This year marks the arrival of the Olympic Games at Rio De Janeiro in Brazil. With that in mind, Mario and Sonic are getting together again for more fun and games with the Mario & Sonic at the Rio 2016 Olympic Games title.
Welcome to the new Moto G4 and the G4 Plus
Today Motorola just launched the Moto G4 and Moto G4 Plus smartphones. Both the phones have a 5.5-inch 1080p screen with Corning Gorilla Glass 3 protection, are powered by an Octa-Core Snapdragon 617 SoC, run Android 6.0.1 (Marshmallow) and feature a 5-megapixel front-facing camera.
The Moto G4 has a 13-megapixel rear camera, while the Moto G4 Plus comes with a 16-megapixel rear camera with dual-tone LED flash, PDAF, Laser auto-focus and software features such as professional mode.
The Moto G4 Plus also has a fingerprint sensor that can unlock the phone in less than 750 milliseconds. Moto Display gets swipe to unlock and swipe to dismiss features. Both the Moto G4 and the G4 Plus have water repellent nano-coating and pack 3000mAh battery with support for Turbo Charging that will offer 6 hours of usage in 15 minutes of charging.
Motorola Moto G4 specifications
- 5.5-inch (1920 x 1080 pixels) Full HD display with Corning Gorilla glass 3 protection
- Octa-Core Snapdragon 617 (4 x 1.5GHz + 4 x 1.2GHz) processor with Adreno 405 GPU
- 2GB RAM, 16GB internal memory, expandable memory up to 128GB with microSD
- Dual SIM
- Android 6.0.1 (Marshmallow)
- 13MP rear camera with dual-tone LED flash, f/2.2 aperture, 1080p video recording
- 5MP front-facing camera with OmniVision OV5693 sensor, 84-degree wide-angle lens
- Fingerprint sensor
- 3.5mm audio jack, FM Radio
- 4G LTE with VoLTE, WiFi 802.11 b/g/n, Bluetooth 4.1, GPS
- 3000mAh battery with Turbo Charging
Motorola Moto G4 Plus specifications
- 5.5-inch (1920 x 1080 pixels) Full HD display with Corning Gorilla glass 3 protection
- Octa-Core Snapdragon 617 (4 x 1.5GHz + 4 x 1.2GHz) processor with Adreno 405 GPU
- 3GB RAM with 32GB internal memory / 2GB RAM with 16GB internal storage, expandable memory up to 128GB with microSD
- Dual SIM
- Android 6.0.1 (Marshmallow)
- 16MP rear camera with dual-tone LED flash, 1.3um pixel size, OmniVision sensor, f/2.0 aperture, Laser AF, PDAF, 1080p video recording
- 5MP front-facing camera with OmniVision OV5693 sensor, 84-degree wide-angle lens
- Fingerprint sensor (<750ms unlock time)
- 3.5mm audio jack, FM Radio
- 4G LTE with VoLTE, WiFi 802.11 b/g/n, Bluetooth 4.1, GPS
- 3000mAh battery with Turbo Charging
Unboxing of the Moto G4 Plus
Video credit C4ETech
The pricing for the new Moto G (4th Gen), early June, £169 at Tesco, Argos, Amazon with the new Moto G Plus, out middle of June, £199 at Amazon exclusively.
Game World Vs Real World in Uncharted
With Uncharted 4 out last week on the PlayStation 4, the action adventure game. Here are a few locations visited via Uncharted over the years, that’s showcasing the strength of the graphics.
Location 1: London (Uncharted 3: Drake’s Deception)


