Review: Soul Stalker

Like a Jenga tower on the verge of toppling, the evolution of the roguelike genre recycles the ideas of each entry prior, constantly putting its new, most improved addition on top. Given this strategy of rapid growth, developers bear the weighty burden of knowing that there will always be a product ready to surpass their title’s gameplay and design decisions, thereby threatening typical industry ideals of longevity, value, and identity. Thanks to a healthy dose of situational awareness under these suffocating circumstances, Soul Stalker, created and developed by Radhood, usually finds the ability to be empowered, rather than threatened, through scope and focus. While its moment-to-moment gameplay doesn’t nearly measure up to the overachieving excellence of other roguelikes, Soul Stalker is a decent time due to its distinct art direction, comfort in simplicity, and affordable asking price. By allowing itself levity and independence from the penthouse pursuing competition of the genre, Soul Stalker is a safe, if inconsistent, piece of the roguelike tower to pull out and play.

Playing With Paper

The Soul of Soul Stalker exists primarily in its visuals, where the Paper Mario series’ hand-crafted and colorful artistic influence is evident to the extent that its admirer sheds any inhibitions or shyness towards the connotations of direct imitation. While some may see the replicated style as nothing more than an identity crisis when separated from their favorite plumber, I was charmed to discover the artistic direction outside of the Mushroom Kingdom. These expressive efforts aren’t always a homerun, however. While the character design supplies enough quirky and cute concepts to crowd a sheet of stickers, the world these personalities inhabit is disappointingly hollow. Although the three-dimensional backdrops emphasize the two-dimensional beings with an endearing display of divergence, using impressive lighting and a bold outlining effect to accentuate the look, this doesn’t supply a reason for the unimaginative and dull environments not to receive equal attention in artistic efforts. Curating a world reflective of these characters’ creative designs would have gone a long way in enveloping me in the aesthetic, but I was often left only imagining the papery possibilities. For similar reasons, Soul Stalker’s soundtrack and story left me disappointed. Paying attention to either half-hearted artistic avenue contributed very little to the atmosphere, leaving the world empty in ways it deserves better than.

Existing Outside of Evolution

Describing Soul Stalker’s gameplay leaves little to the imagination. Any gamer modestly experienced in roguelikes is sure to find another title as a frame of reference to draw upon. Whether describing the core loop as a bullet heaven, a horde survivor, or an auto shooter, the reason these descriptors exist and are applicable is that Soul Stalker isn’t trying to reinvent the wheel. With each run, the player navigates a map, collecting new weapons and traits to improve their ability to automatically slash or shoot at enemies and, most importantly, increase their likelihood of surviving the run. This familiarity is far from a bad thing, and I appreciated the haste of being able to pick up on a game proudly restrained in scope. Variety and content come in a few forms. Twenty-one characters, differentiated by stats and traits, are unlockable through specific tasks. A collected currency allows the player to purchase traits and weapons that they can start their run with, providing direction in their builds. These additions offer variety to the primary Journey mode, which consists of levels with increasingly difficult drawbacks. For a more unpredictable set of conditions, the Jobs mode provides three constantly changing runs with randomly selected characters, weapons, and trinkets. 

The Price to Pay

Regardless of the mode you choose, Soul Stalker contains a few caveats that shouldn’t go unaddressed. Small stage sizes, technical issues, and unpredictable hit boxes occasionally interrupted my experience, leaving me feeling defeated due to factors beyond my control. Most prominently problematic, however, were the balancing issues of certain builds, funneling me into specific ways of playing. The only compromise to this problem was to artificially challenge myself by ruling out traits, characters, and weapons that proved to be objectively better than others.

While Soul Stalker is undoubtedly flawed, its price point feels like a recognition of its imperfections. For less than the price of a fast food meal, the title provides enough familiar fun to frame itself as a worthwhile investment against a genre where every game is determined to move upwards and remain unprecedented in quality. I can see myself launching Soul Stalker for a few runs every once in a while, and when so many roguelikes exist, eternally vying for attention, commitment is one of the best compliments I can give such a game.

Review – Mini City: Mayhem

Mini City: Mayhem delivers a refreshingly chaotic and immensely enjoyable gaming experience, artfully blending city-building strategy with fast-paced action. From the moment you step into this vividly colorful miniature world, you’re swept up in a delightful whirlwind of creativity, management, and charming mayhem.

The game immediately captivates with its vibrant, cartoonish art style, perfectly suited to its playful theme. Every building, vehicle, and character is designed with delightful detail and expressive animations, adding personality and humor to your bustling metropolis. This visual charm ensures that even during the most frantic
moments, the game remains visually appealing, engaging players through both its aesthetics and gameplay.

The core gameplay of Mini City: Mayhem cleverly merges classic city-building mechanics with elements of chaos management reminiscent of beloved arcade-style games. Players are tasked with constructing and expanding their cities, carefully balancing growth, resources, and citizen happiness. What sets Mini City apart, however, is the spontaneous and comically exaggerated disasters that frequently unfold, turning strategic gameplay into joyous chaos.

Managing these unpredictable events—ranging from monster invasions to absurdly dramatic meteor showers—keeps players on their toes, ensuring no two sessions ever feel identical. The balance here is impressive; disasters are frequent enough to keep excitement high, but thoughtfully spaced to avoid frustrating the
player or disrupting long-term strategies excessively.

Moreover, the intuitive interface makes navigating the game smooth and effortless.
Controls are responsive and straightforward, welcoming both veteran strategy gamers and newcomers alike. A clear, user-friendly design means that the complexity of managing a bustling metropolis under fire never becomes overwhelming, despite its challenging depth.

One particularly standout feature is the game’s delightful array of customization options. Mini City encourages experimentation with diƯerent city layouts, aesthetics, and strategies, granting players significant freedom in how they express their creative visions. Unlocking new buildings and upgrades feels rewarding and consistently introduces fresh strategic layers to gameplay, promoting replayability.

The game’s soundtrack and audio design deserve special mention. The lively, whimsical music perfectly complements the playful visuals and frantic gameplay pace. Coupled with dynamic sound eƯects—from the humorous panic of citizens to the satisfying clangs of construction—the audio enhances immersion considerably, making Mini City: Mayhem an experience best enjoyed with headphones or speakers fully engaged.

Multiplayer modes further enhance the game’s longevity. Competing with friends or cooperating to handle escalating disasters adds an entertaining social dimension. These multiplayer interactions are remarkably smooth, with stable connections and seamless integration, greatly enriching the overall enjoyment.

However, Mini City: Mayhem is not without minor flaws. Occasionally, the frequency of events can slightly disrupt the pacing of city growth, especially early in gameplay when players are still mastering mechanics. Additionally, while the randomness of disasters is part of its charm, occasionally their unpredictable nature can make strategic planning somewhat redundant.

Nevertheless, these issues are minor blemishes in an otherwise exceptional experience. The developers clearly understand what makes city-building fun, injecting enough quirky unpredictability to keep gameplay fresh without sacrificing strategic depth or user-friendliness.

In conclusion, Mini City: Mayhem earns an enthusiastic 9 out of 10 for its exceptional blend of strategy, action, and humor. Its lively graphics, addictive gameplay loop, engaging multiplayer mode, and excellent audio presentation provide hours of charming chaos. Whether you’re a fan of strategy games, a casual gamer looking for something fun and accessible, or simply seeking a fresh and quirky game to unwind with, Mini City: Mayhem is undoubtedly worth your time and attention.

