Watch MotoGP 13 New Trailer from PQube

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Publisher PQube, along with Milestone, one of the most recognized racing videogame developers and publishers for Xbox 360, PS3 and PC, releases today the sixth gameplay video for its upcoming Motorbike title MotoGP 13, the official MotoGP World Championship 2013 game, which will be out on 21st June 2013. This new gameplay video shows the night stage of the Grand Prix of Qatar.

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[youtube http://www.youtube.com/watch?v=DUpLJVv45LQ?feature=player_detailpage%5D

Turtle Beach Reveals Lineup for Xbox One, Activison and Marvel

Turtle Beach Reveals New Headset Lineup at E3, the New headsets are tied to major partnerships with Activision, Marvel and Microsoft last week Turtle Beach, the leader in gaming audio, unveiled a new gaming headsets at E3 featuring the latest audio technology and connected to global partnerships with Activision, Marvel and Microsoft.

“Our presence at E3 has never been bigger.” Juergen Stark, Chief Executive Officer at Turtle Beach. “In 2013 we are introducing the most important line-up of new products and partnerships in our company history. From our tournament-grade SEVEN Series and new media headsets, to new headsets for the Xbox One, we are providing consumers with gaming and media headsets that combine quality, advanced technology, comfort and value.”

Turtle Beach introduces Xbox One next-generation headsets

Turtle Beach, which is working with Microsoft to develop market-leading audio solutions for the Xbox One, is introducing two new gaming headsets that will be available in time for the launch of the state-of-the-art gaming console.

The Ear Force XO SEVEN is a premium wired surround sound headset built on the foundation of the tournament-grade SEVEN Series. A headset adapter which connects to the Xbox One controller places game and chat audio controls conveniently at your fingertips. The XO SEVEN has a detachable boom mic, is compatible with mobile devices and comes with a breakaway mobile cable with an in-line mic for phone calls and audio chat. The XO SEVEN has premium finishes, including a padded headband and noise isolating on-ear cups with memory foam cushions. It also features interchangeable speaker plates so users can customize the look of their headset. The XO SEVEN has a US MSRP of $149.95.

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The Ear Force XO FOUR is a wired surround sound headset. A headset adapter which connects to the Xbox One controller places game and chat audio controls conveniently at your fingertips. The XO FOUR also has a 3.5mm cable for use with mobile devices and has a detachable boom mic. The XO FOUR has a US MSRP of $99.95.

Turtle Beach XO Four

Call of Duty®: Ghosts limited edition headsets

As part of a two-year exclusive agreement with Activision, Turtle Beach is unveiling a new line of limited edition headsets optimized for Call of Duty: Ghosts. The ultimate accessory for franchise fans, the new headsets will feature Call of Duty: Ghosts branding, premium finishes and bonus content developed in collaboration with the game’s developers, including voice prompts and audio presets.

GHOSTS: PHANTOM LIMITED EDITION WIRELESS DOLBY SURROUND SOUND GAMING HEADSET

Strike fear in the hearts of your enemies with the Call of Duty® Ghosts Ear Force™ Phantom Limited Edition Wireless Dolby® Digital Surround Sound headset. Armed with interference-free, Dual-Band Wi-Fi Wireless and a powerful, Dual-Stage Audio Processor for immersive Dolby® Digital Surround Sound. Bluetooth compatibility lets you stream your own music or take phone calls while never leaving the battle. And with up to 15 hours of continuous play from the rechargeable battery, you’ll play longer and rise to the top of the leaderboards even faster.  Price: TBD

FEATURES

  • High Fidelity Audio – Massive 50mm drivers with neodymium magnets deliver deeper bass and clearer highs.
  • Adjustable Bass & Treble Levels – Tune bass and treble levels to add depth and realism.
  • Dynamic Chat Boost – Automatically raises the volume of chat during intense, explosive game situations.
  • Independent Volume Controls -Separate game & chat volume controls plus mic mute right on the inline amp.
  • Comfortable, Lightweight Design – Breathable mesh cushions and soft, padded headband for hours of comfort.
  • Versatile – Pop out the mic boom and attach the mobile adaptor to use with your mobile phone, tablet or portable game system.
  • Variable Mic Monitor – Adjust the volume of your voice in the headset while speaking.
  • USB Powered – No AC adapters or batteries ever required.