London is one of the greatest cities in the world, but it can also be rather dangerous for someone like Nathan Drake. With so much to see and do in the capital it probably a good idea to use the underground. London’s tourist attractions are a must for any visitor, places like London Eye, Tower Bridge, and Buckingham Palace are highly recommended. In chapter 5 Drake discovers a secret entrance which leads to a leads to a makeshift tunnel which turns out to be a Underground train station from Victorian times.
Location 2: Yemen (Uncharted 3: Drake’s Deception)
Nathan Drake is always looking for clues, and in Uncharted 3 Drake’s Deception, Nathan Drake and Victor Sullivan visit Yemen. In ancient times Yemen was known as Arabia Felix, Latin for happy or fortunate. Today, Yemen doesn’t have much fortunate but it acquired the name because its high mountains attracted rain, making it more fertile than most of the Arabian peninsula.
Location 3: Madagascar (Uncharted 4: A Thief’s End)
Madagascar, an island country in the Indian Ocean off the south eastern coast of Africa, has one of the most diverse collections of plant and animal life on Earth. Even though Madagascar’s rain forest receives more than 100 inches of rain annually, Nathan Drake , his brother Sam, and trusted mentor Sully are still heading to Madagascar for the lost treasure of the infamous pirate Henry Avery. Their journey takes them to an expansive valley that surrounds a volcano.
Location 4 : Istanbul Palace Museum (Uncharted 2: Among Thieves)
The Istanbul Palace Museum is a large historical museum located along the Bosporus, in Istanbul, Turkey. The museum holds a wide variety of historical artefacts and antiquities and is frequently broken into by thieves and rogue fortune hunters. Ever since a particular intense break-in, the museum staff increased the security patrols and installed alarms throughout the various gates to help aid in capturing would-be burglars such as Nathan Drake.
Location 5 Amazon Rainforest: (Uncharted 1: Drakes Fortune)
In the first instalment of Uncharted Drake’s fortune, Nathan Drake & Elena Fisher escape from the fortress in a jeep, pursued by Eddy Raja’s pirates in a car chase that takes them across the island. After evading the last of the pirates, Elena almost drives the jeep over the edge of a cliff, and it is left hanging over the edge. As Nate attempts to drive it back up, Eddy arrives and tells them to get out and give him the map. Nate reverses the jeep, backing it off the cliff and into the water below.
Are you ready for “DOOM” as its out today
Bethesda Softworks has today announced that its highly-anticipated first-person shooter, DOOM, is now available worldwide for the Xbox One, PlayStation 4, and PC. DOOM – the iconic game that defined a genre and considered one of the most influential games ever made – returns as a brutally fun and challenging modern-day shooter experience.
“We’re thrilled to be establishing an all new chapter in the world of DOOM. We set out to create a game that captures the signature feel of DOOM but is built for a modern gaming audience on cutting-edge technology,” said Marty Stratton, executive producer at id Software. “At its core, DOOM is about powerful guns, crazy demons, and fast, relentless gameplay. We believe that fans of the original and new players to the franchise will enjoy all that DOOM has to offer and we can’t wait for everyone to finally get their hands on it.”
DOOM was developed at id Software, the studio that pioneered the first-person shooter genre. Relentless demons, impossibly destructive guns, and fast, fluid movement provide the foundation for intense, first-person combat – whether you’re obliterating demon hordes through the depths of Hell in the single-player campaign, or competing against your friends in numerous multiplayer modes. Expand your gameplay experience using DOOM SnapMap game editor to easily create, play, and share your content with the world.
Voltron Legendary Defender comes to Netflix
Netflix and DreamWorks have just released the official trailer for Voltron Legendary Defender.

Premiering on Netflix 10th June, it will begin with an hour-long origin story, followed by 10 episodes.

The Netflix original series DreamWorks Voltron Legendary Defender reimagines one of the most popular fan-favorite shows of all time in this all-new comedic action-packed show from executive producer Joaquim Dos Santos (The Legend of Korra, Avatar: The Last Airbender) and co-executive producer Lauren Montgomery (The Legend of Korra).
Five unsuspecting teenagers, transported from Earth into the middle of a sprawling intergalactic war, become pilots for five robotic lions in the battle to protect the universe from evil. Only through the true power of teamwork can they unite to form the mighty warrior known as Voltron Legendary Defender.
The original, first season of Voltron (1984), was adapted from the Japanese anime television series Beast King GoLion.
Watch the explosive first trailer for Assassins Creed
Watch the first trailer Assassin’s Creed (2016), filmed in the US, UK and France, with the direction of Justin Kurzel, and performances by Michael Fassbender, Marion Cotillard, Jeremy Irons, etc.
Through a revolutionary technology that unlocks his genetic memories, Callum Lynch (Michael Fassbender) experiences the adventures of his ancestor, Aguilar, in 15th Century Spain. Callum discovers he is descended from a mysterious secret society, the Assassins, and amasses incredible knowledge and skills to take on the oppressive and powerful Templar organization in the present day.
Assassin’s Creed opens on 26th December (UK) this year.
What do you think of the first trailer for Assassin’s Creed starring Michael Fassbender.
Review: Nest Cam
The new Nest Cam is designed to watch out for your home and family – even when you can’t – and here is our review.

