HP Sells webOS Business to LG for Use in Smart TV’s

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HP announced today that they have sold most of the webOS business to LG, who wants to use the operating system in their smart TV’s.  Read on for details.

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HP announced today that they have sold most of the webOS business to LG, who wants to use the operating system in their smart TV’s.  LG will acquire the webOS source code, most of the development staff and two physical locations in the Silicon Valley, and this will augment their Silicon Valley development activity going forward.  HP retains the patent portfolio acquired with Palm, licensing out the required patents for LG’s use, and will also retain the cloud aspects of the webOS team (such as the backup functionality for TouchPads and the application store), and plans to use that technology in future enterprise-facing cloud solutions going forward.  HP will also continue to support legacy Palm and webOS users.  Open webOS and Enyo will continue to be supported by LG.  LG expects the first TV’s with webOS technology to be shown at CES in January 2014.  Here is the press release:

LG Electronics Acquires webOS from HP to Enhance Smart TV

LG to License HP IP, Integrate webOS Technology into Next-Generation Devices

SEOUL, Korea, and PALO ALTO, Calif. — LG Electronics Inc. has acquired the webOS operating system technology from HP, the companies announced today.

To support its next-generation Smart TV technology, LG has entered into a definitive agreement with HP to acquire the source code, associated documentation, engineering talent and related websites associated with webOS. As part of the transaction, LG also will receive licenses under HP’s intellectual property (IP) for use with its webOS products, including patents acquired from Palm covering fundamental operating system and user interface technologies now in broad use across the industry.

Today’s announcement paves the way for continued innovation on the webOS platform and on LG’s roadmap of innovative solutions for many years to come, while allowing HP to focus its resources on strategic business opportunities such as cloud computing.

“This groundbreaking development demonstrates LG’s commitment to investing in talent and research in Silicon Valley, one of the world’s innovation hotbeds. It creates a new path for LG to offer an intuitive user experience and Internet services across a range of consumer electronics devices,” said Skott Ahn, president and chief technology officer, LG Electronics Inc. “The open and transparent webOS technology offers a compelling user experience that, when combined with our own technology, will pave the way for future innovations using the latest Web technologies.”

Ahn explained that LG Electronics’ investment in webOS technology and its acquisition of the innovation team’s R&D capabilities are expected to extend LG’s leadership in bringing Internet services directly to consumer electronics devices. “Integrated with LG, this team will be the heart and soul of the new LG Silicon Valley Lab, focused on bringing innovative technology solutions to market through the most popular platforms for sharing and consuming content and experiences,” he said. With the transaction, LG will add the Sunnyvale and San Francisco sites to its global R&D locations, in addition to its existing U.S. sites in San Jose and Chicago.

Also under the agreement:

  • LG will assume stewardship of the open source projects of Open WebOS and Enyo.
  • HP will retain ownership of all of Palm’s cloud computing assets, including source code, talent, infrastructure and contracts.
  • HP will continue to support Palm users.

“WebOS and its associated community deliver market leading platforms for the next generation of connected devices. We are constantly looking for opportunities to accelerate the delivery of this platform from the community,” said Bill Veghte, HP’s chief operating officer. “LG’s track record of innovation and broad distribution provides this opportunity, while enabling HP to accelerate our Cloud efforts. In particular, with the cloud assets that will remain with HP, we will focus on delivering innovative solutions that will enable our enterprise customers to mobilize their workforce.”

HP and LG do not expect this transaction to have a material impact on either company’s financial statements. Terms were not disclosed.

No terms were disclosed, but the deal was not expected to be material to either firm.

And so ends the HP-Palm debacle with HP now shipping Android and Windows 8 tablets, and webOS relegated to smart TV’s.  From LG’s standpoint, it gives them a team of talent based in the Silicon Valley that should be able to add value to their smart TV line.  HP is probably pretty happy to have sold off this underperforming business and I expect gave LG a very good deal.  Let’s hope that the people involved in this deal end up in a more stable situation going forward.

