Review: Green Hell

Green Hell is the first title by Creepy Jar, a Polish studio comprised of industry veterans, and, after spending a good number of hours playing the game, I can definitely say that this game serves as a testament to their experience. Green Hell is a survival game set in the Amazon rainforest, which sounds like a great place to visit, but as you can expect, the Amazon isn’t really a welcoming place. I must say that before playing Green Hell, it had been quite a while since the last time that I played a survival game, but honestly, this was probably one of the best picks that I could’ve made to dive back into the genre

Green Hell not only offers a fully voice-acted main story mode, which follows the story of Jake Higgings, an anthropologist that has been studying a local tribe, but it also features an endless survival mode, as well as 7 different time-based challenges that focus on completing specific objectives. Besides that, more recently, the game has received the first of a three-part expansion that will serve as a prequel to the main story. Green Hell also supports co-op play with up to 4 players, both in Survival and Story mode. Despite leaving Steam’s Early Access back in September of 2019, the game’s continuous free updates not only speak of the game’s success, but also of the studio’s commitment to supporting their game post-launch. 

As a survival game, Green Hell has all it, from crafting, combat, building, farming, hunger and thirst, sanity, resource harvesting, exploration, a superb atmosphere, it has the whole package. With that said, Green Hell isn’t a fast-paced survival game, it’s very much slower than many of its peers. Green Hell is a far cry from games where you can simply fill up your hotbar with the required items for your survival, and then all you need to do is just spam food or medicine whenever you get into trouble. Green Hell is a lot more methodical than that, and I find that to be one of the biggest reasons as to why I like it so much. In a genre that’s been oversaturated for many years now, playing Green Hell felt like a breath of fresh air. However, truth be told, I can certainly see how some people might not enjoy this slower gameplay style, and that’s absolutely fine. 

Just so that you get an idea of what I mean when I say that it’s slower than its peers, let’s assume that you get a bruise on one of your arms or legs. To treat such a wound, you’d first have to inspect yourself to locate it, and then you’d have to open your backpack and drag whatever medicinal item you have over your wound. This is just a simple example that you’ll experience pretty early on. Things such as resource gathering can also be a slow and steady process, as often times you’ll have to keep going back and forth carrying resources with both of your hands in order to build something. On the other hand, something such as the process of using the coordinates of your smartwatch’s GPS and landmarks around you to figure out where you are on the map just adds an extra level of immersion to the game.

Still, one of the great things about Green Hell is that it doesn’t really have its own pacing, at least as far as the story mode is concerned, which is where I spent pretty much most of my time with the game. Instead, the game allows players to approach it however they see fit. Part of this is achieved thanks to the fact that the game isn’t an open world, it’s more of a few interconnected areas that you can go traverse at your own pace, as you gather the necessary equipment and tools to move forward. If you want, you can simply rush it, or you can take things at your own pace and delight yourself in the game’s hand-crafted world. 

The game doesn’t force you to settle down anywhere, you can just keep on moving forward and exploring, but there are obviously benefits to settling down and establishing a base of operations. There are numerous structures that you can build, each with its own unique function, from farming plots to water collectors and filters, traps, storage containers, furnaces and forges, and even shelters made out of mud thanks to the game’s modular building. It’s entirely up to you to decide how you want your stay in this hellish jungle to play out.

The developers have done a great job in creating a believable and immersive environment. Both in terms of visuals and audio, Green Hell is a wondrous achievement. From the sound of the leaves and the wind to the chirping of the birds, everything in Green Hell plays a role in setting up its ambience. Likewise, the story does a great job in keeping you hooked and craving for more. It is mysterious and intriguing, and there’s no telling what secrets and dangers lie waiting for you in the jungle. What could possibly convince you that a long term stay in the Amazon rainforest was a good idea? Well, I certainly I’m not going to spoil it for you, as the game’s surprises just keep on giving and are thus best experienced first-hand.

Despite everything, Green Hell definitely has its shortcomings. My biggest complaint about it is the fact that saving is directly tied to having access to a shelter. This is quite inconvenient, as you might find yourself having to unexpectedly leave while you’re playing the game and you’re far from your nearest shelter. There’s not even an auto-save feature, which means that if you die, you’ll go back to the last time you manually saved. Trust me, this can really mess you up, and I learned this the hard way. There I was, calmly building my first shelter, when suddenly a jaguar decides to pay me a visit. Needless to say, that jaguar had a fine meal that day, while I ended up losing more than an hour of progress. Not fun. In any case, this is something that you’ll have to get used to, but it unfortunately makes Green Hell a tough game to play in short bursts. 

Although the above is my biggest issue with the game, there are certainly other things that could have certainly been better implemented. For instance, the game only highlights things on the ground if your cursor goes over them, which can make it hard to find things such as sticks or leaves that are under the low foliage of the jungle. Meanwhile, although the combat is something that just simply works, I’m still not particularly fond of it. The fact that you can pretty much kill everything by just throwing a spear at the head just makes the game feel a lot trivial than it probably should be.

Nonetheless, as far as bugs go, I only encountered one which was kind of game-breaking. Basically, I wasn’t able to move according to the terrain, I was walking way above the ground, as if floating in the air, and I couldn’t go back to where I came from. This ultimately led to my demise, as I was unable to retrace my steps. Other than that, every now and then I did also find animals stuck on terrain.