Review: Leo & Mia Animal Rescue

Leo & Mia cover

Most children go through a stage where they are fascinated with the animal kingdom. There are so many diverse, colorful creatures out there for your child to learn about and explore. If your kid needs something to keep them occupied for the summer, try out Leo & Mia: Animal Rescue, a non-direct sequel to Honikou Games’ Leo The Firefighter Cat. This game is a third-person, combat-oriented platformer that allows young players to explore the savannah biome and rescue zebras, gazelle, elephants, and more from evil poachers. Released on April 9th of 2025, Leo & Mia can be played on the Xbox One, the Xbox Series X/S, PlayStation 4 and 5, and the Nintendo Switch.

Respect the wildlife

Players can toggle between playing as Leo or Mia, two kitties with the goal of saving wild animals from abuse. Team up and fight off the poachers which are these lizard people. Why are the good guys felines and the bad guys reptilian? I suppose it plays off the childhood association of domestic cats being cute and cuddly mammals while lizards have a connection to dinosaurs, who are threatening and seemingly aggressive. It is described as an “animal-friendly” game, but I guess lizards just don’t count!

Leo and Mia in the savannah

Leo & Mia features a main base, or a refuge, that will rotate between three settings: the Savannah, the Mangroves, and the Mountains. There are five “unique” missions per location, alongside various side quests. At the refuge, players can rest up, change the appearance of Leo or Mia’s clothes and weapons, and both feed and heal up rescued animals.

customize Leo or Mia

Within side quests and hidden areas, players might find these tiny pinatas to crack open. It will reward you with new cosmetic options, or these mini fish crackers that will help you pay for these customizable aspects.

The bad reputation of lizards

There are various mechanics to Leo & Mia: Animal Rescue. You can jump, climb rocks and walls, and use a hang glider to travel far distances. Be aware that the latter two movements take up stamina. Modern platformers seem to always feature a stamina wheel!

Leo & Mia Animal Rescue cave

Combat-wise, Leo and Mia will come equipped with several abilities. The main weapon is a bee gun. For some reason, this “animal-friendly” game requires you to rapidly shoot bees at lizards. The bee gun is useful for when you are on higher ground than the enemy, or to shoot at range-attack poachers. Another weapon players have is a shocker rod. This is the close-combat weapon that is more powerful and will probably be the most commonly used. Finally, you can also send a swarm of bees or bats to stun enemies and make them prone. Attack sequences are mostly smooth, but there is a delayed response when I press the “R” button on my Switch to send the swarm.

There are various types of poachers. Some are little, yellow guys that take one hit to kill; and there is the normal green-colored lizards, these chunky blue ones that will inhale bees from the bee gun, so they require close-range attacks; and there are ranged attackers that throw traps, rocks, or spiky vines. The game also features boss battles that vary in attack patterns and have loftier health bars. At the very least, the poachers you encounter are not repetitive. They are very much simplified versions of the Legend of Zelda‘s Lizalfos.

Unlock the cage with your own heart

Leo & Mia: Animal Rescue is fairly easy and quick, taking about 2-3 hours of playtime. There are no penalties for losing all of your health. You restart right at the scene of “death,” unless you die over three times. Then, you restart further away from your previous location.

Mia firing the bee gun

Since the game is meant for a younger audience, there are clear-cut instructions on the right side of the screen detailing your current goals. There will also be this obvious green beam of light indicating the correct destination of the mission. If you are ever lost (which is highly unlikely), there will be this yellow circle of bees slowly guiding you on the right path. The only time I was ever lost on the map was when I was inside the cave system. It is just so visually bland that I would forget which opening led to where.

Mia healing a zebra

At the refuge, players will need to check up on rescued animals. Sometimes they are sick or injured, and you will need to bust out the first aid kit to heal them. You can also feed them cupcake treats to bond with them some more. Regardless of your system’s volume, the animals will make voraciously loud noises for some reason when you interact with them. Players can also take photos of rescued wild animals, and these pictures will be showcased in the gallery.

The “beauty” of the savannah

The visual style . . . is ugly. In reality, savannahs may not always be the most exciting landscape to look at, but this game makes it look insanely barren. Leo & Mia‘s graphics lack color contrast, so most animals and scenes appear dull. While everything is still distinguishable and easy to navigate, it is just simply boring and lacks fine detail.

Leo & Mia mangroves

There are slight performance issues, such as some delayed attacks. Sometimes animals that try to run back to the wild or refuge will get stuck in a fence and are then unable to be led, pet or fed.

The soundtrack of the game is super limited, mostly featuring a calming ambiance. The music suddenly revs up during combat sessions, but it is always the same track every time. I recommend having the sound on just to avoid boredom, despite the music not being that interesting itself.

Final thoughts

Leo & Mia: Animal Rescue is definitely made for children 7 and under. I believe you will be horribly bored above this age group.

Edgard the lizard poacher

It is also not an educational title, just pure exploration and combat. I do not think all kids’ games have to be educational (I mean, I don’t learn anything worldly from Super Mario but it is a fantastic line of games), but . . . I think this one should have been? Players are roaming around a vast savannah for cat’s sake! This could have been a purrfect opportunity to talk about these habitats to some degree, maybe showcase the natural food chain some more, or give cute blurbs about each and every species of animal. But . . . nope. Leo & Mia have none of this.

It is also kind of weird to me how humanoid the cats and lizards are, yet all the rhinos and lions are just “wild.” Okay then?

Mia looking at the camera in animal rescue

Overall, Leo & Mia is super accessible and easy to play; a short and sweet game to keep your young kiddos entertained. Just don’t expect much.

Review: Epomaker Magforce 87 keyboard

Gaming is evolving, and having the best tech is a must. Whether it is customisable inputs, low-latency keystrokes, or high-quality design, we want the best bang for our buck. Thankfully, Epomaker understand this and constantly adapts their products to fulfil our needs. The Epomaker Magforce 87 keyboard is the latest keyboard to tick every gaming box. It has market-leading functionality and a wired-only approach. Though the latter may make you frown, it shouldn’t!

A wired-only design ensures you get low-latency inputs and no battery concerns. Furthermore, Epomaker sell some incredible high-end USB cables to add flair to your gaming set-up. This gaming peripheral uses inductive switches for a next-level gaming experience. Unlike other mechanical devices, this lives and breathes consistency. What’s more, it is ridiculously durable and it can be customised within an inch of its life. As such, it will impress elite gamers and professionals.

What’s in the box of the Epomaker Magforce 87 keyboard?

  • The packaging isn’t as eye-catching as I expected. However, the contents are well protected, and that’s all that matters.
  • The Epomaker Magforce 87 keyboard is remarkably heavy and sturdy. The aluminium case is premium, and the TKL design is perfect for a smaller workstation. Furthermore, the black livery is clean, understated, and beautifully professional.
  • A braided USB-C cable powers the device.
  • Pull the keycaps with the puller tool.
  • Spare keycaps are provided.
  • Learn the basics with the user manual.

Technical aspects.

This wired-only keyboard is similar to the Magforce 68 keyboard. However, it pushes things up a gear with its stunning inductive switches. These consistent and ridiculously smooth switches are a joy to work with. Whether you are playing games or you are composing an email, you enjoy buttery smooth inputs. Moreover, you enjoy adjustable actuation distance for the ultimate experience. Whether you want a deft touch or a deep and definitive strike, this keyboard adjusts to your needs.

