Interview with David Cage from Gamescom 2012

Back at Gamescom 2012, yes 2012, I had the opportunity to sit down with David Cage to talk about Beyond: Two Souls just after it was announced.

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Andrew Edney So David, thank you for taking the time to speak to us. Tell us about yourself and your role?
David Cage I founded Quantic Dream like 15 years ago to create games based on interactive storytelling and emotions for more mature audience. This is really what I had in mind 15 years ago and here I’m today. So the company is about 200 people now. We are all based in Paris in France. We work exclusively for Sony PlayStation 3 and my role at the studio was really being the writer and director for the games we make. And I’m the CEO of the company.
 

AE

 

Tell us a bit about Beyond: Two Souls.

DC Well, there’s a lot to say (laugh). Where should I start? It’s a story of a young girl called Jodie Holmes and as far as she can remember she always felt she had a link with an invisible entity that she calls Aiden; she doesn’t know why she calls him that but it’s just a name that came to her and this thing is always with her. There’s like some kind of invisible link between her and this thing and she doesn’t know if it’s a ghost or a spirit or whatever. It’s just something that’s there. So it’s not a power, it’s really a character. It’s someone with its own personality and so she has to learn how to live with this thing who can be very nice and very gentle and very protective or can be also very possessive, very jealous, and sometimes very violent. So it’s about this relationship. It’s about growing because the game takes places through 15 years of the life of Jodie. So, we see her when she’s 8 until when she’s 23. And so we see how she changes. We live with her the different strong moments of her life and we see how these moments are going to shape her as an adult and as a person. And it’s also about death. It’s about what’s on the other side. It’s about what will happen to us the day we die.
 

AE

 

And how did you come up with the story, the concept?

DC Well, you never know where stories come from but I experienced certain things in my personal life and I felt I had to write something about it and make up my own story about what’s on the other side and so this is how it happened.
 

AE

 

So obviously at E3 (2012), that was sort of the big reveal and I was in the audience for that at the press conference and I sort of sat back and went, “Wow.” and obviously then you announced that Ellen Page was the voice and the personality of Jodie. How did you sort of go around selecting who you wanted to be that person and how did you choose Ellen?

DC Well, in general, it’s a very long process but in this case it was a very short one because she was number one on my list and actually there was only one name on the list so it was… (Laugh) it was a short decision. No, actually when I started writing I really wrote it for her, you usually pick up a picture of actors, just to give me a face to look at when I write dialogues or different situations and try just to imagine them in the situation, how they would react, what they would say and usually it just helps me with the writing. And the first picture I picked up for Jodie Holmes was a picture of Ellen but not something from Juno. It was a picture from an independent movie she made called Mouth to Mouth and she had her head shaved and she had a very incredible look and there was something in her eyes in this picture that was really amazing because she looked really strong and really ready to fight but at the same time she felt really vulnerable and I really liked that. And it really told me something about my character. So, I started writing with this picture and then I needed more pictures of Jodie when she was older or younger. And as Ellen’s been shooting films since she was 10, you can easily find pictures of her at different ages. So, I found a picture for every single scene I had and after a year of writing, I looked at my scenes, and my script, and thought, well, only one person can be this character because actually I realised that I wrote for Ellen Page because I really had her in mind all the time and I thought she would be fantastic. So we just contacted her and asked if she could be interested. I sent her Heavy Rain, sent her press reviews and the script for Beyond and the agent came back to us saying she could be interested so we organised a meeting in LA and we met and this is how it happened. I mean as simple as that. She said she really liked the script and this is something she had never done before and she wanted to do it.
 

AE

 

So you said that there was sort of a personal experience in your life that made you want to tell the story. Is that pretty much how all of your stories come about? From your personal experiences? Or do you sometimes just have an idea or someone may say something to you?

