Bungie Announces Early Beta Access for ‘Destiny’ for PS3 and PS4

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With celebration of the launch of the PlayStation 4, Bungie has announced that the Destiny beta will be available first on the PS4 and PS3!

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Fans who pre-order Destiny at participating retailers in the UK will receive their Beta redemption code while supplies last.  To see a list of participating retailers, fans can visit http://www.destinythegame.com/wheretobuy.  Upon pre-ordering the game at a participating retailer, players will need to visit http://bungie.net/beta and follow the instructions on the page to secure their spot in the Beta.  The required 9-digit entry code will be printed on their receipt or on a flyer distributed at time of purchase, or sent via email through their respective retail rewards program. Fans that pre-ordered before 1st October 2013 and qualify for this offer are automatically entered into the Beta and will receive their entry code from their retailer via email.

The Destiny Beta will include a diverse sampling of major activities in the full game and will begin in 2014 on all four announced platforms: PlayStation 4, PlayStation 3, Xbox One and Xbox 360.

LEGO Marvel Super Heroes cast their hands in concrete outside Hamleys

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With today seeing the UK release of LEGO Marvel Super Heroes, Spider-Man, Iron Man, Wolverine, Thor, The Hulk and friends cast their hands in concrete outside Hamleys.

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Spider-Man, Iron Man, Wolverine, Thor, The Hulk and friends cast their hands in concrete outside Hamleys, The Finest Toy shop in the World, ahead of the release of the new LEGO Marvel Super Heroes videogame.  The specially-created LEGO Mini Walk of Fame will go on display in the GAME store in Hamleys, London.

The specially-created LEGO Mini Walk of Fame will go on display in the GAME store in Hamleys, London.

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Spider-Man, Iron Man, Wolverine, Thor, The Hulk and friends cast their hands in concrete outside Hamleys, The Finest Toy shop in the World, ahead of the release of the new LEGO Marvel Super Heroes videogame.  The specially-created LEGO Mini Walk of Fame will go on display in the GAME store in Hamleys, London.

And check out our review of LEGO Marvel Super Heroes right here.

Review of Lego: Marvel Super Heroes

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Does anybody find it strange that Warner Bros., the parent company for DC comics, are publishing a Lego game with Marvel characters? Glad I wasn’t at that licensing meeting. Either way after so many successful Lego tie-ins I’m always excited when a new Lego game comes along. More than a lot of other recent games if I’m honest.

There’s a definite focus on modern Marvel films such as Iron Man and the Avengers. Iron Man makes his now signature weapon sounds and the style of most of the characters and their superhero counterparts are based around the new films. However, Marvel fans will be glad to hear that characters like Wolverine and Venom return to a style that much closer matches the comics. Also Wolverine isn’t the biggest, baddest character ever created by Marvel.

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There’s a good balance achieved between characters from the new films, those that reasonably knowledgeable Marvel fans will enjoy and some for the Marvel diehards. Playing through the main game will use characters that most, if not everyone, will know so nobody should feel excluded but there’s still plenty for the comic buffs. The character list is truly impressive, as with so many Lego games.

The story is more than enough to carry the gameplay forwards and the classic Lego humour that so often (unfortunately) has me genuinely laughing makes a very welcome return. Seeing Hulk sweeping up with a dust pan and brush and watching the cleaning crew waiting impatiently during a cut scene with super villains are just two of my favourite moments. Everything feels nice and progressive and you’re always noticeably achieving something. The world map is a little bit clunky and takes a bit of getting used to but once you get the hang of it it becomes useful enough to get you from A to B.

Annoyingly almost every problem I had with Marvel Super Heroes can be attributed to one thing; the control system. The flaw with the control system is that only 3 of the buttons are really used. You jump with ‘X’, attack with ‘square’ and interact with ‘O’. But you also build with ‘O’ and use certain powers with ‘O’ and descend when flying with ‘O’. There’s a button specifically assigned for using horns in the cars you never use and yet another for boost which is only available in some of the cars you will never use and I’m reduced to using only one button for everything.

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Worse still is the use of ‘triangle’. To switch forms with a character like Hulk or Spiderman (amongst many others) you hold ‘triangle’. All fine during your first playthrough, but during freeplay you also hold ‘triangle’ to bring up the character selection screen. The only way I’ve found to swap out a character with two forms is to let them morph (or whatever it is they do) in the background and then hold ‘triangle’ again during their animation. It works but it’s tedious. And then there’s selecting a character.

