Review: Tails of Iron 2: Whiskers of Winter

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Set in the snow-covered northern realm of Invernia, the narrative follows Arlo, the heir to the Warden of the Wastes. After his father’s death at the hands of the malevolent bat faction known as the Black Wings, Arlo embarks on a quest to reclaim his homeland and restore peace. The game’s atmosphere is enhanced by the narration of Doug Cockle, renowned for his portrayal of Geralt in The Witcher series.

The story, the art, and the narrator make a perfect combination

Set years after the events of the first game, Whiskers of Winter shifts focus from Redgi, the rat king, to a new protagonist: Arlo, the son of the Warden of the Wastes. Arlo’s tale begins in tragedy, as the main villain faction sieges the castle and slays his father, and his homeland is overrun by the sinister bat faction known as the Black Wings. The stakes are clear from the outset, and with his father’s axe in hand, Arlo sets out to reclaim the snow-covered North and restore honour to his bloodline.

Thematically, Whiskers of Winter remains steeped in the grim fairytale tone that defined its predecessor. Doug Cockle returns as narrator, and his gravelly storytelling is as captivating as ever, giving weight to even the smallest moments of Arlo’s journey. The tone is bleak but hopeful, and the world is thick with environmental storytelling, from ruined rat outposts to ancient bat catacombs, all rendered in the game’s trademark illustrated style. Visually, the game is stunning: every character, weapon, and backdrop looks as though it was pulled from a storybook drawn with ink and soot.

2D souls-like done extremely well

Gameplay-wise, Tails of Iron 2 keeps its roots firmly in 2D action RPG territory but introduces welcome evolutions. The combat retains its weighty feel, enemy attacks must be dodged or parried with precise timing, and each weapon has a distinct rhythm and range. Where the original game could at times feel rigid, Whiskers of Winter adds more fluidity through refined controls and better enemy variety. Shield-bearing frogs, ranged bats, and flying beasts force you to stay adaptable.

A major addition is the Elementa magic system. Arlo can now wield elemental powers, ice, fire, lightning and poison, which can be cast directly. These elements are the core “rock, paper, scissors” mechanics of the game. Weapons, gear and enemies play to those strengths and weaknesses. These aren’t just flashy attacks; they’re integral to solving puzzles, unlocking new areas, and dealing with enemies who have specific vulnerabilities. This elemental aspect is not the only addition to the players’ arsenal. There are varying light, heavy and ranged weapons with multiple pieces of equipment used for exploration, such as the grappling hook.

Exploration is a key area of growth for the sequel. Invernia is a sprawling, interconnected region that borrows from Metroidvania design. As Arlo acquires new tools and abilities, previously unreachable zones become accessible, encouraging backtracking and rewarding curiosity. Hidden bosses, lore fragments, weapon blueprints, and armour sets dot the landscape, giving plenty of incentive to stray off the beaten path. It’s a colder, lonelier world than the original’s rat kingdom, but that isolation reinforces the story’s themes of perseverance and legacy.

Slow yet rewarding progression

In terms of progression, the game is more forgiving than its predecessor. A new difficulty selector allows players to tailor the experience, whether they want the punishing challenge the first game was known for or a more manageable trek through its world. Some veterans may baulk at this softening, but the option adds accessibility without compromising the core experience. I enjoyed the challenge and never felt it ‘unfair’, if anything, it prompted me to experiment with various weapons, or playstyles that make heavy use of the game consumables.

Crafting and gear customisation also see modest improvements. Arlo can forge and upgrade a wide variety of weapons and armour sets, many of which alter his stats or resistances to match different environments or enemy types. It’s a system that rewards experimentation, especially when combined with the Elementa system.

The sequel has a much slower pace in terms of story. The main goal for Arlo is to rebuild the kingdom, which allows time for lending a helping hand to secondary characters. One complaint I do have is the music being forgettable, especially when compared to the haunting tones of its predecessor.

My conclusion

Still, this is a minor blemish on an otherwise impressive sequel. Tails of Iron 2: Whiskers of Winter doesn’t reinvent the formula; it perfects it. With improved combat, expanded exploration, a meaningful magic system, and world-class art direction, Odd Bug Studio has crafted a worthy successor that builds on the original’s foundation with confidence and care.

For fans of 2D action RPGs, dark fantasy tales, or simply beautifully crafted indie games, Whiskers of Winter is well worth the journey north.

Review: SEDAP! A Culinary Adventure

Developed by kopiforge and Published by Isolated Games Publishing & IndieArk, SEDAP! A Culinary Adventure is a co-op cooking-combat adventure with explosive gameplay.

SEDAP

Some games are good, others are fun. This time it was all fun. As someone who both loves Co-op games and is always looking for some unique fun, this was a genuine surprise and a breath of fresh air.

A Flavorful Mix of Chaos and Culture

In a world full of survival sims and co-op party games, SEDAP! A Culinary Adventure brings something fresh to the table. It mixes the fast-paced teamwork of cooking games with a fun, light adventure twist, all wrapped in a colorful Southeast Asian world. Whether you’re chopping, frying, or fending off cheeky spirits trying to steal your food, SEDAP! manages to keep the vibe chaotic, but fun.

The art style is full of life, and each level feels like it was pulled straight from a storybook version of Southeast Asia. From night markets to jungle temples, there’s a lot of personality packed into each stage. The food is especially great to look at, and honestly, kind of makes you hungry just playing.

SEDAP: Fast, Fun, and a Little Bit Spicy

At its core, SEDAP! is about working together under pressure. You and your crew will be whipping up dishes, managing timers, and dodging all kinds of obstacles, all while trying to keep the kitchen from catching fire. It’s classic co-op cooking chaos, with a twist, there are moments where you’ll need to fight off little enemies or handle environmental hazards, and those mix things up nicely.

The cooking itself is super satisfying. Recipes are based on real Southeast Asian dishes, like rendang, laksa, and nasi lemak, which gives the game a cool cultural flavor. Making each dish takes timing and teamwork, so things can get intense, but it always stays fun.

The combat isn’t super deep, and it doesn’t need to be. It’s there to keep you on your toes, and it does the job. Simple attacks and dodging are enough to keep the pace exciting without pulling focus from the main event, cooking.

SEDAP: Made for Friends, Built for Laughs

This game really shines when played with friends. It’s made for co-op, and while you can play solo, it’s definitely more fun when you’re yelling across the kitchen with a couple of buddies. The chaos that comes from trying to coordinate everything, who’s chopping, who’s plating, who’s stopping the food thief, is what makes it such a blast.

Levels are cleverly designed to mess with you just enough. Sometimes you’ll get split up by moving platforms or have to dodge stuff while cooking, and it all keeps you thinking, and laughing. The difficulty ramps up over time, but it never feels unfair, just more hectic.

It’s a great couch co-op pick, or something to hop online with for a chill but challenging evening.

A Warm Cultural Hug

What really sets SEDAP! apart is how much love and care went into celebrating Southeast Asian culture. The dishes, the music, the environments, it all feels like a genuine tribute. It’s not just a backdrop, it’s a key ingredient.

