DARK SOULS II: Scholar of the First Sin out now

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The Kingdom of Drangleic with DARK SOULS II: Scholar of the First Sin, now available across the Europe, Middle-East and Australasia for the PlayStation 4, PlayStation 3, Xbox One, Xbox 360, and STEAM for PC.

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DARK SOULS II: Scholar of the First Sin, the new vision for DARK SOULS II on the PlayStation 4, Xbox One and DirectX 11 PCs will include updated graphics and performance, new enemy placement, the new Forlorn invader, increased online multiplayer count, and additional gameplay enhancements. All three DLCs released for DARK SOULS II (Crown of the Sunken King, Crown of the Old Iron King, and Crown of the Ivory King) will be included in the package as well as new story elements and a new NPC found in the latest content update available for current DARK SOULS II players.

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“With DARK SOULS II: Scholar of the First Sin, our DARK SOULS franchise jumps to the latest generation of consoles. With upgraded graphics, new enemy locations, new NPCs and other enhancements; this is the perfect time to get into the DARK SOULS universe and experience the uniqueness and depth of this acclaimed series.” Herve Hoerdt, Vice President of IP Strategy, Marketing & PR at BANDAI NAMCO Entertainment Europe.

DARK SOULS II: Scholar of the First Sin is also available for Xbox 360, PlayStation 3, and digitally for PC DirectX 9 systems. This new version of DARK SOULS II will include a new content update for current DARK SOULS II players, enriching the player’s journey through Drangleic, as well as all three DLC released for DARK SOULS II.

Animal Crossing: Happy Home Designer and NFC addon

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More Animal Crossing on the way, according to today’s Nintendo Direct. The latest installment in the series is called Animal Crossing: Happy Home Designer and focuses more on the homekeeping element of the franchise. The game is set to hit this fall.

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While one might expect to hear about new Amiibo figures, given that Nintendo seems to be giving them out like candy, that’s actually not the case for Animal Crossing: Happy Home Designer. Rather, the game will utilize Amiibo cards, which will help design rooms and also invite new characters to your home.

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While the New 3DS includes a card scanner, old 3DS users will need to use a special scanner, which will also be available this fall.

Mario Kart 8 DLC coming early, plus new 200cc class

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Nintendo also made a few announcements regarding updates to Mario Kart 8. The second of two planned DLC packs, originally slated for May, is now coming 23rd April. As previously announced, it will feature Isabelle, Villager, and Dry Bowser.

The presentation also gave a first glimpse of the Animal Crossing track, which changes seasons each time you play it.

Alongside the new tracks, a free update will add a new 200cc class. The super-fast speed will apply to all of the new tracks, along with previous ones. Plus, new Amiibo suits will be available for your Mii, based on characters like Mega Man, Sonic, Pac-Man, and Captain Olimar.

Splatoon adds Battle Dojo & Splatoon Amiibo

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Also in the Nintendo Direct offered some new details on Splatoon, showing off a few new game modes. Namely, they’re the modes that were discussed with our own Andrew Zucosky earlier this month, called Ranked Battles. However, they also revealed Battle Dojo, where two players compete on the TV screen and on the GamePad to try and pop the most balloons.

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And since Amiibo is the new hotness, Splatoon will be getting its own Amiibo set. The Amiibo will unlock new costume pieces and weapons. The Splatoon Amiibo are set to arrive on May 29.

Nintendo announces Amiibo Release Line-up & Amiibo Tap

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Nintendo also revealed that over a dozen new Amiibos will be hitting stores in the coming months. Some of the most prominent figures include Zero Suit Samus, Doctor Mario, and Bowser Jr, all set to release in August.

Lucina Robin will be compatible with Codename STEAM, while Wario will be compatible with Mario Party 10. Furthermore, fans can expect Mewtwo and Lucas Amiibo to release sometime in the future.

