Review: Forza Motorsport 7

Hard to believe that the Forza Motorsport series is 12 years old now, the flagship driving series for the Xbox Console has changed much over those years. There are so many racing games right now fighting to claim the crown of best looking and best performing that the benchmark Forza set for such games is a crazy high standard and right now with Xbox gearing up for the release of their first 4K gaming console in the Xbox One X, a lot is riding on this latest entry to the series to be the best yet. Time to rev up the engine and see how this performs on the race track!

https://www.youtube.com/watch?v=QITXLdS3eW0

Forza Motorsport 7 is the more series side to the Forza series with the spin off Forza Horizon more focused on arcade style fun and presentation which for me, is just how I like my racing games. Forza 7 is simply stunning, it is a beautiful game that wants to showcase the world’s most stunning looking cars and put players in the driving seat of them but at the same time it wants to be more simulator than arcade racer. Focus shifts to how you tune your cars to get the best performance from them and to become the best driver ever. Unlike Forza Horizon 3 however, this process feels far more rigid and by the books with less freedom to just pick a car and go tear it up on the streets and race tracks and as a result definitely fits in the more business style I have always viewed this side of the franchise to be.

Starting off we have the Forza Driver’s Cup mode which is the career mode for the game. This is broken down into six brackets starting with the Seeker Championship and moving on to Breakout, Evolution, Domination, Masters and finally the Forza Drivers Cup bracket itself. In order to unlock the next bracket you must earn enough Forza driving points from racing and hopefully winning races in the previous brackets. This style of forced progression is a natural part of racers but after the huge freedom in the world of Forza Horizon 3 this year, it just felt rather cold. Each bracket has races that focus on a particular car type and race tracks with a top 3 podium finish giving you points and credits to help you progress through the mode. I really enjoyed the special one off Showcase races which put you in the seat of a special car for a single victory race in which you get that car added to your collection. Showcase races help break up the normal races you take on.

Progression is not just about winning on the track, but now you have two other aspects that you have to work on outside of racing cars, Driver Milestones and Car Collector. Driver Milestones are essentially rewards for earning XP as a driver and leveling up with each new Milestone giving players the options to select one of three rewards be it in game credits, Driver Gear or a new car. But keeping in tone of the rigid linear progression comes the Car Collection which adds Car Tiers to the mix. Forza 7 really wants players to care about the cars they desire to own so it makes players earn the right to be able to have them by locking away car classes in Tiers. Only when your own collection has a certain value will the next Tier of cars become available and there are 5 Tiers to unlock and broken down into Common Cars, Uncommon, Rare, Super Rare and Legendary cars. This adds a really annoying grinding element to Forza 7 as some of the races you find in the campaign mode will be locked out until you have unlocked one of these Tiers and own a car in there. Making it worse is the pitiful amount of credits you actually earn from winning or doing well in the races themselves when you then see how much the cars cost and what value they bring to your collection in order to improve your Tier worth.

This grind is painful and even with the credit boost of Milestone rewards, it can feel like an unreachable goal at times as a player when you see how much it costs to get a better car or knowing that the car you really want to drive around is locked in a car Tier three away from where you are. This then brings me to the most annoying and disappointing aspect to Forza 7…Prize Crates. Oh how this not only angered me but is definitely a backwards step for the series that brings in micro-transactions to the series in a very obvious and ugly way. Well I say micro-transactions, but currently you cannot spend real world money to buy these Prize Crates but Turn 10 Studios has confirmed that the plan is indeed to bring that element into the game down the road and it is a repugnant money grabbing plan this series and Xbox can certainly do without. Prize Crates are basically loot boxes, with different quality ones that promise the chance of getting new cars, new Driving gears and the other newest addition to Forza 7 in Mod Cards. Mod Cards at first you would imagine to be something used to modify the cars themselves but no, with the need to earn as much credits as you can when you can, Mod Cards modify the races you take on by adding ‘side challenges’ such as performing a certain action in a race like making ‘Two good passes” or overtakes in a race to changing how your car performs by taking out the driver assists for that race. Three mod cards can be applied at a time and again, they have a tier system of gold legendary mod cards, to purple rare and then green common. Green mods tend to have a single use where gold mods can run for a number of races. All designed to give the player extra credits at the end of the race for their completion.

The game itself will even push you or suggest to you to go try out the prize crates in order to collect more mods or to get better cars right before the game suggest you actually just buy a new car. The more expensive prize crates give the player a chance to gamble on the result, buy a crate for 300,000 credits in the hope you get some nice mods to help out or a really cool car to add to your collection but here I found that whilst at times I did get a new car of high worth, it was a car I would not pick to drive in so its just put in the collection to improve the tier and will just gather dust in the garage. The grind is now very obvious and clearly put there to entice players to use the Prize Crate system to bypass that gind and I do not like it. I am all for the normal progression of doing well to earn money to buy or get better cars in order to progress further but I am certainly not a fan of being held back so a loot box can be dangled in my face with the game’s own narrator suggesting I use them to get a head in my career mode.