Whether you grew up eating these dishes or you’re discovering them for the first time, the game does a great job of making the world feel rich and welcoming.

SEDAP! A Culinary Adventure is a fun, fast, and heartwarming co-op game that’s all about food, friendship, and a whole lot of yelling. It doesn’t take itself too seriously, and that’s what makes it so enjoyable. Grab a few friends, hop in, and get ready for some beautifully chaotic cooking.

With its colorful art, lively gameplay, and real cultural flavor, SEDAP! is easy to recommend, especially if you’re looking for something to enjoy together on a game night.

Review: Epomaker Carbon60 keyboard

The Epomaker Carbon60 keyboard is primarily aimed towards office workers and people who commute. However, the responsive inputs, vibrant south-facing RGB, and unique carbon fibre case are perfect for fashion-conscious gamers. This low-profile device reduces typing fatigue, and the ergonomic design is ideal for lengthy work and gaming sessions. Furthermore, the compact 60% form factor and 61 keys are great if you have a small workstation.

Built with versatility in mind, this keyboard is a tri-mode product. Though I’m not a fan of Bluetooth connectivity, it was handy whenever I worked on a train or wished to connect to my Steam Deck. Changing your connection was a cinch, and the handy macro tools were simple to use. If you love to customise your peripherals, this device is compatible with VIA/QMK functionality. Consequently, you can customise your layout to your heart’s content.

What’s in the box of the Epomaker Carbon60 keyboard?

  • The packaging is lightweight and understated. It can be recycled, and the contents are well protected.
  • The Epomaker Carbon60 keyboard is remarkably lightweight. The small form factor makes it the perfect tool for commuters. Additionally, the low profile is comfortable to use.
  • Charge and connect the device with the braided USB cable.
  • Spare switches, keycaps, and a keycap puller are provided.
  • Connect wirelessly with the USB dongle.
  • Learn the basics with the user manual.

Technical aspects.

Versatility and high polling rates are where this peripheral shines. You may use Bluetooth, the USB cable or a USB dongle to connect this to any suitable device. Each of the connections was stable, and flitting between each one was a cinch. Unlike other Epomaker keyboards, this one has a simple on-off switch. Subsequently, you must use the FN macros to change between modes. Moreover, you may connect to 3 different devices using unique Bluetooth profiles.

If polling rates are essential, you will need to use a wired or USB dongle connection. They deliver 1000 Hz polling and a rock steady connection. However, if you need to work via a Bluetooth connection, you will enjoy 125 Hz and a reassuring level of stability. The latter option is ok for gaming, but I suggest sticking to work-related tasks when using Bluetooth connectivity.

VIA/QMK customisation may not be your thing. Playing with settings and adjusting inputs may be a step too far. However, if you love to map your device and adjust various settings, the Epomaker Carbon60 keyboard is compatible. I admit I didn’t experiment too much as I liked the out-of-the-box setup. 

Usability.

I appreciate a small form factor device. A 60% form factor product works perfectly with my compact custom desktop. Furthermore, I enjoy removing the numpad and other unnecessary inputs. Though this works for me, you may be concerned about reduced functionality. Thankfully, the pre-programmed macros and handy user manual ensure that this small device is as powerful as its full-form-factor peers.

This keyboard has Gateron Brown low-profile switches pre-installed. They are responsive, comfortable to use, and perfect for typing and gaming. The actuation distance and sound-dampening layers reduce fatigue while delivering a memorable and accurate user experience. If you don’t like the sound of these switches, you can opt for the red version or hot swap them altogether for any compatible 3 or 5-pin alternatives.

Build quality.

Carbon fibre isn’t a material I associate with gaming products. However, I am impressed by the build quality and tactile nature of this device. The carbon fibre case is impressively light and durable. Moreover, the DSA low-profile keycaps complement the slender and sleek finish. This device can only be used in a flat position, and that takes some getting used to. This shouldn’t be a deal breaker, as this is an unbelievably comfortable product, no matter the length of your gaming or work session.

The south-facing RGB works perfectly with the clean carbon fibre finish. There is a gentle hue that is attractive without being obnoxious. This can be adjusted to your liking or turned off altogether. If you go loud and proud, this will impact your battery life. However, this wasn’t a concern as I used the device with the braided USB cable.

Finally, Epomaker provides a handy fabric carry loop for this device. The loop is permanently connected to the keyboard, and this may be considered a little strange. Though I wasn’t sure at first, I found it to be extremely helpful when commuting. The baby blue material matches the “esc and enter” keys and adds a flash of colour to an otherwise subtle design.

Is the Epomaker Carbon60 keyboard worth it? 

Smaller form factor peripherals are becoming more popular. People love to game and work on the move, and they do not want to haul a huge device with them. Thankfully, this lightweight keyboard is both durable and comfortable, and it looks great. Additionally, thanks to the pre-installed macros, you retain full functionality.

Accordingly, if you want a unique, stylish, and fantastic keyboard to use that will get people talking, the Epomaker Carbon60 keyboard should be on your radar. It is affordable, versatile, and perfect for smaller workstations. Subsequently, I love it and I recommend buying it here!

(More information on Epomaker can be found here!)

The Epomaker Carbon60 keyboard has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!)

A Closer Look at the Gomatic Vacuum Bag 2.0 XL

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Here we take a closer look at the Gomatic Vacuum Bag 2.0 XL.

Upgrade your travel, storage, and daily organisation game with the Gomatic “Vacuum Bag 2.0″—a cutting-edge evolution of our best-selling vacuum storage solution. Designed with a sleek black aesthetic and refined for functionality, this updated version introduces innovations aimed at making life simpler, neater, and more efficient. Say goodbye to the old-school vacuum method and hello to a hassle-free packing experience.

With its “No Vacuum Needed” core feature, this bag works effortlessly. The press-and-seal opening and durable, welded seams ensure secure and reliable compression. Whether you’re storing seasonal clothes at home, embarking on an adventure, or packing light for a business trip, this vacuum carry-on bag is your perfect companion. It excels in both urban and outdoor settings, from camping trips to daily commutes.

Crafted with a water-resistant exterior and lightweight material, the bag is available in two practical sizes: Large (40 cm H x 55 cm W, 0.24 kg) and XL (40 cm H x 76 cm W, 0.41 kg). Its flexibility allows it to be used as a standalone compression travel bag or easily pack inside larger luggage. The compression zipper and upgraded vent system deliver optimised space-saving benefits, while the longer straps provide versatile carry options.

This unisex vacuum compression backpack is tailored for both men and women, making it an excellent addition to your everyday essentials. As always, Gomatic offers free UK shipping to enhance your shopping experience. Simplify your organisation and travel routines with high-quality vacuum travel bags that provide exceptional value. Don’t wait—secure your Gomatic Vacuum Bag 2.0 today!

Size wise, the XL’s Outer Dimensions are 40 cm H x 76 cm W.

So now you’ve read all about the bag, is it any good?

When it’s empty it folds up really small and is very lightweight – you wont even notice you are carrying it.