Writing Tomb Raider – an interview with Rhianna Pratchett

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Rhianna

With Tomb Raider being released next week, I recently had the opportunity to talk with Rhianna Pratchett about her role in writing the new game, recreating Lara, Jaffa Cakes, Moomins and a whole lot more.

Andrew Edney: Hi Rhianna, thanks for taking the time to speak with us today, I know you are very busy.

Rhianna Pratchett: You are very welcome.

AE: Do you want to tell us a little bit about yourself in your own words?

RP: OK, I’m Rhianna Pratchett, I’m a games writer and narrative designer – well I’m a writer predominately for games but I have also worked in comics, film and TV, short stories and non-fiction. And I am the lead writer for Tomb Raider. I have been playing games since I was about 6 and they’ve always been a big hobby of mine. I did my degree in journalism and I then went onto being a games journalist, reviewing and previewing games and writing about the industry, visiting and interviewing developers. Then about 9 or 10 years ago I went freelance and still kept up the journalism side of things but moved into development, initially as a story editor and then I started working on level dialogues, mission dialogues and then moving into full scripts, initially with Heavenly Sword for Sony and then also working on titles such as Codemasters Overlord series, Mirrors Edge and then right up to Tomb Raider.

AE: So talking of Tomb Raider, how did you first get involved in the project?

RP: I was already working on another Square Enix / EIDOS project which I can’t talk about at the moment so I was already in the family. so to speak, and I got an email through the internal email system from one of the lead developers on Tomb Raider and they were looking for someone to really capture Lara’s character and voice and I got recommended to them. I did a bit of test work for them and an interview over the phone and I rewrote a couple of scenes for their vertical slice demo and I got the job, although I can’t really remember the moment when I actually got it as it’s become a bit of a blur and so I’ve done a lot of work on-site with Crystal Dynamics over in San Francisco, I’ve also done a lot of work off-site from London and I’ve gone back and forth between the two, and that was pretty much how we worked.

AE: Lara is an iconic character and Tomb Raider is a large well known franchise,  so how did you feel when you took over the reigns to the writing?

RP: I think I felt more pressure afterwards, I felt it was a great challenge, especially because I had worked on action adventure game heroines in the past with Nariko in Heavenly Sword and Faith in Mirror’s Edge, and so it was a great opportunity, and it felt like now was the time for me to take on Lara as I had spent a long time working on other female action adventure heroines, so I thought yep, ok, this feels right, this is the right thing to do. Then I approached it like I would any work really, I got my head down, did the work, found out what Crystal wanted and spent a long time working on the synopsis, bios, relationship webs and treatments, and lots and lots of other stuff before I even wrote for the main scripts, and I think its really only after I got the majority of the work out of the way and I got announced as the writer that suddenly I felt “oh my god this is Lara Croft” and there’s this huge pressure around it but I didn’t feel that initially because when I came on-board I don’t think there game had even been announced and so there wasn’t very much information out there and so I didn’t really feel too much pressure, and it’s gradually ramped up now.

AE: What was your inspiration for the story? Did Crystal Dynamics give you lots of ideas or did they say to you we are doing a reboot and we want you to come up with something?

RP: Crystal had taken a lot of inspiration from things like Lost, and also the Decent as well, which I was quite impressed about, because here was this big American developer and they’ve seen this British indie cult horror movie, so I was quite impressed by that. We also took influence from things like 127 Hours, so real world survival stories as well and I think that was beneficial from both Crystal’s side and mine, and what you would do to survive. Aron Ralston has talked quite a bit about that and that was certainly an influence, when a human is pushed just what they will do to survive and so it was a mixture of the real world and fictional stuff, which all kind of helped, plus there was quite a bit of research about the area and the period, so The Dragons Triangle and Yamatai and we started with a kind of a real world mythology and then built out from there and I think that Brian (Horton) the art director also went out to Japan and took hundreds and hundreds of photographs as well and did a lot of location research and so we have covered it from lots of different angles.

AE: Can you describe some of the process you go through when you were writing this story?

