Review: Moss Book 2

Moss Book 2, the highly anticipated sequel to the beloved PSVR title, whisks players back into a world of miniature wonder. Reprising your role as the “reader,” you guide the courageous mouse heroine Quill on a thrilling adventure through a captivating storybook landscape. Building upon the first game’s strengths, the sequel boasts improved visuals, refined gameplay mechanics, and a spellbinding narrative that expands upon Quill’s world.

A Breathtaking World Reborn

The most striking improvement lies in its visual presentation. The PlayStation VR2’s enhanced resolution and graphical fidelity bring the world of Moss to life with stunning detail. From the lush greenery of overgrown forests to the glistening metallic sheen of ancient ruins, every environment is brimming with charm and personality. Quill herself benefits from the graphical upgrade, with her expressive animations and detailed fur adding to the overall immersion.

In Moss Book 2, You’re More Than Just a Guide

Moss Book 2 refines the core gameplay established in the first game. Players guide Quill through intricate environments, solving puzzles by manipulating objects in the world and utilising her newfound arsenal of gadgets.  New mechanics like picking up blocks as the Reader and environmental puzzles add a layer of complexity that keeps the gameplay fresh without ever feeling overwhelming. The true highlight, however, remains the interaction between you and Quill.

An Unfolding Epic

The story picks up where the first game left off. This time, Quill ventures deeper into the world to confront a new threat. The narrative is surprisingly engaging, delivered through a charming mix of environmental storytelling and narrated cutscenes.  While the core themes of heroism and friendship remain familiar, Moss Book 2 delves deeper into Quill’s backstory.

Final Thoughts on Moss Book 2

Moss Book 2 builds upon the success of the original VR adventure, offering a delightful return to Quill’s charming world. New weapons, abilities, and environments keep the gameplay fresh, while the core strengths of storytelling and VR immersion remain intact.  The balance between combat and puzzles provides a satisfying experience, enhanced by the PSVR2 hardware. However, a potentially repetitive mission structure might hold it back for extended play sessions. Overall, Moss Book 2 is a charming and engaging VR adventure. It delivers more of what fans loved about the first game, and that’s never bad!

Review: Jurassic World Aftermath

Jurassic World Aftermath brings players face-to-face with the terrifying aftermath of Isla Nublar’s destruction in a VR experience I reviewed on PlayStation VR2. Developed by Coatsink, the game focuses on stealth and puzzle-solving as you navigate a perilous abandoned research facility overrun by escaped dinosaurs.  Does Jurassic World Aftermath capture the thrill of the Jurassic Park franchise, or does it get lost in the jungle of repetitive gameplay?

A World Reclaimed by Nature

Jurassic World Aftermath’s greatest strength lies in its immersive atmosphere.  The PSVR2’s impressive visuals bring the overgrown ruins of the research facility to life in stunning detail.  Sunlight filtering through shattered glass illuminates dusty corridors while the ever-present threat of lurking dinosaurs hangs heavy in the air.  The haunting sound design, featuring dripping water, creaking metal, and the distant roars of predators, further amplifies the tension and vulnerability.  While the cel-shaded art style might not be for everyone, it provides a unique aesthetic and helps the game run smoothly on the PSVR2 hardware.

Outsmart, Not Outrun: A Focus on Stealth

Jurassic World Aftermath emphasises stealth mechanics over open combat.  Players take on the role of a stranded operative, Sam, who must use their wits and scavenged tools to navigate the facility.  The gameplay revolves around avoiding detection by the park’s most dangerous inhabitants – the raptors.  Using your glove you can activate loudspeakers and other devices to lure raptors away. This unblocks key areas or creates temporary safe havens.  The game excels at building suspense as you inch through narrow corridors, holding your breath and listening for the telltale signs of approaching predators.  One wrong move can result in a swift and brutal demise, making each encounter with a raptor a heart-pounding experience and potentially a frustrating restart.

Light Puzzle Solving and Environmental Storytelling

While the core gameplay revolves around stealth, Jurassic World Aftermath throws in some light puzzle-solving elements to keep things interesting.  These puzzles usually involve hacking into terminals or manipulating objects in the environment to progress.  The puzzles themselves are not overly complex, but they serve to break up the tension and provide a sense of accomplishment.  The narrative unfolds organically through environmental storytelling.  Scattered audio logs, data pads, and visual clues paint a picture of the desperate final days and the fate of its inhabitants.

A Frightening Frenzy or a Frustrating Fumble?  The Shortcomings of Jurassic World Aftermath

While Jurassic World Aftermath excels at building tension, the experience is hampered by a few shortcomings.  The repetitive nature of the core gameplay – avoid raptors, solve puzzles, move on – can become monotonous after extended play sessions.  Aside from a last-ditch defence tool, the lack of combat options might leave players craving more.  Additionally, the game’s relatively short campaign length, clocking in at around 5-6 hours, feels like a missed opportunity in such a rich franchise.

Final Thoughts on Jurassic World Aftermath

Jurassic World Aftermath delivers a tense VR experience set amidst the abandoned research facility of Isla Nublar. The game shines with immersive visuals and a haunting soundscape that perfectly captures the atmosphere of dread.  Stealth gameplay takes centre stage as you outsmart cunning raptors using tools and distractions.  While light puzzles break up the tension, they are relatively easy.  The lack of combat options and a relatively short campaign will leave players wanting more depth.  Overall, Jurassic World Aftermath is a thrilling but brief VR adventure. It’s ideal for die-hard Jurassic Park fans and those seeking a short but intense scare. However, its repetitive gameplay and limited scope might not hold the attention of players seeking a more expansive VR experience.

Review: Unplugged

Unplugged straps you into the electrifying world of virtual reality rock stardom. Developed by Anotherway, this rhythm game ditches the plastic peripherals and lets you shred on air guitar using your VR controllers. 