Dynamic Keystroke or DKS is another key element for this gaming device. Up to 4 different inputs can be keyed to the same keystroke. Accordingly, you can walk, run, or jog using one key. This will set you apart from your competitors and save vital seconds. On top of this, NKRO or anti-ghosting is another prime feature. This prevents inputs from being lost in the void when one or more keys are hit at the same time. The result is rapid movement and pinpoint accuracy.

The Epomaker Magforce 87 keyboard delivers remarkable polling rates to reduce latency and improve your gaming experience further still. 8k polling rates can be enjoyed thanks to the impressive wired-only design. Consequently, you can forget about battery life and underwhelming gaming performances.

Usability.

This keyboard is wonderfully clean and brilliantly streamlined. However, it retains full functionality regardless of its TKL form factor. Thanks to the handy preinstalled FN macroing, gamers can adjust settings and enjoy every input of a full-size device. Yet, the smaller form factor is more convenient if your workspace is somewhat tight.

On top of this, VIA functionality allows you to customise practically every element of the product. Alternatively, the free-to-download Epomaker software can be used for key tasks if you wish. Either way, you can play with the RGB, actuation distance, macros, and much, much more. This was great as it increases versatility without creating a complex and uncomfortable gaming peripheral.

Build quality.

Epomaker won’t cut corners. High-end products with incredible durability and comfort are the goal. Thankfully, the Epomaker Magforce 87 keyboard achieves this standard! This flat-formed TKL device is simply stunning to look at. The sleek black finish makes the south-facing RGB pop. This low hue lighting complements the refined and professional finish. Additionally, the lack of switches creates a streamlined and eye-catching device.

The cherry profile keycaps can be removed if you have a special set you love. Alternatively, you can retain the black and clear blue keycaps for a plug-and-play approach. I wasn’t a fan of the clear blue, so I plan to swap these with the spare keycaps provided. The aluminium case weighs around 1.7kg. This is quite heavy for a keyboard, and it has a noticeable and substantial presence. 

Finally, sound-dampening material reduces unwanted clacky sounds. Though many gamers love the traditional tapping noise of mechanical and analogue keyboards, too much of a good thing can be overwhelming. Thankfully, this device uses multiple sound-dampening layers to deliver a pleasant audio profile.

Is the Epomaker Magforce 87 keyboard worth it?

This keyboard is available for around $199.99. Now, this price point may seem steep, but this incredible device offers some amazing market-leading tech. The 8k polling rate is lightning-fast. Moreover, the switches are responsive, consistent, and reliable. Additionally, the build quality and aesthetics are second to none. Accordingly, it is amazing and I recommend buying it here!

(More information on Epomaker can be found here!)

The Epomaker Magforce 87 keyboard has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!)

Review: Ghost Town

Delivering an immersive and captivating 3D world is Meta Quest 3’s main job. Thankfully, it delivers on every promise when you play Ghost Town. This insanely good title will hook you in from the start. Moreover, its short playtime ensures you progress with baby steps. This was great as I limit my VR action to approximately 1 hour a session. Accordingly, this took around 5 attempts to complete, and I enjoyed every moment.

Fireproof Games developed and published this chilling puzzle adventure. It is a single-player game that has a detective edge. Additionally, there is a hefty slice of supernatural mumbo jumbo to deal with. However, everything is perfectly balanced, and the characters, story, and settings will get under your skin. 

Ghost Town tells a fantastic tale.

If you adore an outlandish but fascinating plot, Ghost Town will appeal. The story is unrealistic, but I didn’t care. Furthermore, some of the characters are larger than life, and that was appreciated. Though it could have gone too far, it kept the writing, direction, and pace on point. 

You control Edith Penrose. This young lady has otherworldly powers that are as scary as they are impressive. She is a medium who can see and talk to the dead. When her brother goes missing, she cannot sit back idly waiting. Instead, she uses her ungodly powers to uncover the truth anyway she can.

Puzzles, ghosts, and plenty of obstacles. 

Ghost Town is broken down into minor arenas and plenty of cinematic scenes. Each location is filled with brilliant puzzles, tricks, and ghostly beings. Brewing potions, moving dials, finding symbols, and testing your grey matter are all par for the course. En route, you’ll enjoy spectacular cinematic that knits it together. 

Each of the puzzles is nicely presented and reasonably challenging to solve. Searching for clues in each compact area helps to overcome the problem you face. Alternatively, if you become stuck, a helpful hint system pushes you along. Though I tried to avoid “cheating”, occasionally, my brain failed me. As such, it was nice to have the help when I lost my way. 

Ghost Town delivers a stunning VR experience. 

Ghost Town is a truly immersive game. It shows the world how good a VR title should be. Each location is wonderful to explore. Craggy rocks, seagulls, dank rooms, and tight spaces must be searched if you wish to save your brother. Moving through the world is seamless and simple to achieve. Unlike other games, you don’t become disoriented or sick. Consequently, the buttery smooth animation and slick visuals will impress the toughest critic. 

The audio is just as good. Music, ambient noises, and weird sound effects punctuate the action. The world pops with every atmospheric sound. Whether it is the noise of a ghost, the call of a bird, or the whoosh of the wind, it sounds great. Additionally, the excellent acting and dialogue help to sell the story and keep everything on track.

Exceptional controls. 

Ghost Town allows you to play this seated or standing up. Moreover, there are plenty of settings to make this a comfortable VR experience. Subsequently, this is a user-friendly game that’ll appeal to a large audience.

Where this fails is in replay value and longevity. My 5 or so hours of gaming were incredible, but I have no reason to return. Though there are some collectables and the ending is satisfying and suitable, I was left wanting more.

Ghost Town is an incredible VR experience. 

Ghost Town proves how well VR can be utilised. Immersive audio, captivating storytelling, and spectacular graphics keep you hooked throughout. Moreover, the controls are great, and the puzzles are enjoyable to solve. Accordingly, it’s an incredible VR experience that you should purchase here! Can you solve the mystery and save your brother? Solve every puzzle, speak to the ghosts, and unfold the creepy mystery.

Review: Folio turntable

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The Folio turntable from Majority Audio impressed me. Its sleek design is eye-catching, and the blend of modern and dated tech brings your vinyl to life. Additionally, it has plenty of connectivity modes for a versatile and user-friendly experience. As such, if you want a plug-and-play option or something to test your musical ability, this is the turntable for you.

Unlike the Stylo turntable, the Folio turntable has built-in stereo speakers. This adds a little bulk to the design, but this wasn’t a problem. I appreciated the quality speakers and the ability to use it as a standalone device. Moreover, I was impressed by the USB recording facility and Bluetooth 5.3 connectivity.

This versatile turntable is suitable for an array of vinyl, and the pitch and balance control are reassuring. Moreover, the moving magnet cartridge helps to reduce damage to your records and unwanted skipping.

What’s in the box of the Folio turntable?

  • The packaging is large and strong. Moreover, it is recyclable and easy to handle. 
  • The Folio turntable is a desirable piece. The wooden top juxtaposes with the darker base. Furthermore, it has a strong aluminium tonearm.
  • Play your 45 records with the adaptor.
  • Plug it in with the power cable.
  • The rubber mat prevents your records from becoming damaged. 
  • Learn the basics with the user manual.