RP: Once I started on the project, Crystal handed me a synopsis, which was about 4 or 5 pages with some character bios as well and over the next couple of years I basically worked on that synopsis, fleshed it out, established a story arc from that, and shuffled things round and worked with level design to make sure everything fitted together well and spent a long time expanding on the bios and working on relationships between the characters and how those changed during the game and then working on the treatment and breaking down into acts and then it was actually writing the script. Then the script went through quite a few iterations and as development changes and level designs go through changes and the characters go through changes so the script has to adapt to that so it might mean that a scene is dropped or moved or the entry and exit points for the scene has to change because of where the player will be when they enter that scene. Sometimes a location can be dropped so it has to be quite flexible to deal with all that and you have to be on the ball knowing what the other departments are doing so that your story fits in with that and doesn’t feel like its been created in a vacuum, and certainly Crystal didn’t want it to feel like the gameplay was created in a vacuum and pay no attention to the story and the story was created in a vacuum with no attention to the gameplay so it’s making sure that the story and gameplay does dovetail really well and then, well, I can’t even remember when I finished this script because there were various iterations, it went to casting and myself and John Stafford, the narrative designer wrote very specific scenes for casting purposes and then there were mocap performances and I would watch the mocap practice shoots and give my feedback on those and then there was lots of things after we recorded so some things had to change and we had to see what was working and what wasn’t, and make some changes to some of the scenes, do more recordings and then there was also recordings for things like the level dialog, and secondary narrative for the documents and stuff, which was largely Johns realm. Then after that I worked on the prequel comic, Tomb Raider the Beginning, which looks at how all the characters came to be on the ship and on the expedition and there was doing stuff like this (the interview) and talks like the one at BAFTA later.

AE: You mentioned subtle changes, I noticed when I played the first three hours before Christmas that there were some changes when Lara first runs into Sam, and that scene was different to the demo that was shown earlier in the year. How late in the day were you making changes to the story?

RP: Not that late in the day in terms of by the time that scene was out I think it had already been rewritten. This is because for the trailer and the demo they have to use the best footage they have at the time and other departments were working several months ahead on other stuff and so it wasn’t hugely late in the day although we did do a big round after alpha looking at was and wasn’t coming through as clearly as it should be and then we changed some of the things around. One of the things we changed around was the reason for the expedition, we were going to have the expedition going out look for X and found Y and we changed it so that they were going to look for Y and found Y under extreme circumstances just because it meant we could front load our mythology a lot more and make it a little bit clearer to the player because it wasn’t an established mythology that lots of people know about like King Arthur or the Holy Grail or more established mythology as not that many people know about Yamatai or even the Dragons Triangle so that change, which might seem small, affected quite a few things, but ultimately it made it a lot stronger.

AE: How much of what you wrote ended up in the game or was there a significant amount that didn’t get used?

RP: Because I was the one doing all the edits to the main script, myself, the creative director Noah Hughes and John Stafford formed a kind of narrative triangle and we would go through everything and we would talk about feedback from other members of the team were giving about a scene or what was working and what wasn’t and I would keep iterating on that until I felt the scene was as strong as it could be and that it was working the way it should, so I was always making iterations to those scenes, and they are all in the game as the final iteration was, I think there may have been a few words tweaked here and there in performance and because we spent a long time in practice performance there was a lot of feedback and tweaks as we were looking at how the actors delivered the lines and whether they were struggling over a phrasing of a line and so that needed to be done differently so we did spend a long time looking the way actors were performing and took feedback from that so my main role was on the cinematic script and writing all of that, and Lara’s journals as well and then John took the lead on the secondary narrative so what Lara says to herself when she is going through the game, and I did a little bit of that and I oversaw what John was doing there to make sure the voice was consistent and then John wrote a lot of the secondary narrative diaries, letters and things like that you find during the game and they were all based on characters bios and profiles we established quite early on and myths and little bits and pieces that were established during that big pre-production phase of the story when we were working out how everything fitted together, so there was lots of space in that for John to come up with ideas on how to enhance one particular area of the character or someone who had existed on the island before and had gone through something so there was a lot of material there to use.

AE: So was it you or John that came up with the Jaffa Cakes line (there was a line later in the game were Lara tells people she misses Jaffa Cakes)?