To use it, you just unroll it, put in your clothes, then roll down the top and buckle it up! Then you just turn the value counter clockwise and squeeze the bag to expel the air and watch the magic happen! When you’re happy, just turn the value clockwise and that’s it! It really is as simple as that – no need for a vacuum cleaner or other device to remove the air, you do it all yourself and it’s really easy.

If you travel a lot and space is at a premium then the Gomatic Vacuum Bag 2.0 is a life safer – it works really well and really does make a difference when packing!

The Gomatic Vacuum Bag 2.0 XL is available now priced around £50. There is also a Large version as well.

You can learn more from the Gomatic website here.

A Closer Look at So Bomb Bath Bomb Dispenser

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Here we take a closer look at So Bomb Bath Bomb Dispenser from Canal Toys.

This cool and stylish mini bath bomb dispenser is a fun way to add a pop of colour into any bathroom. The fun style, bright colours and amazing scented bath bombs bring the fun to bath time! The dispenser is filled with 20 wonderfully scented bath bombs which contains charms inside. There are 10 to collect to make your own friendship bracelet!

Watch the bath bombs fizz and enjoy the sweet smell of strawberry, vanilla or pineapple!

Refill kit available to keep the fun going and make more friendship bracelets!

Features

  • CUSTOMISE YOUR BRACELET: Collect the 12 styles of charms to build a bracelet that matches your style
  • 20 BATH BOMBS: With over 20 bath bombs those dispenser provides lots of extra fun 
  • FUN STORAGE: Store all you bath bombs in the dispenser which double as cute decoration 
  • REFILL YOUR DISPENSER: Keep filling up your dispenser with the SO Bomb Bath Bomb Cans

What’s in the box?

  • 1 Dispenser
  • 20+ Mini Bath Bombs
  • Surprise Charms

So Bomb Bath Bomb Dispenser from Canal Toys is available now priced around £15 and can be purchased from Argos. Its aimed a ages 3 years and over and makes bath time fun!

Review: NanoApostle

It’s been almost a year since NanoApostle slashed its way onto PC and now, it hits consoles. Is this self described boss rush game worth your time? Or should it have stayed confined to one platform and forgotten?

Bio-Weapon Bizarreness

Often in games, when the developer describes the game as a boss rush hack and slash, I am wary that the story will take a backseat and fall by the wayside and sadly, NanoApostle is no different. Developed by 18Light Games and published by PQube Games, the story puts the player in the shoes of Anita, a girl who has been created via some form of experiments in an ambiguous facility. As Anita wakes, she discovers she has been bonded/ augmented to a mysterious entity known as Apostle, who Anita affectionately names Kuro. Along with this entity, Anita is also befriended by an AI system, taking the form of a girl named Wenny. It’s an interesting start to a narrative but it becomes apparent extremely quickly that there is not much meat on the bones regarding the narrative.

To put it simply, Anita wants to escape the facility she was created in, and the only way for her to escape is to face other experiments and defeat them one after the other. I understand that games of this nature tend not to focus on the story but I do find it so disappointing how little effort was put into this particular narrative. It’s a short tale that tells a story of Anita’s fight for freedom and understanding, but one that could have been so much more. Poor cutscenes interrupt the gameplay after fights, whilst the data logs and database are intended to be interesting features, it’s all too barebones to offer real depth for players to discover. It’s not all bad however. The conversations Anita and Wenny have are endearing and ended up being the main highlight for me. It’s a shame the developers didn’t make more moments for these characters to interact and converse. Overall, its a shallow plot that does nothing to excite or engage and feels rather simplistic. .

Don’t Stop Slashing

Whilst I have a fair few issues with the narrative and plot of NanoApostle, thankfully, the gameplay knocks it out of the park- mostly. As mentioned before, the developers have described this game as a true boss rush experience and it’s backed up significantly in combat. The core gameplay loop is fighting boss after boss, learning and understanding their skill set and move set along the way. Make no mistake, this game is difficult and frustrating at times but that’s the point. You fight, fail, learn and overcome and it’s highly addictive. Each boss even has optional objectives you can complete in order to grant Anita additional abilities and upgrades, which is an ingenius way of freshening up abilities and skills in games. Each attempt at the boss also carries over the progress to said objective, making every fight worth while.

Combat and movement in NanoApostle feels smooth and responsive. Anita can combine combos, dodge, weave and shoot projectiles allowing players to mould Anita to their skillset. Each boss requires a different approach which forces you to attempt to master each combat style. While some styles are not for me, I can really appreciate the developers making this choice to force the players to understand all aspects of combat within the game. Although the hack and slash combat of facing boss after boss is the main focus, you can also unlock obstacle courses that require the player to speedrun through levels, dodging different hazards along the way. This is a fun distraction from the main combat loop of the game and gave me a chance to take a breath amidst the chaos. If you’re looking for a game with responsive controls and addictive melee combat, NanoApostle doesn’t disappoint. Just prepare to die a lot, but if you have the stomach and commitment to overcome this, it’s so much fun. Adapt and survive.

It’s A Grey Old World

NanoApostle seeks to define its visual style as one of a computer world and to a certain extent, it succeeds. Developers 18Light chose a pixel art style and for the most part, it looks sleek and polished. All of the levels look detailed, yet simple in their design. The story takes quite a bleak look at Anita’s life and fate in this mysterious facility and this is reflected in the art style and colour pallet. It’s very grey, black and dingy but it succeeds in trying to portray a grim fate for the main character. The main element of presentation that really stands out to me are the flashes of light from a swing of a melee weapon, or the explosion of colour from a projectile being fired. It really illuminates the screen, making it an impressive sight to behold. It’s also worth mentioning how smooth and sleek the animations are for Anita as she hacks and slashes, gliding across your screen like a performative dance; it is quite mesmerising! Unfortunately, there are some negatives: cutscenes are extremely basic and look incredibly boring which affected my interest in these moments along with the dreadful menus and UI.

Finally, audio design and soundtrack does a solid enough job to not warrant too much criticism, or praise for that matter. The sound design is important in this game as I relied on sound cues to warn me of an incoming attack from a boss. Bullets and projectiles firing sound dangerous and bombastic, whilst hearing a sword clang or slash through an enemy is highly satisfying. The game’s soundtrack is a solid effort by sound team KUSHIH who have created a blend of techno and electronic, mixed with orchestral music that feels like it could have come straight from a JRPG. The only major downside to the score is how it gets in the way of the main audio design. You rely so heavily on audio cues that the music can become a distraction.

Verdict

NanoApostle is a perfect encapsulation of the struggles indie developers face in today’s market. Like other games, the developers have had to focus their main efforts into one area, to the detriment of the rest of the game. The movement and combat in this game are fantastic and will keep players hooked as they take on terrifying boss after boss. In conclusion, sadly, a story that is non existent and inconsistent presentation prevent this game really standing out amongst a sea of indie titles. There’s fun to be had, but at what cost?

Review: Recon 70

The Recon 70 is a wired headset that can be used on any platform. I’m looking at the officially licensed Nintendo version in white. This stylish headset is affordable, comfortable, and perfect for gamers on the move. Moreover, the wired approach lets you forget about battery life and unwanted charging. This newfound freedom gives you more time to focus on gaming.

