Free to play game called “Robocraft” gets new expansion titled “Clan Party”

0

Freejam is pleased to announce that the free-to-play Robot building and battling game Robocraft has received its latest expansion today, titled ‘Clan Party’.

rc_1006_clanparty

The free update enhances many of Robocraft’s core social features such as adding the ability for players to join and create clans for up to 50 players, form 5-person Party’s easily in-game with a new menu widget, and take part in multiple discussions via fully customisable chat channels.

rc_1006_sprinterlegs_promo_art

These social features are in addition to improved Premium member benefits and new game content, all of which is summarised below:

  • New Clans Functionality: Robocraft players can now search for and join or create clans for up to 50 players. Borrowing its functionality from similar online titles, clans have their own customisable description and avatars for members to proudly show off their allegiance, as well as a dedicated private chat channel.
  • Party Up for Free: Formerly five-person parties were only available if one member had Premium membership. Now players can create a five-person group in-game for free, via a completely overhauled Party system.
  • Improved Chat Support: Players can now create, join and view multiple public or private chat channels at once, with all discussions viewable in one window.
  • New Sprinter Legs: The winning suggestion in the latest Robocraft Community Poll, Sprinter Legs can jump higher and move faster than regular mech legs.

rc_1006_ostrich

  • Better Recycle Rates: All Premium users now receive 3-times more Robits than before, when they choose to recycle items they receive after matches via Salvage Crates. Robits can be used to craft new weapons, cubes, cosmetics and movement options via the in-game Forge.
  • Lifetime Premium: In addition to 1 Day, 3 Day, 7 Day, 30 Day and 90 Day Premium offerings, players can now purchase Lifetime Premium for £34.99 / €44.99 / $49.99 (USD).

Robocraft continues to evolve at a regular pace with more features, enhancements and bug fixes applied every month. To stay up to date with the game’s continued development, please visit Robocraftgame.com

Gears of War the Movie announced

Last night, during a livestream about Gears of War 4, it was finally officially announced that Microsoft and Universal Pictures at last teaming up to develop a live-action feature film adaptation of the game.

gears-of-war-movie

There has been unofficially hearing about a possible Gears movie for some time now already.
With film producers Scott Stuber (Ted, The Kingdom) and Dylan Clark (Rise of the Planet of the Apes), will be taking the lead on this one. No director, writer or cast was announced just yet, but it’s still early days yet.

Voodoo Vince Remastered announced for Xbox One/ Windows 10

0

Its just been announced that Voodoo Vince is coming back to Xbox One and Windows 10, it was original on the first Xbox One back in 2003.

voodoo-vince-logo

Quote from Xbox News

We shipped Voodoo Vince in September of 2003 when the original Xbox was nearing its peak, but Vince soon disappeared in the churn of other games and a new generation of consoles. Our engine used some convoluted custom code that made Vince ineligible for Backward Compatibility during the Xbox 360 era so Vince seemed destined to remain in the past.
I started getting emails from fans the day Voodoo Vince came out. Later, it was Facebook messages and tweets from people who loved the game. And it never stopped. We never really had merchandise, but fans made their own. I have pictures of homemade Voodoo Vince dolls. I’ve seen fan art from people all over the world. The more committed have Vince tattoos. It was a small audience but Vince clearly meant something to them.
Oddly enough, I ended up at Microsoft Studios working as a Creative Director in first party publishing.

I’ve worked on all sorts of exciting things, from console to Kinect and HoloLens games. I love my job, but I never forgot about my little burlap pal. I also continued working on assorted side projects through my independent studio Beep Games, Inc. A couple years ago I started thinking about updating and re-launching Voodoo Vince myself. My colleagues at Microsoft were really supportive of the idea. We all agreed that the ID@Xbox program is the perfect venue for the game. A small team and I have been quietly working on Voodoo Vince: Remastered for a few months now, and I’m announcing today that it’ll be out for Xbox One and Windows 10 in early 2017.

New Wolverine movie gets a title called “Logan” and release date

After being an enigma for many months, actor Hugh Jackman has finally revealed the title of the third film Wolverine it will be called “Logan”, Directed by James Mangold.

