App Update: Dropbox for iPhone and iPad updated to version 2.1.1

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Dropbox has updated it’s iPhone and iPad app to version 2.1.1.

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Dropbox is a free service that lets you bring all your photos, docs, and videos anywhere. After you install Dropbox on your computer, any file you save to your Dropbox will automatically save to all your computers, your iPhone and iPad and even the Dropbox website! With the Dropbox app, you can take everything that matters to you on the go.
Read your docs or flip through your albums when you’re out and about. Save photos or videos to your Dropbox and share them with friends in just a couple taps. Even if you accidentally leave your iPhone in a taxi, your stuff is always safe on Dropbox.

Features:

  • Always have your stuff with you, no matter where you are.
  • Add files to “Favorites” for fast, offline viewing.
  • Easily save photos and videos to your Dropbox.
  • Share your photos and docs with family and friends.
  • Save email attachments straight to your Dropbox.

What’s New in Version 2.1.1

• Bug fixes and performance improvements

Download now from the Apple App Store

New 4G UK Phone Operators Announced By Ofcom

Telecoms watchdog Ofcom has granted permits for five more mobile phone firms to operate faster 4G networks, raising £2.34 billion for the taxpayer.

EE, Three, Niche(BT), Telefonica(O2), Vodafone. Sum raised £2.34bn – government budgeted £3.5 billion.

BT paid £186.476,000m for 2.6Ghz spectrum in 4G auction – says doesn’t plan national network but to supplement existing wireless + fixed networks.

Winning bidder Spectrum won Base price
Everything Everywhere Ltd (EE) 2 x 5 MHz of 800 MHz and2 x 35 MHz of 2.6 GHz £588,876,000
Hutchison 3G UK Ltd (Three) 2 x 5 MHz of 800 MHz £225,000,000
Niche Spectrum Ventures Ltd (a subsidiary of BT Group plc) 2 x 15 MHz of 2.6 GHz and1 x 20 MHz of 2.6 GHz (unpaired) £186,476,000
Telefónica UK Ltd (o2) 2 x 10 MHz of 800 MHz(coverage obligation lot) £550,000,000
Vodafone Ltd 2 x 10 MHz of 800 MHz,2 x 20 MHz of 2.6 GHz and1 x 25 MHz of 2.6 GHz (unpaired) £790,761,000
Total £2,341,113,000

DVBLink Android app updated to version 1.1.5

The DVBLink app for Android has been updated to version 1.1.5.

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Watch Live TV, browse EPG, view program details, manage timer recordings from your Android mobile phone or tablet.

This app requires DVBLink Connect! Server installation on the server computer.

What’s in this version:

– Fixed compatibility with the older (4.0.x and 4.1.x) versions of DVBLink Connect! Server
– Fixed incorrect time calculations for the time zones with large offset from GMT
– Disabled displaying of recording timers from the past

Download DVBLink from Google Play.

Apple updates iTunes to version 11.0.2

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Apple have just released iTunes 11.0.2 so go get it now!

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Buy music, movies, and TV shows on any device, and they’ll be instantly accessible in your iTunes library on your Mac or PC. Just click to play or download.

The update adds a Composer view for Music, improved responsiveness when handling large playlists, and a bug fix for purchases that do not show up in iTunes.

Apple releases Java for OS X 2013-001 1.0 update

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Apple has released a JAVA for OS X update – 2013-001 1.0.

The update includes:

Java for OS X 2013-001 delivers improved security, reliability, and compatibility by updating Java SE 6 to 1.6.0_41.

On systems that have not already installed Java for OS X 2012-006, this update disables the Java SE 6 applet plug-in. To use applets on a web page, click on the region labeled “Missing plug-in” to download the latest version of the Java applet plug-in from Oracle.

You should update now.

NARUTO SHIPPUDEN Ultimate Ninja STORM 3 demo and trailer released

NARUTO SHIPPUDEN: Ultimate Ninja STORM 3 demo is now available on Xbox LIVE and tomorrow on PlayStation Network, plus NAMCO BANDAI have released a new trailer.

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In NARUTO SHIPPUDEN: Ultimate Ninja STORM 3 boss battles are back and more epic than ever. This free demo will enable the players to confront an enraged Nine-Tails in the middle of the Leaf village as a prelude of the long awaited Great Ninja War.

Here is the trailer:

NARUTO SHIPPUDEN: Ultimate Ninja STORM 3 will feature the most extensive character roster of any game so far in the series, letting fans engage with a huge number of their favorite personalities from the NARUTO SHIPPUDEN universe, be they friend or foe.  In story mode, players will be thrown into a series of thrilling adventures as they delve into the Fourth Great Ninja War.  For the first time in Ultimate Ninja STORM history, players will be able to relive the most exciting series of the NARUTO SHIPPUDEN anime as it airs in Japan and streams online.  Experience new one-versus-many action stages to test players’ ninja skills, while electrifying fights will be punctuated with cinematic boss battles ranging from nefarious villains to massive beasts.  Players will also be able to battle against the world through extensive multiplayer modes.  Compete in user created tournaments, set up friendly player matches and check out the competition with player cards to view win/loss records and fighting styles.

