Google officially announces the Pixel and Pixel XL

Today Google has official announce the new Pixel and Pixel XL smartphones are now finally official, at a price.

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The different for the new smartphones are primarily by the size and resolution of their screens 5-inch 1080p display on the Pixel and a 5.5-inch Quad HD panel on the XL, the two devices are built by HTC, but Google takes full credit for their design and makes this explicit with its “phone by Google” branding.

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Both Pixel models are powered by the latest Snapdragon 821 processor and run a specialized version of Google’s Android software, which includes support for the Daydream virtual reality platform that was announced at Google I/O in the summer.

Google Assistant. Pixel is the first phone with the new Google Assistant built in. When you touch and hold the home button or say the “hot word,” the Assistant “jumps into action.”

– Camera experience.
– Endless cloud storage.
– Connectivity and communications.
– Made for mobile virtual reality.

With DXOMark getting the new Pixel a score of 89 this beats the iPhone 7 with 86 “Best smartphone camera anyone has ever made.”

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The Pixel and Pixel XL has a 12.3-megapixel resolution camera with large 1.55-micron pixels and an f/2.0 aperture. Google claims that its new camera has “the shortest capture time on any mobile camera ever.” There’s also very intricate, gyroscope-based video stabilization on board, however there’s no optical image stabilization for stills. Google isn’t shy in presenting this as the best smartphone ever.

https://www.youtube.com/watch?v=Rykmwn0SMWU

Also Google will allow free unlimited storage for full-resolution images and videos shot with the Pixel. That’s much like the standard Google Photos backup ability, but takes off the size limit and compression, even on 4K video shot with the new phone.

With the Pixel XL has a 3,450mAh battery and the Pixel has a 2,770mAh battery. Both displays are AMOLED, both devices have 4GB of RAM, USB-C, a choice of 32GB or 128GB of storage, Bluetooth 4.2, and a 3.5mm headphone jack.

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The UK pricing of the Pixel is £599 for 32GB/ £699 for 128GB and Pixel XL is £719 for 32GB and £819 for 128GB. With Quite Black and Very Silver are available from Google but the Really Blue gets no love in the UK.

With EE only UK carrier for the Pixel/Pixel XL the new smartphones are on a range of price plans. The Pixel is free on a £50.99 a month, 24 month 4GEE plan, which comes with unlimited minutes, unlimited texts and 10GB of mobile data a month for existing customers. The Pixel XL is also available free on a £55.99 a month, 24 month plan, and comes with unlimited minutes, unlimited texts and 10GB of mobile data a month for existing customers. 4GEE Plan customers receive unlimited minutes, texts and 500MB of data a month for use abroad in the EU.

Alternatively, for just £5 per month more, customers can get Pixel and Pixel XL on 4GEE Max plans giving people access to the UK’s fastest 4G speeds, and inclusive access to the BT Sport App for the duration of the plan. What’s more, customers can use their plan’s call, text and data allowance to ‘roam like home’ when abroad in the EU. Customers who pre-order before 20th October will receive a £50 Google Play voucher they can use to purchase content from the Google Play store.

Review: XCOM 2 on Console

When I first got the chance to play XCOM 2 back in February when it launched on PC, I loved it but was gutted to learn that at that time, 2K had no plans to bring it to current consoles, the cheeky blinders. Jump ahead almost 8 months and finally XCOM 2 has made the jump to both Playstation 4 and Xbox One and it has really ported across really well. It was finally time to put on my Commander hat and take the fight to the aliens and take back my planet. This was going to be fun!

https://www.youtube.com/watch?v=F2KVjktGePY

XCOM 2 picks up twenty years after the events of XCOM Enemy Unknown, released back in 2012. Regardless of whether or not you the player successfully completed that game, the story flows on from the point that XCOM lost, failing to prevent the aliens from achieving their goal. The Nations of the world betrayed XCOM, choosing to surrender to the aliens and so the Earth was lost. Now the aliens control the planet through the ADVENT Administration using propaganda and false belief that they and the aliens have come in peace to help humanity. XCOM is now nothing more than a distant memory but in reality it has become a low level resistance movement, fighting back anyway they can and when they can. The Commander, the role the player has in the XCOM games, was captured by the aliens and XCOM 2 begins with a daring attempt to rescue the commander.

Just knowing where XCOM 2’s story begins changes the entire tone of the game for me, going from a strong global military security force to an underground resistance movement gives the story and the overall objective a far more gritty focus than Enemy Unknown and Within titles and rather than trying to prevent the alien threat, it is all about stopping their plans, reclaiming the Earth and delivering a little bit of payback. It has a very different feel to it compared to the last games, different in a good way. It plays differently as now you begin with just a four person squad but can be increased as you progress. You do have to almost unlearn what you have learned from the previous XCOM titles and whilst the basics of control and turn based combat remain, it just feels new, which is a great refreshing experience for the long running series.

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It is still a combination of many different gaming aspects which the player as the Commander has to constantly manage making XCOM 2 very much more than just about the combat in the missions. Once again you control every element that ensures XCOM functions and missions are successful. On board your new mobile command base, The Avenger, the player must decide upon what research is carried out in order to improve weapons and gain better armour, to choosing what departments to construct to improve the Avenger and XCOM’s reach to managing what equipment is built and managing the soldiers and their loadouts. Not to mention you also have to micro manage where and which missions you take on. This all sounds daunting at when you first begin it certainly is, but soon you will gain a better understanding of how things work and what is perhaps the biggest strength to the game, you will learn by your mistakes and by failing.

