Review: Naruto Shippuden: Ultimate Ninja Storm 3: Full Burst

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First things first, this game is now known as Full Burst for the rest of this review. Somebody really needs to tell Namco Bandai that adding more words to the title doesn’t make anything more awesome. But if you think giant inexplicable Japanese style explosions do then your in luck.

Full Burst is a rerelease of the original Ninja Storm 3 which boasts enhanced visuals as well as a ton of extra content like costumes and a new challenge mode. The main story has some extra stuff added but in large remains the same as the original, aside from the visuals. For those who aren’t particularly familiar with the Ninja Storm universe, like me, the first few hours on Full Burst will likely be a very confusing ordeal.

But if you stick with it you will eventually know the characters well enough to make what little sense there is to be had from Full Burst. The main thing to know is that a set of impossibly powerful Ninjas join forces to combat an even more powerful foe. There’s lots of reanimating of the dead, almost-flight-jumping and of course big balls of energy emitting from fists.

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As a fighting game Full Burst certainly stands out from the crowd. There aren’t any complicated combos or tricky timings to learn but rather Full Burst makes it incredibly easy to perform moves often reserved for cut-scenes. For instance pressing “triangle” will enable you to use “Ninjutsu”, draining “chakra” – your source of power that functions like a mana bar. Once activated the actions you perform become much more powerful but will use up “chakra”. If you press “triangle” twice and then press “circle” you will perform your character’s “ultimate Jutsu”.

It keeps things simple and allows battles to instead concentrate on being fast paced and exciting at all times. I honestly thought it would get dull without any advanced moves or techniques to learn but the constant back and forth during fights keeps things interesting. It’s actually quite refreshing but those looking for a more “traditional” fighting game experience might be disappointed.

Blocking is rarely much use and often I found staying mobile to be a much more effective fighting technique. Which is great because it lends itself very well to the overall style of the game. However if you press “L2” at the right time when under attack (which for a refreshing change is a window not measured in milliseconds) you will replace yourself with a lump of wood and teleport behind your foe. But you can only do it 4 times and then you have to wait for a bar to refill. Considering it’s the only way to stop an enemies assault it can occasionally be pretty annoying when you’ve run out and just have to take it.

Because of the limited dodges and the simple but awesome looking fight system I had some concerns about how the end of the game would play out. For a majority of the game you feel you’re on equal footing with your foes and as you get more powerful so do they. The fights often don’t get too much more difficult but there is certainly an escalation to everything so that by the end there are at least 2 explosions and 5 teleports every second.

And then it started. Some enemies essentially stand there blocking constantly waiting for you to attack. So your first combo is stuffed and then you both dance around dodging until you run out and in classic style the bosses combo will break yours but yours can’t break his/hers. And a lot of the late game bosses have some range to their attacks meaning you have to advance on them quickly, which is only really achieved using Chakra. So when that runs out you’re more or less completely stuffed.

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And then in the last chapter I found that Full Burst stressed me out to breaking point. Enemies have at least twice as much health as you, reach on their melee attacks and no need to actually win. The fights become incredibly unbalanced and stick to that old classic method of creating difficulty – irritating enemies.

This is not the era where we expect a boss to sit there following a set pattern of moves as we bide our time and wait for our chance to attack. But that’s what it boils down to in Full Burst in the last chapter or so. It’s a shame and meant that when I’d finished my whole experience was tarnished. To come so far and then spoil it with a few lousy bosses is such a shame. At one point I had lost too much health in the first section of a boss fight that it made the remaining sections almost impossible and I needed to redo it from square one. Restarting from a checkpoint I had to do 3 or 4 fights before I got back where I was. Luckily I did it the second time but a checkpoint after the first section of a boss fight rather than after it is absolutely ridiculous.

Even on one of the very last bosses new mechanics are introduced with a big pop-up telling you the buttons, letting you play for 30 seconds and then another popping up to tell you some more buttons. Romping around as giant beasts essentially just plays as a slow fight with less abilities at your disposable. It unnecessarily breaks the action because for most, if not all, of the boss fights the standard fighting system would have been just fine and often be much more exciting.