RP: Oh that was me (laughs), I had to explain to him what a Jaffa Cake was. Jaffa Cakes didn’t make it in sadly, I did fight for Jaffa Cakes but Americans don’t really know what Jaffa Cakes are, I fought for them but ultimately that scene got changed for other reasons besides Jaffa Cakes. I was sad to lose Jaffa Cakes because that brought an extra element of Britishness to it.

AE: There is quite a lot of Britishness in the game, for example, early on when Lara finds Roth she calls him “a Northern Bastard”, were you a bit worried that non-British gamers wouldn’t understand some of those lines and humour?

RP: I think Crystal were occasionally a bit worried about it but Lara is British and so you have to kind of roll with it in a certain degree and movies and TV don’t worry about that sort of thing and they make their characters authentic for the region they come from and so I had one eye on it but I wanted her to feel authentic and so there were arguments in performance about whether she was much too prim and proper to say things like that but I said no the British aristocracy swear like troopers and she’s not a cut glass girl that never swears and you still get that Northern Southern divide and its interesting because she doesn’t mean it in a nasty way and it’s in the way that British people joke. It was important to me to have those little bits in, and I wish that I could have kept Jaffa Cakes but…….

AE: How much humour is there in the game?

RP: There are little lighter moments, obviously its not like Overlord which was a game I put a lot of humour in. It is a darker game and it is heavy on the drama, but there are lighter moments, but Lara isn’t little miss quipy because she doesn’t yet have the confidence, she doesn’t have the guns and the knowhow, or the self confidence to know that she can get herself out of any situation and so she can make light of it, she’s not at that stage yet so it didn’t feel appropriate for her to be giving the pithy one-liners that she had in previous games although you do get some a little bit later when she does have more confidence. We had to establish the right kind of tone that felt inline with where her character was at the time, it may be that she does become more pithy and have more one-lines as she becomes more confident in Tomb Raider games in the future, although I can’t confirm or deny that. This game is generally more darker and dramatic in tone with some lighter moments.

AE: Talking of future Tomb Raider games, would you like to continue to write them?

RP: Absolutely, if the circumstances were right, and if Crystal wanted me to and I’ve been very focussed on this project for a long time and helping to market and talk about it and it’s been a great platform to talk about female characters and characters in general, and games writing and the challenges that come with that and the challenges of rebooting an IP which is a once in a lifetime experience for a game writer, so I think once this one is out Crystal and I will have a long talk (laughs).

AE: So what’s next for you then after the rollercoaster that is Tomb Raider?

RP: (laughs) So I have one other game project on but I don’t know when I will be announced on it plus I have another project I have been on for a long time, I’m also currently adapting a novel called Warrior Daughter into a screenplay with script development funding from BFI and Creative Scotland and my first draft is sitting with BFI at the moment, and that’s been a lot of fun working on, and so I am doing a lot of other stuff outside of gaming and I think that makes me a strong writer as a whole. I’ve also helped form Narrativia, a production company with my father (Terry Pratchett) and two other gentlemen and we are working on adaptations of my fathers work and some other projects as well. There are also the comics, I would love to more as I have really enjoyed writing those, and really just expanding out to other mediums, I like all those challenges, I like anything that strengthens me as a writer, so that’s pretty much it (laughs). I just like to go where the challenges are.

AE: Lastly, I saw you recently tweeted a picture of a box of Moomins, ever thought about writing a Moomin story?

RP: Well there are already a lot of Moomin stories getting out there, Tove Jansson’s niece is in control of the Jansson estate. I adore the Moomins, my father built me Moomin Valley out of papier-mâché when I was a kid, and made me the Moomin house and made all the Moomins out of clay and played with them and so I really adore the original books because I am Moomin purist, it’s all about the books, not about the cartoons. A Moomin game would be interesting as it has such a interesting atmosphere, both cosy and cold and weird and funny at the same time, it very very Finnish in that regard.

AE: Thank you for your time today Rihanna.

RP: You are very welcome.

This interview took place on Tuesday 12th February 2013 before the BAFTA talk on Tomb Raider.