Now to the actual combat, and I can honestly say that even having played previous XCOM games, I have never encountered a video game AI as challenging and as deviously cunning as the AI you tackle in each XCOM 2 mission. The missions are procedurally generated so you can have different locations and environments for the same mission on different playthroughs. Objectives can range from taking out all the alien threats, to either capturing or rescuing a VIP to hacking or capturing an important device. When you start out the game will be kind, allowing you to practice your tactics each turn and get used to how the missions can play out differently each time. As a turn based game, you will have one turn in which to position your squad and prepare for the ADVENT squad turn. Normally this means doing a movement and then an action with any action ending the turn for that soldier, so for example you can move a soldier into a position and then do an action such as an attempt to shoot an enemy or to reload or place that soldier in Over Watch. Once all your soldiers have completed their turns the aliens will have its turn to do the same. There can be real tension to your moves as to begin with you will not see where the enemy or objective is so it is with some trepidation when you start each mission. A mission can also go south on the turn of a dime as well, you can feel as though it is all going to plan then some cheeky alien reinforcements will appear and just throw everything in the air. It all comes together to provide the richest gaming challenge the more you progress in the campaign than any other game so far this year.

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Now my main worry about XCOM 2 coming to consoles was the change from traditional mouse and keyboard to game controller but thankfully nothing has really been lost in the journey to PS4 and Xbox One. Navigation in missions is fluid and a natural fit for a console controller with the D-Pad left and right used to change the angel of the camera whilst up and down manages the height to change levels, useful for navigating buildings for placing snipers. Visually the game still looks great on consoles and the iconic 90s action movie style of soldiers just leaping through windows to move into the desired position. The bitter sweet hit or miss animation from shot attempts is still a delicious factor of any engagement but my favourite is still the blade attack of the ranger class, who can take out an enemy with one slash from their sword.

One of the brilliant elements to XCOM has always been the ability to create soldiers in the likeness of friends and family or favourite heroes and put them in the game to join your squad, should you want to put them on the front line of course. Now sadly both PS4 and Xbox One versions of XCOM 2 lack the multitude of Mod options that PC players can enjoy, mostly down to licensing issues with many of those mods. With the three DLC packs available though, you can add more creation and cosmetic options as well as story missions in the main game, but the default set of cosmetic options will be a good start for most recreations, more of which are unlocked depending on armour development and advancement of soldiers. I added a few extra heroes to my character pool as you can see above, being able to create a full biography is a nice touch and adds another level of personalisation. Having your friends or family in your squad really doubles the paranoia in trying to keep them alive, the one thing you do not want to do is explain to a friend how you got them killed although you can give them a nice epitaph and obituary should they fall in battle.

I have been able to play XCOM 2 on both PS4 and Xbox One and happily both play just as well as each other. Niggles are there though with some frame rate issues on the drop ship right before a mission as it loads but as its not actually in gameplay its forgivable but it is noticeable. The difficulty spike can be cruel, and on your first playthrough, just as on mine, especially tough as you encounter the new alien tactics as well as micro managing things back on the Avenger. To show how each play attempt can be different, on PS4 I played on Iron Man mode, this basically means that the game will save before and after a mission only, so whatever happens in the mission good or bad, stands. If you lose a soldier they are lost and dead for that campaign. I found it as tantalizingly rewarding as it was painful in my first failure, losing all my created soldiers in one single stream. On Xbox One however my campaign went far smoother, being able to craft advanced weapons and armour for my squad having learned from my mistakes on my PS4 run. That is very much the essence of XCOM 2, learning from mistakes to better your next run. Losing my first campaign was like a full university course in how not to run a campaign, but it was necessary and I feel more confident in starting a new campaign run.

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So few games manage to capture everything I love about video games, but I can honestly say XCOM 2 ticks just about every single box for me. It offers a true challenge that makes the player use every single bit of experience from every tactical strategy game they have every played and then goes further by teaching them a whole new way of planning a battle. The XCOM series which began in 1994 has jumped to console with XCOM Enemy Unknown and Enemy Within, but it has been a long wait for current console fans after XCOM 2 launched on PC back in February. I happy to say the wait has been worth it and on consoles it delivered the purest of gaming experiences of 2016 for me. I had so many epic gaming moments during my first full campaign run that when not playing the game I was already planning new strategy for my next attempt. It felt as though I was playing Joshua from the 1980s film War Games, but a Joshua who was never taught Tic Tac Toe and simply became a right git of an AI opponent instead!

If you have never played an XCOM game then XCOM 2 is a great starting point because of how different it plays to previous games, allowing new players to step in and learn everything they need to know without having played an XCOM title before. Those who are familiar with the series will still need to adapt to the different playing style and features, making it just as rewarding if not more so for experienced players. In bringing this to consoles, XCOM 2 can reach a new audience and it has lost nothing in terms of control for being on current consoles and controllers, giving both platforms a much needed injection of a genre yet to really be embraced fully.

XCOM 2 has quickly become my favourite game of 2016, having a real intelligent and adaptable game AI to go up against is exhilarating at times just as it can be cruel and punishing but it all comes together to give a brilliant game experience and this is a definite must have in your collection.

All Rise of the Tomb Raider players will receive 100,000 in-game credits starting next week

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Square Enix and Crystal Dynamics have announced a special community promotion to celebrate the launch of Rise of the Tomb Raider: 20 Year Celebration that will net players 100,000 in-game credits during its launch week.