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Accompanying the Amiibo madness is an upcoming Nintendo eShop game called Amiibo Tap: Nintendo’s Greatest Bits. Tapping your Amiibo on the Wii U controller will unlock special content for select NES and SNES games. Each gameplay demo is about 3 minutes long, so it won’t possible to experience everything at once. But tapping your Amiibo on the controller will switch you to a new scene. Games will not be associated with specific Amiibo. Instead, content is randomly assigned to whatever Amiibo you use when it is initially scanned. So, you’re never quite sure what of content you’ll unlock. With dozens of games to try out, you can spend forever trying out different Amiibo to see what they bring.

Yarn Amiibo’s coming to Yoshi’s Woolly World

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During today’s new Nintendo Direct, the company showed off Yoshi’s Woolly World again. But Nintendo had a little surprise to show off, a Yarn Yoshi Amiibo, complete with a crocheted look. Tapping the Yoshi on the screen will add another Yoshi to the game, letting you play as double Yoshi. The Yarn version of the Amiibo will come in three colors: green, pink, and light blue.

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The presentation also announced two modes: Classic and Mellow. Classic is said to be similar to traditional Yoshi games, while Mellow lets you use winged Yoshi to breeze through stages.

You can switch between the two modes, just in case you get stuck.

Mewtwo joins Super Smash Bros. for Wii U and 3DS

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The April Nintendo Direct kicked off with a reminder that yes, Mewtwo is on his way to Super Smash Bros. for Wii U and 3DS.

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The presentation opened with a trailer for the genetically enhanced Pokemon, revealing many of his classic moves from Super Smash Bros. Melee, along with some new tricks. But he’s not the only one joining the battle.

https://www.youtube.com/watch?v=YYsqzT7Gilk

Lucas from the Mother series will also return from Super Smash Bros. Brawl as the next DLC character. Lucas is estimated to release in June. Nintendo is turning to the fans for future DLC characters by opening the new Smash Bros. Fighter Ballot, a website that solicits fan feedback for new characters.

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Satoru Iwata noted that the character took some time to design, but added that he’s ready to go and he will be ready on April 28 for $3.99. Mewtwo will arrive alongside version 1.6.0, which will add new trinkets like new costumes, as well as character balances. Costume DLC that includes homages to series like The Legend of Zelda and Mega Man will be available on April 15.

Get ready for new Nintendo Direct tonight

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With only a few more hours until the next Nintendo Direct the live stream won’t go live until 23:00 GMT tonight.

Watch live video from Nintendo UK on www.twitch.tv

Sony Announces ‘Flow’ for April 1st

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In keeping with the gaming industries ever lasting and progressively creative and intricate April Fools jokes Sony have joined in and ‘announced’ Flow. Without hesitation take a look at the post found on the Playstation Blog here.

Well yeah that would be the final step in immersion. The strangest thing about this to me is that I don’t reckon it’s the most ridiculous control system that we’ve seen over the past few years.

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I suppose you could always just lay in a bath and sort of flail about rather than going to a pool. You’d look less ridiculous than some people I’ve seen playing Dance Dance revolution and the like. Think we’ll give FLOW a miss and wait for project Morpheus though ey?

 

This year War Thunder’s April fools gag is…

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Last year Gaijin unleashed Gaizilla on the world – a giant snail that plagued players on the dev server. So this morning sitting in my inbox was a lovely post about some new content the developer will be adding to the game. Or not.

As you can see this is indeed something to take seriously. You can’t deny the unbelievable effort put into designing these things! Even when joking Gaijin make a detailed vehicle. Just to back the story up I was provided with these amazing picture that completely and unquestionably prove that these things existed.

 

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You have to admit that for a joke these things look pretty damn cool!

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Is anyone kind of thinking, maybe they’d like a go in one? Sure it’s ridiculous and would ruin the game but they are kind of cool. Anyway happy April Fools from Gaijin.

Man vs Machine in Sunset Overdrive’s New Add-on

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Today Insomniac Games’ newest add-on for Sunset Overdrive, Dawn of the Rise of the Fallen Machines goes live.

The add-on comes with a Season Pass or can be purchased separately from the Xbox Store for £7.99. Featuring an all new story and area to explore, Dawn of the Rise of the Fallen Machines features brand new weapons, traps and amps, enemies and outfits. It also comes with a new giant Energy Ball that only you – the hero – can control.