Available for under £30, the Recon 70 does not break the bank. You may think that Turtle Beach has cut corners at this price point, but they haven’t. With no wireless tech to worry about, they have passed the savings directly to the consumer. This is a welcome approach and something that parents and casual gamers will appreciate.

If you need a lightweight and comfortable headset, you are in luck. The strong and flexible headband reduces pressure on your skull and your temples. Additionally, the plush earcups work perfectly if you wear prescription glasses or GUNNAR gaming glasses. Thankfully, you don’t experience that painful temple pinch when wearing this headset.

What’s in the box of the Recon 70 headset?

  • The packaging is lightweight and nice to look at. Furthermore, the contents are protected, and it can be recycled. 
  • The Recon 70 headset is remarkably light and easy to handle. The audio dial and flip to mute mic are located on one of the earcups. Finally, the clean white finish is sleek and attractive.
  • Learn the basics with the quick start guide. 

Technical aspects.

If there is no wireless tech or battery to worry about, I focus on audio quality, mic pickup, and build quality. Though the range of tones is limited compared to higher-end models, I was still impressed. Moreover, the 40mm drivers are perfect for gaming, cinematic, and hectic action.

The flip-to-mute mic is omnidirectional for clear and crisp conversations. The high-sensitivity microphone allows quiet users to bark orders without screaming their house down. This is perfect as we all have that friend who whispers during the early hours. If you want privacy, this microphone doesn’t let you down. One flick of the arm and the mute switch activates.

Passive charging may concern you. However, it shouldn’t. The low power draw will not undermine any device. Whether you are playing on your Switch, Xbox, laptop, or mobile phone, you will not care or notice the minor impact on your battery life.

Audio quality. 

The Recon 70 headset delivers a healthy and pleasant range of tones. Additionally, the bass is comfortable without blowing your mind. This may sound negative, but it isn’t! I was impressed with the audio quality of this affordable gaming headset. Furthermore, I didn’t experience static or tinny tones.

I tested this headset against the Turtle Beach Airlite Fit headset. The results were similar, and there was little to separate the two. Both deliver a pleasant range of tones, and it is easy to identify each key tonal range. Furthermore, the bass is nicely balanced, if not a little underwhelming. This isn’t a complaint, as every layer works in perfect harmony. Moreover, my kids used this headset, and I’m happy with them enjoying more subtle audio.

Build quality. 

Turtle Beach build headsets to last. The materials are always impressive, and the overall quality doesn’t disappoint. The Recon 70 retains this approach with its solid headband and comfortable earcups. Furthermore, there is no horrible overheating during marathon sessions. Though a wired device can be off-putting, the cable is strong and hard-wearing. Therefore, it should last the test of time. 

The flip-to-mute microphone rotates upon a strong hinge. Additionally, it holds the mic in place when it isn’t required. This design is sleek, user-friendly, and impressive. Finally, the volume wheel has a pleasant tactile nature. Adjusting the settings was easy during the heat of any battle.

Is the Recon 70 headset worth it?

I always believe that a great headset is worth its weight in gold. However, stretching to a high-end peripheral can be off-putting. Subsequently, if you are on a budget but still want a reliable headset, the Recon 70 should pique your interest. It is comfortable, reliable, and easy to use. What’s more, it looks great, and Nintendo officially licenses it. Each of these elements makes this headset an impressive option. Accordingly, I love it and recommend buying it!

(More information on Turtle Beach can be found here!)

The Recon 70 has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!)

Review: Alter Age

Alter Age is a cute and dated RPG. It tries something different and gets it right mostly. However, it is not as difficult as its peers, and this may put people off. Yet, if you want a casual game with a fun and unusual story, this should be on your radar.

This old-school RPG was developed by Exe Create and published by KEMCO. It is a single-player affair that focuses on a semi-open world and turn-based combat. Alongside this, there are plenty of weapons to unlock, loads of items to find, and some cooking mechanics. Accordingly, though it isn’t difficult, there is some depth to enjoy.

Alter Age tells an unusual story. 

RPGs tell weird and wonderful stories. Heroes run riot, and evil villains are thwarted for fun. Alter Age, on the other hand, tries something different. There is a sense of revenge and one-upmanship. Additionally, you may use your special ability to become a child again. Though this should be creepy, it becomes a key tactical element. 

You play the role of Arga. He is a determined man who has been training his whole life. His father is considered the strongest person in the world, but he thinks he can do better. With a strong mindset and a stubborn dream, the hero must wait for his power to awaken. The class of Soul Alter is his secret ability and his special power to defeat everyone he encounters. As his journey unfolds, he must work with some unruly girls if he wishes to prove his worth to himself and his father.

Simple gameplay.

Though the story sounds outlandish, Alter Age is remarkably simple. The core concept revolves around dungeon diving, side quests, and turn-based combat. The semi-open world is broken into small areas that beg to be explored. As you wander across different environments, you pick up mystery items and spawn combat encounters (more on that later). The dungeons are more of the same. Minor puzzles block your path, and monsters try to trip you up. Each one is somewhat rinse and repeat, but enjoyable nonetheless.

The turn-based combat is enjoyable, but a little refined for my liking. You may automate the action if you wish or take full control. If you go with the latter option, you can use magic or combat abilities to tackle each monster. Furthermore, the hero can use their special power to change the state of each hero. This is a key tactical layer as the older characters are more powerful, but the younger heroes generate pp for more powerful group attacks. Consequently, you must weigh up your approach to maximise your chances.

Alter Age is a pixelated dream.

KEMCO games are renowned for their pixelated graphics. Alter Age is no different, and it thrives as a consequence. The vivid colours and interesting settings were a joy to witness. Furthermore, the animation is simple but effective. As you progress, the monsters become more outlandish. This was great, and I enjoyed the developer’s creative license.

The audio is rudimentary but pleasant. Basic sound effects punctuate the action. Moreover, a wholesome and occasionally energetic soundtrack adds drama. There is a sense of familiarity surrounding the music, and it reminded me of some of the best 90s RPGs.

Simple controls.

Though you are free to explore and fight as much as you wish, the action is unbelievably simple. Subsequently, the control system is refined and mastering it is a cinch. New elements are added regularly, but clear and concise instructions are provided to prevent confusion.

Replay value and longevity are limited. Though there are plenty of recipes to unlock, weapons to find, and monsters to overcome, it is far too easy. Furthermore, once you complete the game, there is little reason to return. Consequently, Alter Age has limited appeal after the first playthrough.

Alter Age has a niche appeal.

Old-school RPGs will always be a winner. However, Alter Age is niche. The unique story and core mechanics won’t appeal to everyone. Moreover, the strange nature of changing your age as a superpower seems a little bizarre. However, if you fall for its charms and you want a dated game to block out modern alternatives, this could be a winner. I like it and I recommend buying it here! Can you prove your worth and better your father? Master your skills, help the locals, and become a renowned hero.