DC You know, this is something that tends to change as I get older. When I was younger, I wanted to write about the movies that I liked so I wanted to write about sci-fi stuff and I wanted to write my Bladerunner and I wanted to write my whatever. And yeah, that’s good for a while but there’s a moment where you feel like how true am I to when I’m writing and how new, how interesting is this for me to write it but also for people to play it because in a way it’s just a story or world that’s been told before. I just tried to use this thing and mix them and put my tiny thing in it and pretend this is new but actually also how interested can you be in writing something that is not truly something related to you? And I really started with Heavy Rain discovering that it was possible to write about things that resonate with you, with your past experience, what you feel, what you think and I don’t know if it’s better in the end but at least you’re really sincere and you’re really true to what you write and you try to tell a story that’s not been told this way a thousand times; just try to tell something with your own, you know, gut in a way.
 

AE

 

That’s interesting.

DC So, yeah, the more it goes, the more I write about what I know because also its…you can only write about something you experienced because it’s the only way to really know what you’re writing about.
 

AE

 

Have you drawn inspiration from anywhere else for the game? Has it been any movies or book or anything?

DC Well, you know, inspiration comes from everywhere; it comes from TV series you watch that are really amazing these days. But they can come from films, from books, from poetry, from comics, from the internet, from news, from anywhere. What’s a little bit different for me on Beyond is that probably Heavy Rain was in the world and the atmosphere was really a dark thriller close to other…to some films in the mood and tone at least where on Beyond I think it’s…hopefully it’s more original also in the tone and in the type of the genre itself.
 

AE

 

Tell us a little bit about the production process for the game because you talked about motion capture. So do you do a lot of motion capture at one time or do you tend to do scenes and then a few months might go by and then you come up with something else? How does it work?

DC Well, first we started with the writing; it takes me about a year and then we started the casting process which can be also quite time consuming. And then we start the shooting sessions. Shooting sessions are about…in this case, it’s about a year and it’s shooting pretty much, if not every day, it’s 3-4 days a week. So it’s quite crazy; it’s really a full 12 months of shooting so there are about 160 actors on this thing; they’re stuntmen, they’re… they’re different people from different horizons, from…having different skills and…and total of about 160 people. So that’s big organisation, a lot of work and it’s also…it’s been a huge investment from Ellen especially because it was quite intense, quite physical and quite challenging I think because of the volume we had to shoot. I mean we had lots. It’s probably like three or four movies that’s what she told me. And she said it was the most challenging acting experience in her career.
 

AE

 

That’s got to be good for you as writer to hear that?

DC …I don’t know if it’s a nice thing or a bad thing but… but yeah. It was definitely a lot of fun to do and to have her on stage was absolutely amazing as you can imagine.
 

AE

 

You’ve got to be really excited about this game coming out now.

DC Yes, I am but…you know excitement you never have time to be really excited. You’re…well this is who I am; I’m really nervous all the time and I’m really working very hard and there’s a lot of things to do, a lot of work. And it’s a very challenging game, I mean to make, I mean it’s a big responsibility because when you have actors like Ellen on stage, you really want to make sure that the final product will reflect the quality of what she delivered onstage. So that’s really another responsibility and also we have people who really enjoyed Heavy Rain out there and they really expect what we are going to do next. And of course we don’t want to disappoint them, at the same time we don’t want to give them what they expect. We want to surprise them. We want to take them somewhere else. We want to build on what we learned on Heavy Rain not do just…just the same game so… So this is a lot of work, a lot of pressure and the pressure…it’s a good pressure, pressure we put on ourselves. So…but yeah, we want to deliver the best possible game and we work very hard for that.
 

AE

 

And what’s the reaction from the fans’ been?

DC Oh, very positive. We’ve been incredibly happy with the feedback at E3. I think people were quite surprised because of the announcement of Ellen of course and in general people were quite intrigued by the story and yeah, very, very positive feedback and we’ve not shown much to be honest. I mean, the game is huge. There are very surprising moments. It’s very different from Heavy Rain in many aspects and again people will be surprised. So no, yeah, very, very happy to see that. Heavy Rain was not just a coincidence, it wasn’t…there are really people interested in what we are doing and following us and being excited and passionate about what we’re doing so that’s the best pressure you can have.
 

