XCOM 2 Exclusive Interview with Garth DeAngelis at E3 2015

At E3 I had the chance to talk to Garth DeAngelis from Firaxis about the forthcoming XCOM 2.

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XCOM 2 is the sequel to the 2012 Game of the Year, award-winning strategy game, XCOM: Enemy Unknown.

Twenty years have passed since world leaders offered an unconditional surrender to alien forces and XCOM, the planet’s last line of defence, was left decimated and scattered. Now the aliens rule Earth, building shining cities that promise a brilliant future for humanity on the surface, while concealing a sinister agenda below and eliminating all who dissent from their new order.

Only those who live at the edges of the world have a margin of freedom. Here, a force gathers once again to stand up for humanity. Always on the run, the remnant XCOM forces must find a way to rise from the ashes, expose the insidious truth behind the occupation, and eliminate the alien threat once and for all.

Garth DeAngelis is the Lead Producer from Firaxis working on XCOM 2, so over to Garth:

XCOM 2 will be released in November on the PC.

Skylanders SuperChargers Exclusive Interview with Joshua Taub at E3 2015

At E3 I had the chance to talk to Joshua Taub from Activision about the forthcoming Skylanders SuperChargers.

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In Skylanders SuperChargers, the evil Kaos has unleashed The Darkness to take control of Skylands. Fortunately, a special team of Skylanders known as the SuperChargers has been assembled to pilot an incredible fleet of vehicles with the power to travel through the destruction – over land, sea, and sky! But with Skylands on the verge of collapse, the Skylanders have reached out across all dimensions to call for reinforcements. Answering the call is the most unexpected duo – Donkey Kong and Bowser! Using their own elite vehicles to magically travel between worlds, they have joined the epic battle against Kaos and The Darkness!

Joshua Taub is a Senior Vice President of Product Management at Activision, so over to Joshua:

Skylanders SuperChargers will launch on September 25th, 2015 in UK & Europe.

Destiny: The Taken King Exclusive Interview with Luke Timmins at E3 2015

At E3 I had the chance to talk to Luke Timmins from Bungie about the forthcoming Destiny expansion The Taken King.

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Destiny: The Taken King, is the next great adventure in the Destiny universe and introduces a new story campaign and quests, new enemies to fight, new locations to explore, new Strikes and Crucible maps, a new Raid that will put players to the ultimate test, and more. To stand up to the challenge, players will have access to three new devastating Guardian subclasses, and a massive arsenal of weapons, armour, and gear.

A dark shadow has fallen over our worlds. Oryx, The Taken King, is hell-bent on vengeance and is raising an army of corrupted “Taken” forces by manipulating the Darkness itself. You must find a way into his impenetrable Dreadnaught ship to defeat The Taken King before he and his dark army consume our civilization and bring our solar system to ruin.

Luke Timmins is an Engineering Lead at Bungie, so over to Luke:

Destiny: The Taken King will be released September 15th on Xbox One, PlayStation 4, Xbox 360 and PlayStation 3.

Guitar Hero Live Exclusive Interview with Jamie Jackson at E3 2015

At E3 I had the chance to talk to Jamie Jackson about the forthcoming Guitar Hero Live.

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Guitar Hero, the pop culture phenomenon that introduced a new way to interact with music, is back with the all-new Guitar Hero Live, featuring breakthrough innovations that will re-ignite your dreams of becoming a rock star.

Developed by FreeStyleGames, the studio behind DJ Hero and DJ Hero 2, Guitar Hero Live introduces two powerful ways to play, including a first-person point of view where you are up on stage as the star of the show. A quantum leap forward in immersion and realism, Guitar Hero Live is a live-action experience that delivers the full emotional roller coaster of being on stage, with players performing in a real band, in front of real crowds, who react in real time to how well or poorly you play.

Jamie Jackson is the Studio Head of FreeStyleGames who are developing Guitar Hero Live, so over to Jamie:

Guitar Hero Live will be released October 20th on Xbox One, PlayStation 4, Xbox 360, PlayStation 3 and Nintendo Wii U.

Call of Duty Black Ops III Exclusive Interview with David Vonderhaar at E3 2015

At E3 I had the chance to talk to David Vonderhaar about the forthcoming Call of Duty Black Ops III.

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A dark, gritty future where a new breed of Black Ops soldier emerges and the lines between humanity and military robotics is blurred.

David Vonderhaar is the Studio Design Director at Treyarch working on Black Ops III, so over to David:

Call of Duty: Black Ops III which will hit shelves worldwide on November 6, 2015 on PlayStation 4, Xbox One, PC, Xbox 360 and PlayStation 3.

Mad Max Exclusive Interview with Emil Kraftling at E3 2015

At E3 I had the chance to talk to Emil Kraftling about the forthcoming Mad Max game.

