Review: LEGO Harry Potter Hogwarts Express Collectors Edition

Here we review the recently released LEGO Harry Potter Hogwarts Express Collectors Edition.

Capture the magic of the Harry Potter stories with a buildable, 1:32 scale replica of the most iconic vehicle in the Wizarding World. 

The engine features a detailed underside and a lever on the top that causes the train to rock with the motion of a steam train. A tender carries the engine’s supply of coal. The passenger carriage comprises 3 compartments, each depicting a classic scene: when Harry, Ron and Hermione meet in the series’ first film; when Professor Lupin saves Harry from the Dementor in the third film; and when Luna saves Harry from Draco’s spell in the sixth film. The model also depicts Platform 9¾ at King’s Cross Station, where the adult Harry and Ginny wait with their children, Lily, James and Albus, ready for Albus’s first trip aboard the amazing Hogwarts Express.

What’s in the box?

The box contains 5129 pieces (contained in over 40 bags), which includes 20 Minifigures, stickers and there are 4 very thick build instruction booklets too!

A Closer Look

Final Thoughts

The first thing you notice about this set is that it is big, and heavy! Well that’s because there are over 5000 pieces including 20 Minifigures to build!

The Hogwarts Express is a 1:32 scale replica of the iconic steam train from the movies (and the books).

Everything about this set looks amazing, and the attention to detail is second to none. Everything from the engine itself to the carriage has loads of film references in them which is great for any fan of the movies.

There are four classic scenes within the build including a piece of dialogue representing something from the chosen scene. It really brings it all to life!

There is a lever on top of the engine that makes the train rock bringing it to life. The batteries are even included in the box so you have everything you need.

Once fully built, the set is very large – it measures over 10.5 inches high, 46.5 inches long and 8 inches wide – so when you start building make sure you have enough room. And you will want to find somewhere that you can display it properly when it’s fully built too! It really does look amazing on display.

Building the Hogwarts Express is a lot of fun and takes a lot of time – but it’s totally worth it. There are 4 sets of instruction booklets included in the box so that you can build it with a friend or 2 or 3, or you can just keep it all to yourself – but where’s the fun in that?

The LEGO Harry Potter Hogwarts Express Collectors Edition (set number 76405) is available now priced around £429.99 and is aimed at LEGO builders aged 18 and over. If you are a fan of Harry Potter then this set is a must for your collection, you won’t be disappointed.

You can learn more from the LEGO website.

Review: Escape Academy

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Introduction

Introduction

Welcome to Escape Academy, you have been deemed worthy to join the world’s most exclusive escapists school. In here you will solve puzzles, compete with other students, and meet your teachers.

Escape Academy is developed by Coin Crew Games and published by Skybound Games. The game doesn’t overstay its welcome at any point. It is short and fun from start to finish. Let us take a deeper look into how Escape Academy trains you to become the best escapist.

The Puzzles

I should start off by saying that I’ve played this game co-op the whole 5 hours. All my experience will be regarding co-op gameplay and difficulty, rather than singleplayer.

As you might have guessed, Escape Academy follows a general increase in difficult as the game goes on. Before you start each puzzle, you will be given an estimated difficulty and a time limit. As always, time limits make situations more intense. Even though I never really ran out of time (except for the final puzzle), the time limit still added to my overall stress. There are also environmental effects and queues to make the player feel like time is running out. Once again, I really liked this addition. Even thought the stakes were stated at the beginning, these extra enhancements made gameplay more exciting.

I wouldn’t classify Escape Academy’s puzzles’ difficulty as “unsolvable” at any degree. If you ever feel like you are stuck, there are hints you can take gradually for help. I’ve only had to use hints a total of 2 or 3 times throughout the game. In my opinion, Escape Academy’s puzzles are quite perfect. You start of trying to collect information and figure out your path. As the time goes on everything fits perfectly together and the chaos slowly fades.  There were a couple quite easy and hard puzzle parts here and there, but overall, the difficulty was completely balanced. The game urges you to keep a pen and pencil at hand. I’ve found listening to this advice very useful the whole time.

The Co-op Aspect

Now onto the co-op aspect of puzzles. When inspected closely, most of the puzzles work admirably well for 2 people co-op. However, I couldn’t help but notice some puzzles, where they weren’t made to be solved with 2 people. One of us always had to watch or wait, until the other one solved it. Luckily this wasn’t a common occurrence. Majority of the puzzles accommodated co-op gameplay. I would even extend this comment to say, they were made for co-op. There were times where I felt some puzzles would be very difficult without another person helping.

Story and Characters

There aren’t a lot of characters in Escape Academy. In total, there are four teachers, one custodial staff, and one other student. I felt this was a good choice. Since there aren’t a lot of characters, the overall story manages to include everyone equally.

The characters themselves are quite likeable. They all possess different personalities and have their own “vibe”. I didn’t expect to find characters this well executed in an escape room game. I was pleasantly surprised with it overall.

My co-op partner’s and my favorite part was the humor surrounding the game. From the little jokes scattered around the puzzle rooms, to the little snippets during dialogue; almost all jokes landed perfectly. There were puns, quick wits, and jokes with long set-ups. The best thing is the game doesn’t shove the comedic aspect into your face. Which makes it even funnier.

Overall, the general storyline is also pretty good. Although there are parts where you see it coming, it still has a few twists up its sleeve. The dialogue parts are never too long. And if it’s not really your thing you can always skip them without missing much gameplay wise.

Art Style and Music

Personally, I was a fan of the art style. It has its own unique feel to it. Fits really nice with the atmosphere of the game. The environments are quite detailed, and pretty. The color palette is used as a part of the puzzles and storytelling. I could tell a lot of love and attention went into creating the rooms and areas the escapes take place in.

Other than the main menu soundtrack, none of the music surrounding the game really made its place in my mind. It wasn’t bad or unfitting. It just wasn’t special.

Technical Problems

I can’t really wrap up this review without mentioning some very annoying issues we’ve run into with my co-op partner. In two separate occasions we had game-breaking bugs. Luckily on one of them it was towards the end of the level, and we didn’t have to restart. However, we weren’t as lucky with the second one we ran into. Towards the middle of the level, one of us fell through the level basically and we had to restart.

Other than those game breaking bugs, we’ve also had different issues multiple times. A prominent one of those was, where one of us was seeing something different than the other. For example, when I was seeing page 5 in a book, my partner was seeing page 6. It was quite annoying regarding our communication.

Conclusion

Escape Academy is a great game with awesome characters and amazing humor. The puzzles are interesting, engaging, and intelligent. Art style fits nicely and the atmosphere is felt throughout the game. The only reason this game isn’t “perfect” are the technical issues. And the score will be reflecting that. Nevertheless, I would recommend this game to anyone who likes puzzles or escape rooms. It will be worth your time.

Review: Cursed to Golf

Golf is one of those pastimes that divides opinions. If you love it, and many do, you won’t consider it an elitist sport. However, if you loathe it, you’ll believe it to be expensive, high-class, and a waste of time. Yet, no matter your opinion, you are bound to love crazy golf. This odd combination of fun and competition is enjoyed by friends and family and breaks the normal sporting rules. Accordingly, gamers can enjoy a similar trend when they experience Cursed to Golf.

Developed by Chuhai and published by Thunderful Games, this is a tongue-in-cheek sports title. What’s more, it comprises some adventure elements, a fun but crazy narrator, and plenty of unusual gameplay. Alongside this, it is a solo endeavour, so your focus will be on the story and its subsequent elements.

The shot counter in Cursed to Golf is cruel.
Hit that idol or it’s game over.

Cursed to Golf is a slow-burner.

My opening 30 minutes were of impatient huffing. Such is the length of the explanation and multiple minor tutorials. Now, my petulance was unnecessary as the developers have done a great job with their tutorial. Combining the lighthearted story with a jovial but intimidating test was a stroke of genius. Yes, you’ll want to get on and play, but I implore you to enjoy the opening gambit.