Call of Duty Ghosts Earforce Phantom

GHOSTS: SPECTRE LIMITED EDITION PREMIUM UNIVERSAL GAMING HEADSET

The Call of Duty™: Ghosts Ear Force Spectre Limited Edition Premium Universal headset brings premium noise-isolation, comfort and versatility to the home front. Connect your mobile phone to take calls or listen to music while never leaving the combat.  From game consoles to mobile devices, the Call of Duty: Ghosts Ear Force Spectre headset is ready for battle.  Price: TBD

FEATURES

  • Dual-Band Wi-Fi Wireless – Interference-free wireless means clearer chat and game audio.
  • 100% Wireless Game, Console & Chat Audio – Enjoy completely wireless freedom for games and other console content like music and video.
  • Music & Gaming Together – Take advantage of Bluetooth and stream your favourite tunes while you play or take phone calls and never have to leave the game.
  • Rechargeable Battery – Built-in rechargeable battery delivers up to 15 hours of continuous play.  You can even charge while playing.
  • USB Powered – No AC adapters or batteries ever required.
  • Dual-Stage Audio Processing – For more powerful and customizable presets and accurate Dolby Surround Sound.

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GHOSTS: SHADOW LIMITED EDITION AMPLIFIED UNIVERSAL GAMING HEADSET
Strike fear in the hearts of your enemies with the Call of Duty: Ghosts Ear Force Shadow Limited Edition Amplified Stereo headset. Awesome Turtle Beach sound and comfort brings your game to another level.  From game consoles to mobile devices, the Call of Duty: Ghosts Ear Force Shadow headset is ready for battle. Price: TBD
FEATURES

  • Premium, 50mm Speakers – Get crisp highs and thumping lows.
  • Adjustable Bass & Treble Levels – Tune bass and treble levels to add depth and realism.
  • Dynamic Chat Boost– Automatically raises the volume of chat during intense, explosive game situations.
  • Independent Volume Controls – Separate volume controls plus mic mute right on the inline amp to create the perfect mix of game & chat.
  • USB Powered – No AC adapters or batteries ever required.
  • Variable Mic Monitor – Adjust the volume of your voice in the headset while speaking.
  • Comfortable, Lightweight Design – Breathable mesh cushions and soft, padded headband for hours of comfort.

Call of Duty Ghosts Earforce Shadow

Turtle Beach unveils Marvel customizable entertainment headset

The officially licensed Marvel SEVEN premium headset features interchangeable speaker plates, and is compatible with gaming consoles, PC, Mac® and mobile devices. The versatile wired amplified stereo

headset can be used for gaming as well as watching movies, listening to music, chat and voice calls. Fans of Marvel’s family of more than 5,000 comic-based characters will be able to customize their headset with collectible speaker plates. The universal headset is at the centre of the collaboration between Turtle Beach and Marvel.

Deadfall Adventures Confirmed for 27th September for Xbox 360 and PC

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Nordic Games has announced that the release date for Deadfall Adventures has been confirmed as 27th September and will be available on the Xbox 360 and Windows PC.

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The development team at The Farm 51 have been working around the clock to ensure that the game is packed full of unique gameplay. It will feature a single player campaign, multiplayer battle arenas and can now reveal it will also feature a survival cooperation mode for the most impactful, action adventure game. The first person shooter experience has been combined with puzzle solving exploration so that players can immerse themselves in the role of the adventurer Quatermain.