Playing through the main story is quite different from most fighting games. It’s not just a simple set of fights with a boss at the end but instead is very strongly driven by narrative. In fact a playthrough will take about 20-30 hours which is incredibly long for a beat ‘em up. However a vast majority of this time is cut-scenes. I enjoy cut-scenes and often miss games like older Final Fantasy titles where the cut-scene was something to look forward to but they can be overdone. The problem with Full Burst is that a fight might last about 10 minutes but then you might be watching literally 1 to 2 hours of cut-scenes.

On the other hand the cut-scenes look great and after I had at least some idea of who everyone was and what all the words meant they where pretty fun to watch. But the balance between watching and playing is definitely wrong, at some points even becoming boring. After 30 minutes of people repeating the same thing over and over you just want some gameplay.

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For a heavily narrative driven fighting game Full Burst is generally very successful although at times it seems to forget it’s a game and gets carried away telling a story. It’s accessible enough for people who don’t know the TV show but I never felt it was simplified or avoided dealing with major plot themes. And there are a massive amount of characters to choose from to. Some are only slightly different from each other but with this many on offer it doesn’t matter. I highly doubt that anyone would be wanting for a bigger roster.

Full Burst adds some great enhanced visuals and an extensive challenge mode for those who want to come back for more. Until the last section of the game I had great fun with Full Burst although the stress the end caused me almost ruined the previous 20 or so hours and reminded me that some games just refuse outright to change with the times. For those who’ve already played the original Ninja Storm 3 and aren’t interested in the challenge mode there isn’t much on offer to bring you back.

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Reviewed on PS3. Available on PS3, XBOX 360 and PC.

The Elder Scrolls Online Cinematic Trailer and the Imperial Edition

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Watch the newest cinematic trailer for The Elder Scrolls Online.

Also announced today is the The Elder Scrolls Online Imperial Edition is a premium collector’s edition exclusively from Game in the UK for The Elder Scrolls Online. This edition will be made available in digital and limited physical formats. There are many items included in each so be sure to visit elderscrollsonline.com to learn more.

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Both standard and collector’s editions are now available for pre-order through participating retailers and pre-purchase from the newly launched, official online store – store.elderscrollsonline.com.

  • Molag Bal Statue. A 30.5 cm statue featuring Molag Bal, Daedric Prince of domination and enslavement.
  • The Improved Emperor’s Guide to Tamriel. A 224-page illustrated guide annotated by the Imperial scholar, Flaccus Terentius.
  • Physical Map of Tamriel. A 53.3 cm x 66 cm printed map detailing Alliance-controlled zones and the ultimate conquest: Cyrodiil.  
  • Steelbook Packaging. A limited edition steel case decorated in the color of the Imperials.
  • Exclusive Collection of Digital Content.
    • Play as an Imperial: Become an Imperial and play in any Alliance. Gain unique bonuses, crafting styles, gear, and more.
    • White Imperial Horse: Summon this Imperial mount and journey through Tamriel with speed.
    • Mudcrab Vanity Pet: Explore Tamriel with a mudcrab pet scuttling along by your side.
    • Rings of Mara: Complete the Ritual of Mara with a friend and receive an experience bonus when you play together.

All those who pre-order or pre-purchase either the Imperial Edition or the Standard Edition in physical or digital formats will also receive The Explorer’s Pack bonus at launch, which includes: Scuttler vanity pet, four bonus treasure maps, and the ability to play as any of the nine races in any Alliance. Early Access bonuses will also be offered to those pre-ordering or pre-purchasing a PC/Mac version.

The Elder Scrolls Online releases on PC/Mac worldwide on Friday, April 4th for £89.99 from Game and on PlayStation 4 and Xbox One in June both are also from Game. You can also get all versions of the digital versions of the game for £69.99 but without the physical items.

Watch the Latest Wildstar Devspeak Video

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The latest in NCSOFT and Carbine Studios’ entertaining and information-packed DevSpeak video series goes live today, exploring how players can tailor WildStar to create the perfect personalised MMO experience.