Tomb Raider is out March 5th for Xbox 360, PlayStation 3 and PC. Watch out for our review this week!

Check out our preview of the first 3 hours of Tomb Raider single player Check out our preview of Tomb Raider multiplayer Check out our Exclusive interview with Darrell Gallagher from Cyrstal Dynamics Check out our Exclusive interview with Meagan Marie from Crystal Dynamics

HP Announces Android-Powered Slate 7 Tablet

HP announced a new Android-powered 7” tablet the other day, called the HP Slate 7.  Read on for details.

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HP announced a new Android-powered 7” tablet the other day, called the HP Slate 7.  In a move that is sure to disappoint webOS fans everywhere, HP has announced a new Android tablet called the Slate 7.  This is an entry-level device with a dual-core 1.6GHz processor, a VGA front-facing camera, a 3MP rear-facing camera, 8MB of internal storage and expandable micro-SD card storage, Beats Audio and stock Android 4.1.1.  Expected to be available in April 2013, it will list for $169, not too bad considering the hardware, although this device will lack NFC and GPS.  Here is the press release:

HP Unveils Android Consumer Tablet

BARCELONA, Spain, Feb. 24, 2013 — HP today announced the HP Slate7, an affordable Android Jelly Bean consumer tablet that provides customers with easy access to Google Mobile services.

With a 7-inch diagonal screen and weighing 13 ounces, the HP Slate7 is an ideal trusted personal companion, featuring a stainless-steel frame and soft black paint in gray or red on the back. It also is the industry’s first tablet to offer embedded Beats Audio, for the best-sounding, richest audio experience available on a tablet.

The HP Slate7 delivers the Google experience with services like Google Now, Google Search, Gmail, YouTube, Google Drive and Google+ Hangouts for multiperson video chat as well as access to apps and digital content through Google Play.(1)

“To address the growing interest in tablets among consumers and businesses alike, HP will offer a range of form factors and leverage an array of operating systems,” said Alberto Torres, senior vice president, Mobility Global Business Unit, HP. “Our new HP Slate7 on Android represents a compelling entry point for consumer tablets, while our ground-breaking, business-ready HP ElitePad on Windows® 8 is ideal for enterprises and governments. Both deliver the service and support people expect from HP.”

The HP Slate7 joins the recently introduced HP Chromebook as part of HP’s push to offer access to the Google experience.

HP’s tablet offerings reside in the company’s newly formed Mobility Global Business Unit, established in September 2012 with the hiring of Torres. Torres joined HP from Nokia, where he was executive vice president and oversaw the MeeGo products and platform.

HP Slate7 makes computing easy while on the go

Powered by an ARM Dual Core Cortex-A9 1.6 GHz processor, the HP Slate7 is fast and responsive. Integrated wireless allows customers to access email, the internet and key applications, while the High-aperture-ratio Field Fringe Switching (HFFS) panel offers wide viewing angles that provide easy viewing of documents, games, photos and videos—even in outdoor lighting conditions.

The HP Slate7 includes a 3-megapixel camera on the back and a VGA camera on the front for chatting, videos and photos.

With the HP ePrint (2) application, customers can easily print while at home or on the go, and the exclusive native printing capability enables customers to print directly from most applications. A micro USB port allows customers to easily transfer files, and a suite of applications from HP spans exclusive games to productivity tools.

HP will provide an array of simple and easy-to-access support tools and resources to help customers take full advantage of all of the features the HP Slate7 has to offer. In addition to extensive phone and online support offerings included with the HP Slate7, HP is offering customers the opportunity to add to the standard product limited warranty with its HP Care Pack services. HP Slate7 customers will have the option to protect their investment with a two-year HP Care Pack for $29 or a two-year HP Care Pack with Accidental Damage Protection (ADP) for $49.(3)

Pricing and availability(3)

The HP Slate7 is expected to be available in the United States in April with a starting price of $169.

While I like the styling, I’d prefer something in the 10” range and with at least 16GB of internal storage myself.  Let’s hope that this is the first of many new tablets to come from HP.  Check out the Slate 7 website here.

