Today Square Enix has released a new trailer for Final Fantasy XIV : A Realm Reborn just for the PlayStation4. It shows off the remote play via the PlayStation Vita as well in the trailer.
Win a Game of Thrones Complete Season 3 DVD Boxset
Game of Thrones Season 3 will be released next week on Blu-ray and DVD, we have a great new competition for you to win a Games of Thrones Complete Season 3 DVD Boxset.
In the third season of the hit HBO original series based on the bestselling book series A Song of Ice and Fire by George R.R. Martin. This epic drama is set in the grounded fantasy continent of Westeros, where ambitious men and women of both honor and ill-repute live in a land where summers and winters can last years. In Season 3, family and loyalty will be the overarching themes, and many critical plot points from the first two seasons will come to a violent head, with several major characters meeting cruel fates. While a primary focus continues to be on King’s Landing, where the Lannisters barely held onto power after a savage naval onslaught from Stannis Baratheon, stirrings in the North threaten to alter the overall balance of power in Westeros. Robb Stark, King of the North, will face a major calamity in his efforts to build on his victories over the Lannisters in Season 2, while further north, Mance Rayder (new character) and his huge army of wildlings begin an inexorable march south to scale the Wall. Across the Narrow Sea, Daenerys Targaryen – reunited with her three deadly, fast-maturing dragons – attempts to raise an army of slaves to sail with her from Essos to Westeros, in hopes of eventually overthrowing the Iron Throne.
The boxset contains a lot of never before seen bonus materials and we have an exclusive clip for you called ‘Histories and Loure-House of Frey Illustrations’:
We have teamed up with HBO to offer three lucky winners a Games of Thrones Complete Season 3 DVD Boxset.
How to enter to win
Via the site
So all you have to do to win one of the three Games of Thrones Season 3 DVD Boxsets is to click on the Contact Us link here or at the top of the page and tell us your favourite Game of Thrones character is – simple!
Via Twitter
Just retweet the message below, and make sure you are following @aedney on Twitter:
Usual contest rules apply, and the winners will be selected at random. This contest is open only to those in the UK – sorry! You can enter as many times you as you like, but only one entry per day will be counted.
The contest closes Sunday 16th February, so good luck.
Game of Thrones The Complete Season 3 boxset is available from 17th February 2014 on DVD priced £39.99 and Blu-ray priced £49.99.
Signup for Titanfall Beta is now open
Get your fingers ready you can now sign up for the Titanfall beta for both the PC and Xbox One version of the game.
Completing the registration doesn’t guarantee access into the beta, but the developer says all applicants will be eligible to join, including those who haven’t pre-ordered the title.
Sign ups will close on 17th February, the Beta invites will start to arrive on 14th Feb and will continue to arrive no later than 11:59 PM PST on 17th February, and those who have been selected will be notified by EA via email with instructions on how to access the game.
Good luck to you all.
Yaiba: Ninja Gaiden Z – Developer Diary 2 Released
Team NINJA today released the second episode of the YAIBA: NINJA GAIDEN Z developer diary series exploring the creation process of the franchise’s first cyber ninja, Yaiba Kamikaze, from conception to execution. Find out what makes Yaiba’s cybernetics tick, why Yaiba is the ninja to drink with and more with observations from Executive Producer, Yosuke Hayashi and Producer, Conceptor, Keiji Inafune, Art Director Shinsuke Komaki (comcept), Game Director, Masahiro Yasuma (comcept), Lead Game Designer, Cory Davis and Producer, John Garcia-Shelton (Spark) in “Yaiba: Ninja Badass”.
YAIBA: NINJA GAIDEN Z will be available for the PlayStation3, Xbox 360and Steam (PC) on 21st March, 2014.
Assassin’s Creed IV Black Flag, Guild of Rogues DLC Out Now
Today, Ubisoft announced that the second multiplayer DLC for Assassin’s Creed IV Black Flag, Guild of Rogues, is now available for Xbox One, Xbox 360 and PC, and tomorrow for the PlayStation4 and the PlayStation3. The Guide of Rogues multiplayer DLC is also available as part of the Season Pass.