The Thrill of the Performance

Unplugged’s core gameplay is undeniably fun and intuitive. The feeling of gripping a guitar neck and strumming is convincingly mimicked when you hold the Sense Controllers. The game’s tracking is not just good. It’s impressive, accurately translating your movements into in-game actions.  Hitting notes is not just a task; it’s a satisfying experience, with successful strums producing feedback from the Sense Controllers’ haptics that add to the immersion. As you progress through songs, the difficulty ramps up, requiring faster movement and more precise fretting (simulated by pressing buttons on the controllers).  The game cleverly incorporates body movements like tilting the virtual guitar for whammy bar effects, adding another layer of immersion to the experience. However, the lack of hand-tracking technology limits the complexity of guitar-playing techniques.

A Diverse Playlist for Every Rocker

Unplugged boasts a diverse and extensive selection of licensed tracks that span various rock genres.  There’s something for every musical taste.  While the initial song list might feel a bit limited, downloadable content packs offer additional tracks to expand your virtual repertoire.  The game also features a practice mode that allows you to isolate specific sections of songs to perfect your technique, a valuable tool for aspiring virtual guitar heroes.

Beyond the Stage: Building Your Rock Star Persona in Unplugged

Unplugged goes beyond simply replicating guitar playing.  The game features a robust character customisation system, allowing you to personalise your virtual rockstar.  From selecting different guitars and outfits to customising your stage presence with various poses and effects, Unplugged lets you create a unique persona to embody on stage.  The energetic virtual crowds that cheer you on during successful performances further enhance the immersive rock concert experience.

The Limitations of Going Unplugged

While Unplugged excels at capturing the basic mechanics of guitar playing, it does have limitations. The PSVR2 version’s lack of hand-tracking technology means the game can’t replicate the nuance of accurate finger placement on the fretboard. Complex chords and advanced techniques are impossible, which might be a drawback for experienced musicians hoping for a truly authentic experience.

Final Thoughts on Unplugged

Unplugged straps you into the electrifying world of VR rock stardom. The core gameplay is fun and intuitive, with impressive tracking that translates your movements into in-game actions. However, the lack of hand-tracking technology limits the complexity of guitar-playing techniques. While the diverse licensed soundtrack offers something for most musical tastes, the downloadable content might be necessary for dedicated rockers. The ability to personalise your virtual rockstar persona adds another layer of immersion. Overall, Unplugged is a solid VR rhythm game that delivers a fun and accessible way to unleash your inner rockstar. Still, it might not satisfy experienced musicians craving a more authentic experience.

Review: After the Fall

After the Fall, a fast-paced VR shooter from Vertigo Games arrived on the PSVR2 with a bang. Stepping into the icy wasteland of a post-apocalyptic Los Angeles overrun by grotesque, mutated creatures known as the “Snowbreed,” players band together to survive, scavenge, and fight back to civilisation.  While the core concept might feel familiar, After the Fall injects a shot of frenetic VR action and innovative mechanics to create a thrilling, albeit repetitive, experience.

Shooting Your Way Through a Frozen Apocalypse

After the Fall throws you headfirst into the frozen chaos. The PSVR2’s impressive field of view and smooth tracking create a truly immersive experience.  Dodging swipes from grotesque creatures, wielding an arsenal of powerful (and satisfyingly weighty) VR weapons, and sprinting through crumbling buildings all feel incredibly natural. The Sense controllers’ adaptive triggers add a layer of immersion, with each weapon feeling distinct and impactful.  Dismembering a Snowbreed with a well-placed shotgun blast feels gratifyingly brutal but it’s missing a dedicated melee attack for last resorts. Still, it’s the constant movement and frenetic action that keeps the adrenaline pumping.

Cooperative Camaraderie is Key

After the Fall is best experienced in co-op although it doesn’t have to be played with others. Up to four players can squad up (other players or AI), sharing the burden of survival and the spoils of victory.  Communication and teamwork are crucial. Reviving downed teammates, coordinating strategies, and covering each other’s backs during intense firefights create a strong sense of camaraderie, which is lacking in an AI team.  The game offers various difficulty levels, making it accessible for seasoned VR veterans and newcomers looking for a thrilling challenge.

Beyond the Bullets: Progression and Customisation

While the core gameplay revolves around intense shootouts, After the Fall offers surprising depth. Completing missions unlocks new weapons, gadgets, and character abilities, allowing players to customise their playstyle.  The hub world acts as a social space where players can interact, purchase upgrades with the Harvest they’ve collected, and prepare for upcoming expeditions.  While the repetitive nature of the missions can wear thin after extended sessions, the steady stream of new gear and challenges keeps gameplay slightly more engaging.

Technical Considerations and Accessibility in After the Fall

After the Fall takes full advantage of the PSVR2’s capabilities, the visuals, while not groundbreaking, are detailed and atmospheric. The crisp resolution ensures clear sightlines during combat, which is crucial for survival. Thankfully, the game offers a robust suite of comfort options, including smooth locomotion and teleport movement, mitigating the risk of motion sickness for players with varying sensitivities.

Final Thoughts on After the Fall

After the Fall offers a fun, albeit limited, VR co-op zombie shooter experience.  The game excels in its core mechanics, delivering satisfying VR gunplay with a good sense of immersion. The diverse enemy types and the unique frozen Los Angeles apocalypse setting create a compelling atmosphere. However, the repetitive mission structure and the grind for weapon upgrades can make the gameplay feel shallow.

A Closer Look at So Slime Sugary Crush Milkshake

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Here we take a closer look at So Slime Sugary Crush Milkshake from Canal Toys.

With the Sugary Crush Milkshake, discover a sensational collection of different compounds and decorations to mix and make a delicious looking creation.

Mix all the ingredients together in the cute milkshake cup and deorate with frosting and sprinkles.

Includes everything you need with Easy-to-Follow recipe. Enjoy all the different sensations while creating your treats.

Don’t forget to take a picture and share before you crush it!

  • CREATE: Make a amazing looking Milkshake with the different compounds!
  • DECORATE: With all the accessories, take a photo and share!
  • CRUSH IT: Enjoy the sensation of all compounds and decorations mixing.

Everything you need is included in the box, so all you need to do is get creating!

