GamingReview: Blue Fire

Review: Blue Fire


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Blue Fire is a beautiful 3D platformer that feels like a mashup of Hollow Knight and The Legend of Zelda, with its own unique flavor.

From stellar graphics to a charming soundtrack, this gem is a perfect example of an Indie game that can shine just as bright as any AAA. 


You play a mysterious hooded swordsman as you explore the dark world of Penumbra. This action-adventure game takes you through many worlds as you complete numerous quests, battle enemies, and collect rare items.

The 3D platforming in Blue Fire proves to be challenging but never madly frustrating. For the most part, jumping and dashing can seem daunting at first; however, after getting new upgrades you’ll start to feel like you’ve really mastered the controls. Even if you die from missing a jump, you can easily pinpoint your mistake and advance on your next try – that’s just how precise this game is. As for the combat system, it felt really fluid and fast-paced. On the other hand, I will say the combat system did feel a bit lackluster, especially with the awkward camera.

The design and graphics are beautiful, and I loved all the environments. Even as you backtrack through each world there were a lot of areas to explore after you upgrade. And on top of the game’s pretty aesthetic, I’d say the soundtrack was notably one of the most spectacular parts of the game.

As charming and fun as this game is, sadly there’s not much to be said about the plot, and the characters are forgettable. To be honest, I was more interested in the side quests instead of the main story. With that being said, I don’t think the dull story takes away from the game, but it’s definitely something that could have made this game unforgettable.

Clocking in about 20 hours of gameplay there’s definitely a lot to explore and many items to collect. In addition, there are many challenging platforming levels in the lost land called the Void. Customization and upgrades play a big role in Blue Fire which are much needed in order to successfully complete the game.

While the gameplay does start to feel repetitive later on, I’d say it isn’t that bad and felt more like I was going through the motions. Even so, there were moments where I felt like the game mechanics could have been better. For example, I got excited thinking one of the side quests was a race with the NPC, and I felt eager to try my hand at dashing across the lava. However, it was simply the same formula as the other side quests. I felt like many missed opportunities like this could have really taken this game to the next level. It may seem like I’m nitpicking, but with such a beautiful gem I feel like it was missing a few elements that could have easily made it one of my favorite games.


  • It features a stunning original soundtrack.
  • It has a lovely dark aesthetic and beautiful graphics.
  • A fun challenging platformer with fluid fast-paced controls.


  • There was no map so I would easily get lost – but maybe that was just me.
  • The story and characters were dull.
  • The camera was pretty awkward; for a platformer, I feel like it could have been better.


In summary, Blue Fire was beautifully charming and one of the best Indie games I’ve played in a while. I highly recommend you add this gem to your gaming list this year!

Entertainment: 8/10

Replay value: 6/10

Graphics: 8/10

Sound: 9/10

Kid Friendly: Yes

Platform:Nintendo Switch
Developer:ROBI Studios
Publisher:Graffiti Games
Released:February 04, 2021
ESRB:Everyone 10+


+ Fun & challenging
+ Beautiful sound & design
- Dull story & characters
- Awkward camera

(Reviewed on Nintendo Switch, also available on PlayStation 4, Microsoft Windows, and Xbox One)
Hi, I’m Krissy! I’m just your average nerd living & gaining XP in Tokyo, Japan. Former QA and game production intern at Cartoon Network. When I’m not trying to save the world, you can find me whipping up some cute illustrations on my tablet!
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