Review: World Tour – Tokyo keyboard

The World Tour – Tokyo keyboard, or specifically MOD007B-HE PC keyboard from Akko, is ridiculously colourful, eye-catching, and perfect for gamers who like to make a statement. This tri-mode device is versatile and ideal if you commute or work from home. What’s more, it has a sleek and modern finish and built-in RGB to enhance the vibrant colour palette.

Although the vivid pink finish wasn’t for me, I adore the Asian inspired keycaps. Additionally, I love how easy it was to set up and use. If you want a plug-and-play option, this keyboard will not let you down. Alternatively, you may customise it with the free-to-download software. Accordingly, it is great for experienced and elite gamers, or newcomers to the PC master race.

What’s in the box of the World Tour – Tokyo keyboard?

  • The packaging is pink, in-your-face, and robust. Additionally, it can be recycled.
  • The World Tour – Tokyo keyboard is a compact device. This TKL option is perfect for smaller workstations or to use when you commute to work. 
  • A coiled USB-C cable is used to connect and charge the keyboard.
  • A USB-A receiver lets you connect wirelessly.
  • Learn the basics with the user manual.

Technical aspects.

I have tested countless keyboards, and Akko always impresses. This gaming keyboard mixes eye-catching colours with mouth-watering tech. Consequently, it is responsive, customisable, and great to look at. If you use the USB cable, you’ll enjoy low-latency gaming at up to 8k polling rates. This figure drops when playing wirelessly. If you use the dongle, the polling rate drops to 1 KHz. Alternatively, Bluetooth drops further to 125 Hz. As such, the latter should be reserved for work purposes only.

The World Tour – Tokyo keyboard has Rapid trigger, Dynamic keystrokes, Roar mode, Mod tap, and Toggle Key (TGL) to enhance your gaming needs. I’ll admit that none of these features sit highly on my list of priorities. However, I know how important they are for FPS and racing titles. Each option can be customised via the software, and each gives you a match-winning edge.

This magnetic switch keyboard lets users swap compatible switches with ease. However, it is not suitable for mechanical switches unless you invest in a 5-pin adaptor. I didn’t fancy messing with that, so I stuck with the smooth and reliable switches provided. Furthermore, the Hall effect sensors deliver accurate and comfortable typing during lengthy gaming or work sessions.

Build quality.

Akko do not make poor quality products. Their keyboards are designed to last the test of time, and the World Tour – Tokyo keyboard is no different. The outer casing is durable, and the colourful pink livery can withstand unfortunate knocks and bangs. On top of this, the double-shot PBT keycaps retain their vivid colour and imagery while resisting staining and greasy marks.

The switches are stable while offering a clean and comfortable actuation distance. Moreover, the gasket mount and layered material generate a pleasant soundscape that isn’t as obnoxious as its mechanical counterparts. This design not only sounds great, but it delivers an accurate typing experience that reduces fatigue and discomfort.

Is the World Tour – Tokyo keyboard worth it?

Although the vibrant colour palette wasn’t my thing, I know gamers will adore the style. On top of this, it has an impressive 3600 mAh battery and 3 connectivity modes. The free-to-download software ensures that the World Tour – Tokyo keyboard is user-friendly, and the striking and durable design will make your friends take a second glance. As such, I think it is a great device and I recommend buying it here!

(More information on Akko can be found here!)

The World Tour - Tokyo keyboard has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for a free and unbiased review!)

Review: Dark Quest 4

Dark Quest 4 is inspired by the old-school boardgame, HeroQuest. It involves a set of characters wandering through a dungeon while an evil wizard throws hordes of monsters at them, and grudgingly gives them treasure now and then. I’ve not played it. Instead, the closest I got was a board game version of Dungeons & Dragons, which I played a lot as a teen. It was a gateway drug into the real stuff. I remember it being quite fun, as it had a ton of little miniatures and all your inventory was done with cards.

Dark Quest 4 hit a lot of the same notes. The cards are back, there are lots of little monsters everywhere, and your dwindling HP is constantly kicking the back of your seat. So the basis of this review is this: Dark Quest 4 has been faithfully translated from board game to video game. On the surface, that seems like a good thing. You can now play it without the impossible task of corralling multiple adults into a room. Unfortunately, this translation is a double-edged sword, as Dark Quest 4 is lacking a certain something.

Dark Quest 4

Dungeons & Dark Wizards

Dark Quest 4‘s plot is rather straightforward. An evil wizard, who has been evil wizard-ing at least three times before this, has created an evil puppet named Gulak. Gulak is half-orc, half-goblin, all-jerk. In order to cut his strings, ten heroes are gathered to work their way through a series of dungeons, beat up all the sub-bosses then face off against Gulak themselves. It’s a pretty threadbare story, without any sort of exploration of the world. I’ve not played the previous games, though, so perhaps there’s more in those.

Anyway, in order to sally forth, we need to pick three of the ten classes (with two of those locked from the start). There’s quite a different range of classes. You’ve got the classic Barbarian, Archer and Wizard. Your basic dungeon-crawler starter pack. But then you’ve got interesting classes like the Prince, who can command other heroes to attack again, or even convert enemies to your side. I also enjoyed using the lancer, whose attacks can pierce through enemies. It encouraged clever positioning and coralling enemies, which was nice.

Which brings me to Dark Quest 4‘s gameplay. Once you pick your three lads, you’re dumped into a dungeon to explore. Everything is turn-based, so you begin by sending your lads out to open doors. When you meet an enemy, you roll for initiative and off you go. Your attacks come in the form of cards, some of which can only be used one per battle. You need to use your skills to complement your fellows and get the upper hand. I usually rolled with at least one blocker, one ranged chap and a damage dealer. So the blocker’s job was to get everyone attacking them, while my wizard and attacker wrecked them.

