Review: Break the Loop

Break the Loop is a tough rogue-like that breaks your spirit repeatedly. However, once you understand what the game wants you to do, you make heavy inroads are begin to feel the benefits. Yet, this took me some time, and I was close to quitting the task at hand. I’m glad I didn’t, even though it is more challenging than I first expected.

This rogue-like RPG was developed by Mastodonte and published by Samustai LTD. Moreover, it is a single-player experience with a simple structure. The rudimentary approach makes it easy to pick up and play. However, the challenging mechanics and the never-ending twists and turns will keep you guessing throughout.

Break the Loop is a silly fantasy tale.

Apocalyptic settings and a group of heroes go hand-in-hand. However, a mad time-travelling professor and a sharp tongue aren’t usually acquainted. Accordingly, Break the Loop has a witty edge that distracts you from the cruel unfolding action. Furthermore, the band of warriors is an eclectic bunch of misfits with their own agendas.

Humanity is coming to an end, and monsters rule the roost. This should signal the end, but Friedrich, a genius Chronomancer, has other ideas. He builds a time machine, prays for some luck, and assembles a rough, tough band of warriors to take down the abyssal monster. Unfortunately, things rarely go according to plan, and the team must dust themselves down and jump back into action when they inevitably die.

Brute force is not the way forward.

Break the Loop allows you to choose your approach. However, word of warning: brute force and no planning will not end well. Instead, you must study your foes, understand your strengths, and use buffs and ailments to your advantage. On top of this, you need to hope for some luck and a whole bag of “Bigcoins” if you wish to be successful.

The gameplay loop is simple. Pick your team of 4 fighters. Each represents a different skillset, and you must mix and match those that compliment your plan. After this, you must pick the talents you have unlocked. These give you permanent buffs for that run. Finally, you must pick the world you wish to defeat.

Once your selections are made, the run begins. Each world comprises 3 levels, and each level has 6 nodes of death, destruction, and reward. You must pick 3 danger nodes and at least 3 safe reward options. You may select whichever order you wish, but your decision will impact your tactics. Consequently, think wisely!

Turn-based battles.

The combat uses a tough turn-based design where energy, skills, abilities, buffs, and ailments take centre stage. Do you hack and slash each monster, or do you load them up with burning, bleeding, and blinding effects? Moreover, do you heal your team and miss out attacking your foes? Whatever you decide, it has a huge bearing on each fight.

The fighting was captivating, tough but brilliantly rewarding. Additionally, if you can work fast, you are rewarded with resources to make your run easier. Yet, this isn’t a walk in the park, and sometimes a slower and more methodical approach is required if you wish to survive.

Break the Loop looks great.

Each of the worlds has a vivid colour palette. Furthermore, the monsters look great, and there is enough variety to keep you interested. The animation is smooth, and I loved the unique attacks and the wonderful cutscenes. Every hero has special moves that deliver a comic book-style cutscene. This was fantastic to look at, and I never tired of what I saw.

The audio was remarkably quiet but great to listen to. There is a sense of fun and danger, and Break the Loop has a nice soundtrack. The sound effects are loud, and there is plenty of OTT madness that matches the zany theme. Though it isn’t the most memorable audio, I enjoyed it nonetheless.

Excellent controls.

The developer has incorporated a thorough and easy-to-follow tutorial. Moreover, the UI is easy to understand, and working your way through the fundamentals was a cinch. However, mastering every layer of Break the Loop was tough, and you will be beaten black and blue before you waltz past every monster.

This genre is renowned for its replay value and high grind nature. Thankfully, it remains faithful to each of these well-trodden ideas. Additionally, there are some RNG moments and plenty of tricky events to overcome. Subsequently, one wrong step will end your run and demand that you come back for more.

Break the Loop is not a game for the faint of heart.

If you want an easy game that doesn’t break your balls, you’ll need to look elsewhere. Break the Loop is horribly tough but wonderfully rewarding. Moreover, once you understand what is required and you master your favourite characters, there will be no stopping you. Accordingly, though it is harsh, I enjoyed it and recommend buying it here! Can you defeat the monsters and save humanity? Choose your heroes, unlock new skills, and hope that luck is on your side.

A Closer Look at CATAN The Game (6th Edition)

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Here we take a look at CATAN The Game (6th Edition) from Asmodee.

Welcome to the unexplored island of Catan!  As you and your fellow explorers gaze across the uninhabited landscape of hexagonal tracts of terrain, you quickly realize that this unique land arrangement provides ample space for each of you to put down roots. You race off to establish your respective communities by gathering resources from nearby terrain, building your infrastructure, and nurturing trade relationships. Watch out for surprises! Your rivals can block your path or send the robber to plunder your wealth!

Celebrating its 30th year as one of the most recognisable and iconic games of the 21st Century, CATAN’S moving with the times and unveiling a fresh new look!

Featuring a new, more convenient square box shape and dazzling new artwork, by groundbreaking artist Quentin Regnes. This update with the new card organisers and the square box shape streamlines the whole experience. 

With over 45 million copies sold worldwide so far Catan Studio have been faithful to the original fans with this redesign. The colours are more vibrant but the feel remains truthful to the original game. Play pieces are slightly enlarged to improve pickup and moveability. This improvement calling for an exciting new insert that’s topped off with new eco friendly packaging. 

Originally released in 1995 as ‘Settlers of Catan’ this sixth innovation of the classic not only updates the look of the game but makes the rules more inclusive with a re-envisioned rulebook. Also, with more up-to-date versions of the Knight cards (ladies now included) Catan sixth edition really states to the world that this new version is at the fore-front of modern gaming.

