Uncharted Coming to the PlayStation 4

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Naughty Dog have been busy again with more announcements this time with “UNCHARTED” for the PlayStation 4. Little is known about the title, which was unveiled alongside a teaser trailer below which is narrated by a “mysterious voice”.

‘Left Behind’ DLC Coming to ‘The Last of Us’ Early 2014

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Last night / early this morning Naughty Dog announced that The Last of Us single-player DLC was coming out early 2014 for the PlayStation 3.

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The DLC will take place before the events of The Last of Us, ‘Left Behind’ and will see Ashley Johnson reprise her role as Ellie in a campaign that begins in a military boarding school in the Boston quarantine zone.

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You the player will control Ellie for the duration of the new DLC, but you will also be joined by her best friend and mentor Riley, voiced by Yaani King.

Turtle Beach Brings Next-Gen Headsets to PS4

Turtle Beach today announced the launch of the PX4 – a wireless headset designed to be fully compatible with the PlayStation 4 – in time for the new console’s launch on the 29th of November. The PX4 is the only wireless headset on the market that is compatible with the new console at launch.

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In addition to the PX4, Turtle Beach announced that the wireless programmable surround sound XP510, PX51, and Call of Duty: Ghosts Phantom headsets are all equipped to offer next-gen audio on the PS4 with a firmware update. The update will be available at turtlebeach.com when the PS4 launches.

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The new PX4 wireless headset is fully equipped for next-gen gaming, boasting Dolby® Surround Sound and interference free dual-band Wi-Fi to provide the ultimate “secret weapon” to gamers, and supreme audio quality to film and music fans. The PX4 has an MSRP of £149.99 GBP.

Built in, dual-pairing Bluetooth offers the ability to take phone calls or stream music from a mobile phone or other Bluetooth devices without interrupting gameplay and EQ presets enable users to personalise their audio experience.

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To maximise flexibility, Turtle Beach’s newest wireless headsets also provide a wired connection for mobile devices. The headsets can use that connection to get chat audio through the PS4’s DualShock controller and use an optical cord for game audio to provide a fully-integrated headset experience.

Adventure Time: Explore the Dungeon Because I DON’T KNOW is Out Now

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D3Publisher  and Cartoon Network Enterprises today announced  Adventure Time: Explore the Dungeon Because I DON’T KNOW! is now available, published by NAMCO BANDAI Games Europe in the UK on Xbox 360, and the PlayStation 3. The game will also be coming on Nintendo´s Wii U system on 6th December, and on the Nintendo 3DS system on the 13th December, 2013.

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Adventure Time: Explore the Dungeon Because I DON’T KNOW! is an action adventure game with a completely new storyline from Pendleton Ward, the creator of the Emmy Award-nominated Adventure Time television series, in collaboration with game developer WayForward.  The adventure begins in the Land of Ooo as players help Princess Bubblegum save the Candy Kingdom by exploring the mysteries surrounding a massive Secret Royal Dungeon.  Adventure Time: Explore the Dungeon Because I DON’T KNOW! features the voices of the show’s most popular characters and players can select from multiple fan-favorite characters with up to four players, including Finn, Jake, Marceline, Ice King, and more.  A wide selection of upgrades is available at the player’s disposal and they can showcase a number of attack moves, special abilities, and skills to defeat baddies throughout the dungeon.

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“By collaborating with Pendleton Ward, the famous creator of the Adventure Time animated series, WayForward and D3Publisher have put an obvious care into making a brand new entertaining adventure game for fans of all ages.” said Mathieu Piau, EMEA Marketing Director for NAMCO BANDAI Games Europe. “Grab your friends now and share the radical fun of the multiplayer experience in Adventure Time: Explore the Dungeon Because I DON’T KNOW!

NAMCO BANDAI launches DreamWorks combo-packs for Christmas

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NAMCO BANDAI Games Europe S.A.S today announced the release of two special Nintendo combo-packs based on DreamWorks Animation SKG animated films. Madagascar 3: Europe’s Most Wanted and The Croods: Prehistoric Party! are now both available for a Nintendo DS and Nintendo 3DS pack, whereas Rise of the Guardians: The Video Game and The Croods: Prehistoric Party! are both available for an exclusive Wii pack.

