Review: Calturin

Calturin is not a game I’d heard of, and I’d have missed it if it wasn’t for this review. However, now I’ve experienced it, I’m much more stressed and exasperated as a consequence! Its brutal gameplay, lack of hand-holding, and grim undertones aren’t for the faint of heart. Yet, once you get into it, you’ll enjoy a moreish, albeit easy-to-understand game.

Developed by Lasse Zacho Malver and published by Samustai LTD, this is a bullet hell endeavour. What’s more, it is creepy, sinister, and has a rogue-lite approach. As such, death is a worry, and failure is all but assured. Alongside this, the cruel nature of the gameplay is testing, and your patience will be pushed to the limits. On top of this, I cursed more than I’d liked to as I repeatedly died in this magical fantasy world.

The Necromancer tells Calturin the truth.
Damn you necromancer!

Calturin tells a cruel and morbid tale.

The action may be cruel, but the story is harsher, still. You are the titular hero who specialises as a mage. This once powerful man was struck down in his prime. However, a necromancer revived him and now holds him prisoner. Yet, there is light at the end of the tunnel, as your freedom is promised for a small price. Consequently, if you complete every trial you encounter, you will be set free. But unfortunately, this is easier said than done.

The plot sets a morbid and uncomfortable tone that forms the backbone of the gameplay. Furthermore, the necromancer holds an uncomfortable power over anyone he revives. As such, you must complete his quests no matter how difficult they are. With puzzles, combat, and bosses to defeat, the action is challenging. Thankfully, though, the degree of difficulty ensures that success is rewarding. Moreover, each arena-based ordeal is addictive, hellish, and mind-blowingly hectic. 

A demonic being shoots projectiles in a graveyard.
Dodge those projectiles.

A test of your memory.

Though each arena focuses on the bullet hell mechanics, your memory is tested as well. With familiar patterns to memorise and repetitive attacks utilised, you must study each room and enemy to overcome them. Whether you are sprinting past traps and ghouls, or you are avoiding fireballs, projectiles, or claws, it is unbelievably fast. However, once you understand the fundamentals of each encounter, the game becomes much easier.

Calturin helps to balance out the difficulty curve with a fair and simple upgrade system. Accordingly, you can increase your speed and health, or decrease the cooldown of your abilities. Whatever you choose, it’ll give you a tactical advantage as you advance. Yet, you may only upgrade upon completing an arena, so you must choose wisely.

The developers also enhance the difficulty setting with an array of additional arenas. Each area is accessed by using a portal. The standard levels are green, the advanced stages are red, and black is reserved for the hardiest of fighters. Thankfully, you don’t have to take on the harder levels, but if you do, you’ll tackle tougher versions of already defeated bosses. As such, you’ll have to restudy their new attacks and rely on your wits and skills to succeed. 

Calturin looks brilliantly dated.

A world full of monsters and sombre tones isn’t that attractive. Yet, Calturin looks brilliantly dated. Thanks to its pixelated graphics, earthy colour palette, and isometric viewpoint, it’s great to look at. However, I was disappointed with the déjà vu nature of each stage. For unknown reasons, the developers insisted on using a familiar setup for most combat encounters. The only exceptions were the puzzling moments. During these ordeals, the dungeons were more expansive, and this made for an interesting change of pace. Subsequently, I wish this approach had been taken throughout.

Though the visuals drew some complaints, the audio fared much better. With a folksy and airy soundtrack, the music delivered the fantasy theme. Alongside this, the sound effects worked perfectly, and the necromancer had a creepy, husky voice. Altogether, the audio delivered an atmospheric package that enhanced the experience.

Choose an upgrade and improve your chances.
Which upgrade will you pick?

Simple controls. 

Calturin is a simple mage with limited abilities. Accordingly, he is easy to control. Furthermore, the responsive nature of the inputs and the excellent tutorial ensure this is easy to pick up. With fireballs to shoot, a teleportation spell to use, a shield to protect you, and 3 healing scrolls, it is easy to play. Yet, its brutality, rogue-lite mechanics, and tough bosses make it hard to master.

When a game is this tough, it is full of longevity and replay value. Furthermore, the red and black portals up the ante while the standard green path tests you throughout. On top of this, a challenging achievement list will keep completionists busy as well.

Calturin will be missed by many.

Whenever I find a hidden gem, it makes me smile. Unfortunately, though, I also realise that it’s likely to be missed by many. Consequently, this is disappointing as this indie game is fantastic. Yes, it kicked my ass, but that’s what makes it so fantastic. Accordingly, I loved its evil ways and I recommend that you buy it here! Can you earn your freedom? I doubt it! Yet, don’t let that put you off. Instead, fight every monster, dodge every projectile, and solve every problem in this grim and cruel game. 

Review: Forspoken

What type of game is Forspoken?

