Metal Gear Solid V – Ground Zeroes Breaks Cover

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Konami Digital Entertainment has revealed the unique link between its eagerly-awaited METAL GEAR SOLID V: GROUND ZEROES title and METAL GEAR SOLID V: THE PHANTOM PAIN.

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Both new additions to the METAL GEAR SOLID canon, Kojima Productions has created METAL GEAR SOLID V: GROUND ZEROES as an entry experience and prologue to the events of METAL GEAR SOLID V: THE PHANTOM PAIN. It will serve to introduce key gameplay components that will be fully realised in the fifth, full METAL GEAR SOLID epic, and act as a bridge between the linearity of existing titles and the full open-world environments of METAL GEAR SOLID V: THE PHANTOM PAIN.

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Explaining the relationship between the two titles, Hideo Kojima – Creator of the METAL GEAR SOLID series and Head of Kojima Productions – commented: “The advanced capabilities of the FOX Engine have allowed me to tell the new story in a new way. There will be a significant difference in what METAL GEAR SOLID V: THE PHANTOM PAIN brings to the series, so we want to ease players into the new open world environment and its potential. As such, METAL GEAR SOLID: GROUND ZEROES has been designed to introduce key elements, allowing them to fully benefit from all that the new game will offer.”

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METAL GEAR SOLID V: GROUND ZEROES charts a rescue mission as users infiltrate a Cuban prison camp, and sets in motion a series of events that culminate in the stunning plotlines of METAL GEAR SOLID V: THE PHANTOM PAIN. The prelude showcases key advances to the series made possible by its use of Kojima Productions’ FOX Engine, with a large open environment, and missions where time of day and weather have a dynamic effect on the game and its missions. These elements will play a vital part in the story set up in METAL GEAR SOLID V: GROUND ZEROES, while familiarising users with the possibilities they offer ahead of METAL GEAR SOLID V: THE PHANTOM PAIN.

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Both titles will be released for PlayStation 3, PlayStation 4, the Xbox 360 and Xbox One, highlighting the groundbreaking capabilities that the FOX Engine brings to current and next generation consoles.

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METAL GEAR SOLID V: GROUND ZEROES will be released for PlayStation 3, PlayStation 4, Xbox 360 and Xbox One in Spring 2014. The boxed PlayStation 3 and Xbox 360 versions will retail at £29.99, while the digital versions will retail for £19.99. The PlayStation 4 and XboxOne digital versions will retail for £29.99.

Dragon Ball Z : Battle of Z “GOKU Edition” Revealed

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NAMCO BANDAI Games Europe has announced today that DRAGON BALL Z: BATTLE OF Z  will be coming out on 24th January 2014; and on top of the Ki-blast filled Pre-Order & Day 1 editions, gamers will enjoy the GOKU Edition!

This new game will allow players to experience a whole new fighting mode: Team Battle, a new variety where they will create the perfect team with their allies to defeat the strongest foes out there! Gamers can create their team based on the brawlers’ type: Support, Ki-Blast, Interfere and Melee, the better the team composition is, the stronger the combos will be! On top of these four different battle types, players will enjoy top-notch new features such as the “Ultimate Move”, the “World Genki”, two different stories and much more!

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To celebrate the release of this new game, NAMCO BANDAI Games Europe is providing fans with some unique Pre-order and Day 1 offers – now including the “GOKU Edition”: a Collector’s Edition for PlayStation 3 and Xbox 360, which features the full game with the unique GOKU (Naruto Uzumaki Sage Mode) Costume DLC, an amazing art book with privileged content from the developers’ team and an exclusive SUPER SAIYAN GOKU figurine (25cm height)!