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Let your imagination soar in Rise of the Guardians: The Video Game as you play as the all magical, powerful, and immortal Guardians from the famous
DreamWorks Animation film. In Madagascar 3: Europe’s Most Wanted, travel across Europe to promote the circus by completing missions, performing amazing publicity stunts, and dazzling the crowd with a mini-game based circus extravaganza! Finally, be part of the lovable Croods family in The Croods: Prehistoric Party! and go on a hilarious adventure through 30 unique and addictive party-style mini-games.

Deadfall Adventures is out now

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Nordic Games’ eagerly awaited Deadfall Adventures is out today and cranks up the meaning of the term ‘adventurer’ to a whole new level in this action-driven, death-defying epic voyage.

Nordic Games has also released the final of three location gameplay trailers, this time set in the jungles of Guatemala.

Delving into the depths of the Mayan jungle, the trailer reveals the exotic yet hazardous surroundings that the charismatic protagonist James Lee Quatermain has to fight his way through. Players trawling through the ruins of the temples will come across dark supernatural life forms, while being exposed to challenging ancient puzzles in order to locate the Heart of Atlantis.

“The variety of locations, coupled with elements of exploration, action and adventure succinctly conveys the game’s ‘more than its sum-of-parts’ delivery,” said Nik Blower, PR, Marketing & Franchise Director at Nordic Games. “Our three-part videos take people on a taster journey through the stunning locations and deliver the game’s message very well indeed.”

“Directing the vision on our first FPS in the action-adventure genre has been very challenging and rewarding,” said Wojciech Pazdur, Director of Development, The Farm 51. “We felt this first person aspect of the game would give players the chance to explore in the eyes of Quatermain and the challenges he faces, rather than the typical slightly detached third-person view.”

Developed using Unreal Engine 3, Deadfall Adventures is full of spectacular jaw-dropping moments, set in picturesque locations including Egypt, Arctic and forgotten Mayan ruins in the jungles of Guatemala. Along the way, players will encounter fiendish puzzles, deadly traps and stunning set pieces, making this one of the greatest adventures ever told – let alone played.

Deadfall Adventures is out now for Windows PC both digitally and physically and the Xbox 360. The Standard Edition is available from around £34.99 on PC and £44.99 on Xbox 360. The Collector’s Edition is available from around £44.99 on PC and £54.99 on Xbox 360.

PS4 Lounge #4ThePlayers opens today in Covent Garden

To celebrate the launch of the highly-anticipated PlayStation 4 on the 29th November 2013, PlayStation is bringing next-generation gaming to life with the opening of PS4 Lounge #4ThePlayers in Covent Garden, London.

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Open to the public from the 15th November to 1st December, the PS4 Lounge will offer gamers hands-on time with the new console and a range of launch titles, including Killzone® Shadow Fall, Assassin’s Creed® IV: Black Flag™ and FIFA 14. Meanwhile, players up and down the country will be able to try the PS4 for themselves in over 600 retail stores nationwide.

Members of PlayStation’s Access community will have the chance to attend exclusive parties at the PS4 Lounge on the 15th and 22nd November, where they will have the chance to win fantastic prizes as their gaming skills are put to the test in DRIVECLUB tournaments and RESOGUN challenges.

PS4 Lounge will also be host to a series of Next Gen Events designed to educate and inspire the next generation of video game designers, artists and programmers. The networking nights, taking place on 19th and 26th November, will give upcoming developer talent from Universities around the UK the opportunity to learn from the Developers behind top PlayStation titles such as Killzone Shadow Fall and Tearaway.

To find out more about PS4 Lounge #4ThePlayers or to register for any of the events, please visit: www.facebook.com/playstationaccess.

Bungie Announces Early Beta Access for ‘Destiny’ for PS3 and PS4

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With celebration of the launch of the PlayStation 4, Bungie has announced that the Destiny beta will be available first on the PS4 and PS3!