Forspoken is an open-world, action-adventure game developed by Luminous Productions and published by Square Enix. It comprises magic, monsters, and a vast fantasy world to explore with a unique and enjoyable parkour traversal system. It’s available on PC and PS5.

What To Expect From Forspoken

I’d like to preface this review by saying I’m afraid I must disagree with many other reviews I’ve read about this game. Is it perfect? No. Does it deserve the absolute slaughter it received? No. Not even close. Forspoken isn’t by a long stretch as bad as people are crying that it is. Now look, yes, I know the studio has been folded into Square Enix, and that doesn’t bode well for how they think it went, but the fact remains. Forspoken is solid. Let me explain why it deserves a chance.

Forspoken is the urban-fantasy-come-high-fantasy tale of Frey Holland, a girl growing up on the streets of New York. She is transported to a new, confusing world of magic, dragons, and monsters when she’s at her lowest. Discovering her own power, and with the help of a sarcastic sentient cuff, she sets out to save the world. Reluctantly. With writing from Gary Whitta (Rogue One, The Book of Eli), Amy Henning (Uncharted), Todd Stashwick (Star Trek Picard, 12 Monkeys) and Alison Rymer (Shadowhunters), there are high expectations. Mostly, the story is very good, with some exciting concepts and one major choice.     

The world of Athia is beautifully crafted and fun to explore, and the story will draw you in. the biggest appeal is the magic parkour. The magic system is a treat with great-looking and varied abilities you can develop as the game progresses. The traversal system is fun, running at speed and jumping over and up all the things. It makes the world feel very explorable and is a lot of fun. Crafting is helpful for potions, upgrades and more. Similarly, your magic abilities can also be expanded and upgraded.

How Long Is Forspoken?

The game comprises 17 chapters, each with many quests that make up the main story and many side quests and dungeons to explore. The world itself is a sandbox; when you’re travelling to a quest point, you’ll be able to explore all sorts of areas that can lead to new discoveries, some impressive monsters and treasure. In the game, these dungeons are referred to as detours. Side quests have an interesting range; a particular highlight was taking photos for the kids using Frey’s mobile phone. On average, the game will take about 12-16 hours to beat the main story and over 20 hours to complete everything. Someone worked out that Athia is the size of Manhattan, so as you can imagine, it’s a big world to explore! The world is split into four main areas, and new exploration methods open up as you develop additional skills.

A Whole New World

People complained about how the game looks visually, but you can see from the screenshots that it doesn’t look bad at all. On both PC and PS5, I enjoyed what I saw. I didn’t notice stuttering, poor framerates, too much bloom or strange colours. While I’m not here to say that all the reviewers who did experience these things are wrong, and perhaps it’s been patched in the interim, this wasn’t my experience. The game looks great. The magic looks better, and I had no complaints about the animations.

You can enjoy the visuals in several modes, performance, quality, and ray tracing. For PC, the spec requirement is high, so you’ll want a pretty decent machine to run the ray tracing without issues. The recommendation for ray tracing mode is at least 16GB RAM and an RTX2060S.

The game uses AMDs FSR2 tech to use AI to upscale images. What really impressed me, though, was the magic. The spell effects were a visual delight, and when you combine this with the parkour traversal system, you get a true cinematic spectacle in combat. Monsters, NPCs, and bosses all looked good to me and had a variety to be interesting and fit into the unique world of Athia.  

When it comes to the world itself, it feels very much in line with high fantasy environments. Big sprawling worlds of mountains, hills, and deserts with a few medieval towns and cities for good measure. One of the complaints people had been that the world felt boring. Again, I’m afraid I must disagree with this. As a high fantasy lover, I enjoyed exploring this vast open world. While it felt familiar in places, it did offer some unique elements.

We Have To Talk About Sound

Regarding the sound, we need to talk about the voice acting and SFX alongside the soundtrack overall.

The soundtrack is a beautiful blend of traditional orchestral music that fits so well in a high fantasy world, with rising crescendos for those boss battles. The use of the harp throughout gave it a subtle uniqueness. In addition, you then get these more modern tracks with the vocals of India Carney. Overall, the blend works so well and perfectly highlights the dichotomy of the character’s journey from present-day New York to Athia.

Ella Balinska does a fantastic job at bringing Frey Holland to life. From her trouble with the law in the opening scenes through to her arrival in Athia and then her growth throughout the game, there is a clear lineage of development in the performance.

Meanwhile, the exasperated mentor ‘cuff’ is portrayed by Jonathan Cake. His performance reminded me of JARVIS from the Marvel Cinematic Universe, and I will admit to referring to the character as ‘magical JARVIS’ when talking about the game. The relationship between the two characters develops nicely, and I will admit to enjoying their back-and-forth interactions.

This brings me to another elephant in the room and another of the game’s most common critiques. The writing. People objected to the cheesy dialogue, surface-level development, and tropes aplenty. Now, sure, there are plenty of tropes. But I challenge anyone to point out any work of modern storytelling that doesn’t utilise some tropes. Is this a problem? Not really. We accept it in so many other mediums as perfectly fine. While Forspoken uses plenty of fantasy tropes, I didn’t feel the story was predictable, nor the world. It was an immersive experience.