For some reason the character selection cycles through all the character’s forms continuously. If you don’t have all the different costumes for a character you will have to wait patiently until it comes round again and quickly press ‘X’ on it. Iron Man in particular has around 6 forms and not all of them have the same abilities so it actually matters which one you pick. When two of them are fun but effectively pointless Tony Stark models without his suit on this can become tedious quickly.

All the while ‘select’ is sat there doing nothing. Along with four triggers, two clickable thumbsticks and a D-pad that is for some reason assigned to movement along with the left thumbstick. That’s 11 buttons that could function to help this. Something like pressing ‘L1’ and ‘R1’ to toggle a character’s different forms seems so simple that I can’t believe anybody would have ever opted to assign them to a horn and a boost for the vehicles.

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That being said I was quite impressed and surprised with the addition of vehicles. You can ‘borrow’ a car from NPC’s in the open world or spawn an unlocked vehicle from a vehicle spawn point. There are even planes, choppers, boats, tank like things and armoured cars. But I AM IRON MAN. Shall I borrow a taxi from someone or fly off into the distance with my cool blue jets? Not really a decision. The vehicles are varied and well designed but it seems like a huge amount of time and effort has gone into making something that most people will rarely, if ever, use. Admittedly if the vehicles weren’t interactive the open world would feel stale but all the same they just don’t feel right. Not a complaint as such but maybe if a little less time had been spent on crafting tons of vehicles give me a couple of cars and some planes and get the control system right.

Another problem sometimes is the required to build something out of Lego to defeat a boss while all the time you get insta-killed repeatedly. There aren’t really any ramifications to dying, which is good because it would ruin the game, but having Iron Man stand there building Lego while another wave of infinite spawn enemies kill you for the 10th time looks silly and unnecessarily breaks the pace. Even if there are no smaller enemies there’s usually a rather static boss ready to shoot some super-mega-death-beam at you or throw whatever objects he/she can find at you. It’s often best to just put up with the deaths and get the object built and defeat the boss rather than dodge attacks.

I would have preferred a less mindless approach to boss fights as well not seeing Hulk sarcastically die several times against puny enemies. The puzzles too are a little too simple and I imagine most won’t particularly challenge even the younger audience but it doesn’t particularly hinder the game. The only difficulty with regards to the puzzles is when the onscreen prompt says “Only a web-slinging character can interact” with such and such and yet actually many characters can do so. Even if web-slinger isn’t available this message will not change. It happens with a few different objects and can cause some confusion although usually the puzzle is simple enough that a solution should become obvious before too long.

Luckily, combat is as satisfying as ever and most, if not all, of the characters have reasonably unique scripted moves that they will perform automatically every now and again which are very cool. Thrashing around as Hulk is satisfyingly destructive and devastatingly effective. Spiderman spins and flips all over the place acrobatically. Considering most of your combat is essentially just repeatedly pressing ‘square’ it looks very cool and each character has their own style.

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Overall another great addition to Lego’s outstanding roster games. It’s great fun to play and there are plenty of collectables to keep you coming back. A cool soundtrack, impressive roster of voice actors and smooth shiny plastic clad visuals make for very good overall presentation. I’m looking forward to getting a proper go on the PS4 version, but it’s hard to see how the Lego can look more Lego-y. Unfortunately the control scheme is poorly thought out and character selection can be irritating but it’s not enough to hold it back. Marvel Super Heroes is the most fun I’ve had playing as a Marvel character since the awesome Ultimate Alliance games. For true believers or those who just want a great platformer this is a must play.

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Reviewed on PS3.

Sony Takes over OXO Tower in London

Sony has taken over the OXO Tower in London it has undergone a dramatic transformation to mark the global launch of the new PlayStation 4 and the arrival of PS4 Lounge #4ThePlayers in Covent Garden.

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Installing the PlayStations symbols up the OXO Tower.

London’s OXO Tower undergoes a dramatic transformation to celebrate the build up to the UK launch of PlayStation®4 and the arrival of the PS4 Lounge #4ThePlayers in -2 London’s OXO Tower undergoes a dramatic transformation to celebrate the build up to the UK launch of PlayStation®4 and the arrival of the PS4 Lounge #4ThePlayers -3

PlayStations symbols with all the lights on.