AE

 

You said that the game is quite intense. Things in the game have consequences so are there multiple endings? Is this something that you can’t talk about…?

DC Well, I don’t want to reveal too much about the game but that’s…things that worked very well in Heavy Rain that people really enjoyed will still be there. What I can say is that there will be of course many different endings but more, again like in Heavy Rain, it’s not just different endings, different path leading to different endings. So there are many different ways of playing this game and some of them can be really surprising. But also compared to Heavy Rain, Heavy Rain was much more in small environments; it was taking place in apartments or sometimes in just rooms. Where here, there are scenes where you have a huge environment to explore. So this is going to be a massive difference compared to Heavy Rain and again I don’t think that this is something people will expect from us but we will try to have the same quality of…visual quality but the same amount of details but in significantly larger environments.
 

AE

 

Thank you for your time David.

DC Oh, thank you very much.

From the visionary mind of David Cage, director of the award-winning Heavy Rain, comes the most powerfully emotional experience on PlayStation 3. A singularly unique psychological action thriller delivered by A-list Hollywood performances, BEYOND: Two Souls takes you on a thrilling journey across the globe as you play out the remarkable life of Jodie Holmes.

Born with a connection to a mysterious entity with incredible powers, Jodie was different. In an adventure spanning 15 years of her life, your actions will determine Jodie’s fate as she faces extraordinary challenges, danger, and heart wrenching loss on a journey to discover the truth of who she is. Beyond promises an emotionally-charged journey unlike any video game before.

• Dive into a gripping and unpredictable psychological action thriller starring Academy Award-nominees Ellen Page and Willem Dafoe.
• Explore stunning and varied settings across the world in an epic journey through 15 years of a character’s life.
• Control Jodie and an invisible entity through spectacular action sequences and puzzles with unique controls.
• Experience cutting-edge technology from Quantic Dream in one of the best-looking games ever seen on the PlayStation 3.

BEYOND: Two Souls is due for release on October 10th 2013 on PS3.

Nokia Event for the 22nd October is in Abu Dhabi

After the announcement from last week of an event for the 22nd October from Nokia, Today Nokia Tweeted that the event will be in Abu Dhabi what will Nokia show off this time. Rumour that it will be the Nokia Lumia 1520, the first 1080p Windows Phone to enter into 6-inch domain. This device is believed to have a Qualcomm Snapdragon 800 SoC and a 20-megapixel PureView camera. With Windows Phone 8.1 (Project Blue) will also see an update to support the new 1080p resolution

Nokia Abu Dhabi

 

 

Guild Wars 2 Twilight Assault coming next week

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Lionguard intelligence reports have been rife with hints of suspicious activity in Caledon Forest. Someone is mixing up a new kind of trouble from within the Twilight Arbor. Caithe, the sylvari hero, is concerned. She’s in need of brave fighters to help her infiltrate the arbor and set things straight. Will you answer the call?

NCSOFT and ArenaNet today officially unveil Twilight Assault, the next release for Guild Wars 2, scheduled to go live in the game on Tuesday 1st October.

In addition to the main event, the update features a new Level 80 Path in Twilight Arbor. Players can work with each other and Caithe to find a way into a secret, hidden facility where they’ll take on guards, navigate traps, and square off against the monster at the heart of the stronghold.

Also coming is the first season of  World vs. World competition. Starting on Friday 4th October and running to Monday 21st November, players can now work together to determine which world is the best.
But that’s not all; the update also includes new Achievement Rewards, Exotic Nightmare Weapons and Aether Chests.

For more details on Guild Wars 2, visit www.guildwars2.com.

I also recently interviewed Mike Zadorojny:

Have you played Guild Wars 2? Let us know about your experiences by leaving a comment below. And watch out for a special Guild Wars 2 contest coming this week.