Which is a real shame because Forza 7 is so much fun to play and is probably the most accessible entry into the more serious side to the series to date. The game wants everyone to give it ago whether you are a racing game fan or not and it is fully possible to just pick up a controller and race thanks to the driver assists which kick in on the lower difficulties but can be manually turned off if you want. This all brings the player into the world easier than ever before with the free play mode in the single player menu that allows you to set up any type of race on any track with as many AI opponents as you want. AI drivers feel more believable now which has less of having one AI driver in a really powerful car just blasting away never to be caught up with but now the AI controlled cars will pack together much like in a real race and slowly take their places in the race as they look to overtake each other as you the player to the same. I do find that at times the AI can be a little too aggressive in that there is a racing line to follow on each track and the AI will doggedly stick to this even if it means them just ramming into you knocking you aside or hitting you from behind just to let you know that you are in their way. It would be nice to have them maybe show a little more realism is say trying to avoid collisions instead of just happily tanking their way through but it does make it all the more sweeter then you overtake them cheekily on the inside of a bend or blast past them on a straight. I love how the driving feels in this game and it is just so beautiful with the best visuals seen yet in the series which is only going to be more mouth watering in 4K on the Xbox One X in a month’s time.

Cars can be customised and when you buy a new car you will automatically be offered the chance to had a visual style to it from the Forza community who again have and do come up with some amazing designs for each car, I particularly enjoyed the Batman theme I gave my first racing truck to give it a ‘Bat-van’ look. This aspect continues from previous Forza games and it is something that will only get better with the tremendously talented Forza community coming up with new designs daily which you can add your own designs to.  Multiplayer was smooth and solid for the most part but having so many great cars locked out until you add them to your collection can make racing options limited at first.

So right now Forza Motorsport 7 is a very mixed bag for me with the gameplay and stunning visuals being hugely impressive once again only for the new loot box and forced grinding tarnishing it so far for me. That and seeing how several modes are currently in the “coming soon” meaning the full game has yet to even launch now a couple of weeks after release. Multiplayer will be getting online Leagues and something called the Forzathon mode could offer something very interesting. For those in the community who like to share their own designs or just want to sell those cars in your collection you may never drive, an auction house is also coming soon, probably once the Xbox One X launches.

Forza 7 right now is quite a mess where you have the gameplay side sadly colliding with the business money making side of video games creating a culture clash instead of the game itself just being celebrated. The grinding makes this a slow paced game and each time I get it suggested to me to try out a prize crate I just want to fire up Forza Horizon 3, grab a cool car and stick on a good song and go tear up the Australian countryside instead of playing Forza 7. The developers have already responded to player criticism regarding the VIP part of the more expensive game editions or those who pick up the VIP Pass and hopefully more changes will help improve some of my criticisms along the way to the Xbox One X console release but right now, the accountants have gotten into the mix with this game and it just doesn’t feel like the Forza game experience I expected or wanted from this and fortunately I can go back to Forza Horizon 3. Some strange and horrible decisions were made in an office somewhere in Xbox Tower and it has cost this game a lot.

 

Forza Motorsports 7 is a visually stunning and satisfying game once you have the controller in your hand and you are in a race. But the shenanigans around the Prize Crates and the additional grinding put in place to unlock the best of this game just takes the shine of what could have been the best racing game on Xbox in years.

Tiny Troopers Joint Ops XL Charging onto Nintendo Switch in 2017

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Wired Productions and Kukouri Mobile Entertainment has announced that twin-stick action classic Tiny Troopers Joint Ops XL is making its way to Nintendo Switch in 2017.

The most decorated release of Tiny Troopers ever, Joint Ops XL allows perspective soldiers to make full use of the Nintendo Switch’s touch screen, or use the Joy-Con controllers or Pro-Controller for classic twin-stick control, as they:
• Relive the original campaigns from Tiny Troopers & Tiny Troopers 2: Spec Ops with over 60 action-packed missions
• Brainsssssss! Fight for your life through 8 Zombie Campaign missions, 4 fast-paced undead wave maps & zombie survival mode
• Push your miniature militia to the edge with Ultra-Hardcore difficulty

Tiny Troopers Joint Ops XL is an epic bite-sized arcade shooter, filled to the brim with action-packed mini maps of mayhem! Take control of your tiny troopers as you battle evil adversaries from around the world with a multitude of weapons.

Recruit specialist mercenaries such as Medics, Machine Gunners and the Elite Delta Force to subdue enemy insurgents! Collect medals, dog tags, Intel and more during the course of each mission to ensure victory.