Nest Cam can use your phone’s location – and even your family’s phones – to know when you’re away. So when everyone leaves the house, Nest Cam will know to turn itself on automatically.
And with 24/7 live streaming, advanced Night Vision, and motion and sound alerts, Nest Cam helps you look after your home from anywhere.
Use Nest Cam as a pet cam or baby monitor. Or just feel better knowing that everything’s OK when you’re away. It only takes a moment to set up, and lets you stream securely – you’ll get a 130º wide-angle view and can zoom in for a closer look.
What’s in the Box?
The box contains the Nest Cam, guides, power cable and plug, wall mount and screws.







A Closer Look


Using the Nest Cam
Setting up and using the Nest Cam is very easy. Plug the Cam into the power cable and then install the Nest app (if you don’t already have it).
Once the app is running, you just tap on Add product, select Nest Cam and then follow the steps.

Once it’s all connected (which only takes a few moments) you can select the image quality. By default this is 720p but you can set it to be less (if you have a slow internet connection) or 1080p if you want better quality images and you have a fast internet connection. The app does warn you though that if you select 1080p the cam could become hot.


And that’s it! Next time you go into the app you will see the cam listed (in this case Living Room). All you need to do is tap on the cam you want to see.

Here is a video of the Nest Cam in action, from the Nest website:
Final Thoughts
As mentioned earlier, setting up the Nest Cam was really simple and only took a few minutes before it was up and running.
You can set up multiple Nest Cams throughout your house given you as much, or as little coverage as you want.
I already had a couple of the Nest Thermostats set up in my house, and so once the Nest Cam was set to Away, the cam was automatically turned on, and when it was set back to Home, the cam switched itself off. I liked that it did this without me having to remember to do it. After all, when you are out is when you want to have the cam or cams running.
The picture quality on the cam was excellent, even at night in the dark. You can easily make out everything, and with the app you can enhance certain areas easily.
When the cam detects activity in the area it will send you an alert. This means you don’t have to watch the video feed all the time! It also detects noise, but rather than just any noise it looks for certain types of noise like crashes or someone talking.
You can also talk through the cam – just tap the button and say what you want and it will come through the cam’s speakers. You can use it to calm a stressed pet for example.
Nest also have a subscription service called Nest Aware, and they provide a free 30 day trial when you first set up your cam. Starting at £8 a month, Nest Aware gives you 24/7 continuous recording so that you can go back and see what you’ve missed. It also uses powerful algorithms in the cloud to give you personalised alerts. This is definitely something you should consider, and the fact you get a 30 day trial to test it out is very useful.
I was really impressed with the Nest Cam, it is a incredibly useful bit of kit and easily integrates with any existing Nest set up. If you are in the market for a security camera then you should definitely take a look at the Nest Cam, you won’t be disappointed.
The Nest Cam retails for £159, but as always look around for the best deal.