Effectively, the opening section lays out the uncomplicated hook of Cursed to Golf. You control a champion golfer who is struck by lightning on the match-winning shot of the tournament. Eternal fame and glory were in sight and then bam, you die! However, this isn’t the end and you have unfinished business to attend to. Instead of passing over, you are cursed to live in golf purgatory. Accompanied by the Scotsman and a handful of whimsical and cheeky bosses, you must survive 18 holes of the god-forsaken course. If you can, you’ll ascend and return to Earth.

This is Cursed to Golf in a nutshell. It has a silly story with zany characters and a straightforward approach. However, things are rarely as simple as they seem. Consequently, completing your task is no walk in the park. Moreover, it’ll take guile, skill, and luck to ascend from this golfing mire.

Simple to pick up, but tough to master.

On the surface, Cursed to Golf is simple to understand. Yet, its multiple layers insure it is tough to master. There are 70 courses to explore, an array of approaches to take, and Ace cards to buy and utilise. These things all work together while your life hangs in the balance. See, each round of action lasts as long as you have shots on your par counter. If you don’t, then it’s game over and the rogue-lite elements kick in.

This was brutal, as the learning curve tends to favour failure. As such, you’ll need some mental resolve to keep plugging away. But, if you go the distance, you’ll enjoy a rewarding experience and some character progression. Consequently, things do get better, even if it appears unfair to begin with.

Enter the shop and load up on Ace cards.
Buy some Ace cards and beat each level.

Ace cards, idols, and multiple routes.

The odds may be stacked against you, but there are some tricks to level out the field. The first of these is the silver and golden idols. These statues increase your shot count and improve your chances of survival. Now hitting one isn’t always easy, as you may have to divert away from the hole to find them. Therefore, you must weigh up the risk versus the reward.

This philosophy haunts Cursed to Golf at every turn. This is no more apparent than when you are traversing each hole. You may play it safe, but this will take more shots. Alternatively, you can blow up TNT, hop into a teleporter, or use turbines to take shortcuts. These elements are risky, but the rewards are massive.

If you are risk averse, you can use the final trick up your sleeve to increase your luck. The 20 Ace cards on offer help you to cheat your way around the course. Whether you increase your shot count, destroy TNT, slow time, turn your ball into a rocket, and more, it’s a game changer. Consequently, this is where the fun occurs! Can you take multiple risks and break the rules to beat the course?

Cursed to Golf is nicely pixelated.

Though I enjoyed many of the crazy mechanics, I found the stage design to be fascinating. With so many courses and multiple routes, you never tire of the action. What’s more, the vivid colours and pixelated style were pleasant to the eye. There is also an option to customise your golfer, and this adds fun and flair to the mix. Alongside this, I was impressed by the stripped-back UI. Subsequently, everything was easy to follow and navigating the course was a cinch.

Golf games and music rarely go hand-in-hand. However, Cursed to Golf has a nice folksy soundtrack that captures the whimsical undertones. On top of this, the characters have unique sound effects that add to the personality of the game.

The route you pick will influence your chance of winning.
Pick your route and hope for the best.

The excellent controls enhance the gameplay.

It would have been easy to overcomplicate the matter. But, fortunately, Cursed to Golf keeps things simple. With 3 clubs to pick from and a basic swing mechanic, hitting the ball has never been easier. Yet, things get interesting when the “spin” mechanic is added. Take full control of the action as you manipulate the ball to miss bunkers, water, and cursed graves.

What was also amazing was how the adventure progressed. By choosing your path, you selected how each round unfolded. Each node relates to an event and these comprise an array of outcomes. You could enter the shop, find Ace cards or money, take on a hole, tackle a cursed course, or face a boss. The last two options add spice and drama to the game while also increasing the replay value and longevity.

The cursed rounds were much harder than normal but rewarded you with a pack of Ace cards. These become essential in the latter stages, so a risky gamble is well worth the effort. The boss encounters are enjoyable but will test your mettle and patience. Whatever route you take, you will enjoy a unique playthrough every time.

Cursed to Golf: the perfect blend of genres.

Though Cursed to Golf starts off slowly and it is weird as hell, it is the perfect blend of genres. Its mixture of risk, rewards and amazing commentary is enjoyable, infuriating, and challenging. It is for these reasons that I recommend you to buy it here! Can you escape purgatory? Use your skills and perks and beat the cursed system. 

Review: Dyna Bomb 2

You’ve worked hard all year, so, surely you deserve a relaxing holiday? Well, yes, you’d think so. However, when you have an evil villain as a nemesis, things rarely go to plan. This is what you can expect in Dyna Bomb 2. It’s a colourful affair with plenty of collectables, lots of secrets, and oodles of monsters.

Developed by 7 Raven Studios and published by Totalconsole, this is an arcade platformer with some strategic elements. What’s more, it can be played solo or locally with a friend. This is great as it enhances its appeal whilst making it a family-friendly title.

Dyna Bomb 2: a simple tale of revenge. 

After their success against Dr. Brutus, Jack and Ela thought they had saved the day. With their confidence brimming and some well-deserved slaps on the back, they decided to take a break. However, as they order some coconut coolers, the nightmare begins again! Dr. Brutus is hellbent on revenge and begins to bomb the holiday resort. Consequently, the two heroes must act to save the day. They grab their armour, bombs, and jet packs and set about thwarting his evil plans.

As you can tell, the story isn’t a masterpiece, nor will it win awards for originality. Yet, it is still fun, witty, and works with the genre and theme. You control either of the heroes as you traverse an array of levels and worlds. There are 8 worlds to explore that comprise 9 stages. Alongside this, there is a gargantuan boss to battle in each zone and secret areas to unlock. Furthermore, you have plenty of tasks to do if you are a completionist. Subsequently, it is one title that’ll keep you playing for hours.

Dyna Bomb 2 has some fantastic cooperative action.
Cooperative action at its best.

Bombs, gems, and patience. 

What makes Dyna Bomb 2 so good is its blend of fast-paced action, resource management, and collectables. Every stage has a set number of monsters, gems, ammo, and secrets. Moreover, each level is timed to add an element of pressure and risk. Now, if you are too slow or you fail to gather/kill everything, it matters not. After all, these goals are aimed at perfectionists and are only essential if you wish to find every secret.

I mentioned a tactical layer to the gameplay that comes from the limited ammo mechanic. Consequently, you can’t be trigger-happy as you’ll quickly exhaust your supplies. Instead, you must be mindful and patient while learning your enemy’s moves and capitalising on their weaknesses.

Your foes and the bosses comprise a hearty selection of weird and wonderful creations. You’ll encounter armoured beasts, flying foes, and gun-wielding maniacs. Furthermore, the bosses will test your resolve and skills as they repeatedly kick your ass. As such, you must identify their weaknesses and use your powers to destroy them.

Avoid the monsters and collect the gems.
Collect the gems and avoid the monsters.

Upgrades and the “grind”. 

Concerning special powers, Dyna Bomb 2 has an array of permanent and temporary upgrades to improve the protagonists. You can increase your fuel, add rockets, become a gem magnet, and more. These improvements make the gameplay exponentially easier and are essential to progress. However, they come at a mighty high cost! Subsequently, this element of the game may not appeal to everyone.

Sadly, there is a distinct reliance on “grinding” for gems and golden balls. Both of these collectables are used while upgrading your heroes and are therefore essential. Yet, the balance between cost and reward is unfairly skewed. Accordingly, if you wish to perfect or complete a stage, you’ll waste hours saving gems only to lose it all by dying. Luckily, though, this is made much easier in co-op mode. With two of you working towards a common goal, it isn’t so difficult, nor does it feel overwhelming. 

Dyna Bomb 2 is ridiculously colourful. 