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Set in the post-apocalyptic future, the trailer provides a glimpse into the desperate struggle Max faces after losing it all – his family, his car, his sanity – and the steps he must take to survive in the harsh and desolate Wasteland. For the first time, players get an extended look at the deep car customization, metal grinding vehicular combat, brutal melee combat and a wide range of other activities they can engage in during their quest to build the ultimate survival vehicle, the Magnum Opus, and find solace in the Plains of Silence.

Emil Kraftling works at Avalanche, so over to Emil:

Mad Max will be released on 4th September, 2015 for PlayStation 4, Xbox One and PC.

LEGO Marvel’s Avengers Exclusive Interview with Arthur Parsons at E3 2015

At E3 I had the chance to talk to Arthur Parsons about the forthcoming LEGO Marvel’s Avengers game, and this time he brought the Hulk along with him.

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LEGO Marvel’s Avengers, the first console videogame featuring characters and storylines from the critically-acclaimed film Marvel’s The Avengers and the blockbuster sequel Marvel’s Avengers: Age of Ultron. Play as Earth’s Mightiest Heroes in their quest to save the world while reliving some of the most amazing moments from the Marvel Cinematic Universe, including the famed Battle of New York between the Avengers and Super Villain Loki as seen in Marvel’s The Avengers.

Arthur Parsons is a game director at TT Games working on LEGO Marvel’s Avengers – so over to Arthur, and the Hulk:

LEGO Marvel’s Avengers will be available this winter for Xbox One, Xbox 360, PS4, PS3, PS Vita, WiiU, Nintendo 3DS and PC.

LEGO Dimensions Exclusive Interview with Doug Heater at E3 2015

At E3 I had the chance to talk to Doug Heater about the forthcoming LEGO Dimensions game.

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When a mysterious and powerful vortex suddenly appears in various LEGO worlds, different characters from DC Comics, The Lord of the Rings and The LEGO Movie are swept away. To save their friends, Batman, Gandalf and Wyldstyle bravely jump into the vortex and quickly find themselves fighting to save all of LEGO humanity.

Let creativity be the guide to a building and gaming adventure – journey through unexpected worlds and team-up with unlikely allies on the quest to defeat the evil Lord Vortech. Play with different minifigures from different worlds together in one LEGO videogame, and use each other’s vehicles and gadgets in a way never before possible. LEGO Bad Cop driving the DeLorean Time Machine…why not?! The LEGO Ninjago Masters of Spinjitsu fighting alongside Wonder Woman…yes, please! Get ready to break the rules, because the only rule with LEGO Dimensions is that there are no rules.

Doug Heater is a producer working on LEGO Dimensions, so over to Doug:

LEGO Dimensions will be released on September 29th for PS3, PS4, Wii U, Xbox 360 and Xbox One.

What do you think of LEGO Dimensions? Let us know by leaving a comment below.

Minecraft: Story Mode – A Telltale Games Series revealed at Minecon

Telltale Games and developer Mojang, revealed on-stage today at ‘Minecon’ in London the world-premiere trailer and first cast details for Minecraft: Story Mode – A Telltale Games Series.

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Minecraft: Story Mode is an all-new narrative-driven, five-part episodic game series, developed by Telltale in collaboration with Mojang. Set in the world of Minecraft, the game series introduces new characters and familiar themes, but is an entirely original Minecraft experience inspired by the game that continues to inspire a generation.

Players will control protagonist Jesse throughout the season, as portrayed by actor Patton Oswalt. Jesse and his group of friends revere the legendary Order of the Stone; four adventurers who slayed an Ender Dragon. The Order are the very best at what they do: Warrior, Redstone Engineer, Griefer, and Architect. While at EnderCon, Jesse and his friends discover that something is wrong… something dreadful. Terror is unleashed, and they must set out on a journey to find The Order of the Stone if they are to save their world from oblivion.

The season will feature Patton Oswalt, Brian Posehn, Ashley Johnson, Scott Porter, Martha Plimpton, Dave Fennoy, Corey Feldman, Billy West, and Paul Reubens. Additional casting details for the season are yet to be announced.

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Minecraft: Story Mode will be a standalone product, separate from the core Minecraft game, and will be available to download later this year on PC/Mac, PlayStation 4, PlayStation 3, Xbox One, Xbox 360, and compatible iOS and Android-based devices.

Review: The Elder Scrolls Online: Tamriel Unlimited

Morrowind was a success, Oblivion was a huge hit and Skyrim has pretty much gone down in history at this point. Bethesda have always seemed to improve on each and every successive title they release. However, these are all singleplayer titles; this is about to change with the release of Elder Scrolls Online, a massively multiplayer game set in the heart of their universe. Will Zenimax Studio’s new release garner as much of a devout following as its predecessors, or will its very purpose stand to put many of its faithful fans off?

