GamingReview: Memory Adventure in the Jungle

Review: Memory Adventure in the Jungle

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Developed and published by Les Jeux de Milen, Memory Adventure in the Jungle is a card-matching memory game designed for Children.

With the Nintendo Switch 2 just around the corner and many parents preparing to spend big on their children, you wonder why anyone would make a lower-grade flash game and throw it onto Steam. 

Memory Adventure in the Jungle functions, and if you’re bored and every game in your Steam library has stopped working, it can give a few minutes of stimulating experience. Just make sure you have some LSD on hand. 

Memory Test

Not much I can say, it is a memory game. You know the one. You have a table covered with cards, pairs of two shuffled around. Find the matches and remove them from the table till you are left with nothing, and you win.

As you progress through this slow and steady adventure, Memory Adventure in the Jungle gets harder. And by harder, I mean each round gets longer. The only thing getting tested is your patience.

But I digress, I am not the target audience for such a game. Memory Adventure in the Jungle is for children. So would children play it?

As a man with many nieces and nephews(And I mean, a lot!), I can safely say that none are so bored out of their minds to give even a second of their lives to such a mundane and tedious experience.

I’ll be honest, that is all I have to say about Memory Adventure in the Jungle. Wasn’t a lot to review.

Well, I have a word count to reach, so let’s just share some thoughts on the whole concept of children’s games as a whole.

The Reality of Children’s Games

Back in the mid-1900s, the concept of gaming started to spread. It did not take long for Arcades to become a common hangout spot. In this age and the following console age, the main target demographic was children. Around 70-80 years later, children being the main target is still very much true. 

While many titles, both in Indie and Triple A, are heavily geared towards the older demographic with their 16+ and 18+, the majority of the market still relies on kids and more so, their parents’ money.

With Nintendo Switch 2 on its way and the recent successes of Astro Bot, the bar is high.

We can say that the market for children’s attention is very crowded, and so, mediocrity shall not be accepted.

My point?

Well, it is simple…

When Mario, Spyro, Astro, Crash, Ray, Sonic, Link, Kirby, Donkey, Diddy, Spider-Man, and many more exist, why on earth would you release a bargain bin, Match the Card Memory game?

A Boring Memory Adventure in the Jungle

So, to summarise my thoughts:

It’s a stale, uninspired card-matching game that feels like it was thrown together as an afterthought. 

In a market where children have access to some of the most imaginative, fun, and polished games ever made, this game is a hard pass. The jungle theme feels tacked on, the gameplay is repetitive to the point of frustration, and there’s just nothing here that stands out as remotely exciting.

Sure, it works, but that’s about the highest praise I can give it. With games like Mario, Spyro, and Astro Bot out there, why on earth would anyone choose to play this?

This game doesn’t just fail to compete; it doesn’t even try. It’s an uninspired cash grab at best, offering nothing of value for either kids or parents. 

Memory Adventure in the Jungle is about as exciting as watching paint dry. It deserves to be left in the past where it belongs.

SUMMARY

Affordable price ! A hommage to the oldschool games, but delivered with a modern and cute look. If you are a fan of 1980's or 1990's, or just searching for an interesting game to play - here is your place !
(Developed and Published by Les Jeux de Milen)

+ Functioning Gameplay
+ Easy to Understand
+ Challenging for kids
- Generic

(Reviewed on PC.)
Saim Khurshid
Saim Khurshidhttp://www.skmwrites.wordpress.com
Born in Islamabad, Pakistan, Saim Khurshid, a student of the English language with years of writing, scripting and editing experience, holds a deep passion for gaming as an art form. Practically born with a keyboard and mouse in hand, he fell in love with the possibilities of the gaming medium quite early. With a keen eye for storytelling and gripping gameplay, Saim is set to advocate that no game should be met halfway; rather, it's the game's responsibility to justify its presence in the industry

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