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Rise of the Tomb Raider players will simply need to log into the game to receive the 100,000 in-game credits. The promotion will be open on every platform and country the game is available in and will begin once the 20th Year Celebration is available on 11th October end on 18th October.

Once you earn 100,000 in-game credits, they can be used to purchase Expedition Card Packs, which can then be used in extra game modes which includes Rise of the Tomb Raider: 20 Year Celebration content such as co-op Endurance and Lara’s Nightmare.

With the Rise of the Tomb Raider: 20 Year Celebration is the most comprehensive version of the award-winning experience, and includes Rise of the Tomb Raider, the new story chapter “Blood Ties”, “Lara’s Nightmare” zombie combat mode, PlayStation VR support for “Blood Ties”, co-op Endurance gameplay, an “Extreme Survivor” difficulty, 5 classic Lara skins, and an outfit and weapon inspired by TR III. It also includes all of the previously released downloadable content such as “Baba Yaga: The Temple of the Witch”, “Cold Darkness Awakened”, 12 outfits, 7 weapons, multiple Expedition Card packs, and more. The game launches on PS4 11 October, and the new content will be included as part of the Season Pass on Xbox One and PC.
Full details of the 20 Year Celebration can be read here.

Pokemon Sun and Moon demo coming this month and starter evolutions revealed

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Today a new trailer for Pokemon Sun and Moon has been released, and with it we now know the evolution forms our starter Pokemon will be as well as news on the release of its upcoming demo.

The starter Pokemon, which we already learned will be Rowlet, Litten, and Popplio, will evolve into a Dartrix, Torracat, and Brionne, respectively. The new trailer shows each of the evolved starters in action as they deal out their special abilities against their opponents. We’re also treated to a brief demonstration of seeing each evolved starter being petted by the trainer, which shows us some good and bad places where we can be placing our hands.

The trailer also introduces players to the Festival Plaza, which allows players to interact with each other in a number of fun ways. Players can earn Festival Coins simply by fulfilling the requests of other players, which can then be redeemed in a variety of shops.

In addition to all of this new information, Nintendo has announced a special demo version will be available starting on 18th October. Players will be able to adventure through this demo with a special Pokemon: Greninja. Those who evolve it to an Ash-Greninja will be given the opportunity to transfer it to the full version of Pokemon Sun and Moon.

LucidSound now shipping the new LS20 Gaming Headset

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LucidSound, has announced today that the shipping of the LS20 Amplified Universal Gaming Headset, a new breed of gaming headset delivering powerful, amplified gaming audio and a strikingly beautiful design.

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Following the successful launch of the Company’s LS30 headset, receiving critical acclaim earlier this year, the LS20 broadens the range and redefines what gamers’ can expect at a sub $100 price point.

Combining high-fidelity audio with a uniquely intuitive control scheme, the LS20 incorporates a built-in rechargeable Lithium-ion battery providing up to 20 hours of powered amplification when used with console, PC/Mac, or mobile devices. The LS20 provides exceptionally powerful and vibrant audio, ideal for experiencing every nuance of game audio while being able to clearly converse with online teammates. Featuring Active (amplified) and Passive (unpowered) modes, should the headset run out of battery power, the passive mode continues to provide high-quality audio even when powered off.

Taking design cues from the LS30, the LS20 features the same acclaimed ear-cup controls allowing gamers to instantly and intuitively access game-volume, game-mute, and mic-mute. Plug in a smartphone and volume, mute, mic mute, call, and playback controls are all at the gamers’ fingertips built into the headset. 40mm speakers with neodymium magnets provide deep bass and clear highs, complete with the carefully crafted, signature LucidSound audio acoustics. Bass-Boost enhances the low-end yet further, ideal for FPS games and built-in mic-monitoring allows players to hear their own voice through the headset. Lastly, the LS20 features a removable boom mic as well as an integrated hidden mic, affording truly universal use and sporting an understated design that uses premium materials including an aluminium frame.

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“Our debut headset was met with overwhelmingly positive reviews from media and gamers alike and we’re pleased to expand our range through the shipping of our LS20, a product designed to disrupt the category with quality and a feature set previously unseen at this price point,” said Chris Von Huben, CEO of LucidSound. “Many gamers are drawn to the idea of a premium gaming headset, but are reluctant or unable to spend above a certain threshold. There are limited quality options available to the gamer below $100 and we think the LS20 provides the perfect balance of quality and affordability. Our audio engineers have worked tirelessly to deliver best-in-class audio, intuitive controls and simple, beautiful aesthetics that allow gamers to enjoy the headset throughout their daily lives. We believe that this simple but enticing package will allow us to grow our market share and expand our global footprint as we head into the holidays.”

The LS20 Amplified Universal Gaming Headset is compatible with a wide range of gaming formats including the PlayStation 4, Xbox One, PC/MAC, mobile phones, and smart devices.

Mafia III Enter The World of New Bordeaux – The New Mob

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2K and Hangar 13 today released Mafia III – The World of New Bordeaux – The New Mob, the latest in a series of videos detailing a variety of exciting features in Mafia III. In Mafia III – The World of New Bordeaux – The New Mob, learn how Lincoln Clay found uneasy allies among other victims of Sal Marcano’s tyrannical reign over New Bordeaux. Quickly, Lincoln recruited these allies into a variously-talented corps of underbosses, assembling his own family to exact revenge.

https://www.youtube.com/watch?v=qScAuCN8zmw&feature=youtu.be

Mafia III  will be available this Friday 7th October for PlayStation 4, Xbox One and Windows PC.