Dragon Ball Z: Battle of Z not only brings a wealth of innovative gameplay mechanics to the Dragon Ball video games, but also some brand new characters directly from the latest Dragon Ball Z movie, on top of all the famous sagas!” said Mathieu PIAU, EMEA Marketing Director at NAMCO BANDAI Games Europe. “As a reward to our loyal fan base, we’re excited to offer an amazing Collector’s Edition they can’t afford to miss, including a never-before-seen GOKU figurine, a dazzling art book and much more!

Don’t forget to join our community on www.team-up.eu and Team-Up to unleash your Super-Saiyan power!
DRAGON BALL Z: BATTLE OF Z, for PlayStation 3, Xbox 360  and PS Vita is coming on 24th January 2014. For more information about NAMCO BANDAI Games Europe and its entire line up of games please visit http://www.namcobandaigames.eu and http://www.team-up.eu/.

Many the Force be with the Eggs “Angry Birds Star Wars”

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Angry Birds Star Wars are coming to your home and your hand-helds, Based on Rovio’s wildly popular, action-strategy mobile game, Angry Birds Star Wars brings the interstellar struggle between the ragtag Rebel Birds and dastardly Imperial Pigs to new audiences on the Xbox 360, PlayStation 3 and PlayStation Vita, Nintendo’s Wii and Wii U and the Nintendo 3DS. Angry Birds Star Wars is also planned to launch on Xbox One, and PlayStation 4 on 22nd November.

“Angry Birds Star Wars brings together fans from multiple generations and across two widely loved fictional worlds” noted Jami Laes, Executive Vice President of Games at Rovio Entertainment. “The success of Angry Birds Star Wars is a testament to the versatility of these iconic franchises. As a company we want to be wherever the fans are, so we are thrilled to be partnering with Activision to bring this one-of-a-kind experience to console and handheld gaming fans.”

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Angry Birds Star Wars marries the fantastic spirit, legendary characters and classic imagery of Star Wars with the accessibly engaging design and energetic gameplay of Angry Birds, thrusting players into a captivating, light-hearted adventure saga, featuring inventive challenges, tantalizing Force powers and a wealth of familiar faces and places. Twenty exclusive, newly created levels join the over 200 stages already available from the original mobile release of Angry Birds Star Wars. This latest version brings the flock to the fight with the introduction of cooperative and competitive multiplayer modes, letting players team up or square off for high scores and galactic bragging rights. Moreover, this expansive edition exploits the unique capabilities of each game system to deliver a distinctive experience tailored specifically to each platform, including sharp and colourful, high-definition visuals (on HD-compatible devices), achievements and trophies, leader boards, voice command support through Kinect for Xbox 360 and touch-screen controls on Wii U, Nintendo 3DS and PlayStation Vita system.

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The next-generation versions of Angry Birds Star Wars maintain these core features while introducing new play and interface elements exclusive to each system. The PlayStation 4 system’s adaptation makes full use of the DualShock 4 controller’s touchpad to offer precision, touch-screen handling, paired with full support for PlayStation Move in both single-player and local multiplayer modes. Players can also easily record and share their accomplishments with the world with the PlayStation 4 system’s automatic screenshot and video capture options. Angry Birds Star Wars on Xbox One also allows for automatic video capture and online sharing, while adding all the benefits of the system’s improved Kinect for Xbox One functionality, affording intuitive gesture and motion controls, as well as voice command support. The Xbox One iteration of Angry Birds Star Wars also includes unique, timed challenges that deliver fresh trials for players well after the game’s launch.

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Angry Birds Star Wars is available now for Wii, Wii U, Xbox 360, PlayStation 3, PlayStation Vita, and Nintendo 3DS. The PlayStation 4 system and Xbox One versions will be available on 22nd November.

Review of Batman: Arkham Origins From Warner Bros.

 

Batman returns and rises once more in a prequel set five years before the events of Arkham Asylum. With a bounty of $50 million on his head and several of the worlds deadliest assassins baying for his blood, Batman soon learns that this Christmas eve might be a tad more stressful than usual.