The third solo movie Wolverine looks to be going into a very different rhythm than before, almost like a Western-style films. It’s could explain the picture hands holding it, because the little boy holding the old warrior is a general allusion in the genre of Western. 

logan_27x40_intl_campa_uk

With a release date of the 3rd March 2017 in the North America, fingers crossed for the same date for the UK as well.

Review: Paper Mario: Color Splash

Fans were not exactly celebrating when Nintendo first announced Paper Mario: Color Splash. Many feared that it would end up as another inferior title that couldn’t live up to the glory of the likes of Paper Mario: The Thousand-Year Door. Despite the backlash, development of the title continued with a release date set a few months after it was announced.

LEGO Star Wars: The Force Awakens First DLC Level Pack has an Untold Story

0

Warner Bros. Interactive Entertainment today announced the release of the latest downloadable content (DLC) within the LEGO Star Wars: The Force Awakens Season Pass, featuring the first Level Pack.

The Poe’s Quest for Survival Level Pack extends the adventure with a previously untold story that can only be played in LEGO Star Wars: The Force Awakens. Fans can now experience Poe Dameron’s journey back to the Resistance base after his daring escape from the First Order. While stranded on Jakku, Poe must locate a ship to get off the desert planet in an effort to find his way home. Playable characters and vehicles include: Naka Iit, Ohn Gosv, Poe Dameron (Jakku), Strus Clan Leader, Strus Clan Raider, Strus Clan Speeder (Full-size Vehicle) and Strus Clan Speeder (Microfighter Vehicle).

Players can currently purchase the LEGO Star Wars: The Force Awakens Deluxe Edition on PlayStation 4 and Xbox One, which includes the main game and Season Pass.

Call of Duty: Modern Warfare Remastered Campaign out now, First on PS4

0

Captain. Price is back! Starting today, PlayStation 4 fans who pre-purchase the Call of Duty: Infinite Warfare Legacy or Digital Deluxe editions can begin playing the Modern Warfare Remastered campaign 30-days early and relive one of the most classic and hallowed campaigns in video game history. Originally hailed as one of the greatest games ever made, in the remaster gamers can fight alongside the SAS and USMC leaders in such classic missions as “All Ghillied Up,” “Shock and Awe,” “Charlie Don’t Surf” and more.

call-of-duty-modern-warfare-remastered

The heart-pounding action and epic gameplay has been remastered in breathtaking 1080p, featuring enhanced textures, physically based rendering, high-dynamic range lighting and much more. In Call of Duty: Modern Warfare Remastered is included in the Legacy and Digital Deluxe editions of Call of Duty: Infinite Warfare slated for release for 4th November.

“Modern Warfare Remastered is a special game not only to us, but also to our passionate Call of Duty community,” said Rob Kostich, EVP and GM, Call of Duty, Activision. “The original featured a super high-octane, blockbuster thrill ride of a campaign that pioneered action games to where they are today. With Modern Warfare Remastered, fans who played it before will relive their favourite moments in beautiful HD glory, and for those new to Modern Warfare Remastered, get ready to experience a true classic. Together with Infinite Warfare, we’re delivering an incredible content and value offering to Call of Duty fans worldwide.”

Originally developed by Infinity Ward, Call of Duty 4: Modern Warfare set a new standard upon its release for intense, cinematic action, while receiving universal praise as one of the most influential video games of all-time. Winner of numerous Game of the Year honours, Call of Duty 4: Modern Warfare became an instant classic and global phenomenon that set the bar for first-person shooters, and now returns for a new generation of fans. Game Informer has stated that Modern Warfare Remastered is “faithful in all the right ways,” while Hardcore Gamer has added that the title “never looked so good.”

Developed by Raven Software, and executive produced by Infinity Ward, Call of Duty: Modern Warfare Remastered transports fans around the globe, as they battle a rogue enemy group across hotspots from Eastern Europe and rural Russia, all the way to the Middle East. Through an engaging narrative full of twists and turns, players will call on sophisticated technology and superior firepower as they coordinate land and air strikes where speed and accuracy are essential to victory.