“Tiny Troopers is a modern arcade classic and simply great fun from start to finish.” said Leo Zullo, Managing Director, Wired Productions, “It’s a perfect game to play on the go and the flexibility that players will have on Switch will be an unparalleled experience.”
Tiny Troopers Joint Ops XL will be available through the Nintendo eShop in time for the holiday season.

LEGO Marvel Super Heroes 2 NYCC Story Trailer Released

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Warner Bros. Interactive Entertainment today released a NEW trailer for LEGO Marvel Super Heroes 2, diving deeper into the original branching storyline featured in this all-new LEGO adventure. Recently debuted at New York Comic Con, the video stars lovable canine, Cosmo the Spacedog – telepathic Soviet cosmonaut, Knowhere’s chief of security and ally to the Guardians of the Galaxy – who is tasked with alerting and assembling an elite team of Super Heroes to take on the time-travelling Super Villain, Kang the Conqueror.
Kang has stolen numerous Marvel cities and locations from across time and space to form the expansive Open Hub World of Chronopolis, in hopes to take over the universe. As a result, Cosmo’s call to action brings together a diverse group of Marvel Super Heroes from different time periods and realities – including Star-Lord, Thor, Spider-Man, Spider-Gwen, Hulk, She-Hulk, Ms. Marvel, Rocket Raccoon, Iron Man, Cowboy Captain America, Doctor Strange, Captain Marvel, Black Panther, Groot and many more – who must all band together to foil Kang’s diabolical plans.

LEGO Marvel Super Heroes 2 Season Pass details were revealed and will feature six Level Packs and four Character Packs. The Level Packs will feature content inspired by a number of upcoming Marvel films and television series, including Marvel Studios’ Guardians of the Galaxy Vol. 2, Marvel Studios’ Black Panther, Marvel Studios’ Avengers: Infinity War, Marvel Studios’ Ant-Man and The Wasp, Cloak & Dagger and The Runaways. The Character Packs, including Agents of Atlas, Champions, Out of Time and Classic Guardians of the Galaxy, will add more than 60 new characters to the main game’s diverse roster of over 200 Super Heroes and Super Villains.

Actor Peter Serafinowicz (The Tick) was confirmed as the voice of Kang the Conqueror, the time-travelling Super Villain in LEGO Marvel Super Heroes 2.

Various new characters were revealed, including Grandmaster (Thor: Ragnarok), Valkyrie (Thor: Ragnarok), Arizona Annie, Blade, Captain Avalon, Charlie-27, Chipmunk Hunk, Dormammu, Ghost Rider & Hell Cycle, Hellcow, Hobgoblin, Hulk 2099, Koi Boi, Lady Spider, Luke Cage, Misty Knight, Morbius, Phantom Rider, Red Wolf, Living Totem, Squirrel Girl, Super Adaptoid and Ursa Major.

LEGO Marvel Super Heroes 2 will be available starting 17th November 2017 for PlayStation 4, Xbox One and PC. Nintendo Switch is available on 1st December 2017 in the UK.

Ubisoft announces Closed Beta for Space Junkies for Oculus Rift/HTC Hive

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Ubisoft unveiled a new trailer showing off the first gameplay footage of Space Junkies.

Fans that are eager to try out the game and directly contribute to its development can sign up and get more information about the Closed Beta by visiting http://spacejunkiesgame.com

Developed by Ubisoft Montpellier, exclusively for virtual reality. Space Junkies features visceral, fast-paced multiplayer competition set in three-dimensional Orbital Arenas. The game leverages full VR embodiment and navigation to immerse players in intense micro-gravity battles.

Space Junkies is set for release on Oculus Rift + Touch and HTC Vive + controllers in spring 2018.

Review: Cuphead

By now there can only be a handful of gamers who have not heard of Cuphead. The screams of rage and broken controllers and keyboards have filled the channels of Twitch and most living rooms since this released with more saltiness than an ocean. It has taken a few years for this game to finally release and especially on Xbox One where exclusives are thin to say the least, Cuphead is here and oh boy is it one glorious barsteward of a gaming experience!

Studio MDHR have created one of the most unique gaming experiences of 2017, there is simply no better way to say it. I normally avoid games that simply do everything they can to just troll players with cheap deaths and AI designed to just kick your butt to the point of cheating to do it and going into Cuphead, this was indeed a fear for me. But Cuphead is very different; it is old school style difficult and a kind of difficulty that reminds you why you fell in love with gaming back in the day whilst it also teaches this modern gaming generation that sometimes you have to work for that victory screen!