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Still being a moderately unknown entity in the eyes of the public, the criminals and, more importantly the police, has it’s pitfalls. Support and cooperation with the GCPD is limited; often ends with a gun being pointed at our hero. Corrupt officers and money hungry SWAT teams feature in combat, with very few recognising Batman as a help instead of a hindrance; only the young, not yet commissioner, Gordon sees anything but disdain. The strained relationship between Bruce and Alfred is depicted well, Bruce’s almost immature attitude as a young crime fighter; his reluctance to let things drop shows his early struggles. Ill-advisedly leaving the Bat Cave with whiffs of tension in the air before relying heavily on Alfred’s support is yet another insight into his plight.

With only Alfred’s Christmas ham to get back for, the night is young and full of merry surprises for the caped crusader. Taking place in more or less the same open world map from Arkham City, nothing much has changed since the er, future… Hoods still run amok and nefarious villains still need a good thumping to set them on the path to redemption. Largely open from the offset, players can either jump straight into the plot or glide about delivering Batman’s unique form of punishing justice to the local inhabitants. Riddler data packs also make a return and remain still to be the only collectibles I’ve ever truly enjoyed to scavenge. Scattered across the city and accompanied by a small puzzle, they often require specific gadgets acquired from story progression to solve.

The free flow combat is what set the recent Batman games apart from other superhero offerings, incorporating the classic, easy to learn, hard to master ethos making it furiously addictive. A newly introduced grading system lets the game confirm how badly you performed in each fight according to the threat level, whether it be a stealthy predator encounter or a good old fashioned slug-fest. Incentives in the way of XP boosts amplify the pressure to perform well too. Once again, not much has changed and I appreciate the ‘if it isn’t broken’ mentality, but it would have been nice to see some new fighting animations dotted about. Enemies seem a little more on the ball this time around with counters demanding fast reflexes and a distinct refrain from pad mashing all round. Boss fights generally follow the same pattern as in previous games with an early Deathstroke fight being a real highlight in terms of direction.

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Upgrades make a welcome return in a limited fashion, most are recycled from Arkham City with the exception of the shock gloves which, once charged can swing a nasty situation around. Challenges are back and now must be unlocked in a specific order, despite many of the latter ones being far easier. This wouldn’t be an issue except moves and gadgets are unlocked by progressing down these routes. The campaigns predator rooms lacking respawning enemies makes some of these challenges missable, restricting access to the upgrades for that playthrough. Easily rectifiable by either letting you do the challenges in any order or letting you complete them on challenge maps instead of solely the campaign would have sufficed.

Comic book readers will find much to discuss regarding the plot of Arkham Origins, drawing heavily from some of the most iconic books in the Batman saga such as Batman Year One, Long Halloween and Killing Joke along with some nods to other popular classics serves as some good fan service. Letting you access the Bat Cave is a nice touch, yet it feels unnaturally barren of secrets and Easter eggs; along with being unable to wander the mansion above seems like a wasted opportunity. New members of the Batman crew all perform admirably, Mark Hamills replacement, Troy Baker as the Joker gives off a believable maniac whilst Roger Craig Smith portrays an early, frustrated Batman. The music is inevitably another strong point, this time in credit due to Christopher Drake, incorporating suitably haunting Christmas jingles to match the games darker tones.

Graphically, largely unchanged from Arkham City, save for some Christmas decorations and a hugely inconvenient bridge to cross, Arkham Origins hasn’t differed much. Some of the indoor areas look great with fantastic use of lighting and varied colour palettes draping the arenas. Outside can be a different story however, mounds of snow grace the dreary streets making every outdoor encounter looking similar to the last. I found with Arkham City, I could almost navigate the cityscape from memory with distinct, abundant landmarks gracing the skyline. In contrast to this, I can only recall irritating map design from Origins such as the previously mentioned bridge and the impassable Sheldon Park. Due to the larger map size, a primarily redundant fast travel system has been implemented, not only is half the fun gliding, diving and grapnel accelerating, but the map itself still isn’t really large enough to warrant multiple fast travel points.