And check out our review of Guild Wars 2 from last year.

ArenaNet Offers Extended Free Trial of Guild Wars 2 and Limited-Time Sale

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NCSOFT and ArenaNet, developer of the popular Guild Wars franchise, today announced an extended free trial and sale for Guild Wars 2, its critically acclaimed massively multiplayer online role-playing game (MMORPG), starting 27th September. The offer allows players to experience the game free for seven days, and to purchase it for a limited time at a historically low price.

The free trial period, which is open to all players in North America and Europe, starts Friday, 27th September at 08:01 BST and ends Friday, 4th October at 07:59 BST. Players can create the free trial accounts at https://register.guildwars2.com/trial.

ArenaNet is also offering Guild Wars 2 at its lowest prices ever from Friday 27th September at 08:01 BST to Monday, 7th October at 07:59 BST. Players will be able to buy the Digital Heroic Edition for £27.99 at https://buy.guildwars2.com. Unlike other games in the genre, no subscription fee is required.

ArenaNet recently celebrated a successful first year for Guild Wars 2, one that saw the game become the fastest-selling MMORPG of all time in Europe and North America through its first nine months, and the developers earn high marks for delivering exciting new content to players every two weeks, a pace unprecedented by Western standards. The most recent content update, Tequatl Rising, went live in the game last week and features an epic boss fight that requires players to work in large groups using creativity, strategy and skill to defeat the encounter.

For more details on Guild Wars 2, visit www.guildwars2.com.

I also recently interviewed Mike Zadorojny:

Have you played Guild Wars 2? Let us know about your experiences by leaving a comment below. And watch out for a special Guild Wars 2 contest coming this week.

And check out our review of Guild Wars 2 from last year.

Apple launches updated iMac with fourth generation Intel quad-core processors

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Apple today updated iMac with fourth generation Intel quad-core processors, new graphics, next generation Wi-Fi and faster PCIe flash storage options. The updated iMac brings the latest technology to the stunningly thin design and gorgeous display of the world’s leading all-in-one desktop.

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The entry-level 21.5-inch iMac features a 2.7 GHz quad-core Intel Core i5 processor and new Iris Pro graphics for unprecedented levels of integrated graphics performance. The high-end 21.5-inch model and both 27-inch models feature quad-core Intel Core i5 processors up to 3.4 GHz and NVIDIA GeForce 700 series graphics with twice the video memory and up to 40 percent faster performance than the previous generation. Customers looking for the ultimate in performance can upgrade to quad-core Intel Core i7 processors up to 3.5 GHz and NVIDIA GeForce GTX 780M series graphics with up to 4GB of video memory.

iMac now supports next generation 802.11ac Wi-Fi. When connected to an 802.11ac base station, iMac delivers wireless performance that is up to three times faster than the previous generation.

The updated iMac now features support for PCIe-based flash storage that makes Fusion Drive and all-flash storage options up to 50 percent faster than the previous generation.* The popular Fusion Drive option combines the large storage capacity of a hard drive with the high performance of flash to deliver shorter boot times and faster access to apps and files. Customers can configure their iMac with a 1TB or 3TB Fusion Drive, and all-flash storage options are now available in configurations up to 1TB.

iMac comes standard with 8GB of memory and a 1TB hard drive, and customers can choose to configure their iMac with up to 32GB of memory and up to a 3TB hard drive. iMac also comes with two Thunderbolt and four USB 3.0 ports for connecting to external storage and other high performance peripherals.

Continuing Apple’s commitment to energy efficiency and the environment, iMac meets stringent Energy Star 5.2 requirements and achieves an EPEAT Gold rating.** iMac features LED-backlit displays that are mercury-free and made with arsenic-free glass. iMac includes PVC-free components and cables, contains no brominated flame retardants, and uses highly recyclable materials and material-efficient packaging designs.

iMac ships with OS X Mountain Lion, bringing Messages, Notification Center, system-wide Sharing, AirPlay Mirroring, Dictation, Game Center and the enhanced security of Gatekeeper to your Mac. With iCloud built into the foundation of OS X, Mountain Lion makes it easier than ever to keep your content up to date across your Mac, iPhone, iPad and iPod touch.