Dyna Bomb 2 embodies arcade gaming. Thanks to its bright colour palette and in-your-face scenery, it looks amazing. Furthermore, there is a Manga/Anime edge to its aesthetics that aligns wonderfully with the unusual sprites. What was also incredible was the fantastic stage design. With many levels to explore and plenty of convoluted and complex areas to discover, I rarely got bored. 

The energy and OTT approach continues in the jovial audio. A whacky soundtrack combines loud but fun music with zany sound effects. The result? An often unbearable cacophony of sound that works perfectly.

Dyna Bomb 2 has some interesting and colourful stage design.
Best think this through.

Good controls that need some minor tweaks. 

Mostly, Dyna Bomb 2 does a great job with its controls. Essentially, they are responsive, well-considered, and easy to understand. However, the combat element is flawed, as there is no aiming mechanic. Instead, your missiles or bombs follow a set path. Subsequently, this can be frustrating, especially when ammo is scarce to find. Other than this, I liked the limited fuel for the jet pack, and how easy it was to pick up and play. 

With so many collectables, Dyna Bomb 2 is a busy game. Furthermore, the “perfection” accolade on each level is tough to accomplish. On top of this, there are many secrets to uncover and new suits to unlock. Consequently, it oozes both replay value and longevity.

Dyna Bomb 2 doesn’t break the mould. 

I thoroughly enjoyed everything about Dyna Bomb 2. Yes, it was occasionally irritating, and the “grind” was unreal, but it was still fantastic. However, its concept doesn’t break the mould, nor does it stand out from its peers. Instead, it’s one of those games that is fun without blowing your mind. All in all, it is challenging and enjoyable and I recommend you to buy it here! Can you defeat Dr. Brutus by playing him at his own game? Grab your bombs, upgrade your suit, and be victorious. 

Review: PAC-MAN WORLD Re-PAC

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Pac-Man has always been fun, ever since it started out as an arcade puzzle game, to the new way it has been transformed into a platformer just like this one! Honestly, when I play Pac-Man World Re-Pac, it just brings me back to when I first played a version of it on the Playstation console around 1999. It was during the summer and my Aunt had the console and the game. To me, it was nothing but entertaining and totally made me look at Pac-Man differently, not just as a puzzle game, but as an adventurous platformer too! However, now that it’s years later and this new version of the game has been released, it’s just gotten way better!

Especially when you see the bright, clear, and stunning graphics of the game. The many new movements that Pac-Man can perform within each and every one of the 6 worlds you transport to. There will be times you’ll be not just walking and chomping down on the baddies, but even swimming, bouncing, rolling, turning into a metal Pac-Man, shooting round spherical balls(I believe some call them Pac-Dots or Pac-Pellets), and a few spherical balls that help you growing much larger than your actual self and breaking down obstacles that get in your way.

How Was The Game

To start, I must admit that the game does bring back some classic memories of the first one I’ve ever played. Of course, this game is way more stunning and has so much more action-packed levels that are a bit challenging to complete. Regardless, this is exactly what I would expect from a platformer game, something not super easy but requires a little more planning and plenty of power-ups to beat these enemies and overcome the obstacles in every visited location.

Additionally, I did enjoy the abilities that Pac-Man has, which are similar to those of so many characters in plenty of other platformer games. However, the design of Pac-Man allows for his body to provide a few additional attacks and moves that aren’t related to other games. For some examples, if you need him to swim he can swim and won’t drown if he is needed to roll he can roll all over if it’s his bouncing ability you are required to use he can do this too! Of course, there are plenty more, including the classic Pac-attack, which I call his ability to grow into a super large head and dominate those ghosts while collecting everything needed in sight.

Now, to be honest, the gameplay is what I find to be the most pleasing about the game. The main reason why is that it takes a combination of the classic Pac-Man a maze-styled, puzzle game mixed with an adventurous-style platformer game. The final turn-out is a way more entertaining and challenging game that has something for everyone. If the player loves games like Mario or Sonic, stepping into a world of adventure and out of the typical square box or board-style maze and into a world, this game is just that. However, if the player loves puzzles and the classic Pac-Man will never fade, well the game has that too. So either way, you love to play, there is still a bit of adventure and puzzling for everyone to enjoy.

Additionally, for those who want to have a clear idea of how to play, this is that game! It’s clear and large enough words with such a bright style that no one can miss what you need to press to perform a task or what is going on. It’s the easiest game for anyone to pick up and play without being confused. That is something that I find makes it perfect for all ages and any type of player, beginner or expert in platformers or lovers of just Pac-Man.

One other reason for loving this game is that it’s not just about completing 6 worlds, defeating the bosses, and collecting each family member back, but also it gifts the player a bonus reward. The game may be fully a quest and plenty of levels to conquer. However, when you complete the main goal of the quest mode, there is the excellent reward of being granted access to play the classic Pac-Man puzzling maze game, one which if you ever played before that was on arcade machines and older consoles. It’s like a special treat and that is something I find more enjoyable because sometimes I miss the classic maze game and music, but now I can have it back in better graphics on my Xbox One just for winning.

Final Verdict

If you love adventurous platformer games and cute and familiar characters, then you’ll love this game! Pac-Man World Re-Pac is not only fun for the entire family, but it brings that classic yellow hero back in 3D design and allows you to be challenged by plenty of challenging and entertaining levels. I found it to be just superb in entertaining and engaging my mind and my hands. Plus, with a finishing-the-game bonus, you also get that classic arcade maze-style game that many all know very well.

So not only do you get one fun action-packed game, but you get a second game, the classic puzzling game too! Oh and don’t let the bright graphics fool you, this game isn’t super easy to defeat or super difficult, but it’s just what you want when you play a platformer, a bit of a challenge. So if you think you have what it takes to save Pac-Man’s family then you should really give this game a try!

Review: White Day: A Labyrinth Named School

The horror genre has evolved greatly over the years. So much so that at times it’s almost unrecognisable. Consequently, whenever I play a horror title with a classic approach, I struggle to put it down. This is exactly what happened when I was given White Day: A Labyrinth Named School to review. This remake of the 2015 title will thrill old and new players alike.

Developed by Sonnori and published by PQube Limited, this is a first-person horror title. Moreover, it comprises plenty of stealth elements and classic puzzle mechanics. Alongside this, there is a branching story that ensures multiple endings and plenty of replay value. If you enjoy your horror games without clichéd jump scares, then this will tick many boxes.

White Day: A Labyrinth Named School is full of genuinely scary moments.
Now would be a good time for an underwear change.

White Day: A Labyrinth Named School is creepy as hell.

If you’ve ever watched The Ring or The Grudge, you’ll be familiar with White Day: A Labyrinth Named School’s approach. With creepy images and sordid messages at its core, this is a dark and eerie experience. What’s more, the suspenseful and uncomfortable stealth mechanics add drama to the proceedings.

You control Lee Hee-Min, a transfer student who is a bit of a loner. He has fallen for a girl who is out of his league, but this doesn’t deter him. When the opportunity arises, Hee-Min tries to surprise her with a box of chocolates. However, this was a big mistake. As he enters the school, the shutters crash behind him and a deadly game of cat and mouse begins. Will he be able to remain in the shadows, solve the problems, and escape with his life? Or will the demented and murderous janitor catch him and make him pay? Whatever happens, you’ll be on tenterhooks throughout.

Puzzles and plenty of challenges. 

Though the concept behind White Day: A Labyrinth Named School isn’t complicated, the puzzles often are. With plenty of exploring to do, many items to find, and lots of clues to find, you are tested at all times. However, thanks to 4 different difficulty settings, you can adjust the gameplay to your liking. The easiest of these options allows you to “enjoy” the story with little challenge. Whereas, the hardest mode is gut-wrenchingly brutal.