ZTE Grand Memo Device Announced

ZTE has unveiled the Grand Memo handset at the Mobile World Congress. The 5.7-inch’ phablet’ device is expected to compete with Samsung’s Galaxy Note line when it launches later this year.

ZTE Grand Memo

Powered by a 1.5GHz quad-core processor, the Grand Memo boasts a Full HD  resolution screen, a 13-megapixel camera and 4G connectivity.

Other  features include Wi-Fi 5.0GHz, Dolby Digital sound technology and Google’s  Android Jelly Bean operating system. ZTE has also managed to cram a 3200mAh  battery into its 8.5mm shell.

ZTE is a rising force in the global smartphone market, having recently announced a deal with chip-maker NVIDIA to deliver the first ‘super phones’ fitted with  the Tegra 4 mobile processor.

A specific release date and pricing details for the Grand Memo are yet to be announced.

 

EXCLUSIVE Command and Conquer interview with Tim Morten

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Later this year EA Games will be releasing the new Command and Conquer game and we recently sat down with Tim Morten who is the Senior Development Director working on the new Command and Conquer game from EA.

Its been nearly 18 years since the first Command and Conquer game was released and this year sees its return , bigger, badder and developed using the Frostbite 2 engine.

Over to Tim (and check out the new gameplay at the end):

And check out some new screenshots here.

Are you interested in the new Command and Conquer? And do you want to share any of your C&C memories with us? If so, leave a comment below.

Injustice: Gods Among Us Battle Arena Week 4 Challengers Revealed

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Today, Warner Bros. Interactive Entertainment and DC Entertainment reveal the final round of challengers set to clash in this week’s Injustice Battle Arena.

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This week’s challengers include none other than the Man of Steel himself, Superman, who will need to call upon all of his Kryptonian strength as he faces the master of fear and leader of the Yellow Lanterns, Sinestro. Rounding out this week’s matchups, the always vigilant archer, Green Arrow, faces off against the immortal and acrobatic Hawkgirl.

To cast your vote , visit: http://ema.io/MzAz

The victors of these two legendary matchups will be announced this Friday, with two new gameplay videos featuring the winning contenders.

Injustice: Gods Among Us is an all-new game in development by award-winning NetherRealm Studios, creators of the definitive fighting game franchise Mortal Kombat.  The title debuts a bold new fighting game franchise that introduces a deep, original story featuring a large cast of favourite DC Comics icons such as Batman, Green Arrow, Cyborg, Harley Quinn, Nightwing, Solomon Grundy, Superman, The Flash, Wonder Woman, Green Lantern and many others.

Set in a world where the lines between good and evil are blurred, players will experience heroes and villains engaging in epic battles on a massive scale.

For more information on the game, visit www.injustice.com.

One Piece: Pirate Warriors 2 new trailer released

The Straw Hats Pirates strike back on PlayStation 3 with the sequel of the hit One Piece Pirate Warriors and we have the new trailer!

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Join Captain Monkey D. Luffy and his teammates for crazy new adventures set in the mysterious and dangerous ‘New World’.

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The game will also include previously unreleased arcs such as Skypiea and new characters including Eneru for the first time ever on PS3.

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One Piece Pirates Warriors 2 will be available in Summer 2013 on PlayStation 3.

In the meantime, check out the new trailer below:

So what do you think of it? Let us know by leaving a comment below.

EXCLUSIVE Guild Wars 2 interview with Colin Johanson

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Guild Wars 2 has been out for around 6 months now and its popularity has exploded. We recently sat down with Colin Johanson who is the Game Director on GW2 and talked about the past and the future of Guild Wars 2.

Guild Wars 2 defines the future of online roleplaying games with action-oriented combat, customized personal storylines, epic dynamic events, world-class PvP, and no subscription fees!

CDW interview Colin Johanson about Guild Wars 2

Colin Johanson is the Game Director for the Guild Wars 2 franchise. He has produced content for Guild Wars Prophecies, Factions, Nightfall, Eye of the North, and was the Lead Designer on the Guild Wars: Bonus Mission Pack campaign. A game industry veteran with more than 16 years of experience, Johanson worked for Mythic Entertainment (now EA Mythic), Zipper Interactive, Games Workshop, and Interworld Productions for America Online’s game channel prior to joining ArenaNet. Colin prefers not to swing a sword again and again.