The Dialogue Isn’t That Bad

Regarding the dialogue and the pairing of Frey and ‘Cuff’, I was astonished when people were so critical, calling them ‘insufferable’. The dialogue felt suitable for the characters and felt very on par with mass-market movies like those in the MCU. There were some cheesy comedy and dramatic lines, yet I reckon it would have been lapped up if it were a Marvel hero and not a new IP. It also wasn’t half as bad as people have said. At least, not in my opinion.

I will also say the emotional development of the character Frey from a selfish, loner child to a hero of a whole world is quite the journey to go on. Sure, Frey isn’t likeable initially, but she grows on you. This emotion-led character is perfectly tempered by ‘Cuff’, who offers plenty of sarcasm and dry humour. Sure, it isn’t for everyone, but if you like what Marvel has done, you’ll probably like most of this.

While Fantastic, Forspoken Has One Flaw

So, as I said at the start of my review, this game isn’t perfect. At the same time, I can’t justify being as critical about it as others. I genuinely did enjoy playing it on both PC and PS5. The game does have one major flaw. The pacing. Forspoken suffers from a disjointed approach to the narrative that is hard to forgive. Excessive uses of fade to black and being frozen on the spot during long dialogue scenes. This forced wait resulted in frustration and unnecessary pauses in the story or action sequences. Overall, it felt disjointed when this happened, and I can’t understand why you can’t run and talk to cuff or why fade-to-black was required in many places. It makes it feel prolonged.

How Does Steam Deck Handle Forspoken?

So, as I had both the PC and PS5 versions to test, I had to check out the game on Steam Deck. Steam Deck is incredible as a piece of kit, and I genuinely love it. Having a large selection of my PC game library on the go is a dream come true. So, I was shocked when I discovered that Forspoken worked on Steam Deck. Sure, the game will start you on the lowest possible settings, but it can be tweaked to get a slightly improved visual without detriment to the performance. I experienced a few stutters occasionally; otherwise, it was very playable, even if loading times were longer than I had hoped. The fact that it works at all is basically magic.  

Is Forspoken better on PC or PS5?

If you have a high-end gaming PC, go with that version. The PC version gave me a much higher graphical quality, but that’s down to my PC, and replication will depend on your machine. It also allows for play on the Steam Deck. PS5, on the other hand, is pretty much play-and-go. Controls-wise, I would recommend a controller on both platforms as it makes the game so much more intuitive and responsive, especially in combat. If you only have a PS5 or prefer a console to PC, then you won’t be disappointed with this version either. It’s still very, very good.

PS5
PC
PS5
PC

Forspoken Doesn’t Deserve the Hate

I thoroughly enjoyed Forspoken. Genuinely. I know some people may find that difficult to believe because of the hate it received online, but I liked it so much that I played it on both PC and PS5 to completion. If you’re a fan of high fantasy and want to check out the magic parkour, I urge you to give Forspoken a chance and try it yourself. Yes, you might find the dialogue cheesy in places, and sure, the stopping to get info dumps or fade-to-black can disrupt gameplay,  but this is one of the most enjoyable games I’ve played in 2023.

Review: Toaplan Arcade Game Collection

Shoot ‘Em Up games have evolved as gamers’ tastes have changed. Consequently, they are much more refined and rarely rely on a hardcore experience to stand out. Instead, developers push the envelope with incredible animation, interesting stage design, and amazing sprites. As such, does this mean that retro games should now be avoided? Absolutely not. These foundations of an incredible genre should be respected and loved. Accordingly, when the Toaplan Arcade Game Collection was released, I couldn’t wait to get started.

Developed by Toaplan and Bitwave Games and published by the latter, this is a retro arcade experience. What’s more, each title has been polished for a modern audience. Moreover, each of the games can be purchased individually or discounted in the collection. Either way, they run extremely well on PC and are compatible with Steam Deck. Therefore, you can pick your favourite and enjoy it whilst out and about or on your break from work.

What games come to the Toaplan Arcade Game Collection Vol.1?

The great thing about this Toaplan Arcade Game Collection is the varied titles you’ll enjoy. What’s more, they capture the genre on the cusp of bullet hell madness. Accordingly, the action feels stripped-back and manageable, but aggressive and challenging. Now, this may not be for everyone, but I enjoyed the vertical and horizontal scrolling methods and the varied gameplay mechanics. 

The Toaplan Arcade Game Collection comprises Twin Cobra, Out Zone, Truxton, and Zero Wing. Each of these games captures the late 80s and early 90s vibes while staying true to the genre’s standards. However, Out Zone was particularly special as it breaks many rules along the way. This vertical scroller allows you to pause, regroup, and examine your surroundings at will. Moreover, there are environmental obstacles to avoid, and multidirectional foes to slaughter. In short, it begins to evolve into the bullet hell madness that we are familiar with.

