Review: Clue: Murder by Death

I don’t talk about it often, but I really love a good murder mystery, especially… Clue: Murder by Death… Now that the subtle like a train opening is done, let’s talk about the game.

Developed by Cocodrolo Games, Clue: Murder By Death is a narrative-driven detective adventure set in 1930s England. It blends classic British crime fiction with modern investigative design, offering a focused mystery that values deduction, conversation, and choice over action. From the outset, it makes one thing very clear. Time is your greatest enemy.

There is something deeply satisfying about following clues, questioning motives, and slowly piecing together the truth before the final reveal. That feeling of confidence when you think you have it all figured out, followed by the doubt that creeps in when a detail does not quite line up, is hard to replicate.

Muh…Muh… Murder

The story begins with the death of Lord Robert Anderson, who has been found murdered in his secluded country manor. You are summoned by his loyal butler, an old comrade of your father from the Great War, and arrive at the estate in the dead of night. 

The house is quiet, the guests are shaken, and everyone appears eager to cooperate. Of course, polite smiles and calm manners quickly give way to hidden grudges, long-held secrets, and motives that are anything but innocent.

You do not know who committed the crime or why, but you do know that Scotland Yard is on its way. You have exactly 120 minutes to uncover the truth before they arrive and take over the investigation. That hard time limit immediately sets the tone, transforming the manor into a pressure cooker where every decision carries weight.

The real standout mechanic in Clue: Murder By Death is its use of time. You are constantly aware of the clock ticking down, and every action pushes it forward. Exploring rooms, examining evidence, and engaging in conversations all consume precious minutes. There is no opportunity to see everything, talk to everyone, or follow every lead in a single playthrough.

This creates a strong sense of tension and forces you to prioritise. Do you spend time pressing one suspect harder, or do you move on in hopes of uncovering new evidence elsewhere? Do you accuse someone early based on instinct, or wait and risk running out of time? The game encourages you to trust your deductions, even when you are not completely sure.

Atmosphere and Presentation

Every suspect has their own version of events, and not all of them are telling the truth. Some will mislead you, others will withhold information, and a few may reveal more than they intend. The branching narrative structure ensures that each playthrough can unfold differently, depending on who you trust and which clues you connect.

The 1930s English setting is a perfect fit for this type of mystery. The manor feels imposing and full of history, with each room hinting at untold stories and hidden tensions. The atmosphere leans heavily into classic whodunnit vibes, evoking the works of Agatha Christie while maintaining its own identity.

Rather than overwhelming the player with complexity, the presentation keeps things focused and accessible. The emphasis remains on observation, logic, and narrative rather than convoluted systems or mechanics.

Good enough to MURDER!

If you enjoy detective stories, narrative-driven games, or mysteries that reward careful thinking under pressure, this game is shaping up to be a compelling experience.

Clue: Murder By Death understands the appeal of a good mystery and respects the player’s ability to solve it. Placing strict limits on time and information, it creates a sense of urgency that makes every choice feel meaningful. It is not about finding every answer, but about finding the right one before time runs out.

Review: Cozy Caravan

Developed and published by Brisbane-based studio 5 Lives Studios, Cozy Caravan is a cozy adventure exploration game that fully commits to the idea that getting there matters more than arriving.

I’ve played a lot of cozy games since the genre surged in popularity during the pandemic. Most either copy Animal Crossing: New Horizons or Stardew Valley, or try to do something different, only to end up repetitive or shallow. Cozy Caravan sits somewhere in the middle. 

It borrows what works, but it slows everything down to a pace that demands patience, and that choice defines the entire experience.

Cozy Gaming

You begin by creating your character, choosing their species, outfit, and voice, before starting your journey as a brand-new guild member in Fellowood Acers. 

Your first companion is Bubba the frog, and from there, you set off on the road, harvesting resources, visiting towns and villages, selling goods, and helping out whoever needs it. There’s no urgency, no looming threat, just a long road and a lot of small tasks that gradually pull you into the world.

Cozy Caravan is not a game you can rush. Travel is slow, roads are narrow, and progression is locked behind Guild Tokens earned through helping others. Early on, it can feel grindy, but once upgrades stack, the pacing starts to feel deliberate rather than limiting.

Time management is crucial, with a day-and-night cycle where almost every action consumes time. You can’t do everything in one day, and planning routes, especially around Market Days, becomes essential, reinforcing the game’s slow, thoughtful rhythm.

Market Day is where preparation pays off. Selling desired goods fills your heart meter faster, making planning important, especially since resources take time to respawn and reward longer, more scenic routes.

Travelling feels closer to a driving game than a traditional cosy experience. Your bee-powered caravan requires careful steering, and light travel banter with Bubba or hitchhikers adds charm without overstaying its welcome.

There’s no fast travel, GPS, or waypoint system here. You’ll need to memorise routes and constantly check your map, which can be frustrating but ultimately reinforces exploration and discovery.

Crafting continues the game’s slow philosophy. Items require resources, inventory space, and quick-time mini-games, making upgrades feel meaningful by reducing friction rather than simply boosting stats.

Over there and beyond

Where Cozy Caravan truly shines is its worldbuilding. Each town and village feels distinct, with its own layout, atmosphere, and background music. There are fun pop culture Easter eggs scattered throughout, clever naming conventions for crops and characters, and a clear effort to make the world feel lived in. 

Some names are more inspired than others, but overall, it never feels like a copy-and-paste job. Wandering through these spaces can feel maze-like at times, but that sense of discovery is part of the appeal.

Over time, as you help more people, the game begins to acknowledge your presence. You unlock new recipes, deepen relationships, and slowly become part of the community rather than just a traveller passing through. That gradual sense of belonging is where Cosy Caravan feels most rewarding.

Cozy Outcome

Cozy Caravan is the embodiment of “it’s all about the journey, not the destination.” It can feel drawn out, and it absolutely requires patience, but that slowness is its defining charm. It’s not trying to overwhelm you or keep you constantly engaged.

It’s offering a quiet escape, one road at a time. If you’re willing to meet it at its pace, Cozy Caravan delivers a warm, thoughtful experience that sticks with you long after you’ve parked your caravan for the night.

Review: The Fortress

With the PC launch now official, I can finally talk about this Dark fantasy dungeon crawler called The Fortress. 

Developed and published by Baryonyx Games alongside Stratos Gaming, the game is a modernised throwback that leans heavily into classic PC dungeon crawler design, both visually and mechanically.

At a glance, The Fortress immediately evokes older PC titles through its interface and art style. It opts for a darker, more restrained presentation, paired with turn-based mechanics and a strong focus on strategy rather than fast-paced action. The result is a dungeon crawler that feels intentionally unforgiving and designed around careful decision-making.

Protect the Fortress

You play as a nameless prisoner captured by a powerful Lich during his expansion wars. You are thrown into his fortress alongside other outcasts, left to rot in a place built on death and despair. With no past and no identity, your only goal is to survive long enough to escape.