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Housing, mounts, outfits and combat are all explored.

http://www.youtube.com/watch?v=uKXWheBIa8c

 

Watch the Retro-spective Trailer for Final Fantasy XIII

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The scope of FINAL FANTASY XIII’s mythology is so massive, that it could only be fully told across three games. The story of Lightning, the protagonist of the FINAL FANTASY XIII trilogy, will finally reach its conclusion on 14th February 2014 with the release of LIGHTNING RETURNS: FINAL FANTASY XIII. Join us as we look back on the stories of FINAL FANTASY XIII and FINAL FANTASY XIII-2 that shaped Lightning into the heroine she is today, as she and a band of unlikely heroes came together to defy destiny and save the world.

LIGHTNING RETURNS: FINAL FANTASY XIII releases on 14th February 2014 for PlayStation 3 and Xbox 360 systems.

Duke Nukem 3D: Megaton Edition Now Crossed Platform Multiplayer

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Today it’s been announced that Duke Nukem 3D: Megaton Edition now has now added cross-platform multiplayer versus and co-op modes for up to 8 players.

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The multiplayer maps not only include the original maps but also HUNDREDS of the best user maps through Steam Workshop.

 

Pac Man is back to bring families together!

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There are many games that don’t bridge the age gap but Pac Man is one of the few that does.  Coming from the 1980s when both young and old were playing Pac Man was played on both Arcades and Flat Tables back the modern twist.

The story is a great way of bringing both generations back into playing video games together rather than playing individually . The game itself is perfect for introducing sharing and working together and discussing which way to go and more.

Here is a video of the first home version of Pac Man, That I played was the Atari 800 XL version from 1984
The introduction of the tv show is a great way of introducing the game to the young and for the older to reminisce of the days of when they were young and playing the game.
It introduces the characters to them and what the game is all about.
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Here are the new friends of Pac-Man then Spiral and then Cylindria.
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Even the Pac-Man ghosts have been truly upgraded (Blinky, Inky, Pinky and Clyde)
Lucky my family and I was invited the UK launch of Pac-Man and the Ghostly Adventures tv series and also showing off the game.
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Pac-Man outside the event right by the London eye in the rain.
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Kunito Komori – Producer of PAC-MAN and the Ghostly Adventures with a member of Interlude.

http://www.youtube.com/watch?v=f4w_C01DMko

Watch the Dance group called Interlude doing the Pac-Man that will be popping up all around the UK very soon.
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But one mode I and my family really like was the multiplayer mode in the game when the screen is split up and you play as the ghosts and you have to get Pac Man in the maze that is a lot of fun.

When Pac-Man and the Ghostly Adventures game comes out on the 7th March for Xbox 360, PS3, Wii U and the Nintendo 3DS and the PC, we will be reviewing it for you.

If there one game to bring the family together its got to be Pac Man. Pac is Back

2020: My Country Games lands on Windows Phone 8 for Free

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Game Insight has announced that the future of city building games, 2020: My Country is now available for Windows Phone 8 for free. This futuristic new adventure, which has previously been released for iOS, Android, Windows 8, OS X, and Amazon, is the sequel to the classic strategy game My Country. Today, more than 18 million players worldwide enjoy various titles from My Country game series.

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In 2020: My Country, players build their very own futuristic metropolis, construct ultra-modern skyscrapers, and plan transport networks for flying cars. As virtual mayors, players will also complete many exciting quests as they build the city of the future—while also defending their nation from spectacular natural disasters, such as floods, fires, tornadoes, and even alien invasions!

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2020: My Country lets players realize their boldest architectural dreams with a massively open-ended building system that lets ambitious architects customize their structures with more than 100,000 different features, including rooftop helicopter pads, swimming pools, and miniature nature parks. As they build their mighty nation, players will also focus on satisfying the needs of their busy, happy citizens with the help of industrial experts that make civic improvements a snap. Over time, players will build a sprawling country that spans multiple islands floating in the sky.
Download 2020: My Country for Windows Phone 8 and leap into the future of city building games!