What’s new?

Though the team behind the Toaplan Arcade Game Collection has worked hard, I struggled to see the minute changes. However, each title performed perfectly, and the controls were great. Subsequently, I reckon hardcore gamers will appreciate the improved response times and better frame rates, but it’ll be lost on mere mortals. Instead, I liked the blend of games and the journey from the mid-80s to early 90s gaming. Furthermore, the different scrolling methods and varied mechanics exposed the tough but moreish elements of the genre.

The lack of modernisation may disappoint you, but I appreciated the trip down memory lane. The determination of the developers to stay true to their roots was admirable, and old-school gamers will adore this approach. However, the menu system and UI weren’t as user-friendly as I’d have liked and this was frustrating. 

The Toaplan Arcade Game Collection looks amazing.

Discussing the visuals of 30-year-old games seems pointless. However, I think each of these titles looks amazing. Furthermore, they performed impressively on Steam Deck. Alongside this, I loved that you could adjust the borders, and how smooth every explosion and projectile was. Yes, retro haters will say they look dated and awful, but they are wrong. The garish colours and pixel finish are wonderfully nostalgic and great to look at.

This is then complemented by the incredible audio. Each game has a unique soundtrack that is oddly familiar. Furthermore, the loud and obnoxious sound effects add to the drama as well. As such, if you are old enough to remember the original games, you’ll adore the trip down memory lane. 

It is better on Steam Deck

I’m not the greatest M&K gamer, but the Toaplan Arcade Game Collection handled better with a controller. Alternatively, if you have a Steam Deck, the experience is improved further still. Now, I know purists will hate me, but it is what it is. The developers have done a great job with their control setup, and the layout is perfect for a controller. However, my only gripe is that each menu is slow to navigate. This was frustrating and unnecessarily cumbersome. Yet, it is a minor shortcoming for an otherwise excellent collection. 

Unsurprisingly, this collection is moreish as hell. Yes, Zero Wing outstays its welcome a bit, but that’s a minor thing. With plenty of gameplay on offer and so much variety to experience, you can flit between each title without getting bored. Moreover, the developers have incorporated a reverse button to undo mistakes, and this makes it a little easier than necessary. However, this is the perfect tool for newcomers or casual players.

The Toaplan Arcade Game Collection is fantastic. 

With so many amazing Shoot ‘Em Ups, it can be tough to pick the right one. Yet, The Toaplan Arcade Game Collection has 4 of the best titles in one place. Furthermore, the varied mechanics, the excellent graphics, and the era-specific audio make this a fantastic library of games. Consequently, I loved it and I recommend that you buy it here! Relive the late 80s and early 90s with this amazing gaming collection. 

Top Three Toughest Zombies in Video Game History

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Source: Unsplash

Gaming has been filled with hosts of zombies since the first console was released. In the last few years, as the horror genre has found its feet, these creatures have become even scarier. Each game wants to outdo others with new and frightening enemies, leaving players scared witless. But just which ones have been the most fearsome? 

Rat King – The Last of Us

Just when we thought video game zombies had been done to death… In this franchise, zombies were not magically undead or due to scientific experimentation. They were the result of a fungus that altered the brain patterns and characteristics of a person, turning them into infected creatures that devoured flesh to survive.

The longer these creatures were infected, the more grotesque and harder they became to kill. At the top of this was the Rat King. According to ExpressVPN’s list of the zombies in The Last of Us, they describe the monster as multiple people that have been infected for several decades and have bonded together.

The Rat King has a ridiculous amount of limbs and extreme strength. When playing in the game, you need to stay at a distance and use all your heavy weaponry to take them down. Naughty Dog Studio’s game The Last of Us came along and turned the concept on its head.

Licker – Resident Evil

Source: Unsplash

Lickers are arguably one of the most iconic monsters in video game history. Belonging to the king of zombie franchises, Capcom’s Resident Evil, it is one of the odder villains in the game. Running around on all fours, it partly resembles a dog and a zombie, characterised by a huge lashing tongue. Their brains are outside their skull, making them extra gruesome.

As a result of a secondary metamorphosis of the T-Virus, the lickers live in large colonies. Lickers will attack and pin you down with their large talons, then use a barbed tongue to pierce your skin and flesh. In later franchise games, they were even used like hounds as biological weapons. The franchise was criticised for straying from its roots, the lickers have now returned to their primary job of hunting you down and scaring you witless whenever they can. 

Necromorphs – Dead Space

The Necromorphs are the antagonists in the Dead Space games, part alien, part zombie. Spreading their diseases through pathogens in the air, they take over a host and quickly have control of its body. They can also infect others extremely quickly and have the ability to create various strains of deadly creatures. 