So Slime Sugary Crush Milkshake from Canal Toys is available now priced around £9.99.

You can learn more from the Canal Toys website.

A Closer Look at Build Your Own Gromit

If you are a fan of Wallace and Gromit, there are some great Build Your Own sets available, here we take a closer look at Gromit!

Simply slot together the cardboard parts to build your very own Gromit. The clever mechanics are cracking fun! Wag his tail for a realistic walking legs action; press Gromit’s head to raise his expressive ears and eyebrows. Atta boy, Gromit Lad!

Everything you need is provided in the kit – simply follow the instructions: press out the pre-cut parts, build, play, and display. There’s no glue, no mess, no fuss!

Includes Gromit’s personalised dog bowl, tasty bone, cosy slippers, and a framed photo of Wallace and Gromit.

  • Mess-free, slot together cardboard construction
  • Perfect family time activity
  • 60-minute build
  • Skill level rating: 3 stars out of 5
  • 85 press-out parts
  • High-quality sustainable cardboard
  • Full instructions included
  • Designed in the UK
  • Fun, educational and supports STEM

Made using sustainable cardboard. 100% plastic-free; both kit and packaging are fully recyclable.

Suitable for age 10 years – 100! Best enjoyed as a family experience.

Build Your Own Gromit is available now priced around £14.99.

You can learn more from the website here.

Review: Parasol Stars: The Story of Bubble Bobble III

Parasol Stars: The Story of Bubble Bobble III is nostalgia personified. This wonderfully retro experience will impress fans of the genre. Furthermore, newbies will love the simple action and the garish colours. If you adore mindless gameplay that is easy to pick up, then this is the game for you.

This old-school platform title was developed by TAITO and published by United Games Entertainment. Moreover, it can be enjoyed alone or locally with a friend. Alongside this, there is a leaderboard to top and plenty of hectic enemies to thwart. Accordingly, there is plenty to do even though the action is rudimentary.

Parasol Stars: The Story of Bubble Bobble III focuses on madness.

Like its peers, Parasol Stars: The Story of Bubble Bobble III concentrates on maddening gameplay. Consequently, the story, or what little there is of it, plays second fiddle. Now, I don’t mind this, as I love the basic ideas and the straightforward mindset. Yet, if you want a complex affair, you may want to look elsewhere.

The story follows Bubby and Bobby as they take on a mission to save their solar system. Each of the planets is overrun by crazy creatures and the colourful heroes must do their best to use their special powers and their umbrellas to save the day. 

Cruel creatures. 

This short but enjoyable experience revolves around 8 worlds and 56 core stages. Alongside this, there are some secrets to discover and plenty of bosses to overcome. As you explore each world, you’ll notice unique themes and an array of different monsters. Additionally, you must master each drip-fed mechanic and learn about an array of special powers.

The levels use either a fixed-screen perspective or some basic side-scrolling movement. Either way, the goal remains the same. The hero or heroes must use their umbrellas to catch water and other orbs to tackle each creature. Alternatively, you may use your umbrella to float from grand heights or to act as a shield. Moreover, you can grab your enemies and chuck them at their friends. This simple idea is made a little tougher as your foes roll, jump, sprint, and move around in unpredictable ways. Subsequently, you need luck on your side to win. 

Parasol Stars: The Story of Bubble Bobble III is a pixelated dream. 

Retro gaming is all about garish colours and blocky pixelation. Luckily, Parasol Stars: The Story of Bubble Bobble III captures this from every angle. Each level has a unique background and the varied enemies keep you entertained. What’s more, the animation is smooth and I love the fast-paced action. As each stage evolves, the arena expands. This adds a challenging layer that ups the ante. This was a great move as it keeps you focused from beginning to end. 

The audio is upbeat and entertaining. I loved the repetitive soundtrack and the uncomfortably shrill electro tones. Moreover, the rudimentary sound effects capture that dated arcade feel. This was a great move by the developers as it enhanced the retro edge.

Easy to play. 

If you want a game that you can play with your kids, then look no further. Thanks to the basic control layout and easy-to-understand inputs, this can be mastered immediately. Alongside this, the gameplay is simple to understand and though you may die a lot, you can easily continue from where you left off. 

This generous approach enhances replay value and longevity. Furthermore, there is an arcade and a challenge mode to test your skills. If you are competitive, you’ll love the leaderboards and the challenges they pose. Finally, there is no auto-save facility. As such, if you wish to avoid disappointment, make sure you save this regularly.

Parasol Stars: The Story of Bubble Bobble III is a step-down memory lane. 

I remember playing Bubble Bobble as a child. Subsequently, this franchise brings back many wonderful memories. Though this latest endeavour won’t push modern consoles, it is a brilliant retro experience. I loved the gaudy colours and the upbeat music. Moreover, the simple controls are effective and each level is fun to explore. Consequently, it is a joyful game and I recommend buying it here! Can you save the solar system? Master your umbrella, use your special powers, and wipe out every monster.

Review: Dicefolk

I thought about starting this review with the classic Pokemon joke. Bright, cutesy creatures being thrown at each other in horrific, gladiatorial fights. That’s essentially what Dicefolk is. Cute critter carnage. I feel like Dicefolk takes it further though. The ‘bleed’ mechanic, for instance. Difficult to maintain the idea that this is just a cute round of fisticuffs when the smell of metal is rapidly filling the air. No, I think the Pokemon comparison is a little too loose.

While Dicefolk is about collecting critters, it’s more about synergy. It’s not a core group of competent lads, who get swapped out based on element. Instead, to get ahead, Dicefolk requires all your boys to work together. It’s a decent system, paired with a bright and colourful world. I’m quite smitten with Dicefolk, though it does fall prey to some of the pitfalls of the genre. Namely, loose plots and wonky difficulty curves.