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“This is our most ambitious game to date and we’re working very closely alongside The Farm 51 to make sure that Deadfall Adventures provides players with seamless action and puzzle-solving experience,” said Reinhard Pollice at Nordic Games. “Holding back the game’s release until September is the right decision for us to ensure that the content included offers the greatest value for players, which it certainly will.”

“Adding the new survival cooperation mode adds even more content to the game which is always going to be a bonus for players,” said Wojciech Pazdur Development Director at Farm 51. “The new mode will be both challenging and engaging and players will be able to jump straight into the game toget the best of the action.”

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In the long-forgotten temple complex, the thrill of the chase awakens the true adventurer in Quatermain, as he and Agent Goodwin strive to be one step ahead of the Nazis and the Russians, one step closer to obtaining the Heart of Atlantis. And deep in these temples, where age-old guardians awake from their eternal slumber, James soon learns that his great-grandfather’s stories are not as crazy as he had always believed. For all things live forever, though at times they sleep and are forgotten.

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Developed using Unreal Engine 3, Deadfall Adventures is full of spectacular jaw-dropping moments, as player’s battle natural and not-so-natural enemies across stormy deserts of Egypt to the icy depths of the Arctic and all the way to the steaming jungles of Guatemala.  Assuming the role of adventurer Quatermain, players will encounter fiendish puzzles, deadly traps and stunning set pieces, making this one of the greatest adventures ever told – let alone played.

Deadfall Adventures will be released on 27th September 2013 for Windows PC and Xbox 360.

Tour de France 2013 – 100th Edition Unveils an Overview Trailer

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In the run-up to the launch of the 100th edition of the Tour de France, the official game Tour de France 2013 – 100th Edition for Xbox 360 and PlayStation 3 has released an overview trailer just one week before it hits the shelves!

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This 2-minute video with commentary provides an exclusive glimpse into the spectacular 100th edition of the Tour de France: from Corsica to the Champs-Élysées by night, the legendary stages await players who are eager to ride the “grande boucle”.

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The video explains all you need to know about Tour de France 2013 on console; not only the basic game mechanics, but also the many new and exciting features the game has to offer this year to meet the high expectations of the players: the gameplay has been totally revamped to place real control in the hands of the players, and includes an upgraded graphic engine, the option to change rider at any time in the race and a thrilling coop multiplayer mode and head-to-head mode in split screen.

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Tour de France 2013 – 100th Edition will be available on PlayStation®3 and Xbox 360® on June 20, 2013.

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Microsoft ‘Confirms Pricing of Xbox One Games’

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Microsoft is said to have confirmed the price of its first-party games for the Xbox One. The platform holder has revealed that software on the next-generation machine will be priced at $59.99 (£38.20), making it no more expensive than Xbox 360 releases.

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The news was broken by Kotaku and later backed up by a report on Polygon. Sony is yet to announce prices for its first-party PlayStation 4 releases, but has been tipped to maintain a similar cost structure to the PlayStation 3.

It is also yet to be revealed how much third-party offerings for studios such as EA, Ubisoft and Take-Two will cost, with some reports suggesting that development costs could rise during the next generation, forcing a price hike from some firms.

Over 500 Development Studios Working on PS4 Games

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Sony has said that there are 505 developers making games for the PlayStation 4. We already know that there are 30 exclusive titles from 12 first party studios in the works, 20 of which will arrive within the first year of the console’s launch.
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As for the other developers? Well we expect those studios to be those offering a mix of blockbuster titles such as Destiny, FIFA and Watch Dogs, to the smaller indie studios, who’ll be offering up all manner of byte sized, quirky titles, the likes of which were announced during Sony’s E3 press conference.

PS4 Demand Could Exceed Supply for Launch

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Sony has increased its PS4 sales forecast following a strong E3 2013, which could result in there being a shortage of consoles come launch.