Plus! It’s not only the base game that’s receiving such a glow up, Seafarers, Cities and Knights and 5-6 player expansions are all following suit with the 6th edition makeover. 

This new look Catan Sixth Edition is sure to attract new players whilst delighting the original fans of this iconic franchise with this exciting new redesign but also by retaining it’s tried and tested gameplay.

There’s a reason people all over the world love Catan and the sixth edition ensures the legacy will continue with valiant prowess.

CATAN The Game (6th Edition) from Asmodee is available now priced around £49.99 and is so much fun! Whether you are new to CATAN or you’ve played a previous edition, this game is fun for all the family. Aimed at players aged 10 and up, requiring 3 or 4 players and each game takes around 60 minutes to play.

Games you can play on your phone

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Whether it’s an evening spent at home or a weekend with friends, finding some games to download on your phone can be a fun way to pass the time. Not only do you avoid the need to organise bulky board games but you also have access to enhanced graphics and gaming mechanics that ensure the experience is top-notch.

We take a look at some of our favourite games that you can get set up on your mobile device now.

Poker

Poker has long been a popular game played in homes and venues in the UK. While there are various forms, generally, players have a hand comprising five cards and must bet that they have the best. The others must either match the bet, raise it, or concede. However, you can bluff and say you have different cards to what you’re given, which is where the term ‘poker face’ stems from.

The objective is to win the pot, which is a collection of all the bets made by each player in one deal. All you need is to have the highest-ranking hand or make a bet that no one else calls. You’ll find hundreds of apps dedicated to poker on your phone as well as online casinos, meaning you can find one that suits your liking.

Slots

One of the main reasons why slots have become a popular option for mobile gamers is thanks to their simple rules and short length. Players can log into their app and start straight away without the need to wait for other players or read through a long list of instructions.

Compared to traditional slot machines, online slots now come in many different forms. For example, there are plenty of exclusive original games available on online arcades, such as Aztec, Gaelic, and Egyptian themes as well as those that involve popping bubbles.

Bingo

No longer do you need to visit a hall to play bingo in the UK, thanks to the likes of online bingo sites and apps specially designed to work on your mobile. You still get the traditional experience of numbers appearing at random, which you need to mark down; however, there are now countless themes to choose from, including the likes of Deal or No Deal. You don’t even need to keep note of your numbers either, as they can be sorted automatically for you.

Fancy a shorter alternative to the usual 90-ball ball? Consider playing a 75-ball or 30-ball version instead.

Review: Canyon OnPower 600 Power Bank

Here we review the Canyon OnPower 600 Power Bank.

Life’s too short to be held back by a dying battery. Introducing the OnPower 600 – your pocket-sized powerhouse. This device will power up all your devices on the go, letting you enjoy uninterrupted productivity (or relaxation, it’s up to you) whenever you need it. With a massive 20,000mAh capacity, the OnPower 600 will keep your devices charged for days. It doesn’t really matter what your goals are: digital nomads, frequent travelers, or simply those who can’t afford downtime equally enjoy the benefits of the OnPower 600, staying connected at all times.The power bank’s built-in 65W cable delivers lightning-fast charging, which cuts down your charging time significantly. For you, this means less time waiting and more time doing what you love. The sleek, compact design also makes this device the perfect travel companion. Slip it into your bag or pocket and take it anywhere you go. Its durable, fireproof construction will keep your mind at peace, while the clear power display will make sure you stay informed. Imagine powering through a long flight, a camping trip, or a busy workday without a single thought about a low battery. The OnPower 600 makes this a reality. We like to call it a statement of independence. So, no more missed calls, interrupted video conferences, or drained devices. With the OnPower 600, you’re always in control. It’s the ultimate power solution for the modern lifestyle.

Features

  • Ultra compact 20 000mAh model, 65W
  • Power Display
  • Built-in 65W cable
  • Max power PD65W
  • Size: 108*68*32.5mm
  • Materials: fireproof ABS+PC
  • Colors: black + silver
  • Capacity:20000mAh /74Wh
  • TYPE-C output: 5V-3A/9V-3A/12V-3A/15V-3A/20V-3.25A(65W)
  • USB A output: 5V-3A/9V-2A/12V-1.5A /10V-2.25A (22.5W)
  • TYPE-C cable output: 5V-3A/9V-3A/12V-3A/15V-3A/20V-3.25A(65W)
  • TYPE-C cable input:5V-3A/9V-3A/12V-3A/15V-3A (45W)
  • TYPE-C input:5V-3A/9V-3A/12V-3A/15V-3A(45W)

What’s in the box?

The box contains the power bank and a quick guide.

A Closer Look

Final Thoughts

The Canyon OnPower 600 Power Bank is fairly small – it’s about the size of a mobile phone, but it’s a bit heavier.

There is a built in 65W cable that you can use to either charge the power bank or charge one of your devices. You can also connect cables to the USB-A and USB-C ports on the side of the charger too. You can even charge multiple devices at the same time. It really is good to see a cable connected to the device – this way you will never forget to take a cable with you.

There is a digital display that shows how much percentage charge is left in the power bank – all you need to do is press the button to activate the display.

If you travel or you need to have an easy way to charge your devices on the go, then take a look at the Canyon OnPower 600 Power Bank, you wont be disappointed.

The Canyon OnPower 600 Power Bank is available now priced around £59.99.