Technical aspects. 

Old-school tech shouldn’t be this exciting. However, the Folio turntable is loaded with exciting gizmos to improve your audio experience. First, Majority Audio has included an adjustable counterweight. Now, this should be boring, but it prevents cartridge and vinyl damage. Consequently, you keep your gear safe and get the best audio experience.

Alongside this, there is AUX, Bluetooth, RCA, and USB output to maximise your listening choices. Whichever mode you select, you’ll enjoy a seamless and user-friendly time. The USB mode allows you to record your vinyl. This was perfect if you are worried about losing them or if you wish to keep them in immaculate condition. Alternatively, you may wish to become a DJ and have your favourite songs without lugging every record around.

Usability. 

Every aspect of the Folio turntable is extremely user-friendly. Whether you are planning on using a Bluetooth device or hardwiring it using RCA cables, it couldn’t be easier. Additionally, the USB recording and playback feature was incredibly intuitive. As such, this product is perfect if you are new to vinyl or a bit of an old hand.

Perfecting your settings was a walk in the park. Handy pitch control, RPM, volume, and input switches are located next to the aluminium tone arm. Each dial is nicely labelled, and the movement has a strong tactile nature. Subsequently, you can make minor adjustments with ease.

Audio quality.

This turntable has the AT3600 L cartridge included. This popular choice delivers a pleasant range of tones and excellent pickup. Furthermore, it is reasonably robust for heavy-handed users. 

Though audio quality will depend on many factors, I was impressed by the built-in speakers. These little powerhouses deliver a healthy range of tones and a decent bass. Yet, if this isn’t enough, you can use whatever speaker system you have to generate the perfect soundscape. 

Build quality. 

Majority Audio creates quality products. The materials are second to none, and the result is a magical device that’ll turn heads. The Folio turntable combines a die-cast metal platter with a rubber mat. This creates a stable foundation for your vinyl. On top of this, the eco-plywood construction is fantastic.

This secure base is both hard-wearing and visually appealing. Alongside this, the dark dials and clean aluminium tonearm deliver a sleek and memorable finish. Whether you are using this as a standalone device or with speakers, it’ll add a contemporary edge to any room. 

Is the Folio turntable worth it?

Majority Audio has 4 amazing turntables for sale. The Moto is a great entry-level piece. Additionally, the Stylo is compact and ideal for those who prefer minimalist tech. However, the Folio turntable ticks many boxes. It is stylish and easy to use. The audio and build quality are good, and I love the versatility. Accordingly, it’s a fantastic device, and I recommend buying it here!

(More information on Majority Audio can be found here!)

The Folio turntable has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!)

Edifier Unveils New ES Series: A Fusion of Elegant Design and Superb Sound

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Edifier, a leading innovator in premium audio solutions, is proud to announce the launch of its latest product line – the ES Series – a stunning new collection that redefines what it means to blend high-fidelity sound with sophisticated style. The new ES Series includes the ES20ES60, and ES300 speakers, alongside the sleek and powerful ES850NB over-ear headphones.

A symbol of Edifier’s evolving vision, the “ES” in the series’ name carries layered meaning:

  • “E” for Elegant – capturing the series’ sleek, modern design language.
  • “S” for Superb (or Luxurious) – representing the elevated quality, premium materials, and refined finish.
  • And “ES” as Edifier Sound – reflecting Edifier’s legacy of high-performance audio and immersive listening experiences.

From rich leather-like textures to precision-engineered components, each product in the ES Series is designed to evoke a sense of timeless luxury while delivering the clarity, depth, and detail that audiophiles expect. “ES” also stands for “Edifier Sound”, reinforcing the brand’s long-standing dedication to high-fidelity audio and deeply immersive sound experiences.

Whether it’s the compact brilliance of the ES20, the powerful stage presence of the ES60, the immersive soundscape of the ES300, or the noise-cancelling performance of the ES850NB headphones, the ES Series marks a new chapter for Edifier – where sound meets style without compromise.

Elegant Design Meets Powerful Performance with the Edifier ES300. This premium desktop combo speaker combines handcrafted wooden construction with leather-like accents, a braided grille, and a sleek metallic control panel—blending effortlessly into any decor. It features dual 1.25″ silk dome 

tweeters and a 4″ long-throw mid-bass driver, powered by 60W RMS through dual Class-D amplifiers for crisp highs, detailed mids, and punchy lows. Edifier’s MazeTube and TurbMuff technologies enhance bass depth while minimizing noise and resonance.

With high-res audio support up to 24-bit/96kHz, dual-band Wi-Fi, and Apple AirPlay 2, the ES300 enables seamless streaming and multi-room connectivity. USB-A and AUX inputs offer flexible wired options, while an integrated ambient light system with 3 light effects and 2 colours adds a stylish finishing touch.

The Edifier ES60 is a sleek, portable Bluetooth speaker that delivers 34W RMS of powerful, high-quality sound through dual 22mm tweeters, an oval mid-bass driver with neodymium magnets, and a passive radiator for rich audio depth. Featuring Bluetooth 5.4 with stereo pairing and multipoint support, it ensures seamless wireless connectivity. With up to 9 hours of playback, USB-C charging, and a built-in high-sensitivity microphone for crystal-clear calls, the ES60 is designed for all-day use. Its dustproof and waterproof design, dynamic ambient lighting effects, and compatibility with the Edifier ConneX app make it a versatile companion for both indoor and outdoor listening.

The Edifier ES20 is a compact portable Bluetooth speaker that delivers 6W RMS of crisp, full-range sound through a 43mm driver with neodymium magnets and a 55mm passive bass radiator for enhanced low-end performance. With an IP67 dust and water resistance rating, it’s built for both indoor and outdoor use. Enjoy up to 15 hours of continuous playback, Bluetooth 5.4 with stereo pairing and multi-point connection, and clear calls via the built-in high-sensitivity microphone. Ambient lighting effects and Edifier ConneX app support add a personalized, connected experience.

The Edifier ES850NB wireless over-ear headphones combine sleek design with powerful performance, featuring Hi-Res Audio certification, 40mm titanium-coated drivers, and support for LDAC, AAC, and SBC codecs. With upgraded ANC up to -45dB, AI-powered call clarity, and up to 92 hours of battery life, they’re built for immersive, all-day listening. Lightweight and foldable with skin-friendly cushions and a travel case, the ES850NB offers comfort, portability, and smart features like touch-to-chat, multipoint connectivity, and seamless control via the Edifier ConneX app and TempoHub.

Price & Availability:

The ES20 portable speaker is available at £49.99 in Black or White

The ES60 speaker is available at £119.99 in Black or White colourway

The ES300 desktop combo speaker is available at £299.99

The ES850NB headphones are available at £119.99

Review: Luma84 keyboard

A professional keyboard is essential for gamers and office workers. Whether you work from home or you commute to work, you’ll want your device to be stylish, hardwearing, and easy to use. Additionally, a compact and sleek design is always a bonus. Thankfully, the Luma84 keyboard ticks all of these boxes and much, much more.

This tri-mode device is perfect if you need versatility. Moreover, changing between settings is a cinch. One switch powers the device, and handy macroing takes care of the rest. A high polling rate can be enjoyed through a wired or USB dongle connection. An aluminium case delivers a slender, robust, and eye-catching finish. Furthermore, the low-profile but ergonomic design is comfortable to use.