With the 4th November marks the most highly anticipated launch of the year, with Call of Duty: Infinite Warfare, along with Call of Duty: Modern Warfare Remastered, releasing worldwide on the PlayStation 4 system, Xbox One and PC.

2K UK to launch Mafia III in the UK with coffee at 1968 prices just 10p

0

2K UK today revealed it will celebrate the launch of Mafia III this Friday (7th October) by teaming up with TimberYard coffee shop to give Londoners a taste of the 1960’s.

npp_bp_mafia3

In celebration of the 1968 setting of Mafia III, members of the public will be able to purchase coffee at the 1960’s price of 10p per coffee at the TimberYard Seven Dials coffee shop in Central London this Friday the 7th October (10p coffee offer only applies to a black Americano and is subject to availability, public will need to tweet #Mafia3 and #10pCoffee to qualify)

British actor and former professional footballer Vinnie Jones will make an appearance at TimberYard coffee shop as special guest barista for early risers from 8am for a limited time.

Renowned food architects and inventors, Bompas and Parr, have also specially created a Mafia III-inspired gunpowder ingredient which those in need of an extra pick me up can add to their brew. Served in empty bullet cartridges, the gunpowder will add a mighty mobster-style punch to customers’ coffee in celebration of the hard-boiled story of crime at the heart of Mafia III.

Mafia III is an open world action-adventure game set in New Bordeaux, a reimagined New Orleans during 1968. It follows the story of Lincoln Clay – a disenfranchised Vietnam veteran returning from combat who is betrayed by the Italian mob, and becomes fixated on revenge and wages a brutal war against the Italians, disrupting the balance of power in the seedy underworld of New Bordeaux. Mafia III is being developed by Hangar 13, a new development studio under the 2K publishing label led by veteran game developer Haden Blackman.

Mafia III will be available this Friday 7th October for PlayStation 4, Xbox One and Windows PC.

How far has Bungie “Destiny” changed in 3 years?

0

On 9th September 2014, Destiny was born, from the brainchild of the development team Bungie (the creator of Halo), the title was the first step in a new gaming universe that captured the world’s imagination. Now two years on, Destiny has grown into a far bigger title than anybody outside the studio predicted.

Destiny logo

From expansion packs increasing the size of its world, more loot than anyone can imagine plus new game modes and tonnes of single player friendly missions, it’s created a tightknit community where Bungie have listened and made scores of updates and tweaks to help the game evolve and become the shooter of the generation.

As year three approaches, there’s never been a better time to either return to Destiny’s universe or jump in for the very first time. The next big expansion pack, Rise of Iron arrives on 20th September and is set to totally redefine the game. For newcomers, Destiny: The Collection combines every piece of live Destiny content so far and ahead of the release, we’ve compiled an overview to help every Guardian get up to speed.

The Beginning

Destiny (September 2014)

  • In the beginning, players found themselves dropped into an expansive multiplayer galaxy, in which you exist as a Guardian on a mission to protect the City and a celestial being called the Traveller from all things evil
  • Your choice of player class is as follows:
  • Titan – having once prowled the wilderness and wastelands, Titan’s specialise in armour, while their ancestors built and defended The Wall that protects the City  
  • Hunter – hailing from a long line of heroes and forged from strength and sacrifice, Hunters are renowned for their agility and merciless streak
  • Warlock – having long studied the Traveller and mastered some of its mysterious powers, the Warlock specialises in combining its magic abilities with modern weapons
  • Set 700 years in the future on a destroyed Earth, the game’s single-player campaign involves a series of extra-terrestrial threats, including The Fallen on Earth, the Hive on the Moon, the Vex on Venus and Cabal forces on Mars
  • Upon completion of this mode, the sprawling shooter develops into an interwoven web of single-player, co-op and multiplayer content – an idea both radical and innovative that nonetheless managed to feel natural and familiar
  • In trusty jump ships, players get to fly everywhere and anywhere from solo story missions on one planet to PvE (player vs environment) Strikes alongside friends on another, to a few rounds of Crucible PvP (player vs player) carnage on a third planet, before setting off for the social space of the Tower