To solve the many puzzles you face, you must find documents that contain cryptic clues. These often abstract items can be tough to decipher. Yet, once you understand their hidden meaning, it leads to a eureka moment that is rewarding and enjoyable. As each problem is solved, it opens up vast areas of the school. Here, you will explore darkened rooms and experience time-critical challenges. These are often stressful, uncomfortable, and tough to complete. But, with methodical thinking and a great deal of luck, you’ll be successful.

There are many creepy and voyeuristic moments.
Who is watching you?

Fear, limited resources, and more fear. 

What makes White Day: A Labyrinth Named School so brilliant is its survival aspects. With fear at the centre of everything it does, it will terrify you at every turn. The horrific game of cat and mouse leads to many uncomfortable moments. You’ll be merrily solving a puzzle and you’ll hear the jingling of the janitor’s keys. If he spots you, he’ll bludgeon you to death. Accordingly, you must avoid his gaze by creeping and hiding in the shadows. 

This daunting mechanic fills you with dread! You’ll cower behind desks, in toilet stalls, or behind open doors. All the while, you’ll hear him shuffling beside you, as you hide in plain sight. Its idea was incredibly simple, but the execution was perfect as there was no reliance on jump scares or well-trodden ideas. What’s more, it complemented another key mechanic.

With limited healing resources, no weapons, and restricted save points, everything is against you. Subsequently, surviving this daunting world is easier said than done. As such, you must scour the world to find as much food and as many coins as you can. However, this leaves you open to being chased by the janitor. Therefore, it is a fine balance between exploring, hiding, and progressing the game. Only you can decide on the risks you are willing to take. But if you die and you haven’t saved your game, your progress will be lost.

White Day: A Labyrinth Named School looks dated.

I adored the creepy and often uncomfortable nature of the gameplay. However, White Day: A Labyrinth Named School has aged badly. Its dated imagery and grainy looks will be off-putting for many. Sadly, the developers have done little to modernise its finish, and this was disappointing. What was great, though, was the haunting cinematic. The ghastly apparitions that reside in the school will send shivers down your spine. These often confusing but eerie clips piece together the mysterious plot. Alongside this, I also enjoyed the claustrophobic and labyrinthine stage design. Subsequently, exploring the dank and dark world was tough and petrifying. 

The nasty and unnerving atmosphere was enhanced by the excellent sound effects and music. It was incredible how much fear the sound of jangling keys can create. Consequently, the developers have done an amazing job with their soundscape. Unfortunately, though, this doesn’t extend to the god-awful acting. The wooden and often hammy delivery is laughable at best. If you can imagine a badly dubbed Asian film and multiple is ineptitude by 10, that’s how bad the acting is. Luckily, though, it’ll make you laugh more than disappoint you, so it doesn’t ruin the moment too much.

Damn you scary moments.
Pssst, down here.

Confusing controls. 

Another issue I had with White Day: A Labyrinth Named School was its control system. The often convoluted approach led to confusion and wasted time. A prime example is when you attempt to access your phone. More often than not, you’d go around the houses before accessing your messages. This was infuriating while impacting the immersive nature of the gameplay. What was also annoying was the use of a cursor. Sadly, it was slow and cumbersome and this made it difficult to use. If the developers made some adjustments to the control system, it would be vastly improved.

One aspect where this excels, however, is its replay value. Thanks to a large array of characters and the branching storyline, there are multiple endings to enjoy. As such, you can return to it multiple times to see each unique finale. What was also great was the ever-changing solutions to each puzzle. Subsequently, no playthrough is the same, and this keeps you on your toes while making you think.

White Day: A Labyrinth Named School is a great horror title.

Despite its shortcomings, I loved White Day: A Labyrinth Named School. Because of its classic approach, excellent atmosphere, and fearful ways, it was brilliant. Yes, the graphics could have been better, as could the acting. However, these are minor things. Mostly, it is an excellent example of the genre and will be loved by its many fans. Accordingly, I recommend you buy it here! Can you explore the haunted and dank school and survive? Hide in the shadows, solve the puzzles, and get out alive. 

Which Stickers Work With the AWP | Fever Dream?

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Having appeared in the Workshop in January 2016, AWP | Fever Dream has become one of the most recognizable pinky skins in CS:GO. Since 2017, it has been included in the Spectrum Collection and appeared in the inventories of the most skilled players. By closely studying the design you will notice that the weapon’s body is covered with flashy child-like drawings. Pink, blue, and white writing as well as the dead enemies’ count make the overall impression exciting. However, if you already have this skin in your inventory, have a look at these stickers, which can add to the overall uniqueness of this skin. 

1)   Kawaii Killer

This cute sticker has a lot in common with the design of the awp fever dream in general. It comes in two versions: a little killer girl with dark hair and a classic AK-47 in her hands, or a fair-haired Counter-Terrorist beauty in the associated uniform. The average cost of this sticker is $1.25.

2)   Unicorn (Holo)

The overall color palette and style of this sticker are pretty similar to what the Fever Dream has. Unicorns are considered to bring luck, so if you feel a lack of confidence, you can attach it to your AWP. The average price for this item starts at $4.

3)   Gold Web

Just like Kawaii Killer, this sticker comes in two different variations with a copper spider on the bright background, and a pale one on the dark purple web. Both of them will look great on your AWP and horrify your enemies. The starting price for this item is just $0.08.

4)   Web Stuck

It would be hilarious if you could attach both this and the previous stickers to your AWP. The previous one may signify the predator (spider) weaving the web for the enemy, and the second one with its prey stuck in it. This sticker comes in two different designs: dark and bright. The starting price is just $0.14.

5)   Mastermind (Holo) 

Again we are back to the Holo spider-themed stickers, which come in two different variations: bright and dark. This slightly crazy sticker will perfectly match your AWP | Fever Dream, and bring death to your enemies. The price for the item starts at $0.42. 

6)   Spirit

Both blue and golden stickers look absolutely amazing, bringing the appropriate mood during the game. If you feel a lack of confidence, the symbols of your favorite team might help you overcome your troubles. The average price is just $0.03.

7)   S1mple

If S1mple belongs to your favorite CS:GO players, you can attach their branded stickers to your AWP, so you can keep in mind the tricks used during competitions. The average price for the 2021 and 2022 stickers is just $0.04. 

News: Apex 9 Keyboards

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SteelSeries are renowned for its market-leading products. As such, you know you’ll purchase top-end innovative goods that’ll help you compete with the best. Consequently, when the new Apex 9 keyboards were released today, many gamers were champing at the bit. However, for those of you who are out of the loop, allow me to enlighten you further.

The Apex 9 series now adds 2 keyboards to the Apex range. You’ll find the Apex 9 TKL and the Apex 9 Mini have been released today. These phenomenal devices are designed to be tournament ready and are also compact for tighter spaces. What’s more, they are jam-packed with elite features and look fantastic as well. Therefore, there is a lot to love from the new kids on the block.

The Apex 9 TKL is stylish and vivid.

What makes the Apex 9 keyboards stand out?

Apex 9 TKL

If you want an Esports-ready keyboard that is familiar and comfortable to use, then look no further. Its ergonomic design allows players to play without discomfort while allowing for larger mouse movements. Thanks to SteelSeries OptiPoint optical switches and 1mm actuation points, players can enjoy lightning-fast speeds and pinpoint accuracy. Then, there is the excellent build quality because of the aluminium top plate and the Double Shot PBT keycaps.

Apex 9 Mini

If space is at a premium, you may wish to consider the Apex 9 Mini. This mighty but small accessory has a 60% form factor! This allows for sweeping mouse movements and the full functionality of a standard keyboard. Like the Apex 9 TKL, you’ll enjoy the OptiPoint optical switches and the 0.2ms response time. Furthermore, the Double Shot PBT keycaps are durable, high-quality, and create a delightful and familiar sound.

The Apex 9 Mini is fully functional but compact.

Why buy SteelSeries?

