Review: The Elder Scrolls Online: Tamriel Unlimited

Morrowind was a success, Oblivion was a huge hit and Skyrim has pretty much gone down in history at this point. Bethesda have always seemed to improve on each and every successive title they release. However, these are all singleplayer titles; this is about to change with the release of Elder Scrolls Online, a massively multiplayer game set in the heart of their universe. Will Zenimax Studio’s new release garner as much of a devout following as its predecessors, or will its very purpose stand to put many of its faithful fans off?

I, like many others around me, have been an enormous fan of the Elder Scrolls games in the past. The sprawling lands, the seemingly never ending amount of things to do and see, the inescapable lore, looting, levelling and so much more besides. In fact the only thing I’m not a fan of is the frankly archaic combat system. It’s a shame then that Elder Scrolls Online pretty much undeviatingly follows the previous games’ structures.

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As much as you might want to play in 3rd person…

The formula has changed so little as it turns out, that upon first starting the game you’ll notice only a few things that set it apart from its singleplayer brethren. Firstly, that it’s certainly not the prettiest of games, with a level of detail that certainly doesn’t exactly blow (the now quite ancient) Skyrim out of the water. And secondly, the oddly named NPC’s that jump on the spot and hiss static at you.

Of course, these aren’t NPC’s, they are presumably, the main draw of Elder Scrolls Online, your online compatriots. I always assumed that one of the greater strengths of Bethesda’s hallmark series, was the ability to completely and utterly immerse the player. To let them escape reality and form an unspoken bond with their created character. Instead of this, playing ESO often feels more like arriving late to a party, of which when you do turn up, you know almost nobody there.

With the frankly incredible amount of quests on offer, it’s understandable (and probably intentional) that most quests will overlap with other players. Whilst this should encourage people to form up and regale stories of old adventures and accomplishments on the way to the objective, instead, it simply turns into a mad bum rush. In quests where someone, or something, needs to be killed, the chances of actually contributing to the fight seemed to be slim to none for the first few hours. Turning up, out of breath, ready to slay an epic beast, quickly transforms into turning up, out of breath, ready to loot the corpse of said beast due to it not having chance to respawn from its last death at the hands of another player. It’s difficult to remain positive during the first several hours due to the only enemies you actually kill, are seen visibly respawning mere seconds afterwards.

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With three people, not much on the game will stand a chance against you

Skyrim didn’t need much of a tutorial due to its clever structuring, you were guided through the first few quests and locations before being let loose on the world. Elder Scrolls Online changes things up a little. In an attempt to make the world feel more populated and dense, the ‘hubs’ instead come across as a bit of a mess. It’s difficult to learn where certain vendors reside, the map group’s icons together and things altogether feel clumsy and claustrophobic. At, what should have been, an early point in the game, I was tasked with the inevitable, craft things out of other things tutorial quest. This involved picking some flowers, and taking them to a table to make a lovely pair of gloves. This turned out to be a decent enough tutorial for the majority of the missions on the game however, as all you ever need to do, is go to the area that has many congregated players clipping in and out of each other and press the appropriate button.

There are good things about the game too however, the amount of missions available ensures you’re never left without anything to do, and in good Bethesda style, the map is enormous. Levelling up works in the same regard as Skyrim in that the more you use an ability or skill, the more it will increase and contribute to your overall level. The skill trees themselves can lack a little imagination, what with generic power upgrades for spells or being able to use more materials in crafting, but it’s extensive enough to keep you striving forwards. The class abilities aren’t too important so I wouldn’t stress too much over those. I opted to create a support role character focusing on healing myself and others and generally keeping people alive. I quickly learnt that this was largely useless due to the difficulty balancing of enemies.

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Enemies and environments will feel familiar

In a one on one scenario, the difficulty hovers around the normal setting on Skyrim, yet introduce even one fellow player into the mix, and enemies quickly become a joke; in a game where many people are beside you in fights, my healing spells became obsolete. The one thing that would help, would be a revive spell however, as at the minute, it takes a (fairly rare) soul gem to pick up another player from their downed state. Meaning simply that, nobody does it.