Progression happens one room at a time as you move through the fortress, facing enemies and making choices that shape your run. Every decision matters, whether it happens in combat, through upgrades, or during interactions with other characters. The path forward is deliberately slow and methodical, reinforcing the game’s bleak tone.

Each run through The Fortress is procedurally generated, ensuring that no two attempts play out the same way. Paths shift, encounters change, and the fortress remains unpredictable, forcing players to adapt rather than rely on memorisation. This structure encourages repeated playthroughs while keeping tension high.

Options, Plans, Execution

Players can choose from nine different classes, each with their own abilities and strengths. Along the way, you can further customise your prisoner through upgrades, gear, and relics, allowing you to shape your playstyle over the course of a run. With hundreds of items available, builds can vary significantly from one attempt to the next.

Combat in The Fortress is turn-based and driven by dice rolls, blending strategy with risk. Planning is important, but outcomes are never fully guaranteed, which keeps encounters tense. Even well-prepared players can find themselves in trouble if luck turns against them, reinforcing the idea that survival is never certain.

The fortress is not only filled with monsters, but also with strange and unsettling characters. During your escape attempt, you may encounter vampire merchants, disgraced abbots, and other eerie figures who offer assistance. However, their help often comes at a cost, and not everyone can be trusted.

These interactions introduce another layer of choice. Forming alliances may provide short-term advantages, but betrayal is always a possibility. Deciding who to trust and when to walk away can have lasting consequences on your run.

Death is an expected part of the experience. When a prisoner falls, another takes their place, continuing the cycle and attempting to escape once again. Rather than ending progress entirely, failure feeds into the game’s structure, encouraging players to learn from past attempts and push a little further each time.

Lost in the Fortress

With its turn-based, dice-focused combat and emphasis on risk and strategy, The Fortress presents a challenging experience for players who enjoy methodical gameplay and unforgiving worlds. 

Those looking for a grim, old-school dungeon crawler with plenty of replayability will find plenty to dig into within the walls of the Fortress.

The Fortress offers a dark fantasy dungeon crawler that leans heavily into classic design sensibilities while embracing modern systems like procedural generation and choice-driven progression.

Each run feels unique, with shifting layouts, unexpected encounters, and branching decisions that shape your story. Players must carefully weigh every action. From combat choices to alliances, survival is never guaranteed in this unforgiving, gothic world.

Review: Saborus

Saborus is a game that is creepy, uncomfortable, gruesome, and somewhat outrageous. This combination of elements shouldn’t really work, but boy, oh boy, does this game do a good job of combining its core ideas. If you love stealth horror games with an unusual twist, I suggest you keep on reading.

This stealth horror game was developed by High Room Studio and published by QUByte Interactive. It is a single-player, third-person game that combines logical thinking, stealth mechanics, and puzzle solving. Moreover, it has some tongue-in-cheek moments that make you shake your head in disbelief. However, at its core, it is creepy, horrific, and just a little cruel.

Saborus proves that KFC is not good for you.

I love animals, and I hate animal cruelty. Accordingly, whenever I buy meat, I have to get it sourced from my local butcher. I despise the thought of caged chickens, cramped sheep, and ill-treated cows. Sadly, Saborus highlights the unfair treatment of poultry for human consumption.

You play the role of a helpless chicken. This poor beast has escaped its shackles and now has one desire: to escape. This is easier said than done as the factory is a deadly maze of blades, locked doors, obstacles, and heartless humans. If the bird can somehow avoid these problems, they have plenty of puzzles to solve. As such, this isn’t the chicken’s lucky day, and getting your head hacked off is likely to be the outcome.

Brilliantly balanced.

Many horror games try and fail to incorporate an array of different genres and mechanics. Luckily, Saborus delivers an impressive game that keeps you on the edge of your seat. Whether it is a chase scene, the use of stealth, collecting items, hacking systems, or leaping chasms, the hero chicken gives it everything to survive.

The balance of challenge and unique mechanics works perfectly. Subsequently, no one section outstayed its welcome. Yes, I struggled at times, but this was a me issue, rather than a problem with the game. I also admit to having to use a walkthrough in some of the trickier moments. This made me feel dirty, but I didn’t want to attempt my review without saving the poor chicken.

Saborus is dark and sinister.

We all know that slaughterhouses are horrible places. However, Saborus takes it to the next level. The use of dark colours, shade, and tight spaces makes the game feel claustrophobic and uncomfortable. Moreover, I enjoyed the third-person perspective and how everything looked from the chicken’s point of view.

The audio is phenomenal. The use of music and silence creates an eerie and uncomfortable experience. Additionally, the footsteps of the humans, the clucking of the chicken, and the pitter-patter of claws on metal work perfectly. In short, this is filled with suspenseful moments that make your skin tingle.

The controls were questionable.

For all of its pros, the controls are probably the weakest point. The camera angles do not help with the platforming moments. However, it is the lack of definitive movement that makes it difficult to navigate each platform. This leads to frustration and death. Alongside this, it can be difficult to navigate the maze-like world as gaps are not always as big as they seem. This again causes death and guaranteed cursing.

Saborus wasn’t as long as I expected. If you are good at the genre, you can plough through the action in around 4 to 5 hours. However, if you want to search everywhere and absorb the atmosphere, you’ll enjoy around 8 hours. As such, it offers good value for money.

Saborus is a good horror title.

Horror and December/January don’t really go together. However, if you want a break from festivities and would like to test your resolve, this is one game that should be on your radar. Despite the short game time and the problematic controls, it excels in most areas. Accordingly, it is an uncomfortable and grim game, and I recommend buying it here! Can this chicken escape its fate? Keep your head down, avoid the humans, and prove that chicken’s lives matter.

Review: Project Motor Racing

Straight4Studios have raced onto the scene with their newest racing simulator, Project Motor Racing. Showing off a wide range of classic and legendary cars, does this professional racing simulator win the race or is this one you need to steer clear of? Buckle up!

Vehicle Gameplay

Like I mentioned above, Project Motor Racing has a wide range of cars available. Over 70 in fact. From the Lamborghini Huracan to the Aston Martin, there is a lot of choice here for players. The cars also look amazing. Every car looks incredibly detailed and of course, sound great too. Top tier cars to low tier all look good. But then the gameplay begins and beauty is no longer important.

Every vehicle feels like they all run similar to each other. Even the high end cars, despite having better stats and should be more powerful, handle and drive like crap. No other way to put it. Changing cars seems to not matter as each one is the same. The best cars range from just decent to terrible. I feel like when I pick a better car, the stats should reflect the difference. This leads to the game becoming frustrating to play and makes races boring and repetitive. Feels like no matter what, you will not have a good time. I played on controller on the PS5 and I have seen some people say that the game is broken or a downgrade on controller as the game is better experienced on a wheel. If this is the case, it is hard to even recommend this game for those on console if they plan on using a controller due to how poorly the game plays. After a while, I did kind of get used to the poor handling of the cars but it was still a nightmare to play. And it gets worse.