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Fans who pre-order Destiny at participating retailers in the UK will receive their Beta redemption code while supplies last.  To see a list of participating retailers, fans can visit http://www.destinythegame.com/wheretobuy.  Upon pre-ordering the game at a participating retailer, players will need to visit http://bungie.net/beta and follow the instructions on the page to secure their spot in the Beta.  The required 9-digit entry code will be printed on their receipt or on a flyer distributed at time of purchase, or sent via email through their respective retail rewards program. Fans that pre-ordered before 1st October 2013 and qualify for this offer are automatically entered into the Beta and will receive their entry code from their retailer via email.

The Destiny Beta will include a diverse sampling of major activities in the full game and will begin in 2014 on all four announced platforms: PlayStation 4, PlayStation 3, Xbox One and Xbox 360.

LEGO Marvel Super Heroes cast their hands in concrete outside Hamleys

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With today seeing the UK release of LEGO Marvel Super Heroes, Spider-Man, Iron Man, Wolverine, Thor, The Hulk and friends cast their hands in concrete outside Hamleys.

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Spider-Man, Iron Man, Wolverine, Thor, The Hulk and friends cast their hands in concrete outside Hamleys, The Finest Toy shop in the World, ahead of the release of the new LEGO Marvel Super Heroes videogame.  The specially-created LEGO Mini Walk of Fame will go on display in the GAME store in Hamleys, London.

The specially-created LEGO Mini Walk of Fame will go on display in the GAME store in Hamleys, London.

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Spider-Man, Iron Man, Wolverine, Thor, The Hulk and friends cast their hands in concrete outside Hamleys, The Finest Toy shop in the World, ahead of the release of the new LEGO Marvel Super Heroes videogame.  The specially-created LEGO Mini Walk of Fame will go on display in the GAME store in Hamleys, London.

And check out our review of LEGO Marvel Super Heroes right here.

Review of Lego: Marvel Super Heroes

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Does anybody find it strange that Warner Bros., the parent company for DC comics, are publishing a Lego game with Marvel characters? Glad I wasn’t at that licensing meeting. Either way after so many successful Lego tie-ins I’m always excited when a new Lego game comes along. More than a lot of other recent games if I’m honest.

There’s a definite focus on modern Marvel films such as Iron Man and the Avengers. Iron Man makes his now signature weapon sounds and the style of most of the characters and their superhero counterparts are based around the new films. However, Marvel fans will be glad to hear that characters like Wolverine and Venom return to a style that much closer matches the comics. Also Wolverine isn’t the biggest, baddest character ever created by Marvel.

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There’s a good balance achieved between characters from the new films, those that reasonably knowledgeable Marvel fans will enjoy and some for the Marvel diehards. Playing through the main game will use characters that most, if not everyone, will know so nobody should feel excluded but there’s still plenty for the comic buffs. The character list is truly impressive, as with so many Lego games.

The story is more than enough to carry the gameplay forwards and the classic Lego humour that so often (unfortunately) has me genuinely laughing makes a very welcome return. Seeing Hulk sweeping up with a dust pan and brush and watching the cleaning crew waiting impatiently during a cut scene with super villains are just two of my favourite moments. Everything feels nice and progressive and you’re always noticeably achieving something. The world map is a little bit clunky and takes a bit of getting used to but once you get the hang of it it becomes useful enough to get you from A to B.

Annoyingly almost every problem I had with Marvel Super Heroes can be attributed to one thing; the control system. The flaw with the control system is that only 3 of the buttons are really used. You jump with ‘X’, attack with ‘square’ and interact with ‘O’. But you also build with ‘O’ and use certain powers with ‘O’ and descend when flying with ‘O’. There’s a button specifically assigned for using horns in the cars you never use and yet another for boost which is only available in some of the cars you will never use and I’m reduced to using only one button for everything.

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Worse still is the use of ‘triangle’. To switch forms with a character like Hulk or Spiderman (amongst many others) you hold ‘triangle’. All fine during your first playthrough, but during freeplay you also hold ‘triangle’ to bring up the character selection screen. The only way I’ve found to swap out a character with two forms is to let them morph (or whatever it is they do) in the background and then hold ‘triangle’ again during their animation. It works but it’s tedious. And then there’s selecting a character.