Despite having to pay the initial outlay for the game, there are still many micro-transactions available left over from the subscription based days of before. If you want anything other than the basic few pets, you’ll have to shell out. It’s not overly intrusive or forced, but it does still sting and feels unnecessary.

For those after some more time in and around the wonderful world of Elder Scrolls, it can be a fun time so long as you realise that it won’t feel the same as Skyrim. On top of the lack of structure, the underdeveloped tutorials, the aged graphics and the decadent melee combat, losing yourself in one’s own company can only last so long before you get distracted by the legions of other players jumping around doing 360 no-spells on dogs. It’s not particularly a bad game by any means; it’s just that the most fun I had was when I was left to my own devices. Plundering caves, levelling up and taking down enemies is where many peoples draw for these games comes from; I think adding random strangers into the mix won’t quite be to everyone’s taste.

Batman: Arkham Knight – Batgirl: A Matter of Family

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Today RockSteady and DC Entertainment and Warner Bros has announced the first story driven add-on for Batman: Arkham Knight – Batgirl: A Matter of Family.

Set prior to the events of Batman: Arkham Asylum, Batgirl: A Matter of Family will allow players to take on the role of Batgirl for the first time in the Batman: Arkham franchise.

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This exciting story add-on features an all-new location with multiple missions, side quests and secrets; a new hacking feature to progress through the world and solve puzzles; and Dual Play functionality with Robin for dynamic take-down manoeuvres. Batgirl: A Matter of Family will be available 14th July for fans who have purchased the Batman: Arkham Knight Season Pass and are connected to the Internet, or it can be purchased separately on 21st July for £5.79 on the PlayStation Network and Xbox LIVE

Win Two Men in Town on DVD

To celebrate the release of Two Men in Town on DVD and Digital Platforms, we’re giving three lucky winners the chance to bring home the DVD!

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Two of Hollywood’s finest go head to head in the ultimate battle for redemption as TWO MEN IN TOWN arrives on DVD and digital platforms from 6th July, 2015, courtesy of Signature Entertainment.

Starring Forest Whitaker (Phone Booth, Taken 3) and Harvey Keitel (Reservoir Dogs, The Grand Budapest Hotel), this gritty, no-holds barred psychological thriller tells the story of troubled youth Will Garnett (Whitaker) who is finally being released after an 18-year long stretch in prison. With the help of an idealistic parole agent (Brenda Blethyn Dead Man Running, Atonement) and his new-found Islamic faith, Garnett struggles to rebuild his life and overcome the violent impulses which torture and possess him.

However, Bill Agati (Keitel), the vengeful Sheriff of the small New Mexico border county where Garnett is released, has other ideas. Convinced that Garnett is irredeemable and major a threat to the security of his county, Agati launches a vicious, sustained campaign to return Garnett to prison for life. The question is, how far will he go?

Featuring an outstanding supporting cast that includes Ellen Burstyn (Interstellar, The Calling) and Luis Guzman (The Last Stand, The Taking of Pelham 1 2 3), TWO MEN IN TOWN is a brilliantly understated revenge drama which asks the question: can we ever truly leave a dark past behind and start again?

How to enter to win

We have three copies of Two Men in Town on DVD to give away:

a Rafflecopter giveaway

The contest ends at 12.00AM on Saturday 18th July, and Two Men in Town will be available on DVD and digital platforms from 6th July, 2015, courtesy of Signature Entertainment.

Win an Xbox One with IEEE

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Would you like to win an Xbox One (of course you do), well IEEE are giving you the chance to do just that.

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The contest is running now and will continue to run until the 26th July, so what do you have to do then?

When you visit the site, you can interact with a video game timeline and play along by checking out the various content in a fun way.

The winners will be announced starting the week of the 27th July.

So what are you waiting for? Go enter now by clicking on this link.