In Guild of Rogues three new characters join the hunt, each bringing their unique set of skills to battle for the title of deadliest assassin:
- The Siren: After years at sea posing as her deceased brother, The Siren is back on land, wielding a lethal navy saber acquired in battle. Ready to put her murderous skills to action, her striking appearance distracts unsuspecting foes, giving her time to make a clean kill. That mystique coupled with her deadly saber has earned her a name that even seasoned mariners fear to utter.
- The Stowaway: Seemingly foolhardy and carefree, the Stowaway is a seasoned fighter who has survived a lifetime of battles at sea. Even better on land than on sea, his agility and gun-wielding skills leave victims unaware of the danger he brings.
- The Shaman: Driven by forces beyond the mortal realm, he sees this world in a different light. Calm and composed, once he locks on a target he channels the forces of the supernatural to aid him in finishing off his prey with his brutal hatchet.
http://www.youtube.com/watch?v=L1mnvpJjbjA
Two new maps will also be available for all players to download for free on 17th February:
- Kingston: Alongside Kingston resident’s sturdy, colonial houses, nimble assassins can navigate the tree-tops overlooking the young town, while the careful hunter will find shelter in the covered alleyways of the residential districts.
- Charlestown: The fan-favorite map from Assassin’s Creed III is back with a layout offering a mix of streets and open spaces, dominated by the town church.
GTA Online gets Valentine’s Day Massacre DLC on Friday
Today Rockstar has announced a new set of Valentine’s Day themed items coming to Grand Theft Auto Online on Friday.
NEW WEAPON: GUSENBERG SWEEPER
Nothing says “I love you” quite like the warm wooden grip and cold steel barrel of a Gusenberg Sweeper machine gun. Get it from any Ammu-Nation location in GTA Online (in Story Mode, the Sweeper is automatically deposited into each character’s weapon inventory with two full clips and additional ammo can be purchased at Ammu-Nation).
NEW VEHICLE: ALBANY ROOSEVELT
Paint the town red in the classically-inspired Albany Roosevelt. This armoured 1920s limousine is perfect for gangsters and their molls. To properly run amok with the new Roosevelt, get in the driver’s seat and let your friends or Crewmates hang off the side, firing and taking out your rivals as you pass them by. The Roosevelt can be accessed from any garage property in Story Mode and is available in GTA Online from the legendarymotorsport.net in-game website.
NEW ATTIRE
Dress to the nines in a host of new double breasted suits and 1920s flapper dresses, or bare it all in sexy undergarments while going incognito with a selection of new masquerade masks. There are also new novelty t-shirts, hats and more available in stores throughout Los Santos, plus a new Flapper Bob hairstyle exclusively for the ladies.
10 NEW JOBS
The Valentine’s Day Massacre also includes 10 new Jobs scattered like the remnants of a broken heart throughout the world of GTA Online, including Deathmatches, a new Parachute Jump and new land, sea and cycling Races.
Everything in the Valentine’s Day Massacre Special will be available for a limited time starting this Friday, but once acquired players will be able to keep them in their inventory for good. With the forthcoming GTA Online content updates including the Dangerous Business Pack, Online Heists, an expansion to the Creator tool and lots more.
Xbox One’s March update includes party chat, friends list fixes
Today Microsoft has given further detail on March’s Xbox One system update, which will focus on refining the system’s multiplayer and social features.
The Party chat audio will now be turned on by default when you enter a party which is a good idea not sure why it was turned off by default in the first place, and Microsoft has restored the ability to chat with friends playing different games (previously only possible via Skype).
Now your friends list will be made more accessible, too – it will be moved to the main screen of the Xbox One’s Friends app, instead of the social feed currently present.
With “invite friends to game” option for multiplayer titles will also be added, as will a “Recent Players” listing to find people you’ve recently played with online.
