your foes, and aim for the high score. 

My video review with footage captured from my Xbox Series X, enjoy!

Review: Sunshine Manor

Nightmare on Elm Street is a terrifying film. On its own, the notion of a man with too little flesh and too many knives murdering me in my dreams is plenty scary, and the movie knows just how to twist this idea, taking it places that never fail to shock or awe. I can’t help but feel, however, that Freddy Kreuger would be significantly less frightening if his pants fell down every time he tried to chase someone down a winding hallway or moonlit street. Sunshine Manor is a game I frequently caught with its jeans around its ankles. It’s survival horror by way of the Super Nintendo, and while it seems intent on frightening its players, its attempts at eliciting a sense of dread are undercut more often than not by a lack of tonal clarity and near-constant technical frustrations.

The year is 1980. You play as a young girl named Ada out on halloween night with her friends, so naturally it isn’t long before you find yourself trapped inside an ominous mansion, forced to navigate the dastardly puzzles and grotesque apparitions the house has on offer. This story’s protagonist is Sunshine Manor’s most confusing narrative decision, and the one chiefly responsible for the game’s ever-present jarring oscillation between humorous and eerie. The vast majority of Ada’s lines are prompted when the player interacts with objects in the environment, and tend to express a detached curiosity in the pervasive gore and death comprising her surroundings. Not only do these insights into the game’s world sap most scenes of any discernible emotion, but they make me question the entirety of Sunshine Manor’s intent as an artistic work. At one point, after ruthlessly dismembering a comparatively docile demonic entity, Ada proclaims “Holy moly, that was insane!” Is this meant as an earnest depiction of a small child reacting to such an event, or as comedic relief designed to erase any horror that might’ve been briefly achieved? There are numerous scenes throughout the game unquestionably intended to be humorous, and yet still countless others which strive to be taken seriously but come off just as silly. Perhaps this inconsistency is an elaborate attempt at subverting the genre itself, meticulously constructed to create the very sense of uncertainty I’m criticizing. But if this is the case, and Sunshine Manor has executed its vision flawlessly, I feel that vision accomplishes less than committing to either horror or parody would. 

Mechanically, Sunshine Manor is eager to dip its toes into all of horror’s staples, and its attempts at variety succeed about as often as they fail. Your time in the mansion is primarily spent solving inventory-based puzzles from a 2D top-down perspective, but there’s a sort of rudimentary combat system in place as well, which – while by no means complex – serves as an intriguing addition to the archetypal “walk slowly from creepy foyer to creepy kitchen” formula. Your actions are governed by a stamina bar, which you can deplete by either dashing or attacking. The former grants you a sudden burst of speed, but proves risky as there might be an ambush waiting around the next corner, and if you’ve exhausted your stamina you’ll be left temporarily defenseless. This dynamic provides a palpable tension as you traverse the manor’s creaking floorboards and overgrown gardens, intent on making optimal use of your limited move set. While the puzzles here are engaging enough, the act of solving them is made a chore by the mansion’s sprawl. Rooms are vast and often all but empty, and despite having to visit every inch of the place in order to uncover its secrets, the house offers little in the way of branching paths or hidden shortcuts. There is no option for strategically planning routes toward your desired wing of the manor, and thus no reason to care about or familiarize yourself with its intricacies beyond the bare minimum required to get from point A to point B. 

Alongside exploration and puzzle solving, boss fights complete Sunshine Manor’s mechanical repertoire. These bouts are inserted sporadically throughout Ada’s journey, punctuating each of its roughly five narrative sections. Despite their inventive visual and auditory design, these encounters, too, extend well past fun and firmly into tedium, necessitating survival of the same two or three attack patterns for minutes on end, repeated ad nauseum. Similarly to the game’s writing, I feel these battles have a spark of passion at their core, made dim by a lack of focus, or perhaps a focus on too much at once.  

Like its titular house, Sunshine Manor seems to be the victim of a terrible curse. No, it didn’t delete my desktop applications or make blood spurt from my laptop’s USB ports, but I couldn’t help feeling like the game’s multitude of bugs were crafted by some gnarled witch specifically to torment me. Certain items inexplicably disappeared from my inventory, while others duplicated themselves, taking up slots I needed for puzzle-necessary objects. The title screen itself is almost entirely non-functional, as its “continue” feature simply launched me to the beginning of a new game each time I attempted to employ it. This particular issue was compounded by the way Sunshine Manor handles death. When your health is depleted, you’re sent back to the menu screen rather than to a checkpoint, so each time I died – because I couldn’t load my game from the menu – I was forced to begin anew, watch a roughly three-minute opening cutscene, and then manually load my save before being able to play on. I put in considerable effort to be frightened, to be engaged amidst the frustration and the artificial difficulty that arose from these glitches, but Freddy Kreuger ceases to be threatening once you’re helping him pull up his khakis.