You can learn more from the Canyon website. And you can purchase it from Rymans here.

Preview: Schedule 1

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Schedule I is an indie open-world drug trafficking simulator developed and published by solo developer TVGS (Tyler’s Video Game Studio). Released in early access on March 24, 2025, the game quickly became a viral success, topping Steam’s sales charts and peaking at 414,166 concurrent players within days, surpassing titles like Grand Theft Auto V and Monster Hunter Wilds in player count. ​

What’s in the current stage?

Schedule I combines sandbox mechanics with dark humour, tasking players with building a drug empire in the fictional city of Hyland Point. Key features include:

  • Hands-on production: Players grow, harvest, and package drugs through minigames. Players can also mix strains with different ingredients to make some magnificent effects. ​
  • Dynamic economy: Manage supply chains, negotiate deals and adjust the base prices of your products.
  • Co-op multiplayer: Up to four players can collaborate (or sabotage each other) in roles like production, distribution, or enforcement. ​With the variety of effects from your product, and the customisation, the co-op feature does make for an extremely fun time.
  • Progression: Start as a small-time dealer, then build your empire by hiring employees, purchasing properties, and automating operations.

The game’s cartoonish art style enhance the games absurd scenarios, such as stuffing rivals into trash cans, pickpocketing your product back after the sale, or flying off into space after experience the low-gravity effect.

What’s next?

Schedule I gained traction during Steam Next Fest, where its demo attracted 23,000 followers. Post-launch, the solo developer prioritized community feedback, releasing rapid bug fixes and outlining a two-year early access roadmap with expanded maps, new drugs, and deeper management systems. ​

The game’s price point (with a 15% launch discount) and “overwhelmingly positive” Steam reviews fortify this to be the next big hit and hopefully through constant work and engagement can keep going strong amidst the ever growing video game market. Schedule 1 has already proven a great addition to anyone’s steam library. But it’s also sparked a question, if a solo developer can create a gem like this. What the hell are AAA studios doing?

Wait or play?

I would recommend Schedule 1 right now to fans of light hearted and chill tycoon games. I have already spent over 40 hours between a co-op and solo playthrough and still haven’t progressed to the late stages of the early access on either. The game is simply fun and rewarding even when just messing around with friends. The title is mostly praised for its innovative crafting systems, where minigames transform mundane tasks like watering plants into engaging mechanics. The emergent storytelling, unpredictable NPC behaviour, and co-op chaos create shareable anecdotes. Developer transparency, with frequent updates and Tyler’s active Reddit presence, fostered player trust.

Schedule I offers a unique blend of dark humour and strategic depth, allowing players to build a drug empire in a fictional city. Its engaging mechanics, co-op multiplayer, and developer transparency have contributed to its viral success. While some late-game grind issues exist, the game’s ongoing development and community engagement suggest a promising future. In my humble opinion, grab some friends and gamble all your drug money away.

Things To Help You Focus When You’re Gaming

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Gaming is one of those things that feels best when you’re totally in the zone, and when everything just clicks and you’re just locked into what you’re doing. But getting into that headspace can be trickier than it sounds, especially when the world around you keeps putting your attention in different directions. 

Whether it’s a text pinging on your phone, someone knocking at the door, or just a wandering mind, distractions can really mess with how you play, and that’s why setting yourself up properly makes such a difference. With that in mind, here are some things to help you focus when you’re gaming – read on to find out more. 

Photo by Lucie Liz

Create A Space That Works For You

You don’t need a full-on streaming setup to have a space that helps you focus – it could be as simple as a comfy chair, decent lighting, and a spot that’s relatively quiet, and that’s going to help. If you game on a console, maybe you can declutter the space around it so you’re not distracted by the mess, and if you’re on a PC, why not empty your desk so it’s just you and the computer? 

In the end, your gaming space really doesn’t have to be perfect – that’s just going to take up too much time when you could be playing – but it does need to be functional, and that might mean that it needs to be clean and tidy too. 

Let Music Help

Background music can actually help you stay focused as well, especially if it blocks out other noise and keeps your energy up. Some people go for game soundtracks, others prefer something different, perhaps even classical music – it’s your choice. 

The thing to remember is that if your go-to music is on a different app than what you’re currently using, it’s worth getting things sorted out before you dive into a gaming session, and it’s pretty straightforward to transfer Spotify playlist to Apple Music, for example, and it saves you from having to keep stopping to sort things out when you just want to relax and play. 

Keep It Simple

It’s always going to be your choice when it comes to what you need to do to stay focused when you’re gaming, but whatever it is you choose, the best thing to do is to keep things simple, otherwise you’re only going to end up more distracted than when you started. 

So you can make sure you keep your snacks and drinks within reach (and you’ve got enough to see you through) so you don’t have to pause the game to go and get what you need, for example. And you should make it a habit to charge your controllers ahead of time as that can be a nightmare if the batteries run out mid-game. And while it’s tempting to multitask, especially if you’re able to browse social media or chat to others, sometimes it’s just best to stick to focusing on the game, and that’s going to make things feel a lot more fun. 

Review: Koira

​Koira, developed by Studio Tolima and published by DON’T NOD, is a heart-warming adventure that immerses players in a beautifully hand-drawn world. Released on April 1, 2025, for PC and PlayStation 5, the game offers a poignant narrative cantered around friendship, exploration, and the bond between a forest spirit and a lost puppy.