 

 

 

Alice in Chains DLC Out Now for Rocksmith 2014

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Ubisoft announced today that the Alice in Chains DLC pack for Rocksmith 2014 Edition is now available for download on Xbox LIVE for Xbox 360 and Steam for PC and Mac.  It will also be available Tuesday, November 19 on the PlayStation Network for the PlayStation 3.

Songs included in this 5-song pack are “Check My Brain”, “Hollow”, “Man In The Box”, “Them Bones” and “Would.”

Individual songs are available for $2.99 or the complete 5-song pack for $11.99.

New music packs continue to be released on a regular basis so please continue to watch for updated information.

Rocksmith 2014 Edition is the sequel to 2011’s immensely popular Rocksmith, which taught over 1.5 million players how to play the guitar by enabling players to plug any real guitar or bass with a standard ¼” jack directly into their Xbox 360, the Sony PlayStation 3, PC or Mac.  Rocksmith 2014 Edition includes new features, new modes, optimized tracking and responsiveness, and completely redesigned interface, new techniques and tunings, and much more.  Aspiring guitarists can now learn to play guitar in just 60 days with Rocksmith 2014 Edition.

ONE PIECE PIRATE WARRIORS 2 third DLC is available now

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ONE PIECE PIRATE WARRIORS 2 gets his third DLC to continue the adventure! SABAODY ARCHIPELAGO is the arena of this new scenario; KUMA will have to fight against an endless flow of enemies. Foes are gathering in order to take you down on this “Advanced Users” scenario.

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This unique adventure is inspired from the SABAODY ARCHIPELAGO Arc from the original series where KUMA protects the THOUSAND SUNNY and is available now on the PlayStation Network.

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ONE PIECE: PIRATE WARRIORS 2 DLC scenarios are now available for the PlayStation 3.

Review of Call of Duty: Ghosts From Activision

 

The yearly franchise returns as Infinity Ward takes it’s turn at improving the already tried and tested formula of online multiplayer. With new weapons, maps, game types and more customisation to shake a boom-stick at, this one’s looking promising.

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As opposed to diving in at the deep end, I thought I’d dip my toe in the singleplayer first and get acquainted the old school way. We follow the story of David ‘Hesh’ Walker, his brother Logan and father Elias, a retired former Captain in the U.S. Army. The new parallel universe situation being that South America, rich from it’s harbouring oil reserves, becomes a dominant superpower with it’s eyes on America. After a brief, fatherly story explaining the merits and legends of Ghosts, all hell breaks loose as the newly formed Federation takes control of the ODIN satellite’s offensive weaponry and wreaks destruction upon America.

Taking approximately 8 hours to complete, you’ll find yourself in a myriad of situations and scenarios over the span of the campaign. Underwater battles involve steering clear of the notoriously deadly, man-eating sharks before having a submerged fire fight with other scuba divers. Slower bullet projectiles and less weapon damage, along with being able to move freely in all three dimensions equates for an interesting battle. The obligatory stealth mission returns with bushes to crawl through, patrolling guards and an invisible waypoint to find. Vehicle missions are as bombastic as ever, proving how much damage you can potentially wreak with air support. On occasions where nothing too ridiculous is on screen, our furry friend Riley occasionally pops in for a bark and a throat grab. Stealth sections where you control him were a little underused, but great fun. Barking to get someone’s attention before flanking round and pouncing for the kill, is even more satisfying when you realise even a dog can outsmart the generic goons.

Unfortunately, unlike Black Ops 2, there are no branching storylines, no scoring system and no challenges to tempt you back for another run. There are collectibles but these are few and far between, which for me, is a bonus at least! Aside from the slightly predictable, throwaway plot, I will say that I enjoyed my scripted romp through the campaign probably more than any recent Call of Duty I can remember. Being able to equip a target finding LMG on Black Ops 2 made the campaign (and multiplayer) a joke, so it’s nice to see the back of that!

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In an effort to claw some users back from the unrelenting zombies fanbase, Extinction has been introduced in Ghosts. With only the one map for the time being, Extinction sees you performing an objective based, wave survival mode against aliens. A progression system involving creating a basic loadout with unlockable content gives you a real incentive to progress in this mode as opposed to restarting from scratch each time. In-game challenges ensure it doesn’t tire as quickly; seeing as you can actually complete it, (bring good teammates!) the overall goal hastens the pressure and desire to do well. Much like Treyarch’s counterpart, guns are available to buy and secrets can be found. Unlike Zombie’s, other things can be bought with the money earned, dependant on your class loadout, you can deploy ammo packs, user controlled turrets and the like to hopefully make defending the hive drill that bit easier.