Review: ReCore

When you look at the line up of successful game exclusives for the Xbox One, you will see racing in the Forza series, shooters in HALO and Gears of War and time bending powers in Quantum Break. With the Xbox brand enjoying its best period of gaming since the Xbox One was first launched, it has taken time for it to embrace another genre of gaming, the open world action adventure and now it has its very own exclusive in the form of ReCore. The E3 trailer grabbed attention but can the game deliver on the potential that trailer showed?

In ReCore the player takes the role of Joule Adams who wakes up after being in cryogenic sleep for centuries on the planet of Far Eden. A cataclysmic event forced the people of Earth to abandon it and leave for Far Eden and their ships are now in orbit. The plan was to remain in cryo sleep whilst Far Eden was terraformed to make it a more habitable home using intelligent robots and giant machinery. Joules is one of a series of volunteer maintenance teams who if required are activated to make repairs to the terraforming equipment and ensure that everything stays on schedule.

But upon waking up, Joule quickly discovers that something has gone terribly wrong. Far Eden remains a desert world and that the terraforming has ceased with contact with the ships in orbit lost. Not only that but the world has been taken over by wild Corebots, robots designed to assist in the terraforming but are now roaming wild and dangerous having taken on the animal behaviour of their designed frames. Luckily Joule has her trusty Corebot Mack, a K9 framed companion who will both aid and protect Joule as she now must investigate what has gone wrong on Far Eden, get things back on schedule and make contact with the ships in orbit including her own Father, leader of the Far Eden project and creator of the core bots.

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The first task for Joule is to find a new power source for her Crawler, a large vehicle which serves as both her home and maintenance ship. This opening segment which serves as a tutorial actually pretty much sums up the majority of the gameplay that ReCore will provide through out its story campaign. Most of the game will have Joule searching for parts and power cores in order to move forward in the campaign and access new areas. The key part of ReCore is exploration and Joule is well equipped for this with her exo frame which gives her abilities to dash and double jump thanks to the thrusters in her frame. For combat Joule is armed with a rifle which can both fire normal shots and charged shots at enemies. Joule is also capable of removing the core of any enemy once enough damage has been inflicted. When prompted, Joule can fire a grapple cable and trigger a mini game of tug of war to try and rip the core from the target. Simply pull back on the right stick until the cable goes red warning the player to ease off and repeat till the core is yours. Different enemies will have different coloured cores but thankfully Joule will obtain coloured ammo packs that can be hot switched between to inflict extra damage when used against the same coloured enemy.

Joule’s corebot companion Mack can also be used in combat to aid the player and along the way Joule will be joined by other corebots, each with their own abilities and attribute that can aid Joule in her travels such as Seth the spider bot and Duncan the Ape corebots. Seth can fire homing missles for extra damage to a targeted enemy in combat whilst Duncan is pure brute force trauma in combat unleashing devastating melee attack. As you progress through the game, the player can discover new loadout schematics for the corebots which will change them both cosmetically but also to improve their attributes. Materials will need to be sourced in order to build the new frames which can only be put together back at the workbench in the Crawler but this gives ReCore a nice customisation and RPG aspect as you progress through, and trying to source the parts needed for some of the advanced frames will only come at later stages in the story so the player is always finding new ways to upgrade the corebots.

One of the aspects I did enjoy was the exploration. Whilst ReCore is not a true open world game as you essentially follow the path the game makes you go on, each area is full of things to discover and enjoy as you complete the objectives needed to go to the next area.. Each area will have Dungeons which really just serve as challenge rooms for the player to defeat. This will combine both the combat and the platforming as the player is tasked with 3 objectives for each dungeon in order to unlock its prize. You will be given a time in which to complete the dungeon which will also have a number of switches which must be activated and a special key which has to be found. Completing all three objectives will reward the player with a prize chest to open which remains locked behind a force field until all three objectives are completed but completing any of the objectives will give you access to a chest their completion will unlock. The dungeons are level locked which means though you may discover the dungeons on your travels, they will only be available once Joule and her corebots have reached the necessary level and so gives ReCore an enjoyable “come back later” aspect.

Despite Far Eden being a desert world, the visuals in ReCore really come to life as you guide Joule in her exploration of Far Eden, with giant machinery scattered across the desert and the remains of previous structures now devastated and left to ruin. This really is a good looking game and enjoys a superb musical score that compliments it beautifully as its rich story unfolds. The animation of the Corebots is really sweet to see as they embody the animal traits they are design on, Mack for example will behave very much like a real dog would and show mannerisms such as barking and scratching its ear with a paw. ReCore really has great little touches throughout which are a shame that it also suffers from issues that can distract you from them.

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But ReCore does suffer from a few niggles that take some of the polish off whilst you are playing. The combat does feel repetitive after a few hours into the story, with enemies simply getting tougher with more health and whilst the corebots can be upgraded and improved, all Joule really gets is a little more health and coloured ammo to inflict more damage on the right coloured enemy. The combat never really changes up even against the boss level enemies and as ReCore will make you backtrack to earlier visited locations, the low level enemies become more nuisance that worthwhile fights.