Project Motor Racing PS5 Gameplay

Stop Hitting Me!

The A.I in this game reminds me of online players in GTA Online. Ramming you off the road every chance they get. Well, the A.I is somehow even more mean than those kinds of players. Every race or qualifier, they act as if you are not there. You may as well be a ghost haunting the tracks. They will smash you off the road every time. At first I found it funny. But after the 50th time, it was just annoying. Even more so when they hit you right off the track. Going off track in a qualifier can lead to your lap time not counting and in a race against the other fifteen racers, going off track leads to the game punishing you and forcing you to stay back a few seconds. The game punishes you for the A.I hitting you.

Countless times this happened which forced me to pause, restart and try again. It happens too often and will drive players nuts with how frustrating it is. I found myself restarting more races than actually participating.

Career Mode And Tracks

Project Motor Racing features many iconic tracks for players to race on. Some retain their real names while some are renamed but are identical to the real life locations. From Brianza (The Monza Circuit) to Circuit Zolder, there are many tracks to choose from. Now, the graphics of this game isn’t the best. Not exactly the worst ever but for next-gen, you would expect more. Some of the tracks can look bland but there are plenty of them to enjoy. Won’t save you from the gameplay but I need to give some credit here and there.

There is also a career mode. Players will have the chance to start their own racing career and compete in the top competitions to move up in the racing world. One of the best parts of career mode is the ability to choose which sponsors you want. This affects pay-outs from races. Some give you a lot, some less, others 50-50. Choosing the right one is important. You can also choose a budget to work with. The money can be used to purchase cars and entry-fees for competitions. If you want to play in the top tournaments, you need to be prepared to spend the most money. Or, you can go for the lower tournaments for cheap entry-fees and work your way up. A cool idea and gives players lots of freedom.

A Dead Multiplayer

Just a quick mention that this game does have an online mode. Players can play ranked or custom lobby. Ranked is for those who wish to play competitively and rise the ranks. Before doing this, players must complete a race in a certain amount of time to obtain their beginner licence. After obtaining it, they will be placed in their skill pool. Custom lobby is a more casual mode and players can join other player’s custom lobbies. Unfortunately, when I went on I only found a small few servers and the most players in one was seven. Just seven players in an online mode that can hold up to 32 players, which is more than double the racer count the single-player offers. The online community seems to be very small at the moment which is worrying if you plan on playing this game for online.

Verdict

Project Motor Racing is not a good game. The frustrating vehicle gameplay, the violent A.I that comes to make your life a living hell and the fact the game punishes you for its own mistakes, really bring this game down. It isn’t fun to play and the online mode is evident that a lot of people don’t care about this game. Despite having nice looking cars, tracks based off of iconic locations and a career mode that does offer lots of freedom, it doesn’t make up for the poor gameplay. This is one race simulator you need to steer clear of.

Review: Legends BMX

Legends BMX should have been an exciting game that I couldn’t stop playing. Instead, I found it to be too shallow, limited, and a little dull. This was unfortunate as it has plenty of potential. The developers have incorporated a fun trick system and an array of enjoyable arenas to navigate. However, everything feels bland, and the action suffers as a consequence.

Saga Legends Dev and Firenut Games have developed this simple riding simulation. Furthermore, the action can only be enjoyed alone. This drawback was overcome with a global leaderboard. However, I’d have loved to share the streets with friends and strangers. Sadly, this wasn’t to be, as you are left to your own devices.

Become a champion in Legends BMX.

Legends BMX does little to add depth or a plot to its approach. Instead, it wants you to enjoy the freedom of the skating world. Losing yourself in your tricks and riding freely is the name of the game. This lack of guidance was a little disconcerting. However, I enjoyed pulling off grinds, flips, and other tricks.

Gamers are asked to experiment as much as they can in each skatepark. You may pull off a combination of grinds, flips, and manual floorwork. As long as you keep things clean and land every trick, you’ll increase your score and become a modern-day legend.

Trick lines.

Hitting high scores and completing weekly tasks are the name of the game. Legends BMX has a fresh roster of tasks for gamers to complete. This was great as it adds a focal point to an otherwise free-flowing game. Alongside this, you must top the leaderboard to show your skills and prowess to global players.

As you flip, grind, and manual your way across each park, your score will multiply. However, some caution is needed as a minor error can undermine your top score. Consequently, you must learn when to quit if you want to achieve the highest score.

Legends BMX lacks realism.

Unlike other games in this category, Legends BMX has a cartoon edge. This wasn’t an issue, but it undermines realism. If you consider Tony Hawk, Skate, or any other serious skating franchise, they all have a sense of realism. This slight sideways step will impact gamers’ desire to play it.

Unlike the cartoon visuals, the audio has a slightly more realistic tone. The sound of your wheels on concrete and the noise of the metal on metal as you grind was fantastic. Furthermore, there is that uncomfortable moment when you inevitably crash and lose your streak. The audio was probably the best element of the game, and the other core layers should have followed suit.

Interesting controls.

Legends BMX is an easy game to pick up and play. However, mastering it and getting the timing correct is a different matter. Although there is a decent tutorial and the core mechanics are relatively basic, you will make mistakes. This could lead to frustration, but every tumble and lost streak is a learning opportunity. Consequently, if you can take the rough with the smooth, you’ll enjoy the fair and balanced learning curve.

Replay value and longevity are questionable. In theory, this could keep you playing for hours. However, the lack of content makes it feel like a demo. Additionally, things become repetitive, which was disappointing.

Legends BMX is fun but not great.

If you want a casual game to distract you, Legends BMX will do just that. However, if you want something to get your teeth into, this falls short of the mark. Although I enjoyed it, I was left wanting much more. As such, I tentatively recommend buying it here! Can you top every leaderboard? Complete your weekly tasks, string together your tricks, and become a master of the skate park!

Review: MoveMaster hybrid joystick

The MoveMaster hybrid joystick proves that traditional gaming is evolving. This unusual device blends accurate movement with macro customisation. Alongside this, it has a modular approach, and the buttons can be adjusted to match your needs. In short, this unusual device is ideal if you want to breakaway from familiar gaming constructs.

Designed primarily for gaming, this hybrid peripheral works extremely well with FPS, MMO, and RTS titles. However, I can’t see why it wouldn’t be a hit with every genre going. Alternatively, if you use your PC or laptop for editing, this accurate device will be suitable for that task as well.

This review does come with a word of warning! Don’t expect to install this unusual item and be as good at a game immediately. It takes practice and an adjustment of muscle memory before things really click. Yet, once your body is accustomed to the free-flowing style and well-placed buttons, you feel more in tune with the action. Therefore, the MoveMaster hybrid joystick can improve your gaming experience considerably.