Dicefolk

Dice With Death

Dicefolk opens with a familiar scene: humanity getting the snot kicked out of it. The snot-kicker in this case is Salem, a big monstrous witch-like beast. They rule the land by controlling the world’s creatures – or chimera, as they’re known. Fortunately, humanity is thrown a curveball in the shape of Alea, a Dicefolk who can befriend chimera and, via dice, fight back against the darkness. Well, the chimera fight back. Presumably, Alea sits around eating popcorn for most of it.

The chimera system itself is really rather good. It kicks off by choosing a talisman. These dictate the overall flavour of chimera. Wrath is more focused on direct damage, for instance, whereas pain lets you re-roll dice, with the risk of hurting yourself. Once picked, you can scoop up chimeras at shrines. You can have three at a time, arranged in a ring formation. Each chimera has its own unique skill, which you can pair with others. There are lots of great combos and finding a winning formula feels great.

To set them against each other, you’ve gotta use your dice. You and your opponent roll together but, in an act of blatant cheating, you get to choose when every die is used. Dicefolk turns every fight into a gentle game of strategy. Only the lead chimera can attack but there are skills that only come into play when you rotate, for instance. One winning strat of mine was to bleed opponents, which damages them when they rotate, then spin them like a fruit machine. The chimera, and their abilities, add enough to the dice mechanic to keep it fresh. There are more than enough chimera to keep you stumbling on new strategies for many hours.

Dicefolk

Battlin’ Across The Land

I’m dwelling a lot on Dicefolk‘s combat because there isn’t too much going on around it. That’s fairly par for the course in the genre. Before I start picking small holes, I will say that I like Dicefolk’s map. A lot of roguelikes subscribe to the Slay The Spire method of map design, where it’s essentially just a straight shot through to the boss. Dicefolk gives you a little map screen to explore. It’s not huge, but allows you to decide whether you want to hit the boss or explore the corners. I appreciated that.

I do wish it would bring a bit more life into its world, though. It sets things up well enough through a wonderful looking intro cutscene. There are multiple biomes, many creatures and a protagonist with a nice design. All we get of actual worldbuilding, though, is a handful of brief scrolls, tucked away in a sub-menu. I maintain that roguelikes are pretty poor at building their worlds and I’m not sure why. The odd text-based choice or exploration of our character’s thoughts would do wonders. As it is, I rapidly forgot who I was fighting and why.

The other issue is a rather strange one: I feel like Dicefolk‘s difficulty is a little wonky. You need to complete a run with all four talismans before the final boss unlocks, but I reached Salem in under nine hours. In most roguelikes, that’d just be a small sample. I think it comes down to us having the same critters as the AI, but more control over the battlefield. So if you’ve got decent synergy by the second zone, you’re all but guaranteed to fold the rest of the bosses into pretzels.

Dicefolk

Dicefolk – Smart, Pretty And Fun

Sliding back over to the positives, I want to say that Dicefolk looks gorgeous. I knew I was in for a good time when a fully animated and voiced intro cutscene played. That signals that some real effort went in. It’s also a bright, pleasant artstyle and there’s a whole host of chimeras to play with. They’re all designed with care, to the point that I was memorising abilities just by looking at them. Gotta love when art is complementing design. It also has a bestiary, which is a plus for me.

I must confess, when I heard the name Dicefolk and read about the dice system, I was a little wary. I’ve seen very good examples of this before – and it’s fresher than using cards – but I’ve played a lot of these games. Usually, they grate on me after the first few runs. Dicefolk has yet to grate. Hell, I ended up taking my Switch to bed to finish off a run. That’s quite the endorsement. Dicefolk is a game that’s worth the risk of a sleep deprivation headache.

(Dicefolk’s Nintendo Page)

Review: The Legend of Heroes: Trails through Daybreak

The Legend of Heroes is an RPG series created by Nihon Falcom and published in Japan by Nihon Falcom and published by other publishers in other countries.


The first version of this game was released in 1989 and was a part of the dragon slayer series and the sixth game of this series. with the release of the third game of the legend of heroes series in 1994, the name of dragon slayer was removed and it was named The Legend of Heroes II: Prophecy of the Moonlight Witch.


The Legend of Heroes is one of the popular game series in Japan, which is not strange considering the interest of Japanese players in the RPG genre, the popularity of this game has also increased in the West, and publishers are very interested in translating and publishing it.


The Legend of Heroes: Trails through Daybreak was released on September 30, 2021 in Japan for PS4, on July 28, 2022 in Japan for PS5, and later on PC and Nintendo Switch in Japan, but the global release date is July 5, 2024. it will be available worldwide on all four platforms above on this date in English (this review may be published after July 5th and the game might be already out).


The series of games that have many games always have a problem, and that is that new players fear that the story of that game will be related to the previous games and confuse them.

but is that problem present in The Legend of Heroes: Trails Through Daybreak or is it a good entry point?

STORY

Van Arkride is the protagonist of this game and is the newest protagonist of The Legend of Heroes series.
Van is a spriggan, a spriggan is someone who actually does multiple jobs: detective, bounty hunter, and whatever mission he can get his hands on and earn money from.


Agnès, a 16-year-old student at Aramis High-School, is looking for a watch that belonged to her great grandfather. After searching and asking around she will find about van a 24 years old spriggan who is famous for solving complicated cases so Agnes goes to Van, and this is the beginning of the acquaintance of the two main characters of the story, Van shows some of his personality from the very beginning, for example, that he loves sweets or that He does not show mercy and takes the specified amount of money from his client under any circumstances, but he does not accept more or less than that.


Van agrees to help Agnes find her great grandfather’s watch after a bit of arguing, so they go to one of Van’s info dealers and while searching for information, they get involved in events that complicate finding this watch. and this makes the case more important than finding a simple watch, they continue to look for the watch and find it, when they find the watch they realize that it is not a ordinary watch and it has powers. agnes gives more info about this watch to Van and says that there are eight of these watches and asks for his help to find the rest of them.