A beautiful story

The story begins with the player awakening far from the heart of the forest, drawn by the distant, distressed bark of a puppy. This encounter sets the stage for an emotional journey as you befriend the frightened canine and embark on a quest to find your way home. The relationship between the forest spirit and the puppy is at the core of Koira, emphasizing themes of companionship and mutual support.

Koira’s gameplay seamlessly blends exploration, puzzle-solving, and stealth elements. Traversing through shaded groves, snowy hills, and dark caves, players must navigate various terrains while solving ancient puzzles that restore the forest’s mystical monuments. The puzzles are thoughtfully integrated, requiring collaboration between the spirit and the puppy to overcome obstacles. Additionally, the forest is packed with dangers, notably from relentless hunters lurking in the shadows. Utilizing stealth and strategy becomes crucial to protect your self and your canine companion from these threats.

One of Koira’s standout features is its unique communication system. The game eschews traditional text and dialogue, opting instead for musical interactions. Players can sing to the puppy, using melodies to bond, guide, and comfort it. This musical mechanic extends to interactions with the environment and other woodland creatures, creating a harmonious and immersive experience. The original soundtrack, composed by Reginald Nowe, dynamically reflects the game’s emotional landscape, enhancing the narrative without the need for words. ​

With delightful aesthetics

Visually, Koira captivates with its 2D hand-drawn art style. The minimalist yet expressive animations bring the enchanted forest and its inhabitants to life, drawing inspiration from works like Disney’s Fantasia and games such as Journey and Shadow of the Colossus. The limited colour palette, focusing on shades of white, black, gray, yellow, and red, effectively conveys the game’s themes of light and shadow, beauty and danger. ​

The development process involved a meticulous approach to animation. Characters are designed with flat shapes, allowing for a seamless blend of procedural and hand-drawn animation. This technique not only streamlines the animation process but also ensures fluid and lifelike movements, contributing to the game’s immersive quality.

Koira’s narrative is both wholesome and dramatic, striking a balance between moments of serenity and tension. The bond between the forest spirit and the puppy is portrayed with depth and authenticity, making their journey resonate with players on an emotional level. The absence of text encourages players to interpret the story through visuals and music, fostering a personal connection to the unfolding events. ​

Highly recommend

In conclusion, Koira is a testament to the power of minimalist storytelling, where art and music converge to create a compelling experience. Its engaging gameplay, evocative visuals, and innovative musical interactions make it a standout title in the adventure genre. For those seeking a game that explores the depths of friendship and the beauty of non-verbal communication, Koira offers an unforgettable journey through its enchanted forest.​

Review: The Vale: Shadow of the Crown

The Vale: Shadow of the Crown is a bold and deeply immersive audio-driven action adventure that flips conventional gaming on its head. Developed by Falling Squirrel, this title delivers a richly atmospheric experience almost entirely without visuals. Instead of relying on what you see, The Vale invites players to navigate its world using sound, vibration, and spatial awareness—creating a surprisingly visceral and emotionally compelling journey.

An incredible leap in video game accessibility

You play as Alex, a blind princess who has lived her life far from the throne. When an ambush separates her from her caravan, Alex is thrust into a dangerous world that she must learn to survive through grit, instinct, and the help of a loyal shepherd guide. What makes this game unique isn’t just its protagonist—it’s the fact that the entire game is designed around the same sensory limitations she lives with. You don’t “see” the world; you hear and feel it.

Combat in The Vale is a standout. Sword fights feel weighty and intense, thanks to a directional audio system that lets you hear where enemies are attacking from. You dodge, block, parry, and strike based on sound cues—enemy footsteps circling you, weapons slicing through the air, or an archer drawing their bowstring. Combined with subtle controller vibrations, this system demands that players pay close attention, sharpening their senses with each encounter. And it’s not just about reflexes—it’s about reading the environment with your ears.

An immersive world you’ll never see

Outside of combat, there’s a strong narrative with surprisingly emotional beats. The performances are excellent, especially Alex’s voice acting, which grounds the story with warmth and humanity. There’s humour, tragedy, and character growth that makes you genuinely care about her journey. Interactions with villagers, bandits, or mystical figures are all audio-based but feel fleshed out and real.

Mechanically, the game is streamlined but offers just enough depth through gear upgrades, choices in combat strategy, and branching side quests. You’ll make decisions that affect how you approach enemies—do you rely on heavy armor and block more often, or go light and dodge for precision strikes?

I cannot recommend this enough

What’s perhaps most impressive is how inclusive the game is without being preachy about it. The Vale was built from the ground up to be accessible to blind and low-vision players, but the experience it delivers is powerful for everyone. It demonstrates that great gameplay doesn’t need to rely on visuals—it just needs immersion, purpose, and heart.

Review: Voxile

Voxile isn’t the easiest game to review. On one hand, it is an adventure endeavour in a wonderful and random voxel world. On the other hand, there is crafting freedom and plenty of creative license. I spent very little time in the latter mode, but I can see it taking over your life. Instead, I focused on the micro stories and the madness that unfolds.

Vox Ray Games Inc. developed and published this voxel adventure title. Moreover, it can be enjoyed alone or with others online. I spent my time as a lone adventurer. However, I reckon some online madness would enhance the action and cause wonderful but unnecessary arguments.

Voxile tells plenty of silly stories. 

Voxile doesn’t focus on one plot. Instead, there is a central theme and plenty of unique backdrops and characters to see. What’s more, there is loads of fighting, plenty of destruction, and so much crafting that you won’t know what to do. 