- Get to your friends list faster. The friends list will be front and center on the homepage of the Friends app. Click the Social tile on Home, or say “Xbox, go to Friends” to see who’s online and what they’re up to. From there you can quickly send messages and get into a party.
- Party chat will be turned on by default. When you party up, chat audio will be turned on by default.
- Chat with friends playing different games. Party chat will be separated from people playing your game, so you can chat with your friends who are online or you can chat with everyone playing the game.
- We’re adding an “Invite friends to game” option to your multiplayer titles moving forward. Similar to Xbox 360 titles, this will appear inside a games’ menu and offer a simple and quicker way to set up your multiplayer battles. Selecting “Invite friends” will let you invite friends to your game and party.
- We’re adding “Recent Players.” This is a simple list that shows you Xbox Live members you’ve recently played with, making it easier to stay in touch with people, or add new friends after your multiplayer battles.
Also today’s February system update had been delayed but will be released sometime this week.
FYI: The February #XboxOne System Update will ship this week, but not today. The team is working on finalizing. More details when I get them
— Larry Hryb (@majornelson) February 11, 2014
This month’s firmware update will now arrive later this week, Microsoft’s Larry “Major Nelson” Hryb confirmed via Twitter.
Ominous Message in New Guild Wars 2 Trailer: ‘Nothing Lasts Forever’
NCSOFT and ArenaNet, today released the teaser video trailer for the upcoming living world release “Escape from Lion’s Arch,” coming 18th February. The ominous trailer focuses on the trademark city of Lion’s Arch, a beacon of prosperity in Tyria that acts as trading hub for players. The city has proven resilient to numerous onslaughts by enemy races, pirates, the undead, even an Elder Dragon. Now, the villainous Scarlet Briar may present this proud city with its most terrifying foe yet.
As the teaser trailer shows, the forces of the sylvari supervillain will soon descend upon Lion’s Arch. Aetherblade airships, dirigibles of death piloted by the dreaded pirates who now serve Scarlet, loom over the city like birds of prey. On the ground, the cruel serpentine krait and subterranean dredge hunt for prey and terrorize its citizens. In one grim moment in the video, the famed nautical architecture of the city burns as innocents try to flee the devastation.
Lion’s Arch is a thriving city familiar to any Guild Wars 2 player, home to in-game traders and vendors as well as the asura gates that lead to the far corners of Tyria and beyond. The city has served as the focus for in-game holidays and events including Halloween and Wintersday, and has been featured extensively in living world releases such as “Sky Pirates of Tyria” and “Cutthroat Politics.” Lion’s Arch played an important part in the original Guild Wars, and is featured in the extension of the game lore in the novel “Sea of Sorrows” by Ree Soesbee. “Escape from Lion’s Arch” will be available to all Guild Wars 2 players on 18th February.
Xbox One headset adapter coming this March
If you remember back when Microsoft first announced the Xbox One, then said that the Xbox 360 headsets wouldn’t work on the new console. Well Microsoft is readying a adapter, which allows compatible third-party headsets to work with the console. In addition, you’ll be able to feed in-game audio to your headset by connecting it to the back of Xbox One’s optical cable via RCA cables.
The Xbox One adaptor will cost £19.99/€22.99 and $24.99
For $79.99, £59.99 and €69.99 gamers can purchase the newly-announced Xbox One Stereo Headset, also available in early March. The bundle includes the adapter and like the PlayStation stereo headsets, will allow gamers to hear both in-game audio as well as chat. You’ll also be able to balance the game and chat audio levels to hear exactly what you want.
Thief Part 3 – “The Thief Taker General’s Hunt”
Square Enix and Eidos-Montréal, today released “The Thief Taker General’s Hunt”, the third and final trailer in the series of stylized videos focusing on the rich narrative and characters of Thief’s corrupt and broken city.
http://www.youtube.com/watch?v=WeXpB69mvyc
The Thief Taker General is Commander of the Baron’s Watch; his main motive… to hunt and hang every thief in The City and he is hell-bent on capture the prize that he desires the most; Garrett, the Master Thief.