Review: Kiwi Ears Spark OWS earphones

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Getting the right audio setup is important. Earbuds, earphones, and headphones make up a small portion of the market. Yet, these compact devices make a massive difference to your audio experience. If you get it wrong, your music and podcast could be ruined. Moreover, your conversation or activity will be underwhelming as well. Thankfully, the Kiwi Ears Spark OWS earphones get everything right.

The open wireless stereo design focuses on audio quality, safety, and comfort. You needn’t worry about large over-ear cups or earbuds that sit in your ear canal. Instead, these earphones rest upon your ear for ultimate comfort without undermining audio quality. This is perfect if you love to run, cycle, or walk while enjoying your favourite artist. On top of this, build quality is at the fore. IP45 protection ensures that the Kiwi Ears Spark OWS earphones can be used every day.

What’s in the box of the Kiwi Ears Spark OWS earphones?

  • The packaging is small but strong. The contents are well protected, and everything can be recycled.
  • The Kiwi Ears Spark OWS earphones come with an unusual but stylish charging case. Furthermore, the rose gold/cream livery is pleasant and attractive to the eye. Touch-sensitive controls deliver a responsive and accurate user experience.
  • Charge the case with the USB cable.
  • Keep everything protected with the soft case.
  • Learn the basics with the user manual.

Technical aspects.

I don’t tend to use sports-focused earphones for calls. However, the Kiwi Ears Spark OWS earphones do a remarkably good job with this task. The ENC technology helps to reduce unwanted ambient sounds. Consequently, every call is crystal clear. Moreover, thanks to the stable Bluetooth connection, I experienced no uncomfortable static, echoed speech, or tinny/robotic voices.

The reliable connection was exactly what I needed. However, it was the impressive battery life that blew me away. Intelligent charging ensures that your earphones are never overcharged. Accordingly, the battery life is extended, and this enhances the longevity of the device. 7 hours of playtime per charge was a good return. I kept the volume at around 70% and felt that this was the right balance between sound and battery life. If you crank things up, you could experience less playtime. This shouldn’t be a concern, though, as the charging case delivers a further 21 hours of juice and a high-powered charging facility.

Usability.

The Kiwi Ears Spark OWS earphones are perfect if you love to exercise. The comfortable hook design fits snugly to your ear. Furthermore, the design is ideal if you wish to maintain situational awareness. As I ran down busy streets, I could hear my music clearly. Yet, I was aware of cars, vans, bikes, and even horses. This makes these headphones the perfect choice for athletes who exercise in high-risk areas.

The touch panel may not be your go-to choice. However, it is easy to master, and I didn’t experience false or unwanted inputs. Though I wear glasses whenever I am out, these did not interfere with the panels or the hook design. The result is a comfortable pair of earphones that do their job to a high standard.

Audio quality.

I’ve highlighted the microphone quality, and I have no complaints. Whenever I made a call, I heard no awful static or background noises. Instead, it was a pristine experience that worked correctly 100% of the time. Word of warning, though, if you use these earphones near a busy road, you may be pushing the tech too far. Subsequently, you must expect some background noise in extreme circumstances.

The sound quality was up there with some of the best devices I’ve covered. I was impressed by the clear range of tones and the strong bass. Though the 12 mm drivers may seem small, they pack an almighty punch. The result was clear and easy to identify tones no matter the song.

Build quality.

The charging case wasn’t my cup of tea. Though it is stylish, I’m not sure it is right to chuck it in a sports bag and forget about it. However, this is minor as the build quality was impressive. The robust hinge keeps the case shut without risk of the contents emptying in your pocket or bag. Furthermore, the handy LED highlights the charging process and the battery life of the device. 

The Kiwi Ears Spark OWS earphones feel great to hold. Each of the earphones has an attractive style that sits comfortably behind your ear. My wife also tested them, and she adored the snug fit. No matter how much she ran or how violently she jerked her head, the earphones never shifted. Consequently, there was no risk of them falling out during vigorous exercise.

Are the Kiwi Ears Spark OWS earphones worth it?

Available for under $100, you get a lot of bang for your buck. Yes, there are cheaper alternatives, but money talks, and you get what you pay for! These amazing earphones are the perfect companion on your run or your walk. Alternatively, they are ideal if you need to make phone calls on the move. Although the design choice may not appeal to me, I know many fashion-conscious consumers will adore the look. Accordingly, I think they are amazing, and I recommend buying them here!

(More information on Kiwi Ears can be found here!)

The Kiwi Ears Spark OWS earphones have been awarded the Movies Games and Tech Gold award.

(Full disclosure! A sample was provided for an unbiased and free review!)

Review: MXGP 24: The Official Game

MXGP 24: The Official Game’s licensed label amounts to very little of its true identity. In reality, the title, developed by Artefacts Studio and published by Nacon, leaves the adrenaline-fueled appeal of professional motocross stranded from every want-to-be racer holding a game controller. While yearly sports titles can be controversial for their less ambitious approach to game design, they sell millions of copies each year for one primary reason: they are reliable. While I wish the same could be said about MXGP 24, especially as this game represents a return following a three-year absence, each race turned into a challenge of endurance in all the worst ways, offering me little incentive to return for another attempt. Crossing the finish line consistently fell short of being worth celebrating, leaving me less invested and involved in the sport than I would be if I were watching the action unfold in any other format.

The Dirty Details

The dirt-stained, dust-kicking presentation of motocross is absent from MXGP 24. Both graphically and audibly, the title reflects an experience generations behind contemporary hardware. The popping and sputtering of dirtbike engines resemble the sounds of a grumbling stomach ready for lunch. Flat textures and duplicated assets gave me all the more reason to keep my eyes on the road, where my biker’s pristine jersey billowing by the wind seemed out of place in a title so unconcerned to include details elsewhere. While nothing on display was aggressively awful or ugly, the combined mediocrity never amounted to the expected semblance of what an official game should have nailed down, leaving the spectacle of motocross sorely missing.

Faulty Equipment

Spending time on MXGP 24’s menus often proved to be a more trying experience than the races themself. Painfully generic music and an uninspired UI unintentionally ushered me to make hasty selections. There is nothing to fear, however, as what is available outside the gameplay represents a shallow selection of inclusions that don’t succeed in smoothing out the game’s rougher edges. Customization, an obvious addition, isn’t nearly as exciting as a motocross fan might desire. The line of branded bikes available is a nice start, with each varying in terms of speed, acceleration, and response. This same attention to detail is present in a collection of branded helmets. However, I came to find that the racing suits available consist of a more hollow array of options, unique only by pattern. Though any racing fan might expect the ability to choose boots, gloves, and more, the game doesn’t deliver on such detail.