Now, in terms of accessibility, Green Hell does a great job by not only presenting multiple difficulty options, but also by allowing players to create one of their own. Green Hell caters both to hardcore survival fans, by including things such as perma-death, as well as casual players. The different options allow you to disable things such as predators, hostile tribes, and even health loss. The developers have undoubtedly done a bang-up job in making sure that their game is as approachable as it can be, no matter what kind of player you are.  

It took me about 14 hours to complete the Story mode, but I did rush things a bit towards the end. Nevertheless, Green Hell is one of those games where you can easily spend more than a hundred hours, if you’d like to. Sure, you can absolutely just stick to the objectives while playing the story mode, but if you’re like me, if you love to explore the world around you at your own pace, then I’m sure that Green Hell will surprise you in numerous ways. This is mostly thanks to the fact that Green Hell takes place in a careful hand-crafted world.

If you’re a fan of survival games, no matter if hardcore or casual, then Green Hell will surely provide you with a gaming experience like no other. Despite a few minor complaints, Green Hell is tense, gorgeous, immersive, and even terrifying at times. This game ticks all the right boxes for me, and I wholeheartedly recommend it to anyone who is a fan of survival games. I absolutely loved playing through the story mode and unravelling its mystery, and I can’t wait for the Spirits of Amazonia expansion to be fully released, so that I can dive into that. 

Outriders Announced as Coming to Xbox Game Pass on Release Day!

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After another cryptic tweet from the official Xbox Game Pass Twitter account this past weekend, today it has been confirmed that the new looter shooter from Square Enix, Outriders will launch in Xbox Game Pass on release day!

Announced via the official Xbox news site Xbox Wire, you are an Outrider, re-awoken from cryostasis 30 years after the first landing on Enoch – emerging as an Altered – a being with access to powerful skills and healing abilities. And now you get to flex those skills on the ever-raging battlefield! Create and customize your own Outrider, then use their devastating array of abilities to annihilate your enemy as you embark on the journey to discover the source of a mysterious signal on a dangerous and untamed world.

You can play single-player or co-op with up to two friends as you combine skill and speed in a frenetic attempt to survive a savage future in this aggressive third-person perspective RPG-Shooter. Outriders is also fully cross-play so players explore Enoch with any of your friends on any other platform (Xbox and PlayStation for example).

Outriders​ will release April 1, 2021 on Xbox Series X|S, PlayStation 5, PlayStation 4, Xbox One, PC (Steam & Epic) and Stadia.

For more information on Outriders see the below channels:

Watch the ‘Square Enix Presents’ Digital Showcase on March 18th 5pm GMT

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SQUARE ENIX has announced the debut of a new video program called SQUARE ENIX PRESENTS, a series of shows in which the company will reveal new games, updates and news directly to the global gaming community throughout the year. The first show, debuting on March 18th at 5pm GMT, 10:00 a.m. PDT / 1:00 p.m. EDT on Square Enix’s official Twitch and YouTube channels, will run approximately 40-minutes and include the world premiere of the next game in the critically acclaimed and award-winning Life is Strange series, featuring an all-new protagonist wielding an exciting new power.

The show will also feature trailers, gameplay videos and announcements for the following:

  • Outriders, the high-intensity RPG-shooter set in an original dark and desperate sci-fi universe, coming out on April 1
  • Balan Wonderworld, which arrives on March 26
  • The ongoing celebration for the 25th anniversary of TOMB RAIDER
  • Marvel’s Avengers, the story-driven, third-person action-adventure game from Crystal Dynamics
  • Upcoming action shooter Just Cause® Mobile
  • New mobile game announcements from the award-winning Square Enix Montréal studio
  • A look at a few of the whimsical games from Square Enix sister company TAITO

To receive event updates and other Square Enix news, sign up to become a Square Enix Member; and be sure to subscribe to Square Enix’s official Twitch and YouTube channels ahead of the showcase on March 18th 2021

Fall Guys Season 4 Launcing March 22nd 2021!

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Fall Guys: Ultimate Knockout will teleport 2021’s most memeable jelly beans to a neon-drenched Blunderdome of the future, when Season 4 warps into view on March 22nd for PS4 and PC! 

Astronauts, alien invaders and even mysterious Beans In Black will try to outrun their rivals in a maxed-out season that’s loaded with 7 radiant new Rounds, fluorescent fashion, emotes and loads more as they party like it’s 4041!

There’s definitely something a bit ‘suspicious’ about that new trailer…

Fall Guys: Ultimate Knockout is out now on PlayStation 4 and PC via Steam. Stumble over to fallguys.com, join Discord and follow @FallGuysGame for regular updates and continue your inevitable failure in front of the whole world!

Fall Guys is also coming to Nintendo Switch and Xbox Summer 2021!

DOOM Eternal – Ancient Gods Part 2 Teaser Trailer!

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The epic conclusion to the DOOM Slayer’s saga is coming soon but you can watch the full trailer reveal on March 17th, 2021.

Your war against Hell ends here. From the moment you were activated by Samuel Hayden at the UAC facility on Mars to the destruction of the Icon of Sin, all your battles have led to this. Prepare to siege Immora, the last bastion of the dark realm, challenge the Dark Lord in combat, and seal the demons within Hell for good!

DOOM Eternal is available for PlayStation and Xbox Consoles as well as PC

Visit SlayersClub.com for full details and more demon-crushing content.

For more information on DOOM Eternal, follow these channels:

Review: The Innsmouth Case

It’s time to pack your notepad and detective shades. Robot Pumpkin Games channels their inner H.P. Lovecraft and brings a visual novel experience where your choices matter. Visit Innsmouth in attempt to investigate a missing child and return unscathed. An eerily suspicious small town vibe plagues the atmosphere and it’s only a matter of time before things get real, for lack of a better phrase. If you’re new to the genre, The Innsmouth Case welcomes you with open arms. The text isn’t too dragged out and there are a plethora of endings which yield replay value.