COD: AW Supremacy out now for PS3/4 and PC

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Call of Duty: Advanced Warfare Supremacy, the third DLC pack for Call of Duty: Advanced Warfare is now available for PlayStation 4, PlayStation 3 and PC. With London and Moscow are just two of the locations players will experience in a diverse collection of multiplayer mayhem, including the return of one of the most iconic multiplayer maps in Call of Duty history, “Highrise,” which first debuted in 2009’s Call of Duty: Modern Warfare 2, now transported to the year 2054. Call of Duty: Advanced Warfare Supremacy includes four new, action-packed multiplayer maps, all featuring the new Exo Grapple mechanic, which adds a layer of fun and strategy to the experience.

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  • Parliament: Docked on the River Thames, this military cargo ship delivers a view of the London cityscape along with a fast-paced combat experience. Mixed site-lines provide opportunities for all styles of play to dominate this medium-sized map.
  • Kremlin: Gamers must prepare for intense combat in Red Square. Secure elevated positions to give the team a strategic advantage, or use exoskeleton capabilities to avoid being caught in the minefield that activates mid-match.
  • Compound: Players take combat preparation to the limit in an Atlas training facility hidden away in the Colorado wilderness, as they’ll have to be quick on the trigger in this small, symmetrical map, which funnels high-speed combat through tight corners to the main tower structures.
  • Skyrise: Players deploy to an Atlas Skyscraper overlooking the Acropolis in Athens, Greece. Based on the fan-favourite Highrise, from Call of Duty: Modern Warfare 2 by Infinity Ward, this map brings new exoskeleton mechanics to the classic multiplayer layout. Gamers must dominate the power positions in the center of this small-to-medium sized map to control the key navigation points.

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The popular Exo Zombies saga continues in the all-new experience, Carrier. Bruce Campbell (Burn Notice, Bubba Hotep) steps in and joins the battle-hardened cast, including John Malkovich (In the Line of Fire, RED, Burn After Reading), Bill Paxton (Aliens, Titanic, Edge of Tomorrow), Rose McGowan (Planet Terror, Scream) and Jon Bernthal (Fury, The Wolf of Wall Street). In Carrier, players are trapped on an Atlas aircraft carrier and encounter advanced new weaponry, enemy Atlas Strike teams and a host of new zombie enemies.

F1 2015 ‘Features’ gameplay trailer released

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Codemasters today released the ‘Features’ gameplay trailer for F1 2015, the official videogame of the 2015 FIA FORMULA ONE WORLD CHAMPIONSHIP.

The game will be released on 10th July 2015 and is being distributed by BANDAI NAMCO Entertainment Europe in EMEA territories. This will mark the award-winning series’ debut on PlayStation 4 and Xbox One. The game will also be available for Windows PC.

The all-new Championship Season is the central game mode in F1 2015, which promises to deliver the most immersive F1 experience yet, thanks to an all-new ‘broadcast presentation’ style that recreates the unique race day atmosphere of a GRAND PRIX. Brand new session intro sequences reflect the spectacle of the sport, along with the build up and excitement of each race, as well as the championship season narrative as it unfolds for the player.

“Our new Championship Season and Pro Season modes deliver a much more engaging and fluid FORMULA ONE championship experience than ever before”, commented Lee Mather, Principal Games Designer, Codemasters.

“The race weekend is more than just the in-car and on track experience. Observing your driver working with his team during practice and qualifying and listening to the new commentary that sets the scene for the race and season standings is now present for the gamer. Then seeing the busy grid before a race, with all the flavour and character of it, into the race itself, the new television style cameras and replays, and finally the iconic podium celebrations all add to that race experience. The immersion is further enhanced with the voice recognition technology available for Xbox One and PlayStation 4 consoles, allowing players to engage with their race engineer through in-game voice commands with Kinect for Xbox One and the PlayStation Camera or compatible headsets and microphones for PlayStation 4.”