What’s in the box of the Luma84 keyboard?

  • The packaging is simple but impressive. The box can be recycled, and the contents are well protected.
  • The Luma84 keyboard is an attractive proposition. I adore the metal casing and the wonderful thocky mechanical sounds. 
  • Power the device with the braided USB-C to USB-A cable.
  • A wireless dongle is provided.
  • Pull the keys with the keycap puller.
  • 2x spare switches.
  • Learn the fundamentals with the user manual.

Technical aspects.

I’m a bit of a Jack of all trades. Accordingly, I need my keyboard to be comfortable and easy to use. Furthermore, I love RGB and the ability to customise inputs. The VIA and QMK functionality let you customise every aspect of this device. I didn’t play too much with the inputs, but the freedom to macro keys, adjust RGB lighting, and test my keystrokes was impressive.

A high polling rate is essential! 1000 Hz can be enjoyed through the wired and USB dongle connection. Alternatively, Bluetooth delivers 125 Hz for a suitable but less responsive option. Though many gamers will avoid the latter option, it was stable, easy to set up, and great whenever I commuted. Moreover, Bluetooth 5.3 has a low power draw, and this enhances the longevity of the 3000 mAh battery.

If you love to customise your peripherals, you are in luck. Epomaker allows you to hot-swap the switches for any compatible 3 or 5-pin alternatives. The provided red Gateron Low-profile switches were responsive, and the actuation distance was great for typing and gaming.

Usability.

The Luma84 keyboard is a plug-and-play device. If you hate the idea of customisation, you can ignore this and get on with your day. However, if you like to adjust RGB, the macros, or check battery life and other key features, you can with ease. FN shortcut keys can be adjusted using VIA programming. If this isn’t your thing, you can use the quick guide to play with the preinstalled shortcuts.

Changing the switches or the keycaps was a cinch. The handy key pulling tool lets you adjust each element with ease. Ideally, you should replace the switches and the keycaps with low-profile products for the best performance.

Build quality.

Epomaker always impresses me. The products are great to look at, easy to use, and wonderful for an array of PC tasks. Luckily, the Luma84 keyboard is no different. The impressive aluminium case is substantial without being too heavy. Additionally, it is a 75% form factor device with 84 keys. This compact design is ideal for commuting or smaller workstations.

Mechanical keyboards are renowned for their loud clacky sounds. This mechanical device has a delightful thock with every keystroke. However, it isn’t obnoxious or antisocial. The sound-dampening layers remove that shrill and uncomfortable audio profile. The result is a gentle but familiar soundscape that can be used in a library, office, or on your commute to work.

Is the Luma84 keyboard worth it?

There are many great keyboards, and picking the right one is a minefield. However, you won’t be disappointed with the Luma84 keyboard. Its compact and low-profile design is great for long gaming or work sessions. Furthermore, the RGB is pleasant without being overpowering. Alongside this, the clacky typing noise is great, and it is remarkably easy to use. Accordingly, this is a great tool for gamers and office workers, and I recommend buying it here!

(More information on Epomaker can be found here!)

The Luma84 keyboard has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for a free and unbiased review!)

Review: Monstar Train 2

All aboard the rail of fame, as the public opinion shifts towards the mundane Monster Train.

Developed by KShiny Shoe and published by Big Fan Games, Monster Train 2 is a PVP roguelike card battler, the sequel to Monster Train.

I heard a lot of people harping about their love for the original Monster Train, the weight of the sequel giving them life. I never played the original, so this was going to be my first rodeo. A week later, I can safely say, what on earth were these harpers smoking? Luck-based waste of time nonsense!

The Lucky Strategy

I won’t get fancy. I am going to describe the gameplay of Monster Train 2 as simply as I can. You can be the judge.

The game begins with you getting some cards, which are either fighters or effect cards. These cards are randomised, and as the game continues, you get new cards and lose old ones.

When a round begins, you place soldiers on available spots in a 4-story building(on a train). These soldiers are your defenders who must defend a living lifebar that is at the fourth level.

At the start of each round, enemies appear on the 1st floor.

You can attack them using cards and apply debuffs. Any enemy that survives will move to the next floor in the following round. If they reach the final floor, they will attack your health bar, dealing damage with each attack.

To win, you must defeat every enemy in the rounds.

After each battle, you move your train to shops, upgrades, and eventually to the next battle.

As great as this concept sounds, the entire game falls into the shuffle of the cards. It is all about chance. If you get the right cards at the right time, you win. Otherwise, any real skill or strategy be damned, you lose.

Train goes Choo Choo.

In Monster Train 2, you take on the role of a conductor guiding a train through the depths of hell, carrying with you a precious cargo: a living, sentient flame that must be protected at all costs. The world has been overrun by divine forces aiming to snuff out this final ember of infernal power. 

Your mission is to defend the train from waves of invading celestial enemies while collecting and cataloguing every monster you defeat along the way.

Each monster that appears in the game is part of a growing bestiary. As you progress through battles, you encounter new enemies, and once defeated, their data is recorded into a massive living library. This archive serves both as a log of your accomplishments and a comprehensive record of the various fiends and factions that exist within the game’s universe. Over time, you’ll fill this library with detailed entries about each monster’s abilities, traits, and lore.

TrainWreck

In the end, Monster Train 2 is a ride that promises hellfire and havoc but mostly delivers a slot machine in disguise. Beneath the bold aesthetics, catchy animations, and endless streams of demonic jargon lies a game that seems more interested in flipping coins than rewarding planning or skill.

Sure, there are moments when the cards line up, your units hold their ground, and the monster library gets a new dusty entry. Strategy might give you the illusion of control, but don’t be fooled, this train doesn’t run on tactics, it runs on dice rolls.

Maybe that’s enough. Maybe the spectacle, the lore, and the familiar mechanics still hold some spark. But for newcomers like me, Monster Train 2 isn’t a calculated journey through the underworld.

Get off at the next station, if you can. This train doesn’t care who’s driving.

Review: Undivine

Undivine is a dark endeavour that will appeal to a sadomasochistic audience. Its seamlessly never-ending labyrinthine world is eerie, uncomfortable, and a joy to explore. Moreover, there are RPG and souls-like elements to push you all the way.

Brainium Games developed and published this sinister Metroidvania. It is a single-player experience that twists your mind and reality. Furthermore, it has fast-flowing combat, a minor progression system, and plenty of relics and treasure to find. In an atypical genre style, you must find new powers to open otherwise locked gateways. Accordingly, there is plenty of back and forth as you progress. 

Undivine has a secretive and alluring plot.

If you want a dark, creepy, and weird plot, you’ve come to the right place. Undivine has a wonderfully secretive and alluring story. Additionally, its approach works perfectly with each key genre mechanic. Consequently, if this is your thing, you will adore this latest addition. 

You control a hero known as the traveller. This unknown warrior has a huge task on his hands. A giant chasm has opened in a desolate village. Other wannabe heroes have entered and never returned. Subsequently, this is a challenge you cannot refuse. As you enter the hole, things are not as they seem. Monsters, traps, puzzles, and a host of bosses await. Has the hero bitten off more than they can chew?

Typical Metroidvania. 