Other than its excellent reputation, amazing build quality, and phenomenal products, you also get a customisable peripheral. By installing the SteelSeries GG software ecosystem, you can adjust an array of settings. Alter your RGB to your liking or change the actuation points from 1mm to 1.5mm. Accordingly, your device can be set up however you wish. On top of this, you can swap your switches and choose between Linear, Tactile, and Clicky options. By doing this, your keyboard will be like no other and will match your gaming needs.

If you are in the market for a new top-end gaming keyboard, then click on the following links for more information. 

The Apex 9 TKL is available for NA $139.99 | EU €149.99 | AP $169.99. 

The Apex 9 Mini is available for NA $129.99 | EU €139.99 | AP $149.99. 

(More information on SteelSeries can be found here!)

Review: Gamesir X3

The increased rollout of 5G and unbelievably fast Wi-Fi connections have changed the way we game. No longer do we need to be restricted to home gaming. Instead, we are free to take our favourite titles with us wherever we roam. Consequently, the rise of mobile gaming devices is mind-blowing. Today, I’m looking at one of Gamesir’s latest devices, the Gamesir X3.

This small and robust controller looks fantastic, feels great, and has a built-in flexible USB-C port. This was phenomenal as the Gamesir X3 doesn’t require charging, nor will you experience any form of input lag. Accordingly, you’ll enjoy buttery smooth gaming, as long as your Internet connection is good enough.

Comfortable and lightweight.
Amazingly comfortable to use.

What’s in the box of the Gamesir X3?

  • The Gamesir X3 is delivered in a handy textile carry case. This black meshed packaging looks to be water-resistant and hard-wearing. On the outside is a cardboard sleeve emblazoned with information and the company logo.
  • The Gamesir X3 is a spectacularly attractive device. With a white livery and Gamesir’s blue and red accents, it is nice to look at. There are two USB-C ports located at the bottom of the controller. These will charge the cooling fan and the pass-through charging facility.
  • Spare parts. Like every pro controller, the Gamesir X3 has an array of swappable buttons. You can exchange the D-pad for a faceted one. There are also high-rise and low-rise analogue sticks, and concave and convex thumbstick caps.
  • User guide and stickers. Learn the basics and show your support for this well-established company. 
  • USB-C charging cable. A moderately sized USB-C charging cable.

Technical aspects. 

ConnectionUSB type C
BatteryNo
CompatibilityAndroid 9+
Phone size110-179mm
Weight270g
Cooling area4000 mm2 cooling area
Cooling systemA 7-blade fan at 7500 RPM

I’ve looked at many mobile gaming peripherals. The Nacon MG-X and the Gamesir X2 Lightning are to name but a few. However, the Gamesir X3 impressed me from the off. Its incredible build quality was instantly noticeable. With a sturdy central phone holder, you feel reassured when using it. Furthermore, the wonderful cooling fan works extremely well, especially when playing high-demand games.

What I also loved was the responsive nature of the buttons and how comfortable they were to use. Thanks to the Kailh switches, this controller can be used up to 3 million clicks. What’s more, the actuation distance of only 0.6mm is 40% less than a standard membrane controller. So, what does this mean in real terms? Well, it means your inputs are quicker, and this improves your gaming experience.

The same is said for the inclusion of a USB-C to controller connector. This excellent design feature ensures that you’ll have the best gaming experience. If you have a strong enough connection, you can challenge friends and family with no input lag or latency problems. Subsequently, the Gamesir X3 excels when it comes to FPS and racing titles.

Keep your phone cool with this colourful fan-driven cooling system.
The colourful RGB cooling system.

Swappable buttons and a phenomenal app. 

One of the key elements I adore about this controller is its swappable buttons. Now, this may seem gimmicky but bear with me. As this device can be used for multiple platforms, it is necessary to adjust the A, B, X, and Y buttons. Why? Otherwise, it’s confusing and annoying as hell. Luckily, a small indent in each of the buttons makes it easy to lift them and place them how you wish. Consequently, there is minimal risk of damage, so swapping them around isn’t an issue.

Now, changing the look is one thing, but surely the controller won’t know things have changed? Well, that would be the case if Gamesir hadn’t created their excellent app. This free-to-download software allows you to map your device to any particular style you like. It has preset options for Xbox and Nintendo Switch, and these should be enough.

Alongside this, there is a wonderful library of compatible games. If, like me, you play on Xbox, you can auto-load those apps to get straight into the action. There are also options for PlayStation, Android, Google Stadia, Amazon Luna, and more. As such, it is extremely user-friendly and an excellent companion for this device.

The Gamesir X3 has plenty of customisable options.
So many options to choose from.

Cool your device and look cool at the same time.

No one wants their device to overheat. If it does, it’ll potentially cause damage and impact your performance. Luckily, the Gamesir X3 has this covered. With a well-placed 4000mm2 cooling area and a 7-blade fan that spins at 7500 RPM, your phone will run up to 24°C cooler. This makes for an unrivalled cooling performance that will improve your gaming experience.

Alongside this, the fan system has a badass RGB lighting setup. From the moment you plug it in, the fan switches on and the dynamic lighting starts. Now, this doesn’t add anything to the device other than making it look cool as hell!

Is the Gamesir X3 worth it?

With so many great controllers on the market, is the Gamesir X3 worth it? In short, absolutely! It has to be one of the best controllers I’ve used for mobile gaming. With low-latency input, pass-through charging, mappable buttons, and a cooling pad, it stands out amongst its peers.

Alongside this, you must consider the flexible USB-C port. This minor design trick improves usability while reducing damage to your phone and the device. The final thing to mention is the excellent capture button. Located by the D-pad, you can take screenshots of every cool move you pull off. Unlike the rest of the features, this is a bit gimmicky, but I loved it nonetheless.

When you weigh up all the positives, you realise that the Gamesir X3 is a phenomenal accessory. I adored its design, functionality, and build quality. Consequently, if you want a new mobile gaming controller, then look no further. As such, I recommend you buy it here!

(More information on Gamesir can be found here!)

The Gamesir X3 has been awarded the Movies Games and Tech Gold award.

Review: Video Game Fables

The term hidden gem in gaming is massively worn out, with any meaning behind the phrase lost due to overexposure. Consequently, I am in a position where I’d like to call Video Game Fables a hidden gem. Instead, to avoid using that terminology, I’ll merely state that ‘Video Game Fables is an undiscovered classic waiting to be found.’

Developed and published by one person under the name Momiji Studios, Video Game Fables is a satirical take on turn-based JRPGs. While its near impossible to summarise this whacky title, essentially, it’s trying to do to games what Shrek did to fairy tales. Staggeringly, it actually managed to succeed to some degree.

A tale as old as time, except with a twist.

After being captured by the evil villain Gator, Princess Aru, an interpretation on Princess Peach, decides to go off script and save herself. Unfortunately, going against the games intended narrative has disastrous effects on the world. This all comes to a head when the hero, now unsure of his objectives, accidently rescues a warped version of the princess.

The self-titled Corrupted Princess kidnaps the King, Gator, and Aru’s castle, intending to create a new script in her image. Hoping to prevent this meta breaking scheme, Aru teams up with Nate, an inspiring hero, and Tator, Gators son, to recover what they’ve lost.

The way in which Video Game Fables targets this concept is nothing short of brilliant. It underlines tropes specifically from a video game point of view, joking about everything from characters, to world building, and even entire narrative arcs. The dialogue, while tongue in cheek, is exceptionally witty and well written. Best of all though, the script doesn’t solely rely on parody, meaning anyone can enjoy this.

Comedy meets introspection.

There are also plenty of introspective moments about deeper subject matter. My favourite example of this is the character Tator, who is effectively this games version of Bowser Jr. It’s revealed early on that he suffers from anxiety due to the prospect of having to fill his father’s shoes. While Aru and Nate initially pay little attention to this, over the course of their journey, they open up to him and allow him to discuss his woes.