Dark Quest 4

Getting Dicey

It’s worth noting that Dark Quest 4 does still do the dice rolls, they’re just in the background now. Things like traps have a certain percentage associated with them, so it’s all a gamble. You could easily lose a character to a single goblin, because it won’t stop blocking. It makes for some organic gameplay, as you might squeak through a tough dungeon because you got a few lucky rolls at the end. Or it’ll all collapse in the first battle. The frustration is part of the fun.

I do have complaints with the gameplay, though. For one, the fatigue system is kind of annoying. Once you use a set of characters, they get a penalty to HP until they’ve rested. It’s supposed to encourage character switching, but we also spend gold to upgrade character skill sets. So I ended up just repeating the easiest level with the Z-Team just to rest up my preferred lads. And then towards the end, the combination of extra attacks, potions and powerful passive buffs made the final boss a walk in the park. So balance needs a tweak.

Still, my biggest issue with Dark Quest 4 is that it just feels flat. For lack of a better word. The art is nice, but every dungeon is the same set of assets, just re-arranged. There’s very little animation, so combat is just our character models all bumping into each other. This might have been saved with some interesting story notes, but it’s all basic exposition without any elaboration. We don’t even roll the dice ourselves. It feels like we’re playing with a very bored DM, who’s only there to snack on the bowl of crisps so he’s just listlessly reading out damage numbers.

Dark Quest 4

Dark Quest 4 – Faithfully Flat

It does have a big hooded dude staring at you over the board, which did remind me of something, but he doesn’t do much but spout the same few lines. There is co-op with up to two other people, but that feels like it’d have the same problem. Without us doing the rolling and without an actual DM to shout at, it’s still going to be missing something. A large part of the joy of the board game is the camaraderie of dice rolling, and the look on the DMs face when he realises his elaborate campaign is about to end after just ten minutes.

The result of all this is that while Dark Quest 4 is by no means a bad game, I found it dissolved into white noise by the end. There’s no real ‘hook’ here. It’s just a bog standard dungeon crawler, without any interesting notes in the plot to elevate it. So while its mechanics did generate a few interesting stories, it feels like it was just a quirk of all the mechanics firing at once. If you were a fan of HeroQuest back in the day, and your friends have all moved to Discord, it might be a worth a go. If you’re flying solo, though, you’ll probably find more enjoyment elsewhere.

(Dark Quest 4‘s Steam page)

A Closer Look at Whoosh Cleaning Products

With Christmas just around the corner, we take a closer look at some of Whoosh’s cleaning products which would make great stocking fillers.

Screen Shine Go

Screen shine is the ultimate non-toxic screen cleaner that wipes away fingerprints, dust, dirt, and grime, to leave your screen shining like new. “Go” is conveniently sized to fit almost anywhere. Carry it with you, leave it in your glove compartment, have it at your desk – the choice is yours!

  • MULTIPURPOSE SCREEN CLEANER – specifically designed to clean ANY screen or surface and make them shine like new
  • NON-TOXIC FORMULA –  alcohol and ammonia-free to ensure all anti-reflective, anti-glare, prescription lenses and protective coatings are free from harm
  • INCLUDES PROTX2 COATED MICROFIBER CLOTH – Soft, non-abrasive, anti-microbial, anti-bacterial, anti-odor
  • TSA-APPROVED SIZE – Perfect for a purse, backpack or carry-on

Includes:

  • 1 bottle of Screen Shine Go (1 fl oz/30 mL)
  • 1 microfiber W! cloth (6 x 6 in/15 x 15 cm)

Screen Shine Wipes 20 Pack

Their incredible Screen Shine spray, now in a convenient wipe canister!

  • Powerful screen cleaner specifically designed to clean your cell phone and other tech screens and make them shine like new
  • Proprietary formula leaves an invisible coating that resists dust, dirt, oils and fingerprints
  • Safe for all screens and devices; will not scratch or damage screens
  • Non-toxic and odorless formula with no harmful residue; alcohol- and ammonia-free

Includes:

  • Each unit includes 20 pack of Screen Shine wipes + Mini W! Cloth

You can learn more about Whoosh products from their website.

Review: MyFirst Camera 3

Here is our review of the MyFirst Camera 3.

myFirst Camera 3 breaks the stereotype of a child’s camera being a toy as Camera 3 works like any standard digital camera and more! See-through your child’s eyes with the amazing photos this camera can produce!

With our 16MP camera, you’re assured of quality, high pixel images from your child’s perspective. Your child will take some fantastic HD photos and videos!

Your child can now take close up pics with the new macro lens in our camera! Perfect for those close-ups of lettuce and ladybugs. Use the lens selector button to switch to a macro lens and see the little things in life. 

Specifications

  • 2” IPS Color Screen
  • Photographs & Videos
  • Photo Resolution: 5M/12M/16M
  • Video Resolution: 1920*1080
  • Battery Capacity: 1000mAh
  • Storage: Memory Card Up to 32GB
  • Camera Weight: 2.82oz / 80g
  • Free Shockproof Case Included

What’s in the box?

The box contains the camera, case, lanyard, memory card, instructions, charging cable and connectors and stickers.

A Closer Look

Final Thoughts

The MyFirst Camera 3 is very lightweight, weighing only 80g meaning your child can carry it around either in their hand or around the neck with the included lanyard without causing them any issues. It’s small enough for a child to use but big enough to be fully functional.