There Goes The Weekend

You play as a rather unkempt, self-employed detective whom gets a last minute case before the weekend comes. You grudgingly accept and leave your home of Boston to investigate the disappearance of a rather strange looking child in the fictional town of Innsmouth. Though you planned to drink and wallow in squalor all weekend, money talks, so off you go.

the characters all look so creepy

Once you arrive, you’ll familiarize yourself with a rather typical “strange people in a small town” atmosphere. Things feel off right from the get go, which makes you feel unwelcomed, yet motivated. There are many places and people to interact with. Shall you check in to your hotel and get that over with? Or maybe head straight to the police station and get to work? Or even meander around town and see what you’ll get yourself into? The choice is yours and one thing will lead to another.

Choose Wisely…

Where The Innsmouth Case really shines is it’s library of locations, responses, and actions in this relatively short story. The town of Innsmouth and its inhabitants feel realized and fleshed out enough. After you step off the bus and into the city limits, the story appears to open vertically at a pretty high level, and a lot becomes available at once. It’s not necessarily drinking through a firehose, but figuring out what to do next seemed to take some consideration. While I praise the verticality of this title, I also feel like it steals a little too much spotlight.

what’ll it be?

It takes a little under two hours to experience the main story. This means that the majority of the gameplay is spent flipping back and forth through previous segments and choosing different options to unlock new endings. This resulted in skipping past a lot of reread text and spacing out a little. It can then become easy to lose interest trying to find all 27 endings. While I don’t disagree with the developers main goal to put so many endings in a short game, I feel like the actual horizontal storytelling may have suffered a bit as a result.

Presentation

The Innsmouth Case feels like reading an actual book, for the most part. The majority of the screen is taken up by the hardback itself with images and text on the right page. The pages turn as the story unfolds. It looks nice, even though roughly half of the screen is actually being used here. While the left side serves a good enough purpose in showing your location, the right side feels a bit empty. What appears to be an Innsmouth postcard is on the table. The developers could have zoomed in a little to expand the pictures and words. The animations and drawings are really well done and I wanted to see them a little bigger to better encapsulate the adventure. Playing this game on a mobile device may not be the best experience.

this can’t be good

The music is, well, music. It serves its place in the background and isn’t intrusive at all. There are crescendos, accents, key changes, etc. to illustrate the mood and align with the ongoing events which is nice, albeit expected. You can turn the volume up, or mute it completely and listen to something else while you play and it won’t make a big difference. The choice is yours (see what I did there?).

Bottom Line

I enjoyed my time with The Innsmouth Case. The pacing is great and the atmosphere is captivating. While I do find that unlocking all endings may cause players to lose interest after some time, it doesn’t take away from my experience with the first couple of playthroughs. The endings I got were quite bizarre and unexpected and for that, I applaud. Spice it up after you finish, and read this story to someone else and let them make the choices.

Review: Monster Truck Championship

Monster trucks, what a wonderful example of human engineering. These massive contraptions will; smash, crush and destroy anything in their path. They are cars on steroids, and they are a lot of machine to handle. It takes a certain mindset to get in one and decide to go as fast as possible, yet this is what the insane drivers of the monster truck racing world do, day in, day out! Monster Truck Championship allows you to take on this role, to live out the fantasy of controlling one of these gargantuan beasts while competing to become the number one driver in the world.

Developed by Teyon and published by Nacon, this racing simulation game asks you to take on the career of a rookie driver. You must start at the bottom and work your way through the ranks. Your powerful yet basic machine will need to be improved vastly before you can challenge for the title. Complete races, earn cash and become sponsored, it’s all in a day’s work for these adrenaline seeking racers.

I’m not obsessed with Monster Trucks, honestly I’m not!

Recently I wrote an article on Monster Jam Steel Titans 2 (MJST2), where I state that I’m not a massive fan of the scene (the review can be read here for comparison). Yet, here I am writing about another truck racing game in little over a week. I’m definitely not becoming obsessed, but I can see what all the fuss is about. Both games play out in a similar fashion, they have; racing, tricks, vehicle damage and progression at the heart of the gameplay. But MJST2 is an open-world experience, like Forza Horizon, whereas Monster Truck Championship follows a more traditional approach. Races are selected from a menu, and there is zero freedom to explore a vast world.

Why is the world upside down?

The decision to focus predominately on the racing was a fine choice. The gameplay benefits from the lack of a watered down concept, and the action plays out much quicker because of it. You don’t lose yourself in hours of aimless driving, just to realise that you haven’t progressed in the game at all. Some gamers may find this approach restrictive, but I believe you’ll experience a more in-depth game because of this structured style.

Lots of meat on the bone! 

With 3 different leagues to compete in, each with its own level of difficulty. 4 styles of races to try, 4 game modes and plenty of custom options and parts to improve your vehicle, you’ll find that there is plenty of meat on the bone. Let us start with the game modes: Events, Training, Quick play and Online. These are self explanatory, but I’ll expand on them, anyway.

Online. 

This allows you to compete against friends and global players in any of the 4 standard races. This is all about bragging rights and proving that you are the best around. Lobbies are easy to find and join, and private rooms can be setup if you want to race under certain conditions. 

Quick play. 