So Cuphead is the story of two brothers; Cuphead and Mugman (greatest character name this year btw) who lead a fairly normal happy life by following the rules and being good lads. One day they stumble across the tracks and find themselves in a Casino, as you do, and begin having a really good run at the craps table. This luck soon grabs the attention of the Casino owner, the Devil himself who makes the lads one final offer and should they get one more winning roll of the dice then the Devil will give all the riches of the Casino to them but should they lose then he will claim their souls. Well of course this is an obvious “nah we’re good mate but cheers” kind of moment but much to the horror of Mugman (Still the greatest character name this year) Cuphead greedily grabs the dice and rolls….snake-eyes! They have lost and now begging for their very souls and lives the Devil agrees to do one last deal. He sends the boys out into the world to retrieve all the souls of the debtors he has, failing to do so means he will collect theirs. So off the lads go to save themselves on an adventure filled with danger and peril.

I must begin by talking about the incredible art style and visuals to Cuphead which truly take animation in gaming to a new level. Inspired by the early animation of the 1930’s, Cuphead is a stunning tribute to that art style and deceptively simple use of retro cartoon visuals. Everything is so beautiful to see on screen from simple movement animation to the levels themselves and finally the boss battles themselves. What is staggering to know is that it all hand drawn by a very small team of just two developers although I believe their wives also helped out in the final run to launch but even so, all this animation and art being hand drawn is mind blowing. There is literally thousands of frames of animation per boss fight and when you consider that no two boss fights are the same, that is a huge amount of animation work per fight. You just have to appreciate that dedication and amount of work and it shows through in everything Cuphead is as a game.

Cuphead is all about the boss fights as Cuphead goes about collecting the souls from the names on the Devil’s list, joined by Mugman if you have a co-op partner next to you on the sofa but I will come to that later. I did go in expecting platforming levels that lead to boss fights but nope, it is all about finding those on the list and boy each fight will make you work for it. The fights are multistage battles which will test your skill, patience and ability to adapt and learn on the fly as the boss’s strategy can change on a dime. The AI of the boss characters is one of the best designed adversarial systems I have encountered in a good many years. So yes Cuphead is just as hard as you have heard, it can be very unforgiving as it starts difficult and only gets harder the further in your progress as you work your way through the Devil’s list. Boss’s will change their attack patterns so just when you think you have it down it will suddenly switch to catch you of guard.

So yes Cuphead is very hard, it is completely designed to test player in their skill and patience but for the majority of the time when you fail it is your fault that you failed. Maybe you didn’t jump at the right time for failed to notice that one enemy or bullet heading your way. The fact that enemies do not have health bars means you never know how well you are doing until the next stage of the boss fight kicks in just adds that little extra edge to the fights. It blends the action of a side scrolling shooter with bullet hell so effortlessly that it all comes down to player skill to be victorious, something I really relish and like about Cuphead. Adapting to each boss fight means there is a lot of trial and error here and should you die you have to replay the entire fight again, no hand holding checkpoints here so there can be some frustration to battle your way to what feels like the final stages only to make a mistake and have to redo it all again. To make it worse, when you die a cheeky progress bar will show you just how close to the end of the fight you were which at least gives you some indication of how well you were doing.

There is a lot I really love about this game but it does also have one of the most annoying things that has surfaced this year in games for me, a co-op game without online co-op. Cuphead just screams at you to grab a friend and play this game, hell I would love the chance to be a Mugman in a friend’s game. But sadly the co-op is local only and as a result really sticks up an unnecessary boundary to really unlock the potential of this game. I want to share this game with friends or to be more honest, to share the pain of failure in truly wondrous rage outbursts. I really am fed up now with the sudden push to have local co-op after it had been put aside for many years in gaming to now have it but at the expense of losing online co-op, just have both and believe me, players will be far happier for it.

Also some of the boss battles can feel a little unfair at times, with AI that will just outright overwhelm you randomly. This does make each attempt feel different but after fighting the same boss five times in a row only for the 6th time the boss whips out an attack you haven’t seen before just makes you all the more Hulk Smash type of rage. That random sudden change up in difficulty just for the sake of not letting you win no matter how well you are doing can stop you in your tracks for a while and I found myself moving to a different fight to come back later if I felt the game had just decided to stick me on the naughty step and not let me have a real chance of defeating that boss.

But niggles aside, for the asking price of just under £17, Cuphead is amazing value for money if you want to be truly challenged and a fan of side shooters. Every boss fight felt personal and I have yet to finish the game because right now, I am just not good enough but like all good personal crusades, I will beat this game and all the rage-fest angry saltiness moments are balanced against amazing joyful moments of success and admiration for this game that on the surface looks like a friendly little cartoon game but is arguably one of the top shooters this year.

 

Win an iFly Indoor Skydiving and Virtual Reality Flight from BuyAGift.com

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We have an iFly Indoor Skydiving and Virtual Reality Flight from BuyAGift.com to give away.

