PopSlinger is a colour-blast title that blends genres, mechanics, and weird gameplay. Moreover, it is tough to follow as the story is dumped at your feet, and you must work out what the hell is going on. If this wasn’t enough, you need the patience of a saint and otherworldly skills to progress. Consequently, if you love to bum-rush a game and enjoy an easy-to-follow plot, then this may not be for you. However, if you want to be tested, and you adore a strange tale, then I suggest reading on.
This side-scrolling adventure title was developed by Funky Can Creative and published by Artax Games. What’s more, it has a sense of mindless beat ’em-up action at its core. Accordingly, you can destroy everything in sight with little planning. Yet, this isn’t advised as your progress is held back by a harsh and ruthless scoring system. If you fail to follow the basic principles, you will be chewed up and spat out. Therefore, you must take your time and think through every move in this funky 80s and 90s-inspired garish experience.

PopSlinger tells a tale of danger.
Few people would sit back and watch their loved ones become corrupted. However, in PopSlinger, you have no choice. Unfortunately, the world, as you know, is changing! Hordes of invaders are corrupting the minds and hearts of people, and you must protect the city from the evil Corazones. These creatures are the shells of humans that have had their hearts captured by entities from another dimension. Consequently, you must stand up to them and stop them in their tracks if you wish to become a hero.
This strange story doesn’t become clearer no matter how much you progress. As such, you must take every moment with a pinch of salt. Moreover, you’ll learn to accept the strange cutscenes and the weird dialogue. You control Ria Carbon, a PopSlinging heroine that must save humanity. She is partnered with a ghostly entity known as Gin. This whimsy and often-cutting individual spurs you on and assists you as you tackle an array of monsters and bosses.
Colour-matching madness.
The basic concept of PopSlinger is easy to understand. Effectively, the hero explores a range of levels filled with coloured creatures. Each of these monsters must be combined if you wish to maximise your potential. Furthermore, if you combine each colour, you enjoy a short-term perk and an enhanced score. If you manage to kill 4 monsters of one colour, you will be awarded a powerful shield, a turret, or a double-shot bonus. However, if you are hit, or you shoot a different coloured creature, your streak is over and you gain no bonus.
In theory, this should be straightforward. Yet, it is stupidly painful to achieve, as monsters spawn from portals, and you rarely have the chance to succeed. Additionally, it is almost impossible to avoid unwanted colours as the hitboxes are odd and creatures aggressively run towards you. Consequently, you have to have the reactions of a god and the memory of an elephant if you wish to succeed.

A lack of balance.
Though the idea of an unfair battle should have put me off, it wasn’t the most savage element of this game. Instead, that accolade lies at the foot of the imbalanced gameplay. Sadly, the boss battles are ridiculously difficult. On top of this, you need superhuman skills if you wish to beat the scoring system and progress from one stage to the next.
PopSlinger rates your efforts on a sliding scale. As such, you can give it your all and still fall way short of your target. This is particularly annoying as you can be forced to repeat the same level over and over without light at the end of the tunnel. This lack of balance and the often unfair influx of odd-coloured creatures prevents it from truly excelling.
PopSlinger is vivid but basic.
In typical anime style, PopSlinger has a vivid exterior. Yet, once you push past this fancy layer, the core gameplay is relatively basic to look at. Each side-scrolling level has an interesting design but each of the creatures lacks a unique edge. Thankfully, the bosses break this mould and this helps to keep things interesting.
The audio combines pop-funk with 80s synth to create a weird but moreish soundtrack. Furthermore, the shrill voiceover and harsh sound effects add a sci-fi edge that complements the madness. This unusual combination works well with the bizarre story and the interesting anime/manga approach.

Wayward controls.
When a game demands accuracy and a tactical approach, you need the controls to be perfect. Sadly, the hitboxes are ridiculous, and the controls leave you wanting. Disappointingly, the inputs weren’t as responsive as I hoped and this made avoiding the never-ending wave of enemies almost impossible. Sadly, this compounds the issue of progression and will force many players to quit.
In theory, this has both replay value and longevity. Visually, it is attractive, and the strange plot is moreish. Yet, the brutal gameplay and the odd hitboxes hold it back. If you then consider the strange spawning patterns and the imbalanced gameplay, there is plenty to annoy you. As such, unless you love to have your ass kicked, you will probably quit before you get too deep.
PopSlinger should have been great.
There are plenty of great ideas to get your teeth into. However, the execution of each element leaves you wanting. Sadly, it is far too difficult and the learning curve and scoring system will infuriate you. Consequently, unless you love to be pushed to your limit, I suggest giving this a miss. More information can be found here if you wish. Can you step up and become a hero? Grab your gun, combine the colours, and save the world.

















































