“For those gamers who want the ultimate challenge, then the new Pro Season mode, which ramps up all the settings to the most realistic possible, is really for them”, added Mather. “Full 100% race distances, full practice and qualifying sessions, the most competitive A.I. settings, no flashbacks with which to correct mistakes, all locked into cockpit view with minimal HUD assistance…Pro Season will truly separate the weekend drivers from the experts!”
With the 2015 FORMULA 1 BRITISH GRAND PRIX this coming weekend at the iconic Silverstone circuit, this year’s FIA FORMULA ONE WORLD CHAMPIONSHIP is already proving to be one of the most exciting seasons in many years, with further anticipation around the return of Mexico for the first time in two decades.
In addition to a fully playable 2015 season, gamers will be able to play the full 2014 FIA FORMULA ONE WORLD CHAMPIONSHIP season as bonus content. Additional content updates will deliver the full season liveries, enhanced performance data and the Manor Marussia F1 team, who did not attend the pre-season tests.

Forza 6 announces the first of the new cars

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At E3 2015 “Forza Motorsport 6” revealed for the first time, the first 117 cars that will make up the Forza 6 car list. Starting now and leading up to the release of “Forza Motorsport 6” on 18th September, we’ll be revealing details each week until we have the full car list for the game, including additional information on the new tracks being brought to the racing world as well.

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Today’s Forza Garage announcement kicks off with the announcement of ten FIA Formula E cars making their debuts in “Forza Motorsport 6.”

Last weekend’s 2015 Formula E season finale brought city circuit racing back to the city of London after a 40-year hiatus. NEXTEV TCR driver Nelson Piquet Jr. was crowned as the first Formula E champion after finishing seventh place at the Battersea Park circuit, earning enough points to secure the first Formula E title.

Here are the cars who competed this season and will be in “Forza Motorsport 6”:

2015 Formula E #55 Amlin Aguri Spark SRT_01E

2015 Formula E #11 ABT FE 01

2015 Formula E #10 Trulli Spark SRT_01E

2015 Formula E #99 NEXTEV TCR FE01

2015 Formula E #27 Andretti Formula E Spark SRT_01E

2015 Formula E #23 Venturi 1

2015 Formula E #21 Mahindra M2Electro

2015 Formula E #9 e.dams-Renault Spark SRT_01E

2015 Formula E #6 Dragon Racing Spark SRT_01E

2015 Formula E #2 Virgin Racing VIR 01E

Visit ForzaMotorsport.net for the full list of “Forza Motorsport 6” cars announced so far.

Watch the new trailer for “London has Fallen”

Watch the new trailer for LONDON HAS FALLEN starring Gerard Butler stars as hero Mike Banning, in the highly anticipated sequel to OLYMPUS HAS FALLEN and is reunited with Aaron Eckhart, Morgan Freeman, Angela Bassett and new addition to the cast, the beautiful Charlotte Riley (Edge of Tomorrow).

The sequel to the worldwide smash hit Olympus Has Fallen begins in London, where the British Prime Minister has passed away under mysterious circumstances. His funeral is a must-attend event for leaders of the western world. But what starts out as the most protected event on earth, turns into a deadly plot to kill the world’s most powerful leaders, devastate every known landmark in the British capital, and unleash a terrifying vision of the future. Only three people have any hope of stopping it: the President of the United States, his formidable secret service head (Gerard Butler), and an English MI-6 agent who rightly trusts no one.

LONDON HAS FALLEN is released early 2016

PS Plus for July from Rocket League and more

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Whats the PlayStation Plus for July 2015, from Rocket League, Styx Master of Shadows, Geometry Wars 3 and Entwined and more this month section.

PS4:

Rocket League

Styx Master of Shadows

PS3:
Rain
Mousecraft (+PS4/Vita)

Vita:
Geometry Wars 3
Entwined (+PS4)

BAFTA announces Young Game Designers Finalist

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The BAFTA has today announced the finalists in a nation-wide game design competition for 10-18 year-olds. The 40 young hopefuls, who were selected by a jury of industry experts, will attend a special awards ceremony at BAFTA’s headquarters, 195 Piccadilly in London, on Saturday 25th July, where the winners will be revealed.

The BAFTA Young Game Designers (YGD) competition, in association with Nominet Trust, aims to inspire the game designers and game-makers of the future by giving young people the chance to design and create their own game and develop it with industry professionals.