For those not fully prepared for the sheer brutality of online competition, Squads make their appearance. Essentially combat training from Black Ops, players can now customise their teams weapons and perks and face off against other peoples offerings. With plenty of modes, including a somewhat nondescript, hidden, wave survival mode, players can level up their online profile this way. The new enemy AI can be extremely competent in this guise, depending on what weapon they have equipped, they can quickscope, camp, jump shot and all the rest. Whilst there’s no way to alter or ‘train’ your comrades for specific modes or situations, there’s definitely some promise here. It can genuinely be difficult to tell them apart from humans at times.

Onto the real meat and bones of what makes Call of Duty so devilishly successful, the online multiplayer. Changing things up again; building upon Black Ops 2’s Pick 10 system, Infinity Ward has opted for largely the same idea, however instead of everything costing the same, the perks are valued differently upon their strength. Your primary weapon costs one point, you may equip up to two attachments for ‘free’ but after that, everything costs. Sidearms, explosives and tactical grenades can be deselected in favour of more perks and vice versa. With around 35 perks to choose from, it’s now more difficult than ever to make that perfect class. Weapons are now not unlocked via level progression but instead, solely by squad points, meaning you get more choice in weapon selection at the start. Being able to unlock the ‘final’ gun in a class after an hour or so of playing is empowering yet slightly overwhelming; if anything I still prefer the old ways in that respect. Unfortunately, having them unlocked via this method means there isn’t a huge sense of uniqueness between weapons. There’s balancing to an extent, and then there’s no discernable difference.

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By past Call of Duty standards, the maps are enormous; this works both in it’s favour and against. There is an inevitable amount of camping whilst the traffic patterns are learnt; due to the insane speed you can die from unknown locations, it can often be tedious to have to navigate the breadth of the map to find some action again. This however, is not always the case, the mind boggles at how often you can spawn mere feet from enemies on maps this large, boggling and infuriating. Some other minor annoyances include the lack of any ping indicator or strength of connection, admittedly, with dedicated servers being rolled out, the general connection has been outstanding, much to the malign of Black Ops 2!

On the plus side, ever the bane of not the person using them, there are no target finders this time around, which is nice! New game modes like cranked, where everyone runs around like headless chickens until their 30 second lifespan expires is entertaining if not a little chaotic. Blitz is a more refined capture the flag, with players having to run into the opponents endzone to score. A new take on search and destroy where players drop a tag upon death that can be picked up by a teammate for a revival keeps things tense. The killstreak system from MW3 returns with multiple ways to benefit your team if you run the Support packages, Assault streaks will reward you with offensive, often explosive results whilst the Specialist gains more perks for their efforts.

Ghosts is graphically fine, there are a few standout moments from the campaign that look especially pretty, but some of the weapon models lack imagination, the new AK looks like a hideous trapezoid for example. The sound is up there with the best, with effects being altered depending on your location. The next gen versions will, along with crisper visuals, also support ground war matches (9v9) to fill the empty spots in the maps too.

All in all, another solid, if not too original offering. Veterans will appreciate the changes more than others; it can take a little getting used to. Customisation runs deep, even if unlocking items can be a pain due to the iffy challenges section, but at least you can choose to play as a female now. Some of the rougher points being that the snipers are a little too easy to use, one shot kills can occur from below the waist which is ridiculous; along with the lack of time it takes to scope in can lead to frustrating deaths. There also isn’t a way to look over an extensive selection of stats outside of the companion app, giving little to do between matches. Oh, and a ‘mute all’ button on the lobby screen would be nice too, for obvious reasons!

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Reviewed on PS3, also available on Xbox 360, PC and Wii U. Versions will also be available on PS4 and Xbox One.

SoulCalibur II HD Online ‘Legends Never Die’ launch Trailer

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Satisfy your lust for combat with this online battle in all its HD glory! Available 20th of November on Xbox Live and via the PlayStation Network for the PlayStation 3.

 

Enter Space – with X Rebirth

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Space pilots, prepare for take-off! Egosoft and Deep Silver release the “Enter Space” trailer for X Rebirth today. In this four minute video consisting solely of in-game sequences, the spaceship Albion Skunk ventures out through a jumpgate into unknown sectors. Gigantic stations and capital ships come into view – as well as lasers, rockets and artillery in explosive space fights.