As you explore each scenario, you are met with a random world and plenty of obstacles to overcome. Moreover, people don’t trust you, and this can lead to some weird and whacky moments. Each scenario is loaded with missions to complete and loads of blocks to smash to smithereens. This classic voxel approach will appeal to destructive kids and lovers of Minecraft

A bit buggy. 

The single-player mode relies on plenty of quests to guide your journey. This is great in theory, but it can be tough to find every item, and I swear that glitches and bugs prevented key objects from spawning. This issue was prevalent when I was searching for flowers and a few NPCs. No matter how hard I looked, the items or people could never be found. 

These bugs were infuriating as they stopped me from progressing. Luckily, though, you can skip through scenarios, and this overcomes this annoying hurdle. I would like the developer to iron these issues out as these game-breaking bugs undermine an otherwise fun game. 

Despite the bugs, exploration and combat are fun. Guns, wood, and swords may be used to mame your foes. What’s more, you can cook food, craft items, and heal yourself with health packs. The layers of creativity were great, and I applaud the large arsenal of items that can be crafted. 

Voxile looks amazing.

Voxel games have come on in leaps and bounds. Voxile looks amazing, and I was blown away by the crisp worlds and the varied backdrops. The water looks inviting, and the bioluminescent plants were amazing. Moreover, the monsters are nicely varied and hacking them to pieces was an enjoyable experience.

The audio is a mixed bag. Some of the sound effects are annoying, and the loud and often abrupt sound effects were uncomfortable to hear. However, I like the soundtrack and the good ambient sounds. 

Good controls. 

Despite the large destructive world, Voxile is remarkably easy to play. The UI is simple to master, and every tool is well-explained. Subsequently, making progress is pretty easy and mastering the controls is easier still. 

If you have a creative edge, you will lose hours to the built-in editor. Furthermore, if you have a great group of friends, you could create a world and make a utopia. Alternatively, the impressive pre-made missions will keep you busy for hours. 

Voxile is good, despite the bugs. 

The bugs and glitches left a bad taste. Yet, this shouldn’t put you off. These problems will get ironed out, and the hindrance is worth the reward. Visually, Voxile is amazing to look at. What’s more, the missions are fun, and the monsters deserve to be killed. Accordingly, though it is an Early Access game, I recommend buying it here! Can you complete every mission or create a world to call your own? Master every element, avoid the monsters, and observe a stunning voxel world.

Review: Finding Frankie

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Finding Frankie is a horror game in which you must compete in a deadly parkour show. Not only are you trying to win the five million dollar grand prize, but you’re also trying to escape the monstrosities within and make it out alive.

Finding Frankie originally launched on PC, and now is finally making its way to console on April 15th, 2025.


Story & Setup

After buying a bunch of boxes of Frankie’s Fruit Flakes, you finally win the ultimate prize, a chance to compete for five million dollars. There is a catch however, nobody ever wins. Most likely due to the ravenous animatronic mascots trying to kill you.

Overall a simple premise but it works as a good backdrop for a fun horror game such as this. Story isn’t the focal point here. Just survive and try to have fun amidst the chaos.

You’ll need to put on your best Mirror’s Edge impression facing multiple parkour courses, some while being chased by monsters. You’ll need to slide, wall-jump, and grind your way out of these scenarios.

It’s a test of guts and determination for the main character. You start the game with 3 other contestants, one minute later, you are all that is left. You quickly learn in here that one wrong move, step, or decision costs you dearly.

What follows next is a crazy little journey involving a killer mascot, a phone, and deputy duck. Yes, I’m being serious.

Hardcore Parkour

How you go about said journey involves some parkour and slight puzzle solving. You’ll go through multiple courses, each with fun vibrant colors, and a distinct feeling among them all.

From Deputy Duck’s yellow course to Frankie’s Frosted Tundra. Each brings distinct flavor, although the gameplay in each isn’t a drastic departure from one another.

A lot of the mechanics of each of these courses in Finding Frankie aren’t incredibly complex. I actually felt for the most part at times that it was a little too easy. Understandably, I recognize the game is more catered towards teenagers, there was just a lack of pressure or worry because I never felt I couldn’t overcome a challenge or obstacle.

And although there is puzzles here, they are very straight-forward. The same breaker box puzzle is used consistently, turn on one breaker box, and your hud will be updated with how many there are left to find. They aren’t hard to find either, so again, no pressure.

There was a standout section of the game for me. You find a deputy duck electronic device which can scan the area, or a flash which can reveal hidden items. After finding yourself face to face with Henry Hotline, you have to walk around a dark maze with your deputy duck device to find five phones, all while henry stalks you in the shadows. Very enjoyable.

Overall, I think the gameplay is fine but it’s far from perfect. The controls are a little weird and take some getting used to. On Xbox you press LT to run, RT to crouch/slide. Initially I hated it, especially when you have to run, press and hold X to grab a pole and swing yourself forward. Very awkward at first but eventually I got used to it.

One final note on gameplay, some aspects of the courses appear to take inspiration from Fall Guys. With a very fun and well known game from Fall Guys showing up towards the end. It was a nice touch and gave the game some added flavor.

Conclusion

Finding Frankie is a fun game, but it has obvious shortcomings. It’s a little too easy, fairly short, and there’s not a whole lot of variety in its mechanics or courses.

That doesn’t mean that there’s not some good here though. I think for the right price (I am unsure of price. The Xbox store doesn’t have a price listed and I can’t find any info online) you can have a good time with it. I completed the game in about an hour and twenty minutes so also consider that with price.