Elsewhere, the menu presents a statistics screen, a level system, as well as the game’s core content, which comes in many different forms of motocross. Quick Race is the most straightforward option. Because of its pick-up-and-play nature, it became the method of gameplay I returned to most often. Time Attack replaces the competition of fellow racers with the clock. Season strings a series of races and rulesets together, allowing the player to participate in the 2024 FIM Motocross World Championship, a welcome inclusion for those invested in the sport. Daily Challenge offers the title’s only multiplayer content, promising ten-person lobbies that change rules daily. Although I wasn’t able to test this mode myself due to vacant lobbies, it’s worth noting that others also reported problems with matchmaking, including those who played the game closer to the launch. Otherwise, the mode Free Ride provides a map to drive around, although its small dimensions and lackluster environment reveal it as an afterthought to other modes. Career, MXGP’s most prominent offering, occupies the largest space on the main menu. As an answer to NBA 2K’s MyCareer or EA SPORTS FC’s Player Career, the mode includes elements of management, social media, and more in-between races to build up a sense of immersion and progression. Though initially the most endearing option, I quickly found its attempts at diversifying gameplay to resemble a disruption more than anything else.

The Reality of Racing

When it comes to most races, the player selects MX2 or MXGP, one of twenty maps, a weather option, and an official or custom racer. Format, which pertains to the time limit and number of laps raced, is also customizable, as is AI difficulty. After this, a bike setup screen allows the player to adjust the transmission, suspension, and brakes on their bike. Which slot they’d like to start from is another option. These options are nice, essential inclusions for a racing game but aren’t substantial enough to set one race apart from another. The way every race blends together is primarily due to the handling of the bikes themselves, which can be summarized quite easily. It’s fine. The bikes are weighty, provide a decent learning curve, and when they catch air, the mechanics can almost be appreciated. It was when my tires dug into the dirt once more that a staggering amount of outdated gameplay design intercepted such appreciation. The instantaneous teleportation received from straying off track is immersion-breaking and hardly poses a penalty. Because of this, I often felt dissociated from the maps as a whole, regardless of whether they represent the reality of motocross or not. The sentiment of the game feeling disjointed spreads beyond just the maps, as the AI is passable at best and eye-rolling at worst. While not game-breaking in any way, these opponents always act as if they are in their own world. Despite the plentiful number of crashes and collisions the AI caused, the aggression of motocross was never apparent to me. The reckless behavior always seemed to stem from a place of blatant disregard for the racetrack and its rules more than anything else.

Motocross has a solid history within video games, but MXGP 24: The Official Game falls short of the greats. Building up speed can never match the adrenaline expected when the player is, more often than not, interrupted in immersion-breaking ways. The competition can’t carry the same sort of rivalry found in sports when multiplayer options are scant and AI behaves a world away from holding a sense of realism. After a three-year absence, MXGP 24: The Official Game’s functions fine enough to let players cross the finish line, but no first-place victory validates what is flawed about this package.

MCM London Comic Con: May 2025

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The vibrant energy of the ExCeL London was unmistakable during the final weekend of May 2025, as over 150,000 fans descended upon the venue for the largest pop culture gathering in the United Kingdom. This instalment of MCM London Comic Con felt particularly historic, serving as a convergence point for several major fandoms, yet few sessions held as much emotional weight as the celebration of the animated series Star Wars: The Bad Batch. With the show having recently concluded its journey on Disney Plus, the presence of Michelle Ang, the voice of Omega, and Noshir Dalal, who portrayed the cunning Vice Admiral Rampart, provided a poignant look at the conclusion of a beloved era in the Star Wars galaxy.

The Immersive Experience of the MCM May 2025 Show Floor

Navigating the show floor at MCM London in May 2025 was an exercise in sensory immersion, with every aisle offering a different facet of geek culture. The central boulevard of the ExCeL was a river of incredible craftsmanship, featuring cosplayers dressed as everything from intricate Elden Ring characters to classic Marvel superheroes. Retailers in the South Hall offered a vast array of goods, ranging from rare Pokémon cards and retro Nintendo cartridges to high end designer figurines and exclusive convention merchandise.

The heartbeat of the creative community could be found in the Artist Alley, where legendary creators like Tyler Kirkham and Derek Landy engaged with readers. Nearby, the “Extra Lives” interactive video game concert provided a unique auditory experience, blending live music with audience participation in a tabletop RPG format. For those seeking a quieter engagement, the Imagination Gaming zone featured a library of board games where families and enthusiasts could learn new titles together. The entire floor was a testament to the diversity of modern fandom, ensuring that every visitor found a community to call their own.

A Star Studded Weekend of Panels and Guests at MCM May 2025

While the Star Wars presence was a major draw, the weekend was packed with other high profile sessions that kept the Main Stage at capacity. David Tennant took centre stage to reflect on his career across Doctor Who and Good Omens, sharing his affection for complex villains like Kilgrave from Jessica Jones. Patton Oswalt also made a significant impact, discussing his work on the Minor Threats comic book series and his time within the Marvel Cinematic Universe.

The nostalgia continued with a spirited reunion of the original Power Rangers cast, featuring Walter Jones, Steve Cardenas, and Karan Ashley, who shared stories of their early filming days and the lasting legacy of the late Jason David Frank. Other highlights included a Hazbin Hotel reunion with Stephanie Beatriz, Kimiko Glenn and Blake Roman, a deep dive into the work of legendary comic artist Stanley ‘Artgerm’ Lau as well as a spotlight on Spider-Man: Miles Morales star Nadji Jeter and so much more. Each panel contributed to the sense of a massive, shared celebration of storytelling across every medium. What is particularly wonderful about MCM is the amount of time and space given to fan-run panels and other activities which added to the fun and brought a sense of community.

The Bad Batch Main Stage Panel: A D20 Adventure

The public panel for The Bad Batch was anything but conventional, as the moderator introduced a tabletop gaming element to the session. This format led to a playful and unpredictable atmosphere.

Michelle revealed that her introduction to the tabletop world was quite specific, having played a character named Emily who was obsessed with the game in a New Zealand film titled My Wedding and Other Secrets. This personal connection to gaming culture resonated with the audience, bridging the gap between the actors and the fans. The conversation moved to tactical choices within the Star Wars universe, where Michelle opted for the practicality of a blaster to maintain a safe distance from foes. Noshir, meanwhile, described a far more cinematic approach involving throwing a lightsaber and then shooting it to create a shower of golden sparks, a move he believed would be both effective and stylish.

Bad Batch: Career Secrets and Critical Failures

The dice eventually rolled onto a question about the professional lies that actors often tell during the audition process. Michelle admitted to once claiming she could speak Chinese fluently to secure a role in a Twilight Zone episode, a deception that was quickly uncovered when she was expected to speak the language on set. Noshir shared a more common industry lie, noting that he once claimed to be an experienced bartender despite having no knowledge of the craft, which resulted in a confusing first day behind a real bar.

One of the most memorable moments of the panel was the “Critical Fail” segment, where the actors shared their most embarrassing career mishaps. Noshir recounted a gruelling motion capture session for a Middle-earth game project where, after consuming a large bowl of split pea soup, he was repeatedly slammed onto a mat by a stunt performer. The physical toll was immediate, resulting in a vibrant green streak across the expensive motion capture carpet, which is apparently still there! Michelle shared a story of a different kind of failure during a high stakes heist movie with Mark Wahlberg. Despite playing a professional thief, she found herself completely unable to operate a simple door lock during a tense scene, requiring twenty takes and leaving her thoroughly humbled in front of her famous co-star.