The Major Expansions

The Dark Below (December 2014)

  • Destiny’s first ever DLC pack introduced the mysterious Eris Morn, who loaded Guardians up with new Bounties and packed them off to a fresh set of quests in order to battle the strengthening Hive hordes
  • Included in the pack were new areas to the Earth and Moon, two extra Strikes and a brand new Raid deep inside the Moon’s Hellmouth, along with new loot and Crucible maps

House of Wolves (May 2015)

  • House of Wolves’ six story missions saw Guardians strengthen ties with the Queen of The Awoken and begin the hunt for a band of once-loyal Fallen Wolves who betrayed the Queen and set up their own house
  • House of Wolves introduced revisions to Destiny’s structure thanks to the Vestian Outpost (a new social area) and two entirely new game modes in the form of Prison of Elders and Trials of Osiris – the former an endgame alternative to Raids that threw players into randomised arenas of enemies

Destiny The Taken King

The Taken King (September 2015)

  • A gigantic single-player campaign saw players embark on an adventure across unseen Earth levels, Martian moon Phobos and into the deepest part of the Dreadnaught tomb ship, all on the hunt for Oryx, the eponymous Taken King
  • Four action-packed Strikes and a labyrinthine Raid helped boost Destiny’s mission count, while a trio of new Guardian subclasses (Hunter – Nightstalker; Warlock – Stormcaller; Titan – Sunbreaker) redefined the combat aspect

Rise of Iron (September 2016)

  • As the franchise enters year three, Rise of Iron is set to kick-start another revolution, with a new single-player story centred on the ancient Iron Lords, a new Strike, new Raid, new social space called Felwinter Peak and the addition of the Plaguelands – a brand new corner of the Cosmodrome
  • Splicers (Fallen tech-modified warriors), the Supremacy Crucible mode and private, custom Crucible matches are set to provide the proverbial cherry on top

The Modes

Both renowned and celebrated for its diverse offering, there is no shortage of game modes to spend hours enjoying, including;

Raids (6 players)

  • Raids are what high-level players live for. Six-player fireteams are needed to tackle these trials of strength, smarts and communication, with the very best loot waiting for those who brave these brutal tests
  • Unsure you have the time to wrap one up in a single sitting? Don’t worry, you can save and return to Raids-in-progress before they reset each week

Crucible (1-6 players)

  • For those wanting to flex their competitive muscles, the Crucible offers 25 mins of diverse gameplay that can involve solo play or six-fireteam-strong fights
  • Gameplay can involve a wide range of options including free-for-all Rumbles, Skirmishes intensive 3v3 Trials of Osiris

Social Space (1 player)

  • Spotted a friend in one of the game’s social spaces? Even if you don’t have time to shoulder any missions, jump in to say hello and to break out a couple of impromptu dance moves while catching up on the latest gossip
  • Or why not fine-tune your tactics for a planned Raid later on in the week? Just hanging out with friends is a staple part of the Destiny ecosystem

Top Moments

A Guardian Rises

  • Your first steps into this world are breath-taking. Resurrected from an unknown fate, you follow your Ghost while fighting Fallen in corridors that twist through the Cosmodrome’s wall. On the other side? Old Russia’s nebulous sky emerges, explosions painting the view with light

Your First Raid

  • You won’t have a clue. It will probably take you an hour just to open the first door. But then you’ll be booked thanks to a series of immaculate, intricate, winding environmental combat puzzles with logic that can only be understood from within. Destiny’s Raids are some of the finest FPS missions you’ll ever play

Guardian Football

  • After an unsuccessful Crucible round, there’s real comfort in sloping back to the Tower with your mates and digging out Destiny’s football or floaty purple globe for a kick about. Slide-tackling friends and hoofing it over the railing is the ultimate catharsis

Dance Parties

  • Impromptu jigs are not unusual in the Tower, and practically a requirement after felling gigantic bosses. From throwing the standard shapes to new emotes like the Carlton dance, it’s hard to beat the sheer joy of a Destiny hoedown with pals