Undivine is as typical a Metroidvania as you’ll find. However, its opening gambit is easier than I expected. Exploring the first area flows at an unbelievable pace. Moreover, unlocking the first magical ability and tackling the opening boss was a walk in the park. Thankfully, things quickly ramp up as the world expands and puzzles, monsters, and bosses become increasingly tougher. 

The hero begins as a relatively weak individual. Yet, they soon master new talents and abilities. The talents improve your chances of survival. Whether it is increased mana or health, it all helps. The new abilities are where this shines! Wall climbing, power ground smashes, fire, teleportation, and much more await. Each of these powers unlocks rooms and unseen paths. The tightly knitted exploration thrives as a consequence.

The hero faces a large beast in Undivine.

Undivine looks grim. 

Describing a game as grim may not be the most complementary statement. However, Undivine is beautifully grim. Its pixelated aesthetic and dark colour palette create a despicable world to explore. Furthermore, the bosses and monsters are great to look at. 

The audio is just as good. Each area has its unique vibe, and the music complements it wonderfully. Alongside this, you’ll enjoy some outlandish sound effects. Your sword slices through the air, and your magic pings with a hellish zip. In short, Undivine is aesthetically pleasing. 

Excellent controls. 

Precision platforming combined with Metroidvania madness is a recipe for rage-quitting. Luckily, the excellent control setup kept me in check. As you progress, you must master your sword, magic, and abilities. Luckily, the responsive inputs ensure that this isn’t a tough learning curve. 

I adore it when a developer creates different playstyles. Undivine lets you combine a range of talents, armour, swords, and magic. The result is a variety of approaches that’ll appeal to a large audience. Furthermore, finding every secret and unlocking the full map is no mean feat. Subsequently, this will keep you busy for hours. 

Undivine is a great indie game. 

This may not be my favourite genre, but I love Undivine regardless. The setting is horrible but captivating. Moreover, the gameplay is fascinating, and I appreciate the different playstyles and varied bosses. Accordingly, I think it’s a great indie game and I recommend buying it here! Can you better the failed warriors? Explore the labyrinth, master your skills, and return to the surface.

Early Access Review: Utopia Must Fall

Utopia Must Fall does one of my favourite things when it comes to futuristic settings. It takes the names of actual cities, then bolts on words like ‘neo’ or ‘hyper’ on the front of them. I love it. I wonder what prompts the city to make the change. Is it when you’ve put up enough glowing neon lights and giant TV screens? We can’t be that far away from ‘Neo New York’ then. Though personally, I’m more into ‘hyper’. ‘UltraHyperMega London’ is surely what we should be aiming for.

Anyhow, despite ostensibly being set in the future, Utopia Must Fall‘s gameplay is a definite shot into the past. It’s very deliberately modelled after arcade games. That sort of lays out what to expect. Very simple gameplay, bright colourful graphics, some upbeat music and a big, flashing high score counter at the top of the screen. Arcade games have their good and bad sides, though. Utopia Must Fall is extremely accessible and has a good, entertaining skeleton – but it’s lacking in staying power right how.

Utopia Must Fall

Neo London Has Fallen

The specific arcade games that Utopia Must Fall is calling back to are Missile Command and Asteroids, with a health dose of Space Invaders in there. You start a run by getting handed a city, which could be, say, HyperParis. It’s protected by a shield, and a giant cannon that follows your mouse cursor. You need to defend it from encroaching waves of asteroids and aliens, and all their assorted missiles. After each wave, you pick an upgrade from an extensive tree. That might be increasing your fire rate or shield strength, or spawning in a drone for help.

It’s an intensely bright and colourful experience. As you progress through the days, your screen will get filled with brightly coloured ships and rockets, and flashing explosions. If it gets too much, you can release a nuke to wipe out a section of the screen. You keep going until the enemy manages to punch through your shield and reduce your population to zero. The core loop is quite frantic, and fun as a result. My highest result came around day 27, and I was barely holding back the constant barrage of missiles. It’s bright, flashing insanity.

Utopia Must Fall

Midnight in HyperParis

That said, while I found the core gameplay of Utopia Must Fall quite fun, it didn’t really get its hooks into me. I had to vivisect that feeling for a while before getting to the bottom of it, because Utopia Must Fall has a lot going for it. There’s a staggering amount of enemy variety and a decent amount of upgrades. I think the problem lies on two fronts. Firstly, there’s just not much variety in the actual enemy designs. Coloured triangles don’t really look that different from each other. So, while each run is technically different, it all starts feeling the same.

The second point is related to the first, there just isn’t enough build variety yet to keep the runs interesting. Most of my upgrades follow the same lines. Invest in getting triple shot, gets some drones done, beef up the shields and increase nuke production. Then keep pressing on until the enemy missiles get too much. There need to be some truly exciting upgrades. In fact, the ‘refresh’ upgrades button is given a silly name each time. One of them is putting wheels on the city; very funny. But, honestly, why not? Moving the city would add a complete new dimension. Maybe we could split the city, giving us two targets but essentially, two lives? These are the things that keep me coming back.

Utopia Must Fall

Utopia Must Fall – A Good Skeleton

Maybe there are exciting upgrades way further down the tree, but I’m too incompetent to get there. As a result, I’m left with the sole draw: the high score. I’ve never really been one for chasing scores. In fact, I tend to set one that I’m vaguely happy with and then never think about it again. And that’s sad, because I’d like to think about Utopia Must Fall again. It has a lovely, fun core. It just needs to build on it. Perhaps literally, in a way. Maybe the image of our city could change the more upgrades we have?

That’s sort of what I need. The feeling that something is changing and improving as we go, beyond the hidden stats attached to the upgrades. The Steam description points towards some meta-progression in the future, which may help. As it is, I think it just needs more stuff in general. No bad place for an early access game to be in. If you want a fun little arcade game to soak up a few hours, check out Utopia Must Fall now. But if you’re patient, I’ve a feeling it might become much more than that in the future.

(Utopia Must Fall’s Steam Page)

Review: Tainted Grail: The Fall of Avalon

Alone and weak, you wake up in a prison with hardly a thing to your inventory. Anybody who has RPG experience knows this situation is nothing to fear; it’s not long before a guard is asking you for a backstory, portioning skill points, and constructing a character beyond a blank slate. What is even more apparent is that building such a character would serve no use between metal bars, so it’s hardly surprising when an answer to this predicament arrives in the form of a timely savior. As this mystery man helps you escape, your character, who has only just found a story, is quickly caught up in a spectacle more significant than any prison cell setting.

Seem familiar? In many ways, Tainted Grail: The Fall of Avalon, developed by Questline and published by Awaken Realms, is counting on that recognition. Much like the explosive appearance of the soulslike genre following From Software’s formula in recent years, Tainted Grail has no qualms existing in the shadow of its incredibly popular older sibling, The Elder Scrolls. By forgoing the evasive, self-conscious state of manipulation seen in many cases of mimicry, the title embraces the empty space of a series that hasn’t seen a new addition in over thirteen years. With so many fans left yearning, Tainted Grail’s predictability is far from a bad thing. Tainted Grail: The Fall of Avalon is their answer, a scrollslike, and a solid one at that.

While the emergence of a scrollslike genre may seem like a no-brainer given the stagnant state of its source series, the surprise release of this year’s The Elder Scrolls IV: Oblivion remaster shifted the simplicity of Tainted Grail’s situation. With Oblivion fresh in gamers’ minds following a remarkable makeover, is the product of a smaller, unproven team capable of going toe-to-toe with its renovated relative? Thanks to self-aware design choices and an unexpected ambition in storytelling and style, Tainted Grail measures up to the competition. When the game isn’t crashing, that is.