The Thief Taker General is corrupt to the bone, using fear to enforce an extortionate ‘black tax’ on members of the underworld; those who don’t pay find themselves at the end of a noose. The Thief Taker General also runs a grisly large-scale ‘operation’ where the bodies of the victims who have died from the mysterious sickness known as ‘The Gloom’ are collected and stripped bare, everything of value is stolen from their cold, stiff corpses; clothes, jewellery – even artificial limbs and gold teeth. So who is the biggest Thief in The City?
THIEF will be in your hands on 28th February 2014 in all European and PAL territories for Windows PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.
Review: Lightning Returns: Final Fantasy XIII
It’s been a difficult few years for me with Final Fantasy. As a fan of what I consider the glory days I’ve found it increasingly difficult to accept the changes the franchise has undergone. Massive worlds to explore have been swapped for a supposedly more story driven experience. There hasn’t been much in the way of upgrading weapons and items for a while either. And now we have just one party member. Lightning’s a good character but like many I was concerned she couldn’t manage all on her own.
As far as battles go I am glad to say everything is fine. There’s a new system called ‘Schemata’ that allows you to create totally customizable setups for Lightning, three of which you can use in battle. It’s quite similar to the Paradigm system except offers more customization at the expense of party members.
It certainly adds some tactics to your battle setup and allows those who want it a chance to return to the old days where character setup actually mattered. Unfortunately it’s the only thing that matters and once you’re in battle you will merely need to hold one of the 4 face buttons down to perform an action. All actions will use up your ATB gauge and once it’s run out pressing ‘R1’ or ‘L1’ will switch to a Schema with some ATB left. When you’re not using a schema it will recharge ATB. It’s not all that deep and quickly becomes quite boring, especially where random encounters are concerned.
Did you ever think not getting XP for defeating bosses was bad? Then you’ll love how now you don’t get XP at all. There are no levels and no fight on the game will improve Lightning in any way. The only way to improve is to complete quests. After about 30 minutes random battles become nothing but an inconvenience. If you’re lucky you might get a useful item but otherwise battles are just a dull obstacle.
Some of the tedium is alleviated due to the fact that early in the game you will be more or less allowed to go where you want. But this does come with it’s own problems. The entire game is timed. And despite the fact you will unlikely run out of time it does take all the joy out of exploration. There is finally a world to explore and if you do you can leave yourself stuck with very few options to proceed.
For some reason certain areas are only accessible during certain hours. So if you go off exploring a little and miss your window you can’t progress until the next day. This is not helped by the fact that all the missions require you to either painfully search an entire city for something or carry out endless fetch quests. Fetch quests can have their place but in Lightning Returns they are just a euphemism for boring side quests.
For example I struggled finding one of the very first objectives on the game. After I’d found it I couldn’t finish the objective until the next day. So I went to complete some other quests. A lot of the quests where too difficult for my low-level character and because there is no option to grind there was nothing I could do. I started as many quests as possible, and was allowed to finish a few but most where either locked until a certain time or just above my level.
With no other option I returned to my main objective, which I eventually completed, and carried on. And then the enemies got too difficult again. With the clock ticking and me not able to complete any objectives to level up there was nothing I could do to progress. All because I chose to explore and pursue side quests instead of the main objective.
The time system is absolutely the most stupid thing I have ever seen in any Final Fantasy title ever. Having some areas inaccessible at certain times does nothing but stop you from completing objectives in the order you want. Nothing else at all. If I want to go to a certain area to do what I want (or need) to do, I have to wait. Not for anything to happen, not for the landscape to change just for the clock to count on. It doesn’t make things feel tense it’s just very very annoying. I need to level up to progress, but it’s not the ‘right’ time so I can’t do anything at all because my stats aren’t good enough. It basically ruined my game. I wish I’d just stuck to the main objectives like a good boy.