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Dawn of the Rise of the Fallen Machines is the savage battle that’s been raging on for billions of years. A rescue mission to save Sam’s old mentors from the Fizzco Robotics Factory quickly turns into an all-out assault to counter-hack and dismantle Fizzco defenses. For you, hacking equates to pulling triggers and laying waste to a bevy of upgraded Fizzco bots. Everyone has their strengths!

New Achievement – 200 Gamerscore Points

As an added bonus, Insomniac Games is celebrating April Fools’ Day the only way Fizzie would – with the release of new achievements. The “Worst Job in the Kingdom” achievement is unlocked by replaying and completing the “Floating Garbage” mission within par time (15 minutes) for a whopping 200 Gamerscore!

With a Season Pass, Sunset Overdrive now has a total of 1,925 gamerscore points.

Review: Total War: Attila

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Just when you thought you’d had enough Total War Creative Assembly are back with some not-quite-full-game but more than ‘just’ DLC add on content. This time you’ll have the choice of various barbarians and scoundrels keen on taking land along with a healthy dose of pillaging and general property damage. The Romans will be shacking in their togas.

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At its core Attila is very much Rome II – albeit heavily altered. The unit bar at the bottom of the screen is largely the same and most of the elements on the world map are at least the same in style. There is a slight return of menus and boxes that open and almost fill the screen which can make managing some elements much easier. Some games just won’t fit into neat little UI elements around the borders of the screen. Total War is one of them. It’s grand strategy and it needs menus and windows. Grand strategy players like menus with numbers and stats, I know I do. Rome II forgot this a little but luckily Attila has at least partially reinstated the old ways. It’s at least promising that Creative Assembly are moving in the right direction.

Unfortunately organizing political influences and internal family politics is still a confusing chore. It’s very difficult to see the benefits and changing anything meaningful is difficult. Rather than feeling in control of a government you feel much more like an observer watching various power struggles within a powerful family you have little control over. I’d wager a lot of players never even see this menu. Granted it can provide some nifty bonuses but it’s just no fun to use. A deeper and more full representation of a government and transparent UI features would be welcome to Total War and I think eventually the franchise will get there, but Attila isn’t the one. However, for me at least it is an improvement over Rome II.

Managing settlements is largely the same as Rome II although with Attila’s flavour painted over everything. The new, more manageable, numbers and a heavier reliance on global elements allow your legacy settlements to carry and improve captured ones. Playing as one of the barbarian nations has a much more temporary feel that I found surprisingly welcome. You even have the ability to pack everything up and travel as a mobile band of thugs searching for a new place to call home. This ability to abandon your settlement and move on is a welcome new layer to the world map even though I rarely used it. To be honest I don’t have a problem with the progressively taking over the world style of Total War.

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Building armies still follows Rome II’s idea that an army is an entity in its own right and units must be assigned to that army. While it does offer some benefits and it’s cool when army gets a well deserved reputation I’d still rather just build units and move them into an army by joining then with a general, that general could always carry an army’s upgrades. Unfortunately I do like it when an army becomes powerful because of its successes and losses. Or when they are destroyed and you actually feel the loss of connection. It also makes the game feel closer to other grand strategies that allow you to name specific forces. What I don’t like is when I just need a single unit for repression and have to go through army creation to get one. Or when a general gets negative attributes for being stood still for 10 seconds.

New units are as well made and in depth as one would expect from Creative Assembly. The precedent set out by Rome II for available factions is still upheld and there is enough choice in Attila that no one could be disappointed. There is clearly some space made for DLC factions but there are more than enough factions included in the main game. It is still a little annoying though that some very important factions are left out just for DLC purposes.

Also following Total War’s current trend each faction feels like more than just the same units with ‘Hun’ or ‘Saxon’ written in front of it and a different coloured hat. Attila more than comfortably carries the torch and the different factions are particularly impressive. The amount of content Attila offers really would make it difficult to see everything; which is very much a good thing. Attila feels like more than an expansion and certainly isn’t just DLC churned out for the sake of it, although ironically the DLC for Attila is a little bit unjustified in this respect.