The new iMac is available today through the Apple Online Store (www.apple.com), Apple’s retail stores and select Apple Authorized Resellers. The 21.5-inch iMac is available with a 2.7 GHz quad-core Intel Core i5 with Turbo Boost speeds up to 3.2 GHz and Intel Iris Pro for a suggested retail price of $1,299 (US); and with a 2.9 GHz quad-core Intel Core i5 with Turbo Boost speeds up to 3.6 GHz and NVIDIA GeForce GT 750M for a suggested retail price of $1,499 (US). The 27-inch iMac is available with a 3.2 GHz quad-core Intel Core i5 with Turbo Boost speeds up to 3.6 GHz and NVIDIA GeForce GTX 755M for a suggested retail price of $1,799 (US); and with a 3.4 GHz quad-core Intel Core i5 with Turbo Boost speeds up to 3.8 GHz and NVIDIA GeForce GTX 775M for a suggested retail price of $1,999 (US). Additional technical specifications, configure-to-order options and accessories are available online at www.apple.com/imac.

Do you want a beta key for GunZ 2: The Second Duel?

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Would you like to play in the closed beta for GunZ 2: The Second Duel? If the answer is yes we have you covered!

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In a world where the Cold War rages on between the Axium Empire and the Republic of Travia, an energy source by the name of Optimite may change the frontlines. Reckless mercenaries have found a way to inject this source of power directly into their bodies to grow superhuman strength, seamlessly climb walls and leave a path of destruction in the wake of their fierce battles. In the midst of these battles, you will have to take a stand against the malicious Adam Corporation. Your allies are your guns, your skill and off the wall acrobatics.

The pioneer of the Online Third Person Shooter-Genre is back!

GunZ 2: The Second Duel is the official sequel to GunZ: The Duel, a groundbreaking action game enjoyed by millions of hardcore gamers worldwide. With action movie-like acrobatic action, intense combat and its K-Style gameplay, GunZ pioneered the Online TPS genre in 2004.

Picking up these core mechanics of its predecessor while ditching the K-Style, GunZ 2 offers an improved and more balanced gameplay experience. No matter whether you want to jump in and out of a quick match or organize in professional clans. With controls that are easy to pick up but hard to master and a matchmaking service that pits you against players of your own skill GunZ 2: The second Duel is the ultimate competitive shooter experience. Or join your friends in an always expanding, cooperative scenario mode including brutal boss battles.

So if you would like to join the closed beta (and hurry, because it actually ends on Sunday) then click on the Contact Us link here or at the top of the page and ask for a key!

We only have a limited number of keys so be quick if you want one!

Sorry but all the keys have now gone!

The Wait is over: The Raven – Legacy Of A Master Thief Trilogy

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Nordic Games and KING Art is pleased to announce that the third and final thrilling chapter from The Raven – Legacy Of A Master Thief, A Murder Of Ravens, is out now for PC, Mac and Linux. On October 24th, all three chapters will  be available as a DRM-free boxed version.

A Murder Of Ravens is a stimulating, charming and gripping chapter in The Raven – Legacy Of A Master Thief heist/whodunit adventure. Strong emphasis is placed on the narrative of this third chapter ; the player needs to pay close attention to every detail as this will put their investigative skills to the test whilst keeping them guessing until the very end of the tale.

Steam: http://store.steampowered.com/app/233370
GoG.com –  http://www.gog.com/game/the_raven_legacy_of_a_master_thief

With a “final-chapter-discount” of -20%, the full game Standard Edition is available for only £16.79 (regular price: £20.99), and £19.99 (regular price: £24.99) for the Digital Deluxe Edition, which includes the official soundtrack, ‘making of booklet’, story book and printable posters. Upon purchasing the season pass, all three chapters will be available to play immediately.