It’s time to take the already incredible adventure of indoor skydiving to a new level with the addition of virtual reality! iFLY’s unique wind tunnel has revolutionised the sport of skydiving, allowing fearful fliers, nervous adrenaline hunters and just those searching for new experiences to relish the feeling of anti-gravity and free-fall without even stepping foot in an airplane. Now, using a state of the art VR headset you’ll be soaring above the beauty of the Oxfordshire countryside, relishing the freedom of seeing England’s pleasant lands from a viewpoint that few have the opportunity to experience! This truly is the adrenaline thrill of a lifetime.

Buyagift.com is the leading provider of gift experiences in the UK and with over 4,500 options to choose from, you are sure to find the perfect gift! Buyagift.com provide something for everyone, including once in a lifetime experiences such as bungee jumping and skydiving, adrenaline fuelled activities such as driving supercars and flying, to more relaxing experiences such as spa days, hotel breaks and gourmet meals.

How to enter to win

We have an iFly Indoor Skydiving and Virtual Reality Flight from BuyAGift.com to give away.

For your chance to win simply enter below:

Win an iFly Indoor Skydiving and Virtual Reality Flight from BuyAGift.com

The closing date is 12.00am on 27th October 2017. The prize is for a voucher from BuyAGift.co.uk. All expenses such as travel to event location are the responsibility of the winner.

This contest is only open to those in the UK – sorry!

You can learn more about BuyAGift and the various experiences from their website.

Are you ready for The Evil Within 2 out this Friday the 13th

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To celebrate the upcoming launch of The Evil Within 2 this Friday the 13th, watch the launch trailer for the game below.

In The Evil Within 2, Sebastian Castellanos must once again confront unspeakable horrors within the nightmare born from the infamous STEM. This time, however, Sebastian’s mission is personal: He’s searching for his daughter Lily, who he thought he had lost many years ago, and it’s now a race against time as the world crumbles around him. Sebastian must rescue Lily before everything falls apart and they are both lost in STEM.

But it’s not just the grotesque creatures that freely wander the streets of Union that Sebastian must face in his hunt to find Lily… STEM is a world that can be bent and broken to the will of a few particularly deranged individuals. And the real horror may be the human monsters trapped inside, with the twisted photographer Stefano and the ‘righteous’ priest Theodore both intent on warping the weakened system to their will.

Are you ready to return to the nightmare? Will you find Lily before Stefano and Theodore tear the world apart?

The Evil Within 2 will launch worldwide Friday 13th October 2017 on PlayStation 4, Xbox One, and PC.

Assassin’s Creed Origins post-launch content revealed

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Today, Ubisoft revealed details of Assassin’s Creed Origins post-launch content, including the season pass and free add-on content available to all players. Players will be able to continue exploring a vast and mystical Ancient Egypt thanks to wide variety of post launch content, including several hours of new storyline expansions & quests, timed events and customisation items.

The Assassin’s Creed Origins Season Pass includes:

· DLC 1 – The Hidden Ones: This story-driven expansion builds upon the growth of the Brotherhood, taking players to a point years after the events of Assassin’s Creed Origins, as they clash with an occupying Roman force in a new region. This expansion will extend the level cap, allowing players to keep on making their character progress. Available in January, 2018.

· DLC 2 – The Curse of the Pharaohs: In this story-driven expansion focusing on Egyptian mythology, players will fight against undead pharaohs and explore a new, mystical realm. During their journey, players will encounter famed Egyptian beasts such as Anubis warriors, scorpions and more, as they investigate the cause of the curse that has brought the dead pharaohs back to life. The Curse of the Pharaohs will increase the level cap further and introduce brand new Abilities.

Available in March, 2018.
· The Roman Centurion and Horus Packs: Two exclusive add-on packs including a new outfit, weapons, shield and mount. Available in November, 2017.
· A package of 500 Helix Credits: Available at the launch of the game.
· An exclusive rare weapon, the Calamity Blade. Available at the launch of the game.
The season pass is included in the Assassin’s Creed Origins Gold Edition and is also available for purchase separately.

On top of that, an extensive line-up of free content, filled with new challenges and gameplay opportunities, will be available for all players both at launch, and post-launch, including:

· The Trials of the Gods: Epic boss battles against Egyptian gods that take place during special timed events – victorious players will receive prestigious rewards. The first Trial of the Gods event will be available 15 days after the launch of the game.
· The Nomad’s Bazaar: A wandering merchant gives players daily quests to complete in order to earn mysterious exotic rewards. Available at the launch of the game.
· Photo Mode: Players will be able to capture and share the beauty of the Egyptian landscape and indulge their inner wildlife photographer while discovering in-game pictures taken by other players. Available at the launch of the game.
· Horde Mode: Players will fight endless waves of enemies in the Gladiator Arena. They will be able to compare their scores with their friends and challenge them asynchronously. Available in early 2018.
· Discovery Tour: This new educational mode turns the world of Assassin’s Creed Origins into a combat-free living museum and will give everyone the opportunity to learn more about Ancient Egypt through guided tours curated by historians and Egyptologists. Available early 2018.