NARUTO SHIPPUDEN: Ultimate Ninja STORM 3 will be available for purchase at retailers in Europe on March 8th 2013.

Are you going to pre-order it? Let us know by leaving a comment below.

The Guts of Gears Multiplayer video for Gears of War: Judgment released

Microsoft and Epic Games today unveiled a new “Gears of War: Judgment” video entitled “The Guts of Gears – Multiplayer,” giving fans a look at the new multiplayer modes,  weapons, in-game rewards and gameplay updates that will make it the most intense “Gears” game ever when it launches in the UK on 22nd March.

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In the new video, everyone’s favourite smart-ass hero, Lt. Damon Baird, walks gearheads through four multiplayer modes, and showcases fresh ways to take down the opposition with new weapons, grenade types, and more.

The details covered in this video include a sampling of the biggest and most exciting updates coming to “Gears of War: Judgment” multiplayer, but there is much more to come, so stay tuned in the coming days and weeks heading into launch for more juicy info.

Here is the video:

Multiplayer Modes:

Highlighted in the video are the following four multiplayer modes, with more to be announced as we get closer to launch:

  • OverRun:
    • OverRun marks the first time that class-based competitive multiplayer has been introduced into the “Gears of War” series. Think of it as a combination of the popular Beast and Horde modes pitted against each other. OverRun is a 5v5 attack/defend game type, where the COG are always defending, and the Locust are attacking… and you have an opportunity to play both as attacker and defender to determine the winning team.
  • Team Deathmatch:
    • In this returning fan-favourite, two teams of five players start with a shared pool of respawns. The goal is to take out your opponents and deplete their respawns before your own pool is gone. Perfect for “Gears” veterans and new recruits alike, Team Deathmatch has everyone battling to be the last squad standing.
  • Free-For-All:
    • Free-For-All is an “every player for themselves” Deathmatch mode. No teams mean shoot anything that moves.  The perfect mode for relieving some stress.
  • Domination:
    • Domination is a 5v5 team based competitive multiplayer mode.  Teams will compete over three rings placed throughout the map.  Control the ring to earn points; the first team to 250 points wins the match.

Armory Updates:

Not only are there new grenades for any situation you might encounter online, but Epic also confirmed that players will have the ability to toss grenades without a windup – including specifically for quick, close-quarter encounters. Adding to the expansive war chest of returning weapons and grenade types, below are six new additions to the “Gears” arsenal:

  • Sticky Grenades: Like Frag Grenades, these cause lethal damage to opponents, except they stick to targets before detonation.
  • Beacon Grenades – The Beacon is a tactical grenade most commonly used by COG Scouts.  It electronically marks all enemy targets in its blast radius, and reveals their position for a short time, even though walls and other obstacles of any thickness.
  • Stim Grenades – The Stim is an extremely useful tool for Medics and those wishing to play a support role in combat.  When detonated, it emits a cloud of medicinal gas that will instantly heal all friendly targets within its radius.
  • Markza: Before the Locust invaded Sera, the people of the COG had spent decades at war with the Union of Independent Republics, and the Markza is one of the UIR’s most infamous weapons.  This semi-automatic rifle is perfect for medium range combat, with a deep clip and an attached scope that extends its effective range and ensures greater accuracy at distance.
  • Breechshot – The Locust are more than just a brute force, and the Breechshot is a shining example of their ingenuity and tactics: the base of the gun is a confiscated UIR Markza that has been converted to inflict massive amounts of damage.  The barrel has a larger bore to support a higher-caliber projectile, and the stock has been retrofitted with a vicious blade making this versatile weapon perfect for short to medium range combat.
  • Booshka – The Booshka is a devastating grenade launcher of UIR design.  It is capable of lobbing smart shells that detonate on direct impact with an enemy, or bounce off walls and other obstacles to detonate off a brief timer.

Rewards:

With “Gears of War: Judgment,” your multiplayer career is always in your control; the better you play, the bigger the payoff. With Prizeboxes, players can earn XP bonuses and exclusive unlocks like weapon and armor skins to get a leg up on the competition.

NVIDIA releases GeForce 314.07 WHQL driver with Crysis 3 support

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The new GeForce 314.07 WHQL driver is now available to download. An essential update for gamers jumping into Crysis 3 this week, 314.07 WHQL improves single-GPU and multi-GPU performance in Crytek’s sci-fi shooter by up to 65%.