You only have a limited amount of time, but still want your racing fix? This allows you to jump into races quickly with little thought needed to get going. The most shallow element of the game, but it serves its purpose well.

Training. 

This is where it all begins, learn the fundamentals, understand how to complete tricks, and prepare yourself for anything that these heavy machines can throw at you. 

I feel the need, the need for speed!

Events. 

This is the heart and soul of the game, the career mode where you’ll spend most of your time. Here you will compete in different competitions that’ll earn you ranking points. You’ll move through each of the 3 leagues to become the number one global racer. This mode is more than just racing, it’s also about the customisation of your truck, your team and financial backers. 

Management. 

Here you control your staff and sponsors. This element seems irrelevant, yet it plays a pivotal role. Your team will give you performance boosts, increase or decrease cash flow, and improve your chances to win. The sponsors set you challenges that’ll earn you cash and more importantly parts. They add an interesting layer to the gameplay and give you something to focus on rather than racing.

The Garage. 

Racing games and custom options, go hand in hand. Monster Truck Championship impresses with a wide range of cosmetics and paint jobs. Many of the options cost you your hard earned prize money, but the investment is worth it when you roll out in a slick machine. The aforementioned parts are also equipped and purchased from this screen. These improve; the handling, speed, braking and durability of your vehicle. Once you enter the toughest leagues, these improvements are a must.

Finally, the Races. 

Freestyle, destruction, drag and race. The first 2 are arena based competitions which follow a similar approach. The difference is the latter awards you points for smashing up specific objects. They’re time based events where the largest score determines the victor. Drag is a 1V1 knockout tournament. Launch yourself from the starting line and beat your opponent to the chequered flag. Race is the classic option where a set amount of laps must be completed and the winner takes all.

There’s plenty to do, but how does it perform?

Racing games aren’t just about the content, they must look great and perform brilliantly. So how does it stand up? Let’s see how it looks next to MJST2.

Similar looks and approach make it hard to choose between the two.

Not bad at all; bright colours, good details, a wide choice of camera angles and the machines look amazing. They both run on par with one another, so you are getting a modern experience, whichever you choose.

Sadly, the audio is the weakest part of Monster Truck Championship and fails to hit the heights of MJST2. You get your standard fare, high-tempo audio that is very much a given these days. You are also treated to an assistant who talks you through the finer points of the game. Her crisp and robotic tones make it very easy to understand how to navigate the menus and what to do. Where this falls down are its inconsistencies with the commentary, and its flat baseless sound effects. The first issue I can live with, but the latter is unforgivable. The gameplay is made to feel lifeless and hollow, and this oversight is truly disappointing.

A pirate pizza truck, who’d have thought it.

So much vibration that I may get white finger. 

I’m not sure if Teyon were attempting to compensate for their poor audio when they implemented the rumble function, but my hands are still numb (a slight exaggeration). Where the engines should roar and screech, you instead get a wrist shattering rumble. It’s uncomfortable, unnecessary, and distracting. If you put this to one side, the controls are really well thought out and handle much better than MJST2. The twin-stick controls for both axles are responsive and challenging to master. Tricks are tough, but the method to perform them is well explained and can be completed with some practice. If the rumble function was reduced, it would improve the enjoyment factor no end.

Though it’s linear in its approach, you still have the freedom to select whatever unlocked events that take your fancy. With many sponsor challenges, different parts to collect and online play, this has lots to make you want to return. A challenging achievement list adds replay value and at the time of the review, no-one had completed it, so completionists beware, the 100% status is going to be hard to achieve.

A tough choice to make. 

I’m never going to consider myself a monster truck fan, yet I really enjoyed my time with this. I can see why gamers love the genre, and how they easily get addicted to each game. Other than its lame audio and OTT rumbling, I believe Monster Truck Championship offers a better and more rounded experience than Monster Jam Steel Titans 2, and I recommend buying it here! Start your career, choose your team members and race, smash and destroy everything in your path. 

Review: Lexar NQ100 2.5” SATA III (6Gb/s) SSD

Here is our review of the Lexar NQ100 2.5” SATA III (6Gb/s) SSD.

Improve your system’s performance with the Lexar NQ100 2.5” SATA III (6Gb/s) SSD. This easy upgrade gives you faster boot-ups, application load times, and data transfers, with read speeds of up to 550MB/s. It is also cooler, quieter, and more energy efficient than a traditional hard disk drive.

Features

  • Boost your computer’s performance for faster startups, data transfers, and application loads
  • Fast performance, easy upgrade
  • Shock and vibration resistant with no moving parts
  • Three-year limited warranty

Specifications

Color : Gray

Capacity : 240GB, 480GB, 960GB

Interface : 2.5” SATA III (6Gb/s)

Speed :

240GB —sequential read up to 550MB/s
480GB —sequential read up to 550MB/s
960GB —sequential read up to 550MB/s

Operating Temperature :0°C to 70°C (32°F to 158°F)

Storage Temperature : -40°C to 85°C (-40°F to 185°F)

Shock Resistant : 1500G, duration 0.5ms, Half Sine Wave

Vibration Resistant : 7~800Hz, 3.08Grm, 20G, 1 Oct/min, 30min/axis(X,Y,Z)

TBW : 120GB: 84TB, 240GB: 168TB, 480GB: 336TB

DWPD : 0.32

Dimension (L x W x H) : 69.85mm x 100.2mm x 7mm / 2.75” x 3.94” x 0.28”

Weight : 34g

What’s in the box?

The box contains the NQ100 drive.