 

Castlevania: Lords of Shadow 2: Developer Diary 2

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Konami Digital Entertainment has released a second development video, this time focusing on the huge open-world environment of its forthcoming Castlevania: Lords of Shadow 2 title.

The new game is set to be released on 28th February for PlayStation 3, Xbox 360 and PC, and the new video features Dave Cox, Producer of Castlevania: Lords of Shadow 2 and Studio Head of European Production for Konami Digital Entertainment B.V., and Enric Alvarez, Head of Development at MercurySteam.

Dave and Enric detail how the events of the new game take place during the course of one night, and within both a modern city setting and Dracula’s castle – both of which are linked. They also discuss how Dracula’s evil presence has impacted the many environments, with the castle’s Gothic look having a huge influence on the surrounding settings and their design, whilst also tying in with the familiar look of past Castlevania titles.

The five-minute video offers a tantalizing glimpse of the game’s many settings, and how MercurySteam’s native Madrid provided inspiration for the locations that await those entering Castlevania: Lords of Shadow 2’s labyrinthine locations.

Have a glimpse into the “Edge of the Mists” for Guild Wars

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NCSOFT and ArenaNet from the Guild Wars franchise, has released a video trailer that introduces players to the “Edge of the Mists”, a brand-new realm that has remained undiscovered, and until now untainted by the evil machinations of arch-villain Scarlet Briar.

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In the eerie “Edge of the Mists” preview video, the camera glides over the complex of floating islands that make up this new map, revealing the variety of terrain and landscapes players will encounter with the next release arriving Tuesday 4th February.

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Dense cloud forests, icy mountains and crumbling temples provide players with a challenging new terrain to battle over.  As the video reveals, the players won’t be the only ones battling for control of this new realm.

The Aetherblades; dreaded sky pirates of Tyria; have also discovered the “Edge of the Mists”. Minions of Scarlet, the Aetherblades have descended from their airships.  Although their true aims in this virgin territory of Tyria remain unknown, what’s certain is that they’re ready to take on any newcomers.

System Of A Down DLC lands on the right note for Rocksmith 2014

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Ubisoft announced today that the System Of A Down DLC pack for Rocksmith 2014 Edition is now available for download on Xbox LIVE for Xbox 360, the PlayStation Network for the PlayStation 3 and Steam for PC and Mac.

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Songs included in this 3-song pack are “B.Y.O.B.”, “Toxicity” and “Aerials.”

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Individual songs are available for $2.99 or the complete 3-song pack for $7.99.

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New music packs continue to be released on a regular basis

DC Universe Online War In The Light- Part 1 available now

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Today Sony Online Entertainment and ProSiebenSat.1 Games (PSG) release War of the Light – Part I, the next chapter in the DC Universe Online (DCUO) story. The first instalment of the “War of the Light” DLC trilogy embarks on an all-new storyline and introduces the Blue Lantern Corps along with the use of a new power set in DCUO.

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War of the Light – Part I is the first of three upcoming DLC packs revolving around characters able to manipulate the power of the emotional spectrum. In the “Fight of the Light” DLC for DC Universe Online, the light powers of the Lanterns were presented, and players were able to get a taste of the formidable abilities of the power rings which Hal Jordan and Sinestro wielded in the original comics.

In War of the Light – Part I, DC Universe Online now adds another light power that is driven by the red light of rage and which can be used both for good as well as for evil. Thanks to these rage powers, players will be able to master a whole new set of gaming mechanics for tanks and employ berserker-like abilities, giving a whole new strategic dimension to group content.

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In War of the Light – Part I for DC Universe Online, the Lanterns have destroyed the connection that all colours have with their emotional spectrum. Four Corps – Green, Blue, Sinestro and Red — have arrived on earth after receiving cryptic messages in order to discern their nature. The gathering of the Lantern Corps has incited a new War of the Light which centres on downtown Metropolis and the nearby sentient planets of Mogo and Ranx. Players must band together in groups of four to go on new high-level multiplayer adventures with Hal Jordan or Sinestro in order to investigate the light fog that has descended upon Metropolis and is influencing the emotions of its citizens. Additionally, brand-new 8-player operations will send players on raids on Mogo and Ranx, and during their investigations, the Green Lantern Corps will once again come up against the Sinestro Corps.