Other highlights include sizeable SLI and single-GPU performance gains of up to 27% in Assassin’s Creed III, 19% in Civilization V, 14% in Call of Duty: Black Ops 2, 14% in DiRT 3, 11% in Just Cause 2, 10% in Deus Ex: Human Revolution, 10% in F1 2012, and 10% in Far Cry 3.

Rounding out the release is a ‘Excellent’ 3D Vision profile for Crysis 3, a SLI profile for Ninja Theory’s DmC: Devil May Cry, and an updated SLI profile for the free-to-play, third-person co-op shooter, Warframe.

You can download the GeForce 314.07 WHQL drivers with one click from the GeForce.com homepage; Windows XP, Windows 7 and Windows 8 packages are available for desktop systems, and for notebooks there are Windows 7 and Windows 8 downloads that cover all non-legacy products.

Crysis 3

Following a closed alpha and an open beta, Crysis 3 finally hits store shelves this week, and as you might expect Crytek’s shooter is as graphically demanding and power hungry as previous releases in the franchise. To give your system the best chance of success in the technologically-advanced title, download and install 314.07 WHQL, which improves single-GPU performance by up to 4.7%, and boosts multi-GPU performance by up to 65%.

Paired with a high-end processor, our GPUs hit the levels of performance shown below at 1920×1080, with Very High, maxed-out settings, and 4xMSAA enabled.

If you don’t have a system capable of maxing out Crysis 3, don’t worry, GeForce Experience can automatically optimize the shooter with settings tailored to your PC’s CPU and GPU. These optimal settings maximize image quality whilst maintaining great performance, giving you the absolute best experience. And what’s more, GeForce Experience can notify you of new driver and profile releases, all of which can be downloaded and installed with one click.

Performance Improvements

Our first, all-new WHQL driver of 2013 features performance improvements in seventeen games, measured across our complete range of GTX 600 Series graphics cards. Improvements of particular note include 27% in Assassin’s Creed III, 19% in Civilization V, 14% in Call of Duty: Black Ops 2, 14% in DiRT 3, 11% in Just Cause 2, 10% in Deus Ex: Human Revolution, 10% in F1 2012, and 10% in Far Cry 3.

Please note that performance improvements benefit all GeForce GTX graphics cards, though obviously to varying degrees. Showing the level of improvement on every single supported GPU would be fantastic, but sadly this is unfeasible given the number of benchmarks required. For example, for each GPU and game to be tested take a before and after reading to show the level of improvement, then multiply the number of tests by the number of resolutions, three, and then again by the number of different detail levels and anti-aliasing modes. Then, finally, to verify the results, run everything again. With so many GPUs in our lineup, even focusing exclusively on the most popular models would prove impossible in the time between a driver being finalized and released.

If you test the changes out at home on hardware not represented below, please share your results with the community via the Disqus comments and the GeForce.com Forums.

Performance Improvement Benchmarks
GeForce GTX 690

Results & Benchmark Settings:

  • Assassin’s Creed III: Performance increased by 21% at 1920×1080 when using Ultra settings and Very High Anti-Aliasing. At the same resolution, performance increased by 8.6% when using TXAA.
  • Batman: Arkham City: Performance increased by 6.9% at 1920×1080 when using Very High detail settings, Tessellation High, and 4xMSAA.
  • Battlefield 3: Performance increased by 4.4% at 1920×1080 when using High settings in a single-player Paris benchmark.
  • Call of Duty: Black Ops 2: Performance increased by 14.3% at 2560×1600 when using max settings and 8xMSAA.
  • Civilization V: Performance increased by 14.5% at 1920×1200 in a late-game benchmark using max DirectX 11 settings and 4xMSAA.
  • Crysis 3 Open Beta: Performance increased by 35.3% at 1920×1080 when using max settings and 4xMSAA.
  • Deus Ex: Human Revolution: Performance increased by 8.5% at 1680×1050.
  • DiRT 3: Performance increased by 11.7% at 1920×1080 when using Ultra DirectX 11 settings and 8xMSAA.
  • Dragon Age 2: Performance increased by 6.8% at 1920×1080 when using max settings.
  • F1 2012: Performance increased by 4.2% at 2560×1600 when using Ultra DirectX 11 settings and 4xMSAA.
  • Far Cry 2: Performance increased by 7.6% at 1920×1080 when using max settings and 4xMSAA.
  • Far Cry 3: Performance increased by 6.3% at 1920×1080 when using max DirectX 11 settings and 8xMSAA.
  • Just Cause 2: Performance increased by 10.9% at 1920×1080 when using max DirectX 10 settings (similar results were recorded when using higher resolutions and various quantities of MSAA).
  • Metro 2033: Performance increased by 3% at 1920×1080 when using max Very High settings, Advanced PhysX, and 4xMSAA.
  • S.T.A.L.K.E.R.: Call of Pripyat: Performance increased by 3.7% at 2560×1600 when using Extreme settings and 4xMSAA.
  • Shogun 2: Total War: Performance increased by 3.8% at 1920×1080 when using max DirectX 11 settings and 4xMSAA. At 2560×1600, performance increased by 3.7%.
GeForce GTX 680