The platforming can feel cumbersome at points with rather finicky jumping segments that can be frustrating with the camera some times being more of a hindrance when it comes to timing the traversals. Whilst using Seth and its ability to fast climb rail platforms, the camera can be so close at times it’s almost guess work to know where to aim it next to carry on with the next platform. In Combat there is an auto lock targeting system but at times there can be so many enemies on screen that it can get confused and target a minor target whilst the main threat comes in and deals damage to Joule. A patch was released in the first week to address the long loading times between the different areas which improved it somewhat but it is still noticeably long and I encountered several crashes of ReCore which became annoying in key battles or exploring platform rich areas.

I really did enjoy my time with ReCore, the story flows really well and through audio logs you pick up along the way it will be expanded. Joule as a main character is relatable and likeable and her journey to piece together what has happened along with her relationship with her Corebots is the soul of the game. I enjoyed the exploration of each area and the secrets to be discovered by doing so and when the story required me to do a particular thing to progress, the often used ‘go fetch this’ never really became too annoying for me. The combat can be fun but the repetitious nature of it can feel less challenging towards the end, especially if you take the time as I did to find and build the more improved Corebot frames for Mack, Seth and Duncan.

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The low £29.99 release price for ReCore is a fair one for what it gives as a game experience. It does offer a lot to do but you do feel that the aspects that let it down should have been more polished before release considering the pedigree of the people who brought it to life, the makes of Metroid and Megaman. There is more good than bad with ReCore but it never really feels like an instant classic but for an Xbox One exclusive in this genre, it offers enough as a single player experience to make it worth a punt when it inevitably lands in a retail sale towards the end of the year.

The Escapists 2 announced at TwitchCon coming to PS4/Xbox One and Steam in 2017

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Team17 and developer Mouldy Toof has today released the very first gameplay teaser revealing The Escapists 2.

Following the worldwide unveiling of The Escapists 2 on stage at TwitchCon in San Diego this weekend, in the all-new trailer below reveals just some of what’s in store next for fans of the popular sandbox prison-escape series when it launches on Xbox One, PlayStation 4 and Steam in 2017.

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  • Multiplayer – In a first for the series, The Escapists 2 offers drop-in/drop-out play offering both split screen and online play for up to four players in both co-op and versus modes
  • New ways to escape – Tie together knotted sheets and use them to climb down high windows in our new multi-level prisons and other new ways to make a break for freedom!
  • New items to craft – Build yourself a homemade taser to knock out guards plus many more!
  • New combat system – A completely revamped combat system featuring new lock-on targeting and blocking systems plus light and heavy attacks
  • New graphical style – A brand new look immerses players in a deeper, richer world while maintaining that unique The Escapists style
  • More character customisation – New customisation options let players tweak their avatar to a whole new level. Play as a girl! Go bald! Sport a mullet! The choice is yours
  • More things to do – Join a band! Learn to paint! The Escapists 2 will offer more ways than ever to pass the time whilst incarcerated

“I’m thrilled to be working with my friends at Team17 again to bring this new chapter of The Escapists to life,” said Chris Davis, founder, Mouldy Toof Studios. “The Escapists 2 takes everything the fans loved from the first game and adds in so many new additions and features on top. I can’t wait to see what the fans think!”

“One of my most anticipated features in The Escapists 2 is co-op for up to four players. Multiplayer was something we saw our incredible The Escapists community cry out for in the original game and something I’m so excited to see fully realised in the sequel, both local and online,” said Debbie Bestwick MBE, CEO, Team17. “As a player with quite a few prison escapes under my own belt I can’t wait to work together with my friends on escapes.”

The Escapists 2 will be coming to Xbox One, PlayStation 4 and PC in 2017.

The Martian Extended Edition out now

The film that blew audiences away is back and bigger than ever with more than three hours of special feature material that will give viewers even more reasons to “Bring Him Home.” Audiences everywhere can journey back to Mars with the all-new extended edition of the 7-time Academy Award nominated space film The Martian coming to an exclusive Steelbook, DVD, Blu-ray™ and 4K Ultra HD on 3rd October.

This new extended edition includes an extra 12 whole minutes of brand new footage not seen before. Plus with over three hours of behind-the-scenes content experience the film like never before.

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The Martian Extended Edition out now

The film that blew audiences away is back and bigger than ever with more than three hours of special feature material that will give viewers even more reasons to “Bring Him Home.” Audiences everywhere can journey back to Mars with the all-new extended edition of the 7-time Academy Award nominated space film The Martian coming to an exclusive Steelbook, DVD, Blu-ray™ and 4K Ultra HD on 3rd October.

This new extended edition includes an extra 12 whole minutes of brand new footage not seen before. Plus with over three hours of behind-the-scenes content experience the film like never before.

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Review: Destiny: Rise of Iron DLC

The news of the unfortunate delay for Destiny’s much awaited sequel inevitably brought about some frustration for the fans. However in its wake, it brought about the release of a new DLC, the ‘Rise of Iron’. Can this slew of new content light up the player-base once more, and even encourage new players to finally take the plunge?

On paper at least, there seems like a lot of new content to explore and work through. A new social area, campaign, strike, multiplayer mode, multiplayer maps, patrol mode area and of course a brand spanking new raid. In reality however, it does seem to run dry a little too quickly. The fact that you can complete the ‘story’ in just a couple short hours alone did not give it a great start if I’m honest.