“Players are getting more than just a new storyline with this DLC. We transformed Metropolis for the War of the Light trilogy and created new, expandable environment and content – separate from the original – for players to explore,” said Jens Andersen, Senior Creative Director for DC Universe Online. “In War of the Light Part I both heroes and villains can utilize Rage powers, a unique and challenging power set that offers a new tanking mechanic, adding yet another dimension to fights. It looks amazing and I’m looking forward to players mastering the Red Lantern-inspired power.”

With War of the Light – Part 1, players will also be able to access new legendary PvP characters – the brutal and unpredictable Red Lantern Atrocitus as well as the extremely agile and nimble Saint Walker from the Blue Lantern Corps. Players will also be able to look forward to additional Lantern Corps further on in the War of the Light trilogy, with which they will be able to take part in the gripping War of the Light.
War of the Light – Part I includes:

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  • New rage power – The new power set in the game is created from the red light of rage and can be used both for good and for evil. In the case of heroes and villains with tank powers, their skills will take on berserker-like characteristics.
  • New 4-player operations – Strange color fogs have appeared and triggered a new War of the Light, and downtown Metropolis, Mogo and Ranx are caught right in the middle of it. With the help of friends such as Hal Jordan and Kyle Rayner (heroes) or Hank Henshaw and Sinestro (villains), players will have to get to the bottom of this mysterious fog.
  • New 8-player operations – In these new raids, which take place on Mogo and Ranx, the investigation of the fog will result in a confrontation between the Green Lantern and Sinestro Corps.
  • New legendary PvP characters – War of the Light – Part I presents two new lanterns – the violent Atrocitus and the agile Saint Walker.
  • New gear and collections.

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Legendary players of the game can download the DCUO DLC pack War of the Light – Part I right now for free. Free and premium players can purchase this latest DLC expansion via the DCUniverseOnline.eu website for €8.99/£7.99.

Untold Games announces Loading Human

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Today, Untold Games announced Loading Human a Virtual Reality adventure game powered by groundbreaking controls and set in a thrilling sci-fi world. In Loading Human, players take on the role of André Gibson, a writer who is forced to relive his memories in order to be successfully transferred into a robot body and reunite with his beloved wife, Michelle.

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With a high concept of “The Eternal Sunshine of the Spotless Mind meets Monkey Island in virtual reality”, Loading Human is the evolution of the classic ‘point ‘n click’ adventure videogame, utilising the recent advancements in VR technology to provide an unprecedented level of immersion.

http://www.youtube.com/watch?v=r-pQDzsXgYw

http://www.youtube.com/watch?v=bhsCe5LHHyI

http://www.youtube.com/watch?v=d6E4RD4fDPY

 

Call of Duty: Ghosts DLC Onslaught is Out Now for Xbox One and 360

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Call of Duty: Ghosts Onslaught is here.  The first of four massive, DLC Packs for Call of Duty: Ghosts, Launching first, exclusively on Xbox Live for both Xbox One and Xbox 360, Onslaught features four classically designed, smaller to medium sized Call of Duty multiplayer maps delivering the fast-paced multiplayer experience fans love, the all-new “Maverick” dual-purpose Assault Rifle/Sniper Rifle, and “Episode 1: Nightfall,” the first installment in Call of Duty: Ghosts Extinction’s four-part episodic story that follows humankind’s first contact with the Cryptids.

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Onslaught delivers a ton of exciting, new content for Call of Duty: Ghosts fans to enjoy on next gen and current gen alike,” said Daniel Suarez, Vice President of Production, Activision Publishing, Inc. “It begins with a diverse set of maps that personify that classic Call of Duty-style of fast, frantic and exhilarating action. It doesn’t stop there, because Infinity Ward and Neversoft have taken it to another level; whether it’s becoming Michael Myers from Halloween as you pursue your opponents, to creating the first dual-purpose weapon in Call of Duty history, or crafting a new chapter in Extinction that introduces new characters and even a three-story tall Cryptid alien boss, Onslaught has something for all Call of Duty players, and we’re excited fans can finally get their hands on it.”