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Whilst not the longest game if you just focus on the narrative missions, there’s plenty of content to occupy you. New crime scenes firmly cement how much of a CSI badass Batman is, from blood spatter analysis to reconstructing helicopter crashes, nothing escapes the world’s greatest detective. Instead of actively involving the user with puzzles or brainpower, they’re more of a showcase piece depicting Batman’s prowess in his field. Which is fine, yet I can’t help but think they could have created some real dastardly puzzles to complete instead. Another host of side missions are also included, ultimately some far superior than others, the final one unlocked is a little anticlimactic to say the least, requiring little more than what you were probably already doing in the first place. Challenge rooms, New Game Plus and a special mode where you are only granted one life for the entirety of the campaign should keep you going for a bit too!

Predictably, an unnecessary new multiplayer mode has been introduced to the notoriously single-player antics of Batman. A team deathmatch, capture and hold the points with a Batman and Robin kicker is the mode of fancy here. Unlocks, customisability and tactics are all present but whilst having some decent concepts; even implementing them well, I can’t shake the feeling that most players would rather have more single-player content to work through instead.

Batman Arkham Origins is a great game, a fantastic game in fact, but the reliance on previously used material is too high. Instead of proudly striding forwards, it leans to one side unable to stand alone. The multiplayer may appeal to some, but personally I would exchange it all for more challenge rooms in a heartbeat.

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Reviewed on PS3, also available on Xbox 360, PC and Wii U.

Review of Assassin’s Creed IV: Black Flag from Ubisoft

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It’s been a long time since the first Assassin’s Creed made it’s ground breaking debut and since then the franchise has had its ups and downs. Personally I felt that AC III was perfectly on track and pushed the franchise forward in the right direction. With the finesse and polish Ubisoft showed on AC III, Black Flag has the potential to be an amazing entry to this great franchise.

As far as the main missions go get ready to tail. Tail this diplomat, tail that boat. I don’t think I went more than 20 minutes of main story progression before I had to follow someone in the bushes, listen to a conversation they where having and then inevitably kill him anyway. On one occasion I followed a target to his fort and then killed him. I can’t help but think it would’ve been easier to kill him at any point during the 5 minute tail rather than in the fort.

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And it’s not just the endless tailing – all of the “main” missions are remarkably uncreative for such a creative studio. Tailing, listening in on conversations and killing a target are endlessly repeated and only very rarely, if ever, is there anything else to do. That is if you only play the main memories. While I love open world games and the freedom of going where I want, when I want and doing what I want I was still disappointed with the narrative element that Black Flag has to offer.

Luckily outside of these Ubisoft have created a truly impressive and immersive open world. The scale and ambition of the world map is incredible. Everywhere you go the level of detail is astonishing. There are plenty of corners and desolate islands to check out and none of them feel even slightly ignored. There is so much to do and explore in the open world element of AC IV that the main story soon pales into insignificance.

To explore this vast world you are provided with a very competent ship to sale as you do it. The ship handles much like it did on AC III and controls are satisfyingly heavy. Battles are exciting and visually stunning. Plus who doesn’t like swinging on a rope across to another ship and clearing out huge waves of enemies with relative ease? Piracy and general pirating activities are fun, rewarding and combined with Black Flag’s massive map endless fun can be had if you seek it.

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Outside of the Animus things are weird. Not super-pope weird, but weird nonetheless. It’s nice to see a return to the mysterious out-of-Animus experiences much more akin to older Assassin’s Creed games. There’s loads of extra easter eggs and secrets to find with a few fun hacking mini games that don’t require a degree in History and Mathematics to solve this time around.