What’s in the box of the MoveMaster hybrid joystick?

  • The packaging is sleek, professional, and eye-catching. Furthermore, everything is well-packaged, and there is no chance the joystick will get damaged in transit.
  • The MoveMaster hybrid joystick is a hefty piece of kit. This isn’t a complaint, as the build quality is out of this world. Moreover, each adjustable part is durable and a joy to handle. 
  • A spacer is provided if you have larger hands. 
  • Learn the basics with the user manual.

Technical aspects.

The MoveMaster hybrid joystick is aimed at a niche audience, and this group of gamers knows what it wants! Responsive inputs, accurate movement, a comfortable design, easy-to-use software, and exceptional build quality. It’ll probably be easier for me to say that it ticks every box. However, it wouldn’t be much of a review if I left it there. Subsequently, let’s break down my thoughts.

This controller has an in-built braided cable and 2 spare USB-A ports. This wired-only design may annoy wireless-loving gamers, but I appreciated the lack of battery and the ultra-low latency. Each of the switches can be adjusted for comfort, accuracy, and speed. This custom approach was a little strange at first, but once my hands adjusted to the controller, it quickly became second nature.

I was sent the left-hand joystick and right-hand mouse option. This was lucky as I’d have struggled otherwise. If you are left-handed, make sure you select the correct option at checkout. Once you are set up, you can move your keyboard to one side as it is no longer needed. This is ideal if you want to remove unwanted distractions while optimising your gaming experience.

Gamers of technical RTS or MMO titles will benefit in particular, as macros, key shortcuts, and other essential elements can be mapped to each of the 10 keys. Alternatively, you can invest in a Button Commander to enhance your options further.

The software.

The MoveMaster hybrid joystick excels because of its exceptional software. This free-to-download program lets users create an array of profiles for every game they play. The simple imagery, easy-to-adjust buttons, and intuitive design let users create the correct settings for every game they play. Once a profile is selected, the joystick instantly reacts to the new mapping.

I have used other MMO gaming mice, and the programming wasn’t anywhere near as easy or as straightforward as this device. Piano build inputs become a nightmare, and adjusting the most minor of details creates a stressful environment. Thankfully, these negatives never materialised with this joystick. Whether it is the WASD of the moveable joystick or the mapping of each button, this peripheral felt like a joy to use.

Build quality.

This might be the first time that you’ve heard about this product and this brand. I must admit, I only came across them by pure chance. However, this German-based company do not do things by halves. Everything about the MoveMaster hybrid joystick is impressive! The combination of high-grade materials makes this an extremely desirable piece. A stainless steel base and rubberised feet ensure that it is stable during gaming sessions.

On top of this, the hardened plastic joystick will move smoothly through every navigated movement. This responsive controller adds phenomenal accuracy to any game you are playing. When combined with a gaming mouse, the results are incredible. The outcome is buttery smooth strafing and dodging during hectic FPS sessions. 

We all love mechanical keyboards. However, the clacky sound can become a little annoying. Luckily, this uses Cherry MX Silent Switches to reduce noise but not accuracy and durability. Therefore, you get a familiar and durable controller that doesn’t drive you insane during marathon sessions.

Is the MoveMaster hybrid joystick worth it?

Getting used to the MoveMaster hybrid joystick wasn’t a walk in the park. My brain was focusing on keyboard inputs, and the smooth nature of the joystick felt alien. However, I’m glad I pushed through and kept practising. Once I got my head around the madness, I came to appreciate the freedom and accuracy this device offers. Moreover, the software is incredibly easy to use, making it simple to switch between profiles. Accordingly, it is an amazing product, and I recommend getting yours here!

(More information on MoveMaster can be found here!)

The MoveMaster hybrid joystick has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!)

Review: Street Racer Collection

The Street Racer Collection (QUByte Classics) is nostalgia personified! This collection of dated racing games will bring a smile to fans of the genre and retro gaming. However, despite the massive walk down memory lane and the joy this gave me, I found the modern experience to be a little frustrating. The UI isn’t great, and the loading times are borderline woeful. Yet, I’m a sucker for old-school action, and I pretty much forgave this collection for many of its shortcomings.

QUByte Interactive has published and developed this dated racing game. It combines fast-paced racing with the brawling elements of a fighting game. The outcome is a hard-hitting title that is silly, competitive, and unbelievably addictive. It must be the arcade mindset that makes this tough to put down, because I played it for hours. 

Street Racer Collection offers 4 classic moments.

If you love retro gaming, Street Racer Collection will appeal to you. This modern collection delivers 4 unique looks at this racing classic. Gamers will enjoy the SNES,Mega Drive, MS-DOS, and Game Boy versions of the game. Each of them leans heavily on the original mechanics and core ideas. As such, it reeks of dated gameplay, and that was fine by me.

Gamers can enjoy an array of game modes. Whether it is a Practice, Championship, Head-to-head, Rumble mode, or Soccer mode, there is something for everyone. I liked that this didn’t rely solely on racing, and although I was terrible at the latter two options, it was a nice distraction.

A little sluggish.

Sadly, Street Racer Collection is a little sluggish by modern standards. The cars, animation, and general gameplay haven’t aged particularly well. This was unfortunate, but many players will forgive this shortcoming. If you are new to the franchise, you’ll probably wonder what all the fuss is about. Whereas lovers of the series will admire the ability to play it on modern machines.

As a fan of this series, I could ignore many of the poor elements. However, from a neutral perspective, this should have been much better. Street Racer Collection doesn’t capture your attention as much as other games from the era. Furthermore, I found my attention fading after a few races. Subsequently, I had to play this casually to get the best out of it.

Street Racer Collection retains its old-school appeal.

The developer has carefully revisited this old-school title. The result is a direct representation of each unique platform. I found the MS-DOS version to be challenging to play on a large screen. However, when played on small devices, it worked much better. As you progress through the platforms to more modern systems, the game performs well on Xbox. Although the performance was okay, the visuals were strongly pixelated, garish, and uncomfortable to look at. As such, it is a little rough around the edges.

The audio combines synth music with ear-splitting sound effects. Alongside this, it does a nice job of replicating the original soundscapes. This may be a little shrill for some gamers, but I like the trip down memory lane.

Ropey controls.

I found the controls to be very sensitive and tough to handle. Once I got used to the technicalities, the racing was enjoyable. However, Street Racer Collection does demand a regression in gaming standards if you wish to win every race.

Replay value and longevity are questionable. Unfortunately, this will only appeal to hardcore fans of the franchise and genre. If you are neither, you’ll enjoy this in short, sharp bursts. I sit somewhere in between and will return to it for a casual and retro racing hit.

Street Racer Collection won’t blow you away.

I enjoyed my time with Street Racer Collection, but it could have been much better. The controls weren’t great, and the visuals are understandably rough and basic. Alongside this, it’ll only appeal to a niche audience. Accordingly, it is good, but it could have been much better. Despite my complaints, it is good enough to recommend buying here! Can you master each race and win? Take to the track, learn every circuit, and take home the crown.