X Rebirth will be exclusively released for PC on the 15th of November 2013 as a standard and a Collector’s Edition.

Meet Batman : Arkham Collection Edition

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Today Warner Bros. Interactive Entertainment and DC Entertainment announce the Batman : Arkham Collection Edition. The blockbuster Batman: Arkham videogame franchise has been united into one staggering package available on PlayStation 3, Xbox 360 and Windows PC.

The Batman: Arkham Collection Edition will be available in the UK from 22nd November 2013.

Developed by WB Games Montréal and Rocksteady Studios, Batman : Arkham Collection Edition brings together the full collection of Arkham Games:

·        Batman: Arkham Asylum
·        Batman: Arkham City
·        Batman: Arkham Origins

Batman: Arkham Asylum and Batman: Arkham City will be available as digital downloads, while the latest game, Batman: Arkham Origins is obtainable as a physical disc.
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The Windows PC versions of Batman: Arkham Asylum and Batman: Arkham City will be Game of the Year editions.  Included in the PS3 version of Batman: Arkham Origins will be the Knightfall DLC pack.

F1 2013 Circuit of the Americas Hot Lap

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Ahead of this weekend’s US Grand Prix, Codemasters are showcasing F1 2013’s Circuit of the Americas Hot Lap video, featuring Nico Hulkenberg in his Sauber, and voiced by Sky Sports F1 commentator Anthony Davidson.

F1 2013 is available now for Xbox 360, Playstation 3 and PC, with 90s cars and track content available for download from their respective stores.

Football Manager is back in your hands

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SEGA and Sports Interactive are proud to present Football Manager Handheld 2014, the latest in the best-selling series for iOS and Android devices which allows managers to take control of their favourite club and lead them to glory wherever and whenever they want.

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While this year’s release still offers the same blend of ‘snackable’ action and unrivalled depth of gameplay as fans have come to expect, experienced players will notice a vast number of improvements and additions, all of which add up to make this the most compelling handheld football management game to date.

 

The most obvious change is how the game looks and feels – FMH 2014 boasts an improved user interface and graphics throughout, along with an all-new home screen and news system. Managers can navigate through every aspect of their career more easily than before, with new pop-up and drop-down controls allowing them to make those all-important decisions quickly and simply.

 

It’s not just how the game looks that’s changed, though, as there have been countless changes ‘under the hood’ too. Managers can now set up their squads and prepare for matches in far greater detail than ever before, employing new control mechanics to make match preparation more detailed and thorough than previously possible. Managers can now create and set new formations, change a player’s position or switch players easily with new touch controls and, for the first time, the manager can change individual players’ roles.

 

Perhaps the most striking innovation within FMH 2014 is the introduction of My Club Mode, an all-new feature which allows managers to create their own club from scratch and compete in any league they choose. Everything can be customised, from the club name to the kit colours and even the composition of the squad – build a squad of family and friends, have a new challenge with a random squad or simply put yourself into your favourite team. It’s entirely up to you.

Other improvements and enhancements include:

–          More realistic transfers

FMH 2014’s transfer system is the most lifelike and in-depth in the series to date, truly reflecting the real world. Improved AI means that your managerial counterparts now make more intelligent and realistic transfer bids and squad management decisions – all of which adds to the challenge.

–          Player progress tracking

Managers can now keep track of their players’ key stats throughout the season. Clear graphs show if a player is excelling or struggling in specific areas, while major benchmarks are clearly labelled to help the manager decide which members of their squad deserve a place on the next team sheet.

–          Improved media and player interaction

Interaction with players, staff and media is the best it’s ever been in FMH14. Can you keep the media happy without upsetting the board, the fans or your squad?

–          More extensive analysis

Just like in real life, managers now have access to a wealth of analytical data, both before and after matches.

–          Detailed manager history

Managers can now easily look back on the highs and lows of their career, with detailed records of their managerial records and the achievements they have celebrated along the way.

–          Cloud Save (iOS only)

The introduction of Apple’s revolutionary cloud save technology means that managers can now continue a single career on multiple iOS devices. So, no matter where you are or whether you’ve got an iPad, iPhone or iPod to hand, you’ll always be able to load up FMH 2014 and play that next big match.