The camera includes a microSD card and it supports cards up to 32GB in size. The battery life is really good too and the camera is charged using the cable that comes in the box.

Quality wise, the camera can take pictures up to 16MP, which is better than my first digital camera many years ago. The pictures are very good and can be viewed on the 2 inch screen on the camera itself, or on a computer. The same goes for videos if they decide they want to shoot those instead of pictures.

There is a lens selector button on the camera that can switch from the normal lens to a macro lens which enables your child to take pictures of flowers, bugs or anything else small they decide they want to take pictures of.

There is also a selfie camera that can be selected using the lens selector which makes it really easy for your child to take a selfie without having to turn the camera around and guess if they are holding the camera in the correct position.

The camera comes with a case which helps protect the camera in the event of it being knocked or dropped (these things do happen) and the camera is pretty durable anyway even without the case. So don’t worry, just let your child enjoy themselves with the camera.

Should your child want to create Instagram like images with frames they can do that simply with the preloaded frames that come with the camera. They will have hours of fun!

The MyFirst Camera 3 is available now priced around £89 and is available in either Pink or Blue.

You can learn more from the MyFirst website.

Review: Digimon Story Time Stranger

With the return of a classic monster-taming RPG, Digimon Story Time Stranger is the most recent entry in the Digimon Story sub-series. A traditional turn-based RPG with a diverse roster of Digimon to both battle with and explore different evolutionary paths. Along with that, you are also presented with a story that follows the conflicts and relationships between humans and Digimon.

Similar to many RPGs, you choose either your male or female-presenting protagonist. The interesting thing about them is that you can change their first names, but not their last names. This signifies you are not just playing as a silent protagonist who was just dropped into the story. Your relevance as the protagonist is that you are related to an important researcher named Dr. Yuki. He was said to be involved with the study of Digimon, which in turn, comes back to the protagonist using them in battle. Without getting into too much comparison to Pokemon, you similarly have the choice of picking one of three starter Digimon. From there on you, explore the ruins of a walled off sector of Tokyo with hostile Digimon to fight. After defeating one of the bosses of this area, you are transported back in time 8 years and attempt to stop the event of Digimon appearing in Tokyo.

Along with time traveling, you also get to experience traveling to the Digital World. This is the world where Digimon come from and where you’ll spend a majority of the game’s story in. The various areas of the Digital World are some of the most unique locations in a monster-taming RPG. There are entire societies built in these areas with Digimon who fit perfectly in them. The train Digimon, Locomon serves as this world’s method of transportation for all Digimon and the player. Those who have been longtime fans of the franchise will appreciate the level of detail in these areas and the various NPC Digimon to interact with. And I would even say that may apply to new players as well just based on the liveliness of the Digital World.

As previously mentioned, once you choose your starting Digimon you are thrusted into three different fights. Upon entering your first battle, the game teaches you about the Attribute system. Although there are seven Attributes, four of them are just neutral in the overall system. The main three are Vaccine, Virus, and Data. These Attributes work like Rock, Paper, Scissors. Digimon with the Vaccine Attribute do more damage to Digimon with the Virus Attribute. Inversely, Vaccine Digimon do less damage to Data Digimon. To add on to this game’s battle system, there are also elemental weaknesses and resistances. The only type in this game’s case are the Attributes. There are no “Fire Type” Digimon because every Digimon has their own unique weaknesses and resistances.

Battles are done with three of your Digimon being active in the fight with three more in the reserves that you can swap with mid-battle. You may also have guest party members that help you and they change depending on where you are in the story. The game uses a turn order system to show who and when certain Digimon can act. This can be influenced by applying certain buffs or debuffs, as well as certain moves and passive abilities that allow a Digimon to act first or last in the turn order. One of the most important aspects of this combat is preparing your team for the right situation. Team building is quite interesting as you need to always account for the different Attributes of your Digimon and the enemies. One of the safer team comps that I found most effective was having a team of 2 Vaccine, 2 Virus, and 2 Data Digimon. However, it is usually unfortunate if you’re in a boss fight with a Data Attribute Digimon and your Vaccine Digimon are afflicting less damage and taking more.

Talking about the Digimon themselves, this game is incredibly unique with how it handles Digivolving your Digimon. Digimon are not subject to one Digivolution line. I would describe Digivolution as a sprawling web. Along with Digivolving, you can De-digivolve your Digimon, in which you can revert them back to a prior stage of evolution. This can be done to explore more Digivolutions paths and raise their stats.

Aside from battling and experiencing an engaging story, there are many other side activities that add to this game’s value. One of the game’s most important, yet optional, features is the Digifarm. You can leave a certain amount of Digimon in your Digifarm and do one of two activities with them. One of them is training your Digimon to raise a specific stat. The more effective the training item, the more real world time it takes for them to finish. The other option is to feed your Digimon to raise their Bond stat. Every Digimon has their own food preference, so you’ll need to go through some trial and error to find out which ones they like over others. 

It’s not an RPG without a side mode to kill time in. Early on, you can play a side game called Jogmon. You use cards to battle opponents this time around. The mechanics are very simple as they use Attributes system for battling. You can collect cards by taking cards your opponents have used or you can buy them from certain shops. My biggest gripe with this side game is that it is very luck based. You can use a card that has an advantage in both Attribute and power level and could still lose that interaction without knowing what the chance of losing was. At the very least, I can appreciate that both the Digifarm and Jogmon draw inspiration from Digimon’s roots as a virtual pet toy.