The plot is unfortunately mediocre as well. I enjoyed the characters’ interactions and actually found this version of Lightning to be my favourite. She’s burdened by her knowledge and duty which complements her already sometimes melancholy state of mind. For better or worse, there are even some attempts at humour in keeping with older Final Fantasy games that sometimes leave you asking ‘what the hell just happened?’. But as the grand finale to the Final Fantasy XIII saga Lightning Returns is remarkably lack lustre.
Graphically things are very much what we have come to expect from Final Fantasy XIII. For a PS3/XBOX360 title it looks very good but there will be nothing that astonishes or surprises. There is a noticeable step down from previous FF XIII games presumably due to the more populated world but it’s well worth it to actually have people walking around a city.
Without the idiotic time mechanic Lightning Returns would have been much more entertaining. Unfortunately it is so core to the game that everything is tarnished by it. A pathetic system of physical gates ensures you stay on the path the game wants you to. If you don’t want the player to have freedom then make it linear. Pursuing quests that result in you getting to a door that basically says ‘come back later’ is infuriating. It’s even worse given that that’s is the only way to level up. All progression felt so tedious and awkward that I enjoyed very little of the time I was on Lightning Returns. Follow the main objectives and forget all about the side quest and you’ll be a lot better off.
Lightning Returns left me thinking only that I wish they’d hurry up with the FFX and FFX-2 HD remakes. I can’t wait to go looking for side quests without fear that they ruin the main story. Not so much having to grind but being able to level up will be great. I’m not afraid of change and Final Fantasy has been going so long that change is needed. The problems aren’t because Lightning Returns isn’t an old Final Fantasy, but that almost every part of Lightning Returns is wrong.
Preview of Evolve from 2K Games
After receiving a ‘Save the date’ email around Christmas time from 2K I knew perhaps this was possibly a great way to end the year: a new IP with very little information leaked along side it. Skip forward a month and the guys at Turtle Rock Studios, known for their work with Valve and team behind Left 4 Dead, had us driven to the location under all the mystery of what their new game Evolve played like exactly. After a brief presentation from the game’s
developers we were escorted to our PC builds of the pre alpha stage setup of Evolve that looked fantastic for an unfinished game as it is.
Evolve is solely a cooperative game with major emphasis in working together in a team. How? By making every available class have tools and weapons that works better with the support of your team. The goal of Evolve is to take down the monster controlled by a 5th player thus making this game a 4v1 experience.
The monster itself has its own objectives which we’ll come to later. The four Hunters are broken down into the Trapper, Assault, Medic and Support classes which one of each has to always be present for any match to be played, all equipped with jet packs for scaling tall environments and structures.
Four Hunters:
In the preview we played Griffin the Trapper was like his name suggests the guy that’ll focus on trapping the monster into locations with his deployable Mobile Arena. Within this portable dome that the monster can’t escape from, the Trapper can also use his unique Harpoon that restricts the movements of the monster that can prevent it jumping away but can be broken with a swipe of the monster’s claws. He’s also equipped with Sound Spikes for when the hunt is on and the monster is out of sight. My personal favourite class due to having the most rewarding role in each round we played.
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Markov the Assault was the most relatable class from any generic shooter but this class is a necessity to Evolve. With two types of gun, a close range lightning gun and an assault rifle for medium/long range, the Assault’s role is to deal massive amounts of damage. To be fair I had the most fun with laying down his Arc Mines, luring the monster towards them and using his Personal Shield that makes you momentarily invulnerable. Although the main focus is on
dealing damage this class wasn’t as memorable and certainly the least unique.
Val the Medic was the only class that didn’t have a way of dealing damage towards the monster and is the selfless class in the game. Tasked with keeping the team alive with using her Healing Burst for close range team mates simultaneously or the Medgun for longer ranged heals used for reviving incapacitated players the Medic isn’t a class to be taken as a joke. And when she couldn’t get more awesome as it is she’s also armed with a Tranquilizer Rifle which slows and slightly weakens the monster as well as a Anti-Material Rifle which simply creates weak spots in the monster’s armour allowing team mates to cause double damage at those exact spots.