For some reason the character selection cycles through all the character’s forms continuously. If you don’t have all the different costumes for a character you will have to wait patiently until it comes round again and quickly press ‘X’ on it. Iron Man in particular has around 6 forms and not all of them have the same abilities so it actually matters which one you pick. When two of them are fun but effectively pointless Tony Stark models without his suit on this can become tedious quickly.

All the while ‘select’ is sat there doing nothing. Along with four triggers, two clickable thumbsticks and a D-pad that is for some reason assigned to movement along with the left thumbstick. That’s 11 buttons that could function to help this. Something like pressing ‘L1’ and ‘R1’ to toggle a character’s different forms seems so simple that I can’t believe anybody would have ever opted to assign them to a horn and a boost for the vehicles.

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That being said I was quite impressed and surprised with the addition of vehicles. You can ‘borrow’ a car from NPC’s in the open world or spawn an unlocked vehicle from a vehicle spawn point. There are even planes, choppers, boats, tank like things and armoured cars. But I AM IRON MAN. Shall I borrow a taxi from someone or fly off into the distance with my cool blue jets? Not really a decision. The vehicles are varied and well designed but it seems like a huge amount of time and effort has gone into making something that most people will rarely, if ever, use. Admittedly if the vehicles weren’t interactive the open world would feel stale but all the same they just don’t feel right. Not a complaint as such but maybe if a little less time had been spent on crafting tons of vehicles give me a couple of cars and some planes and get the control system right.

Another problem sometimes is the required to build something out of Lego to defeat a boss while all the time you get insta-killed repeatedly. There aren’t really any ramifications to dying, which is good because it would ruin the game, but having Iron Man stand there building Lego while another wave of infinite spawn enemies kill you for the 10th time looks silly and unnecessarily breaks the pace. Even if there are no smaller enemies there’s usually a rather static boss ready to shoot some super-mega-death-beam at you or throw whatever objects he/she can find at you. It’s often best to just put up with the deaths and get the object built and defeat the boss rather than dodge attacks.

I would have preferred a less mindless approach to boss fights as well not seeing Hulk sarcastically die several times against puny enemies. The puzzles too are a little too simple and I imagine most won’t particularly challenge even the younger audience but it doesn’t particularly hinder the game. The only difficulty with regards to the puzzles is when the onscreen prompt says “Only a web-slinging character can interact” with such and such and yet actually many characters can do so. Even if web-slinger isn’t available this message will not change. It happens with a few different objects and can cause some confusion although usually the puzzle is simple enough that a solution should become obvious before too long.

Luckily, combat is as satisfying as ever and most, if not all, of the characters have reasonably unique scripted moves that they will perform automatically every now and again which are very cool. Thrashing around as Hulk is satisfyingly destructive and devastatingly effective. Spiderman spins and flips all over the place acrobatically. Considering most of your combat is essentially just repeatedly pressing ‘square’ it looks very cool and each character has their own style.

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Overall another great addition to Lego’s outstanding roster games. It’s great fun to play and there are plenty of collectables to keep you coming back. A cool soundtrack, impressive roster of voice actors and smooth shiny plastic clad visuals make for very good overall presentation. I’m looking forward to getting a proper go on the PS4 version, but it’s hard to see how the Lego can look more Lego-y. Unfortunately the control scheme is poorly thought out and character selection can be irritating but it’s not enough to hold it back. Marvel Super Heroes is the most fun I’ve had playing as a Marvel character since the awesome Ultimate Alliance games. For true believers or those who just want a great platformer this is a must play.

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Reviewed on PS3.

Sony Takes over OXO Tower in London

Sony has taken over the OXO Tower in London it has undergone a dramatic transformation to mark the global launch of the new PlayStation 4 and the arrival of PS4 Lounge #4ThePlayers in Covent Garden.

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Installing the PlayStations symbols up the OXO Tower.

London’s OXO Tower undergoes a dramatic transformation to celebrate the build up to the UK launch of PlayStation®4 and the arrival of the PS4 Lounge #4ThePlayers in -2 London’s OXO Tower undergoes a dramatic transformation to celebrate the build up to the UK launch of PlayStation®4 and the arrival of the PS4 Lounge #4ThePlayers -3

PlayStations symbols with all the lights on.