Agnes offers Van to work for him part time and Van accepts. A few days later, a client goes to Van’s office and asks for his help, so Van and Agnes agree and go to help her, but the quest of this client is not going very easily and the story of Agnes’s grandfather’s watch is also related to this story, which makes The story become more complicated and actually the main story starts here, after 8 hours you will get to know the antagonist of this game and the story just begins, the story of this game is wonderful and has good plot twists, the story is so detailed thanks to the long texts and conversations, but these long texts are sometimes troublesome, sometimes these long conversations may have many unnecessary details that are annoying and boring, but overall the story is full of details and its great.


the story gives you 50+ hours of joy.


The design of the characters is the best part of the story and the attention to detail and personality of the characters is wonderful and the characters are very memorable.


The story has some related parts to the previous games of the series, but the story of the game is completely new and is a good entry point for those who have not experienced this series.

GAMEPLAY

The gameplay of The Legend of Heroes series has always been turn-based and has always managed to do it well, but The Legend of Heroes: Trails through Daybreak has made a fundamental change in the gameplay and added real-time combat to it.

Of course, fans of the series should not worry about the gameplay, because this game is not fully real-time combat, but a wonderful combination of real-time combat and turn-based combat.

attack with X and dodge with the circle and by hitting a number of attacks your charge attack will be ready to be used and by pressing R2 you can use it to damage your enemies harder, by hitting the square whenever the enemy is close to you you can go to turn-based mode and make your fight turn based If you are doing the fight in real-time mode and stun the enemies and then press the square, you will hit a special move to the enemies and then enter the turn-based mode, Keep in mind that going to turn-based mode is mandatory in many fights because you can’t defeat all enemies in real-time combat, especially in large numbers, the real-time combat in the game is just these descriptions and nothing more.

The focus on turn-based combat has made the real-time combat not very attractive in this game, and this is a negative point, and if it wasn’t supposed to be given enough attention, it would be better if it wasn’t in the game in the first place, although this combination of two types of combat Is interesting and has a lot of potential.


But turn-based combat is extremely fun and makes you not feel the passage of time, in these fights you must have a good strategy to deal with the enemies according to their number and strength.

And to use EP, CP, S-Boost you should Have a strategy too, EP is for using Arts, which are powerful moves that are done with water, fire, wind, etc. which you can use according to enemy’s weakness, the number of EP is very important and you can refill it by resting in certain places and eating food or potion.

CP is required to use crafts and S-Break, crafts are special attacks that are performed with the help of the character’s own weapons and do not use water, fire, etc. and these skills are unique for each character, S-Break is a move which performs several different attacks with a long animation and has a lot of power.

S-Boost is activated by pressing L1 and makes the power of normal attacks and other skills stronger and increases the chance of S-Skills being activated and Even by using it several times, the chance of S-Skills becomes 100%. S-Skills are selected in the quartz section and added to your weapon, and the chance of their activation is different.

For example, this shard skill named chaos impact has a 25% chance of activation, but if you use S-Boost it will increase to 50% and if you use it for the the second time it will increase to 100%, This S-Skill has a chance to add mirage damage to attacks, CPs can be refilled like EP.


This turn-based gameplay can be done very fast and is not slow at all.


You can buy your chosen weapons, armors and accessories from different shops and increase your power, or you can buy your chosen quartz from some shops and use your preferred S-Skills, arts Drivers can be bought from shops in the same way and you can personalize your art, all these various powers have their very smooth and unique animations that are very attractive.

VISUALS

Visually, the art design of the game is good and beautiful and has diverse and beautiful and unique areas, the art design is relaxing and gives you a sense of relaxation.

I think we all agree that the graphics of a game is not the most important thing, But it cannot be denied that it is one of the important things and the textures of this game are low in details and this is annoying.


The resolution and performance are stable and the game is smooth.

SOUNDTRACKS

The soundtracks are excellent and exciting and bring great excitement to the fights and convey great peace to your ears in moments outside of the fight.

CONCLUSION

The newest game in The Legend of Heroes series is a great entry point for those who haven’t experienced the series yet.


A detailed and wonderful story that sometimes may have long and unnecessary conversations.
The gameplay is fun and it’s an interesting combination of real-time combat and turn-based combat, but the real-time part is not so entertaining and the long cutscenes makes the gameplay little.


Lovely art design but the textures are very low in detail.


The soundtracks are great.


Overall, this game is great and its problems can be ignored.

Review: Alaskan Road Truckers: Highway Edition

Alaskan Road Truckers: Highway Edition has one of the most exciting blurbs I’ve read in a while. It sells the idea of a survival experience crossed with the enthralling life of a trucker. However, in reality, you spend more time scratching your arse and yawning than you do fighting the elements. This was extremely disappointing as I had high hopes for this simulation game.

This survival simulation title was developed by Road Studio and published by Green Man Gaming Publishing and Movie Games. Furthermore, it is a solo experience that can be played from a first or third-person perspective. Sadly, I am unable to confirm whether it supports a steering wheel. If it does, the action would be vastly improved as the controls are somewhat twitchy with a controller.

Alaskan Road Truckers: Highway Edition tells a familiar tale. 

Alaskan Road Truckers: Highway Edition doesn’t break with tradition. Instead, it utilises a standard genre plot and many well-trodden mechanics. This familiarity will impress genre fans. However, everyone else will frown at the droll story and the lack of energy. 

Players take on the role of a rookie trucker. The protagonist leaves his job in the hopes of starting a successful business. Yet, before this can happen, he must complete one last job familiarising himself with the cab and basic mechanics. Once this element is complete, you can do as you wish. This freedom should have been enthralling, but the developers keep you on a tight leash. Accordingly, you cannot stray too far from the path and this was ridiculous and frustrating. 

Promises, promises.

The game promises a vast world filled with excitement and danger. Sadly, this rarely happens as you explore mainly lifeless environments. When you happen to cross paths with a moose or deer, you cannot get close to them. Instead, the game automatically redirects you to the road, and you continue on your way. This was infuriating as I was desperate to investigate my surroundings. 

Alongside the auto-recovery mechanics, you will experience some minor survival statistics. Fatigue, hunger, health, and temperature must all be maintained. If you let any of these elements drop, the hero becomes lethargic and this harms your driving ability. This was one mechanic that worked particularly well. However, as you can’t explore the vast Alaskan wilderness, the risk of freezing or starving is vastly reduced. 