Results & Benchmark Settings:

  • Batman: Arkham City: Performance increased by 5.8% at 2560×1600 when using Very High detail settings, Tessellation High, and 4xMSAA. With PhysX and Tessellation enabled, performance increased by 4.2%.
  • Civilization V: Performance increased by 10.4% at 2560×1600 in a late-game benchmark using max DirectX 11 settings and 8xMSAA.
  • Crysis 3: Performance increased by 4.7% at 1920×1080 when using Very High settings and 4xMSAA.
  • Deus Ex: Human Revolution: Performance increased by 5.9% at 1920×1080 when using max DirectX 11 settings.
  • DiRT 3: Performance increased by 4% at 2560×1600 when using Ultra DirectX 11 settings and 8xMSAA.
  • F1 2012: Performance increased by 3.5% at 1920×1080 when using Ultra DirectX 11 settings and 8xMSAA.
  • Far Cry 3: Performance increased by 7.8% at 1920×1080 when using max DirectX 11 settings.
  • Just Cause 2: Performance increased by 6.8% at 1920×1080 when using max DirectX 10 settings.
  • Metro 2033: Performance increased by 3.2% at 2560×1600 when using Very High settings and Advanced PhysX.
  • S.T.A.L.K.E.R.: Call of Pripyat: Performance increased by 3.8% at 1920×1080 when using Extreme settings and 4xMSAA.
  • Shogun 2: Total War: Performance increased by 4.2% at 1920×1080 when using max DirectX 11 settings and 4xMSAA.
GeForce GTX 680 SLI

Results & Benchmark Settings:

  • Batman: Arkham City: Performance increased by 4% at 1920×1080 when using Very High detail settings, Tessellation High, and 4xMSAA.
  • Battlefield 3: Performance increased by 5% at 1920×1080 when using High settings in a single-player Paris benchmark.
  • Civilization V: Performance increased by 15.9% at 1920×1200 in a late-game benchmark using max DirectX 11 settings and 8xMSAA.
  • Deus Ex: Human Revolution: Performance increased by 10.1% at 1680×1050 when using max DirectX 11 settings.
  • DiRT 3: Performance increased by 13.8% at 1920×1080 when using Ultra DirectX 11 settings and 4xMSAA.
  • F1 2012: Performance increased by 10.4% at 2560×1600 when using Ultra DirectX 11 settings.
  • Far Cry 2: Performance increased by 8.9% at 1920×1080 when using max DirectX 10 settings and 8xMSAA.
  • Far Cry 3: Performance increased by 9% at 1920×1080 when using max DirectX 11 settings.
  • Just Cause 2: Performance increased by 10.7% at 1920×1080 when using max DirectX 10 settings.
  • S.T.A.L.K.E.R.: Call of Pripyat: Performance increased by 3.7% at 1920×1080 when using Extreme settings and 4xMSAA.
  • Shogun 2: Total War: Performance increased by 3.8% at 1920×1080 when using max DirectX 11 settings and 4xMSAA.
  • Sniper Elite V2: Performance increased by 3.2% at 1920×1080 when using max settings.
GeForce GTX 670

Results & Benchmark Settings:

  • Assassin’s Creed III: Performance increased by 27.6% at 1920×1080 when using Normal settings and Normal Anti-Aliasing, and by 23.3% when using High settings and High Anti-Aliasing.
  • Batman: Arkham City: Performance increased by 4.7% at 2560×1600 when using Very High detail settings, Tessellation High, and 4xMSAA. With PhysX and Tessellation enabled, performance increased by 3.1%.
  • Call of Duty: Black Ops 2: Performance increased by 4.1% at 2560×1600 when using max settings and 8xMSAA.
  • Civilization V: Performance increased by 11.3% at 2560×1600 in a late-game benchmark using max DirectX 11 settings and 8xMSAA.
  • Deus Ex: Human Revolution: Performance increased by 4.7% at 1680×1050 when using max DirectX 11 settings.
  • DiRT 3: Performance increased by 5% at 1920×1080 when using Ultra DirectX 11 settings and 4xMSAA.
  • F1 2012: Performance increased by 3% at 2560×1600 when using Ultra DirectX 11 settings.
  • Far Cry 3: Performance increased by 6.6% at 1920×1080 when using max DirectX 11 settings and 4xMSAA.
  • Just Cause 2: Performance increased by 6.1% at 1920×1080 when using max DirectX 10 settings.
  • Metro 2033: Performance increased by 3.1% at 2560×1600 when using Very High settings and Advanced PhysX.
  • S.T.A.L.K.E.R.: Call of Pripyat: Performance increased by 3.1% at 2560×1600 when using Extreme settings.
  • Shogun 2: Total War: Performance increased by 3.4% at 1920×1080 when using max DirectX 11 settings and 4xMSAA.
GeForce GTX 670 SLI