Sparrow Races

  • Wave goodbye to playing pretend with friends on our speedy vehicles on a Patrol; say hello to a real Sparrow Racing League event

Google officially announces the Pixel and Pixel XL

Today Google has official announce the new Pixel and Pixel XL smartphones are now finally official, at a price.

pixel

The different for the new smartphones are primarily by the size and resolution of their screens 5-inch 1080p display on the Pixel and a 5.5-inch Quad HD panel on the XL, the two devices are built by HTC, but Google takes full credit for their design and makes this explicit with its “phone by Google” branding.

pixel-2

Both Pixel models are powered by the latest Snapdragon 821 processor and run a specialized version of Google’s Android software, which includes support for the Daydream virtual reality platform that was announced at Google I/O in the summer.

Google Assistant. Pixel is the first phone with the new Google Assistant built in. When you touch and hold the home button or say the “hot word,” the Assistant “jumps into action.”

– Camera experience.
– Endless cloud storage.
– Connectivity and communications.
– Made for mobile virtual reality.

With DXOMark getting the new Pixel a score of 89 this beats the iPhone 7 with 86 “Best smartphone camera anyone has ever made.”

img_20161004_174605

The Pixel and Pixel XL has a 12.3-megapixel resolution camera with large 1.55-micron pixels and an f/2.0 aperture. Google claims that its new camera has “the shortest capture time on any mobile camera ever.” There’s also very intricate, gyroscope-based video stabilization on board, however there’s no optical image stabilization for stills. Google isn’t shy in presenting this as the best smartphone ever.

https://www.youtube.com/watch?v=Rykmwn0SMWU

Also Google will allow free unlimited storage for full-resolution images and videos shot with the Pixel. That’s much like the standard Google Photos backup ability, but takes off the size limit and compression, even on 4K video shot with the new phone.

With the Pixel XL has a 3,450mAh battery and the Pixel has a 2,770mAh battery. Both displays are AMOLED, both devices have 4GB of RAM, USB-C, a choice of 32GB or 128GB of storage, Bluetooth 4.2, and a 3.5mm headphone jack.

img_20161004_175022

The UK pricing of the Pixel is £599 for 32GB/ £699 for 128GB and Pixel XL is £719 for 32GB and £819 for 128GB. With Quite Black and Very Silver are available from Google but the Really Blue gets no love in the UK.

With EE only UK carrier for the Pixel/Pixel XL the new smartphones are on a range of price plans. The Pixel is free on a £50.99 a month, 24 month 4GEE plan, which comes with unlimited minutes, unlimited texts and 10GB of mobile data a month for existing customers. The Pixel XL is also available free on a £55.99 a month, 24 month plan, and comes with unlimited minutes, unlimited texts and 10GB of mobile data a month for existing customers. 4GEE Plan customers receive unlimited minutes, texts and 500MB of data a month for use abroad in the EU.

Alternatively, for just £5 per month more, customers can get Pixel and Pixel XL on 4GEE Max plans giving people access to the UK’s fastest 4G speeds, and inclusive access to the BT Sport App for the duration of the plan. What’s more, customers can use their plan’s call, text and data allowance to ‘roam like home’ when abroad in the EU. Customers who pre-order before 20th October will receive a £50 Google Play voucher they can use to purchase content from the Google Play store.

Review: XCOM 2 on Console

When I first got the chance to play XCOM 2 back in February when it launched on PC, I loved it but was gutted to learn that at that time, 2K had no plans to bring it to current consoles, the cheeky blinders. Jump ahead almost 8 months and finally XCOM 2 has made the jump to both Playstation 4 and Xbox One and it has really ported across really well. It was finally time to put on my Commander hat and take the fight to the aliens and take back my planet. This was going to be fun!

https://www.youtube.com/watch?v=F2KVjktGePY

XCOM 2 picks up twenty years after the events of XCOM Enemy Unknown, released back in 2012. Regardless of whether or not you the player successfully completed that game, the story flows on from the point that XCOM lost, failing to prevent the aliens from achieving their goal. The Nations of the world betrayed XCOM, choosing to surrender to the aliens and so the Earth was lost. Now the aliens control the planet through the ADVENT Administration using propaganda and false belief that they and the aliens have come in peace to help humanity. XCOM is now nothing more than a distant memory but in reality it has become a low level resistance movement, fighting back anyway they can and when they can. The Commander, the role the player has in the XCOM games, was captured by the aliens and XCOM 2 begins with a daring attempt to rescue the commander.