Without going on for too long, I could talk about this game forever. This coming from someone who is a longtime fan of the Digimon franchise. Though for those who are new and want to try out a different style of a monster-taming game, I cannot recommend Digimon Story Time Stranger enough. Much of the discussion online of this game comes down to the comparison of this to Pokemon. It’s been over 25 years since these franchises began and there is still discourse about the two. A favorable comparison I would give to Time Stranger is the Shin Megami Tensei series solely based on the gameplay. Regardless, this is a solid monster-taming RPG with a diverse variety of Digimon to Digivolve and fight with. 

Review: Star Wars: Beyond Victory

Star Wars: Beyond Victory has been sitting on my Meta Quest 3 for the best part of a month. I’ve been putting it off as I wanted the perfect quiet moment to lose myself in its MR and VR world. Well, now the school holidays are over, I decided to invest a few hours tackling the story, racing, and incredible animation. I mean, wow! The animation has to be some of the best I’ve ever seen.

This immersive adventure racer was developed by Industrial Light & Magic and published by Disney Electronic Content. It is a single-player affair that is much shorter than I expected. However, this wasn’t such a bad thing, as my mind could only cope with the racing in short bursts.

Star Wars: Beyond Victory is a tale of redemption at a cost. 

Star Wars has some of the most instantly recognisable characters, stories, and music of any entertainment franchise. Although Star Wars: Beyond Victory won’t sit in that category, the plot is good, and I enjoyed every moment. 

You play the role of up-and-coming podracer Volo Bolus. This would-be pro becomes mixed up with legendary racer, Sebulba. This fan favourite wishes to help you after you’ve endured a career-changing crash. However, his help comes at a cost. Without dropping too many hints, crime doesn’t pay!

Brilliant action. 

The story unfolds across 8 short chapters. Each of these moments is punctuated by adrenaline-fuelled racing. This MR set-up was impressive, and I adored the settings, the familiar mechanics, and how immersive everything felt. Yet, I can’t help but think they missed a trick. Had this been full VR, it would have blown my brain.

Thankfully, the developer lets you dive into VR action as you are fixing your racer. This was great and a real highlight of the game. I accept that delivering a full VR title would have been a challenge, but had Star Wars: Beyond Victory tackled it, the platform would have exploded.

The gameplay takes place across 3 game modes. There is the aforementioned story mode, arcade racing, and an MR experience where you can move game models around your room. The latter option will appeal to hardcore fans, and the racing will test your stomach for MR. Both of these modes complement the story and add some depth to the action.

Star Wars: Beyond Victory looks amazing. 

The animation and cutscenes are some of the best I’ve seen. They truly support the narrative and will appeal to franchise fans. Star Wars: Beyond Victory offers a seamless and immersive blend of VR and MR. Although I’d have loved this to be a richer and more challenging VR title, it does a great job of combining the 2 perspectives.

The Meta Quest 3 consistently delivers exceptional audio. Thankfully, the developer was on board, as I was amazed by the soundscape. Every aspect of this game transports you into a fantasy Sci-fi realm. Additionally, the energy and pacing were impressive during the roughly 2-hour campaign.

Incredible controls.

VR is terrible if the controls are woeful. Luckily, this is a joy to play. Moving your podracer, fixing elements, and navigating menus was a cinch. In short, you’ll focus on the action and little else. 

Replay value is Star Wars: Beyond Victory’s biggest flaw. Unless you love the racing aspect, you will not return for more. This isn’t to say I didn’t enjoy the first playthrough; I just wish there was a reason to return.

Star Wars: Beyond Victory is a great, but short experience. 

I love Star Wars, and this game didn’t disappoint. Yes, I’d have loved full VR, but in reality, that’s a big ask. As such, I was happy with the blend of perspectives and the incredible aesthetics. Accordingly, it is great and you should buy it here! Can you get your life on track? Repair your racer, avoid trouble and become the next big thing.

A Closer Look at the Mini Beauty Surprise Dispenser

With Christmas not that far away, we take a closer look at the Mini Beauty Surprise Dispenser from Canal Toys.

Get ready for an exciting unboxing experience with the Beauty Surprise Dispenser! Inside, you’ll find 15 trendy mini makeup surprises waiting to be revealed.

Simply pull a tab to dispense a new beauty treat-whether it’s lipstick, nail polish, eyeshadow, and more.

What beauty surprise will you get next?
Great to share with friends or as a daily treat!

  • Depth: 70 MM
  • Height: 270 MM
  • Width: 230 MM
  • Age Range: 8+
  • MINI MAKE-UP: 15 Trendy little beauty must- haves in this cool dispenser!
  • VENDING MACHINE: Exciting unboxing experience, nail polish, lipstick, eyeshadow, which one will you get?
  • SO COOL: Comes with a cute little bag to keep all your make up essentials in!

The Mini Beauty Surprise Dispenser from Canal Toys is available now priced around £12.99.

You can order it from Very here.

A Closer Look at the Build Your Own Reindeer Kit 

This delightful Christmas craft kit lets junior builders create their very own festive forest friend – one they’ll treasure long after the decorations come down. With a cute moving head action, earthy brown fur sprinkled with creamy white spots, and big, twinkling eyes, it’s full of charm and hands-on fun.

Your reindeer companion comes complete with a Christmas tree, carrot, cookies, glass of milk and more for a fun-filled, imaginary play experience.

BYO Reindeer
BYO Reindeer - Image 3

Find the secret hidden heart as you build and make a special wish.

There’s also a ready-to-colour reindeer picture on the packaging for creative young artists to enjoy. Colour it in, then proudly hang your masterpiece.