Over to Colin:

Have you played Guild Wars 2? Let us know about your experiences by leaving a comment below. And watch out for a special Guild Wars 2 contest coming this week.

And check out our review of Guild Wars 2 from last year.

New Command and Conquer screenshots using Frostbite 2 engine

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Later this year EA Games will be releasing the new Command and Conquer game and we have some new screenshots to show you – did we mentioned C&C uses the Frostbite 2?

And here are some more screens to keep you going:

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Are you interested in the new Command and Conquer? And do you want to share any of your C&C memories with us? If so, leave a comment below.

Spotify Coming to Ford Cars with SYNC AppLink

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Spotify has made the jump to the  car dashboard thanks to a partnership with Ford.
The music streaming  service will be available through the stereo system in new Ford vehicles via the car manufacturer’s SYNC AppLink platform.
Motorists in the US and Europe will be able to control the Spotify mobile  application through vocal commands, accessing playlists and adjusting volume  settings.
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“SYNC AppLink opens up a whole new world of content to Ford customers that they can access on the move by voice control while keeping their hands on the wheel and their eyes on the road,” said Ford’s Paul Mascarenas.”As one of the world’s most popular music streaming services, Spotify is  the perfect partner to demonstrate the benefits of the Ford SYNC AppLink system.”Kaliki Audio Newsstand, Glympse and Aha were also confirmed as SYNC AppLink partners at the Mobile World Congress.SYNC AppLink will be  exclusive to new Ford cars at launch, but it is estimated that the technology  will come built-in to 3.5 million Ford vehicles in Europe by 2015.

 

Lenovo Unveils Three Android Tablets

Lenovo has unveiled three Android tablets at the Mobile World Congress in Barcelona. The Chinese manufacturer will releases two 7-inch devices and a larger 10-inch slate running  Google’s Jelly Bean operating system this summer.

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The 10-inch S6000 will be the leader the range, with a 1280 x 800 display and 1.2GHz quad-core processor on board. It weighs in at 560g and features a sleek 8.6mm chassis.

Lenovo’s A3000 will serve as a mid-range with its 1.2Ghz quad-core MTK processor and IPS 1024 x 600 screen. Weighing 340g and  measuring in at 11 inches thick, the tablet is available in 3G and WiFi-only  models.

The budget A1000 features a 1.2GHz  dual-core processor, 16GB of on-board storage and Dolby Digital Plus sound capabilities.

Lenovo has confirmed that the three tablets will debut in  June, priced between £112 and £261 depending on specs and models.

Asus PadFone Infinity Launched

The Asus PadFone Infinity has a 5-inch 1080p display, LTE connectivity, and is powered by a 1.7GHz Snapdragon 600 quad-core processor, which puts it on par with the best around. The “Pad” side of the product, which Asus calls the “Infinity Station,” features a 10.1-inch 1080p display as well as another battery.

The Asus PadFone Infinity  comes out to 441 ppi, Additionally, the tablet’s 10.1-inch screen has a resolution of 1,920 x 1,200, up from 1,280 x 800 in the last-gen model. It’s plenty bright, too, at 400 nits, but that’s a slight step down from the last-gen model, which lit up to 500 nits.

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1.7GHz Snapdragon 600 chip with an Adreno 320 GPU, some of the freshest components Qualcomm has to offer at the moment. Also on-board, you get 2GB of RAM to help boost performance, with your choice of either 32GB or 64GB of built-in storage. As far as connectivity, you’re looking at EDGE, GPRS, GSM, WCDMA, LTE and DC-HSPA+, along with all the usual radios: WiFi, Bluetooth 4.0, NFC, A-GPS and even GLONASS. Around back, ASUS has added a 13-megapixel autofocusing camera with an LED flash, five-element, f/2.0 lens and burst shooting at eight fps. There’s a front camera too, capped at 2MP, a slightly bigger 2,400mAh battery promises up to 19 hours of 3G talk time, and up to 40 with the dock attached.