Launch Dates and Pricing for The Elder Scrolls Online’s Clockwork City DLC

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The Clockwork City DLC game pack for The Elder Scrolls Online has been dated and priced: ESO’s latest DLC will release on 23rd October for PC/Mac, and 7th November for PlayStation 4 and Xbox One. Clockwork City will be free to all ESO Plus members and available for purchase for 2,000 crowns for everyone else via the in-game Crown Store. The Clockwork City DLC game pack is available to all players and does not require ESO: Morrowind.

In addition to the base version, the Clockwork City Collector’s Bundle will also be available and will include the DLC game pack, the Clockwork Skeevaton pet, the Kagouti Fabricant mount, and Five Crown Experience Scrolls. Players can purchase the Collector’s Edition for 4,000 crowns via the in-game Crown Store.

The Clockwork City DLC game pack will take Tamriel adventurers through a new zone unlike any other — Sotha Sil’s legendary Clockwork City — to investigate a new Daedric threat. The DLC game pack presents around 10 hours of fresh Elder Scrolls stories and is jammed with unforgettable architecture, strange creatures, and powerful hybrid monsters. Players will also find a new Trial – Asylum Sanctorum – that will test the mettle of any 12-player group; as well as new unique armor sets, customization items, crafting motifs, and more!

Prologue Quest — Now Live!

Players can get a sneak peek at Clockwork City content by embarking on the prologue quest, now live for all players. In this, they’ll investigate prominent diviners, scholars, and planar archaeologists who are being murdered by their own shadows. Players can travel to any local Mages Guild headquarters in Tamriel to find a note on a table titled “Order of the Eye Dispatch.” Reading the note will give the quest “Of Knives and Long Shadows,” and send players on their new adventure. Once complete, players will receive the “Clockwork Obscuros” memento in their Collection.

Review: Uncharted The Lost Legacy

Being honest, this game had sat on my pile of games for three weeks now after picking it up just one week after it released. Despite the fact I loved Uncharted 4 and truly adored playing the Uncharted for the very first time with the Nathan Drake Collection, there was just something about this spin-off that failed to entice me to instantly install and play. Not really sure why that was, perhaps it was the fact it was originally planned as DLC before being made a standalone spin off close to full game price or maybe it was just the fact that it would be the first Uncharted outing without Nathan Drake as the lead hero. Whatever my subconscious reasoning was, I finally fired the game up this past weekend and happily I can report, not only did it blow my mind with how good it actually was but it also never made me wonder why Nathan was not in the game. Uncharted: The Lost Legacy is indeed a treasure worthy of discovery.

Now I never had any doubts about the choice to have Chloe Frazer as the main character, I really liked her presence in Uncharted 2 and 3, serving as both a love interest and a superb character for Nathan to bounce off. Chloe is a strong female character, a thief and treasure hunter and more than a match for Nathan in terms of skill, knowledge and sharp wits. Voiced by the excellent Claudia Black, Chloe Frazer is the perfect character to focus a potential spin off series on and The Lost Legacy if nothing else, is truly a great test run to see how the fan-base of Uncharted or possible new fans would take to having the series come very close to the Lara Croft of Tomb Raider more than ever before.

So where do we find Chloe in The Lost Legacy? Well unsurprisingly, we find Chloe up to no good and causing mischief in her homeland of India, keeping tabs on some mercenary soldiers in an Indian marketplace in a city overrun with soldiers. Her goal in this opening section is to track down a Disc currently in the possession of a nasty piece of work called Asav. Of course the ultimate goal for Chloe is a rare ancient artefact called ‘The Tusk of Ganesh’ and naturally it is all for profit but Chloe is wise enough to know that this is not a one woman job and has hired the services of Nadine Ross, world renowned mercenary and fan of punching the Drake brothers in the face multiple times. With the collapse of Shoreline, her company of soldiers for hire, Nadine is looking to rebuild and reclaim her former position which will require money. So the unlikely partnership of a treasure hunter and soldier for hire is born and the adventure begins.

So if you have played Uncharted 4 then you are going to recognise some very familiar game mechanics at work here in Lost Legacy. Combat blends both fisticuffs and gunplay with the same tag team fighting style for Chloe and Nadine that Nathan and Sam Drake used in Uncharted 4 which means that in a fight, the AI controlled Nadine will offer assistance if the enemy get to close especially when in a fist fight. Gunplay works the same way with Chloe being able to tag enemies and Nadine will also take out enemies as well though this is something I will come back to a little later on in terms of the partner AI quality.