Hank the Support is perhaps the biggest team player in the entire team as he could potentially make or break a situation armed with both offensive and defensive tactical advantages. Other than his Laser Cutter firearm he’s equipped with a Shield Gun that makes whoever targeted with it invincible momentarily whether it be the Medic healing a fallen teammate whilst being attacked by the monster. He too has a cloaking device that he can use on himself and within close proximity can cloak others. And finally the Orbital Barrage air strike that rains missiles from above if you can get the monster to stay put that is.
One Monster:
For the preview the monster available was Goliath, think King Kong with fire breathing perks. This monster was pretty dangerous and balanced, awesome to show off at the event as it had a well-rounded approach to the level we played on. It could climb rocks, leap great distances and even sneak about without making a noise, the perfect predator. At the start of each game the monster has to choose 2 out of the 4 available moves which in Goliath’s case was Charge, which dashes forward knocking everything aside, Rock throw that is a
projectile, Fire breathing that does what it says on the tin and a leaping punch which too doesn’t need much explaining. The monster will have to eat wildlife to level up that round as known as ‘Evolving’ which unlocks the 3rd and 4th move thus creating a stronger powerhouse which you’d probably don’t want to be trapped inside a Mobile Arena with.
The Environment:
So even though the game is going to be advertised as a 4v1 competitive multiplayer experience the environment itself is just as hostile as the monster. Shear where we played was a living breathing jungle with a metallic factory and generator thrown into the centre. This environment featured various creatures and beasts all shapes and sizes as well as venus fly trap-like flowers that can trap other players. From dinosaur inspired carnivores to hostile
aggressive biped monsters we had to keep our whit’s focused as a few times some of us were eaten by an alligator lurking in the lake. There are birds in the environment that fly off when startled by the monster when in proximity, an indicator for knowing where to find it. Learning your environment is vital.
The Mission:
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The goal for the hunters is to track down and kill the monster. For the monster your goal is to Evolve by eating enough wildlife, fill up your gauge, find a secluded location and transform into the next evolution two times before attacking the generator on the level we were playing or killing the trapped civilians if hunting down the hunters isn’t for you.
The monster gets a head start once the mission begins for running away from the starting location. Within the 30 seconds the monster can either sneak away which doesn’t leave trackable footprints for the hunters to find, or just all out run, jump and climb which will create an instant hunt upon the hunter’s arrival. The monster will be looking to eat wildlife, some more special with bonuses that the others which will be indicated with a star above the heads of those creatures. These Elite creatures if eaten by the monster or hunters grants a buff allowing health regeneration for example.
To Conclude:
Evolve does have a lot of promising features that’ll only be built upon with added new characters, monsters, moves and environments and who knows what else is up Turtle Rock’s sleeves. From what I played I was blown away with a cooperative shooter that doesn’t endorse the mindless one-man army play style which other co-op games sadly doesn’t balance out as well as Evolve have. With a sense of learning survival tactics from every match we played and every game being different every time it’ll be amazing to see how the public accept a unique game like this for this generation of gaming.
Publisher: 2K
Developer: Turtle Rock Studios
Genre: 4v1 Shooter
Platform: Xbox One, PlayStation 4, PC
Release Date: Autumn 2014
Website: www.evolvegame.com
Watch Dogs to launch between April and June its been Confirmed
Today Ubisoft has confirmed today that Watch Dogs will launch in first fiscal quarter (between April and June).
A specific release date for the title will be shared “very soon”, according to Ubisoft CEO Yves Guillemot.
“Fiscal 2014-15 will see an exceptional games lineup, with the release of five major titles including Just Dance, The Crew and Watch Dogs, which is scheduled for release in the first fiscal quarter,” said Guillemot in a financial report.