I, like many others around me, have been an enormous fan of the Elder Scrolls games in the past. The sprawling lands, the seemingly never ending amount of things to do and see, the inescapable lore, looting, levelling and so much more besides. In fact the only thing I’m not a fan of is the frankly archaic combat system. It’s a shame then that Elder Scrolls Online pretty much undeviatingly follows the previous games’ structures.

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As much as you might want to play in 3rd person…

The formula has changed so little as it turns out, that upon first starting the game you’ll notice only a few things that set it apart from its singleplayer brethren. Firstly, that it’s certainly not the prettiest of games, with a level of detail that certainly doesn’t exactly blow (the now quite ancient) Skyrim out of the water. And secondly, the oddly named NPC’s that jump on the spot and hiss static at you.

Of course, these aren’t NPC’s, they are presumably, the main draw of Elder Scrolls Online, your online compatriots. I always assumed that one of the greater strengths of Bethesda’s hallmark series, was the ability to completely and utterly immerse the player. To let them escape reality and form an unspoken bond with their created character. Instead of this, playing ESO often feels more like arriving late to a party, of which when you do turn up, you know almost nobody there.

With the frankly incredible amount of quests on offer, it’s understandable (and probably intentional) that most quests will overlap with other players. Whilst this should encourage people to form up and regale stories of old adventures and accomplishments on the way to the objective, instead, it simply turns into a mad bum rush. In quests where someone, or something, needs to be killed, the chances of actually contributing to the fight seemed to be slim to none for the first few hours. Turning up, out of breath, ready to slay an epic beast, quickly transforms into turning up, out of breath, ready to loot the corpse of said beast due to it not having chance to respawn from its last death at the hands of another player. It’s difficult to remain positive during the first several hours due to the only enemies you actually kill, are seen visibly respawning mere seconds afterwards.

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With three people, not much on the game will stand a chance against you

Skyrim didn’t need much of a tutorial due to its clever structuring, you were guided through the first few quests and locations before being let loose on the world. Elder Scrolls Online changes things up a little. In an attempt to make the world feel more populated and dense, the ‘hubs’ instead come across as a bit of a mess. It’s difficult to learn where certain vendors reside, the map group’s icons together and things altogether feel clumsy and claustrophobic. At, what should have been, an early point in the game, I was tasked with the inevitable, craft things out of other things tutorial quest. This involved picking some flowers, and taking them to a table to make a lovely pair of gloves. This turned out to be a decent enough tutorial for the majority of the missions on the game however, as all you ever need to do, is go to the area that has many congregated players clipping in and out of each other and press the appropriate button.

There are good things about the game too however, the amount of missions available ensures you’re never left without anything to do, and in good Bethesda style, the map is enormous. Levelling up works in the same regard as Skyrim in that the more you use an ability or skill, the more it will increase and contribute to your overall level. The skill trees themselves can lack a little imagination, what with generic power upgrades for spells or being able to use more materials in crafting, but it’s extensive enough to keep you striving forwards. The class abilities aren’t too important so I wouldn’t stress too much over those. I opted to create a support role character focusing on healing myself and others and generally keeping people alive. I quickly learnt that this was largely useless due to the difficulty balancing of enemies.

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Enemies and environments will feel familiar

In a one on one scenario, the difficulty hovers around the normal setting on Skyrim, yet introduce even one fellow player into the mix, and enemies quickly become a joke; in a game where many people are beside you in fights, my healing spells became obsolete. The one thing that would help, would be a revive spell however, as at the minute, it takes a (fairly rare) soul gem to pick up another player from their downed state. Meaning simply that, nobody does it.

Despite having to pay the initial outlay for the game, there are still many micro-transactions available left over from the subscription based days of before. If you want anything other than the basic few pets, you’ll have to shell out. It’s not overly intrusive or forced, but it does still sting and feels unnecessary.

For those after some more time in and around the wonderful world of Elder Scrolls, it can be a fun time so long as you realise that it won’t feel the same as Skyrim. On top of the lack of structure, the underdeveloped tutorials, the aged graphics and the decadent melee combat, losing yourself in one’s own company can only last so long before you get distracted by the legions of other players jumping around doing 360 no-spells on dogs. It’s not particularly a bad game by any means; it’s just that the most fun I had was when I was left to my own devices. Plundering caves, levelling up and taking down enemies is where many peoples draw for these games comes from; I think adding random strangers into the mix won’t quite be to everyone’s taste.

Batman: Arkham Knight – Batgirl: A Matter of Family

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Today RockSteady and DC Entertainment and Warner Bros has announced the first story driven add-on for Batman: Arkham Knight – Batgirl: A Matter of Family.

Set prior to the events of Batman: Arkham Asylum, Batgirl: A Matter of Family will allow players to take on the role of Batgirl for the first time in the Batman: Arkham franchise.