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The initiative, now in its fifth year, presents awards in two main categories: The Game Concept Award, for entrants who submit a written idea for a new game; the Game Making Award, for entrants who submit a game they have made using computer software. The winners of both strands, in both the 10-14 and 15-18 age ranges, will receive a host of prizes, including further development of their game with industry professionals.

The finalists hail from across England, Scotland, Northern Ireland and the Isle of Man. They include individuals who are shortlisted in both categories, and a second-time finalist from 2014.

For a full list of the finalists, and to play the games in the Game Making category, go to http://ygd.bafta.org/competition.

For the first time this year, BAFTA is presenting a YGD Hero Award for support for young games designers by an industry professional or development team. The winner of this new award, selected by the BAFTA Games Committee, is announced today as Minecraft, the hugely popular, BAFTA-winning, block-building construction game developed by Mojang.

Another new award for 2015, the YGD Mentor Award, will be presented to an individual, nominated by the public, involved in the education of young game designers. The winner in this category will be announced at the Awards ceremony in July.

Harvey Elliott, Chair of the BAFTA Games Committee, said: “The quality of entrants to the BAFTA YGD competition increases every year, and this year’s finalists are amongst the best young game designers in the country. We look forward to celebrating their success at the awards ceremony in July. We’re also very proud to announce Minecraft as the first recipient of the YGD Hero Award. Minecraft’s achievements in the games industry, as well as its support for millions of creative people of all ages, are truly impressive. We hope the game and its development team serve as an inspiration to all young games enthusiasts as they progress their future careers in our industry.”

BAFTA YGD competition is part a year-round programme of activity which gives young people and educators unique insights into the games industry and access to the creative minds behind some of their favourite games. Support includes: a dedicated website (www.bafta.org/ygd) a web series, that takes a light-hearted look behind the scenes of the games industry; a range of teaching resources; an online ‘feedback hub’ where young people can submit ideas or questions to a games expert; and live workshops around the country. In 2014, Dan Pearce, a BAFTA YGD winner in 2010, was nominated for a BAFTA at the British Academy Games Awards.

Nominet Trust – the UK’s only dedicated tech for good funder – is headline partner of the initiative, working with BAFTA to develop additional schools-focussed activity addressing the under-representation of women in the games workforce. Other supporting partners of BAFTA Young Game Designers include: Bethesda Softworks, Criterion Games (an EA Studio), Google, Jagex, King, Pinewood Studios Group, SEGA, Sony Computer Entertainment Europe, Unity, and Warner Bros. Interactive Entertainment. Abertay University supports the development of the games of the winners of the BAFTA YGD competition.

Marvel Ant-Man coming to Zen Pinball 14th July

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Prepare for an adventure of enormously tiny proportions, as Zen Studios has revealed its latest pinball collaboration with Marvel, showcasing their upcoming film, Marvel’s Ant-Man, only in theatres 17th July!.

Help Scott Lang, master thief turned Super Hero, as he fights to save the world at a microscopic level. Marvel’s Ant-Man will be available across Zen’s pinball platforms starting on 14th July.

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On the Marvel’s Ant-Man table, players will experience the breath taking action of the upcoming Marvel Studios film as they’ll engage in heated combat with Yellowjacket in a multiball fight, duke it out as shrunken Ant-Man, help Hope Van Dyne train Scott Lang, and have an active role in side stories featuring Ant-Man and his friends.  Heroes don’t get any bigger!

Marvel’s Ant-Man pinball table will release on Zen’s pinball platforms, including Zen Pinball 2, Pinball FX2, and Marvel Pinball for console, PC, and mobile starting on 14th July.

Huawei announces the Honor 7 with fingerprint scanner

Today Huawei has announced the Honor 7, the latest smartphone in the Honor series. It packs a 5.2-inch 1080p display, powered by a Octa-Core HiSilicon Kirin 935 SoC based on big.

The Honor 7 runs on Android 5.0 (Lollipop) with Emotion UI 3.1 on top. It has a 20-megapixel rear camera with Sony sensor full specs are below.