Review: Bail Force Cyberpunk Bounty Hunters

You’d have to travel all the way back to 1977 to when the first side-scroller Canyon Bomber was released by SEGA. Playable at arcades you took control of a plane, dropping bombs in a canyon to destroy targets. Fairly simple gameplay as one would expect from a game released nearly fifty years ago, despite that though it still brought a lot of excitement and joy to kids back then even if compared to today’s standards of games most would find it boring.

I find a lot of beauty in modern games which use core mechanics similar to retro titles and choose to stray away from the usual 3D flashy games we see plastered all over the internet. Not because they only give us nostalgia, but for those who grew up in the early 2000’s such as myself, it gives us a chance to at least experience and feel what the past generation felt when they booted up their Atari or Sega Mega Drive to play a 2D title. Whilst they can’t perfectly capture the 70-90’s like experience because, well, it’s quite literally impossible, it still gives us glimmers of what they were like.

There’s a reason why even in 2026 games like those are still being made, they’re enjoyable, popular, and well-loved, especially for those who can appreciate the detailed and meticulous design which goes into them.

Bail Force Cyberpunk Bounty Hunters is the latest of the retro-inspired titles to be released, set in a dystopian society where you choose to play as one of two bounty hunters Angel and Lea, each have their own different motives though their paths fatefully cross as they battle cybernetic enforcers and elite criminals who inflict chaos upon the world.

Whilst it wasn’t one of the best and most engaging retro-inspired titles I’ve played, I still had my fair share of fun fighting my way through the linear designed levels.

Simplicity was ultimately its downfall

Now there’s absolutely nothing wrong with simple games, ones that don’t have you confused, frustrated or wanting to return to the title screen as quickly as possible. They may be straightforward, but you can sink your teeth right into them and just experience them without having to forcefully endure a cut scene or a tutorial.

Bail Force: Cyberpunk Bounty Hunters exactly fits that description, it was a fairly basic and short game only taking me around six hours to beat. The story was just okay and lacked any real depth, along with pretty much everything else but that’s not necessarily a bad thing, after all, sometimes simple games can turn out to be great ones.

Whilst it certainly wasn’t that it was still quite a fun game, with all of the enjoyment coming from the combat which isn’t surprising really since it was what the whole game was built around anyway. Despite that though there actually wasn’t much variety in terms of characters and weapons which did make the combat quite repetitive, they were only two playable characters to choose from and not a wide range of weapons either, which as you can imagine got boring rather quickly.

When games face this issue, they more times than not make up for it by ensuring it’s engaging in a way which keeps players coming back, but in Bail Force: Cyberpunk Bounty Hunter’s case it ultimately missed that spark to make it good enough for me to remember after a week.

Beware of the fully aware enemy AI who are actually competent

For a lot of things this game didn’t achieve, there was something I have to praise it for which was their efficient use of the Enemy AI. They adapted to your playstyle over time which I found rather interesting and refreshing.

They analyze your preferred fighting style and then adapt. I played as Lea for the most part and guns were her main weapon, so obviously I attacked from long-range and kept my distance whenever possible which quite frankly made killing enemies a lot easier which in turn did make it a bit boring. However the enemies noticed my strategy and proceeded to close the distance and try to overwhelm me, most times I would just dash through them and not take any damage since it made you invincible, then make distance and return to my preferred fighting style.

I was still able to defeat most of them without losing a lot of health, but there were also some times where I found myself overwhelmed or even dying due to this. The bosses were a completely different story though, they repeated the same attacks regardless of your playstyle and didn’t really need to adapt.

Needless to say it was a refreshing mechanic and made the combat a bit more challenging which I think was something that was much needed.

It’s worth noting that I played this on early access so I came across a few bugs/glitches, I came across a specific one which made me fall out of the map a few times and not able to return to the surface, which resulted in me having to close the game and start over from my last checkpoint. Luckily though it only happened a few times and didn’t really affect my experience and overall thoughts on it.

  

Review: P0: Byte-Sized Brilliance

P0: Byte-Sized Brilliance is a new oddly-named anomaly hunt game by the folks at Deadbolt Interactive. They also made the anomaly hunt game, P1: Anchor Light, where you traipse through a lighthouse looking for anomalies while also playing a big game of musical statues. I played that one late last year and, while it had promise, I thought the central game mechanic drained all the life from the rest of the game. The lighthouse theme is perhaps apropos, because that thought shone once again when playing P0: Byte-Sized Brilliance.

Anomaly hunting is a genre that’s quite close to my heart. On the surface, it’s a nice and simple loop. It’s spot the difference. As soon as something changes, mash your keyboard until it goes away. But below that is the perfect formula for some clever horror. It naturally builds suspense, and the soft, easy anomalies butter you up, freeing the game to ram something scary down your throat. P0: Byte-Sized Brilliance chucks that suspense in the bin in the pursuit of ‘Speedrunning’, and tries to fill the gaps with some barrel-scraping humour.

P0: Byte-Sized Brilliance

Send In The Clowns

The basic premise of P0: Byte-Sized Brilliance is nice and simple. You’re applying for a job at Paradise Corp., which does… something or other. After a somewhat excruciating Powerpoint presentation, we’re set a test: go through thirty floors and report any anomalies. We’re essentially in a wheely office chair, able to spin round 360 degrees, and we have two buttons. Press the red one if you see something change, press the green one if you don’t. The twist being that you have ten seconds to decide. It’s a mechanic that sounds good on paper. Can’t beat a bit of panic.

In reality, it quickly reduced everything down to mindless frustration. Ten seconds is not a long time to scan four screens. Especially when you’re a thirty-something man who functions solely on coffee. By the time I get to the final screen, I usually only have a second to decide. It wipes out all other feelings. P0: Byte-Sized Brilliance keeps throwing bloodied clowns at me, or trying to make me laugh with ducks, but it’s all for nought. I’ve no time to do anything but slam the button and reset my brain. Every failure was an immediate restart. Run flowing into run. There was nothing but constant stress and frustration.

P0: Byte-Sized Brilliance

Lame Duck

A slightly longer timer might have helped. Now it’s easy to dismiss these complaints as me being a bit rubbish, but there are fundamental issues too. On harder difficulties, the anomalies get more subtle, but there’s no indication of what we’ve missed when we fail. We just have to restart the entire run. If I struggle to see something in the first ten seconds, there’s no guarantee I’ll see it in the next, so my runs kept grinding to a halt. In the end, it was P0: Byte-Sized Brilliance‘s peculiar habit of repeating the same anomalies within a run that got me through the second difficulty setting.