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President and Group Chief Executive Officer of Sony Computer Entertainment Inc Andrew House told Wall Street Journal that “demand may well outstrip supply,” come launch. This is generally the case with new console launches anyway, so if you are determined to have a launch console then it’s always best to pre-order early.

Deep Silver releases brand new KILLER IS DEAD trailer for E3

A brand new Killer is Dead Trailer is available for you all.  This trailer was released for E3.

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“KILLER IS DEAD” is set in a not-so-distant future similar to (but not the same as) the world we know now. The player takes control of an executioner named Mondo Zappa who wields a Japanese sword in his right hand and brandishes interchangeable weapons in his left artificial arm. His ultimate goal is to execute various heinous criminals scattered around the world and beyond.

Here is the new E3 trailer:

Completely unique visuals and outstanding stylish action come together to deliver an unprecedented gaming experience in “KILLER IS DEAD.” This brand-new action title is being jointly developed by KADOKAWA GAMES and GRASSHOPPER MANUFACTURE, with SUDA51 lending his trademark sense of style at the helm. It will be available worldwide in summer 2013.

Last week at E3 I had the honour of interviewing Suda51 about Killer Is Dead, so stay tuned for that soon.

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Visit the Official Site at www.loveandkill.com

Xbox One Owners can Share Games with up to 10 Family or Non Family Members

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Microsoft’s Phil Spencer has said in a new interview that players will be able to share their game library with people outside their household.
As previously revealed Xbox One will allow users to share their library of games with up to ten family members, however according to Spencer these ‘family members’ don’t necessarily need to be blood related.

“I think the policy makes sense, Phil Spencer told Penny Arcade (via OXM).
“It’s not ten different people all playing the game concurrently, but when you think about a real usage scenario, and we thought about it around a family, and I know certain people will create a family group of people that aren’t all part of the same family. And I do think that’s an advantage, and people will use that.
“I saw it on NeoGAF instantly, the Xbox Family creation threads, where people said ‘Hey be a part of my family’. No birth certificates will need to be sent in. I do think that’s an advantage of the ecosystem that we have.”
It’s already been confirmed that two people in your ‘family’ will be able to access the same files simultaneously although we are unsure if this relates to full ‘retail’ games, ‘arcade’ titles or both.

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We have checked the recent documentation which Microsoft released and it states that “Up to ten members of your family can log in and play from your shared games library on any Xbox One. Just like today, a family member can play your copy of Forza Motorsport at a friend’s house. Only now, they will see not just Forza, but all of your shared games.”
The cynic in us can’t help but feel that there is some sort of catch here. Perhaps the being ‘shared library’ publishers will be able to choose if certain games can be shared or not. Or perhaps you won’t be able to share full ‘retail’ titles This is something we aren’t likely to find out until launch.

Review of The Last Of Us from Sony and Naughty Dog

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It all sounds so familiar doesn’t it? Another post-apocalyptic-zombie-virus-horror something something. But this is a survival horror like no other, Naughty Dog made this one. Since the arrival of the PS3 Naughty Dog have been on a triumphant charge to make their name synonymous with the highest quality video games available. It’s almost unbelievable to think that they where once responsible for everyone’s favourite wumpa fruit eating critter.

After about 10 minutes of gameplay it becomes very clear that The Last Of Us is character driven. Forget the connections you felt towards any character in the Uncharted series, or any other game for that matter, in The Last Of Us they are better. The expressions and subtle movements in all the characters faces clearly tell what emotion they are currently experiencing. Eyes are deep and meaningful and you really can gleam insight from paying attention during a scene of dialogue.

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For most of your journey you will play as Joel, a rough southern American with a heart of gold. Well, sort of. It’s strangely difficult at times to side with your supposed hero. The Last Of Us is a brutal world where survival is key often at the expense of morality or humanity. And Joel is no stranger to survival. He has an incredibly brutal streak himself and is certainly not scared to get his hands filthy. Various characters will come and go on your journey but it’s a 14 year old girl called Ellie who will accompany you most of the time. Ultimately it’s Ellie who will capture your heart.