Stealth is also back with the ability to take cover and to hide in tall grass to allow both Chloe and Nadine to move around a location and take enemies out without alerting others but with the nice touch that if you take out an enemy in a way that will leave their body in open view, other enemies can spot the body and be alerted to something going on. The problem for me is that should you fail or just break from stealth and the enemy does become fully alerted to your presence then all hell will break loose and all the enemy will come searching for you, which can be rather annoying to be in a fire fight with multiple soldiers only for one cheeky shotgun wielding git to get the drop on you. Gunplay is fun with different weapons plus Chloe’s ability to pick locks allowing her to loot enemy weapon crates to find some very powerful guns indeed when needed.

 

Vehicle use also returns in some very nice set-pieces when the action really ramps up towards the finale to the game. The middle chapter in the story also features Chloe and Nadine using a jeep to explore a region reusing the winch to tear down doors mechanic from Uncharted 4 with the highlight being the in car conversations between Nadine and Chloe as they just shoot the breeze between stops and they do have some very witty dialogue exchanges throughout the game and not just in the car sequences but overall you really get the sense just from their chats that both women are on equal terms even if their ultimate desires for the Tusk sometimes do not align.

The story is great fun and players get to learn more about the past of both characters but especially Chloe who has a very similar upbringing to Lara Croft, albeit without the money and titles. Chloe constantly refers back to her own father, a treasure hunter in his own right which cost Chloe her childhood with his own obsession to find the Tusk of Ganesh costing him his life and forcing her and her mother to flee to Australia, something which Chloe tries to dismiss but it clearly still has a hold on her emotionally. The greatest strength for me is in the voice acting here, Claudia Black delivers an outstanding performance as Chloe bringing so many sides to her character to the surface so that if indeed she is to become the new main character for an Uncharted spin off, something that the Lost Legacy completely sets up by the way, it would not be a horrible thing. The writing and story telling is so well handled for this mini spin off that at no time did it feel strange to not be in control of Nathan Drake and nor did I dare say, miss Nathan.

Visually I would even say that Lost Legacy is slightly better looking than Uncharted 4, with some obvious refinements to the lighting engine that make the locations found in the game simply stunning to experience. I literally found myself stopping just to take in all the imagery of each new location it was that beautiful to see on my TV that making use of the Photo Mode became second nature. The design of each location is spot on for puzzle solving which can be head scratching to begin with but most of the puzzles simply require a little bit of time and common sense to solve without being a complete walk in the park. Complimented by a beautiful soundtrack and audio effects, just everything so far showcases how effortlessly the team up of Chloe and Nadine could transfer into their own fully fledged out series going forward.

But it certainly has some niggles such as the partner AI which at times is just ridiculous and even game breaking at moments. When in stealth and Chloe in a nice hiding spot, the partner AI will often just start moving about to find a spot near you even if it means being in complete view of the enemy. In the section where you are using the jeep to explore, when approaching a location full of enemies and leaving the jeep in a secure spot, as soon as I got into a good cover spot as Chloe I would come to hear the guards spotting the jeep because Nadine had decided to drive it to a new location right in the view of the enemy raising the alarm and triggering a fire fight then and there. In the later stages of the game this almost become comical as my AI partner would literally creep alongside an enemy soldier at times without the enemy spotting it but to literally have your AI controlled partner just going off and running about is funny but very annoying when it blows your cover.

Next is the length which from starting menu to very end of the credits played on Moderate difficulty came in at 7hrs 30 minutes. This length is not criminal by any means but it does bring me back to my original hesitation about this being a stand alone release instead of the originally planned just DLC for Uncharted 4.  Now there is some replay value with trying to find all the collectibles and higher difficulties and it also has all the MP modes from Uncharted 4 including the Survival mode, but for the asking price of £30, what there is of The Lost Legacy probably doesn’t make it acceptable at that price point for me unless you enjoyed the UC4 MP modes.

I thoroughly enjoyed Uncharted: The Lost Legacy far more than I had expected too and do kind of wish I had broken the seal on the box and played it sooner. The story is spot on with some terrific moments with the voice cast just phenomenal which is to be expected from Naughty Dog and their choice of actors. The gameplay has much of what made me fall in love with this gaming series to begin with but also does the extra mile to make sure it is not just a copy and paste or reskinned version of Nathan Drake in action. Chloe is an outstanding main hero and very well complimented by Nadine that as I said above, they could easily be the focus of a full blown game and a true spin off series which I hope Naughty Dog follow up with once they have finished that little unknown game ‘The Last of Us Two’.

I am sure the world has plenty of ancient treasures to find and enemies to defeat and right now, I cannot think of two better heroes to go on that adventure than Chloe and Nadine.

Watch the heroes trailer for Justice League out next month

Watch the latest Justice League trailer which has arrived and while our heroes are together as a team, they seem to know that they aren’t enough to win the day against the “darkness” that is invading Earth.