Upgrades. 

At the start, your rookie status restricts every aspect of your career. Yet, with a little experience, you can improve your licence and your ride. As your licence improves, you may tow more expensive and dangerous cargo. This means you have to sit in the driver’s cab for longer, but the rewards outweigh the negatives. 

New trucks and fancy liveries are where this excels. As you earn money, you may invest it in an elaborate new paint job, expensive wheels, or a whole new ride. Either way, you’ll look fantastic as you head from point A to B. Finally, no business would be complete without a fabulous HQ. As the bucks start rolling in, you are expected to upgrade your base. You’ll need to buy parking bays for each truck and a place to work on each vehicle. Though this wasn’t complicated, it ensures that you reduce your running costs whilst expanding your business.

Alaskan Road Truckers: Highway Edition lacks polish. 

I’m used to sim games looking rough. Yet, Alaskan Road Truckers: Highway Edition takes the rough crown. Disappointingly, the textures are all over the place. Additionally, there is an odd ghosting effect that haunts your truck. Finally, you can drive through minor objects without damaging your vehicle. Talking of vehicular damage, there is little to no visual indication. Consequently, you may smash your front grill and you wouldn’t know. This lack of realism was a real let-down. 

Thankfully, though, the landscape looks great. I loved the vast rolling hills and the beautiful icy lakes. Moreover, the changing weather fronts were challenging and authentic. Subsequently, I wished the rest of the visual elements were this good. 

The audio was well-considered. I loved the realistic sound effects and the roar of each engine. Furthermore, the radio was fantastic as it helped reduce boredom. The blend of songs keeps you distracted, and I adored the background tunes if you decided to switch the radio off. 

Twitchy controls. 

The steering wheel and the subsequent controls were somewhat twitchy. Sadly, I found the gamepad was too sensitive and this made controlling your giant rig an arduous task. Unless you were focused throughout, you risk running off the road or swerving between lanes like you’ve necked 15 pints of special brew. Other than this issue, the UI is exceptional, and the shortcut buttons help to keep you on track.

Though I found Alaskan Road Truckers: Highway Edition to be frustrating, I can see why people would love it. There is a vast array of jobs to complete and a massive map to explore. Additionally, you have loads of trucks to buy and plenty of skills to upgrade. Finally, you must keep on top of your fatigue, and you can maintain every element of your truck if you so wish. Therefore, there is longevity and replay value. 

Alaskan Road Truckers: Highway Edition should have been better. 

Alaskan Road Truckers: Highway Edition disappointed me. I expected to be free to explore a vast and beautiful world. Instead, the developers demand a linear approach that reduces realism. Alongside this, the finish was poor, and I found it to be repetitive and dull. Yes, I can see why truckers would enjoy it, but it will only appeal to a limited audience. Accordingly, I don’t recommend it. However, more information can be found here! Can you run a successful trucking business? Learn the ropes, buy a truck, and take to the road.

Review: Bred and Fred

Bread and Fred is a wonderful little adventure that does so many adorable things right but shows just how hard it is to build a game centered around multiplayer while keeping single players invested

Players will see that the game has a major focus on multiplayer before the game even begins. Upon starting the game, you are presented with the option to play in either single player or multiplayer. The multiplayer option is the one that is front and center while single player requires you to tab down a bit to access it. For those who have a friend to play through this game with, you are in for a wonderful experience that is filled with laughter and frustration. For those embarking on the journey up the mountain on your own, just know that it can be extremely frustrating to start off with.

Bread and Fred are both penguins who have been tasked with climbing to the top of the mountain.  Since I played this game on my own, I was not partnered with another penguin but instead a rock. The game acknowledges this choice and even tells the penguin that advancing up the mountain with just a rock as a companion is a strange option but is doable with an extreme amount of perseverance.  I thought it was funny to hear the game reference the fact that I was playing the co-op game by myself but not long into my journey, I had wished for something a little more supportive than the rock.

You see, the titular characters are relying on each other to navigate the mountain, so they are tied together by a rope. This also happens when you are playing on your own as well, with the rock tied to the singular penguin. While co-op would allow you to plan out strategies with your friend to progress through the mountain, the single player mode will have you flinging the rock and hoping that the momentum can carry you on to the next platform. I would have loved to see a CPU controlled character that could support you, like the one found in Little Nightmares 2. This would help ease some of the frustrations found when I was constantly repeating the same jump over and over, only to fail and must try again.

Thankfully, there are a couple of accessibility options that will help make the journey a tad bit more tolerable for those who are struggling with platforming. One option is the ability to add infinite jumps so that you can continuously jump upwards to the next segment in case you are unable to progress by the usual means. You are also given the ability to create checkpoints and return to them that was you are not forced to try and redo a part that gave you and your co-op partner some trouble.

Visually, Bred and Fred have a very colorful palette and the graphics seen here are pleasing to the eyes. The backgrounds provide some beautiful scenery to accompany us up the mountain while managing to make each jump and segment stand out against the backdrop. As you move up the mountain, you will see the backdrops changing while still being fun to move through. The first area is a snowy mountain where our protagonists live, and we soon find ourselves deep in a fish mine on the way through the mountain. At first, I was curious why there was a mine dedicated to moving fish around but then thought about just how cute the idea of these penguins making a mine for their fish but struggling to figure out how to climb up the mountain and let it slide.  There are a lot of moments here that will have you and your friend chuckling as you progress through the mountain.

I really enjoyed my time with Bred and Fred, but the single player mode really makes it a more frustrating experience than it needs to be. This is a title that I can highly recommend if you have someone who wouldn’t mind sitting down and putting a couple of hours into it with you. Otherwise, I highly recommend that you prepare yourself for a frustrating time as you throw a rock around in efforts to achieve the same results as someone else who has a competent partner with them.