The initially reluctant partnership of Ellie and Joel builds up gradually during the course of the game and the interactions between the two are endearing and interesting. The banter the two have as you progress through an area really lets you get to know the characters. Every character in the game is deep and meaningful and attention is  given to even the slightest interactions lending weight and meaning to the overall experience. I found myself actively seeking optional conversations to see what Ellie was thinking or feeling. At one point Ellie isn’t feeling her usual plucky self so she becomes quiet and unresponsive  to Joel’s attempts to talk to her. It’s deliberate and subtle and The Last Of Us isn’t afraid to take its time.

The incredible motion capture and beautiful visuals allow all this characterization to completely take you in. I found myself caring about Joel and Ellie more than I thought possible for fictitious characters. The voice acting is also second to none. There’s some great voice acting going around these days but The Last Of Us is the best I’ve ever heard. Nothing is overstated and blatantly spelled out to you. It doesn’t patronise and it rewards your intelligence with a deep understanding of your characters. You have to understand what a character is feeling from what they say, their body language and facial expressions. And it’s a joy to see character interactions at work.

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Tear yourself away from the talking and the cut scenes and you’ll find the gameplay pretty much divided into three areas. One concentrates on exploration and talking to your companion(s). Another may contain simple puzzles and of course the last must be for action. Don’t get me wrong a big pop-up won’t turn up and tell you which type of section you’re playing. But there are some suggestions as to where your attention should be directed. At first I thought this was a bit of a shame and detracted me slightly from my otherwise immersive experience.

But it quickly becomes clear that this kind of gaming convention exists for a reason. If anything once you’re used to it it allows you to walk through and enjoy the character development sections with a bit of security that you’re not likely to get suddenly lynched and ruin your conversation. It’s a bit of a shame we need conventions like these but games simply wouldn’t work without them. Naughty Dog have done a superbly good job of making it feel fluid and dynamic when transitioning through different sections of gameplay, without loosing the functionality that makes the game playable.

The areas that you fight in are vast. Most of the time I finished a fight and then explored an area to scavenge any items I could find only to discover huge sections I didn’t even know existed. On top of that, whether you’re opponents are infected humans or just some evil bandits that want (or need) to kill you, you will have options. More often than not stealth will be the best approach aided by a nifty little trick where Joel focuses his hearing to show you where your enemies are – much like Agent 47’s intuition. Some people have suggested this is a little cheap. Well for starters it only works if your opponents make a noise (which is cool) and if you don’t want it, try survivor mode, you don’t get it at all. And trust me, it makes a rather big difference.

The checkpoint system is reasonably forgiving so there often isn’t too much to replay if you die but The Last Of Us is true to survival horror. Death doesn’t matter, running out of all your equipment and being left almost defenceless later on in the game is the risk. That’s proper survival horror and The Last Of Us knows it. Admittedly I didn’t really run out of anything on my normal playthrough but the threat was there, and I’ve yet to finish my survival playthrough.

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The game is pretty difficult at points. There’s quite a few enemies that can basically insta-kill you if you literally make a single incorrect move. There is a definite sense of vulnerability that never really goes away which is especially heightened given your role as Ellie’s guardian. Taking down enemies is also brutal and horrifying. Even though there is great satisfaction from a job well done you never really feel victorious. The combat feels like two people struggling to survive whilst trying desperately to kill the other person. It keeps the tone gritty and always remains true to itself.

Along with the brilliant voice acting, the footsteps and conversations of the enemies you encounter are also top-notch but are nothing on the sound of the firearms. They are so punchy and loud you almost feel the kick when a gun is fired. There are also some nice codec options allowing you to switch between Dolby Digital and DTS without quitting to the XMB. You can even alter the dynamic range. which is nice.