A Closer Look

Final Thoughts

The Lexar NQ100 SSD is small and lightweight and is very easy to fit into a PC or laptop, or use it as an external drive if you so wish.

It’s quiet (there are no moving parts which makes it quiet) and its very fast too with read speeds up to 550 MB/s.

My only criticism (and that’s a strong word) is that the size of this NQ100 SSD we got in for review is 240GB which is very small, so it’s not going to be big enough to be your main drive on a laptop or computer, however at the price it’s really great for an additional drive. If you want to replace your main drive then go for the largest capacity – you won’t be disappointed.

The Lexar NQ100 2.5” SATA III (6Gb/s) SSD is available now priced at around £32 for the 240GB version which is incredibly good value.

You can learn more from the Lexar website.

Upcoming Must-Have Games for PSVR Users

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During the recent PlayStation VR Spotlight, Sony presented a number of PSVR compatible games, which are scheduled for release in 2021. Just like many other VR games, the list consists of titles that will turn the players into the game’s hero, giving them the opportunity to explore, to use weapons, to use special powers and to interact with NPCs or even other players. All that is possible, by simply using the VR headset, PS Move and the VR Aim controller. 

VR Gaming Is Not Everyone’s Favourite, but It is Worth Trying

It is no secret that Sony has had a hard time selling as many PSVR units as they would have wished to sell, and the reason for that is that the product does not really give players something extravagant. Most players feel that spending so much money in order to get a headset that offers inferior gaming is not as rewarding as playing Mega Moolah in New Zealand – mansioncasino.com/nz and they are not wrong. The VR gaming experience players have had up to now feels like gaming has gone back to its sixth generation. Nevertheless, things are about to change as studios are starting to focus on VR gaming, and this means that virtual reality is going to get a lot better. 

The 2021 VR Highlights

If you have managed to buy a Sony PlayStation 5, then you are up for a treat. All PSVR games are compatible with Sony’s ninth-generation console and this means that you will be able to play some incredible virtual reality games on your new console. The most anticipated VR game of the year is, of course, After the Fall. This cinematic action-adventure title is a fast-paced game that will get your heart beating faster in no time. It is a masterpiece created by the team that worked on Arizona Sunshine, and it is the game that is expected to be named the VR Game of the Year. 

Another highly anticipated VR title is Doom 3: VR Edition. This version of the game consists of the original Doom 3 game and of all its DLCs. The only difference is that now, players will have the ability to play it in VR, and this promises to make the gaming experience even more enjoyable. Doom is the trademark game for first-person action, and getting the opportunity to play it in a virtual reality environment feels like a natural step for the evolution of the series. 

VR Games Worth Their Money

Fracked is a title that aims to steal the spotlight from games like After the Fall and Doom 3. This game will make you feel like a superspy, not only because of the covert ops you will need to take part in but also because of everything you need to do to complete your missions. From skiing to climbing and from shooting down opponents to stealth missions, this game can offer you many hours of gameplay. 

If you are a fan of JRPGs, then you should consider buying a copy of Zenith. This game feels like the VR equivalent of games such as Persona and Sword Art Online. All you have to do is to put on your VR gear and to take a dive into the magical open world of Zenith.

The last VR must-have of 2021 is Song in the Smoke. If you are a fan of games such as Ark Survival Evolved, then you really need to give this game a try. Just like in Ark, your survival depends on your every move. You will need to eat, to hunt, and to use your weapons in order to stay alive. 

Win Yellowstone Season 2 on Blu-ray

We have two copies of Yellowstone Season 2 to give away on Blu-ray.

From writer/director Taylor Sheridan (Hell Or High Water), “YELLOWSTONE” is an engrossing family drama that follows the epic story of a multi-generational family that controls the largest contiguous ranch in the U.S.  In Season 2, John (Kevin Costner – Dances With Wolves), Kayce (Luke Grimes – The Magnificent Seven) and the rest of the clan battle constant encroachment from ruthless enemies on all sides.  

The “YELLOWSTONE” Season Two three-disc Blu-ray™  and four-disc DVD sets include all 10 hour-long episodes from the second season, plus over three hours of additional content, including over 45 minutes of exclusive, never-before-seen footage.  Among the exclusive content is an in-depth, 30-minute exploration of the second season, detailing the show’s heightened drama and rising stakes through interviews with Kevin Costner and other cast members.  The disc collections also include exclusive deleted scenes and a look at the show’s stunts, along with “Behind the Story” and “Stories from the Bunkhouse” segments for each episode, and more.

How to enter to win

We have two copies of Yellowstone Season 2 on Blu-ray to give away. All you need to do is enter below.

Win Yellowstone Season 2 on Blu-ray

The contest closes at midnight on 29th March 2021.

This contest is only open to those in the UK – sorry!

Yellowstone is available on Blu-ray, DVD and to Download & Keep now.

Review: Eldrador Creatures

Eldrador Creatures – Baby’s first turn-based strategy.

I didn’t expect much from Eldrador Creatures when I booted it up. Aesthetically, it looked very similar to something like Skylanders and, considering it’s tied in with the toy company, Schleich, I was expecting something with a similar pay-to-play component, relying on limited gameplay on initial purchase causing a child to incessantly nag their parents for the toys to unlock more of the game and please our capitalist overlords. But, after a few hours of playing, I can confirm that’s not the case and the game is entirely self-contained, with nothing unlockable through toy purchases. With my mind set to rest on that front, it was time to do my job and draw my thoughts on the actual game together into a coherent review and I think it’s safe to say that I was completely blown away. It’s really rather good.