Just knowing where XCOM 2’s story begins changes the entire tone of the game for me, going from a strong global military security force to an underground resistance movement gives the story and the overall objective a far more gritty focus than Enemy Unknown and Within titles and rather than trying to prevent the alien threat, it is all about stopping their plans, reclaiming the Earth and delivering a little bit of payback. It has a very different feel to it compared to the last games, different in a good way. It plays differently as now you begin with just a four person squad but can be increased as you progress. You do have to almost unlearn what you have learned from the previous XCOM titles and whilst the basics of control and turn based combat remain, it just feels new, which is a great refreshing experience for the long running series.

XCOM 2 X1 2

It is still a combination of many different gaming aspects which the player as the Commander has to constantly manage making XCOM 2 very much more than just about the combat in the missions. Once again you control every element that ensures XCOM functions and missions are successful. On board your new mobile command base, The Avenger, the player must decide upon what research is carried out in order to improve weapons and gain better armour, to choosing what departments to construct to improve the Avenger and XCOM’s reach to managing what equipment is built and managing the soldiers and their loadouts. Not to mention you also have to micro manage where and which missions you take on. This all sounds daunting at when you first begin it certainly is, but soon you will gain a better understanding of how things work and what is perhaps the biggest strength to the game, you will learn by your mistakes and by failing.

Now to the actual combat, and I can honestly say that even having played previous XCOM games, I have never encountered a video game AI as challenging and as deviously cunning as the AI you tackle in each XCOM 2 mission. The missions are procedurally generated so you can have different locations and environments for the same mission on different playthroughs. Objectives can range from taking out all the alien threats, to either capturing or rescuing a VIP to hacking or capturing an important device. When you start out the game will be kind, allowing you to practice your tactics each turn and get used to how the missions can play out differently each time. As a turn based game, you will have one turn in which to position your squad and prepare for the ADVENT squad turn. Normally this means doing a movement and then an action with any action ending the turn for that soldier, so for example you can move a soldier into a position and then do an action such as an attempt to shoot an enemy or to reload or place that soldier in Over Watch. Once all your soldiers have completed their turns the aliens will have its turn to do the same. There can be real tension to your moves as to begin with you will not see where the enemy or objective is so it is with some trepidation when you start each mission. A mission can also go south on the turn of a dime as well, you can feel as though it is all going to plan then some cheeky alien reinforcements will appear and just throw everything in the air. It all comes together to provide the richest gaming challenge the more you progress in the campaign than any other game so far this year.

XCOM 2 X1 1

Now my main worry about XCOM 2 coming to consoles was the change from traditional mouse and keyboard to game controller but thankfully nothing has really been lost in the journey to PS4 and Xbox One. Navigation in missions is fluid and a natural fit for a console controller with the D-Pad left and right used to change the angel of the camera whilst up and down manages the height to change levels, useful for navigating buildings for placing snipers. Visually the game still looks great on consoles and the iconic 90s action movie style of soldiers just leaping through windows to move into the desired position. The bitter sweet hit or miss animation from shot attempts is still a delicious factor of any engagement but my favourite is still the blade attack of the ranger class, who can take out an enemy with one slash from their sword.

One of the brilliant elements to XCOM has always been the ability to create soldiers in the likeness of friends and family or favourite heroes and put them in the game to join your squad, should you want to put them on the front line of course. Now sadly both PS4 and Xbox One versions of XCOM 2 lack the multitude of Mod options that PC players can enjoy, mostly down to licensing issues with many of those mods. With the three DLC packs available though, you can add more creation and cosmetic options as well as story missions in the main game, but the default set of cosmetic options will be a good start for most recreations, more of which are unlocked depending on armour development and advancement of soldiers. I added a few extra heroes to my character pool as you can see above, being able to create a full biography is a nice touch and adds another level of personalisation. Having your friends or family in your squad really doubles the paranoia in trying to keep them alive, the one thing you do not want to do is explain to a friend how you got them killed although you can give them a nice epitaph and obituary should they fall in battle.