Going online is really the only disappointment you can find in The Last Of Us. There is an inventive but unnecessary structure to the online play where you build up a group of survivors that then consume food collected from match rewards. In my opinion the online play didn’t need to be here at all. We’ve seen this so many times before, an online mode has to be there! It really doesn’t and it adds nothing to the game. Luckily you can avoid it altogether and get on and enjoy the rest of this amazing game.

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Naughty Dog’s attention to detail is incredible. Nothing seems to have been missed and everything looks painstakingly well crafted. There are far, far too many details to mention here but things like when Joel dynamically takes cover and Ellie snugly fits in under the relative safety of his arm. Or blood splatters that appear on surfaces. Or when Ellie reacts to something particularly violent. Even after I finished my first playthrough I started my second straight away and found myself no less impressed with all the little things that make The Last Of Us a masterpiece.

This is a proper survival horror game and another great entry that may yet revive the dying genre. It’s sure of itself and pulls no punches. Naughty Dog know how to tell a great story and they’re not afraid to do it their way. It looks absolutely beautiful and it’s also hands down my favourite game on the PS3. If this doesn’t get Game Of The Year 2013 I will be very surprised. A hearty round of applause and a nice big pat on the back to Naughty Dog for allowing the PS3 this last show of strength before it’s successor takes over the reins. I can’t wait to see what they do next.

The Last Of Us is out now and available only on Playstation 3

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Review of Remember Me From Capcom

 

A brand new IP this late into a consoles cycle is a bold move. Remember Me hopes to slot into a nice little niche slot with it’s unique combat style, acrobatic clambering and quintessentially Japanese style bosses!

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Total Recall

With Neo-Paris thrown into complete disarray due to Memorize Corporation’s monopoly of memories, 2084 is looking to be a bit of a bleak year. With the vast majority of the population having installed their Sensen implants, memory sharing, deletion and recovery is all possible. Too much of a good thing resonates strong, with some folk getting a little bit too addicted; the result of which degrades the implant, rendering once happy go lucky humans into something a little darker..

Not to fear however, a rouge group of renegades have stepped forward and vowed to destroy the oppressive machine that is Memorize once and for all. Named Errorists, these radicalised freedom fighters assist you on your way to eradicating the powers that be, sovereignty for all being the ultimate goal.

Interestingly, not altogether too far beyond the realms of disbelief given todays social networking’s increased impact on our lives. Definitely a wild evolution from our situation now, but the concept’s rather plausible.

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With varying degrees of complexity, fighting game combat systems have always been excessive, difficult and full of odd little nuances. Bayonetta and Batman stand out a little for example. Unfortunately, Remember Me leaves no lasting impression regarding any of these. Combat, save for the boss battles, become tedious and ho hum around the halfway mark. Not to say that Dontnod Entertainment became lackadaisical, far from it. Introducing new enemies, upping the difficulty at the appropriate times, and the creation of the Combo Lab are all winning factors here.

Letting you create your own combos can get fairly deep, each string (of which there are four) can be made up of different elements. Brute power, health regeneration, ability cooldown and an amplification of the previous move can all be mixed and matched, to a point. In each combo line there are predetermined slots consisting of either triangle or square, these cannot be changed, limiting your choices to what you can put where. Along with these are special moves that use up a refillable bar, not much use in everyday fights, yet they are often essential during a boss encounter. The only other button used in general combat is the dodge; it’s not necessarily instant and relied if upon too much you’ll be in bother.

For a combat system reliant purely on timing, it can be frustrating to start your attacks only for two or more enemies to strike at the same time, almost guaranteeing you to get smacked upside the head. Needless to say, I was pining for some Batman-esque parrying and fluidity before long.

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Innovation

Without doubt, the most enjoyable sections of this game are the remixing ones. Set out like a puzzle, players watch a scene unfold, then rewind back to the start to change things for the worse. In tone with something David Cage might have dreamt up, players can alter minor details to drastically affect the outcome. Moving a cabinet slightly whilst making a bottle roll a little further can cause somebody to trip and fall. More major adjustments including removing the safety of a gun or a restraining strap will make a dramatic impact.