Visually Black Flag is certainly in keeping with the current selection of end-of-gen titles but most of the more exciting moments are marred by poor frame rate on PS3. Running through the larger cities or fighting on the deck of a busy ship you’re boarding on occasion tax the PS3 beyond its capabilities. Perhaps a patch could fix it but it certainly feels like Black Flag belongs on a PS4. The frame rate can also make the combat a little tricky as most of the time you will rely on counter prompts to stay alive.

Although it looks better the combat is certainly a step down from Assassin’s Creed III. On more occasions than I can count, and in particular when boarding ships, enemies would charge in from off screen to stab me in the back. Because the counter prompt appears on an enemies head there is no possible way to avoid such an attack and the whole flow of battle is yet again ground to a halt. The simple solution to this would just be to zoom the camera out, just a little. Almost all of the tedious combat scenarios would be eliminated if the camera would just let you see what’s going on around you.

That being said, none of the enemies are difficult to defeat on their own. Normal grunts can just be attacked head on and the slightly tougher foes only require you to break their defences by first pressing ‘X’. Again, it’s not a problem with single enemies but you’re vulnerable when you do it so often a nice stab in the back will greet you which can be tedious – especially if it comes from off screen and there’s nothing you can do about it. The whole feeling of flowing combat that was so satisfying, although admittedly a little easy, on AC III is all but gone. Instead it feels much more like the combat from ACII, just without having to constantly hold block. Very often I found myself shouting at my TV in frustration despite how cool the combat looks when it works, which is a shame.

The free running has also regressed to feel much more like older AC games. Between the combat flow is broken with you constantly pulling yourself up over a ledge slowly or struggling to get on or off a specific object. Objects seem to be specifically distanced from each other so that you can’t quite make it without hanging from a ledge and slowly edging your way around it or endlessly jumping up a wall that you can’t, and don’t want to, climb. During the tailing and eavesdrop objectives this can be a particular problem. To help you on your way you will be accompanied by battalions of the famous British and Spanish Roof Guards, ready and more than able to knock you off as you cling to the ledge you oh so narrowly missed through no fault of your own.

The tedious moments will be nothing new to AC veterans or anyone who has played any of the older games but it just feels like a move backwards. So many of the irritating little things where gone (or at least minimized) on AC III and so many of them have returned in Black Flag. I appreciate that the focus has been on creating a massive open world to play in and in that respect Ubisoft have undoubtedly triumphed but it’s at the expense of some core gameplay mechanics and imaginative story missions.

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In terms of scale and visual quality Black Flag is one of the most impressive games I’ve seen in a long time. Running on a PS4 nice and smooth it would be great but unfortunately it seems the PS3 can’t quite handle the pressure. Ubisoft have also moved the overarching plot into an interesting new direction that I think will work well for future instalments – allowing them freedom to, more or less, do what they want without the need for half baked excuses.

But Black Flag doesn’t really feel like an Assassin’s Creed game. It feels a lot like UIbisoft wanted to make an open world pirate adventure and then wrapped a crude Assassin logo around it. The plot doesn’t get moved on much, if at all and the main story missions feel like a fleeting concern. For me characterization is at an all time low with no truly hateable villains and rogues that lack charisma.

So if it’s an open world swashbuckling adventure you be wanting then Black Flag more than comfortably fills a strangely empty niche for video games. But, Assassin’s Creed veterans may be disappointed with Black Flag’s lack of focus on the franchise. I definitely would’ve scored higher had Black Flag not had the Assassin’s Creed title in front of it, but it does. Despite Black Flag’s obvious greatness, after 5 years of AC games I would’ve rather played “Black Flag” and then waited for “Assassin’s Creed IV”.

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Reviewed on PS3.

Download Issue 18 of The MagPi Digital Magazine for lovers of the Raspberry Pi

If you have, or are interested in the Raspberry Pi, then you might want to download the new issue of The MagPi digital magazine.