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“Oh blimey, how time flies! Sadly we are reaching the end of producing yet another great game,” said Martin Kreuch, Producer and Monthy Python aficionado, at Nordic Games and. “We sincerely hope that all adventure fans and soon-to-be adventure fans out there enjoy The Raven – Legacy Of A Master Thief in its entirety.”

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“We are very much looking forward to the feedback from the community, especially since you can enjoy the whole experience right now with the release of the third and final chapter,” said Jan Theysen, Creative Director at KING Art.

The Raven – Legacy of a Master Thief is a crime tale set across 1960s Europe which will immerse players in both sides of the story, as players adopt the role of the thief and the investigator. Elements of a whodunit-mystery and a heist-story are combined as players follow The Raven’s trademark black clues.

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To learn more about The Raven’s backstory download the free Interactive Graphic Novel, which is available free as a browser-based game, from Google Play for Android as an iOS App on the App Store.

WD redesign My Book and My Book for Mac external drives

WD has redesigned its popular My Book and My Book for Mac lines of external desktop drives to provide as much as 4 TB storage capacity and enhanced data protection for those who create and collect large volumes of video, music and photos.

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With USB 3.0 for speed, the new My Book lines are available in 2 TB, 3 TB and 4 TB capacities for the largest content collections. At any point in time, anything can happen to one’s data. Whether it’s a lost notebook or destructive virus, it’s critical to keep data safe and maintain a backup of important documents and valued content.

The new drives’ data protection features are perfect for backing up content collections. WD SmartWare Pro automatic back-up software with Dropbox integration offers cloud backup capabilities, and the WD Edition of Acronis True Image enables users to execute a full system backup and securely delete digital files and programmes.

Security measures against unauthorised access to the drive are handled through WD SmartWare Pro automatic backup software with hardware encryption and password protection. To protect files against theft, fire, flood or other natural disaster, My Book integrates Dropbox to store files in the cloud.  For full system backup and secure deletion of files, My Book includes Acronis True Image (ATI) WD Edition.  ATI WD Edition is an integrated software suite that ensures security of all information on the PC and can be used to securely delete any confidential data no longer needed. ATI WD is also used for disaster recovery in case of a fatal system crash, recovering the entire PC including files, software and preferences.

The WD My Book for Mac will also incorporate SuperSpeed USB 3.0 and UAS connectivity for increased speed and flexibility.  Available in 2TB / 3TB capacities, My Book for Mac is compatible with Apple’s Time Machine for safe and effective backup of files.  The drive is equipped with WD Security software for password protection and hardware encryption to protect files from unauthorised access, and comes with WD Utilities, which allows users to register drives, run diagnostics, and more.

Pricing and Availability

My Book and My Book for Mac hard drives are protected by a 3-year limited warranty and are available from the WD store at www.wdstore.co.uk  as well as select retailers and distributors. Manufacturer’s Suggested Retail Price for My Book (MSRP) will be £79.00 for the 2 TB, £99.00 for the 3 TB, and £149 00 for the 4 TB. Suggested Retail Price for My Book for Mac (MSRP) will be £99.00 for the 2 TB, £129.00 for the 3 TB.

WWE 2K14 full roster revealed

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2K Sports have revealed the full and complete roster for WWE 2K14.

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Just Announced

  • AJ Lee
  • Aksana
  • Brodus Clay
  • Christian
  • Cody Rhodes
  • Damien Sandow
  • David Otunga
  • Dean Ambrose
  • Drew McIntyre
  • Eddie Guerrero
  • Heath Slater
  • Jack Swagger
  • Jinder Mahal
  • Justin Gabriel
  • Kaitlyn
  • Kane
  • Kofi Kingston
  • Layla
  • Lita
  • Mark Henry
  • Mr. McMahon
  • Natalya
  • R-Truth
  • Roman Reigns
  • Santino Marella
  • Seth Rollins
  • Sheamus
  • Sin Cara
  • Stephanie McMahon
  • Tensai
  • The Great Khali
  • Titus O’Neil
  • Wade Barrett
  • Zack Ryder