 

 

 

Alice in Chains DLC Out Now for Rocksmith 2014

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Ubisoft announced today that the Alice in Chains DLC pack for Rocksmith 2014 Edition is now available for download on Xbox LIVE for Xbox 360 and Steam for PC and Mac.  It will also be available Tuesday, November 19 on the PlayStation Network for the PlayStation 3.

Songs included in this 5-song pack are “Check My Brain”, “Hollow”, “Man In The Box”, “Them Bones” and “Would.”

Individual songs are available for $2.99 or the complete 5-song pack for $11.99.

New music packs continue to be released on a regular basis so please continue to watch for updated information.

Rocksmith 2014 Edition is the sequel to 2011’s immensely popular Rocksmith, which taught over 1.5 million players how to play the guitar by enabling players to plug any real guitar or bass with a standard ¼” jack directly into their Xbox 360, the Sony PlayStation 3, PC or Mac.  Rocksmith 2014 Edition includes new features, new modes, optimized tracking and responsiveness, and completely redesigned interface, new techniques and tunings, and much more.  Aspiring guitarists can now learn to play guitar in just 60 days with Rocksmith 2014 Edition.

ONE PIECE PIRATE WARRIORS 2 third DLC is available now

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ONE PIECE PIRATE WARRIORS 2 gets his third DLC to continue the adventure! SABAODY ARCHIPELAGO is the arena of this new scenario; KUMA will have to fight against an endless flow of enemies. Foes are gathering in order to take you down on this “Advanced Users” scenario.

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This unique adventure is inspired from the SABAODY ARCHIPELAGO Arc from the original series where KUMA protects the THOUSAND SUNNY and is available now on the PlayStation Network.

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ONE PIECE: PIRATE WARRIORS 2 DLC scenarios are now available for the PlayStation 3.

Review of Call of Duty: Ghosts From Activision

 

The yearly franchise returns as Infinity Ward takes it’s turn at improving the already tried and tested formula of online multiplayer. With new weapons, maps, game types and more customisation to shake a boom-stick at, this one’s looking promising.

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As opposed to diving in at the deep end, I thought I’d dip my toe in the singleplayer first and get acquainted the old school way. We follow the story of David ‘Hesh’ Walker, his brother Logan and father Elias, a retired former Captain in the U.S. Army. The new parallel universe situation being that South America, rich from it’s harbouring oil reserves, becomes a dominant superpower with it’s eyes on America. After a brief, fatherly story explaining the merits and legends of Ghosts, all hell breaks loose as the newly formed Federation takes control of the ODIN satellite’s offensive weaponry and wreaks destruction upon America.

Taking approximately 8 hours to complete, you’ll find yourself in a myriad of situations and scenarios over the span of the campaign. Underwater battles involve steering clear of the notoriously deadly, man-eating sharks before having a submerged fire fight with other scuba divers. Slower bullet projectiles and less weapon damage, along with being able to move freely in all three dimensions equates for an interesting battle. The obligatory stealth mission returns with bushes to crawl through, patrolling guards and an invisible waypoint to find. Vehicle missions are as bombastic as ever, proving how much damage you can potentially wreak with air support. On occasions where nothing too ridiculous is on screen, our furry friend Riley occasionally pops in for a bark and a throat grab. Stealth sections where you control him were a little underused, but great fun. Barking to get someone’s attention before flanking round and pouncing for the kill, is even more satisfying when you realise even a dog can outsmart the generic goons.

Unfortunately, unlike Black Ops 2, there are no branching storylines, no scoring system and no challenges to tempt you back for another run. There are collectibles but these are few and far between, which for me, is a bonus at least! Aside from the slightly predictable, throwaway plot, I will say that I enjoyed my scripted romp through the campaign probably more than any recent Call of Duty I can remember. Being able to equip a target finding LMG on Black Ops 2 made the campaign (and multiplayer) a joke, so it’s nice to see the back of that!