Review: Final Fantasy XIV: Dawntrail

1

Final Fantasy XIV: Dawntrail is the much-anticipated expansion for the popular MMORPG. The previous two expansions have become critical darlings in the franchise, cementing its place as one of the most popular MMOs on the market. Dawntrail looks to blaze new stories that will keep players captivated for the next decade. While its dungeon designs are some of the most fun I have had in this game, unfortunately, the story is not as strong as its previous expansions.

Together, We Can Go Out West

Where can you go after Endwalker’s events? After saving the world, the only thing left to do is to go on vacation! You are recruited by a warrior named Wuk Lamat to assist her in her quest to become the next Dawnservant, the ruler of Tural. You venture across the ocean, eager for a new adventure and to help Wuk Lamat. To achieve Wuk Lamat’s goals, you help her find a lost city of gold. The story’s first half takes you across the different parts of Tural, where Wuk Lamat meets other people and gathers clues about the golden city. Unfortunately, this usually translates into fetch quests or just standing around and watching Wuk Lamat talk to people instead of being on some grand adventure.

Other characters are involved in the quest to find the golden city. There is Zoraal Ja, who wants to become Dawnservant and take over the world. Koana wants to become Dawnservant to bring technology from other parts of the world to Tural. There is also Bakool Ja Ja, who is a jerk. These are the main characters you interact with during Dawntrail; unfortunately, they are very one-dimensional. Your character and the friends that have accompanied you fade into the background, which is a feeling that persisted with me throughout the entire expansion.

The World of Tural

The gorgeous environments of Tural draw heavy inspiration from Latin American topography with sprawling forests and expansive deserts. One of the main cities, Tuliyollal, is nestled in the hills with a fantastic coastal view. The new graphics update enhances the new settings and makes them pop. While I won’t get into specifics about the later areas of the game, I was impressed with them, too. The only downside is the final area of the expansion changes at a certain point, and the changed area is far worse than before.

The best part of this expansion is the dungeons and trials. These dungeons are a step up in difficulty compared to Endwalker, but not in a frustrating way. I’ve enjoyed figuring out how each dungeon works and how to solve the mechanics. Some of the later bosses feel like information overload, and the last boss has a mechanic that is horrendous on the eyes. Overall, these are some of my favorite dungeons that I have experienced in the game.

When You’re Here, You’re Family

The biggest gripe I have is with the main story quest. My biggest problem is that your character is not the main character. It’s a story that centers around Wuk Lamat. Which, in theory, isn’t bad because it emphasizes the greater world that your character occupies. Wuk Lamat is not a great character to follow for the entire story. Your character, who has saved the world, has been relegated to helping Wuk Lamat do the equivalent of trading a toy car until they get an actual vehicle or reassemble a parade for another village. I think some players will like this direction; however, for other players who want a story focused on their player character, it’s morbing time.

The story also felt predictable from the jump. Wuk Lamat is an optimist to a fault, Zoraal Ja is a warmonger, and Koana is hell-bent on foreign technology. I could feel how these characters would evolve throughout the story, leaving little room to surprise me. In particular, Wuk Lamat started as an optimist before a sudden tonal shift turned her into Dominic Toretto from the Fast and Furious franchise. Everyone is part of the family, even those who have wronged her. It felt inconsistent and overlooked some crucial elements of the story to force character growth.

Bob Ross and Darth Maul Walk Into A Bar

Dawntrail introduced two new classes to the game, Viper and Pictomancer. Viper is a melee DPS class focused on fast attacks and stance changes between dual-wielding swords and a twin blade. Pictomancer is a caster DPS class painting spells to deal damage. Of the two, I enjoyed Viper more. Viper is fast, constantly attacking, and has flashy animations, making it one of my favorite classes. Its kit reminds me of playing the reaper. Fans of black mage will undoubtedly want to give Pictomancer a chance. This class has some of my favorite casting animations in the entire game. Each spell pops with color, and cycling through the different spells is fun to watch. It is also an insanely powerful class, as it outputs a lot of damage while providing buffs to the party. So I am sure it will be excellent in endgame content.

All Quiet on the Western Front

Final Fantasy XIV: Dawntrail is a tale of two halves. On the story front, it might be one of the weaker stories for the MMO. Wuk Lamat is an overbearing main character who is illogical at times. None of the other new characters stand out, and fan favorites from previous expansions don’t significantly impact the story. On the other hand, the dungeons and trials are some of the most fun I’ve had in the game. Both new classes are a blast, and the graphics update adds a nice touch to the game. Fans of the story might be disappointed, especially after Endwalker and Shadowbringers. This expansion delivers on all fronts for players looking to grind new content.

Review: JustAxe

JustAxe is not a Roguelike, Metroid-Vania or Rage bait but a 2d puzzle platformer with simple combat and a handful of interesting ideas that fail to deliver. (Loaded Sentence Alert!)

I was really looking forward to this one. The trailer looked promising, the art style looked cosy and even though I am not a big fan of characters with many eyes, I still found the enemies of this game very cleverly designed.

It is obvious that Supergalactiс Gamedev has put a lot of effort into achieving the theme and gameplay style of JustAxe. Still, I cannot shake the feeling that hands were held back in many development instances.

JustAxe me next time

The entire game of JustAxe revolves around your Axe. This is made clear right from the start when the character first leaves her home, and it remains the basis of the plot throughout the playthrough.

At its core, the game is simple: there’s a platform to jump across and an axe to hit enemies with. You unlock a dash later, along with other weapons like a whip, but that’s not what I want to discuss. Besides, if you’re interested in those details, go play the game when it comes out. I don’t want to spoil anything.

What I do want to detail are the game’s unique ideas.

Ideas:

I found myself excited by its potential multiple times during my playthrough only to be disappointed in the end.

First, you can chop down trees. On the surface, this is an interesting way to integrate the world into the gameplay and emphasise the game’s title, JustAxe. Sadly, you can only cut down specific trees that appear occasionally. What could have been a nice gameplay feature turned into nothing more than a blockade, serving only to slow down the game.