This frustration might have been eased if the game didn’t keep throwing annoying things at me. I know humour is subjective, but some of the things in this game make me very grumpy. Half the jokes are just outdated pop culture references. All your base are belong to us? Anyone who gets that reference is probably happier playing bingo instead. The rest are usually just mocking us in silly voices, which turns burgeoning frustration into straight up anger. Again, it’s subjective, but I just don’t enjoy being in this world.

P0: Byte-Sized Brilliance

P0: Byte-Sized Brilliance – A Failed Experiment

Not to say P0: Byte-Sized Brilliance doesn’t have any other bells and whistles. Runs earn you a bit of cash, which you can either spend on vague hints or on little snippets of worldbuilding. I did appreciate the latter. It also gives you a ‘Buddy’, a little clay-like fella, which you can dress up in various hats and accessories. Not sure why you’d want to do that, especially as fails cut your winnings in half, but it’s there. My little guy wore his traffic cone and banana throughout all my victories. So that’s nice.

To end on some credit, I did find it difficult to stop playing P0: Byte-Sized Brilliance. Its subtitle is accurate. Runs are small, five minute jobs. But the main reason it hooked me was my refusal to let it beat me, rather than me having lots of fun. In fact, I wrote up this review right after beating the second difficulty setting. My final thoughts are that P0 feels like an experiment to mash together two very different things: anomaly hunts and speedrunning. I just don’t think it’s worked. For one I don’t understand speedrunning something that you have little to no control over. What if all the anomalies keep showing up on the last screen you look at?

A lot of games in the genre just have a clock counting up to six AM. A ten second timer could arguably be a way of cutting out all the faff. Unfortunately, in doing so, they’ve cut out all the reasons I like the genre. Those who like a bit of panic may enjoy it in five minute doses, but it’s just not for me.

(P0: Byte-Sized Brilliance‘s Steam Page)

Review: Pathologic 3

Pathologic 3 is a psychological, survival horror game filled with death, decay and a mysterious plague. Developed by Ice-Pick Lodge and published by HypeTrain Digital, Pathologic 3 was released on January 9th, 2026. Players take on the role of Daniil Dankovsky, aka the Bachelor, a doctor with extensive research on death. Daniil answers a summons to a distant, isolated settlement, chasing the trail of a man whispered to be immortal. However, shortly after arriving, a plague sweeps across the town. Though the plague’s origins are a mystery, that’s just one of the mysteries that fill the town. Daniil must take on the role of an investigator throughout this story of intrigue, deception and oftentimes, confusion.

Some of Daniil’s main tasks include examining sick patients and making diagnoses, imposing rules and enforcing quarantines, solving mysteries, and balancing out his own mental state. There are horrors hiding in the plague, riot outbreaks as the town grows dissatisfied and even time-travel. Buildings seem to float in air. The town’s people includes some very interesting types, such as the daughters of Suok, the theatre crew, and my personal favorites, the worm people. With it’s complex story and non-linear time approach, Pathologic 3 definitely grabs your attention in the beginning. However, it’s easy to feel lost at first because the game hurls you straight into its mysteries instead of easing you in. So, get your prototypes charged and your microscopes at the ready, because it’s time to discuss Pathologic 3

Disclaimers

…after a few quick disclaimers. I’d like to first start by saying that I went into this game completely blind. I have not played nor heard of the first two installments to this series. To the best of my knowledge, the game’s don’t play in a fully linear fashion and tell different perspectives from different characters, all whilst being in the same setting. It is not “mandatory” to play the first two in order to have the whole picture. However, I’m sure there are connections (looking at those theater guys) that may help give you at least a better understanding so that the story isn’t as confusing.

The second disclaimer is that Pathologic 3 is complex, both in game mechanics and in story. I’m keeping this review simple and spoiler‑free, though I may still overlook a few points worth mentioning. Pathologic 3 may be best experienced first hand as you play. The TLDR is that even when the game gets confusing or disorienting, it still leaves me wanting more. There is mystery and intrigue here that keeps me guessing, even after spending hours exploring. This is one I can recommend to players who enjoy a complex mystery and psychological horror. Reviews on steam are very positive and I can see why.

The last quick disclaimer is more of a trigger warning. Pathologic 3 is not for the faint of heart. There is a lot of death, a lot of decay and a decent bit of drugs. There are also moments that include Daniil…”going out on his own terms”. I personally don’t get squeamish or uneasy when it comes to tough subjects like this, but I wouldn’t feel right if I didn’t give a warning beforehand.

The Town & It’s People

The Town that serves as our setting is in pre-revolutionary Russia. The map is broken up into sections. To travel, players must search for archways and then plot a route to their destination. If you are travelling through a section that is plagued or rioting, the travelling will stop and require you to manually walk through the area, avoiding the dangers within. The setting is quite expansive, bigger than what it looks like on the map. I was tempted at many times just to walk around and explore the map, taking in all the interesting sights, but time is of the essence. The setting is beautiful and a pleasure to look at, despite it’s grim and gritty appearance. The developers at Ice-Pick Lodge definitely did an amazing job with the visuals.

Upon arriving, players quickly learn that Daniil doesn’t hold the town and it’s traditions with high regard, and potentially rightfully so depending on your views. Children are common thieves, some people look strange and inhuman, and everyone seems a little too comfortable with death. Some townsfolk will lie to you and others might refuse to talk to you. By carefully choosing dialogue options, players can help steer the conversation towards one direction or another. This can help players slowly learn more about the town and it’s people. Time also stops during dialogue, which is beneficial since I wanted to talk to everyone and keep the dialogue going as long as possible.

Again, Ice-Pick Lodge did a great job with the character design. From children wearing dog masks, a shadow with a blank mask, an entity made of bones and the plague, and worm people—all are beautifully designed and interesting to look at. For me, this is definitely a major pull factor.

Daniil Dankovsky, Plague Doctor Playing as Mayor

A major gameplay element is, of course, trying to find a cure for the plague that sweeps through the town. Every day brings a new set of patients to examine, each diagnosis nudging you closer to understanding the plague. There are many potential diagnoses and it will require a keen eye and clever deduction skills to make the correct one. To make your diagnosis, you can pick up clues from your conversation with the patient, examine their body for any signs or symptoms, and take a better look at samples taken using your microscope. Sometimes you may even need to investigate the patient’s home in order to gather more clues, especially if you believe the patient is lying to you.

As you begin to crack down on the plague, you will need to step up and take some control over the city. You may need to enforce rules and quarantines, declare curfews or deploy patrols, as you see fit. Your management of the town will come with consequences, some good and some bad. It’s another semi-complex aspect to the game, but necessary if Daniil wants to cure the plague. He is a doctor afterall. What else is going to do, try to flee and get thrown in jail? (wink-wink, nudge-nudge)

Many Mysteries Hidden in the Miasma

Along with being a doctor and intermittent mayor, there’s one more hat that players will need to put on—detective. Pathologic 3 brims with mysteries, but none loom larger than the plague itself. Early on, players learn that perhaps the plague is more than just an illness, as it takes on a physical form hiding within plagued areas of the town. After meeting another odd kid, they inform us of an entity called Shabnak. The entity looks like a tall women, covered in bones, who hates fires and Daniil’s prototype. She will pursue you whenever you are inside of a plagued area and without any real hiding spots, players must choose to either temporarily stop her or move fast enough to get away. This is probably where most of the horror takes place as it’s a tense, slightly frantic chase any time she is near.