Easy to assemble using slot together techniques – there’s no glue, no mess, no fuss. Everything you need is provided in the kit – follow the simple instructions: press out the pre-cut parts, build, and play.

Proudly designed in the UK using 100% sustainable cardboard. Contains zero plastic; both kit and packaging are fully recyclable.

Our junior kits are ideal for children aged 4+ and have been designed to introduce younger children to imaginative construction. Best enjoyed as a family experience, these craft kits are packed with creative play fun for you to enjoy together.

  • Mess-free, slot together cardboard construction
  • Perfect family time activity
  • 20-minute build
  • Skill level rating: 1 star out of 5
  • 24 press-out parts
  • Includes Christmas tree, present, baubles, star for the tree, carrot, cookies, and glass of milk
  • Made from high-quality sustainable cardboard
  • 100% plastic-free / Fully recyclable
  • Easy to follow instructions included
  • Designed in the UK
  • Fun, educational and supports STEM
  • Age 4+ (adult supervision recommended)

The Build Your Own Reindeer kit is available now priced around £7.99.

You can learn more from the Build Your Own website here.

TOZO HT3 Headphones – Where Innovation Meets Affordability

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TOZO, a leading innovator in smart audio technology announces its highly anticipated TOZO HT3 over-ear headphones. Designed for discerning listeners and modern professionals alike, the HT3 combines premium Hi-Res audio performance, next-generation connectivity, and intelligent AI-powered functions into one sophisticated package at the affordable price of £49.99

Immersive Sound Meets Superior Craftsmanship.

The TOZO HT3 elevates everyday listening with a host of cutting-edge features:

  1. Premium Hi-Res Audio: Certified for Hi-Res Audio and finely tuned with TOZO’s exclusive OrigX Acoustics, HT3 delivers exceptional clarity and lifelike sound quality.
  2. SDLC Dynamic Driver: Featuring Super Diamond-Like Carbon diaphragms, the headphones reproduce crisp highs, natural mids, and deep, resonant bass for a truly balanced audio profile.
  3. 360° Spatial Audio: Creates an immersive surround sound experience that makes every track feel like a live performance.

Smart Performance and Long-Lasting Comfort

  1. Adaptive Noise Cancelling up to -45dB: The HT3’s Smart ANC technology dynamically adjusts to environmental noise levels, offering deep and effective noise reduction for uninterrupted focus.
  2. Bluetooth 6.0: Provides faster transmission, improved stability, and energy-efficient wireless connectivity.
  3. 90 Hours of Playtime: Equipped with a robust 500mAh battery, the HT3 delivers long-lasting entertainment, ideal for extended travel and everyday listening.

AI-Powered Productivity Tools

Beyond audio, the TOZO HT3 integrates AI-driven features that redefine what headphones can do. Users can seamlessly boost productivity with:

  1. Meeting Minutes: Automatic note-taking for meetings.
  2. Instant Translation: Break language barriers in real-time.
  3. Face-to-Face Translation: Smooth communication across multiple languages.
  4. AI Chat: A personal AI assistant, always available at your fingertips.

A New Standard in Smart Audio

With the official launch of the HT3, TOZO reinforces its mission to merge superior sound with intelligent technology, delivering products that enrich both work and leisure. This release marks another milestone in TOZO’s innovation journey, offering consumers headphones that are not just for listening, but for living smarter.

Price & Availability:

The TOZO HT3 is available e from Amazon. RRP £49.99

About TOZO:

TOZO is an intelligent electronics brand owned by TOZO INC, based in Seattle, USA. The TOZO brand was registered and established in 2015, adhering to the concept of “Tech Around You” and is committed to providing people with the latest technology in intelligent wearable products.

TOZO is committed to researching, developing, and manufacturing high-tech digital products, which include wireless audio, smart IoT, virtual reality, and digital accessories. TOZO is powered by an energetic R&D team and the world’s top factories. It is dedicated to producing the highest quality products by selecting environmentally friendly and high-quality materials, reducing intermediary steps, and improving efficiency. Our clients can expect excellent products, exceptional user experiences, and a greener life.

Review: DT 270 Pro headphones

The DT 270 Pro headphones are the ideal studio headphones for creators, audiophiles, and anyone who wants high-tech but simple headphones. Beyerdynamic has created a superb range of professional products that are admired globally. They are comfortable, discreet, but eye-catching, and perfect if you desire balanced audio without any negatives.

Alongside this, they are great to wear. The earcups are plush, comfortable, and help to keep your ears cool. Moreover, the movable parts are smooth and robust. The detachable cable is gold-plated for the best connection possible. Additionally, the wire can be connected to either earcup. This versatility was appreciated as the wire never got in the way.

What’s in the box of the DT 270 Pro headphones?

  • The packaging is simple but alluring. Furthermore, it can be recycled.
  • The DT 270 Pro headphones look amazing. They have lay flat yokes, soft and large earcups, and a clean and professional finish.
  • A cable with 3.5mm audio jacks and a 1/4″ adaptor is provided. Alongside this, there is a USB-C connector.

Headset information.

The DT 270 Pro headphones are a studio-grade headset that is ideal for content creation, recording, and monitoring (closed). Although they could be used for everyday music and other tasks, there are better products on the market for that job. Consequently, these headphones will appeal to a niche but high-value audience.

Audio quality.

Professional products are held to a higher standard than gaming headphones or other entry-level items. Thankfully, the DT 270 Pro headphones deliver wonderfully balanced audio that is comfortable to listen to. I tested these across an array of songs and tasks, and they never faltered. The generous audio profile picks out the highs, mids, and low tones with ease. Moreover, there is a rich bass line that supports without overpowering.