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In an effort to claw some users back from the unrelenting zombies fanbase, Extinction has been introduced in Ghosts. With only the one map for the time being, Extinction sees you performing an objective based, wave survival mode against aliens. A progression system involving creating a basic loadout with unlockable content gives you a real incentive to progress in this mode as opposed to restarting from scratch each time. In-game challenges ensure it doesn’t tire as quickly; seeing as you can actually complete it, (bring good teammates!) the overall goal hastens the pressure and desire to do well. Much like Treyarch’s counterpart, guns are available to buy and secrets can be found. Unlike Zombie’s, other things can be bought with the money earned, dependant on your class loadout, you can deploy ammo packs, user controlled turrets and the like to hopefully make defending the hive drill that bit easier.

For those not fully prepared for the sheer brutality of online competition, Squads make their appearance. Essentially combat training from Black Ops, players can now customise their teams weapons and perks and face off against other peoples offerings. With plenty of modes, including a somewhat nondescript, hidden, wave survival mode, players can level up their online profile this way. The new enemy AI can be extremely competent in this guise, depending on what weapon they have equipped, they can quickscope, camp, jump shot and all the rest. Whilst there’s no way to alter or ‘train’ your comrades for specific modes or situations, there’s definitely some promise here. It can genuinely be difficult to tell them apart from humans at times.

Onto the real meat and bones of what makes Call of Duty so devilishly successful, the online multiplayer. Changing things up again; building upon Black Ops 2’s Pick 10 system, Infinity Ward has opted for largely the same idea, however instead of everything costing the same, the perks are valued differently upon their strength. Your primary weapon costs one point, you may equip up to two attachments for ‘free’ but after that, everything costs. Sidearms, explosives and tactical grenades can be deselected in favour of more perks and vice versa. With around 35 perks to choose from, it’s now more difficult than ever to make that perfect class. Weapons are now not unlocked via level progression but instead, solely by squad points, meaning you get more choice in weapon selection at the start. Being able to unlock the ‘final’ gun in a class after an hour or so of playing is empowering yet slightly overwhelming; if anything I still prefer the old ways in that respect. Unfortunately, having them unlocked via this method means there isn’t a huge sense of uniqueness between weapons. There’s balancing to an extent, and then there’s no discernable difference.

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By past Call of Duty standards, the maps are enormous; this works both in it’s favour and against. There is an inevitable amount of camping whilst the traffic patterns are learnt; due to the insane speed you can die from unknown locations, it can often be tedious to have to navigate the breadth of the map to find some action again. This however, is not always the case, the mind boggles at how often you can spawn mere feet from enemies on maps this large, boggling and infuriating. Some other minor annoyances include the lack of any ping indicator or strength of connection, admittedly, with dedicated servers being rolled out, the general connection has been outstanding, much to the malign of Black Ops 2!

On the plus side, ever the bane of not the person using them, there are no target finders this time around, which is nice! New game modes like cranked, where everyone runs around like headless chickens until their 30 second lifespan expires is entertaining if not a little chaotic. Blitz is a more refined capture the flag, with players having to run into the opponents endzone to score. A new take on search and destroy where players drop a tag upon death that can be picked up by a teammate for a revival keeps things tense. The killstreak system from MW3 returns with multiple ways to benefit your team if you run the Support packages, Assault streaks will reward you with offensive, often explosive results whilst the Specialist gains more perks for their efforts.

Ghosts is graphically fine, there are a few standout moments from the campaign that look especially pretty, but some of the weapon models lack imagination, the new AK looks like a hideous trapezoid for example. The sound is up there with the best, with effects being altered depending on your location. The next gen versions will, along with crisper visuals, also support ground war matches (9v9) to fill the empty spots in the maps too.

All in all, another solid, if not too original offering. Veterans will appreciate the changes more than others; it can take a little getting used to. Customisation runs deep, even if unlocking items can be a pain due to the iffy challenges section, but at least you can choose to play as a female now. Some of the rougher points being that the snipers are a little too easy to use, one shot kills can occur from below the waist which is ridiculous; along with the lack of time it takes to scope in can lead to frustrating deaths. There also isn’t a way to look over an extensive selection of stats outside of the companion app, giving little to do between matches. Oh, and a ‘mute all’ button on the lobby screen would be nice too, for obvious reasons!

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Reviewed on PS3, also available on Xbox 360, PC and Wii U. Versions will also be available on PS4 and Xbox One.