Following in the Footsteps of a Giant

Tainted Grail’s world and narrative surprised me thanks to its efforts toward exploring Arthurian legend in a bold, stylized way. From the start, the influence of dark fantasy and H.R. Giger depict the title as a distinct retelling of a period otherwise rooted in a singular visual perspective. It wasn’t just artistic deviations that challenged and recontextualized my preconceived notions, however. The narrative’s creative liberties with Arthur, the Knights of the Round Table, and more construct a dense, morally complex state of affairs where a choice-based RPG can thrive. Because Tainted Grail’s lore draws on a board game of the same name, it contains confident, thought-out world-building that respected my time, a trait out of reach for many of the overbearing, context-heavy genre. 

The best stories of open-world role-playing tend to stem from the person holding the controller stumbling across one-of-a-kind, unexpected, and unscripted moments. While this frequently held true within my playthrough of Tainted Grail, Questline’s ability to write great characters and dialogue challenged this notion. My favorite anecdotes and characters arrived with a noticeable intention to test the borders of taboo subject matter. Topics such as religion, gender, sexual temptations, and suicide weren’t just briefly mentioned but factored into conversation choices in noteworthy ways. That’s not to say the writing is always profound and pensive. Tainted Grail also surprised me with its strength in humor, surfacing just enough to strike a comfortable balance with the title’s more hefty moments.

Each character, faction, and force within the realm of Avalon, split across three regions, contain their own motivations, agendas, and personalities. The story moves forward with enough instantaneous motivation to make each quest rational, and the ability to skip dialogue never seemed attractive to me outside of occasionally rough voice acting. Thankfully, the narrative’s leading stars aren’t among those affected, and I genuinely wanted to hear what they had to say, even if straying off the beaten path would threaten my retention of story beats carried from conversation to conversation. While it is far from a genre staple, I consistently longed for a feature similar to Final Fantasy XVI’s Active Time Lore to exist, allowing me to easily recount the who, what, where, and why of Avalon’s dense worldbuilding.

Doing the Unstuck

Tainted Grail’s combat is impressive until it stumbles over the unequal attention given to its systems. The swing of a blunt weapon lands with a satisfying, bone-rattling impact. Summoning an explosive ball of poisonous magic sizzles and spews, polluting those unfortunate enough to exist where it lands. Dashing out of an enemy’s heavy-sword swing provides the rewarding feeling of calculated reaction time. The attention given to designing these individual mechanics is a step above the competition, which only makes it more frustrating when they matter so little in the grand scheme of how battles play out. Enemies are spongey and inconsistent in behavior, soaking up any reason to approach combat tactically. These exchanges instead force the player to spam weapon swings and spells, wait for their stamina and mana meters to recharge, and then spam some more. This unwieldy approach reduces the gratification inherent in each individual combat maneuver, exhibiting conflict as an unflattering representation of what could have been.

It’s easy to be angered by the missed potential of Tainted Grail’s fighting, but at least the ambition shines through on a mechanical level. Unfortunately, the same can’t be said for the host of other problems Tainted Grail is stained by. For a game that so keenly understands what makes open-world RPGs work, oftentimes responding to and capitalizing on the genre’s elements, it dramatically misses this mark when it comes to having any response to technical issues. Across my twenty-five-hour playthrough, I encountered twelve crashes, a wildly inconsistent frame rate, and relied on the menu’s unstuck button more than one should.

Technical issues aside, Tainted Grail also contains a plethora of design issues I questioned throughout my time spent in Avalon. The lack of a mini-map, combined with the absence of any sort of map while within indoor spaces, hindered my progress more often than it encouraged me to explore. The campfire system, where you can access many resources necessary to your adventure, is only deployable under certain conditions, leading many dungeon expeditions to be short-lived just so I could leave, cook a few meals for health regeneration, and then return to my objective. The biggest of Tainted Grail’s issues, however, is in its unreasonable enemy scaling. Failing to meet the combat ability necessary for progression led to side quests acting as a mandatory means to gain experience. While I enjoyed my time spent with these secondary stories, it felt somewhat deceiving to angle optional experiences in such a way.

The Symptoms of Scale

While it may seem as though technical and design snags have trampled my former compliments towards Tainted Grail, that is far from the case. Even if the experience doesn’t measure up to its idolized peers in terms of pure content, presentation, or popularity, the game’s efforts in occupying a similar philosophy to all-time greats is an aspiration often avoided by smaller studios. Not only this, but the unique storytelling, tone, and writing of Tainted Grail invested me in ways that many RPG staples never have. Even if bugs bound me to a choppy, imperfect experience, I more often than not found myself lost in the world of Avalon and what it had to offer me. Above all else, rolling the credits left me excited to see what is next for Questline.

Review: Stylo turntable

The Stylo Turntable from Majority Audio is a superb nod to retro tech. Though it appears old-school, looks are deceiving! This superb and stylish audio device is packed full of modern technology. Furthermore, the delicious crackle of vinyl and that raw but beautiful soundscape will make your skin tingle. In short, if you want a pure music experience, a turntable and your favourite vinyl are the way to go.

I looked at the Moto turntable in 2024, and I was thoroughly impressed. Accordingly, when Majority Audio offered me their latest and greatest premium device, I couldn’t turn it down. Every aspect of this product made me smile. The sleek wooden base blends retro imagery with contemporary lines. Additionally, the aluminium platter offers an upmarket edge. On top of this, the control arm is carbon, and the AT3600L cartridge delivers warm and clean audio.

What’s in the box of the Stylo turntable?

  • The packaging is large and filled with interesting information. Majority Audio care for the environment, and every element can be recycled.
  • The Stylo Turntable combines an array of materials for a premium finish. Furthermore, it has Bluetooth output, RCA, and Phono-Pre amp functionality.
  • The plastic lid can be detached for cleaning or storage.
  • A host of wires is provided for power and audio connection.
  • Learn the basics with the user manual.

Technical aspects.

This impressive turntable does not have speakers included. Unlike Majority Audio’s other products, the Stylo Turntable avoids this approach. Though this may seem an odd choice, I like the clean finish, and serious users will ignore the built-in speakers anyway. Instead, you can utilise the Bluetooth 5.3 out connectivity or the supplied RCA cables. I went with Bluetooth as I like the clean look, and it was surprisingly easy to set up.

The turntable automatically identifies which connection method you are using, and a simple button turns the Bluetooth function off. As such, you never worry about connectivity. The Phono preamp ensures your audio experience is nearly perfect. Though purists will prefer an external option, I liked this user-friendly design. What’s more, it was one less thing to think about as I sat back and enjoyed my favourite records.

Other key features to note are the counterweight and anti-skating adjustment tools. I didn’t have to play with either of these elements, but it was nice to have in case I needed to adjust the stylus or replace the needle. Making alterations to either was simple, and the user manual explains the process thoroughly. Furthermore, there is a pitch control if you wish to alter the audio speed. Talking of speeds, this is suitable for 45 and 33 RPM. Moreover, it supports between 7-12″ records.

Audio quality.