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Onslaught is included as part of the Call of Duty: Ghosts DLC Season Pass, which gives fans access to four epic Call of Duty: Ghosts DLC Packs planned for release this year – Onslaught, Devastation, Invasion and Nemesis – at the discounted* suggested retail price of $49.99. Additionally, Call of Duty: Ghosts DLC Season Pass holders get instant access to the Team Leader Digital Pack, which comes with a unique multiplayer character head, weapon camo, reticle, player patch, card and background.

Call of Duty: Ghosts Onslaught delivers a variety of new offerings for fans to dig their teeth into, starting with four new multiplayer maps. “Fog” is a chilling homage to classic horror films, set alongside the banks of a murky lake. Players skilled enough to pick up the map’s unique Field Order can become the embodiment of terror by donning the mask of Michael Myers, one of cinema’s most iconic horror characters of all-time, as the entire soundscape changes to the eerily familiar Halloween theme music.

“BayView” is a coastal Californian boardwalk that offers players fast-paced run-and-gun gameplay amid a seaside town. Clever players will be able to climb onto the map’s moving trolley to engage enemies, as well as call in devastating artillery strikes from the Naval Destroyer anchored offshore.

“Containment” drops players into a raging battle amidst a war-torn Mexican village, where the action centres on the crippled remains of a small bridge holding a hi-jacked truck leaking radioactive material.

Onslaught’s fourth map, “Ignition,” is a completely reimagined version of “Scrapyard” – the fan-favourite multiplayer map from Call of Duty®: Modern Warfare 2, placing players into a deserted space launch facility with frenetic action amongst abandoned warehouses, flame trenches, a massive transport crawler, and dynamic map elements that can take players out if they’re not paying close attention.

Call of Duty: Ghosts Onslaught also introduces the first instalment in Extinction’s new, four-part episodic narrative with “Episode 1: Nightfall.” As the initial foray into this single, connected story that will be told across each DLC Pack launch throughout the year, “Episode 1: Nightfall” takes fans to a remote research facility hidden deep within the Alaskan wilderness, where a small recon team must infiltrate the facility to find out what happened to the mysterious Nightfall Program. This expanded Extinction storyline introduces new characters, plus two all-new alien species, and debuts an exclusive Venom-X weapon that pulverizes the Cryptids, as players delve deeper into the story of what happened following mankind’s first contact with the Cryptids in Colorado.

On top of the new maps and first episode of the Extinction narrative, Call of Duty: Ghosts Onslaught arms players with a new, dual-purpose addition to the multiplayer arsenal with the “Maverick.” Outfitted with a lightweight wood stock, the “Maverick” can be selected in either the Assault or the Sniper Rifle class, depending on players’ play style and preference.

In celebration of today’s Call of Duty: Ghosts Onslaught launch, Activision and Infinity Ward are pitting pro footballers Clay Matthews of the Green Bay Packers against Jamaal Charles of the Kansas City Chiefs in a Grudge Match for the ultimate Call of Duty bragging rights.  Matthews and Charles will each captain a team comprised of members of the development team at Infinity Ward, online personalities and fans in an intense head-to-head battle. Gamers can review highlights on the Call of Duty Facebook page at http://www.facebook.com/CallofDuty.

See the preview of BioShock Infinite: Burial at Sea – Episode Two

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Watch the BioShock Infinite: Burial at Sea – Episode Two preview. See the world through the eyes of Elizabeth after the dramatic events of Burial at Sea – Episode One as she continues her journey through Rapture in an effort to rescue Sally. Explore new areas of Rapture built almost entirely from scratch in the BioShock Infinite engine. BioShock Infinite: Burial at Sea – Episode Two can be purchased as part of the BioShock Infinite Season Pass, which contains both Burial at Sea episodes, the Clash in the Clouds add-on pack, and other free exclusives at a significant discount.