The game will typically deals with these topics comedically. Yet, to highlight the severity of these issues, as well as the importance of discussing them, they are given the respect they deserve. On the whole, Video Game Fables is incredibly adroit and civil when it comes to this department.

Everything you’d expect, and more!

When it comes to the gameplay, Video Game Fables can be separated into exploration and battle sequences. The former is what you’d expect in a traditional RPG. Walking around various locations, discovering hidden loot, and interacting with NPCs along the way.

There are other opportunities to partake in side activities such as mining, fishing, races and puzzle solving. Collectively, they are fun, but ultimately rudimentary minigames, which often function as an alternate avenue of gaining upgrade currency.

The real bread and butter of the gameplay can be found within the battle mechanics. At first glance, it may seem rather basic, but in actuality, it’s quite intricate. It operates under the turn-based timeline style, recently seen in the likes of Ruined King. Video Game Fables does amend this slightly by allowing multiple actions to execute on the same branch of the timeline.

This adds an additional layer of complexity to each turn, as you have to worry about the initiative order, as well as the compounded actions. Subsequently, I found these mechanics made the game more of a challenging experience. It’s wasn’t overly difficult mind you, simply tough enough to prevent you from steamrolling through everything.

You’ll also find unique iterations of the timeline that manipulates the way it behaves. Momiji Studios smartly decided to limit these instances to boss battle scenarios. This allows each boss to have its own identity, as well as make each encounter feel increasingly special.

Customise to your hearts content.

No RPG is truly complete without options to upgrade your character. Thankfully, Video Game Fables has us covered here in spades. To start with, XP in this game acts as both an upgrade currency, and as a way to level up. Similarly to Runes in Elden Ring, you’ll have to make a decision to either empower your characters base stats via levelling, or open up more customisation options for your party.

The options in question can include anything from additional spell slots, to better quality gear or spells. The weapons and abilities themselves are obtainable via crafting. The required materials to partake in this can be found on monsters, through farming, or in the aforementioned mining and fishing. You’ll only be able to craft gear at your current checkpoint state, which is updated at key intervals throughout the game.

Although relatively primitive, skills can also be modified to suit your playstyle. Disappointingly, you don’t get to allocate the abilities or spells to the party members yourself. Admittedly, this doesn’t impact the game much at all, but I would’ve liked to have the option regardless.

Art design on a budget.

Video Game Fables has a rather peculiar art style. The environments are outlandishly cartoony, and are, I assume, deliberately designed to resemble a child’s drawing. Alongside this are the character models, which, for all intense and purposes, are flat 3D objects with NES sprite texturing. It all comes across as some wild and weird fever dream, and while it’s certainly bizarre, I absolutely love it.

If you’ve ever played Paper Mario, then the direction will feel somewhat reminiscent to you. For those that haven’t, it can feel like a weird juxtaposition at first, and it may take a bit of time to adjust to this graphical approach. The animation on the characters and NPCs are also worth pointing out, as their subtle eye and mouth movements are perfect at capitalising on comedic moments.

Sadly, the low-resolution art style may gate some folks off altogether. I say sadly because the game that lies underneath it is definitely worth playing through. If you are in that camp, just remember that you might have had the same opinion of games like Minecraft or F-Zero X. And you probably don’t need me to tell you how enjoyable those games were.

Audible throwbacks.

Video Game Fables features an entirely original soundtrack by composer Levc EGM. It emulates ideas from all sorts of retro games, primarily RPGs from the 8 and 16-bit era. Final Fantasy and Dragon Quest are evidently the biggest influences, though I wouldn’t place the music here on the level of those classic OSTs.

That isn’t to say the arrangements aren’t good. The chiptune style beats do have a few notable highs, especially when it comes to the melodic exploration tracks. In contrast, the higher paced themes were a bit hit and miss, with the main battle theme being particularly dismissive. Having said that, Levc EGM definitely shows promise, and I’d say is someone worth keeping an eye on.

The SFX in Video Game Fables are fairly standard affair. Once again, they borrow elements from the SNES and Mega Drive time period, helping to give a level of authenticity to the old school aesthetic. I do believe voice acting for some of the cutscenes would’ve massively improved the narrative experience, but considering this is a budget indie project, I understand why it was omitted.

Conclusion

I’m not going to lie and say that Video Game Fables is ground-breaking, or worthy of game of the year. But what I will say that it is an entertaining, light-hearted, and satirical take on JRPGs. It’s turn based gameplay is complex, and offers a numerous amount of customisation options. The art style, while certainly an acquired taste, fits the surrounding narrative exquisitely. Musically, it’s a bit of a mixed bag, but composer Levc EGM certainly shows some promise as an up-and-coming artist. If you’re a fan of RPGs, and can mange to pick this up on sale, then I’d recommend giving it a shot.

Review: Yars: Recharged

I’m a sucker for a retro game. However, I love the remake versions just a little more. Now, I know that purists will hate me, but I can’t help it. The combination of old-school action and modern polish is almost irresistible. As such, I have played and adored every game in the Recharged series. Every one of them has struck a chord and I can’t get enough. Accordingly, when Yars: Recharged hit my desk, I couldn’t resist it.

Developed by Adamvision Studios and SneakyBox and published by Atari, this is a retro arcade title. As already mentioned, it is part of the Recharged series which features an array of 80s classic games. Like the rest of the franchise, it has a healthy dose of solo and multiplayer action that is easy to understand and unbelievably moreish.

Chew, chew, chew.
Dodge the laser and eat the hive.

Yars: Recharged is incredibly simple.

One of Yars: Recharged’s qualities is its simplicity. Its lack of complexity and quick-fire rounds make it the perfect casual experience. Alongside this, it is undeniably competitive when you play with someone else. After all, arcade gaming is all about the top score even when you are playing competitively.

The concept is simple! You control a golden hornet. This creature lives in space and wishes to rule the universe. Consequently, it invades enemy territory with one aim in mind: annihilation. Each level comprises a wave of creatures that are controlled by one or more central aliens. The aim is to destroy the hive-like shields, gather the golden energy, and wipe out the main aliens with the Zarlon cannon.

The enemy really don't want you to destroy their hive.
Dodge the enemy lasers and stay alive.

Death and destruction at its cause.

With death and destruction at its core, you know the gameplay will be hectic. No matter the stage, there are projectiles to avoid while you shoot or munch your way through the enemy defences. Each stage is made up of more convoluted bases than the last. Therefore, planning and skill are a must if you wish to succeed.

The gameplay is broken into 2 key components. There is the Arcade mode and Missions. The first is an endless run of bullet hell madness. Your hornet has 3 lives that refill at the beginning of each stage. If you survive, you’ll amass a top score to brag to your friends or the online community.

The Mission option, on the other hand, is much slower and more precise. You’ll be tasked with completing certain goals and, if you succeed, you unlock further stages. Your score is cumulative and, accordingly, can be improved by repeating any levels you’ve already finished.

Yars: Recharged is modern and slick.

A common theme amongst the Recharged series is its modern and slick finish. Thankfully, Yars: Recharged follows suit with its neon tones, contrasting imagery, and smooth gameplay. Its use of striking imagery and fixed-screen perspective makes each level stand out. What’s more, the interesting and often complex stages help to keep the action fresh.

Like many 80s games, the soundtrack is distinctly electronic. The synthwave approach not only captures the retro vibes, but it suits the sci-fi theme as well. Alongside this, the wonderfully loud and bizarre sound effects add to the madness. Consequently, the high-energy gameplay is brilliantly complemented by the audio.

Shoot your way through the hive shield in Yars: Recharged.
Shoot your way through the hive shield.

The controls are my only complaint.