Unlike shambling undead, these are extremely fast. With sharp claws and teeth, they destroy you at speed, and you will need to blow them to small pieces if you want to have any chance of survival. Once they begin to combine, they become even more powerful, so it is best to get in early and hope for the best. 

There are many others, from Husks in Mass Effect to The Witch in Left 4 Dead. Games will also continue to raise the bar, creating more grotesque creatures for us to fight. Which are your favourites? Let us know on social media or in the comments.

Review: Sonority

Indie games are all about taking new, interesting and creative ideas and creating incredible games out of them. This trend is further shown by Sonority, developed by Hanging Gardens Interactive. Sonority is a relaxing, calm puzzle adventure game featuring a beautiful soundtrack, stunning visuals and engaging puzzles. While the game is pleasant, the short length was very disappointing and left me longing for more.

Sonority A Story of an Abandon Civilization

Sonority follows Esther, who is searching for a cure to her friends illness. The friend informs Esther of a melody that can cure any illness and is found in place where humans and animals lived in harmony. Upon finding this location, Esther finds out that is in ruins. While some remain, most have abandoned this land after its destruction. One of the few who remain is an old racoon and a singing rock friend who keeps him company. While hesitant at first, the racoon and the rock help Esther on her journey as she learns about what lead to the downfall of this place and who exactly they are.

The plot of Sonority is fantastic. The basic plot which follows the raccoon’s change in attitude, from distrust in humans to trusting and relying on Esther, it’s rewarding to see this change. Furthermore, you can use musical elements you find along your travels to learn more about this place. I found the story to be simple yet enjoyable, having a lot of depth if you are willing to find all the musical elements.

The Racoon and the singing Rock

Create a Melody to Progress

In Sonority you will use sequences of musical notes, from a variety of instruments, to make platforms rise, fall and rotate to allow you to adventure further into the ruins. These puzzles can be quite challenging, however nothing is ever too difficult to where you would need a walkthrough. These puzzles are very rewarding to complete and often have alternative solutions that may lead to a secret. There are two types of secrets. Chests, which upon finding gives the player a little challenge to complete. Upon completing this challenge, a song from this game’s phenomenal soundtrack will play. The other secret is a musical element, which can be used on tablets to learn more about the world. These secrets are both worth seeking out, as it allows you to further enjoy this game’s charm. All things considered, this is an engaging and satisfying game to play.

Unfortunately, the game felt a bit too short. While I had fun with the gameplay, it felt like there was still a lot more potential with the game. While the puzzles did get progressively harder, it didn’t feel like I used my full arsenal of abilities in the end. Even though it’s a short game it is still very enjoyable to play and I had a great time figuring out all the puzzles.

Use music to progress

A Charming World

The environments in Sonority are breathtaking, from the different shades of green in the grass, to the vivid blues of the water, this game looks incredible. Throughout my time with the game, I would admire the environments. However the character models are a different story, often looking quite stiff when moving. While this is not a huge issue, it is worth noting. Unfortunately, due to the underpowered nature of the Nintendo Switch, I would experience frame rate dips, which broke my immersion. Thankfully, while there are performance issues, it didn’t affect the enjoyment I had with the game too much.

As previously stated the soundtrack of this game is amazing, featuring soothing vocal tracks as well as calm instrumental tracks, which helps with the enjoyment of the game immensely. The sound design is also great, whether its the satisfying movement of platforms or the environment noises. This game also features full English and German voice acting. I played using the English voice acting, which is very well done featuring and helped further immerse me in the world.

A stunning temple

Sonority, a Charming Adventure

From the fantastic visuals to the brain-teasing gameplay that tests your musical knowledge, this game is a delightful experience from start to finish. Although the Switch version of the game has some performance issues, the game is still a delight to play there. Even if the game is a little short, the story will keep you hooked from start to finish.


News: reMarkable Type Folio keyboard

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I reviewed the reMarkable 2 writing tablet in April 2022. This amazing device surprised me with its phenomenal build quality and authentic feel. Furthermore, the battery life was incredible, and taking notes was a cinch. However, the device wasn’t suitable for every task and the subscription cost was off-putting. Thankfully, the team behind reMarkable solved both these issues by reducing the monthly fee and releasing the reMarkable Type Folio keyboard.

This stunning addition not only looks fantastic, but it is built to last and it’s user-friendly. What’s more, it features full-size letter keys and has 1.3mm of key travel. As such, it is comfortable to use and lightweight. Moreover, the addition of a keyboard completes this workstation while removing many of the niggling shortcomings.

Design features of the reMarkable Type Folio keyboard

You may worry that it’ll be fiddly to use. Well, worry not, as it is easy to connect to the reMarkable 2 using magnets. Accordingly, you do not need to connect to it or upgrade your device. What’s more, unlike other small format keyboards, this one requires no charging.