Already Announced

  • Alberto Del Rio
  • Andre the Giant
  • Antonio Cesaro
  • Batista
  • Big John Studd
  • Big Show
  • Big Show (retro)
  • Bret Hart
  • Brock Lesnar
  • Brock Lesnar (retro)
  • Chris Jericho
  • Chris Jericho (retro)
  • CM Punk
  • Daniel Bryan
  • Darren Young
  • Diesel
  • Dolph Ziggler
  • Edge
  • Goldberg
  • Hulk Hogan
  • Hollywood Hulk Hogan
  • JBL
  • John Cena
  • John Cena (retro)
  • Kane (retro)
  • King Kong Bundy
  • Mick Foley
  • Randy Orton
  • Randy Savage
  • Razor Ramon
  • Rey Mysterio
  • Ric Flair
  • Ric Flair (retro)
  • Ricky Steamboat
  • Ryback
  • Sgt. Slaughter
  • Shawn Michaels
  • Shawn Michaels (retro)
  • Stone Cold Steve Austin
  • Ted DiBiase
  • The Miz
  • The Rock
  • The Rock (retro)
  • Triple H
  • Triple H (retro)
  • Ultimate Warrior
  • Undertaker
  • Undertaker (retro)
  • Yokozuna

So what do you think of WWE 2K14 and who is you favourite? Let us know by leaving a comment below.

DriveClub Get Mercedes-Benz Trailer

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The Playstation 4 game Driveclub has received a new trailer from Evolution Studios, Driveclub will be available as a PS4 launch title, releasing on 15th November in North America and 29th November in Europe.

The new trailer features one of the PlayStation 4 launch title’s Mercedes-Benz models and offers a brief sample at the gameplay footage.

 

Namco Bandai Brings Dark Souls II to Eurogamer Expo

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Fans of the original Dark Souls have been eager ever since the announcement of Dark Souls II to get their hands on it and experience FROMSOFTWARE’S latest instalment in the franchise, so now, after all the waiting, they finally get their chance.

For those who are brave enough to take on the infamous Mirror Knight challenge, which will take place at the Namco Bandai Games booth, inevitable death will greet the losers and the winners will be rewarded in the shape of pride and prizes.

The rules are simple: Each player will have 20 minutes to find and take on the Mirror Knight.The first person who manages to beat him, will not only become the pride of the whole Eurogamer Expo, they will also walk away with the following Dark Souls II Mirror Knight prize:

  • Dark Souls II Black Armour Edition signed by FROMSOFTWARE
  • Guaranteed access to the Dark Souls II limited closed beta
  • A PlayStation 3 signed by FROMSOFTWARE
  • A twelve month subscription to PlayStation Plus
  • Exclusive Dark Souls II T-shirt signed by FROMSOFTWARE
  • Exclusive Dark Souls II Poster signed by FROMSOFTWARE
  • Turtle Beach Ear Force PX22 Gaming Headset

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Fret not, for not all is lost for the runner up. If you do manage to track down and slay the Mirror Knight, but have been pipped to the post by a fellow entrant, your efforts will be recognised in the form of:

  • Exclusive Dark Souls II T-shirt

Win or lose, we will also be giving away an A3 Dark Souls II poster to anyone that plays the game whilst stocks last.

Dark Souls II very own Warrior Knight will be there in person ! As he marauds around the Namco Bandai Games booth, the Warrior Knight promises to be as harrowing in real life as he is in the game. However, don’t let that prevent you from asking him for a chat – he’s always available for a photo ! Tweet @NamcoBandaiUK your best photo with the Warrior Knight including #EurogamerKnight

We will then select the best photos and announce the winners on Monday 30th September ! The best 3 entrants will win themselves some Namco Bandai Games goodies!