Eldrador Creatures is a very standard turn-based strategy game. It’s basic, with simple controls and a comprehensive tutorial, which considering the target market is mostly kids, is fantastic. It’s tight with nothing extraneous at all. It situates itself as an introduction to turn-based strategies so it’s easy to understand and has no unnecessary complications. In a market full of impenetrable behemoths like XCOM, it’s nice to see an entry-level game like this aimed at kids, as a kind of gateway drug to turn-based strategies. My previous recommendation for this sort of game would’ve been Mario + Rabbids Kingdom Battle which is equally aimed at kids and brilliant, despite playing like the fever dream of a teenager after writing some questionable fanfiction. But Eldrador Creatures is even more stripped back and pure that that, making it perfect for beginners.

The controls are incredibly easy to pick up and the first few levels do a good job of tutorialising you through them. On your creature’s turn, you can move and do one of two things: attack an enemy creature within range or use your special ability. The special abilities are simple but powerful – things like attacking an enemy on their turn if they enter your range or making a duplicate to draw attacks. The enemies have the same control set, making the game incredibly fair and skill-based. This control scheme is really easy to pick up and play and also allows you to start thinking about strategy and putting your turns together in a way to plan your way through the battle. You’re turn-based strategising before you know it and without the game telling you to, you’re acting like some kind of lava monster Sun Tzu. I can see it making someone new to the genre hungry for more and eager to start dabbling in the dark magic of XCOM.

To help you along your way, every round gives you the opportunity to use a mini creature. These are little bonuses that apply to a creature on the field, giving one of your creatures a buff to its movement speed, attack power, defence, etc or giving a similar debuff to an enemy creature. This is a great way for the game to tip the balance slightly into your favour, giving you a little advantage in a difficult fight. You get these mini creatures at the end of a battle and they’re given out quite generously. You can even replay earlier levels to get more if you’ve run out and you’re struggling with a fight. I didn’t find myself needing to do that (weird flex but okay) but it’s nice that the option is there.

Alongside those mini creatures, at the end of almost every level, one of your existing creatures will get an upgrade to their abilities (something like a passive ability to avoid some incoming damage) or you’ll unlock another creature. The game really throws these upgrades at you which gives you a real sense of achievement and progression. It also keeps your development in line with the difficulty curve of the game and keeps you interested in playing the next level and seeing what your new abilities can do.

If you’ve never played a turn-based strategy before or if you have a spare child lying around that you’d like to introduce to the genre (or, in a thought that is new and terrifying to me, if you’re a child yourself reading this), I cannot recommend Eldrador Creatures enough. The ‘downside’ of the game is that it’s not particularly complex or long, but that’s not the point. For the target audience, I see Eldrador Creatures as a delicious patatas bravas to enjoy as an entrée to your Spanish meal of turn-based strategy games.

Review: Pinkman+

I love when a game is so simple in concept that you can pick it up instantly with no tutorial. The platform genre leans this way with its easy-to-understand controls and straightforward mechanics. When I was offered Pinkman+ I happily accepted. Its retro look and basic story instantly appealed to me. I also suspected that it would be a quick causal title to add to my library.

Developed by Green Dinosaur Games and published by Ratalaika Games, this fast-paced adventure platform title asks you to move a pink-skinned male from point A to point B. In doing so he must avoid many traps, activate switches and stay alive. This is easier said than done as much of the action takes; a steady hand, patience, and a bit of luck.

Pinkman+ simple by name, simple by premise.

Pinkman+ asks you to traverse 100 handcrafted levels in a world know as “The Mind”. Each stage is brilliantly designed, thwart with danger, and deceptively difficult. The early levels contradict that last statement, as it starts off very easily. No additional mechanics are added, and you move from one ledge to another. Extra elements are chucked in the pot that you must remember and overcome. The pink male has a jetpack with limited fuel, this enables him to hover and clear large gaps. He also has the power to wall jump, this complements his flying ability, and the two are often combined to progress through the levels. There are no shocks, but you will need an essence of planning and precision to get through the more difficult later stages.

Rocket Man!

Once you understand how to move around each level, you are then introduced to many traps, 20 all told. These vary from; spikes, missiles, lasers, moving platforms, circular saws, electrical blocks, treadmills and more. These obstacles intertwine with one another and make your route arduous and complex. The difficulty really ramps up, and you’ll take deep breaths to stay calm. 

No additional lives mean that death is a real problem in Pinkman+. Luckily, checkpoints are scattered around each stage. These allow you to start your attempt from that location when you die. To complicate things further, you cannot unlock the exit gate unless you activate the button. The path to this is usually lined with spikes and lies beyond a vast chasm. Running the gauntlet of traps was bad on the first occasion, but having to do it for a second time will push you over the edge when you brush against a spiked wall.

It’s enjoyable and contains some challenge, but it’s nothing new!

The well designed levels, interesting combination of threats, and simplicity of movement were interesting and worked well. But it failed to deliver anything new to the genre. It’s fast-paced nature added some pressure, as did the speedrun clock that always acknowledged how quickly you worked through the issues you faced. Yet there wasn’t anything in the gameplay that I couldn’t find in another platform title.

One pink man and so many traps.

I enjoyed that there was a lack of “traditional” enemies. Odd aliens weren’t wandering around this bizarre landscape. The threats all came from technology and projectiles. These weapons followed a set route and were predictable, but that didn’t make them any easier to avoid. They’re deadly and will end your run in the blink of an eye. These were the only element that required you to use the world around you to avoid them. This forced you into planning your approach and added a much needed tactical element to this fast-paced title.