Whilst there are only perhaps between five and ten things to alter in each memory, the outcomes are incredibly addictive and thought-provoking; players will want to see every outcome. The only downside being there are probably only about half a dozen on the game.

Not So Uncharted Territory

The other half of the game involves a lot of platforming, not particularly challenging platforming either. Without ever really posing a threat; combined with the all too liberal checkpoints, you’re never really going to have an issue here. Except for those of us who like to explore for collectibles or hidden secrets of sorts. Those of us will be frustrated.

Not a particularly open game by any stretch, yet the player is often presented with two paths whilst clambering up something or other. One is inevitably the collectible and one is the way to progress. Nothing too unusual here of course, that’s just convention. What does grate is the incomprehensible lack of backtracking allowed. I like to be thorough with my searching and that involves trial and error, not on Remember Me it doesn’t! After progressing only so far, a scripted event will pretty much always occur preventing you to return and take the other path.

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Oh The Camera…

Not too much to whinge about here, except for my expression of exhaustion at how poor some of the camera angles are. Fighting some minions in a tightly enclosed corridor is maddening enough without having the mother of all brawls with a camera that’s seemingly got it’s own AI on a looping script set purely to stress you out!

Deep breath. Other times, it’s great however! Lending you a cracking view of the battlefield, or maybe setting up that directorial shot of a stunning landscape, making you sigh ‘fair enough’ to yourself. Speaking of which…

Artsy Fartsy

Probably the most engaging part of the game, other than the story I suppose, is the overall impression the game world bestows upon you. From the gritty sewers with scuttling ne’er-do-wells to the upper cities of which a beautifully imagined Neo-Paris is realised. The direction is clearly apparent and ‘stark contrast’ just doesn’t cut it. From generic Leapers to anthropomorphic automatons who scream with a projected grainy overlay of a humans mouth is simply brilliant and unsettling.

Not only the styling is above par here either. The fidelity on some of the characters faces can be astounding; the general facial expressions wow to an equal degree.

Olivier Deriviere’s fantastic soundtrack kicks in at all the right moments too. Get a combo going high enough and a surprisingly apt and satisfying number also joins the fray. Voice acting and scriptwork is mostly great, the main characters sound authentic to their roles and Nilin, the wonderfully progressive main character is reminiscent of a recent Lara Croft outing. Unfortunately, the less said about the generic foot soldiers, the better. Prepare to wince!

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Top And Bottom Then

Some weak combat mechanics screaming for a Batman overhaul and more jumping than Mr. Drake aside, I genuinely enjoyed my time with Remember Me. The memory remixing was a real highlight; I’m already looking forward to seeing it implemented in the future as a more integral role. Boss fights can be challenging in both mental and physical departments, even if they did feel a little clichéd. Load times are quick and the menus are responsive and clear, a 10 hour campaign can be replayed for collectibles and more of a challenge, but a linear structure might not trawl many in for another run.

Stylistically brilliant with a great soundtrack, an engaging storyline and a character that you actually care about. Not many games have that. Conversely, a lot of games nail the meat of the gameplay, so swings and roundabouts!

Style over substance perhaps, but I’m already in hope of a sequel.

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Reviewed on PS3, also available on Xbox 360 and PC.

Watch the Extended Trailer for Metal Gear Solid V and New Info About It

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Watch the Extended Trailer for Metal Gear Solid V – The Phantom Pain Coming to the Xbox One and PS4.

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Metal Gear Solid V – The Phantom Pain it will allow players to create “user-generated missions within the world”  creator Hideo Kojima has revealed.

Speaking during this years E3, Kojima believes that the games new open world setting along with multi platform development, which will include smart phone and tablet integration, will give players much more freedom in a move away from the series typically linear nature.