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This is how the Raspberry Pi guys describe the magazine:

The MagPi, a free online magazine dedicated to the Raspberry Pi, whose first issue was released a few days ago, is a perfect example of that. It’s been put together entirely by volunteers, guided by Ash Stone, Jason “Jaseman” Davies, Meltwater and other names you may recognise from the forums and comments on this site. I was broadly aware they were up to something, but I was amazed at the scope of what they sent me to look at earlier in the week, and I’ve been really, really impressed by the first issue. There are Debian and Puppy guides, articles on computing history, ideas for robotics projects, tutorials in Scratch and Python (with code you can type in yourself, just like in the good old days), features about the Raspberry Pi itself, and other goodies to dig into. I really can’t recommend it enough, and if you haven’t been lucky enough to get to the head of the queue, you don’t need a Raspberry Pi to find it useful (you might actually find the magazine good preparation before yours arrives).

It is a really interesting read – so go download it today, and let us know what you think!

Download the new issue of The MagPi here Check out the videos we made with Eben Upton Check out our unboxing of our Raspberry Pi

Call of Duty: Ghosts live action trailer featuring Megan Fox out now

The official Call of Duty: Ghosts live action trailer, directed by James Mangold and featuring Megan Fox, follows four buddies on the trip of a lifetime through Las Vegas and beyond.

http://www.youtube.com/watch?v=MNxh7umVOZ0

Call of Duty: Ghosts arrives globally on November 5th, 2013.

Grand Theft Auto Online Update (November 1st) from Rockstar

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Rockstar have been in touch tell us about some updates to Grand Theft Auto Online.

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This is what Rockstar told us:

Currently, we expect the next title update (1.05) addressing player progress loss issues to be available sometime early next week. Following that, we hope to deliver everyone’s GTA$ Stimulus Package before the end of next week. A big thank you to GTA Online players worldwide for your continued patience and understanding and we will continue to keep you all updated.

THE GTA$ STIMULUS PACKAGE

We know many of you are anxiously waiting for us to show you the GTA$ Stimulus Package money we announced a couple weeks back. As mentioned in that post, we of course want to ensure that game progress loss issues are sufficiently sorted before distributing the GTA$ to everyone. We have a few more tweaks and fixes to make in a new title update that will hit sometime next week and then we will distribute the cash.

THE BEACH BUM PACK

Coming in early November will be the first add-on content update, the Beach Bum Pack which will bring all-new beach themed vehicles and new weaponry that you’ll be able to use in both GTA Online and Story Mode. Plus new customization options for your GTA Online character including new tats, hairstyles and more. We’ll also be adding lots of brand new action-packed Jobs to play with Gang Attacks, Survivals, Last Team Standings, Parachutes, Deathmatches and Races that will have you bloodying up the waters and coastlines of the finest beach resorts across Los Santos and Blaine County.

THE CONTENT CREATOR

We are also working to bring you the debut of the first part of the GTA Online Content Creator this fall – giving players the ability to craft, publish, rate and play custom-made Deathmatch and Race Jobs. We’ll be keeping our eye open for exceptional ones that we’ll be stamping as ‘Rockstar Verified’ and will be featuring them here at the Newswire and as part of forthcoming GTA Online Social Club Events. Both the Content Creator and the Beach Bum Pack are free.

SOCIAL CLUB EVENT WEEKENDS

Starting in November will be the first Grand Theft Auto Online Social Club Event weekends which will bring special rewards and bonuses ranging from limited-edition in-game Event Crate Drops to in-game discount specials and even a special new GTA Online live-stream show hosted by Rockstar at the Social Club Events page and Rockstar Games Twitch page – plus prize pack giveaways of hard to find GTAV gear and more.

Do you play Grand Theft Auto Online? Tell us what you think about the news by leaving a comment below.

THIEF – Stories from the City – Part 1

Square Enix and Eidos-Montréal have released the first trailer in a new series of stylized videos that focus on the rich tapestry of Thief; its City and its characters.