Results & Benchmark Settings:

  • Batman: Arkham City: Performance increased by 4.6% at 1920×1080 when using Very High detail settings, Tessellation High, and 4xMSAA. With PhysX and Tessellation enabled, and FXAA High used in place of MSAA, performance increased by 4%.
  • Battlefield 3: Performance increased by 6.4% at 1920×1080 when using High settings in a single-player Paris benchmark.
  • Civilization V: Performance increased by 19.3% at 2560×1600 in a late-game benchmark using max DirectX 11 settings and 8xMSAA.
  • Deus Ex: Human Revolution: Performance increased by 9% at 1680×1050 when using max DirectX 11 settings.
  • DiRT 3: Performance increased by 14.8% at 1920×1080 when using Ultra DirectX 11 settings and 4xMSAA.
  • Dragon Age 2: Performance increased by 6.8% at 1920×1080 when using max settings.
  • F1 2012: Performance increased by 7.2% at 1920×1080 when using Ultra DirectX 11 settings.
  • Far Cry 3: Performance increased by 7.3% at 1920×1080 when using max DirectX 11 settings.
  • Just Cause 2: Performance increased by 11.6% at 1920×1080 when using max DirectX 10 settings and 4xMSAA.
  • S.T.A.L.K.E.R.: Call of Pripyat: Performance increased by 3.8% at 2560×1600 when using Extreme settings and 4xMSAA.
  • Shogun 2: Total War: Performance increased by 3.1% at 1920×1080 when using max DirectX 11 settings and 4xMSAA.
  • Sniper Elite V2: Performance increased by 3.1% at 1920×1080 when using max settings.
GeForce GTX 660 Ti

Results & Benchmark Settings:

  • Batman: Arkham City: Performance increased by 5.6% at 2560×1600 when using Very High detail settings, Tessellation High, and 4xMSAA. With PhysX and Tessellation enabled, performance increased by 4.7%.
  • Civilization V: Performance increased by 10.6% at 1920×1200 in a late-game benchmark using max DirectX 11 settings and 4xMSAA.
  • Deus Ex: Human Revolution: Performance increased by 3% at 2560×1600 when using max DirectX 11 settings and FXAA High.
  • DiRT 3: Performance increased by 4.7% at 1920×1080 when using Ultra DirectX 11 settings and 4xMSAA.
  • Far Cry 3: Performance increased by 10.1% when using max DirectX 11 settings.
  • Just Cause 2: Performance increased by 4.3% at 1920×1080 when using max DirectX 10 settings and 4xMSAA.
  • Metro 2033: Performance increased by 5.1% at 1920×1080 when using Very High settings and Advanced PhysX.
  • S.T.A.L.K.E.R.: Call of Pripyat: Performance increased by 4.4% at 2560×1600 when using Extreme settings.
  • Shogun 2: Total War: Performance increased by 4% at 1920×1080 when using max DirectX 11 settings and 4xMSAA.
GeForce GTX 660 Ti SLI

Results & Benchmark Settings:

  • Batman: Arkham City: Performance increased by 6.4% at 2560×1600 when using Very High detail settings, Tessellation High, and 4xMSAA.
  • Battlefield 3: Performance increased by 5.1% at 1920×1080 when using High settings in a single-player Paris benchmark.
  • Civilization V: Performance increased by 14.8% at 1920×1200 in a late-game benchmark using max DirectX 11 settings and 4xMSAA.
  • Deus Ex: Human Revolution: Performance increased by 8.3% at 1680×1050 when using max DirectX 11 settings.
  • DiRT 3: Performance increased by 13.3% at 1920×1080 when using Ultra DirectX 11 settings and 4xMSAA.
  • Dragon Age 2: Performance increased by 4.1% at 1920×1080 when using max settings.
  • Far Cry 3: Performance increased by 6.9% at 1920×1080 when using max DirectX 11 settings.
  • Just Cause 2: Performance increased by 10.5% at 1920×1080 when using max DirectX 10 settings and 4xMSAA.
  • S.T.A.L.K.E.R.: Call of Pripyat: Performance increased by 3.4% at 2560×1600 when using Extreme settings.
  • Shogun 2: Total War: Performance increased by 4.3% at 1920×1080 when using max DirectX 11 settings and 4xMSAA.
GeForce GTX 660

Results & Benchmark Settings:

  • Batman: Arkham City: Performance increased by 5.1% at 2560×1600 when using Very High detail settings, Tessellation High, and PhysX High.
  • Civilization V: Performance increased by 8.9% at 2560×1600 in a late-game benchmark using max DirectX 11 settings and 4xMSAA.
  • DiRT 3: Performance increased by 3.4% at 1920×1080 when using Ultra DirectX 11 settings and 8xMSAA.
  • Dragon Age 2: Performance increased by 4% at 1920×1080 when using max settings and 8xMSAA.
  • Far Cry 3: Performance increased by 8.7% at 1920×1080 when using max DirectX 11 settings.
  • Shogun 2: Total War: Performance increased by 3.8% at 1920×1080 when using max DirectX 11 settings and 4xMSAA.
GeForce GTX 660 SLI

Results & Benchmark Settings:

  • Batman: Arkham City: Performance increased by 5.7% at 2560×1600 when using Very High detail settings, Tessellation High, and 4xMSAA.
  • Battlefield 3: Performance increased by 4% at 1920×1080 when using High settings in a single-player Paris benchmark.
  • Civilization V: Performance increased by 13.6% at 1920×1200 in a late-game benchmark using max DirectX 11 settings.
  • Deus Ex: Human Revolution: Performance increased by 4.5% at 1920×1080 when using max DirectX 11 settings and FXAA High.
  • DiRT 3: Performance increased by 10.7% at 1920×1080 when using Ultra DirectX 11 settings.
  • Far Cry 3: Performance increased by 6.6% at 1680×1050 when using max DirectX 11 settings.
  • Just Cause 2: Performance increased by 9.7% at 1920×1080 when using max DirectX 10 settings and 4xMSAA.
  • Metro 2033: Performance increased by 3.7% at 1680×1050 when using Very High settings, Depth of Field, Advanced PhysX, and 4xMSAA.
  • S.T.A.L.K.E.R.: Call of Pripyat: Performance increased by 5% at 1920×1080 when using Extreme settings and 4xMSAA.
  • Shogun 2: Total War: Performance increased by 3.7% at 1920×1080 when using max DirectX 11 settings and 4xMSAA.

New SLI Profiles

As always, our new driver includes new and updated SLI profiles for today’s top titles, maximizing multi-GPU performance.

  • Crysis 3 – Updated SLI profile
  • DmC: Devil May Cry – Added SLI profile
  • Warframe – Updated SLI profile

New 3D Vision Profiles

And finally, if you’re running a 3D Vision system, 314.07 WHQL adds an ‘Excellent’ Crysis 3 profile that you’ll definitely want to install.

  • Crysis 3 – Rated Excellent
  • Dead Space 3 – Rated Poor
  • Resident Evil 6 – Rated Good

You can download the GeForce 314.07 WHQL drivers with one click from the GeForce.com homepage.

Hotline Miami Announced for PlayStation 3 and PlayStation Vita

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Independent developer Dennaton Games and rogue game publisher Devolver Digital have announced that the award-winning Hotline Miami will arrive on the PlayStation 3 and PlayStation Vita this coming Spring.

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Crashing onto the scene last fall, Hotline Miami grabbed the attention of gamers all over the world with stylish sights and sounds, tough as nails gameplay, and a perplexing narrative that garnered Dennaton Games’ debut effort awards and nominations from nearly every video game media outlet. Hotline Miami has gone on to sell over 300,000 units on PC and solidified its place amongst the best releases of 2012.

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“Our team have been fans of Hotline Miami from the very start and we are absolutely thrilled to have such a brilliant game launch on the PlayStation platform,” said Shahid Ahmad, Senior Business Development Manager, Sony Computer Entertainment Europe (SCEE). “The intense visuals and pulsing soundtrack are perfectly suited for PS3 and PS VIta and we can’t wait for PlayStation fans to see what Hotline Miami is all about.”

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Dutch developer Abstraction Games has been appointed to deliver Hotline Miami’s trademark style and gameplay to both PS3and PS Vita via PlayStation®Network under the guidance of Dennaton Games. Hotline Miami will also launch with Cross-Buy allowing gamers to play Hotline MIami on both PS3 and PS Vita with a single purchase. Boom.

“The Devolver Digital team is hyped to see Hotline Miami hit PS3 and PS Vita,” said Devolver Digital CFO Fork Parker. “However, this Cross-Buy thing might prohibit me from achieving my long-standing dream of wearing a gold plated PS Vita around my neck. Total bummer.”

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Are you going to play it? Let us know by leaving a comment below.

Halo 4 Majestic Map Pack details and pictures revealed

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343 Industries today announced the first details for the next major expansion in the Halo Infinity Multiplayer experience, the Majestic Map Pack, launching next Monday, 25th February. Developed by Certain Affinity, in collaboration with 343 Industries, the Majestic Map Pack delivers the close-quarters action fans have been craving in three all-new maps designed specifically for tight, competitive combat in small-team and free-for-all modes.

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Landfall’s emphasis is on infantry battles amidst a glittering ocean and a city under siege on a distant world. Monolith is an open battlefield; a Forerunner monument that exposes you to the naked vacuum of space –and the firepower of opposing teams. Skyline puts you in the air on a new construction site, and its distinctly industrial surroundings and sky-high locale provides new challenges in confined spaces.