Sid Meier’s Civilization VI to be released this October
2K has announced Sid Meier’s Civilization VI will release on PC on 21st October, 2016.
Civilization VI promises to offer new ways for players to engage with the world around them. A player’s empire will now spread across the map as each city spans multiple tiles, allowing players to custom build their cities in order to take full advantage of the local terrain. The title will also feature a dynamic diplomacy system, which will allow interactions between other civilizations to change over the course of the game.
Players can expect active research to unlock boosts that will advance your civilization’s progress through history, which can be done by simply allowing your units to actively explore, develop your environment, and discover new cultures.
If you stumble onto an aggressive culture, you’ll be able to eradicate them easily as Civ VI now supports combined arms. Players can now add support units to other units, allowing anti-tank support to be embedded with infantry, or a warrior with settlers. In fact, similar units can also be combined to form a more powerful Corps unit.
https://www.youtube.com/watch?v=BZqHaBkgYTo&feature=youtu.be
Civilization VI is setting out to be a Civ game for all players as it’ll provide veteran players new ways to build and tune their civilization, while new tutorial systems have been designed to introduce new players to the underlying concepts of the Civilization series. Once everyone is up to speed, players can get together and enjoy an enhanced multiplayer experience as co-op will now be supported, although the more traditional multiplayer modes will still be intact.
Civilization VI is scheduled to release on PC on 21st October, 2016.
Review: Rugby Challenge 3
I am a huge fan of Rugby after having played all though out my senior school days and beyond. Sadly I have always been disappointed in the attempts to bring the world of Rugby and video games together over the years. Now a new title from developers Wicked Witch Software and published by Tru Blu Entertainment hopes to be the game changer. But can it score a much needed try for the sport of simply end up being kicked into touch?
The first thing to near in mind is that this game clearly lacks the development budget of the big EA Sports or 2KNBA series. This is highly noticeable in the game’s presentation and overall visuals. I am a big believer in gameplay over graphics however when the visuals break the immersive experience it is never a good thing.
Rugby Challenge 3 never feels like a next gen game on the Xbox One, it lacks the polish and shine that players of other sports titles have naturally come to expect and at times can be really cringe worthy and close to embarrassing during gameplay. Attempts have been made to make the actual Licensed teams look like the real life players, with the likenesses being more ok than great and it is a big distraction at times especially with the international teams. Only England, Australia, South Africa and New Zealand are officially Licensed and therefore have their official kits and likenesses in the game. But that is it, all other international teams lack their kits and instead have a strip based loosely on their flag. As a result the Welsh players look like the Tongan players who look like the Argentinian players who look like the Japanese players. The player models all look the same generic size and shape with only skin tone changes to reflect the different nationalities which again adds to the cringe factor far more than it should. All of this simply highlights the limitations of the development budget and though I feel it gives the game a reduced authenticity, it does do the best with what it has to use, but still a real shame.

The key component to any sports game always comes down to how it plays. Rugby is a complex sport with many intricate factors which have never really been truly replicated in a game. I was pleasantly surprised to find the core gameplay to be actually very fluid and natural for a rugby title and whilst quite a few elements have been broken down to a simplistic level, I found it highly playable and picked up the basics really quickly. It has a great tutorial which teachers the fundamentals really well and once in a match I was able to play just how I would expect a real rugby match to play out. I was disappointed that the game lacks the ability to have set pieces with focus really being on a more arcade ‘play the ball’s style than overall simulation. Scrums boil down to a twin stick mini game where timing to push forward in the right marker will strengthen the forward drive in a scrum after the put in with the successful forward pack winning possession. Lineouts are also simplified just to keep the action focused on the ball movement. Passing requires some control and if you try for the quick ball through the backs more often then not it will end up in a knock forward or interception which was a shame and even at times the knock ons felt a little scripted just for effect.
The kicking game felt far too easy especially in kicking for goal or conversions with a simple ‘Press A’ in right marker point to aim the kick straight and true what ever the angle. The aim is clearly to make the more complicated elements of the action less of a hindrance to the action but at times it feels far too much has been sacrificed in order to have the more arcade style of play. Using the forwarding make the game line over and over before releasing the ball to the backs is highly effective and defensively tackling works very well even if trying to bind forwards to a truck and mail can be cumbersome when he AI is slow to react to your call. I did find that the referee AI could be staggeringly off in its decision making at times, no more so than in punishing high tackles that the AI controlled team would often put in with little punishment from the ref despite the high tackle being a full on clothesline from hell straight from a WWE ring. The dramatic animation of some high tackles simply cries out for a good ol Jim Ross ‘Good God almighty he’s broken in half!’ and to not have the ref issue a yellow or a sending off is mind boggling. The ref can call in the TMO to question a try decision but will frequently comeback to say no try due to ball being held up even if the replay never shows the ball being held up, another example of possible scripting for dramatic effect.
The action is fun and once you have a handle on how the game works you will want to try out the different game modes and tournaments Rugby Challenge 3 offers. The traditional Career mode and Be a Pro mode are here with Be a Pro will see you create a 17yr old rookie player and join a club in order to work your way up over 13 seasons. You can customise the look of your player and select which positions you want to play in with challenges set to complete during matches. The licensing issue raises its ugly head when it comes to tournament mode in that whilst the game does have the full SANZAR and full Super Rugby Licenses, tournaments such as the Rugby World Cup, British Lions Tour and Six Nations are absent, instead replaced by generically named World Championship and ‘International Competition’ for the Six Nations. It does have many Licensed tournaments but again, the absence of the more well known ones is obvious and stands out.