Despite pushing the DT 270 Pro headphones to their limits, I never experienced crackling, popping, or static. This was great as I ran them through their paces for extended periods. Additionally, I tested them with my review audio clips, and everything sounded clear and crisp. As such, I believe professionals will enjoy the hearty sound without any negatives.

Build quality.

This product is built to last. The headband is strong, flexible, and comfortable. It can be adjusted, and I felt no pressure when wearing it for hours. Although the earcups are snug, the material doesn’t apply pressure if you wear glasses. Moreover, there is enough room for your ears, and I experienced no uncomfortable overheating.

The headphones are built with durability in mind. Yet, it was the accessories that impressed me. Many manufacturers overlook the extras and chuck in subpar products. Thankfully, DT 270 Pro headphones have exceptional cables and a robust carry bag to keep things safe. The gold-plated connections reduce interference, and the solid wires will last the test of time.

Are the DT 270 Pro headphones worth it?

If you want an all-around pair of headphones, the DT 270 Pro headphones may not be for you. Yes, they can do many tasks, but they are aimed towards a specific audience. Consequently, if you are a content creator, editor, or someone who loves clean and crisp music, these will appeal to you. Accordingly, I recommend buying them here!

(More information on Beyerdynamic can be found here!)

The DT 270 Pro headphones from Beyerdynamic have been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!)

Review: Blood of Mehran

Blood of Mehran is awful. It’s awful in a way that I didn’t think was possible anymore. It’s like a sloppy PS2 action game that was cobbled together to cash in on the God of War/DMC craze of 20 years ago, hoping to trick edgy teenage boys with a sick ass cover and the promise of gnarly dismemberment. But now it’s 2025, gaming has grown up and so has Kratos; now a single widower with a BOY. He’s still capable of disembowelling monsters and NPC’s he finds annoying, but it’s now in a package clearly inspired by the AAA over the shoulder cinematic storytelling that The Last of Us (whether you like it or not) has set as a gold standard. Based on Persian mythology, and made in Iran by a very small indie team, Mehran is clearly trying to be the middle eastern modern God of War/Assassin’s Creed; a noble endeavour. But good intentions aren’t always enough.

I honestly don’t know what the plot of the game is, its storytelling is so poor. Mehran is a retired warrior whose wife and daughter are murdered by the order of the corrupt King of the land. Why? I don’t know. The game opens with a recount of their culling, told through a cliche sequence where Mehran walks through the ruins of his homestead and the transparent ghosts of that night slowly manifest; the screen is filled with fire and alpha effects, the dying screams of his family echo through the night. The problem is that it’s unoptimised Unreal Engine 5 and all this grief causes the frame rate to tank to the low 20s. 

He’s thrown in prison and then breaks out and this escape serves as your tutorial area, aka the thing that gets the player hooked. And it’s bad. Character models are, without any hyperbole, early PS3 quality, bug eyed with smooth skin and awkward movement. Mehran sprints like a constipated caveman and when you move around in a circle, his feet just glide along the floor like an Oblivion character. Lip synching is seemingly non-existent, almost as if they were ashamed to time it with the wooden voice acting, the worst performance being Mehran himself. We have a game where our main character looks, moves and sounds terrible. Off to a great start.

Then you get to the combat. It’s 2018 God of War but rubbish. Throw any criticism you want at the direction GoW has gone in and the modern “cinematic” style of gameplay, but you can’t deny the effort that’s gone into the animation, sound design and responsiveness in those titles. You’d probably appreciate it more if you played this. Fast attack, strong attack, parry and dodge, press the two sticks to go into Rage Mode, you know the bloody drill. But imagine that running at like 23fps with input lag, missing/cut off sound effects and wooden animation, topped off with a nauseating motion blur effect that can’t be turned off because the toggle in the options is broken. It’s like if someone made a NINTENDO HIRE THIS MAN tech demo into a game.

Okay I’ll play devil’s advocate for a bit, I have a few nice things to say. When not in motion and at a distance, environments can look kinda nice. Textures can be somewhat decent and it seems to have some kind of Ray Traced/Lumen reflection system (probably explains why the frame rate can barely reach 30). It also has a pretty sick opening cinematic that looks nothing like the actual game, which they proudly display on their store page to lure in the Assassin’s Creed audience. Lastly, the music can be nice sometimes, mainly when it’s emulating a classical Persian sound and not when it goes techno for some reason.

I do not recommend buying Blood of Mehran. They’re asking £21 for this; you can get a modern Assassin’s Creed or Dad of Boy for cheaper than that. I could barely stomach 2 hours and in that time I learned all I needed to know. It’s not even bad in way that’s entertaining or campy, it’s just mediocre at its core, kinda nostalgic in a weird way, like a clumsy PS2 game that’s been given a fan made texture mod. Both the gameplay and storytelling are beyond archaic and it has no place to stand in an industry with increasingly high standards. Sat next to me when I was playing it, my flatmate said it “looks like a mobile game from 2011”. And he’s right. 

Review: Slots and Daggers

I don’t know what went wrong in the production of Slots and Daggers, but I have yet to find a game that tends to go from fun to boring the longer you play it, all intentional. It was an experience I won’t soon forget. Even though I have no intention of ever playing it again.

Slots and Daggers is a Slot machine-based, Rogue-like with a focus on combat and Defence.

I am not one to gamble, so slot machines are far from something that excites me. But I was hoping this take on the concept would be fun… and it was, but only for the first few bits. It is hard to explain how I felt with this game, but for the sake of work, I will try my best to describe Slots and Daggers.