Additionally, the map pack introduces two new “Majestic DLC” playlists and a new free-for-all game type, “Infinity Rumble,” that is exclusive to the “Majestic DLC” playlist for a limited time, as well as 10 new Achievements worth a total of 250 Gamerscore.

Descriptions of the three maps are as follows:

New Battlegrounds: Majestic Map Pack

· Landfall: A shining city under attack…

o The world of Tribute is now a graveyard, but its capital was once a bright beacon of commerce among the inner colonies. Fight in the corridors and courtyards of Casbah’s port authority buildings, but don’t stand still too long. Perfect for Infinity Slayer, this small to mid-size asymmetrical map offers interiors with sparse cover, which encourages close-range combat, while the exteriors offer long lines of sight to stalk your opponents. Awesome jump routes let players spring around the outside of the map, incidentally offering a perfect view of the city as it is razed by the Covenant’s brutal assault.

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· Monolith: Adrift in a forgotten asteroid belt…

o This monument and many like it were built by the Forerunners after their final victory over the ancient humans. This small map has central man-cannons, short corridors, almost no cover, and open sightlines which make the location great for a mixture of close and mid-range battle. Monolith harkens back to more classic “Halo” arena-based maps, and its symmetry lends nicely to objective-based modes like Capture the Flag. Monolith is an open battlefield; wherever you look, you will witness the ferocious action that only a small and open map can provide.

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· Skyline: Combat analysts agree…

o The rooftop terrain on this new space tether construction site is an ideal training environment for close-quarters infantry combat. This map, perched high above the sights of reconstruction in Cascade’s capital city, is small and symmetrical, perfect for Regicide with a mixture of high and low spaces and plenty of cover. Don’t think cover means you’re safe, however – this map holds explosive fuel cells that can and will wreak havoc in Skyline’s confined spaces, not to mention the long, long drop if you misstep.

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The Majestic Map Pack will be available on Xbox LIVE for 800 Microsoft Points on Monday 25th February. Players who purchase the “Halo 4” War Games Map Pass or “Halo 4” Limited Edition will receive access to both the Crimson (out now) and Majestic Map Packs, as well as the final map pack when it releases in April at a 15 per cent savings versus purchasing them individually.

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What do you think of the new map pack? Let us know what you think of it by leaving a comment below.

Check out our Halo 4 review

GRID 2 interactive gameplay trailer launched from Codemasters

Today Codemasters released an interactive trailer for GRID 2.

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Here is the trailer:

GRID 2, the long-awaited sequel to the BAFTA-award winning, critically acclaimed Race Driver: GRID, will race into retail on 31st May for the Xbox 360 , PLAYSTATION 3 computer and PC.

There is also a new website to check out.

BioShock Infinite Lamb of Columbia trailer released

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2K Games have released a new trailer for their forthcoming BioShock Infinite game. This trailer is called Lamb of Columbia and focuses on Elizabeth.

Here is the trailer:

And don’t forget to check out our BioShock Infinite preview.

BioShock Infinite will be released on March 26th for the Xbox 360, PlayStation 3 and PC and looks to be one of the best games of the year so far.

Call of Duty : Black Ops 2 new update for PlayStation 3 released

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Call of Duty: Black Ops 2 for the PlayStation 3 has just been updated again.

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This is what is included in the update (Feb. 19, 2013):

Feature Improvements

    • Party Members now appear on the mini map as purple when colorblind assist is turned on.
    • Added hint text tool tips for map voter buttons.