The highlight extra game mode for me is the addition for the first time of Sevens rugby, a much faster and exciting form of Rugby consisting of only seven player teams. This works really well with the arcade style of gameplay and is great fun and along with the traditional 15s adds a great new experience to the game for those both familiar and unfamiliar with Rugby 7s. The Fan Hub is an area that allows you to edit, customise and change players and teams which can then be shared with other players of the game. Taking the game online was problematic with long matchmaking times and sadly when I was able to get a match going would suffer from either lag or the dreaded rage quit which never seemed to have any punishment for the culprit which put me off the online.

Rugby Challenge 3really attempts to provide a complete rugby experience that is accessible to players and fans of all types. Though unfair to criticise its flaws due to the limitations of licensing and clear development budget, they do hold the game back to simply being good but not great. The visuals are a negative distraction and the audio quality of the commentary is really poor despite the team of Grant Insert and Justin Marshall doing a nice job of following the action and again only serves as a reminder of the limitations rather than enhancing the experience.
The gameplay is fun and easily the best rugby game to date but I was left wishing a bigger publisher that could invest more into development had worked on this game. But Wicked Witch Software have delivered a fairly decent rugby game that fans can still enjoy, but the niggles do hold it back and the flaws are glaring in the face of what it does manage to do well.
Disney Infinity is no more and Disney closes studios and more
Only a short while a go Disney has announced the closure of Avalanche Software, makers of its Disney Infinity “toys to life” products. As part of the announcement, Disney is ceasing support and production for Infinity products.
“Disney will continue to have a strong console gaming presence through licensing partners such as Electronic Arts and Square Enix, as the category provides a unique consumer experience as well as opportunity for our business,” according to Disney’s announcement.
The announcement may seem shocking, but further information from Disney reveals that toys-to-life games and figures are no longer as profitable as they used to be. “The team behind Disney Infinity created an incredible product. It was a critical success that inspired a deeply engaged community of players. But, despite Disney Infinity’s quality, it has become difficult to financially justify continued investment given the lack of growth in the toys-to-life market. Coupled with high development costs, the economics of our current vertical business model no longer add up.”
Avalanche, unfortunately, has become collateral damage. Rather than pivot the studio, Disney opted to shutter it, leaving many developers out of work. “During this time of transition, we will work with impacted employees to provide resources and support, as well as explore potential internal opportunities. I am grateful to the team behind Disney Infinity, and want to once again thank everyone who has been a part of it.”
What do you think of the news that Disney Infinity is no more.
Review: The Banner Saga 2
It’s difficult to remember that when The Banner Saga was first released most of us didn’t expect to find such an awesome game. A game that has to be one of the best proofs that independent titles have a place in modern gaming alongside multi-million pound titles. I fell in love with the deep characters and Norse mythology that’s deliberately woven into every aspect of the game. It’s finally time for The Banner Saga 2. This time I expect a lot.
Aside from the mead, horns and axes that make up the Viking feel of BS2 the art style has become notoriously gorgeous and unique. I still remember when I first played the first game and was greeted with the ‘hand drawn’ style. True enough that since then there’s been a whole host of games following suit with the style but none do it quite like Banner Saga and in my opinion none do it quite as well. Banner Saga 2 more than capably takes the reins and does the franchise proud. Minor elements of movement sometimes serve as the only reminder that The Banner Saga isn’t actually printed in front of you. It might just be a simple lock of hair swaying in the wind at the vexingly good looking low frame rate given to these elements, but it’s enough.