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Huawei Honor 7 specifications

  • 5.2-inch (1920 x 1080 pixels) multi-touch In-cell touch display
  • Octa-Core Huawei Kirin 935 processor (4xA53 2.2GHz + 4xA53 1.5GHz) with Mali-T628 MP4 GPU
  • 3GB RAM, 16GB / 64GB internal memory, expandable memory up to 128GB with microSD
  • Android 5.0 (Lollipop) with Emotion UI 3.1
  • Dual SIM (optional)
  • 20MP camera with Sony IMX230 sensor, f/2.0 aperture, 6P lenses and dual-tone LED flash
  • 8MP front-facing camera, f/2.0 aperture, BSI Sensor, LED flash
  • 3.5mm audio jack, IR LED
  • 4G LTE / 3G HSPA+, WiFi 802.11 a/b/g/n/ac (2.4GHz/5GHz), Bluetooth 4.1 LE, GPS and NFC
  • 3100 mAh battery

The Huawei Honor 7 comes in Gold, Silver and Grey colors and is priced at 1999 Chinese Yuan/£204/US$ 320 approx.) for the 16 GB single SIM version, for the dual SIM variant 2199 Chinese Yuan/£225/US$ 355 approx.)  and 2499 Chinese Yuan/£255/US$ 400 approx.) for the 64GB dual SIM variant.

It will be available for order in China from tomorrow, 1st July and goes on sale from 7th July. The company has not announced its plans for global roll out yet.

The Town of Light UK premier at Develop 2015

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LKA.it, is an independent developer based in Florence, Italy, has today announced its presence at Develop 2015 to showcase their first game: The Town of Light.

The game is a first-person psychological thriller set in the Volterra Psychiatric Asylum, shutted down in 1978 together with all other Italian asylums.

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The Town of Light aims to explore what’s really happened inside those wall in the fictional eyes of Renee’s, an imaginary 16 years old girl that suffers of schizophrenia.

The adventure starts at present days, Renee is coming back to the asylum, now derelict, to trying to find her long forgotten memories…

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Renee’s voice will guides the player, which will experience the game through her eyes, her fears and her personal drama whilst exploring an environment full of real documents and locations as they were back in time as well as they are today.

“You do not know where you are, who you are and what’s going on. Are you imprisoned, or you are ill? One thing for sure is that you are alone in one of the creepiest place in the world often named – the place of no return – ” said Luca Dalcò, founder of LKA.it

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LKA.it has recreated thousands of square meters of the original building and dozens of hectares outside, to immerse the player in an environment that will led him to reflect the true meaning of mental illness at times when not a lot was known.

Main features

Inspired by true stories that happened in one of the biggest asylum in Europe
Over 7000 square meters of the real Volterra asylum carefully recreated
Extensive research of real clinical documents with interviews to both doctors and patients
Nonlinear gameplay experience will allow different evolution of the main story
Native support for Oculus Rift
Best Story and Storytelling award at  Paris Game Connection 2014
Geekie Awards Los Angeles 2014 finalist

The Town of Light is a game that want to keep memories of what’s happened alive, focusing on mental illness issues that exists in our society.

The Town of Light has been developed with Unity game engine for PC, Mac, Linux and will be release in Fall 2015.

Review: Batman: Arkham Knight

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The final part of the trilogy (yeah I know lets just forget about that one) is here. The epic tale of everyone’s favourite rodent based hero is here. It’s fair to say that working hand in hand with Christopher Nolan’s Batman trilogy the Arkham games have thankfully moved Bats away from his camp 60’s outing back to the style of the original comics.

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Starting out Arkham Knight wastes no time in getting you into the action. Optional VR challenges are used rather than fixed tutorials. Even though I didn’t need them they were quick enough and rewarded upgrade points and before long I was straight back in the action. They provide good tutorials that are brief, rewarding and informative. More importantly they’re interactive so there’s no sitting around reading pages of text.

Although you don’t have the full set of abilities and equipment on offer from the start you certainly begin Arkham Knight with more than ever before. There’s a sense that this isn’t just unlocking the same upgrades once again in a different city but that you’re unlocking new stuff. There’s plenty of new bat-tech on show and lots of it is used right from the beginning. And of course everyone has been waiting for the Batmobile’s first appearance.