Another idea was the ability to latch onto walls with your axe, requiring precise alignment with the next ledge to jump onto it. In a world where most games have a simple wall jump system, this could have been a unique and challenging way to incorporate wall climbing. However, like the trees, this feature is limited to very specific locations marked by rough yellow patches on the walls.

The whip can be used as a hook shot to swing from ledge to ledge. Again, the same issue arises with limited use. Giant floating rings appear at certain points, and you must endure a clunky hooking system to progress.

It seems every problem this 2d platformer has stems from the same department: the gameplay loop. Every time the game introduces something new, it fades into the background due to its limited use. I can see the potential improvement in having more trees to chop and using them to kill enemies or using the hook shot like in Just Cause 2, or having more strategic traversal with the wall-climbing axe.

Despite these issues, JustAxe still manages to be enjoyable at times. This is largely due to the story behind the axing around.

JustAxe me the story

The time is “the distant future” and we are in the once quaint small town of New Soviets. Yup! It is a town in a forest behind the mountains. A really sweet place to live. or… it used to be.

Things took a turn when creatures from another world invaded the village, placing everyone under their dictatorship rule. 

I know what you are thinking and you’re right, JustAxe is taking inspiration from a real tragedy… Yup. Princess Peach’s hostile rule over the Mushroom Kingdom. I mean we all see what the motivation is behind the Toads’ undying devotion to her. 

let’s get back on track.

Two sisters, whose names I don’t believe were revealed, were living alone in this village. They had enough of the constant raids of these invaders and decided to move deeper into the village. This plan worked for a while but soon the invaders came back.

Eventually, the girls ran out of things to give and the invaders showed no mercy. They separated the sisters, taking one with them as payment. The other sister is our MC who spends the night alone and in tears. 

In the morning, a flying pixie-like creature visits her and delivers a letter. The letter is from a sender whose name seems to have burned off the letter(the cause being the pixie itself) The letter tells her that she can save her sister but she needs to go and get her. She picks up an axe and gets to it. 

The rest of the game is our chase to find our sister with more letters and cutscenes furthering the plot as we go.

I don’t want to spoil any further but hear me out. I will be the first to say that I am not a big fan of the gameplay but this silly little plot makes it all worth it.

Enough Fight, Let’s Talk!

It does feel refreshing to play a game not trying to be anything too random or weird. This is a basic 2d platformer with simple mechanics and simple methods of progression. By itself, it is just an average 2d platformer but that story makes it a must play.

How conflicting! 

What I am trying to say is that you should play this game with an open heart and you will walk away with a smile and some satisfaction. JustAxe, in my books, is a game I recommend.

Go play it!

Review: Phantoms

Title for Phantoms by Solitude

A one-man studio

Spearheaded by a sole, aspiring game developer from Croatia, Solitude released an indie horror game titled Phantoms while pursuing a more ambitious project inspired by Silent Hill. Phantoms is a retro-style horror game with a terrifically terrible mixture of eldritch, analogue horror, RNG elements, and vicious jump scares. It is certainly not for those who are easily startled (like myself)!

Phantoms was released in December of 2023 and can be played on the PC and Steam.

All aboard the eldritch express

You play as an unnamed man aboard a train to visit his old friend, Floyd. Floyd had apparently gone through some terrible tragedy, and in order to cope, begun worshipping an unknown God. Ever since his nosedive into this religious practice, Floyd has begun acting strangely; not only that, but people within the town that Floyd lives in are beginning to mysteriously disappear.

The player decides to hop on a train in order to check up on his friend and figure out what in the world is going on. However, this “train” is not as it seems . . . is the player really on a train at all?

Start of phantoms, train staff in front of you

The goal is to escape the train car, but first players must find and fix the electrical box to open the door. As players roam around, the “train” becomes more and more filled with flesh configurations and eldritch enemies. And . . . watch out, the train conductor is after you.

Simple mechanics, thrilling gameplay

The game manages to perfectly encapsulate the graphical and sound-based eeriness of PlayStation 1 horror. The pause screen is very neat as well, showing up as a creepy blue CRTV screen.

Floyd's advice in Phantoms about the train

Phantoms blends various horror elements quite interestingly, with the sort of look that analogue horror has, coupled with jump scares and heart-stopping loud noises. These scares are not cheap either, as they appeal to the aesthetic appropriately and are quite horrifying. The RNG elements mix up each level every time, providing a fresh sense of fear and confusion. There are five main story levels in total, with an extra “secret” level being the most challenging after you finish the main game. The difficulty goes up in a linear fashion, and the game takes about 2 or less hours to complete.

The player can walk, look around, run, crouch, and interact with objects. The mechanics are straightforward and operate well (though I wish I could run a tad faster). You are able to talk to other passengers on the train and look at the various random posters on the wall, including a shoutout to SCP horror. Players absolutely cannot sit still in a place for too long, even in a “safe room.” Being idle for a certain amount of time will make the player’s screen increasingly red and fisheye-lensed, and without a doubt you’ll meet your end. Phantoms is all about constant movement and finding pieces to fix the electrical box.

May luck be on your side

The heaviest issue with Phantoms is the poor AI. The game is going to require a lot more luck than skill unfortunately, at least in regards to the train conductor.

Eldritch flesh enemy on the train in Phantoms

You can never quite predict when things are going to happen. Sometimes, the train conductor may randomly spawn right beside you, or on top of you, or in a “safe room” too soon, so at that point there was not much the player could to do except die. This made completing each level, even the “easier” ones, frustratingly hard. The count down to being killed in a safe room can also happen suddenly and quickly. There is hardly a moment in the game where one can take their time and think. As said before, Phantoms is about constant movement. This can be rather irritating to many players.

Final thoughts

In all, Phantoms is an impressive piece of work coming from the only Solitude developer. The PlayStation 1 vibes are on point, and the entities and setting of the game are wonderfully scary. The game plays smoothly and has very little issues, aside from the randomly spawning train conductor.

Two passengers on the train in Phantoms

Phantoms has a lot of potential and can be enjoyable as a short, terrifying experience.