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In Battles the classic Total War idiocy still looms. I was reminded of it only a few weeks ago when I delved back into Rome II when I had the ludicrous show of my toughened Spartan warriors running around the map chasing a unit that just kept changing direction and running while I marched into their city. To my dismay when I returned my units had given up taking over the unguarded gates and decided instead to just stand on the walls.

Unsurprisingly Attila doesn’t break free of all the AI woes Total War offers but it does do a good job of trying. I would say this has definitely been the least ridiculous AI experience I’ve had from total war in a long time. But expect the usual inability of the AI to move away from your ranged units as they are relentlessly pelted with whatever your units have at hand. And on occasion I still had to chase a unit to every corner of the map for literally 10 minutes or more.

Another important change is longer route times and the tendency for units to regroup rather than flee. It means that more battles end in combat rather than thousands of enemies simply fleeing. And even then it’s possible to regroup and mount a counter attack if those units stop routing and regroup. It’s nice to see Total War take steps away from entire units running and battles ending without the satisfaction of an arduous and well fought victory or a valiant defeat.

Attila is an expansive and complete take on Rome II. It has almost enough new units to be considered a new game in its own right. Given the amount of changes and new features it’s very close to being considered as one. But at its heart Attila somehow just doesn’t push far enough away from Rome II, it is after all the same game underneath. The changes to the AI, although not a complete victory, are welcome. The UI seems to have found a better balance between function and style. And the new units are just as well designed as any other Total War title. Every change made in Attila is made in the right direction but none of them feel like enough to give Attila the authority of a full title. But Attila does provide a new way to play Rome II with enough new flavour to bring back players even if they have already spent massive amounts of time on Rome II.

 

Win tickets to see FAST and FURIOUS 7 in IMAX

To celebrate the release of FAST & FURIOUS 7 in IMAX, our friends at IMAX have kindly given us three pairs of tickets to see the film at your nearest IMAX cinema.

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Continuing the global exploits in the unstoppable franchise built on speed, Vin Diesel, Paul Walker and Dwayne Johnson lead the returning cast of Fast & Furious 7.  James Wan directs this chapter of the hugely successful series that also welcomes back favourites Michelle Rodriguez, Jordana Brewster, Tyrese Gibson, Chris “Ludacris” Bridges, Elsa Pataky and Lucas Black. 

They are joined by international action stars new to the franchise including Jason Statham, Djimon Hounsou, Tony Jaa, Ronda Rousey and Kurt Russell.  Neal H. Moritz, Vin Diesel and Michael Fottrell return to produce the film written by Chris Morgan. 

https://www.youtube.com/watch?v=pILs567WVpI&feature=youtu.be

How to enter to win

To be in with a chance of winning these tickets simply enter below:

a Rafflecopter giveaway

Usual contest rules apply, and the winner will be selected at random. This contest is open to the UK only – sorry!

The contest ends at 12.00AM on Tuesday 7th April, and Fast and Furious 7 is released in the cinema April 3rd.

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www.facebook.com/fastandfuriousuk

Copyright Line: © 2015. Universal Studios.

IMAX® is a registered trademark of IMAX Corporation

Assassin’s Creed ‘Chronicles’ trilogy coming in April

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Ubisoft has announced the Assassin’s Creed Chronicles trilogy, which will take players to China, India and Russia and follow the stories of three Assassins. The first chronicle, set in China, will be available 22nd April  in the UK for download on PlayStation 4, Xbox One, and Windows PC

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All three Assassin’s Creed Chronicles games will be developed by Climax Studios, in conjunction with regular AC developer Ubisoft Montreal. The first tale will take players to 16th century China, as the Ming Dynasty is on the verge of collapse, and put them in the control of female assassin Shao Jun. The second story goes into 19th century India, as assassin Arbaaz Mir finds himself in the middle of a Sikh Empire at a bloody crossroads.

The final story ventures to Russia in 1918, shortly after Red October, and into the eyes of Russian assassin Nikolai Orelov, who seasoned AC followers will recognize from 2010’s Assassin’s Creed: The Fall and 2012’s Assassin’s Creed: The Chain comic series. While this may appear to be part of a single package, these are all, in fact, standalone games.

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It will all kick off with Assassin’s Creed Chronicles: China, with India and Russia set to come later.