Developer Fossil Games’ latest foray into pixelated perversion is an odd beast. There is undeniable talent on display in Sunshine Manor’s art and especially its sound design, which enlivens a setting made otherwise redundant by the past decade’s countless other 8-bit horror escapades. This passion, though, is so often overwritten, so often siphoned of identity by a game reluctant to pick a direction and stick to it unwaveringly.

Review: SHINRAI: Broken Beyond Despair

Every genre explores the horrific nature of Halloween in unique ways. Whether it’s FPS gore and violence or platforming clichés, they all make for a fun seasonal change. However, Visual Novels capture the essence of the holiday perfectly. SHINRAI – Broken Beyond Despair will test your detective skills as a friendly get together turns sour.

Developed by Gosatsu Visual Novels and published by Ratalaika Games, this is a murder mystery VN. Its dark and sinister twist is at odds with its cute and fun teen rom-com undertones. A plot that explores friendship, romance, and teen angst quickly takes a turn for the worse.

Not the best time to have a Halloween party.

SHINRAI – Broken Beyond Despair is the perfect murder mystery. 

No one goes to a party to fight for their life and solve a murder. Yet, this is exactly what happens in SHINRAI – Broken Beyond Despair! Ten young teenagers come together to celebrate All Hallows’ Eve. Partying in a secluded mountain resort, the group thought they had chosen the ideal venue. Sadly, someone took advantage of their isolated position and now one of the party is dead! The night is ruined, but more importantly, the murderer walks freely amongst you all. You must use your powers of deduction to unearth the clues and piece together the mystery. Speed is of the essence, otherwise, someone else may lose their life. 

This large visual novel of 150,000 words is a fantastic example of a fun and intense murder mystery drama. Capturing the usual VN mechanics, this is the perfect title for veteran gamers and newcomers alike. You are shown pages of text before the normal dialogue choices become available. This was a little strange, but eventually, these options became the backbone of the gameplay and the investigation.

You spend your time exploring and talking to the people who were once your friends. The non-linear approach was fantastic, as it allowed you to generate your conclusions, whether they were right or wrong. The developer’s eye for detail and cleverly interlaced characters add to the intrigue and enhance the intelligent writing style.

Use the text to understand the protagonists deepest thoughts.

A game comprising two distinct chapters. 

The gameplay has been split into two distinct chapters, the Prologue and the main story. This was a great idea, though the Prologue at first glance leaves a lot to be desired. Its attempts at childish humour, sexual chemistry, and pointless dialogue, fall flat. Yet, once you peel back the layers, you discover some clever introductions to the characters and the unfolding relationships between the protagonists.

This solid foundation continues throughout the main story and the subtleties are key to the core concept. You’ll enjoy dissecting the clues and piecing together the information. The well-written script comprises many twists and turns and is fascinating as it evolves. SHINRAI: Broken Beyond Despair is an excellent murder mystery title that competes with genre-leading titles. Therefore fans of Ace AttorneyHatoful Boyfriend, or Danganronpa will adore it thanks to its complexities and colourful characters.

SHINRAI: Broken Beyond Despair’s sinister and melancholy style is perfect. 

The sultry colour palette and dated backdrops work wonders in creating a sinister atmosphere. Subsequently, the game is bubbling with personality from the off and this complements the slow but intense plot. Moreover, the bizarre Halloween costumes juxtapose the brutal nature of the story while adding some much-needed lighthearted relief. My only gripe was the reliance on a Manga/Anime approach that insists on over sexualising the characters. This wouldn’t normally offend me, however, the age of the protagonists makes this totally unacceptable and a step too far.

Fortunately, the audio steered away from clichéd Halloween sounds and music. Its dark and oppressive tones match the heinous crimes that lace the brilliant tale. Happily, the key moments are matched by high tempo or minor-keyed songs that generated drama and tension at the right times. The music and sound effects are expertly delivered while playing second fiddle to the excellent dialogue.

Where will this tale lead?

A simple UI with no surprises. 

Visual Novels stick to tried and tested mechanics and this happily follows suit. Its simple UI helps to manage the clues and piece together the information at hand. A helpful hint button can be used if needed and a free-flowing cursor or the D-pad are used to navigate each scene. It’s a well-designed approach that offers few surprises, and it was easy to pick up. Furthermore, you can control the pace of the text and skip the dialogue, if you wish. This was an ideal option when you wanted to revisit the game to explore every avenue.