I have been able to play XCOM 2 on both PS4 and Xbox One and happily both play just as well as each other. Niggles are there though with some frame rate issues on the drop ship right before a mission as it loads but as its not actually in gameplay its forgivable but it is noticeable. The difficulty spike can be cruel, and on your first playthrough, just as on mine, especially tough as you encounter the new alien tactics as well as micro managing things back on the Avenger. To show how each play attempt can be different, on PS4 I played on Iron Man mode, this basically means that the game will save before and after a mission only, so whatever happens in the mission good or bad, stands. If you lose a soldier they are lost and dead for that campaign. I found it as tantalizingly rewarding as it was painful in my first failure, losing all my created soldiers in one single stream. On Xbox One however my campaign went far smoother, being able to craft advanced weapons and armour for my squad having learned from my mistakes on my PS4 run. That is very much the essence of XCOM 2, learning from mistakes to better your next run. Losing my first campaign was like a full university course in how not to run a campaign, but it was necessary and I feel more confident in starting a new campaign run.

XCOM 2 X1 3

So few games manage to capture everything I love about video games, but I can honestly say XCOM 2 ticks just about every single box for me. It offers a true challenge that makes the player use every single bit of experience from every tactical strategy game they have every played and then goes further by teaching them a whole new way of planning a battle. The XCOM series which began in 1994 has jumped to console with XCOM Enemy Unknown and Enemy Within, but it has been a long wait for current console fans after XCOM 2 launched on PC back in February. I happy to say the wait has been worth it and on consoles it delivered the purest of gaming experiences of 2016 for me. I had so many epic gaming moments during my first full campaign run that when not playing the game I was already planning new strategy for my next attempt. It felt as though I was playing Joshua from the 1980s film War Games, but a Joshua who was never taught Tic Tac Toe and simply became a right git of an AI opponent instead!

If you have never played an XCOM game then XCOM 2 is a great starting point because of how different it plays to previous games, allowing new players to step in and learn everything they need to know without having played an XCOM title before. Those who are familiar with the series will still need to adapt to the different playing style and features, making it just as rewarding if not more so for experienced players. In bringing this to consoles, XCOM 2 can reach a new audience and it has lost nothing in terms of control for being on current consoles and controllers, giving both platforms a much needed injection of a genre yet to really be embraced fully.

XCOM 2 has quickly become my favourite game of 2016, having a real intelligent and adaptable game AI to go up against is exhilarating at times just as it can be cruel and punishing but it all comes together to give a brilliant game experience and this is a definite must have in your collection.

All Rise of the Tomb Raider players will receive 100,000 in-game credits starting next week

0

Square Enix and Crystal Dynamics have announced a special community promotion to celebrate the launch of Rise of the Tomb Raider: 20 Year Celebration that will net players 100,000 in-game credits during its launch week.

tomb-raider-100000-credits

Rise of the Tomb Raider players will simply need to log into the game to receive the 100,000 in-game credits. The promotion will be open on every platform and country the game is available in and will begin once the 20th Year Celebration is available on 11th October end on 18th October.

Once you earn 100,000 in-game credits, they can be used to purchase Expedition Card Packs, which can then be used in extra game modes which includes Rise of the Tomb Raider: 20 Year Celebration content such as co-op Endurance and Lara’s Nightmare.

With the Rise of the Tomb Raider: 20 Year Celebration is the most comprehensive version of the award-winning experience, and includes Rise of the Tomb Raider, the new story chapter “Blood Ties”, “Lara’s Nightmare” zombie combat mode, PlayStation VR support for “Blood Ties”, co-op Endurance gameplay, an “Extreme Survivor” difficulty, 5 classic Lara skins, and an outfit and weapon inspired by TR III. It also includes all of the previously released downloadable content such as “Baba Yaga: The Temple of the Witch”, “Cold Darkness Awakened”, 12 outfits, 7 weapons, multiple Expedition Card packs, and more. The game launches on PS4 11 October, and the new content will be included as part of the Season Pass on Xbox One and PC.
Full details of the 20 Year Celebration can be read here.