However, Shabnak is just one of the mysteries in this small town. With massive help from the Thoughts section, the different mysteries and leads are pieced together, trailing one way or another. Often there will be multiple objectives to take care of and routes to travel with limited time in the day. It is important to use your best detective skills to determine what takes precedence in your objectives. By using concentration mode (a sort of survivor sense that highlights important objects), players can search for clues, messages or other people that might assist in solving mysteries. The mysteries feel intricate and well-thought out. Even with so many unanswered questions, I’m enjoying the twists and steadily piecing the story together. Ice-Pick Lodge did an amazing job at grabbing my attention and keeping me hooked.

Managing Mental State & Time

There are two consistent factors in the game: Daniil’s mental state and time. At the top, Daniil’s mental state is shown as a bar, ranging from apathy to mania. If Daniil is too manic, his health will begin to drain. If Daniil is too apathetic, he loses hope and attempts to…”go out on his own term.” Players must maintain a decent balance between the two by interacting with objects, choosing the right dialogue options, or with the many drugs that are at Daniil’s disposal. Players can obtain more drugs by looting, crafting or purchasing them from the various children-ran markets throughout the town. You can purchase items through trading various trinkets, such as nuts or marbles. Over time, Daniil will tick towards apathy so keep this in mind as you balance out his mental state.

The story of Pathologic 3 does not follow a time-linear narrative. Not only does the story jump around, but players can too with the use of time travel and a resource called alamgam. There are only twelve days in total to save the town and solve the mysteries. Players can go back to previous days in order to correct a diagnosis or tie up unsolved ends. Use amalgam sparingly because it’s a finite resource. If players get a game over, they will need to use alamgam in order to reload a previous save. Though I like the idea of a non-linear narrative, I do find the time travel to be a bit too complex. I wish it was a tad bit simpler, as it can be a little frustrating if you need to return to a previous day because you missed one or two things.

“Why do they continue to normalize death?” – Serafima Voiceline

There is still more I could discuss with Pathologic 3 but this review is a tad bit long. So, in conclusion, I want to applaud the developers at Ice-Pick Lodge for a job very well done. The first update of bug fixes and quality of life improvements has already been released. As gamers, I think we can all appreciate when developers care about their games and the feedback they receive from it’s players. It’s just the cherry on top for what already is a very enjoyable game.

Overall, despite my many confusions, I enjoy the game’s complexity. The narrative is super enticing and has my attention and is full of twists that I was not expecting—and I’m only a few hours in! The gameplay is yes, complex at times and can be slightly confusing in the beginning, but I think that’s part of the charm to the game. Once you get more comfortable with the many elements in play, things will start making a lot more sense. As someone who went in completely blind to the Pathologic series, I thoroughly enjoyed my time and will continue to play, potentially after I give the previous installments a try. This is one that I can happily recommend!

Keep safe from plagues and their bodies, and thank you for reading!

Review: Afterglow Wave Wireless controller

The Afterglow Wave Wireless controller for Nintendo Switch 2 is an attractive alternative to the official gamepad. Officially licensed for Switch 2, you know this peripheral is built with quality and gaming in mind. Additionally, the vibrant RGB will make heads turn.

Custom lighting zones let users create a controller that is as unique as they are. Furthermore, there are 2 customisable rear buttons to add an elite edge to your gaming. However, this isn’t the best feature! No, that is the TMR thumbsticks. This new approach is a revolutionary way to play your games. Increased accuracy, low latency, and zero stick drift.

What’s in the box of the Afterglow Wave Wireless controller?

  • The packaging is surprisingly compact but attractive. Moreover, it is durable and recyclable. 
  • The Afterglow Wave Wireless controller is a joy to handle. It has an ergonomic design, and the textured handles reduce the risk of accidents. 
  • A USB-C cable is provided. 
  • Learn the basics with the user manual. 

Technical aspects. 

The Afterglow Wave Wireless controller has been built for Nintendo’s next-gen machine. Accordingly, it puts all of its eggs in one basket. This isn’t a bad thing, as you get a controller that thrives when using your Switch 2.

This responsive device offers low latency and accurate inputs. The TMR thumbsticks are similar to Hall Effect sticks and offer relatable benefits. With pinpoint precision, reduced wear and tear, and zero stick drift, this modern tech delivers durable results that push you into elite status.

Alongside this, there are 2 mapabble rear buttons to increase usability and versatility. Although I rarely used them, they were a nice option if I tackled racing or FPS games. As the library of Switch 2 games increases, this will be a valuable tool to turn to.

Long gaming sessions are not a concern. The 20-hour battery life helps gamers to play without concern. However, if you run out of juice, you can use the USB cable or enjoy quick charging. 

Build quality. 

The Afterglow Wave Wireless controller is a high-end device that is built to last. Its strong plastic case can take some knocks and tumbles. Moreover, the advanced thumbsticks are durable enough to last the test of time. 

If you enjoy marathon gaming sessions, this ergonomic controller is comfortable throughout. Moreover, the lightweight design reduces fatigue, and the textured grips increase friction. The result is a gamepad that is immense to use.

Although I rarely used the rear mapabble buttons, they are well positioned. Your fingers naturally fall into place, and there is no strain. Additionally, the actuation distance delivers a pleasant travel experience and accurate inputs. Therefore, elite gamers will enjoy the extra buttons. 

Is the Afterglow Wave Wireless controller worth it?

Gamers are still upgrading to the Switch 2. Subsequently, the Afterglow Wave Wireless controller may not be on your priority list. Yet, if you are hoping for the best gaming experience, this should be considered. It looks great, and it is easy to use. Moreover, it is officially licensed. Accordingly, I love it and recommend buying it here!

(More information on Turtle Beach can be found here!)

The Afterglow Wave Wireless controller from Turtle Beach has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!)

Review: Aula F75 Max

The Aula F75 Max from Epomaker is the latest addition to a much-loved gaming staple. This 75% form factor device has an unusual design and all the bells and whistles you need to maximise your gaming space. Alongside this, it has a small but impressive TFT screen for data or a custom image.

If this wasn’t enough, this keyboard is versatile. Offering tri-mode connectivity, gamers are spoilt for choice. I love wired gaming, but I appreciate using other options when I’m out and about. Hot-swappable switches enhance versatility as well. I stuck with what was provided as they were responsive and comfortable. However, if you are particular, you can set this device up however you wish.

What’s in the box of the Aula F75 Max?