–          Multiple nation set-up (New to Android)

Android users now have the ability to choose multiple nations when starting a new game (on selected devices). This allows a manager to move between leagues in various countries during his or her career, rather than being confined to a single territory.

Football Manager Handheld 2014 is available from midnight tonight (local time) through iTunes, Google Play and the Amazon App Store. For further information, go to www.footballmanager.com/handheld.

Contrast: launch trailer emerges from the shadows

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Watch the Contrast launch trailer, which arrives tomorrow, 15th November, on PC and Xbox 360 with the PS3 and PS4 versions arrive in the UK/Europe on 20th and 29th November respectively. Contrast is developed by independent Montréal-based studio Compulsion Games.

 

 

Review: Pokemon X & Y

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It’s time for our review of Pokémon X & Y.

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If I were to ask you what is the first thing that pops into your head when the word ‘Pokémon’ is mentioned what would it be? The TV show, the numerous films, Pikachu, or even the franchise that produced the video games or collectable card game? Whoever you are, child or parent, there would be some sort of association with one of the worlds biggest following.

Since the launch of the latest Pokémon titles for the Nintendo 3DS and 2DS consoles I’ve noticed that a lot of the fans that grew up playing it, including myself, have come out from hiding and haven’t been disappointed. Before we continue I must point out I haven’t played a Pokémon title since ‘Yellow’ on the Game Boy back in 2000 whilst still at school and have played countless other games since, no pressure. One thing that stood out upon my first few
hours with the game was that the developers at Game Freak did not segregate the age and gender of player, the first hurdle I thought it would face now playing this title as an adult. But after creating and customising your player, or as you would be referred to in the game world, a Pokémon trainer, you’ll be guided through the opening to collecting your first ‘mon’. A nostalgic moment if you played the original titles.

The premise of the game follows the ‘if it’s not broken, don’t fix it’ example as over the years you’re still tasked with being the chosen one trying to bring down a greater foe whilst discovering an ancient secret all whilst battling and catching “em all”, being the Pokémon. To add or remove anything drastic to this solid formula could disappoint old school fans or not interest the new ones.

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The story in the game is only memorable for the various Pokémon gym leaders, you could describe as mini bosses, that you strive your journey to beating one by one to progress and collecting their badges as proof of defeat. With everything that happens in-between these battles is indeed part of the journey but could seem like a chore for those new to the games. Your trainer is put into a group of friends that travel and discover the Kalos region together offering tips and advice as well as battling you occasionally to see your improvements.

There are different approaches to playing X and Y and one should at least appeal to any gamer. For the ‘completionists’, like myself, you could spend hours building and grinding your team of Pokémon up whilst catching the wild new ones. Completing every request and exploring all that is on offer to see you could easily have you racking up a serious amount of hours. If you just prefer to follow the story only or just want to breed and tend to your Pokémon like they were a virtual Tamagotchi there’s mini games for that too.

For the first time in a portable Pokémon adventure game we’re introduced to different camera angles bringing us closer to the action as opposed to the fixed traditional asymmetric perspective, a nice new touch. The 3D is only limited to the actual battles and certain video clips. Not entirely sure why but I think it might have something to do with the 2DS launching on the same day and players on that new console shouldn’t feel left out in the 3D goodness.

At whatever stage in the game you’re at you can hook up with friends or anyone that passes by and trade Pokémon and battle them using the infrared or just via the Wi-fi connection. Even if you’re at opposite ends of the globe the ‘Game Chat’ feature utilises the handheld’s microphone allowing you to speak hands free to anyone you pair up with.

There aren’t any faults I can pick out as the game has been successful over the years and this winning formula keeps getting better. In some rare moments during a battle the game’s frame rate drops slightly but is very excusable as it’s not frequent and isn’t game breaking. The online mode is solid but if you both don’t agree to play with or without the Game Chat feature it kicks you back to lobby until you both agree which is fair.

The game itself will have you playing for weeks and even after completion still offers the opportunity to continue collecting more rare things and unlocks additional area to explore which is always good value for money. And even though I felt I neglected my day-to-day life putting in unspeakable amounts of playtime into Pokémon I still haven’t come across half the available wild and rare creatures. With some only available on each version X and Y requires you to trade with others to see everything that has to offer and with promises of future updates this franchise is still going strong.

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Pokémon X & Y is available now on the Nintendo 3DS.