The Private Press Interview: Depth and Character

Following the public excitement of the panel, a private press interview offered a more reflective environment to discuss the nuances of character development. Michelle Ang looked back on the early days of voicing Omega, noting that the role began with a simple request for her natural New Zealand accent for a character that was then highly confidential. It was only as the production progressed that the magnitude of her role as the first female clone became clear. She described the journey as a series of wonderful surprises, emphasising the emotional growth of Omega from a naive child on Kamino to a determined leader within the burgeoning rebellion.

Noshir Dalal discussed his approach to Vice Admiral Rampart, whom he viewed primarily as a political animal rather than a standard military officer. He wanted to portray a man who was always calculating his next move, someone whose arrogance was his greatest weapon and his eventual undoing. Noshir admitted that he felt a deep sense of loss when Rampart was initially arrested in the series, believing his time in the Star Wars universe had come to an end. The opportunity to return for the final season allowed him to explore the desperation of a fallen man who still believed he was the smartest person in any room.

Emotional Finales and Hidden Messages

The conversation turned to the most challenging scenes to record, with Michelle highlighting the devastating loss of Tech at the end of the second season. She explained that the genuine bond between the cast members made those moments of grief feel incredibly real in the recording booth. She also fought for the inclusion of the final “button” in the series finale, an epilogue that shows a grown Omega leaving Hunter to join the rebellion. Michelle felt this closure was necessary for the audience, providing a sense of hope and a clear path forward for the character she had inhabited for years.

Noshir also shared a profound secret from his work on the video game Star Wars Jedi: Survivor, where he played Bode Akuna. He revealed that he incorporated subtle sign language into his performance to communicate with his daughter, Kata. In a pivotal moment, he uses a small hand gesture to sign the letters “O” and “K,” a hidden detail that signifies his character’s internal desire to keep his family safe despite his tragic choices. This level of dedication to performance exemplifies why these actors have become such integral parts of the Star Wars mythos, bringing a depth to their characters that transcends the animation on the screen.

The Legacy of MCM London May 2025

As the convention concluded, the impact of the weekend remained palpable among the fans who had traveled from all over the world to attend. MCM London May 2025 was more than just a gathering of celebrities and merchants; it was a celebration of the enduring power of storytelling. The insights provided by Michelle Ang and Noshir Dalal offered a fitting tribute to The Bad Batch, a show that explored the complexities of family and duty in a galaxy far, far away.

The event set a high bar for the upcoming October 2025 MCM London, with rumours already circulating about new guest appearances and major gaming reveals. For those who attended, the memories of rolling dice with their favourite actors and exploring the vast halls of the ExCeL will surely last until the next time the community gathers to celebrate the stories they love.

Review: Epomaker Split 65 keyboard

Epomaker continues to treat me with their latest and greatest products. I have 5 unique products to look at, and the Epomaker Split 65 keyboard has to be my favourite by a country mile. The unusual design, exceptional build quality, comfortable typing position, and tri-mode connectivity caught my eye.

On top of this, it demands that you learn to touch type. This may seem like a strange thing to focus on, but touch typing is a skill that improves your productivity and gaming ability. Furthermore, the split design reduces typing errors and improves your accuracy when playing fast-paced games. Accordingly, though it takes a little getting used to, your hard work will pay dividends in the end.

What’s in the box of the Epomaker Split 65 keyboard?

  • The packaging is simple but attractive. The box highlights key selling points without a wow factor. Moreover, it is robust and can be recycled.
  • The Epomaker Split 65 keyboard is a 65% form factor device. Consequently, this compact product is perfect for smaller workstations. There is a media knob and VIA functionality.
  • A USB-C to USB-C cable connects each portion of the keyboard.
  • A USB-C to USB-A cable powers and charges the device.
  • Spare switches and a key pulling tool are provided.
  • Connect wirelessly with the USB-A dongle.
  • Learn the fundamentals with the user manual.

Technical aspects.

This compact keyboard is packed with impressive tech. Whether it is the NKRO anti-ghosting, the hot-swappable switches, the high-powered 3000 mAh battery, or the incredible polling rate, this device is bound to impress. Moreover, it is a tri-mode product for ultimate versatility. If you use it wired or via the USB dongle, you enjoy rapid and responsive 1000 Hz polling. This drops considerably to 125 Hz when using Bluetooth. Consequently, I suggest reserving that option for typing emails while commuting.

The VIA functionality and hot-swappable switches will impress fans of customisation. Neither of these options is a concern of mine, but I like the freedom to adjust things if I wish. The included Wisteria Linear Switches were comfortable and responsive. However, you can pick the Flamingo switch or swap to your favourite with ease.

If you play wirelessly, battery life may be a concern. Thankfully, the 3000 mAh battery life is impressive. I had no issues during marathon sessions. Additionally, the handy RGB indicator highlights how much juice is left. If you do run out, the braided USB cable allows you to continue while you charge the keyboard.

An eye-catching option.

The Epomaker Split 65 keyboard comes in one colourway. The case combines plastic and metal to great effect. Furthermore, a blend of greys and south-facing RGB ensure that this keyboard pops! As you pull the device apart, the small magnets give way. This smooth motion is reassuring. Additionally, placing the keyboard together is simple as the magnets line up and the join is hard to see.

The delightful mechanical soundscape is enhanced by the layers of sound-dampening material. Instead of a hollow and uncomfortable clicky nightmare, you enjoy a warm, delightful background click that is brilliantly retro. Subsequently, you will not drive your colleagues or fellow commuters insane as you use this for work or the occasional casual game.

Finally, the handy media knob is smaller than on other Epomaker keyboards. This was the right choice as the compact keyboard would have looked ridiculous if it were larger. This responsive tool allows you to adjust your settings without playing around on your desktop. Though it isn’t essential, it was nice to have and easy to use.

Is the Epomaker Split 65 keyboard worth it?

I’ve tested many Epomaker products, and I have to say, I love them all. However, this one is just a little bit special. The ergonomic design is ideal for typing and gaming. Furthermore, I adore the split design. It is the ideal middle ground for anyone who wishes to change their typing approach.

Additionally, it’ll help you to master touch typing. Consequently, it is a win-win. Alongside this, the build quality is great and the polling rate is impressive. Accordingly, it is a no-brainer and I recommend buying it here!

(More information on Epomaker can be found here!)

The Epomaker Split 65 keyboard has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for a free and unbiased review!)

Review: Monster Energy Supercross 25

Monster Energy Supercross 25 highlights my inability to play racing simulation titles. Though I may have been rusty, I enjoyed the realism, phenomenal graphics, and the fantastic career mode. Rivalries, sponsorship deals, and a host of minor elements keep you hooked. If this isn’t enough, the single-player and online modes will keep you coming back for more.

Milestone developed and published this motorbike racing sim. It is a single-player and online competitive affair that will keep you on the edge of your seat. Moreover, the testing action will push your buttons, and I admit I lost my cool more than once. However, if you can stay calm and master the challenging controls, you will adore this adrenaline-fueled experience.

Monster Energy Supercross 25 takes baby steps.

