Meet the Xbox Adaptive Controller, It is a first-of-its-kind device as an affordable, easy-to-set-up, and readily available Xbox Wireless Controller designed for gamers with limited mobility.
This part is from me the writer of this piece I would like to say thank you Xbox for this for all gamers as my wife is disabled with Cerebral Palsy she does find it hard to hold a controller all the time, now back to the news.
Forged with user research through new partnerships (including The AbleGamers Charity, The Cerebral Palsy Foundation, SpecialEffect, Warfighter Engaged, Craig Hospital, and many community members) that aim to make gaming more accessible, this new controller benefits gamers with limited mobility who may experience difficulty gaming with traditional controllers.
SpecialEffect’s Founder and CEO, Dr Mick Donegan, said: “This has been a milestone collaboration for us. Our experience in helping people with complex physical disabilities to access video games has enabled us to provide not only very relevant advice about features and design, but also direct feedback from a user-centred perspective. Microsoft have a product here that has the potential to help many people globally to enjoy the magic of video games.”
In the UK, Microsoft has been working with Muscular Dystrophy UK to promote the Xbox Adaptive Controller. Nic Bungay, Director of Campaigns, Care and Information for Muscular Dystrophy UK, said: “Microsoft’s new Xbox Adaptive Controller will make a real difference to disabled people, particularly those with a muscle-wasting condition whose movements will become increasingly limited over time. We know from our own research that video games are important to many disabled people. It allows them to socialise and compete with others on an equal basis, which has a positive effect on their wellbeing. Despite this, more than one in three young, disabled gamers told us they feel excluded due to a lack of accessibility. By working in partnership with Microsoft, we hope that today marks the first step towards a more inclusive video gaming culture.”
The Xbox Adaptive Controller is just one example of Microsoft’s commitment to accessibility and Inclusive Design and Microsoft’s mission statement to “empower every person and every organization on the planet to achieve more.”