Looking online, this game had a very strong presence on YouTube particularly with streamers and content creators who play these types of games. This game is strongly built for that audience so if you like those types of games I recommend Finding Frankie.

Review: Burden Of Command

Burden of Command has the right title. It’s a poor comparison, but have you ever made a decision at work that leads to an employee being shouted at? It’s a strange, deep level of guilt. The knowledge that someone would be having a much better day if you’d have just picked option B. But having their lives hanging on your decisions? I can’t imagine it. I doubt I could handle it. You’ve got to be able to take those losses in your stride; focus on the next choice.

Hence the ‘burden’ in Burden of Command. No good battlefield leader is there because they want a bigger paycheque. Burden of Command gets that across, very loudly, through both writing and gameplay. The writing sets up the characters and the gameplay puts them in jeopardy. A bad move can have serious consequences. In many respects, Burden of Command doesn’t shy from the realities of war and, for the most part, pulls it off.

Burden Of Command

Good Plan, Violently Executed

Burden of Command is set during roughly the middle of World War II, specifically towards the end of 1942. It’s post-Pearl Harbour, so America is galvanised and preparing to drop boots in various places across the world. We play as a fresh-faced lieutenant, going through boot camp before being shipped off into Morocco for the first campaign. Of note is Burden of Command‘s commitment to actual history. There are colourised, era photographs and footage everywhere, with appropriate descriptions, and interviews with veterans. There’s a strong feeling of respect throughout.

This is reflected in the writing. Roughly half of Burden of Command is something like a visual novel. Outside of combat, you make choices that impact your men, such as leading them through tough moments or prepping for the next scenario. The characters feel quite well realised. Lt. Wilson is something of a cautious, old school soldier. Lt. Dearborn is always trying to think out of the box. Both come to terms with the result of their actions. PTSD is a strong theme, and Burden of Command handles it sensitively. It shows both the bravado and the cracks it’s papering over.

The other half of Burden of Command is a turn-based strategy, divided into lieutenants and their platoons of riflemen, machine guns and mortars. All have their own action points. Activating a squad for the first time that turn uses a point from their respective lieutenant, then it’s all on them. A key difference from others in the genre is that bullets fired doesn’t translate to enemies killed. Instead, it relies on ‘suppression’. Opening fire pins enemy squads in place. You then you need to flank and assault them to wipe them out. A wrong move, then, can pin your own squads in place. It’s a different layer of tactical thinking that takes a little while to get used to, but is great fun when you do.

Burden Of Command

Won By Men

Burden of Command works hard to blend both sides. Fighting stresses out your squads and commanders, and the choices you make in the visual novel part can alleviate or increase this. Guiding your leaders through the tough choices, called ‘crucibles’, can enhance skills and make them more effective on the battlefield. You’ll want to do this, as leaders make all the difference. You’ll need them to bolster your men before assaults, and if they’re fully suppressed then rallying can bring them out of it. It forces you to actually lead, and I found it quite absorbing.

I do think that the difficulty is a little all over the place, though. An early mission in Morocco had me storming a hotel, and it resulted in a tense and brutal stand-off in the centre of town. The next mission was a gentle stroll towards Casablanca. It could be that some of the pre-battle bonuses, like artillery strikes, are a bit too powerful. It could also be that the AI is a little unresponsive at times. They tend to just wait in their assigned locations, even as every other squad goes dark. They can still punish you if you mess up, though.

The other big issue is something of an elephant in the room: the graphics. Inside the visual novel segments, they’re fantastic. There are real, and sometimes gruesome, photos and beautifully painted portraits. Then you go into the fights and it looks like you’re pushing little army men around on a game board. It’s a bit of a thematical disconnect. The writing paints a grimy, dark and bloody picture and then the actual graphics show a squeaky clean arena, looking like something from the early 2000s. It’s not a deal breaker, but it is a little strange. The UI can get cluttered too, making it hard to remember what’s indicating what. Burden of Command loves putting circles on things.

Burden Of Command

Burden of Command – Respectful Warfare

The thing I keep coming back to is the level of respect shown by the developers. Even aside from all the researched footage. The decision to focus on suppression, rather than standard combat, was rooted in the fact that small arms fire didn’t often win a fight, for instance. Leaders also aren’t just a faceless person behind a screen. Captain Blackburn was literally there in the field, taking positions and being shot at. Leading your men means wading in with them.

It’s a fairly unique take on the battlefield, and I think Burden of Command pulls it off. I found myself getting into it, perhaps more so because it forbids save scumming. It perhaps explains its mechanics a little inelegantly, relying on fourth-wall breaking instructional videos, but once you’re let loose in Morocco then it all comes together. I’ve not gotten too far in, having just stormed the beaches at Sicily, but I’m liking it. Burden of Command tries to recreate the horrors of war both on and off the battlefield, and it results in a thoroughly absorbing warfare RPG.

(Burden of Command‘s Steam Page)

Review: HE65 Mag keyboard

The HE65 Mag keyboard from Epomaker revolutionises the way you game! This stunning small-form-factor keyboard offers razor-sharp precision and plenty of custom options. Moreover, it looks fantastic, thanks to the clean livery and the south-facing RGB. Though Epomaker is an affordable brand, they do not cut corners. Instead, they offer high-quality products at a fraction of the cost.

This incredible gaming peripheral has hot-swappable switches and mind-blowing Hall Effect switches as standard. If you want a competitive keyboard that will stand out from the crowd, this is the device for you. If this isn’t enough, it delivers low latency via wired or its 2.4 GHz wireless connection. Accordingly, lag and slow inputs needn’t stand in the way of victory.