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Some of the new gear and weaponry features fur, take from that what you will

Plagued with mystery, you’ll start off with some furtive and evasive dialogue from our dear friend, Lord Saladin who tasks you with a few short missions before spilling the beans on ‘Siva’. Essentially boiling down to nano-infused fallen, these enhanced enemies will generally provide much more of a challenge in comparison to their standard forms. The siva’d-up servitors especially will prove to become much more of a threat than you’re used to. However despite how much more menacing and intricate they look; in terms of fighting them, it’s no real difference to how you’d approach the normal variants, besides some retaliation attacks anyway.

After you’ve worked through the relatively short campaign, you’re more or less left to your own devices. Some side missions will become available and you’re free to explore the new patrol zone, the Plaguelands. Accessible through earth, and taking place almost alongside the Cosmodrome, you’ll find a Siva-infested, wasteland tundra. You’ll find the usual public events and patrol missions, including a new variation called ‘Quarantine’ that’s arguably the most fun to complete, alongside some (well hidden) Siva Clusters. Remember the calcified fragments from The Taken King DLC? Well they’ve spiritually returned here in the Rise of Iron; much like before, it’s probably wise to take some time out to try and collect them! Alongside these, there are also other things to find amongst your travels such as splicer keys and Archon’s Forge offerings, of which are used in the new and updated version of the Court of Oryx.

Splicer keys are more than plentiful; however that’s not so much the case with regards to the Archons Forge offerings. In the many, many hours I spent exploring the Plaguelands and completing its surrounding missions, I came across perhaps 7 or 8 of these ‘Court of Oryx’ style keys. In that time, I’ve unfortunately met up with a focused group of Archon’s Forge enthusiasts less than a handful of times. The random chance for a loot reward at the end doesn’t always encourage you either. To such a degree that, in fact on one occasion, on the cusp of completing an event on my own, two random players shot through the arena, clearly on a mission and not contributing. Both received legendary items. I got a (useless) blue quality chest engram.

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A helpful Siva entry point

That brings me to the loot system, and the corresponding jump in maximum light level. Before Rise of Iron, the cap was of course at level 335, now it’s possible to (eventually) achieve the lofty heights of 385-400. Whilst of course getting to higher and higher levels is one of the main draws to the game, the way of going about it could’ve been handled a little better. For a start, the blue and green engram drop rates seem to have been drastically increased. However, the problem with this being that, unless you get lucky whilst decrypting them and get rewarded with a legendary item, they’ll only decrypt up to a maximum of 340 light, meaning they’re pretty much useless after a few hours. Running the heroic strike playlist, decrypting exotic engrams, receiving faction packages and completing end-game activities are the only ways to get past 365. So if you feel like there’s a slump in your progression around 350 light, keep at it with those strikes, and keep equipping your highest level gear.

On top of all the new PvE content included, there’s of course, something extra for all the PvP fans out there. Three new maps (four if you’re on PS4) are included on top of the new game type, ‘Supremacy’. If you’ve stumbled across Call of Duty’s ‘Kill Confirmed’ mode, you’ll know what to expect. Players you kill, drop a crest that you have to pick up in order to score points for your team, of course you can also deny the enemy their kills too, provided you can get to them. For those who aren’t a fan of the current state of shotguns in the Crucible, it’s obvious that this particular mode won’t change your mind!

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Yes of course, the mighty Gjallarhorn returns

I’ve had the most incredibly mixed signals with rise of iron, I’ve enjoyed some truly fantastic team-based action, and yet I’ve also suffered through some entirely infuriating solo play. Sadly it’s the solo ‘adventures’ that have mostly stuck in my mind. There aren’t an abundance of quests, a lot of the content feels reused and for me, the less said about the PvP the better. However there’s a lot of great stuff too, legendary marks are much more plentiful; being able to choose what category of faction rewards you receive, helps you hunt loot more specifically too. Some of the missions really stand out, especially the final Gjallarhorn quest that’s home to a set piece straight out of Halo, not to mention the epic final battle during the main campaign. The new social area looks fantastic (whilst also holding a few secrets) and the general art design of the Plaguelands is astounding, mixing the futuristic Siva technology with the neglected landscape gives off a great overall effect.

It’s easy to say that there are both good and bad points to the Rise of Iron DLC, admittedly a lot of the gripes I have, are more to do with the base game itself rather than the new content. A few more irritants I have fall under the minor category, for example, please put the grimoires viewable in game! And instead of having players levels (almost always level 40) next to their name, wouldn’t it be more helpful to display the light level instead? Either way, the Rise of Iron is overall a great expansion for the already solid player base. The raid is probably the best so far (despite the slight spoilers in the trailer), the higher cap on light gives players something to grind for and the new environments look fantastic. Simply a must for fans of Destiny.

Two Minute Review : Anywhere Art Studio from Hape

With Christmas only a few short months away, we take a look at the Anywhere Art Studio from Hape.

This tabletop art studio keeps artists busy with a magnetic whiteboard, chalk board, and magnetic shape.

It comes with two pieces of chalk, an eraser and a magnetic wood piece, along with the double-sided board.

The Anywhere Art Studio is very lightweight, small and easy to carry around (although it’s not something you can just put in your bag, moving it from room to room isn’t a chore).

Whether you want to draw with the chalks, or use stick magnets to the whiteboard, there are hours and hours of fun to be had.

Having the board being double-sided is a great idea as you get two different boards in one package, so you don’t have to find space for two!

You can use any type of chalks with the board, and that also goes for any dry erase markers you want to use on the whiteboard side. When you run out of the two that come in the box it’s very easy to replace them.