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Each trailer in this new series tells the story of the City from the perspective of a different character in THIEF’s narrative describing what life is like in the broken, repressed City that is being ravaged by the evil Baron Northcrest and the mysterious sickness known as ‘The Gloom’.

“Now I get others to do the hard work. ‘Cause I’ve got the contacts.

If you’re a wrong ‘un, chances are you know me.

Maybe you owe me. Maybe I owe you.

Now it’s a different. We’re all in the same shithole.

The Gloom’s got the City by the neck; The Watch has got it by the balls.

The City’s dying, right enough.

But maybe there’s a fella I know who can steal back its life.”

The first trailer focuses on Basso, a former boxman (safe-cracker) turned fence, who uses his vast connections to The City’s underworld to organise thieving jobs for Garrett. He owns an intelligent, but bad tempered magpie called Jenivere who delivers messages for him. Garrett might consider himself a loner, but Basso is the nearest thing he has to a friend. And whether he readily admits it or not; he rather likes the fellow.

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Joe Khoury is the Lead Designer on Thief, working for Eidos-Montréal, who have a great track record when it comes to games, including DEUS EX: HUMAN REVOLUTION, and I recently had the chance to talk to him about THIEF:

 

THIEF is due for release on Windows PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One on 28th February 2014 in Europe and other PAL territories.

Game Announces 300 Stores Open for Midnight Launch of COD: Ghosts

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GAME Stratford will be opening its doors at midnight on Monday 4th November, ahead of the launch of the highly anticipated Call of Duty: Ghosts on Tuesday 5th November.

To meet the massive demand, GAME across the country will be opening more than 300 stores at midnight on Monday 4th November. Call of Duty fans will get the chance to be first in the queue to experience the long awaited next instalment of the biggest entertainment franchise in the world.

Those fortunate enough to make it down to GAME Stratford at Westfield for the midnight launch will also be in with the chance of meeting the legendary Tina Palacios, Senior Community Manager at Infinity Ward and avid COD gamer.

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As well as this, customers planning to attend the GAME Stratford midnight launch are encouraged to get down to the store from 6pm to be in with a chance to win ‘money can’t buy’ entry into the Activision launch party happening at Indigo, 02. Customers at the store will be given raffle tickets upon arrival, with four lucky winners being drawn from the queue at 6:30pm, 7:30pm and again at 8:30pm and transported straight to the launch event where they will also be gifted with a copy of Call of Duty: Ghosts GAME Exclusive Free Fall Edition.

The franchise that has defined a generation of gaming is set to raise the bar once again with the all-new Call of Duty: Ghosts. Published by Activision and developed by Infinity Ward, the studio that created the original Call of Duty and the seminal Call of Duty: Modern Warfare series, Call of Duty: Ghosts ushers in the next generation of the franchise. The new title delivers a riveting all-new gameplay experience built on an entirely new story, setting and cast of characters, all powered by a new, next generation Call of Duty engine that redefines the series for the next generation.

As well as reimagining the single-player mode, Call of Duty: Ghosts has upgraded multiplayer mode in the biggest redevelopment since Modern Warfare. Players can now customise their soldier with up to 9,000 combinations and also experience seven new multiplayer modes such as Cranked, Search & Rescue and Blitz.

Charlotte Knight, Category Director at GAME, says: “The excitement around Call of Duty is always huge and the new Call of Duty: Ghosts is no exception. Our midnight launch at GAME will be a great chance for fans of the game to come down and experience the buzz. With GAME Exclusive Free Fall edition has already been really popular and for those wanting the chance to play multi-player on an exclusive map, the Free Fall edition is for you!”

Call of Duty: Ghosts will be released on Xbox 360, PlayStation 3, Nintendo Wii U, PC, and next-generation platforms, from 5th November.

For the latest information on Call of Duty: Ghosts midnight store launches, visit http://instore.game.co.uk/midnight-launches/#Ghosts_link.