  • The packaging is vibrant and great to look at. The box is robust, and it can be recycled.
  • The Aula F75 Max is a 75% form factor device. This makes it the perfect option for smaller workstations. Additionally, the keycaps have an interesting bakery theme.
  • Spare keycaps, switches, and a keycap puller are provided.
  • Charge the peripheral with the USB-C cable.
  • Learn the basics with the user manual.

Technical aspects.

This keyboard offers built-in macros to guarantee full-size keyboard usability. This was ideal as you get the best of both worlds. No numpad = no problem! Instead, once you master your FN shortcuts, you’ll be competing with the best players around. Talking of competing, you’ll need a keyboard that offers impressive polling rates. Thankfully, the Aula F75 Max offers 1000 Hz polling through wired and wireless connectivity. However, 125 Hz can be expected if you use Bluetooth.

The Bluetooth was strong, stable, and easy to set up. Furthermore, there are 3 profiles for seamless connectivity across multiple devices. Although the polling rate is lower, I appreciated how easy this feature was to use, and it made my commute much more enjoyable. If you are a wireless gamer, you’ll need a good battery. Luckily, this keyboard offers low power draw and impressive battery capacity. I managed around 20 hours of gaming with the RGB blazing. Alternatively, the keyboard went on for days if I turned the lights off.

The provided switches were extremely responsive and comfortable to use. The smooth movement and impressive actuation distance ensure that fast-paced gaming is enjoyable. Furthermore, I experienced no fatigue when gaming or working for extensive sessions.

Build quality.

Epomaker makes extremely good peripherals. I have never been disappointed, and the Aula F75 Max doesn’t buck this trend. With multiple layers of internal materials, you enjoy a creamy soundscape that captures the classic mechanical soundscape. Moreover, the gasket-mounted hot-swappable switches are secure and deliver a pleasant typing experience.

The case and the keycaps are designed with longevity in mind. Unlike other brands, Epomaker designs its keyboards to last. The double-shot PBT keycaps are durable while resisting marks and stains. Moreover, the hard-wearing case will look great even if you chuck it into your work bag and take it on your daily commute. This keyboard has 3 points of adjustment via the support feet. Therefore, you can set the typing height to your preference and improve your gaming experience further.

Finally, the stunning south-facing RGB is great to look at. The vibrant colours can be adjusted using FN settings, and the brightness can be adjusted with ease. This is perfect if you want to go loud and proud or create a more subtle gaming environment.

Is the Aula F75 Max worth it?

I’ve tried and tested the original version of this keyboard, and I loved it. Consequently, I had high hopes for the Aula F75 Max. Thankfully, I wasn’t disappointed. I love the media knob and the TFT screen. These features are not necessary, but they add a wow factor to your device. Adjusting your settings or checking your CPU temperature were “nice to haves”. Furthermore, I love adding a custom GIF via the Epomaker software. On top of this, the build quality is fantastic, and I love the vibrant theme. Hot-swapping switches isn’t my thing, but I know many gamers demand this option. 

If you’re in the market for a small form factor peripheral that looks amazing while offering next-level features, this should be on your radar. It is responsive, comfortable to use, and pleasant to the eye. Moreover, it has that pleasant mechanical feel and sound that we all love. Accordingly, it is fantastic, and I recommend buying it here!

(More information on Mechlands can be found here!)

The Aula F75 Max from Epomaker has been awarded the Movies Games and Tech Gold Award.

(Full disclosure! A sample was provided for an unbiased and free review!)

Review: Galaxy100 Lite keyboard

The Galaxy100 Lite keyboard from Epomaker offers some serenity in a mad, gaming and work-filled world. The calm colours, pleasant keycaps, and exceptional build quality ensure that users are impressed with their peripheral. Furthermore, the soft colour palette is juxtaposed by vibrant RGB. Therefore, this device can be as soft or as in-your-face as you’d like.

This tri-mode device allows gamers to connect to any device however they like. I decided to use the USB-C cable provided. However, the impressive battery life makes either wireless option a viable choice. Alongside this, you can customise this keyboard with VIA programming. Therefore, you can maximise your gaming time with macros that work for you.

What’s in the box of the Galaxy100 Lite keyboard?

  • The box is vibrant and visually appealing. Furthermore, it is durable and can be recycled.
  • The Galaxy100 Lite keyboard has a premium aluminium case. Additionally, there are layers of sound-dampening materials, gasket-mounted switches, and a media knob to increase functionality.
  • Spare switches, keycaps, and a puller tool are provided.
  • Charge the keyboard with the USB cable.
  • Learn the basics with the user manual.

Technical aspects.

This gaming keyboard is packed with impressive tech. A high-powered battery offers days of battery life before it needs charging. The 8000 mAh battery can be used for around 24 hours with the RGB on. Alternatively, if you turn this off, this keyboard will go for around a week before begging to be plugged in.

If you love to game with a wireless connection, you’ll be worried about latency issues and polling rates. Luckily, the Galaxy100 Lite keyboard offers low-latency gaming via wired and wireless connections. Furthermore, you can enjoy 1000 Hz polling as well. If you use the Bluetooth functionality, this drops to 125 Hz. This was enough for my slow-paced games and typing emails. However, I wouldn’t suggest fast-paced FPS or racing titles.

If you choose Bluetooth, this keyboard has 3 profiles. This was great as you can seamlessly move between compatible devices. Furthermore, setting things up was a breeze, and I had this connected to my phone and Android tablet in less than a minute. Finally, checking your battery life was easy. An RGB display highlights your capacity, so you will not get caught short.

Build quality.

The Galaxy100 Lite keyboard is exceptionally well built. The aluminium case is a premium option that makes you smile. Unlike plastic alternatives, this has a distinct weight and feel that delivers that wow factor. I was surprised by the lack of support feet, as only one typing height is offered. This wasn’t an issue for me, but it could be a stumbling block if you like a raised profile.

The sound-dampening material and gasket-mounted struts create a pleasant, stable, and comfortable typing experience. I love the clacky soundscape and the responsive and accurate actuation distance. The provided switches can be hot-swapped, but I liked the smooth profile and how easy they were to use.

A media knob is a nice extra that enhances usability. This chunky tactile switch lets you adjust your settings without messing about with your PC. You can fast-forward your music, skip to a previous track, or pause the action. Either way, I love the simplicity and how useful it was. Although it isn’t necessary, it was a nice extra and something that many people will appreciate.

Is the Galaxy100 Lite keyboard worth it?

This 100-key device is extremely well constructed, and it is comfortable to use. Moreover, I love the premium materials and the vibrant RGB. Although the lack of support feet could be a sticking point, I wasn’t put off by this design choice. I adore the customisation options and the impressive battery life. Therefore, if you want a peripheral that is as good as it looks, I recommend buying it here!

(More information on Mechlands can be found here!)

The Galaxy100 Lite keyboard from Epomaker has been awarded the Movies Games and Tech Gold award.

(Full disclosure! A sample was provided for an unbiased and free review!)