Stabbed and Slots

The gameplay of Slots and Daggers is quite interesting. You have an enemy in front of you and must defeat them by rolling 3 rolls of a slot machine. Starting with three possible results, you have the choice of acquiring more as the game goes on. Each spin determines whether you land a critical hit, earn coins, or simply waste a turn, and that constant tension is where the game first shines.

This is a roguelike with a mix of round-based temporary upgrades and some permanent ones you can get post-loss. Between fights, you can tweak your setup, purchase bonuses, and experiment with different builds, which initially gives the illusion of depth and strategy.

However, the issue I took with Slots and Daggers was the slot machine itself. In my playthroughs, I soon found out that if you only keep 2 types of weapons and just 1 type of either money or defence, then you can actually time the slots perfectly for desired results. Anything more and it becomes a play of luck. Trust me, it gets boring very quickly.

The play is to just keep upgrading the stuff you have and get either the health updates or health regen updates whenever the chance arises.

While this may seem like a 7 out of 10 recommendation, I simply cannot for the simple reason that this is a roguelike with almost non-existent replay value. Like, there is a story that is told in fast text that you will not keep up with, but that does not make a game.

It may feel like a weird concern to have, but every game needs to justify its existence, and this one just fails on certain important levels for me.

Slots and Sadness

Slots and Daggers feels like a clever idea that lost its pulse somewhere between novelty and repetition. 

The first hour or two gives you that satisfying hit of chance and strategy, but the deeper you go, the more it starts to feel like an echo of its own mechanics, rolling, matching, upgrading, repeating. There’s no real sense of progression beyond the initial intrigue, and the story is barely there to justify another round.

What’s frustrating is that the foundation is solid. The concept of combining roguelike tension with slot machine mechanics could have been something special. Maybe even genre-defining.

If the randomness carried real risk and reward rather than predictable patterns. Instead, the game almost teaches you how to break it, and once you do, the magic’s gone.

Still, I won’t deny that it’s an experience worth trying once, especially for those curious about experimental design. Slots and Daggers is one of those games that dares to gamble with its own ideas. 

It just happens to lose the bet somewhere along the way.

So yes, play it for the curiosity, but don’t expect it to pull you back for another spin.

Review: Nex Playground latest titles

I’ve been pretty busy lately. So busy that I’ve missed the latest titles from Nex Playground. I love this console as it is safe, ad-free, family-friendly fun that is guaranteed to make you laugh and get off your sofa. My kids adore the silly games and building up a sweat. I enjoy watching them giggle and making a fool of myself. Accordingly, I loved looking at the Nex playground latest titles.

The 2 games I’m focusing on are Bluey Bust a Move and NHL Puck Rush. These 2 games couldn’t be more different if they tried, but both got me off my bottom and onto my feet. Furthermore, I admit they made me sweat as I leapt around my living room like a buffoon. Thankfully, no one was watching, and I think my kids were too embarrassed to film me and send it to their friends. Either way, we all had a fantastic time as the competition heated up and the fun times rolled.

A dive into the Nex Playground latest titles.

Bluey Bust a Move is a game aimed at preschoolers. However, in reality, anyone who loves Bluey can join in. With a handful of game modes that test your basic skills, timing, balance, and memory, this is the perfect title for developing minds. Additionally, it incorporates many fine moments from the TV series. This is where the game comes to life for adults. I chuckled repeatedly as little one-liners brought back memories of my favourite episodes.

Whether you are playing keepy-uppy with a balloon, using a magical stick of asparagus, cooking food, dancing, or playing squash, it’ll get you moving and laughing in equal measure. The Nex Playground camera works wonderfully, no matter the number of people. 1-3 gamers can take part, depending on the scenario you pick. Additionally, there is a warning for medium physicality. I’m not sure that is needed, but I guess it is pretty tough when you pretend to be an octopus.

NHL Puck Rush.

I’m not a massive fan of hockey, but I enjoyed NHL Puck Rush. This high-energy game asks you to move your body as you smash pucks towards a goal. As the season unfolds, your character will earn XP and unlock new jerseys and other items. Unlike traditional hockey games, this one doesn’t ask you to move around the ice. Instead, you are focused on the goal and maximising your score.

In theory, this should have been a terrible idea. However, in reality, it is stupidly addictive. I can imagine that fans of the sport will absolutely eat this up. Sadly, the downside is the single-player nature of the action. This is understandable due to the mechanics of the game, but a lack of in-house competition may disappoint some people. Word of warning, you will need plenty of room to play this. I forgot to move my coffee table, and my toe hasn’t forgiven me. Thankfully, the coffee table didn’t get damaged in the process.

Visually pleasing.

Although both games are relatively simple in design, the Nex Playground latest titles are nicely polished. Bluey Bust a Move has a distinct and familiar edge that will appeal to fans. Additionally, the action flows nicely without any bugs or issues. NHL Puck Rush has a more gritty design that matches the drama of the sport. The basic character model moves the puck smoothly, and the energy builds as you smash each target. The result is an addictive and tough-to-put-down game.

Both games have contrasting audio profiles. Bluey Bust a Move is lighthearted, funny, and perfect for young children. There are fun one-liners and familiar soundbites. Subsequently, it will appeal to kids from the start. NHL Puck Rush is more aggressive, but safe. The drama builds as you smash pucks, move from side to side, and build your score. Both games were great to listen to and a credit to the Nex team.

Excellent controls.