What’s in the box of the HE65 Mag keyboard?

  • The packaging is compact but strong. Furthermore, it can be recycled and it is great to look at.
  • The HE65 Mag keyboard is a 65% form factor device. This is great for compact workstations. Moreover, it has a helpful display screen for custom GIFs and live data.
  • A USB-C cable can charge the device.
  • Pull the keys with the keycap tool.
  • Spare switches are provided.
  • Learn the basics with the user manual.

Technical aspects.

The HE65 Mag keyboard offers an incredible array of next-generation technology. The Hall Effect switches have customisable actuation distance for the ultimate gaming experience. Moreover, unlike mechanical switches, there is no physical contact required. As such, you experience instantaneous results depending on your actuation preference.

On top of this, the polling rate and latency are market-leading. This keyboard delivers around 10 times faster polling rate than other gaming keyboards. The incredible 8K polling rate reduces latency to a blink and you’ll miss it 0.125ms latency. Consequently, this will give you a match-winning edge in any competitive environment.

Wireless gaming is a must for many gamers. Thankfully, 2×4,000 mAh batteries deliver a whopping 600 hours of continuous battery life. This was amazing and more than enough for most marathon gaming sessions. If you run out of juice, you can use a wired connection and charge the device while you continue playing.

Build quality.

The HE65 Mag keyboard is a beautiful device! The black, grey, and blue livery is pleasant to look at. Moreover, the impressive RGB can be altered to create your ideal light show. The plastic case may disappoint lovers of high-grade materials. However, it feels nice to hold, and the weight and balance are just right.

Epomaker have a nice feature of adding interesting data screens to their devices. The RT100 keyboard is one peripheral that jumps to mind. This tiny data screen could be seen as a fad. Yet, you can customise it via the free-to-download software and add an animation or GIF of your choosing. Alternatively, you can observe key data from your PC to ensure things are running smoothly. Either way, the screen is cool, and it’s a must-have for lovers of unusual tech.

Is the HE65 Mag keyboard worth it?

I’ve tried many excellent keyboards, and I’ve loved them all. They all have minor differences, and every Epomaker device has impressed me. Thankfully, the HE65 Mag keyboard is no different. The exceptional Hall Effect switches are a game changer. Moreover, I loved altering the actuation distance to suit whatever genre I was tackling. Alongside this, the RGB is fantastic, and I adore the data screen. 

This affordable device is compact and perfect for small workstations. Alternatively, maybe you game on the move and need something to fit in your bag. Either way, this device is ideal and one I recommend buying here!

(More information on Epomaker can be found here!)

The HE65 Mag keyboard has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!)

Review: The Talos Principle: Reawakened

The Talos Principle: Reawakened, developed by Croteam and published by Devolver Digital, breathes new life into the beloved puzzle classic from 2014. It aims to introduce the critically acclaimed philosophical puzzler to modern audiences with enhanced visuals, expanded content, and refined gameplay mechanics.

Stunning Visual Revamp

The most immediately noticeable improvement in The Talos Principle: Reawakened is its graphical overhaul, which utilises Unreal Engine 5. This technological leap is significant, delivering vibrant, dynamic lighting effects, realistic shadows, and significantly improved texture fidelity. The environments, ancient ruins interwoven with futuristic technology, now appear remarkably immersive, helping to heighten the game’s philosophical ambience.

However, while the enhancements are impressive, they’re not without flaws. Certain elements, such as vegetation and smaller environmental details, can sometimes look dated compared to the rest of the improvements. Despite these stunning visuals, players with mid-range PC setups might face occasional performance hiccups, with notable frame rate dips occurring during particularly dense scenes or puzzle segments.

Expanded Narrative and Gameplay Additions in The Talos Principle: Reawakened

Reawakened isn’t simply about aesthetic upgrades; the developers have added meaningful new content that enhances the narrative experience. The new expansion, “In the Beginning,” provides additional context and backstory, focusing heavily on Alexandra Drennan’s journey and the philosophical questions around artificial intelligence and human consciousness. This addition expands the already profound story, enriching the player’s understanding and emotional connection to the game’s overarching themes.

Further, the inclusion of new puzzles in this expansion delivers challenges that blend seamlessly with the original puzzles, maintaining the series’ intricate and thought-provoking nature. These new additions don’t feel forced or redundant but complement and elevate the existing puzzle dynamics. For veteran players seeking fresh puzzles, this expansion offers precisely the level of sophistication and complexity desired.

User-Centric Puzzle Editor

One of the standout new features is the comprehensive puzzle editor. This robust toolset empowers players to craft their own puzzles, drastically extending the game’s replayability. The community-driven aspect ensures a steady stream of fresh content, continually evolving the experience.

This editor is intuitive enough for casual users yet deep enough for enthusiasts, encouraging creativity and collaboration within the community. It significantly enriches the game’s lifespan and presents nearly endless opportunities for players who want to delve deeper into puzzle design. However, players who prefer strictly curated experiences might find the user-generated puzzles to vary considerably in quality and coherence, occasionally diluting the consistently high standards of the official puzzles.

The puzzles in The Talos Principle: Reawakened encompass a diverse range of logic-based challenges designed to test spatial reasoning, timing, and problem-solving skills. Players navigate through intricate environmental puzzles using lasers, pressure plates, movable objects, and jamming devices to unlock gates and pathways. Each puzzle demands careful observation, strategic planning, and thoughtful interaction with the game’s mechanisms. The difficulty curve is well-balanced, gradually introducing new mechanics and increasing complexity, which keeps gameplay fresh and intellectually rewarding throughout the experience.