Multiplayer Issues Addressed

    • Resolved a known issue with stats resets caused by a failed save process, indicated by receiving a “Persistent Rank Data has been corrupted” error message. Further information can be found here on the Customer Support site.
    • Fixed an issue where players could lose functionality and have a blurry screen after viewing a Gamer Card during the round-ending killcam at the end of the first round of a round-based game.
    • Addressed an exploit where players could gain XP privately without matchmaking.
    • Addressed an issue where the player’s EMP grenade blast would cancel out the effects of an enemy’s EMP.
    • Players will no longer fly into the air when knife lunging other players on certain types of inclines.
    • Addressed multiple exploits where players could clip into and shoot from within certain areas on Downhill.
    • Fixed an issue with the Skulls Camo Challenge for the RPG unlocking by using other weapons in conjunction with the RPG.
    • Addressed an issue with taking control of an AGR while next to a friendly player causing loss of functionality for firing rockets.
    • Resolved an issue where spectating would default to 3rd person even though it had been disabled if the player was previously spectating in 3rd person.
    • Resolved an issue with dog spawns in Slums.
    • Fixed an issue joining Split Screen bot games in-progress when the host had altered party privacy settings.
    • Addressed an issue where players could not link their Twitch account in the Multiplayer Party Lobby Options menu.
    • Fixed an issue where the player may not die by the train running over them in Express.
    • Players in a Split Screen game can no longer access the MP Pause Menu during the round ending killcam, the final killcam, or after the game has ended.
    • Addressed an issue in the Split Screen Pause Menu where the Game Mode below the map was being cut off.
    • The System Link/LAN Party server list now sorts the available games by Host name.
    • Players can no longer set their Clan Tag in non-Public Match lobbies if they haven’t reached the unlock level for the Clan Tag feature.
    • Addressed an issue where the Expert Challenge Calling Card was not appearing for the Peacekeeper in the Combat Record after completing all the Peacekeeper challenges.
    • Players with Level 1 profiles will now see their XP bonus in the After Action Report after a League Play match.
    • Resolved an issue where the damage feedback sound was not occurring for the Combat Axe or cluster bomb from the Hellstorm Missile.
    • Addressed an issue where the UAV Scorestreak was not being called in for Multi-Team Hardcore matches.
    • Addressed an issue where the mini map for tablet Scorestreaks would not appear on the tablet under certain round transition conditions.
    • Resolved an issue with care packages bouncing unusually high.
    • Addressed an issue where players with the Riot Shield could survive dog attacks while prone with the Riot Shield on their back.
    • Rapidly pressing the Swap Weapons button no longer inverts the player model’s left hand with the M8A1 equipped.
    • Resolved an issue where the lobby score for the winner of a Gun Game match didn’t match the ending score of the match.
    • Addressed an issue during rewind in Theater Mode where the waves in Hydro were jittering while the flood is occurring.
    • Fixed an issue in Downhill with the light effects on the gondolas not appearing after a Host Migration or round change.
    • Players can no longer get out of the map in Downhill by going prone and getting run over by the gondola in the station.
    • Dead bodies no longer float if the player dives to prone into a gondola just before getting hit by it.
    • Players can now earn the Thief Challenge if they use Black Hat to steal an enemy care package.
    • Resolved an issue where the Equipment statistics for the Smoke Grenade were not accurately reflecting in the Combat Record what was achieved in game.
    • Fixed an issue in Mirage where players could fall outside the map by diving to prone through a section of door on the Southeast side of the map.
    • Addressed an issue where players could get on top of a tent in Grind.
    • Fixed an issue in Grind where the player could see outside of the map.
    • Addressed exploits where the Dragonfire could get under the map in Mirage and Hydro.

Gameplay Balancing

    • Reduced the red flash damage indicator when using the Toughness Perk.
    • Reduced Guardian damage in Hardcore modes.

Zombies Issues Addressed

    • Addressed a long black screen issue while players watch the Intro Zombies movie when loading System Link / LAN Party games.
    • Players will no longer be seen clipping into the concrete when sliding from the Green to Orange building in Theater Mode on Die Rise.
    • Fixed an issue in Zombies Theater Mode where the Who’s Who swirly vision can be seen for players who are not in the mode when switching from players who are.
    • Addressed an issue for Split Screen users on Turned Diner in Theater Mode where the eye glow was missing from zombies when viewed in third person and jumping to start.
    • Disappearing fog addressed in Theater Mode when flying through the laboratory in Tranzit.
    • Fixed a spawn issue for players in Die Rise that spawn on top of the escape pod after a host migration in a 2+ player game.
    • Players will no longer be given momentary control of a character before being put into spectator mode when Hot Joining a Custom Game on Nuketown.
    • Addressed an issue where players had in-game functionality during the loading countdown timer on Tranzit if a Host Migration occurred during the first 5 seconds of a game.
    • Player names will now appear above players when in spectate mode upon hot joining a custom Grief game mode.
    • Fixed an issue where Zombies were not spawning in after a Host Migration in a Bus Depot standard match.
    • Addressed issue where Sliquifier would create too many slippery spots.
    • Addressed an issue in Turned where Zombie vision would disappear after several host migrations occurred.
    • Addressed an issue where the players controller would vibrate for a long duration after the player hot joined a game of Tranzit
    • Resolved several instances in Die Rise where players could jump above a barricades and avoid Zombie attacks.
    • Resolved several instances in Die Rise where players could hide in objects in the world and avoid Zombie attacks.
    • Addressed several locations where players can survive a landing in unplayable space.
    • Fixed an issue in Die Rise where Zombies could not path to players depending on Tramplesteam positioning
    • Players will now hear announcer dialogue in the Turned game mode.
    • Addressed an issue where players are able to start a game of turned with only one player.
    • Resolved several instances where players could avoid Zombie attacks by hiding in objects around Tranzit
    • Addressed an issue with taking screenshots in Theater mode
    • Addressed issues with the Buildables system
    • Addressed issues where players would say the wrong dialogue
    • Addressed several issues in Die Rise where Zombies had trouble pathing to players.
    • Addressed an issue where players could jump out of the playable space in Die Rise.