Pinkman+ is tough on the eyes.

I’ve played some games that are vivid, bright and scream look at me, but nothing like Pinkman+. This garish and horrifically bright game will burn your retinas with its intensity. Neon colours fill your room as each level is awash with an 80s style colour scheme. 16 different combinations have been created, and upon death the world will flash to a new selection. It’s shocking, unexpected, but it works fantastically well. If you then look at the basic and uncomplicated art style, this is a game that doesn’t overdo its presentation. The developers were happy to allow the gameplay to take the lead role. Every other element sat back and acted as the supporting cast.

To continue on with the 80s vibe, Green Dinosaur Games utilised a Synthwave soundtrack. This added a computerised futuristic feel to the story. This unnatural and upbeat audio worked well with the otherwise silent gameplay. It added an element of excitement and demanded that you approached each level in a more aggressive and faster way. It was a really clever use of dated music that matched the theme perfectly.

Boulders and spikes, what a deadly mix.

Simplicity makes this work.

The platform genre ticks so many boxes for gamers because of its colourful worlds, but also its accessibility. No matter your skill level, you will pick up a controller and make it through the game with some practise. That is how this is set up, there is no complex controller layout and there is no tutorial, yet you get into the action very quickly. The only thing that will hold you back is your own timing, and ability to remain calm on the harder stages.

With 100 levels to explore, and new gameplay mechanics being added regularly, the game reinvents itself constantly. If you then add in the variety in stage design, and the speedrun counter, there is a fair bit of replay value to be found. If you are an achievement hunter, this one won’t take long to hit the 100% mark, maybe an hour tops. But if you wish to see all the levels, you will need around 4 to 5 hours, at £4 this proves great value for money.

Being a pink dude is a retro-futuristic dream.

I knew that I’d enjoy Pinkman+, I just didn’t realise how much. The ease of the opening stages builds up your confidence until you power through the levels. Once you get into the flow, you won’t want to put it down! You take each new trap in your stride, and restart the game upon death, knowing that victory is just around the corner. If you want a casual and unusual platform game, buy it here! Can you journey deep into “The Mind”, overcoming each trap, and making it to safety? If anyone can do it, the pink man can do it!

Review: Arcade Spirits

With the rise of mobile gaming, tablets, portable consoles, and the increased strength of the internet, there are no requirements to go to an arcade to get your gaming fill when you are away from home. These once bustling venues were the mainstay for many “mature” gamers, but the younger generation will sadly miss out on this great institution. Arcade Spirits is a Visual Novel (VN) that focuses its plot around this amazing nostalgia laced world, and the people that live at the heart of it.

Developed by Fiction Factory Games and published by PQube, this single-player Visual Novel asks you to interact with a wide range of people, to build a working relationship with them, and maybe more. Arcade Spirits allows the player to influence the people around them. You can look for romance, or you can play it in a purely platonic fashion, the choice is yours. I found it refreshing that the developers empowered you to make this decision. So often in VN’s you are forced to follow an approach that feels unnatural and unwanted. This can impact how you feel about each character you interact with, and can taint the story. 

An odd, yet familiar setting.

Set in the year 20XX, you control the main protagonist in a futuristic neon world. Mobile phones, 3D apps and all science fiction based nonsense, have come true, yet arcades have survived this technological onslaught. The world of gaming almost collapsed in 1983, after an ill advised and poorly developed game nearly made it to market. Had it done so, that would have been the fall of the modern era, and computer games would have been no more! Dah dah daaaaaaaahhhhh. This tongue-in-cheek approach forms the basis for much of the plot. 

Will you fall for her techie charms?

References are made to classic retro games, and there are lighthearted digs towards the modern gaming landscape. It’s a brilliantly delivered story that will have you; chuckling, cringing and scowling at its mixture of weird and wonderful characters. The game starts after you’ve been sacked from your latest job. Your housemate suggests you download the IRIS app to help find employment, and have a more positive outlook on life. Begrudgingly, you install the program, boot it up and watch it kick into life. This is the beginning of your new adventure, one that leads you to the Funplex arcade. This is a place where you discover your calling, and you start to understand the true meaning of family and friendship.

A game of many choices.

VN’s are all about the choices that you make, and the impact they have on the surrounding people. Arcade Spirits takes this one step further by allowing you to decide your; sex, look, and if you wish romance to form a key component of the plot. This inclusive approach was fantastic and rarely does it appear in this genre. Decision making is at the core of everything that this stands for, and 4 different responses allow you to build rapport, and create a character profile for yourself. Will you be; funny, serious, balanced or empathetic? You must think; is it more important to build bonds with people and consider my response? Or answer how you wish and go with the flow!

Whatever your decision, the story rolls on regardless. Friendships will rise and fall, and romance will blossom if you so wish. You’ll witness the love and passion for the arcade that each of these people call work. You soon realise that the arcade isn’t just a vocation, but it’s a way of life. The people that you call friends will soon become your extended family.

Don’t mess with the Queen Bee!

Similar to its peers!

Like other VN’s the concept of the game is extremely simple. Follow the plot, make your choices, and live with the consequences. Though you are free to decide on your characters’ look, sex and name, this has no bearing on the story. Unlike many of its peers, your decisions don’t impact the direction of the story, they just affect how each character perceives you. I found this a little odd as the tale marched onwards, regardless of how you dealt with any situation. Once you start this, it feels like you are on a one-way trip to your destination. The scenery may alter slightly throughout, but the core route stays the same. This felt a little too restrictive for me and removed a much loved element that I have experienced in many other VN’s.