Pokemon Sun and Moon demo coming this month and starter evolutions revealed

0

Today a new trailer for Pokemon Sun and Moon has been released, and with it we now know the evolution forms our starter Pokemon will be as well as news on the release of its upcoming demo.

The starter Pokemon, which we already learned will be Rowlet, Litten, and Popplio, will evolve into a Dartrix, Torracat, and Brionne, respectively. The new trailer shows each of the evolved starters in action as they deal out their special abilities against their opponents. We’re also treated to a brief demonstration of seeing each evolved starter being petted by the trainer, which shows us some good and bad places where we can be placing our hands.

The trailer also introduces players to the Festival Plaza, which allows players to interact with each other in a number of fun ways. Players can earn Festival Coins simply by fulfilling the requests of other players, which can then be redeemed in a variety of shops.

In addition to all of this new information, Nintendo has announced a special demo version will be available starting on 18th October. Players will be able to adventure through this demo with a special Pokemon: Greninja. Those who evolve it to an Ash-Greninja will be given the opportunity to transfer it to the full version of Pokemon Sun and Moon.

LucidSound now shipping the new LS20 Gaming Headset

0

LucidSound, has announced today that the shipping of the LS20 Amplified Universal Gaming Headset, a new breed of gaming headset delivering powerful, amplified gaming audio and a strikingly beautiful design.

LucidSound Logo

Following the successful launch of the Company’s LS30 headset, receiving critical acclaim earlier this year, the LS20 broadens the range and redefines what gamers’ can expect at a sub $100 price point.

Combining high-fidelity audio with a uniquely intuitive control scheme, the LS20 incorporates a built-in rechargeable Lithium-ion battery providing up to 20 hours of powered amplification when used with console, PC/Mac, or mobile devices. The LS20 provides exceptionally powerful and vibrant audio, ideal for experiencing every nuance of game audio while being able to clearly converse with online teammates. Featuring Active (amplified) and Passive (unpowered) modes, should the headset run out of battery power, the passive mode continues to provide high-quality audio even when powered off.

Taking design cues from the LS30, the LS20 features the same acclaimed ear-cup controls allowing gamers to instantly and intuitively access game-volume, game-mute, and mic-mute. Plug in a smartphone and volume, mute, mic mute, call, and playback controls are all at the gamers’ fingertips built into the headset. 40mm speakers with neodymium magnets provide deep bass and clear highs, complete with the carefully crafted, signature LucidSound audio acoustics. Bass-Boost enhances the low-end yet further, ideal for FPS games and built-in mic-monitoring allows players to hear their own voice through the headset. Lastly, the LS20 features a removable boom mic as well as an integrated hidden mic, affording truly universal use and sporting an understated design that uses premium materials including an aluminium frame.

lucidsound-ls20

“Our debut headset was met with overwhelmingly positive reviews from media and gamers alike and we’re pleased to expand our range through the shipping of our LS20, a product designed to disrupt the category with quality and a feature set previously unseen at this price point,” said Chris Von Huben, CEO of LucidSound. “Many gamers are drawn to the idea of a premium gaming headset, but are reluctant or unable to spend above a certain threshold. There are limited quality options available to the gamer below $100 and we think the LS20 provides the perfect balance of quality and affordability. Our audio engineers have worked tirelessly to deliver best-in-class audio, intuitive controls and simple, beautiful aesthetics that allow gamers to enjoy the headset throughout their daily lives. We believe that this simple but enticing package will allow us to grow our market share and expand our global footprint as we head into the holidays.”

The LS20 Amplified Universal Gaming Headset is compatible with a wide range of gaming formats including the PlayStation 4, Xbox One, PC/MAC, mobile phones, and smart devices.