The Nex Playground latest titles blend automated controls with the supplied remote control. This results in accurate and reliable gaming that will not frustrate you. Moreover, the camera is incredibly accurate and impressive. No matter how hard I tried, I couldn’t trick the camera. Consequently, there is no cheating as you try to beat your kids or top the hockey scoreboard.

Both of these games are included with the Nex yearly subscription service. Although they took a while to download, I was able to play them as much as I wanted. Furthermore, my kids loved Bluey Bust a Move so much that they insist on playing it before school and when they arrive home. Therefore, be warned that the latest titles from Nex Playground are addictive.

The Nex Playground latest titles are great fun.

Nex Playground is all about innovation, safety, and fun. The latest titles add this at every level. The gameplay is amusing, simple, and casual. Furthermore, both games look great for different reasons. If you are on the fence, I suggest you get yourself this console. The roster of games is always increasing, and you’ll have hours of fun. Accordingly, I recommend clicking here for more information.

(More information on Nex Playground can be found here!)

(Full disclosure! A console was provided for a free and unbiased review!)

Review: Vampire The Masquerade – Bloodlines 2

I’ve lost count of the nights I spent hunched over the 2004 classic VTM: Bloodlines, losing myself in the world, creating new characters and exploring all the possibilities in dialog and story. This was the game that shaped my love for that strange, sticky mixture of gothic roleplay and urban noir. And of course, vampires. When Bloodlines 2 was announced, multiple times, with multiple cancellations and delays I knew it wouldn’t live up to the original masterpiece. But I had to give it a go.

Admittedly I went into Bloodlines 2 expecting a disaster which did the game a favour because I was pleasantly surprised. It may not be on the way to be a critically acclaimed RPG but it sure is a good vampire power fantasy.

How does if compare?

Let’s start with the writing and the characters who are often well written, interesting as well as a great addition to the Elders story. Conversations are often sharp, realistic and with vampires who drip personality. At its best the game channels noir and gothic melodrama in ways that feel genuinely of the World of Darkness, and the voice performances are frequently excellent. Those late-night bar conversations and the chilling one-on-ones with powerful figures are the moments when the game remembers what made the original special and actually doubles down on it. The narrative and character work are highlights.

However the character building suffers greatly. This is where the disappointment bites. In the original Bloodlines, the character sheet, stats, and skill spreads mattered, they were how yours to adjust and create the vampire you wanted to play. In Bloodlines 2, you can choose a clan (Which hardly matters) , and within an hour or so players will max out their starting clans abilities. But then with the lack of more ‘powerful’ abilities but still throwing harder combat scenarios at the player Bloodlines 2 somehow makes the main character feel weaker as the game goes on. This is due to fewer branching systems, less granular skill specialization, and a much smaller feeling of consequence in spending skill points. You still have stealth options, and a choice of approaches to most encounters, but those choices rarely feel as mechanically meaningful as they used to. The game nudges you toward a handful of viable playstyles rather than letting you craft oddball builds the way the original did. For a fan who equates roleplaying with mechanical breadth, that narrowing is a real loss.

The gameplay.

Bloodlines 2 is split into two major gameplay sections which interchange every time the player rests. The main story including Phyre, and elder vampire nomad and Fabien, a detective reduced to a voice in your head.

Phyre is where it’s at for players to awaken their disciplines. Combat is serviceable in short bursts but rarely satisfying for long stretches. It’s often clunky, with repetitive encounters that don’t reward clever build decisions the way older CRPG systems did. The disciplines can be fun, there are neat, vampire-y tricks to employ but they’re boxed into a more action-oriented loop that sometimes undermines the feeling of being a cunning, ancient predator. If you liked pacing that pivots between tense social encounters and strategic fights, the balance here leans toward plain action in ways you might not enjoy.

One area where Bloodlines 2 surprised me was in its investigative bits. These are sequences that play like small puzzle-box mysteries , sifting through scenes, piecing together memories, and manipulating objects as well as kindred with disciplines. These detective moments can be interesting, blending the setting, the protagonist’s fragmented perspective, and the fiction’s darker intrigues into something that feels closer to the intellectual satisfaction of an RPG than the combat sections. They’re not always perfectly executed, sometimes leaning too heavily on guided solutions, but they genuinely recapture the investigative vibe that made the first game’s side-quests and main beats so memorable.

World and atmosphere

Seattle looks moody and neon-kissed in the right moments. The set-pieces, dive bars, snow-littered streets, opulent vampire dens are often gorgeous and atmospheric. But the city can also feel a bit sparse and recycled; there’s an intermittently empty quality to the world that diminishes the sense that your choices change the social fabric of the Masquerade. This is a visual and tonal success most of the time, but not always the lived-in playground the first game felt like

One of the most painful shifts for long-time fans: choices rarely land with the weight they used to. Dialogue choices can be brilliant and fun, and some branches do lead to distinct scenes, but overall, the scope of meaningful divergence is smaller. The feeling of shaping a personal legend in the city is reduced. That reduction is the core of my gripe: strip the mechanical meat and you’re left with a lovely theatrical body, but there’s less under the surface to role play with.

My conclusion

If you come to Bloodlines 2 purely for a moody, well-acted vampire story and some clever investigative beats, it’s worth the time. If you come for the old-school, systems-forward roleplaying that made the original a cult classic, you’ll have to make do with the first game. The mechanical scope has been narrowed, and the promise of freedom is more about moment-to-moment play than the long arc of building your unique vampire. In short, it’s a respectable vampire game with sharp writing and a few memorable moments, but it shouldn’t be wearing the “Bloodlines” badge.