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I, on the other hand, have been concerned about the Batmobile not since it was first mentioned but shortly after that when it became obvious it was the only thing Rocksteady were interesting in at all. It’s awesome that it’s here but please let it quietly fester and build excitement in the background. There’s so much more to Arkham games than the Batmobile, it’s never been there before and they’ve done alright. I want it, don’t get me wrong, but lets not forget about the other features.

For the first couple of hours be prepared to see nothing but the Batmobile. Driving around Gotham doesn’t feel bad at all. The impossible speed, agility and strength of the Batmobile is great fun to blast around in. Switching to the combat mode turns it into a strange tank that moves like a crab. Combat in the Batmobile is plain boring. Strafe left to dodge very clearly marked attacks, press R2 to fire, kill the next vehicle. It’s far too simple, far too repetitive and after an hour I was already wishing I was doing something else. Well sadly it keeps coming. Throughout the whole game.

The physical combat is far and away the most impressive thing Rocksteady have achieved for me. That amazing fluidity combined with the feeling of Batman’s brutal strength. The satisfaction of getting a clean combat section is fantastic and I am glad to say this is the best combat I’ve played in any Arkham game yet. I was instantly gratified when the last slow motion kick sent the last thug to sleep. I just wish the Batmobile wasn’t forced on me so I could brawl more often.

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The entirely original Arkham Knight plays a fantastic villain more than capable of taking centre stage. Alongside Batman and just about every villain there is the cast is nothing short of amazing. The plot follows the usual trail of tracking villains down and following each as a different plot with the ‘main’ villain as the core plot they all revolve around.

On the world map the usual display of different tasks, puzzles and challenges are available. This time you’re playing in Gotham so the map is bigger than before but probably feels even more dense. The world is full, interesting and all the different tasks, sub tasks and plots are fully featured and enjoyable.

There’s also more attention paid to heroes than before too. You get to play as a potential replacement for the title of Batman. Nightwing makes a stronger appearance finally and in some sections you fight alongside other heroes allowing you to switch quickly mid battle and perform special team based specials. It’s nice to finally see some of the other heroes of the Batman universe but you still feel very much like Batman is in charge.

Sound has always played an important part for Batman even if you must include the iconic sounds and music from the 60’s. The brooding soundtrack crescendos at just the right times and the dark brass sections finish a fight off triumphantly. Rain effects and engine sounds are all punchy and crisp. It sounds great. Rocksteady’s ability to make a dark rainy game look somehow bright and crisp still amazes me. Environments are detailed and Batman’s armour moves and reacts realistically. It sounds and looks exactly like what you would expect from Arkham City’s successor.

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Arkham Knight has lived up to my expectations and exceeded them in many ways. The combat is somehow better than Arkham City and given the amount of time I spent (and still spent until this game) in combat rooms that is a big plus for me. Batman feels like he is stronger and faster than before thanks primarily to his new frankly badass armour. Progression feels like a continuation from Arkham City rather than starting from square one again. Tutorials are often optional so experienced players can complete them for points or move on and enjoy the game.

The Batmobile combat sadly isn’t any fun. Driving quickly through the streets and chasing suspects in cars, or other ‘vehicles’, is satisfying. Slowly moving in a third person combat style tediously pushing buttons to win gets boring. Ejecting yourself from the Batmobile into a glide and making a dramatic entrance is fantastic. Calling the Batmobile in remotely and jumping into the cockpit is awesome. I love it every time but Arkham Knight could definitely have done without the vehicle combat. It’s a shame because the design of the Batmobile, it has to be said, is amazing so I feel guilty for hating it. But at times I do.

Characters, plots and tasks are still basically perfect. There’s loads to do and once you get out of the damn car they’re all fun. Arkham games have never let us down on content and Arkham Knight is no exception. Overall a fantastic game that does the franchise and the Dark Knight justice. Another absolutely stunning job from Rocksteady.