Audio quality isn’t going to be the easiest thing to discuss. After all, the AT3600L cartridge is only going to be as good as the speakers you use. During testing, I used an array of Bluetooth and wired speakers. Most are considered middle to high end, and the results were impressive as a consequence. The normal hiss, clack, and clicking of vinyl formed the backbone of every track. Additionally, the Phono preamp did its job perfectly.

The AT3600L cartridge delivers a pleasant and rounded tonal range. Moreover, the bass isn’t overpowering, and the general sound quality is impressive. Though it has some serious competitors, I believe that Majority Audio has made the right decision. The result is a warm and charming experience that offers a modern but nostalgia-fuelled soundscape.

Build quality.

I was blown away by the build quality. Everything about this stunning turntable is a head-turner. The solid wooden base is refined and clean. Furthermore, the aluminium platter is strong and visually pleasing. It combines perfectly with the soft felt pad, and the sublime carbon tonal arm is the cherry on top of the cake. Alongside this, the dials are well labelled and there is a nice tactile nature to each one.

Setting up the device is a breeze, and it took me under 5 minutes to unbox it and get the music playing. If you decide to take your time, you will be up and running in under 10 minutes. Each of the core components was robust. However, I wouldn’t want to be too rough with any of the moving parts. As such, this is a device that is suitable for older teenagers and above.

Is the Stylo Turntable worth it?

Streaming, MP3 players, iPads, and every other modern tool have their uses. However, there is no way to replicate that authentic retro feel of a turntable. The movement, aesthetic, and sound bring you out in goosebumps. Additionally, owning your favourite song on vinyl is something special. As such, the Stylo Turntable is the perfect product to bring energy and magic back into your life.

It is stylish, easy to use, and a pleasure to look at. Furthermore, the ability to combine dated and modern tech was a game-changer. As such, I believe this is a magical product, and I highly recommend purchasing it here!

(More information on Majority Audio can be found here!)

The Stylo Turntable  from Majority Audio has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!)

A Remarkable Man – Dr. Shuntaro Hida from Hiroshima to Fukushima

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Here we take a closer look at A Remarkable Man – Dr. Shuntaro Hida from Hiroshima to Fukushima.

A poignant, eye-opening portrait of a witness to the atomic bomb who dedicated his life to treating and advocating for radiation survivors.

As a young doctor, Shuntaro Hida (1917–2017) played an essential role in the aftermath of the Hiroshima bombing, which he witnessed firsthand only six kilometers from ground zero. Tending to the overwhelming number of victims, he would spend more than sixty years developing an unparalleled understanding of the harmful effects of radiation and warning against the reckless use of nuclear power.

Through intimate, thoughtful interviews and compelling reportage, Marc Petitjean has created a worthy tribute to this determined, inspiring man who stood up to complicit governments and businesses. It testifies to the power of individuals to effect change as well as the importance of collective action, as demonstrated by organizations such as Nihon Hidankyo, a survivors’ group that would receive the 2024 Nobel Peace Prize.

An Excerpt from the book

A Meeting 

The first time I met Dr. Shuntaro Hida was in April 2005 in a Shinto cemetery, lost in the countryside some two hundred kilometers south of Tokyo. He was eighty-eight years old at the time. A very dignified figure in a suit and tie, he’d come to pay his respects to his family tomb with his wife. A letter that I’d sent him a few months earlier had been enough to persuade him to contribute to the film project Atomic Wounds, which I wanted to make about the battles he’d fought. This survivor of the Hiroshima bomb, who’d been a few kilometers from the impact site at the time of the explosion, was one of the first doctors to record the sheer horror of the devastation. He was among the pioneers to suffer and catalog the appalling effects of radiation, which—in the absence of any rational explanation—was called the “Atomic Plague.” Thereafter, he spent his life treating victims of radiation; he struck me as the embodiment of an indisputable hero, someone who’d seen pure evil and stood up to it for long enough to remember what it looked like and to describe it.
I hoped that meeting him would give me access to a spiritual dimension that I felt must go hand in hand with the wisdom and humanity of such a man. But now that I was with him in that intimate moment when he was praying by his ancestors’ vault, I felt out of place. He himself seemed amazed that I’d turned up in this far-flung spot with an interpreter and a camera. Even so, he came over to us with a slight smile, and said, “Rumor had it that the city of Hiroshima was completely destroyed and there were no survivors. My father went there four or five days after to find out what had happened to me, but he had no idea where I might be. He left thinking I was dead and arranged a funeral here in this village. There was no body. Imagine his emotion when I came home.”
These few words about death, disappearance, and separation paradoxically established a close and lasting tie between us. A trip to Hiroshima together, several days spent in the hospital near Tokyo where he worked, and hours of interviews at his home over the next few years allowed us to build a respectful relationship. The day before I traveled home from that first visit, he concluded our interviews by saying “Because of nuclear technology, the era that lies ahead will be far more frightening and harder to live through, but I will keep fighting.” I wasn’t sure what he was envisioning, but given his experience I put my faith in this prophetic pronouncement by featuring it at the end of Blessures atomique, which I completed in 2006. In other words, five years before Fukushima.

On March 12, 2011, following a magnitude 9.1 earthquake and a tsunami that had devastated the northeast of Japan the day before, reactor number 1 at the Fukushima nuclear plant blew up, followed two days later by reactor number 3. This plunged Japan and the rest of the world into a state of high anxiety: Fukushima was now out of control.
At the time of the explosion at the nuclear power plant, I was with friends in Kyoto, and we immediately called Dr. Hida. He wasn’t surprised by the incident, merely disgusted by human stupidity, which he thought had instigated the catastrophe in a tragic, stuttering repetition of history. “You’ll see,” he said, “it’ll be the same as Hiroshima and Chernobyl, we’ll never know the true extent of the damage.”
I had come to view the Japanese as a conscientious people with a strong sense of duty, and therefore naively hoped the authorities would implement effective measures to protect and help the victims. But this didn’t really happen: many people were left to cope on their own and were unable to deal with the medical, economic, and human repercussions of the disaster. Following numerous demonstrations that rallied as many as sixty thousand people in Tokyo (unprecedented events in Japan, which doesn’t have the same tradition as many Western countries for public expressions of opinion), the government did commit to assessing the safety of the country’s fifty-four other reactors. This drew attention to the fact that some were in a state of disrepair and were in locations with a high risk of seismic activity. The state had initially stopped all reactors, but then started some up again, despite opposition from the public: the government was determined to relaunch the nuclear network.
Immediately after the disaster, civil society mobilized its response, and mothers in the Fukushima region openly expressed their fears and anger. Survivors of the Hiroshima and Nagasaki bombs, known as hibakusha, were valued for their firsthand experience, and were equipped to listen to these new victims, to understand them and to help them. Which is why Dr. Hida, then aged ninety-four, was in great demand to advise victims of contamination, give talks, explain the risks to the media, and secure scientific data from the authorities. I was glad to see that his reputation crossed frontiers: in January 2012, the Paris-based Courrier international newspaper published a three-page article about him. With a view to continuing the work I’d started in 2005, I visited him in Tokyo, hoping that his experience of Hiroshima might help us understand how the Fukushima accident was really being handled. I kept thinking about what he’d said to me on the phone a year earlier: “You’ll see, it’ll be the same as Hiroshima and Chernobyl…”

A Remarkable Man – Dr. Shuntaro Hida from Hiroshima to Fukushima will be published on 24th June 2025 from Otherpress and will be available in either hardback ($25) or ebook ($14.99).