Once connected, you may use it like a traditional keyboard, or lay it flat on a surface. Either way, this makes the reMarkable 2 the perfect device for both handwritten and typed documents. Alongside this, the reMarkable Folio Type keyboard automatically detects when the keyboard is connected. Subsequently, it auto-rotates the screen and allows a seamless transition from written to typed notes.

Product details, pricing, and availability. 

  • The ReMarkable Type Folio keyboard is available to order now on remarkable.com for $199/€199. 
  • Customers who had an active Connect subscription on March 6, 2023, are eligible for a discount on the ReMarkable Type Folio keyboard. Log in to my.remarkable.com to redeem the offer.
  • It features keyboard layouts in six different languages: US English, UK English, German, Spanish, French, and Nordic (including Swedish, Danish, Norwegian, and Finnish).
  • It is available in artificial leather in two finishes: Ink Black and Sepia Brown.
  • Note-taking in the ReMarkable mobile and desktop apps requires a Connect subscription. By subscribing to Connect, users can also enjoy unlimited cloud storage and sync, exclusive subscriber offers in the remarkable.com web shop, and up to 3 years of extra device protection. A free 1-year Connect trial is included with a purchase of reMarkable 2 in the remarkable.com web shop, then costs $2.99/mo. Cancel anytime.

(More information on reMarkable can be found here!) 

Tomb Raider: IP Bidding Wars Result in a lot of Confirmed and Potential Content

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In 2018, Shadow of the Tomb Raider finished off the excellent prequel trilogy – known as the ‘Survivor Trilogy’ – to reignite the legendary franchise for modern gamers and audiences. This new rendition of Lara Croft even spurred a new crack at bringing her to the big screen, and while the movie didn’t set the box office ablaze, the Alicia Vikander film did eclipse $273 million from a $90 million budget.

Last year, Tomb Raider entered the headlines again thanks to Embracer Group snapping up the rights to the mighty IP and several others in a deal said to be worth $300 million with Square Enix. Luckily, the new owners reaffirmed Crystal Dynamics as the developers of their planned upcoming trilogy. As for other uses of the Tomb Raider IP, not only is it already being utilised across the board but new creations have been confirmed.

Amazon appears to be the new video rights holder

After the debacle with the planned sequel to 2018’s Tomb Raider and MGM simply leaving the rights dormant until they expired in May 2022, fans were left wondering if we’d get another Tomb Raider movie soon. Embracer Group is much more into asset acquisition, management, and distribution rather than direct creation, so much was unknown. Now, however, it appears as though Amazon has emerged as the rights holder.

Unconfirmed figures of some $600 million to take on the Tomb Raider rights to game publication and show making have been put out there, but at the very least, we know that Amazon is now making a Tomb Raider series and will publish Crystal Dynamics’ new games being made in Unreal Engine 5. The gaming arm of the eCommerce giant has pledged its full support to the game development team and has attached Phoebe Waller-Bridge (Fleabag) as the creator of the series.

Assumedly before Amazon gets its live-action show out, Netflix will release its own Tomb Raider series. This one will be an animated series and is being written by Tasha Huo (The Witcher: Blood Origin). While Blood Origin did very poorly with critics and viewers (Metacritic scores of 45/100 and 1.3/10.0, respectively), the Lara Croft animated series will have Hayley Atwell lending her distinct accent to the titular role.

Recent works leave the door open to more Tomb Raider action

The most recent release into the Tomb Raider universe was the mobile game Tomb Raider: Reloaded. A rouge-like die-and-restart mobile game, it received a strong 4.7/5.0 review score on the App Store from 1,300 reviews but was criticised for its monetisation. That said, you can just play it through Netflix Games – if you have a subscription to the streaming service – without any ads, fees, or in-app purchase options. In this form, it’s great fun.

More strong mobile games would only be welcomed by the fans. Another place of entertainment where Lara Croft has had a strong historical footing and should be explored for further expansion is the online casino. The platform boasts a diverse range of live casino tables and game shows, for example, there are the popular slots Secret of the Sword, Lara Croft Tomb Raider, and Temples and Tombs. The next step should be to integrate Lara Croft and her slot theme into a live casino game, just as the studios have done with Gonzo’s Treasure Hunt Live.

Away from any screens, the adventures of the Tomb Raider have also been made real in London. Tomb Raider: The Live Experience has been quite the hit since its opening in Camden’s Stables Market on 1 April 2022. In fact, it won the Best Family Entertainment Centre of the Year Award, even besting Legoland Discovery Centre in Brussels. Clearly, Little Lion Entertainment should explore the possibility of setting up more Tomb Raider attractions as a result of its instant success.

Tomb Raider fans will almost certainly be happy that there are confirmed shows and games in the works and that recently launched Lara Croft products are finding success. Maybe Amazon isn’t the most desirable landing spot – seeing what happened with The Rings of Power and The Wheel of Time – but there’s a chance that a Tomb Raider series will be done well.