If you are new to the franchise, you will enjoy a host of incredible racing mechanics. There are official manufacturers, pro riders, pinpoint accurate dirt race courses, and other details that will make you say Wow! Yet, if you played the 2023 version, you may not be so impressed. Though Monster Energy Supercross 25 shows signs of progression, it is more baby steps than giant leaps.

The minor details will not impress fans of the franchise. Furthermore, the challenging learning curve will bite you in the arse more than once. I admit to my lack of skills. I couldn’t drift to save my life, and falling into the dirt was a common occurrence. However, this rarely put me off as I dusted myself off and got back into the race.

The major improvement.

Unreal Engine 5 has been utilised to add zip and energy to every race day. Though this may seem a bit of a fad, the developer is right to shout about this massive step forward. Visually, it is a beautiful thing (more on this later), and it handles like a dream, mostly. The smooth gameplay assists the eye-wateringly fast action, and the bikes flow and slide with utmost realism.

Alongside this, Milestone has introduced “dynamic track evolution”. This is the pièce de résistance and a real game-changer. As bikes zoom across the racetrack, they cut new ruts and paths that adjust the surface. Mounds form, curves become steeper and more treacherous, and you must keep your wits about you. This was an amazing gameplay element that kept you paying attention no matter how long the race lasted.

Monster Energy Supercross 25 is a visual treat.

Mud, bikes, and sweaty riders shouldn’t look this good. However, the lighting, rain, mud, and bikes are all phenomenal. Each moving part has a sense of next-gen realism. Moreover, the physics-based action ebbs and flows hypnotically. Consequently, I was blown away by the smooth gameplay, incredible user interface, and captivating action.

If you love the sound of ten thousand angry bees for hours at a time, Monster Energy Supercross 25 will be your cup of tea. The bike engines squeal, rev, and moan relentlessly. Additionally, the occasional piece of music is upbeat and packed with energy. As such, you’ll be exhausted from the ear-splitting audio.

A challenge to master.

The control system is remarkably accurate and easy to fathom out. However, knowing what you are doing and mastering it are 2 completely different things. If you have never tried this franchise before, you are in for a challenging experience. Yet, if you have patience and you can work through the brutality, you will enjoy a rewarding, fun, and special racing sim.

I loved the freedom of the single-player races. However, Monster Energy Supercross 25 excels when you focus on the career mode. Sponsors, rivalries, objectives, events, and different races test your skills and desire. Furthermore, working your way up the ranks and beating the local big mouth is extremely rewarding and tough to ignore.

Monster Energy Supercross 25 shows how good a racing sim can be.

I love the progressive elements and the tough but captivating gameplay. Additionally, it was aesthetically pleasing, and though I struggled to master the controls, I didn’t want to put it down. Yes, the developer could have mixed things up a bit more, but maybe they’ll take a gamble with the next instalment. Despite the minor complaints, Monster Energy Supercross 25 shows how good a racing sim can be. Accordingly, I like it and recommend buying it here! Can you hit the dirt and win every race? Choose your bike, study the track, and outgun your nearest rival.

Review: Empyreal

In a gaming landscape flooded with roguelikes, looter-shooters, and open-world sprawl, Empyreal boldly steps into the fray with a fresh sci-fi aesthetic and an ambition to blend deep philosophy with slick, skill-based combat. Developed by Silent Games, Empyreal invites players into a crumbling megastructure built by a forgotten civilisation, all in the name of loot, lore, and legacy. It’s an alluring package on paper, but does it live up to its potential?

What is Empyreal

At its narrative core, Empyreal explores humanity’s fractured place in a decaying galaxy. You play as a mercenary explorer hired to delve into the Monolith—a vast, vertical world filled with traps, secrets, and deadly automatons. There’s a thread of philosophical introspection woven through the game’s sparse dialogue and cryptic lore entries. Themes of duality, identity, and evolution bubble to the surface, but they rarely command the spotlight. It’s clear the developers had higher narrative aspirations, but much of the storytelling feels fragmented, almost too eager to remain mysterious rather than meaningful.

That said, the setting is atmospheric. The Monolith is stunning: impossibly tall chambers, alien flora clinging to steel, and glimmers of ancient technology pulsing in the shadows. It’s a place that feels lived-in and lost, creating a constant sense of melancholic wonder.

A swing, and a miss

Empyreal’s combat has opened up with a lot of promise, but ultimately falls short due to overwhelming enemies and a lack of flourish. The game offers three weapon archetypes: the precise and versatile Glaive, the slow but tanky Mace & Shield combo, and the explosive Cannon. Each weapon class brings unique abilities that reward timing and positioning. Perfect timing on dodges and blocks will leave the enemies stunned and vulnerable, which gives the player time to deal big amounts of damage. Although in theory this combat system is a tried and tested one, Empyreal simply doesn’t deliver. The game doesn’t offer a lock-on feature, which makes keeping track of enemies difficult with their sporadic movements. The amount of ranged enemies combined with a lack of clear visuals to suggest they’re shooting from off-screen creates frustrating moments of the player getting stun-locked by a dozen off-screen projectiles. On top of the frustrating parts, the animations leave a lot of room for improvement.

Players can unlock and equip a wide array of abilities tied to their chosen weapon style—some focus on raw damage, others on healing or crowd control. Building diversity is a genuine strength. A well thought-out arsenal of abilities does create some powerful combos, leaving the player satisfied of a perfectly executed combat encounter. But in my opinion, it does not outweigh the flaws mentioned before.

Gameplay loop that lands

One of Empyreal’s defining features is the Cartogram system. These mysterious items act as keys to different areas within the Monolith and determine enemy types, modifiers, and loot quality. Each Cartogram has procedurally generated attributes, injecting a roguelike flavour into the otherwise structured experience.

It’s a clever idea—one that provides replay value and encourages a degree of strategy before every run. But it can also feel inconsistent. Some Cartograms lead to satisfying, rewarding encounters; others result in poorly balanced death traps that feel unfair rather than challenging. There’s fun to be had in mastering these randomised layers, and for the most part, I enjoyed the gameplay loop of farming new gear and exploring new cartograms.

Setting and aesthetics

Visually, Empyreal is striking. The particle effects, dynamic lighting, and eerie soundscapes craft a cohesive, moody world. However, technical hiccups—including occasional frame dips, clunky enemy hitboxes, and some UI clumsiness—pull you out of the experience. These aren’t deal-breakers, but they suggest the polish isn’t quite up to the standard set by the game’s visual ambition.

Empyreal is a game of brilliant ideas and passionate design, executed with varying levels of success. Its combat is familiar but lacklustre, its setting memorable, yet the animations and detail fall short, and its systems—like the Cartogram and Aether Touched mechanics—boldly experiment with formula. Yet the game sometimes gets in its way with uneven difficulty, fragmented storytelling, and a layer of complexity that doesn’t always pay off.

If you’re a fan of action RPGs with a taste for mystery and don’t mind a bit of roughness around the edges, Empyreal might just be worth exploring. But for players expecting a polished, emotionally resonant journey with rogue-lite and looter mechanics, I would suggest looking elsewhere.