 

The new trailer also includes appearances from Gal Gadot’s Wonder Woman, Ben Affleck’s Batman, Ezra Miller as The Flash and Jason Momoa’s Aquaman, as well as glimpses of other characters including Amy Adams’ Lois Lane and J.K. Simmons in the role of Commissioner Gordon.

The trailer features some apocalyptic scenes of Earth facing a new and grave threat from a Parademon invasion, with Affleck’s Bruce Wayne forced to summon the help of some of DC’s best-known heroes in the absence of Superman to come together and defend the planet.

Zack Snyder was the man directing the film until a family tragedy forced him to step down, with Firefly and Buffy creator Joss Whedon, who has also co-written the screenplay, taking his place. Chris Terrio, the man behind the script for Batman vs Superman: Dawn of Justice, also co-writes the screenplay for the new film.

As I’m a Justice League fan I can’t wait for the film, out in cinema next month (17th November 2017).

Invizbox has announced a new InvizBox 2/2 Pro on Kickstarter for privacy/security

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Irish cybersecurity company Invizbox has a few more days on Kickstarter for its new InvizBox 2 family of privacy and security products: InvizBox 2 and InvizBox 2 Pro.

InvizBox 2 and InvizBox 2 Pro are VPN routers which allow you to easily secure all internet traffic in your home or office without compromising on speed or convenience. Connect either device to your home router and all of your internet traffic is automatically encrypted, ensuring privacy and security for you and your family.

The InvizBox 2 products will protect any device in your home: laptops, phones, smart TVs or other connected devices can now be secured over WiFi or Gigabit Ethernet.
InvizBox 2 is designed for small apartments or regular bandwidth users, whereas InvizBox 2 Pro is designed for high bandwidth users and small businesses.

Chris Monks, co-founder of Invizbox commented: “We are all spending more time online these days, and our homes are becoming more and more connected. However, this means that the risk of our privacy and our security being compromised is increasing all the time. With Internet Service Providers selling browsing histories, and a whole range of organisations worldwide tracking online activity, it can feel like someone is always looking over your shoulder. The InvizBox 2 devices protect you from prying eyes, keeping you, your family or your employees safe from harm.” InvizBox has already enjoyed great success with the launch of its first 2 products: the InvizBox and Invizbox Go. Successfully crowdfunded through IndieGoGo and Kickstarter, these products have shipped to satisfied customers in more than sixty countries worldwide.

Welcome to the Minim Wireless Earbuds priced at £89

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The Dutch mobile lifestyle accessories specialist, Avanca International, has today announced the UK launch of its Minim True Wireless Earbuds. Combining superior technology with a fashionable and stylish design, listen to your favourite songs untethered by cables, with 100% freedom of movement.

Acknowledged with the prestigious Red Dot Design Award 2017, the elegant design, high audio quality, and reliable Bluetooth connection truly sets the Minim apart from other true wireless solutions and priced at only £89 is set to be an instant hit with UK consumers.

True wireless audio at an affordable price

 

The Minim Wireless Earbuds are equipped with CSR Bluetooth 4.2, superior speaker drivers, carefully designed silicon in-ear tips and passive noise cancellation, enabling a warm, full stereo sound without performance glitches, a common problem with many true wireless audio solutions. The earbuds come with a stylish storage and charging capsule which charges the batteries of the earbuds on the go, providing up to 12 hours of music playback. The capsule has a beautiful aluminum housing, is as light and small as a salt shaker and easily fits into a bag, purse or pocket.

 

The Minim Wireless Earbuds are compatible with iOS, Android and Windows devices and works effortlessly with apps such as Spotify, Deezer or Apple Music. The integrated digital microphone with cVc technology and the single touch control panel enable users to answer incoming phone calls and to access voice-activated digital assistants such as Siri, Google Now and Cortana with a single click.

Avanca’s audio range is distinctive in terms of design and has a unique price-quality ratio. Other true wireless solutions can cost between £150 and £200 pounds whereas the Minim True Wireless Earbuds offer a stylish design and great audio quality at a fraction of the cost.

The Avanca Minim True Wireless Earbuds are available on Amazon, at an RRP of only £89. For more information about the earbuds, then look at avancaproducts.com/minim

Xbox One S “Assassin’s Creed Origins” Bundles announced

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Microsoft has announced new Xbox One S “Assassin’s Creed Origins” Bundles (500GB/1TB) launching 27th October. The 500GB is available for £229 and £299 for the 1TB bundle.

The 500GB bundle will include a full-game download code of “Assassin’s Creed Origins,” and the 1TB bonus bundle will include full-game download codes of “Assassin’s Creed Origins” and “Tom Clancy’s Rainbow Six Siege.” Both bundles will include an Xbox One S with features like 4K Ultra HD Blu-ray, 4K video streaming, High Dynamic Range (HDR) support and an Xbox One Wireless controller.