The Anywhere Art Studio from Hape is available now priced £29.99 and is aimed at children over 3 years old.

You can learn more from the Hape website.

Review: Pro Evolution Soccer 2017

Another season and year gone by, another chance for both gaming goliaths of the sport to improve upon last year’s performance, and battle it out once again. Back in the ol’ PS2 days, if you could get past the distinctly ‘Japanese’ menus, you’d often be right to opt for PES’s gameplay over Fifa’s. Fast forward a few years through the PS3’s lifecycle and the balance switched in Fifa’s favour. The current generation has so far, done a good job of splitting opinions, especially with Konami’s recent push to focus on the ever important gameplay above all else. Can the 2017 release follow up and improve upon this formula, or will they forgo an early lead?

The first thing you’ll notice is yet another (very much welcome) facelift to the main menu. Sporting a tiled, more modern affair, it also adapts to your most played modes, placing them at the forefront of the screen. In terms of modes, you’ve got the usual seasons, trainings, myClub and of course, Master League, which is now prominently featured and especially deserving of your attention. Everything’s been tidied up a bit and made much more user friendly too. Clearly laid out options are set out in a manner you’ll understand too, for example, making the budgeting for fees and wages much less of an ordeal.

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Player likenesses are instantly recognisable

After playing last year’s PES, an immediate gameplay difference you’ll notice straight away, is just how much more fluid and responsive it is in comparison. Passing feels intuitively better too, being given more control over the speed and weightiness of the ball helps with delivering that perfect through pass; with practice, helps make a huge overall difference. Control in general has improved enormously; this is probably the first game where, despite the usual claims, I’ve genuinely been able to keep close control of the ball whilst being surrounded by the opposition.

The assertions of developers in the past that claim their game is the most realistic and true to life, all desperately pale in comparison to how organic and genuine this entry feels. Matches feel utterly dynamic and unpredictable to a point. You won’t see the same kind of short passes from a lower league team than the likes of Barcelona employ against you. Going even further with this, the ‘ID system’ makes it as such that many players’ characteristics resemble their real life counterparts. You’ll recognise how players move into space, their kicking styles and other such tell-tale traits.

Whilst playing against the AI will rarely be a fitting substitute for a real life opponent, it does hold up surprisingly well. The well touted ‘adaptive AI’ in the game is a great idea, meaning that if you favour passing to the same player a little too often, they’ll start marking him heavily. Or if you’re a fan of playing exclusively down the wings, they’ll take appropriate actions to counter it. Despite it not being inherently obvious in game, it does however give credence to the fact that it’s working. Either way, it makes you play more diversely and that can only be a benefit.

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Plenty of stats and settings to tinker with

The tactics and formation settings can take a little getting used to, as they don’t seem to possess the same level of user-friendliness as the rest of the game. Once you get the hang of it, the level of changes you can make is pretty staggering. There are of course, the basic formation and teamwork mentality settings that you can switch on the fly, as well as plenty more in depth strategies that can suit your more niche needs.

My stint online fared quite well, initially at least! Through the quick play matches, I made an Italian friend who thankfully possessed a level of English on par with my Italian, which is to say, not a lot. We had a good few games before my inconsistencies started truly showing through, yet each game felt different. We each picked different sides and played to our teams strengths, thereby often creating some tense stalemates. Some sloppy moments led to many mutual panicky chances, alongside some great goals too. It was simply unparalleled fun, and I imagine exactly what the developers had in mind.

Listening to the fans, and taking note of what does and doesn’t sit too well with them, has led the studio to rework their goalkeepers. On top of it being fantastic that they show they’re paying attention, the goalkeepers are now much craftier. They’ll now react more swiftly to follow up shots, crosses no longer sail by uncontested and the deflection physics have been once again, moulded closer to real life.

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Thankfully keepers will play a much greater role now

Graphically it looks great; the ball looks and moves spectacularly, whilst the players’ animations and facial features look fantastic. The goal replays are incredibly cinematic and show off some great angles and approaches too. You still can’t seem to instantly skip them in one button press which is a minor irritation but still. As impressed as I am generally with the looks of the game, the same can’t be quite said of some of the audio features. The included music tracks aren’t particularly plentiful and the commentary team of Peter Drury and Jim Beglin could do with a few more lines too. There are only so many times you can listen to over the top superlatives or decidedly vague calls on the play before either gets a tad old.

As is the case with all PES offerings, there are only a handful of officially licenced teams and leagues on offer. This time around, it’s Arsenal and Liverpool heading up the English divisions, whilst Barcelona and Borussia Dortmund, amongst others, provide some other well-known talent. Fortunately for me, and many other players, the hard work of some generous people make it possible to download edited kits and names to make things seem a little less ‘Yorkshire Orange’ and a little more Hull City.

It’s difficult to go over all the details and intricacies included in this year’s release, and I’m well aware that I’ll have glossed over some of the finer points. To experience it as a whole for yourself is the best way to gain an understanding of it. Simply put, it’s great. Its gameplay will bring back fond memories from its glory days back on the PS2, whilst the graphics and general tidiness will appeal to the modern day gamer. It’s the best Pro Evo yet.

LEGO Dimensions starts year two with new packs based on Harry Potter, Ghostbusters and more

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Warner Bros. Interactive Entertainment have today the release of six new LEGO Dimensions expansion packs based on: Ghostbusters, Adventure Time, Mission Impossible, Harry Potter and The A-Team. This newest wave of expansion packs introduces Battle Arenas, a first for LEGO videogames, and Story Packs which provide a complete movie-based gameplay experience with a fresh LEGO brick building experience.