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This exciting story add-on features an all-new location with multiple missions, side quests and secrets; a new hacking feature to progress through the world and solve puzzles; and Dual Play functionality with Robin for dynamic take-down manoeuvres. Batgirl: A Matter of Family will be available 14th July for fans who have purchased the Batman: Arkham Knight Season Pass and are connected to the Internet, or it can be purchased separately on 21st July for £5.79 on the PlayStation Network and Xbox LIVE

Win Two Men in Town on DVD

To celebrate the release of Two Men in Town on DVD and Digital Platforms, we’re giving three lucky winners the chance to bring home the DVD!

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Two of Hollywood’s finest go head to head in the ultimate battle for redemption as TWO MEN IN TOWN arrives on DVD and digital platforms from 6th July, 2015, courtesy of Signature Entertainment.

Starring Forest Whitaker (Phone Booth, Taken 3) and Harvey Keitel (Reservoir Dogs, The Grand Budapest Hotel), this gritty, no-holds barred psychological thriller tells the story of troubled youth Will Garnett (Whitaker) who is finally being released after an 18-year long stretch in prison. With the help of an idealistic parole agent (Brenda Blethyn Dead Man Running, Atonement) and his new-found Islamic faith, Garnett struggles to rebuild his life and overcome the violent impulses which torture and possess him.

However, Bill Agati (Keitel), the vengeful Sheriff of the small New Mexico border county where Garnett is released, has other ideas. Convinced that Garnett is irredeemable and major a threat to the security of his county, Agati launches a vicious, sustained campaign to return Garnett to prison for life. The question is, how far will he go?

Featuring an outstanding supporting cast that includes Ellen Burstyn (Interstellar, The Calling) and Luis Guzman (The Last Stand, The Taking of Pelham 1 2 3), TWO MEN IN TOWN is a brilliantly understated revenge drama which asks the question: can we ever truly leave a dark past behind and start again?

How to enter to win

We have three copies of Two Men in Town on DVD to give away:

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The contest ends at 12.00AM on Saturday 18th July, and Two Men in Town will be available on DVD and digital platforms from 6th July, 2015, courtesy of Signature Entertainment.

Win an Xbox One with IEEE

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Would you like to win an Xbox One (of course you do), well IEEE are giving you the chance to do just that.

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The contest is running now and will continue to run until the 26th July, so what do you have to do then?

When you visit the site, you can interact with a video game timeline and play along by checking out the various content in a fun way.

The winners will be announced starting the week of the 27th July.

So what are you waiting for? Go enter now by clicking on this link.

COD: AW Supremacy out now for PS3/4 and PC

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Call of Duty: Advanced Warfare Supremacy, the third DLC pack for Call of Duty: Advanced Warfare is now available for PlayStation 4, PlayStation 3 and PC. With London and Moscow are just two of the locations players will experience in a diverse collection of multiplayer mayhem, including the return of one of the most iconic multiplayer maps in Call of Duty history, “Highrise,” which first debuted in 2009’s Call of Duty: Modern Warfare 2, now transported to the year 2054. Call of Duty: Advanced Warfare Supremacy includes four new, action-packed multiplayer maps, all featuring the new Exo Grapple mechanic, which adds a layer of fun and strategy to the experience.

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  • Parliament: Docked on the River Thames, this military cargo ship delivers a view of the London cityscape along with a fast-paced combat experience. Mixed site-lines provide opportunities for all styles of play to dominate this medium-sized map.
  • Kremlin: Gamers must prepare for intense combat in Red Square. Secure elevated positions to give the team a strategic advantage, or use exoskeleton capabilities to avoid being caught in the minefield that activates mid-match.
  • Compound: Players take combat preparation to the limit in an Atlas training facility hidden away in the Colorado wilderness, as they’ll have to be quick on the trigger in this small, symmetrical map, which funnels high-speed combat through tight corners to the main tower structures.
  • Skyrise: Players deploy to an Atlas Skyscraper overlooking the Acropolis in Athens, Greece. Based on the fan-favourite Highrise, from Call of Duty: Modern Warfare 2 by Infinity Ward, this map brings new exoskeleton mechanics to the classic multiplayer layout. Gamers must dominate the power positions in the center of this small-to-medium sized map to control the key navigation points.

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The popular Exo Zombies saga continues in the all-new experience, Carrier. Bruce Campbell (Burn Notice, Bubba Hotep) steps in and joins the battle-hardened cast, including John Malkovich (In the Line of Fire, RED, Burn After Reading), Bill Paxton (Aliens, Titanic, Edge of Tomorrow), Rose McGowan (Planet Terror, Scream) and Jon Bernthal (Fury, The Wolf of Wall Street). In Carrier, players are trapped on an Atlas aircraft carrier and encounter advanced new weaponry, enemy Atlas Strike teams and a host of new zombie enemies.