Like every other PadFone that’s been released, this one won’t be available in the US, but the phone-and-dock combo will cost around £799 (VAT included)/ €999 when it goes on sale there this April.

Samsung Confirms Galaxy S4 Launch for 14th March

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Samsung Mobile has confirmed a major launch event in New York next month,  expected to involve the new Galaxy S4 flagship smartphone.
The invites,  issued at the Mobile World Congress trade show in Barcelona, ask members of the  press to “come and see the next Galaxy” at Radio City Music Hall in New York  City on March 14 at 7pm local time.

Samsung S4 invite

The Mobile Unpacked invite does not specifically mention the rumoured Galaxy S4, but it does bear the telling line,  “Ready 4 the Show”. The New York event will also be live streamed on Samsung Mobile’s YouTube channel.

The March launch date is much earlier than the Galaxy S3, which was unveiled by  Samsung in early May 2012 and went on to sell over 40 million units, even  challenging Apple’s iPhone 5.

Previous rumours have suggested that the  new S4 will feature a 4.99-inch, 1080p screen capable of displaying 440 pixels  per inch.

It is also expected to have an Exynos 5 Octa 8-core processor  and a 13-megapixel camera, along with various Samsung specific software  features.

Other rumours  oint to new “5G WiFi connectivity”, and that the phone will get a mini  version, as with the S3 Mini late last year.

Play games at this years The Gadget Show Live event

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Take part in tournaments, play unreleased games, meet gaming Gods, enjoy exclusive discounts from Game – at The Gadget Show Live on the 3rd -7th April 2013 at the NEC, Birmingham.

Gadget Show Live is the ultimate destination for gamers this Easter, jam-packed with gaming celebrities, brand new games, top tournaments and exclusive 10% discounts from Game.

Capcom, Epic Games, Game, Turtle Beach and Cooler Master are among the games companies already confirmed for this year’s event.

Capcom is showcasing three brand new titles, all of which go on sale after Gadget Show Live: Remember Me, Resident Evil Revelations and Dragon’s Dogma: Dark Arisen. All three titles will be playable on PlayStation 3 and Xbox 360.

Epic Games is returning to Gadget Show Live with its unmissable Make Something Unreal Live tournament. The four shortlisted teams of aspiring game developers will work live onstage throughout the show under the guidance of studio mentors and some very special games industry gurus. The overall winner will take home the full source Unreal Engine 4 licence, which effectively sets the victorious team up as  a commercial games development studio.

In a first for Gadget Show Live, the UK’s leading specialist games retailer Game is offering a 10% discount to all visitors buying new games at the show.

Gaming celebrities Ali-A and KSI, hosts of two of the world’s leading YouTube gaming channels, will be showing off their skills on the Game Stage. And eSports will be running an adrenaline-packed 16-team Counter Strike: Global Offensive tournament with a fantastic £10,000 cash prize up for grabs. Featuring the top teams from across Europe, the tournament will take place on 5-7 April. eSports will also be hosting single-day turn-up and play tournaments for visitors.

Visitors can also take part in casual or hardcore single and multiplayer gaming challenges on the Game Stage in the Game Zone, as well as enjoy the ever popular free to play Retro Arcade area.

Battlefield Live is making its debut at Gadget Show Live, too, letting visitors take part in the most authentic combat experience short of joining the military with special adult and kids’ sessions running throughout the show.

And Igloo is bringing its unique 360 degree gaming dome to Gadget Show Live giving visitors to the change to immerse themselves in a full 360 gaming experience. its unique technology complete with weapon tracking and high quality sound means  Gadget Show Live visitors will experience gaming on a brand new and exciting platform.

The event takes place on 3-7 April at the NEC, Birmingham, and tickets are available to buy now from www.gadgetshowlive.net/birmingham.

Ticket type
Adult  £20 on the door     £15.99 in advance
Child  £15 on the door     £8.99 in advance

Booking Fee of 99p applies to tickets bought in advance. A surcharge of £1.99 is applicable to tickets bought in advance if postage is required.