For some unknown reason, the hornet moves and feels faster in Arcade mode. This was often disconcerting, as it was particularly tough to manage. Annoyingly, this was noticeable whenever you swapped modes. Subsequently, it made the controls too sensitive and unfamiliar. What I also disliked was the lack of button mapping. Having to use dual analogue sticks worked, but it was inaccurate and often led to frustration.

Controls issues to one side. Yars: Recharged is ridiculously addictive. Because of its simplicity and quick-fire rounds, you can enjoy this casually alone or with a friend. Alongside this, there are plenty of missions to undertake and a high score to aim for.

Yars: Recharged is great retro fun.

In an age of ultra-modern gaming, returning to a simple approach is amazing. Yars: Recharged looks awesome, sounds amazing and is great retro fun. Furthermore, its lack of complexity makes it the perfect casual experience. However, it will still challenge you and push you all the way. I disliked the controls, but this shouldn’t detract from its brilliance. I loved it and I recommend you to buy it here! Can you take down the enemy hive? Shoot, chew, and blast them out of space.

Review: Dusk Diver 2

Dusk Diver 2 is a good game until it’s not. This anime open-world hack-and-slack is an oxymoron – a great, inane, shallow and yet efficient, average, and still addictive action RPG. It’s both an over and underachiever but doesn’t level out as merely average.

Objectively, Dusk Diver 2 would fare poorly in a scoreboard compare-fest, as this low-budget open-world isn’t feature-rich and can’t keep up with the gameplay variety of a Yakuza or Persona 5, and yet it manages to emulate the high-quality anime presentation of the latter.

The game also benefits from having a short runtime with personable characters, but the main story drags on, and the action – while addictive – can’t reach the production values of similar AAA hack-and-slashers in the genre. 

Going off this overly critical perspective might be what you’d expect of Metacritic and its zero-sum algorithm, and while it isn’t necessarily wrong, it fails to see all the finer details. Sure, Dusk Diver 2 won’t be making any headlines on IGN, but the experience comes together well enough for this to remain a staple on my tiny 500gb hard drive for short playthroughs of relaxing, mindless action.

Simply put – it’s an enjoyable experience, and isn’t that what we are all looking for?  

Played on a PS4 there is an inconsistent frame rate that plagues the game at certain points, whereas the PS5 version runs at a stable 60fps.

The story of Dusk Diver 2 picks up a year later after the events of the first game and the Chaos Beasts – the enemies populating the interdimensional ‘underworld’ dungeons – are back with a vengeance, attracted to the large amount of Dragon Vein energy passing through Taipei due to the actions of some shadowy organizations. 

Adding to the existing concept is a slightly ridiculous and carefree anime story that stretches and dances around relaxed slice-of-life tones, a team of individuals who moonlight as convenient store clerks and models, all while interdimensional subterfuge and war rumbles in the background.

Needing to constantly link the two quite separate elements of the game – the open-world and interdimensional action – the main narrative soon runs out of reasons for another dimensional leap/dungeon run, and while the bizarre justifications are waved away in a tongue-in-cheek manner, it sometimes frustrates more than it helps its pacing.  

The game has full Japanese and Chinese voice acting in the main story with English subtitles. Even if it is in your own language though, there’s no guarantee the story will make sense.

The daily lives of the main characters are really where the heart of the game lies though, making you feel part of a warm group of friends, even if you wish there was a bit more character development to sink your teeth into. Side content mostly consists of fetch quests, battle goals, and collectibles – the barebones every open-world offers – but it adds yet a further vibrance and warmth through its real-life location Ximen, Taipei, which is infused with colour and upbeat music.

While an open-world/dungeon hack-and-slasher is a combination quite unique, there are clear influences from well-known titles such as Persona 5‘s presentation, (for the lack of a better open-world example) a Yakuza-esque influence in an open city map, and a JRPG approach to battle encounters with static NPCs that spawn battles in the ‘otherworld’.

Although the ‘open-world’ doesn’t have a huge amount of interaction (apart from restaurants and food stalls which offer status boost food) it still has its own character and you are even given mini history lessons on some of the specific real-life areas.

There are also improvements and quite significant changes from the original, including the overall visuals, an expanded city, and a battle system that went from a Dynasty Warriors-esque system – where you attack large crowds of enemies – to more of a singular enemy battle gameplay comparable to Devil May Cry.

Even with these upgrades, however, there’s still no guarantee that everyone will share my appreciation for what is objectively a convenience store-quality version of a hack-and-slash/action RPG – it might not be the best quality, but you know that you secretly love that convenience store coffee.

The base where all the characters congregate. One cool detail is being able to remove expired items from the shelves. An unnecessary, but great inclusion that adds immersion.

While the satisfying battle system is fun to play around in, the format is nothing that you haven’t seen before, taking place within dungeons, with your switchable team of an initial four characters facing off against waves of various enemies and bosses.

Approachable with simple attacks and abilities that can be strung together to reel-in multiple enemies, the battle gameplay looks and feels great with nice visual and sound effects, effective controller vibration, and enjoyable visual feedback from the enemies, ramping up the badassery as you plow through the field.

Having said that, due to the simplistic input system and relatively immobile damage-sponge enemies, it is possible to progress by spamming the easy-to-pull-off attacks, with one long-range gun-wielding character, in particular, who is almost invincible when standing on the other end of the map.

Player skill and special moves have some effect (with a powered-up state and the awesome special staggered attacks), but your ability to succeed has more to do with leveling up and bluntly powering through with the occasional dodge, rather than with any particular strategy.

Some might argue that the longer dungeons become a bit monotonous because of this, but it can be mitigated if you utilize an in-battle feature to remove the three other team members from the battlefield, which increases the difficulty and forces you to use your whole arsenal of moves. It’s a band-aid solution, no doubt, but it does help.

Outside of the action, the leveling up and customization process provides a plethora of ways to upgrade your characters which constantly changes how they feel in battle, and when combined with their different attacking styles, can make every battle feel different. Ultimately though, while you are given a mix of tools, the burden of variety is placed at your feet, as the battlefields and the standard enemies offer little diversity.

Although short, the game offers replay value with a cast of characters that expands to 8 by new game+ and also has enemy levels that increase with you as you carry your progress over.

Additional creativity within your team with team combos or the ability to interrupt and continue strings of attacks with another character would have been a great addition to bring the action up a notch, but the latter of which is impossible due to a mandatory cooldown after switching characters.

Furthermore, the dungeon design which starts off so promisingly, tails off quickly, leaving a collection of banal streets and underground shopping mall corridors to do battle. They might be joined by a groovy high tempo and excellent metal soundtrack, but there’s no doubt that just a bit more would have done wonders for a game where you are hacking and slashing for the vast majority of it.

While Dusk Diver 2 might fall short of greatness due to the battle system and dungeon design missing a few features, there is still magic here – with its relaxing atmosphere, personality in spades, and still addictive action – making this a good choice for those who wish to indulge in a harmless and enjoyable action RPG without the need to schedule an entire month to complete it. 

Review: Olight RN 120 light

Cycling is about speed, enjoyment, and, above all else, safety. Without the correct gear, you are riding irresponsibly and placing yourself in unnecessary danger. Recently, I covered the Olight BFL 1800 light, and I loved it. Today, I’m looking at the Olight RN 120 light. This intelligent rear light is a must-have device for commuters and safety-conscious riders.

With its simple mount system, easy-to-access charging port, and eye-opening brightness, this is an irresistible accessory. Consequently, if you are a keen cyclist, this is one light that shouldn’t be overlooked.

Don’t get caught out by approaching traffic.

What’s in the box of the Olight RN 120 light?