Over the top imagery.

Like many of its peers, the visuals are way over the top. A colourful and crisp art style defines each of the characters and their local environments. A variety of backdrops are used to pique your interest and to keep things interesting. Fixed images that flit on and off the screen simulate movement, and each of the characters’ faces alter to highlight a swing in emotion or dialogue direction. I really like how this genre delivers its material; it’s simple, easy to look at, and usually incredibly detailed. It stands shoulder to shoulder with much of its competition, and will keep you focussed from the first word to the last.

The audio plays out along the same lines as the visuals. A well conceived idea that is executed well, but it feels familiar if you are a fan of the genre. The music disappears into the background, failing to make a lasting impression. It’s neither good nor is it bad, it simply exists. This allows the sound effects of the many machines and the spoken dialogue to rule the roost. The voice work has two settings, full speech or quick quips. Whatever your decision, they both complement the plot, and help to progress Arcade Spirits story nicely.

Is this Scooby Doo?

A relaxing platform.

When a game is predominately based around reading, and limited decision making, you know you are in for a relaxing experience. Controller use is kept to a minimum, and snacks can easily be consumed while playing. If you wish to take this one step further, you can automate the whole process (not the snack eating), and allow the computer to take all the heavy lifting. So, sit back, put your feet up, and let the story flow before your eyes.

VN’s suffer with a lack of replay value, and like a good book, the only time you will return to it is if you truly love it. With a lack of variety in the plot, the only reason to return would be to try a different approach with certain characters. Though, I doubt many gamers will want to sit through the whole story again for a slightly different relationship. Luckily, the story is very good, so though you won’t come back to it, you will enjoy the first read through.

A well conceived idea.

I really enjoyed what Fiction Factory Games have created. The many gameplay choices allow you to feel in control of how the story plays out. A well written and nicely paced script ensures that you don’t get lost amongst a variety of subplots and its many characters. Creating your personality was a nice touch, and how this influenced others was an interesting gaming choice. Arcade Spirits won’t tick all the boxes for the fans of the genre, but its inoffensive approach means it should be added to your library, so buy a copy here! Create your character, download IRIS and see where life will take you in this colourful and fun Visual Novel.

Review: Blast Zone! Tournament

“Paging Bomberman. Please make your way to ‘relevance’ on Aisle 3″. While you may not know what a pager is, you’ve surely heard of Bomberman, the series with 71 releases since 1983 – or perhaps you haven’t, as it’s only had 2 releases in the past 10 years.

When an industry-leading series with tens of millions in cumulative sales slows its prolific release schedule, it’s only natural that this explosive gap is filled with similar games from smaller developers. Welcome to Blast Zone! Tournament, developed by Victory Lap Games.

For those unfamiliar, the Bomberman formula, which was one of the originators of the battle royale style gameplay, tasks you with defeating enemies on a large grid with bombs. The explosions of your bombs stretch vertically and horizontally, the length of which can depend on the bomb or upgrades picked up by your character. If you sit on a square diagonal to the explosion, you’re safe, assuming you are able to find one in the short time it takes the bomb to detonate. It’s a simple formula that has stood the test of time – to a degree – but it does have some shortcomings. With a group of friends or with an overwhelming number of enemies in single-player mode a great deal of fun can be had, but if you’re only facing a few computer-controlled characters, the pace of the game slows to a crawl, with easily deciphered and counterable moves leading to repetitive and boring gameplay.

Blast Zone! Tournament tries to put a youthful spin on the established blueprint with the characters given a chibi-like design and the menus a Fortnite battle royale-esque loadout screen look complementing the online offering. More modern features extend to the ability to change your appearance with items won through a slot machine loot box or through purchasing in-game currency. While I’m hardly a proponent of loot boxes, it’s somewhat lucky you can randomly change your character’s look as their chibi-like designs instead of cute, are slightly off-putting. 

I just can’t get along with the alien/baby-like body proportions

The presentation issues continue with a menu design and soundtrack both basic and unappealing, cheapening the product overall. This is an unfortunate impression to give before you even jump into the action itself, especially as the graphics and animation look more than serviceable and run without issue even with constant action occurring all around the map.

An example of great-looking level

Single-player mode allows you to complete up to 80 missions each with three levels of difficulty and a customizable exhibition mode allows the player to adjust gameplay in every area through various adjustable settings. For myself, this involved making maximum range bombs explode almost instantly with 170% speed increases, resulting in impossibly difficult and unreasonably fast matches, great for those with very little patience. Numerous gameplay types exist with a Splatoon-like mode where two teams compete to cover the majority of the map with paint from the explosions of your bombs, collecting coins from exploded blocks, team deathmatch, and my favorite – a zombie mode where defeated characters are turned into zombies and need to run down the living ones. Online multiplayer with the ability to talk to your team would be the best way to enjoy the action, assuming you can find enough people to play it, but even so, the single-player and local co-op modes provide ample variety to enjoy the game.

Ever been Paintbombing?

With fast, frenetic gameplay and numerous modes, the student in Blast Zone! Tournament may have surpassed the master in Bomberman in gameplay if not visual design. Old-school Bomberman fans will enjoy the classic mechanics and the new modes, and newer fans will no doubt appreciate the online multiplayer and the expansive battles, but it’s hard to say whether the largely identical gameplay and poor presentation will convert any non-fans of the genre.