Revisiting this is a necessary evil thanks to its six different endings. There is one ‘true’ finale and five ‘bad’ conclusions. This adds a vast amount of replay value, and its longevity is increased thanks to the opportunity to skip previously seen text. Though returning may not be for everyone, I loved seeing how every culprit reacted to your accusations.

SHINRAI: Broken Beyond Despair is a genre-leading title. 

Though I wasn’t a fan of the sexualised images, this was my only gripe. Every other element combines perfectly to create an intelligent and fulfilling murder mystery novel. It’s as good, if not better than its rivals and it’s worthy of your time. Do not be put off by the Prologue as its inane style serves a purpose and isn’t as irrelevant as you first think. I adored it and recommend you to buy it here! Murder is a horrible crime, yet you have no choice but to stick around and see who did it. Can you piece together the clues, or will the murderer get away with their deadly deed? 

How To Teach Your Children Responsible Tech Use

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It might feel hard to talk about the dangers that can be lurking on the internet, but it is important that you do have this conversation. Your children need to know what they should and should not share online and why. There are a few key points that you should make sure that you cover during this conversation:

  • They should never give away any personal information, such as which school they go to, to people that they don’t know in real life. Tell them never to post their location publicly. 
  • Explain that people aren’t always who they say they are on the internet. Someone they meet on social media and speak to for months could be anyone and could be lying about their identity. 
  • Explain that social media is not reality and is just a highlight reel of people’s lives. Remind them that everybody has bad days, but they don’t usually talk about them on social media. Just because someone’s life appears to be perfect on social media, that doesn’t mean it really is. 
  • Make sure they know to treat everyone online with respect. They shouldn’t ever engage in online bullying, like name-calling or rude conversations. They shouldn’t post anything, whether a photo, video, or comment, that could end up hurting someone’s feelings. 
  • Explain what to do if someone, even a friend or a family member, is making them feel uncomfortable online. Let them know that they should come to you and tell you about it as soon as this happens. Explain that you will discuss together what to do about the situation, and reassure them that you won’t make any decisions about it without getting their input. 
  • Talk to them about the kind of photos that they post. They should know never to post nude pictures or anything that could be seen as suggestive, even if they are sending these pictures to someone that they know and trust. Discuss the possibility of what could happen if photos like that were stolen or shared without their permission. 

Talk to them about the effects that overuse of technology can have on their mental health. Make sure you have contacts such as PMHNP on hand if you need them.

Review: Rainbow Billy

No matter your sunny disposition, you can’t help but notice how cruel the surrounding world is. People are selfish and power and greed rule the roost. However, don’t let this get you down! For all the bad things in the world, there are plenty of positives to counteract them. Rainbow Billy: The Curse of the Leviathan contemplates this quandary in its core concept.

Developed by Manavoid Entertainment and published by Skybound Games, this is a colourful adventure RPG. Set in a whimsical world full of zany characters, you must befriend every creature you encounter. The story is simple, the mechanics straightforward, yet you’ll lose yourself in this 2.5D eccentric landscape.

Rainbow Billy: The Curse of the Leviathan is a cute cartoon experience. 

The cute nature of the gameplay will be too much for some gamers. The constant demand for friendship and love is reminiscent of moralistic 80s cartoons and I loved it! With a Cuphead aesthetic and a multitude of tiny lands to explore, you’ll lose yourself in this overbearing cutesy experience. Every character you encounter has a gruff and spikey exterior that melts away when they meet Billy. He displaces any negativity wherever he goes, and this chirpy and loving nature is enough to break any icy heart.

The story is wonderfully simple. The people of this colourful land are preparing to celebrate with a firework extravaganza. Billy is the guest of honour and he loves the attention from this accolade. The fireworks begin and the sky is filled with colour. Everyone is having a brilliant time except for a great power hidden beneath the waves, that is. The Leviathan warned everyone what would happen if he was disturbed again, but no one listened. He punishes them all by sucking the colour from the world, leaving a monochromatic mess in his wake. Billy must explore three lands to gather the colour cores to break the Leviathan’s curse.

The game starts with a bang.

Tactical battles. 

Rainbow Billy: The Curse of the Leviathan is all about exploration and teamwork. Every vast area must be explored using a vessel aptly named the ‘Friend-Ship’. This cute boat is the key to breaking the curse, but it has its limitations as its engine runs on Rainbow fuel. Colourful areas will refuel the boat, but if you run out, the curse destroys your ship. You must plan your journey wisely and explore within your range. 