The Most Terrifying Horror Movies Based on Video Games

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Horror movies based on video games have become increasingly popular in recent years, perhaps even more than canadian slot machines. The idea of taking the frightening experience of playing a game and translating it to the big screen can be a daunting task, but when done right, it can result in some truly terrifying cinema. Here are some of the best horror movies based on games.

Silent Hill (2006)

Silent Hill is perhaps the most well-known horror game series, and the 2006 film adaptation did not disappoint. The movie follows Rose, a mother searching for her adopted daughter in the eerie and desolate town of Silent Hill. The movie perfectly captures the game’s disturbing atmosphere and iconic monsters. The use of practical effects instead of CGI gives the film a gritty and realistic feel, which only adds to its overall horror. Silent Hill is a must-watch for both fans of the game and horror movie enthusiasts.

Resident Evil (2002)

The Resident Evil film franchise is a massive success and has spawned multiple sequels. The first movie, released in 2002, was directed by Paul W.S. Anderson and starred Milla Jovovich as Alice, a woman with amnesia who wakes up in a secret underground facility overrun by zombies. The film takes elements from the game series, such as the T-Virus and Umbrella Corporation, and creates its own unique story. The movie is a fun and action-packed thrill ride, with plenty of jump scares and tense moments.

Doom (2005)

Doom, released in 2005, is a science-fiction horror film based on the iconic first-person shooter game series. The movie follows a group of marines who are sent to investigate a research facility on Mars, where they discover that an experiment has gone wrong and turned the scientists into mutated monsters. The movie is a fast-paced and intense action-horror, with plenty of gore and thrilling shootouts. The use of a first-person perspective in a key action sequence is a nod to the game’s iconic gameplay and adds an extra layer of excitement for fans.

Alone in the Dark (2005)

Alone in the Dark is a 2005 film adaptation of the game series of the same name. The movie stars Christian Slater as paranormal investigator Edward Carnby, who uncovers a conspiracy involving ancient artifacts and monsters that threaten to destroy humanity. The film is a mixed bag, with some clunky dialogue and awkward performances, but it does have some genuinely creepy moments and creative monster designs. It’s not the best horror movie based on a game, but it’s worth a watch for fans of the series.

Review: Gal Guardians: Demon Purge

I’ve never experienced the Gal*Gun franchise. Consequently, when I was given Gal Guardians: Demon Purge to review, I was oblivious. Now, I don’t think I’m alone, nor do I think that it matters a great deal. Why? Well, you can enjoy this title without any prior knowledge. As such, fans of the franchise or newcomers can enjoy or endure the exploration and combat mechanics.

Developed and published by INTI CREATES, this is a 2D action platformer. What’s more, this pixelated title can be played solo or cooperatively, and has some minor Metroidvania elements. As such, you are free to explore a vast world where doorways are locked, paths must be opened, and pits and traps must be avoided. On top of this, there are plenty of fantasy monsters to destroy, masses of bosses, and 3 difficulty settings to try out.

The sisters stand together ready to fight.
No demon will stand in your way.

Gal Guardians: Demon Purge tells an odd story. 

You control the tag-team Kamizono siblings, Shinobu and Maya. These run-of-the-mill girls have a dark secret that few people know about. Shinobu is an expert with long-distance weapons, whereas Maya likes to get her hands dirty. But why do these “ordinary” girls need such power? Well, they use their strengths to hunt demons. This is lucky, as their school merges with a dank and eerie castle. When this happens, the girls must work together to vanquish a troublesome demon that waits for their arrival.

The strange, albeit interesting story plays second fiddle to the action that unfolds. As you explore the grim world, you encounter strange monsters, traps, and blocked pathways. What’s more, there are plenty of items to collect to refill your stats. Each of the sisters has a main attack as well as sub-weapons to master. Each of these items gives you a tactical advantage over your opponents. Consequently, you must learn when to change protagonists, and how to manipulate any given situation.

Float over chasms before attacking your foes.
Is that an umbrella?

A funnelled experience. 

Though Gal Guardians: Demon Purge has minor Metroidvania moments, the gameplay is funnelled to a natural finale. As such, you’ll leap platforms, slice foes, and open gates repeatedly. When you hit the last moments of each chapter, you’ll encounter a beastly boss that must be defeated. However, this isn’t so easy and combining the protagonist’s strengths is essential. 

By mastering the sub weapons and familiarising yourself with each combo attack, you’ll better any foe that face. However, occasionally, you must find upgrades and buffs for each hero before you are successful. Subsequently, this is where the Metroidvania element comes to the fore. By freely exploring your surroundings, you’ll stumble across otherwise hidden items.

No matter how powerful you become, or how confident you are in your abilities, unfortunately, death is guaranteed. When this happens, the surviving sibling must rescue her sister. Disappointingly, this mechanic wasn’t as good as it should have been. Unfortunately, it was far too easy to recover the body and the constant back and forth ruined the flow of the action. Yet, in cooperative games, it worked much better.