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The new Battle Arenas offer competitive split-screen local gameplay for up to four players. LEGO minifigures included in expansion packs come with special, golden Toy Tags which unlock a Battle Arena within the free play Adventure World of the corresponding entertainment brand.  Each Battle Arena has four exciting gameplay modes: Capture the Flag, Objective, Base Bash, and Tick, Tag, Boom!, and comes with its own traps, defences, and special powers that make every Battle Arena unique. Battles can be played competitively or cooperatively in multiple player configurations including 2 vs. 2, 3 vs 1, and individually against the system AI to create fun for the whole family.

For a limited time, LEGO Dimensions Starter Packs for PlayStation 4 will include an exclusive, bonus DC Comics Supergirl LEGO minifigure. The highly collectable Supergirl minifigure has many extraordinary in-game abilities to help solve puzzles and battle enemies and can also transform into Supergirl Red Lantern with additional powers.

Ghostbusters fans who want to make their LEGO Dimensions experience spookier can add the Ghostbusters Story Pack. Players can relive the film and help Abby Yates and her team of Ghostbusters save the world from the mysterious and evil ghost, Rowen, across six action-packed levels of gameplay. They can equip Abby with her Proton Blaster to activate her Charge Transfer ability to move electricity between conduits, and use her Intelligence Access ability for puzzle-solving.  The Story Pack unlocks “Rip,” a new Toy Pad mode allowing players to tear open an alternate universe. In this mirror world, players have the ability to solve puzzles and affect objects and other items in the primary universe. The pack also includes a 3-in-1 buildable Ecto-1 which can be rebuilt into the Ectozer and The PerfEcto, plus the Zhu’s Chinese Restaurant gateway build to customize the LEGO® Toy Pad.  Abby Yates provides access to a new Ghostbusters Adventure World with its own unique Battle Arena.

In the Adventure Time Level Pack, based on Cartoon Network’s animated series, players can help Finn the Human on his mission to find the Enchidrion and prove to Princess Bubblegum that he’s a hero.  Players can use one of Finn’s many special swords to cut vines, grapple, and even deflect lasers as they battle foes and travel through the Forest of Mount Cragdor, the Dark Magician’s Brain World and more in this exclusive game level. The pack also comes with a 3-in-1 buildable Jakemobile which can be rebuilt into Snail Dude Jake and Hover Jake. The 3-in-1 buildable Ancient War Elephant can be rebuilt into the Cosmic Squid and Psychic Submarine to blast through enemies and tackle trickier puzzles. Players can unlock the Adventure Time Adventure World and challenge friends in the Pillow World Battle Arena.

Fans of “Land of Ooo” can also add the Adventure Time Team Pack with Lumpy Space Princess and Jake the Dog.  When players need to take off in a hurry, they can jump into Lumpy Car or have BMO give them a lift.  Lumpy Car can be rebuilt into Lumpy Truck and Lumpy Land Whale, and BMO can be rebuilt into DOGMO and SNAKEMO. The Adventure Time Battle Arena offers extra-awesome abilities like Slurp Access, Grapple Swing and Shape Shift.

In the Mission Impossible Level Pack, secret agent Ethan Hunt is being framed for the theft of highly classified materials from IMF and needs help to find the true villain.  Players must infiltrate their way through the American Embassy, CIA Headquarters and more in this thrilling game level. Players can use Ethan’s Camera Spectacles for the perfect disguise and wear the Magno Gloves to sneak up walls.  For a quick escape, players can hop onto the IMF Scrambler or IMF Sport Car, and then rebuild the 3-in-1 vehicles into the ShockCycle and IMF Covert Jet, and the IMF Tank and The IMF-Splorer to access a host of new super-spy abilities.  Ethan provides access to a Mission Impossible Adventure World with its own unique Battle Arena.

Harry Potter fans can bring the wizarding world to life in LEGO Dimensions with the Harry Potter Team Pack featuring the iconic duo of Harry Potter and Lord Voldemort.  Players can use Harry to cast magical spells such as Wingardium Leviosa, Stupefy, and Expelliarmus to solve puzzles and fight off Death Eaters, or play as Lord Voldemort for access to Dark magic. When travelling across the Adventure World, players can jump onto the Hogwarts Express or Enchanted Car, and then rebuild the 3-in-1 vehicles into the Steam Warrior and Soaring Steam Plane, and the Shark Sub and Monstrous Mouth for special attacks and super weapons.  Players can unlock the Harry Potter Adventure World and bring the fight between good and evil into the Battle Arena.

With The A-Team Fun Pack, players can smash their way through the LEGO multiverse with the classic action hero, B.A. Baracus.  Players can add the mohawk-sporting mechanical genius to their mash-up adventure and use his Super Strength and Fix-It abilities, or activate his special A-Team Master Build and Laser Redirect skills for those harder-to-solve puzzles. B.A.’s Van can quickly get him where he’s needed most, then be rebuilt it into the Fool Smasher and, if B.A. can overcome his fear of flying, rebuilt again into The Pain Plane for upgraded powers in the game. B.A. provides access to The A-Team Adventure World with its own unique Battle Arena.

LEGO D is out now for PlayStation 4 and PlayStation 3, Xbox One, Xbox 360, and the Wii U.