“The first reason why I wanted to go open-world is because I wanted to create a world that had a lot of freedom and allowed users to create their own gameplay.

“The other reason for the game going open-world is that we wanted to use multiple devices for this game, so using tablets and smart phones you can also enjoy MGSV and create user-generated missions within the world. That’s another reason we had to go open-world – if it was linear we wouldn’t be able to do that.”

But now, Kojima has avoided going into too much detail with regards to these user-generated missions, but when new information is released you will be the first to know here.

Storm Now Available on Xbox Live Arcade from Namco Bandai

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NAMCO BANDAI Games Europe today (14th June, 2013) announced that Storm is now available for download on Xbox Live Arcade for the Xbox 360.

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Storm is an ambient, ethereal experience where you use natural phenomena to guide a simple seed to fertile soil so it can take root and spring to life. Embrace the subtle­ties and strengths of nature to move a broken branch, fill a small pond or make snow fall to solve puzzles and create natural paths. Take your time and explore nature’s nooks or simply enjoy the ambiance as you float, blow and bounce a seed to the perfect place to take root. Relax and enjoy Ad­venture, Challenge or Spirit modes, each set in gorgeous environments and enhanced by soothing, nature-inspired soundscapes.

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Storm is available worldwide for download on Xbox Live Arcade for the Xbox 360. Please check the Xbox Live marketplace for the price in your region.

Animal Crossing: New Leaf Experiences with Nintendo 3DS Image Share Service

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Today Animal Crossing: New Leaf, the game that’s already taken Japan by storm, selling more than 4 million copies in just over 6 months, launches in Europe for the Nintendo 3DS family of consoles.  At the same time, the new Nintendo 3DS Image Share service becomes available in Europe, allowing players to easily share images from their game to Twitter, Facebook and Tumblr.

Nintendo 3DS

In Japan, where the game has been available since November 2012, it’s become a phenomenon on social media as well, with more than 193,000 fans eagerly following tweets from one of the game’s key characters: the town hall secretary Isabelle, who is always at hand to assist players in their new role as mayor. Japanese players have also been flexing their creative muscles with the myriad of customisation features possible in Animal Crossing: New Leaf, and many images of their homes, custom clothing designs and unique town planning can be found on social networks.

 

The captivating life simulation now on Nintendo’s latest handheld console gives players the freedom to do anything they please as the mayor of an idyllic town inhibited by a wide variety of animals. Build your dream home, design clothes or curate the local museum with collections ranging from fish, bugs, dinosaur fossils and classic art to anything you’d like to put on display! Animal Crossing: New Leaf takes place in real-time so you can experience different things as time passes; while you live the life you always dreamed of, friendships develop and seasons change.

 

As new events unfold every day, Animal Crossing: New Leaf is perfectly suited to being downloaded directly from the Nintendo eShop, so the game is always on your console wherever you go. In Japan, where around a quarter of all sales have been of the digital download variety, fans have embraced the convenience of always having their town at the ready on their Nintendo 3DS. Whether playing alone or visiting each other’s towns in local or online multiplayer, Animal Crossing: New Leaf makes it a breeze to connect with other players and share the experience.

 

Players can also take snapshots of their favourite moments by simply pressing the L Button and R Button together at nearly any point in the game: a funny quote from a favourite animal, your proudest interior decoration, a beautiful moonlit night or your proudest accomplishment as mayor, it’s easy to fill up an album full of Animal Crossing memories.

Thanks to the Nintendo 3DS Image Share service, players now have a seamless way to share such memories on their Twitter, Facebook and Tumblr profiles too. Visiting this website on the Nintendo 3DS Internet Browser allows you to upload snaps and add comments directly to your social network accounts without having to close your game*!

A Special Edition Animal Crossing: New Leaf Nintendo 3DS XL console with the game pre-installed is also launching today