Gal Guardians: Demon Purge looks amazing.

Many gamers will glance at the graphics and sigh. However, the standard pixelated finish is matched by some interesting sprites and smooth animation. Furthermore, once you pass the initial stages, you’ll enjoy the incredible level of detail and the fantastic gothic imagery. What’s more, when the sisters combine their powers, you witness a colourful and serene backdrop. This small but necessary detail highlights the girl’s plight and the combination of the two worlds. Alongside this, the developers have retained the anime/manga style for each cutscene. This was important, as it ensures that it stays true to its roots.

The audio enhances the authenticity further still. You can choose to have the sound bites in English, or you can switch to the original recordings. Either way, you’ll enjoy a whacky story filled with witty moments and aggression. This is then complemented by the excellent soundtrack and the simple but effective sound effects.

The sisters swing across spewing lava.
It’s swinging time.

Good controls with some annoying shortcomings. 

If you tackle Gal Guardians: Demon Purge solo, you’ll get used to the controls pretty quickly. However, when you play cooperatively, there are some unfortunate shortcomings to address. For unknown reasons, Maya can’t attack anything above her head. Consequently, you are no help to your partner when all hell breaks loose. This was an oversight and something that tainted the experience. 

Thanks to the expansive levels and the Metroidvania mechanics, there is longevity and replay value. Yet, the large stages were somewhat lacking. Essentially, you explore a lifeless room for minimum reward. Subsequently, had the developers incorporated mini-bosses or an array of collectables, it would have been more rewarding. 

Gal Guardians: Demon Purge is a great platformer.

Despite its flaws, Gal Guardians: Demon Purge is a great platformer. As such, it comprises some excellent mechanics and a plethora of evil monsters. Furthermore, there are upgrades, bosses, and a well-considered level of difficulty. Accordingly, I recommend that you buy it here! Can you hunt down the demon and save the day? Work with your sister, master your weapons, and kick some ass. 

From Bitcoin to Ethereum: The Best Cryptocurrencies for Gambling

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The rise of cryptocurrencies has changed the way we gamble online. Many platforms now accept cryptocurrencies as a payment method, which is extremely convenient for zoomers in particular. The benefits of using Cryptocurrency for gambling include fast and secure transactions, lower fees and anonymity. But with so many different cryptocurrencies available, which ones are best for gambling?

Bitcoin (BTC)

Bitcoin is the most popular crypto. Nowadays it is widely accepted for online gambling. It was the first digital currency and still has the largest market capitalization. Many play bitcoin casino game and use crypto sports clubs. Some of them accept bitcoin as a payment method, and some even specialize in cryptocurrency-only gambling. Bitcoin transactions are fast, secure and anonymous, making it ideal for online gambling.

Ethereum (ETH)

Ethereum is the second most popular cryptocurrency. It has gained popularity in the online gambling industry. Using smart contracts is very convenient here. These self executing contracts allow automatic payments and are used to ensure fairness and transparency in online gambling. Some online casinos and sports clubs already accept Ethereum, and more are expected in the future.

Litecoin (LTC)

Litecoin is a fast and secure cryptocurrency. It is becoming increasingly popular in the online gambling industry too. It has a lot in common with bitcoin, but lower fees. Some online casinos and sports clubs accept Litecoin, and it is a good alternative to Bitcoin for those who prefer faster transactions and lower fees.

Bitcoin Cash (BCH)

Bitcoin Cash was created as a result of a hard fork from Bitcoin. It is quite similar to Bitcoin, but with a larger block size. That allows faster transaction times and lower fees. Some online casinos and sportsbooks now accept Bitcoin Cash, and it is a good option for those who prefer the Bitcoin network but want faster transaction times and lower fees.

Dogecoin (DOGE)

Dogecoin was created in 2013 as a joke, but has since become a popular cryptocurrency for online gambling. It is fast, secure and has lower fees than Bitcoin. Some online casinos and sports clubs now accept Dogecoin, and it is a good option for those who want to use the fun and frivolous cryptocurrency for gambling.

Ripple (XRP)

Ripple is a digital currency that was created in 2012 and is designed for fast and secure international transactions. It is becoming increasingly popular in the online gambling industry due to fast transactions and low fees. Ripple is accepted by some online casinos and sports clubs, and is expected to grow in popularity in the future.

One of Ripple’s unique features – ability to facilitate cross-border payments. It goes without the need for a centralized authority. This makes it ideal for players who want to play on international sites or with players from other countries.

Conclusion

So, the best cryptocurrencies for gambling are those that are widely accepted by online casinos and sportsbooks, fast, safe and with lower commissions. All crypto currencies listed above are all good options for online gambling with shib dice. Remember that the value of cryptocurrencies can be volatile. So it is important to gamble responsibly and only with money you can afford to lose.

At the moment, the top bitcoin casinos have already been collected in one city, and players who choose a cryptocurrency casino can already use the services of this crypto casino.