  • The compact box is sturdy, bright, and clearly labelled. Its contents are securely packaged and the key points are easy to read. What’s more, it can be recycled, which is great for the environment.
  • The Olight RN 120 light. This small but powerful rear light is an advanced piece of technology. It has an ambient light sensor and doubles up as a reflector. Furthermore, it is robust, waterproof, and well-built.
  • Seat and pole mount. Depending on your preference, you can mount this light on your pole or your seat. Whatever you choose, it is relatively pain-free to install, and it locks the light securely in place.
  • Micro USB charging cable. This small standard cable is used to power the rechargeable battery.
  • User manual. With an array of modes on offer, this straightforward guide will talk you through the basics.

Technical aspects.

Max. Performance (Lumens)120 lumens
Mode operationSingle button
Compatible batteries480mAh Polymer Battery
Charge typeUSB charging
FLASHYes
SMARTYes
WaterproofIPX6
Two sensors = better safety.

The most important elements of a rear bike light are visibility, build quality and ease of use. Luckily, the RN 120 ticks every box. However, I was most impressed with its range of modes and its dual sensors.

With a whopping 120 lumens of power, the Olight RN 120 light can be seen from 1500 metres away. Furthermore, it also has a maximum of 260 degrees of visibility. This is absolutely incredible as it gives other road users ample time to react to your presence.

Alongside this, there are two sensors that increase your safety further still. There is the Smart Motion Sensor and the Ambient Light Sensor. By adjusting the working mode of your light, you can increase the battery life without reducing the usability.

The Smart Motion Sensor reacts to sudden movements of the user and automatically illuminates under the braking force. This was phenomenal, as it advises other road users of your action and any sudden reductions in speed.

On top of this, the Ambient Light sensor balances battery power with better lighting. Consequently, the Olight RN120 light always delivers the optimum output according to your environmental setting. This was awesome, as you get the best battery performance as well as ample lighting on every ride.

Build quality and ease of use.

This rear light is robust and sturdy without weighing too much. Moreover, its small rubberised mount makes it easy to secure it to your bike. With only one button to worry about, it was simple to power on the device and adjust the settings. Moreover, a handy rubberised tab protects the charging port when not in use. This was a great design element that ensured the light was waterproof at all times. After all, no one wants their light to fail when cycling in torrential rain.

Let the person behind know you are braking.

Is the Olight RN 120 light worth it?

Your safety while cycling is of paramount importance. Subsequently, getting the correct setup is key to a long and trouble-free time. Because of the excellent battery life, the intelligent sensors, and the range of settings, this stands out from the crowd.

Furthermore, it is unbelievably bright, simple to use, cost-effective to buy, and incredibly reassuring to ride with. Undoubtedly, I feel safer having this light attached to my bike and I wholeheartedly recommend you buy it here!

(More information on Olight can be found here!) 

The Olight RN 120 light has been awarded the Movies Games and Tech gold award.

Review: Olight BFL 1800 light

I’m a firm believer that gaming and fitness go hand-in-hand. As such, I love a new piece of fitness tech to brighten up my day. I’ve recently looked at the ZR 01 Zen Running Shoes and the Woowind BP188 Mini Bike Pump. However, today I’m going to investigate bike lights from Olight. Specifically, the Olight BFL 1800 light. This daily commuting headlight is obnoxiously bright, incredibly robust, and a guaranteed way to be spotted.

I know from personal experience how dangerous cycling can be. As such, visibility at all times is key to survival. Not only must you be seen, but a massive field of view is essential to miss obstacles, potholes, and an array of dirt and grime that thwarts every cyclist on a daily basis. Thankfully, this excellent headlight ensures you get a brilliant field of view no matter the weather or time of day.

No matter your handlebar size, this light will fit.

What’s in the box of the Olight BFL 1800 light?

  • The compact packaging securely houses the Olight BFL 1800 light. Alongside this, its accessories are tightly packed and easily accessible. The clean-cut design and well-constructed box are easy on the eye and feel upmarket and expensive. Furthermore, it is mostly recyclable, and that is great.
  • The Olight BFL 1800 light is a compact but heavy LED light. Its quick fit design and metal casing look stylish and are nice to handle. What’s more, the well-placed button is easy to access and simple to use on the go.
  • USB charging cable. This lengthy cable has a magnetic clasp that connects to the rear of the accessory. This simple design ensures the light has no open areas and is easy to charge. Painted with a blue accent, it continues to highlight the professional and high-end look.
  • User manual. Get up to speed with the basic guide.
  • Bike mount and spare straps. No matter the size of your bars, you’ll get a perfect fit. Moreover, the mount has a quick-release system that makes it easy to remove the light.
  • A small Allen key. Tighten the mount with ease thanks to the small and handy Allen key. The only downside is that the Allen key must be carried at all times to adjust the mount.

Technical aspects.

Lighting Levels.

LEVEL 1 (Lumens)1800 lumens
Run-time Level 11.5 hours
LEVEL 2 (Lumens)1000 lumens
Run-time Level 23.5 hours
LEVEL 3 (Lumens)500 lumens
Run-time Level 38.5 hours
Weight5.71oz/162g (Including Battery)
Length4.02in/102mm
UseDaily Commuting,Urban Riding,Road Cycling,Bike Touring/Mountain Biking

Whenever you buy a bike light, 3 elements stand out. Battery life, build quality, and how bright it is. Well, let’s start in reverse order and discuss its eye-burning power.

Increase your safety with the side light windows.

Brightness.

With a whopping 1800 lumens of power, this is eye-wateringly bright. On top of this, there is an incredible 210-metre beam distance. This creates a phenomenal field of view that generates confidence and a safe environment. Not only can you see clearly, but more importantly, oncoming traffic can easily see you.

Alongside this, there are two half-moon side windows that increase peripheral visibility. This is essential when traffic is entering from slip roads or junctions. With this additional beam of light, they will be able to spot you immediately. Consequently, your safety is improved, and this is undeniably reassuring.

Build quality.

Visibility is key, but I don’t want my light to break because it rains or the build quality is lacking. Accordingly, how well built is the Olight BFL 1800 light? In short, it is fantastically well built and feels hefty and solid in your hands. Furthermore, the incredible LED colour light system by the switch highlights your battery levels. On top of this, the handy magnetic charger is simple to fit and easy to maintain.

What is also great is the quick-release bike mount. With a firm push on the lever, your light pops away from the mount with ease. However, while the light is mounted, it feels secure with no risk of it accidentally detaching from the frame. Moreover, the mount is easy to fit thanks to the excellent Allen key setup. By simply adjusting the screw, you can secure the mount in place or adjust its position.

Battery life.

With a massive 5000mAh rechargeable battery, it achieves up to 8.5 hours of running time. This is incredible when you consider the power and levels of visibility you receive. Accordingly, if you wish to maximise your usage, you must use the lowest of the three available settings.

If you stick with the 1800 lumens option, your run-time will be diminished to around 1.5 hours. Subsequently, this may not be convenient when commuting during the winter months. However, I found the lowest setting to still be extremely bright while maintaining the benefits of the brightest option.

The aforementioned LED switch was an excellent design trait as it highlights your battery levels. The reason this was essential was that it indicates low battery levels whenever you are cycling. Furthermore, it also doubles up as a handy tool to show when the battery is fully charged, so you shouldn’t waste energy or damage its lifespan.

A handy LED indicator that is easy to understand.

Is the Olight BFL 1800 light worth it?

The Olight BFL 1800 light isn’t the cheapest option available, but that matters not. When it comes to safety, you don’t want a cheap and flawed light. Instead, you want the best you can afford. If your budget can stretch to £79.99, then this is a no-brainer. Because of its amazing build quality, bright settings, and great battery life, you have a reassuringly robust accessory. On top of this, its excellent magnetic charging and quick-release mount make it a user-friendly experience.

I have tried and tested plenty of lights while commuting, but the Olight BFL 1800 light is miles ahead of its competitors. Without hesitation, I recommend that you buy this incredible commuting bike headlight here!

(More information on Olight can be found here!)

The Olight BFL 1800 light is awarded the Movies Games and Tech gold award.