Comparison to the Original

The original Talos Principle remains a landmark game, notable for its intellectual depth and challenging puzzle mechanics. Reawakened preserves these core elements but substantially improves upon them. The graphical upgrades and expanded narrative components justify revisiting the game even for players who thoroughly enjoyed the original.

However, purists might argue that the original’s charm and identity did not require such enhancements, considering the first game’s timeless nature. This remaster walks a fine line, adding enough to warrant renewed attention but potentially alienating those who feel the original’s simplicity and subtlety were key to its appeal.

Final Thoughts on The Talos Principle: Reawakened

The Talos Principle: Reawakened successfully modernises an outstanding puzzle classic, offering substantial new content and a striking visual presentation. While it’s not without its faults, particularly regarding performance optimisation, its thoughtful enhancements and additional features justify its place on modern platforms. For fans of puzzles, philosophical narratives, and immersive experiences, Reawakened is undoubtedly worth exploring as a fresh adventure and a tribute to a beloved classic.

The Talos Principle: Reawakened is available now on  PlayStation 5, Microsoft Windows, Xbox Series X and Series S. Reviewed on PC. For more information, check out the official website.

Review: South of Midnight

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In 2018, Xbox acquired developer Complusion Games, makers of Contrast and We Happy Few. Now, seven years later, their first game (South of Midnight) released as part of Xbox Games Studio is here.

South of Midnight weaves beauty and chaos together to create an unforgettable journey.


Critters and Weavers

South of Midnight’s world is both beautiful and haunting. It pulls from the Deep South mythos, using the games setting to inspire its world and characters. From giant talking catfish to a big ole gator. You will meet all manner of friend and foe here and you’ll remember each and every one of them.

This world isn’t just there as a backdrop. Compulsion didn’t pick the south because they thought it would make for a pretty setting. They clearly were inspired and seen the potential of a part of the world we don’t see too often in gaming. You feel it with every inch you explore.

In terms of story, Compulsion nails the narrative in this game. Characters are the heart and soul of South of Midnight and the writing is so good that even side characters stories pack a punch. From notes you find in the world, to character sub-plots, and even cows trapped on top of barns floating in flood waters. The world, although mystical, feels real, adding weight and depth to everyone and thing you meet.

You play as Hazel, a young woman determined to do anything to save her Mom. Throughout her journey she uncovers more about herself, her families history, and what it means to be a weaver.

Hazel is a great main character, elevated by a strong performance from her voice actress Adriyan Rae. The catfish, voiced by Walt Roberts was another standout for me as well as Laurent voiced by Joel Steingold. All of the performances in this game are amazing, enough good things can’t be said about the voice acting.

Haint No Grave

It’s not all about story in South of Midnight. Gameplay is a big part of the experience here. It is by no means super complex but I found myself enjoying the combat more than I thought I would.

It’s a really fun system, one that can and should be expanded upon in a sequel. It has all of the basics of a modern combat system you’d expect. Attack with the X button, press B to dodge, and use those abilities as you battle the enemies known as “Haints”.

Combat never happens at random, you always know you’re about to enter battle when you see an arena of blight (stigma) ahead of you. You enter, kill the bad guys, and purge the blight. After the blight is gone, flowers bloom around, as if the earth itself is thanking you for cleansing the corruption.


I understand why they did this, however, I would much prefer enemies scattered throughout. It would make encounters more lively, fighting in open space as opposed to a condensed arena.


This also presents problems for the game. The most glaring is repetitiveness. Not only with combat but with the structure itself. The game shows you many of its ideas in the beginning chapters, and continues using them without much changing the rest of the way.

It is one of the major flaws of South of Midnight. Combat remains fun but encounters and enemy variety don’t change much later in the game.

The Ballad of Two-Toed-Tom

Perhaps the strongest aspects of South of Midnight is its aesthetic and sound. The art-style is one of the prettiest, most unique things I’ve seen in gaming. The way this world and its characters look, move, and feel encapsulates the beauty of art.

Combine that with one of the best and most unique soundtracks I’ve heard, and you’ve got a winner. Hearing rugged guitars and banjos used so eloquently is outstanding.

My favorite thing about the soundtrack is how they deliver it. When you are approaching a boss, you’ll hear bits and pieces of the theme, teasing you of its whereabouts.

As you approach that big ole gator Two-Toed-Tom you hear the words being sung to you “Two-Toed-Tom, Two-Toed-Tom” with a soft ominous instrumental arrangement in the background. Then, once you come face to face with Tom and his two toes, you hear the full song.


I can’t quite convey how well this is executed. To put it in the best words I can, South of Midnight is a spectacle of senses.

Conclusion

South of Midnight represents everything gaming is about. Gaming at its core is a true amalgamation of all major art-forms. Music, visuals, story, art-style. The ability to take all of those and make something that stands out is no easy feat.

South of Midnight not only accomplishes it, it excels at it. Compulsion poured their hearts into making something they were truly passionate about. You feel it every second of it you play.

From the stop motion intro when you load up the game, to the heart-wrenching stories of the people you meet. This world matters to the developers, which in turn makes it matter to you.

They have crafted a world ripe for adventure, characters, and future storytelling. There’s so much potential here, I hope Xbox continues to invest in this world and studio.

South of Midnight is a must play.