As you find new islands and encounter new creatures, the colour will be reinstated once you beat them in a battle. Yet defeating them and convincing them to join you is easier said than done. Every fight is a tactical experience that comprises many parts.

Discussion.

You can only befriend them if you know how they tick. You must listen to their worries or demands and respond accordingly. There are three options available per turn and only one is correct, so make sure you get it right. If you are correct, you’ll highlight your opponent’s weakness, and these flaws are shown as symbols.

Team building. 

Each creature within your party has a set of symbols unique to the land it’s from. You must identify your enemies’ flaws and match them with critters from your deck. The card-based combat was intriguing and required some luck and a lot of tactical nous. 

The mini-game section.

Finally, you just combine every element into a selection of fun yet challenging mini-games. These range from button sequences, paddle games, dodging mines, and more. If you lack perfection, one or more of your attack symbols will be wasted. So practice and patience are a must if you wish to succeed. 

Alongside this, different foes will have companions you’ll need to defeat or special attacks you must overcome. Subsequently, every battle isn’t as straightforward as you’d hope, and this prevents the gameplay from becoming tiresome. 

‘Thoughts’ and RPG elements.

Rainbow Billy: The Curse of the Leviathan beautifully incorporates its RPG elements with the adventure aspects. Collectables known as ‘Thoughts’ are hidden across each of the three levels. You must find them to increase Billy’s attacking capabilities. They also add more tiles to your deck, increased moves to use a larger party, and more. Finding every ‘Thought’ will be tough, and many require you to return once new mechanics are unlocked.

Billy is armed with a talking fishing rod called Rodrigo. This chirpy companion helps to punch obstacles, dig in the sand, swing from a hook, and so forth. The new elements open areas that were out of reach and force you to re-explore previously visited areas. This was great, as it added longevity while rewarding you for your efforts.

Rodrigo is your faithful companion.

Rainbow Billy: The Curse of the Leviathan demands an upgraded team. 

Aiming for the strongest team by your side is common sense. However, Rainbow Billy: The Curse of the Leviathan demands it! You’ll not get very far with basic teammates, so upgrading them is essential. Your critters love to eat gummy fish and to be showered with gifts. Yet, they are particular about what they like and subsequently, any old present or food won’t do.

You must listen to the hints and provide them with the right item and give them gummies that match their symbols. If you level them up, each creature will have three symbols to battle with, and this gives you a vast tactical advantage. If you fail to explore this avenue, you can expect to lose every one of the later battles. 

Rainbow Billy: The Curse of the Leviathan looks fantastic. 

I adore every second I spent with the kooky and cute world. Its striking art style blended with vivid colours and monochromatic tones were great to look at. I also loved the unique environments within each land and the awesome cartoon imagery. Moreover, the gameplay is wonderfully punctuated with hilarious cutscenes that add closure to each chapter. However, I found the lack of a free camera option during the exploration stages frustrating. This rigidity impacted the ability to jump gaps and to judge distances. It’s a minor thing, but it will put some players off and tarnish their experience.

The unique landscapes are nicely complemented by the varied and well-composed audio. The music beautifully changes from a jovial, lighthearted affair to a haunting melody and it reflects the flow of the story. Moreover, every battle is accompanied by hard-hitting tunes that match the aggressive scenario. The brilliance of the audio continues with its cheeky sound effects that help to bring the colourful characters to life. Though the cute undertones may not be your thing, you’ll chuckle and smile, nonetheless.

The “Friend-ship” helps you to explore the surrounding worlds.

Easy to play, but a better tutorial is required.

Once you nail the fundamentals, you’ll adore every encounter and puzzle you face. Yet, learning the basics requires a considerable amount of trial and error. The tutorial is somewhat lacking and key information for upgrading your team and more is not forthcoming. This was disappointing, as you waste key resources and it undermines what is otherwise a very user-friendly title.

Though the lack of a tutorial may frustrate you, don’t let it distract you from this moreish title. Rainbow Billy: The Curse of the Leviathan is an adventure title filled with collectables, secrets, and many reasons to return. To complete it won’t be easy and thirty plus hours will be required to unlock all the achievements.

Rainbow Billy: The Curse of the Leviathan shows the value of friendship.

The story and main concept are undoubtedly corny, but they tugged at my heartstrings. I loved exploring the world while returning its much-needed colour. Befriending every creature was rewarding, as was finding each hidden ‘Thought’. The developers did well to combine RPG elements with puzzle mechanics and this makes for a well-balanced and challenging experience. I adored it and recommend you to buy it here! The world needs a hero and its colour reinstated, so can you do both? Befriend the creatures and save this cartoon universe.

My video review with footage captured from my Xbox Series X, enjoy!