Then when you get into a fight, which probably won’t take too long, the UI is pleasantly untouched from the first game. A sequel in the truest sense, BS2 concerns itself with upgrading rather than changing. It’s kind of a tricky problem because it’s hardly Stoic’s fault that they made such an amazing first game. Thankfully BS2 has the confidence to know what it got right originally and build on it.
The same lumbering Vahl taking up massive amounts of space make their undeniably intimidating presence on the battlefield. Archers and humans rely less on their brute force and more on smarts but they certainly still make a dent to your foes. Both combat and the story follow up with most of the characters from the first game, some of which have changed since their first outing. You can, of course, import your save too which allows you to truly carry on from were you left off. Depending on some of those decisions you now have a choice of which character to play as. Sadly one of the playthroughs is much more interesting than the other but that’s just my opinion and I’ll leave it up to you to decide for yourselves which you prefer.
Story based choices in-between the fighting are still every bit as significant as they were first time around. It’s important that they are too as victories and losses in The Banner Saga are not in the combat but in the story events that unfold around the characters and the caravan as they work their way through the desolate Viking landscape. Not even main characters are safe from the brutal events that can randomly jump out and destroy hours of hard work. The real beauty is that when you make a decision that results in some of these tragedies you often consider to yourself that it wasn’t even the worst option. There’s nothing quite like having to choose from a set of options that are all quite clearly going to result in losses in one way or another.
The Banner Saga rarely even includes an option for you to get out of a scenario with what you would consider positive results. And even then a previous decision often lies at the heart of your current predicament. It’s even better when you know you setup your own demise and brings to light how well crafted the decisions are in BS. Some serious time, effort, planning and story telling expertise has gone into BS2 and just like it’s predecessor it pays off more and more the further through the story you make it. Not that there’s any guarantee you will make it.
Banner Saga 2 is every bit as good as the first game. Were possible there have been updates made but as I always maintain the real trick with a good sequel is knowing when to stop. What to keep and what to lose. What to change. Stoic entertainment have followed up from their debut in style with a more than able follow up to an already brilliant game.
It’s still tactical when it comes to combat. Still relies on a thoughtfully constructed narrative to keep you interested. Punches are rarely pulled and that difficult balance between challenging and rewarding is pushed about as far as it can go but somehow BS2 never crosses the line into frustration. That stunning art style has been left well and truly alone and looks just like it did in the original which is truly a blessing. We only have one piece left in the Banner Saga but I cannot wait to explore the end off this epic tale.
Review: Donkey Kong Country 2: Diddy’s Kong Quest
It didn’t take long for Rare and Nintendo to release the sequel to Donkey Kong Country back in the nineties. In fact, Donkey Kong Country 2: Diddy’s Kong Quest came out the very next year that the original was released.
Review: Donkey Kong Country
There was a time when Rare worked in conjunction with Nintendo to bring new titles to its home console systems. It was during this time that Rare developed Donkey Kong Country for Nintendo on the SNES. Now the Japanese company has started porting SNES games to the latest Nintendo 3DS handheld hardware. Is there still life in the title after so many years and ports to other Nintendo systems?
Blood and Wine for The Witcher 3: Wild Hunt gets a date
The Blood and Wine expansion for The Witcher 3: Wild Hunt would be released, CD Projekt has finally given us something official. You can look for the game on May 31.
“Blood and Wine makes The Witcher 3 complete — it’s Geralt’s final mission,” said Konrad Tomaszkiewicz, Game Director at CD Projeckt RED. “Containing more than 90 new quests, and over 30 hours of brand new adventures, it’s something that I think gamers will remember for a long time.”
The expansion adds a new region to the game, as well as a new point of interest system, Gwent deck, end-game mutilation mechanics and a new “home” for Geralt.












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