Not only that, Namco Bandai Games and GAME have teamed up to bring an exclusive, 4-days-only Dark Souls II, pre-order offer. For anyone that pre-orders a copy of Dark Souls II at the Eurogamer Expo, they will receive a limited Dark Souls II T-shirt. These T-shirts are extremely rare, so make sure you get yours before they disappear forever.

Both Black Armour Edition and Collector Edition will be available to pre order at the show – You can also see the Statue of the Knight that features in the fantastic collector edition at GAME’S stand.

PQube and Milestone Announce WRC 4

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PQube in collaboration with the development studio Milestone, and racing videogame developer and publisher Bigben Interactive, announces WRC FIA WORLD RALLY CHAMPIONSHIP 4, the fourth chapter of one of the most loved racing franchises of all time, to be released in October 2013 on PlayStation 3, PlayStation Vita, Xbox 360 and Windows PC.

Emotion, Authenticity, Simulation.

Following the path taken with the previous chapter of the series, WRC 4 will feature a new amazing mix of elements with high graphical detail
and real in-game sound. All these improvements are possible thanks to the community’s feedback. The main characteristics that will be included into this
new game are: loyalty to the license, an exciting game experience, accessibility for first-time players and a dynamic and competitive online game mode.

The short trailer video above unveils the official 2013 FIA World Rally Championship videogame, revealing the quality of this brand new opus.

Among new features of this 2013 edition, players will have the chance to experience new lighting conditions, new weather effects depending on the stage, and a brand new Career Mode to put the player into real driver’s shoes. Realism and immersion are two of the most important pillars of the development, with impressive 3D environments and an HDR system that will grant the best in-game performance.

 “We’re really happy to be part of this exciting WRC 4 announcement and to announce so many new features in the 2013 version of the game”, affirms Milestone’s Luisa Bixio.

“This brand new chapter, different from the previous reboot of the series, will include many of the improvements requested by the community. A lot of the features that we’ve seen on the official Facebook page or received by mail have been incorporated. We’re convinced that WRC 4 represents a step forward for the series and will be appreciated by players.”, concludes Bixio.

WRC 4

Dave Pain, Managing Director of PQube added:- “Milestone are creating fantastic games and we are delighted to continue our partnership with them to
bring their games to the UK market.  WRC3 surpassed all expectations in the UK and WRC has once again become an established franchise here.  With
a massive marketing campaign including TV support, and the significant new additions in WRC4 this will be a must stock item for UK retail.“ 

WRC 4 is the official game for the 2013 FIA World Rally Championship and features all the rallies from the 2013 WRC calendar, complete with all leading WRC teams and drivers in the revamped Career Mode to turn players into real WRC drivers. WRC 4 also features an improved version of the graphics engine, called Spikengine, launched last year.

WRC4 will be available in October 2013, for Xbox 360, Windows PC, PlayStation 3 and PlayStation Vita. For more information visit http://www.wrcthegame.com.

Are you ready for Alien Rage

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CI Games has released the launch trailer for their visually striking sci-fi first-person shooter Alien Rage, delving further into epic combat that can be experienced. Alien Rage will be released on Steam for PC priced £14.99 on 24th September, and will also be invading Xbox Live Arcade, PlayStation Network in Autumn 2013.

In Alien Rage players will unleash a fury of powerful weapons as they blast their way through armies of Alien forces hell-bent on taking them down. Battling through 14 intense levels, players will be able to discover and equip ten epic weapons each designed with two unique, strategic firing modes to prepare to face a barrage of enemies and unstoppable mega-sized bosses that will push players FPS skills to the limit.

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With unforgiving enemy AI, players must utilize tactical manoeuvres to not only get an advantage in battle but to simply survive the intense old-school styled shooter experience in Alien Rage.

Eurogamer Expo Floor Plan

With only a few days to go until Eurogamer, the floor plan has been released.

Eurogamer

Are you going to Eurogamer? Let us know what you are looking forward to seeing and playing by leaving a comment below.