Peggle 2 Lands on Xbox One

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Microsoft launched the Xbox One on 22nd November, you may be pleased to hear that there’s a new game available to download. It’s Peggle 2, the sequel to the highly popular casual game from developer PopCap and publisher Electronic Arts.

peggle 2

The games store at Xbox.com is now offering Peggle 2 for purchase for £9.99 / $11.99, but you can also purchase and download the game directly from the Xbox One itself. Peggle 2 is a timed exclusive for Microsoft’s new console no date for other consoles yet.

 

 

Tales from the Borderlands

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Here’s the nice surprise new Borderlands title coming from a developer you never imagined, Telltale and Gearbox collaboration with the former announcing that it’ll be creating an episodic series named Tales from the Borderlands.

tales from the borderland

It’ll still feature shooting, “but in a different way” as it’ll play like a Telltale game. If you’ve played The Walking Dead or other games from the studio, then you’ll probably get the idea.

See Quantum Break for the Xbox One in Action

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Watch the first proper Quantum Break gameplay footage has debuted in a featurette for the Remedy Entertainment project exclusive for Xbox One.

quantum break

The studio showcased the title at this year’s VGX Awards, demonstrating the time-manipulation mechanics that will be central to the experience.

 

This Weeks Highlight for the Nintendo 3DS and Wii U Releases

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The classic SNES adventure The Legend of Zelda: A Link to the Past is the main highlight of this week’s Nintendo eShop update.

Joining the title are two Sega 3D Classics games in the form of 3D versions of Ecco The Dolphin and Galaxy Force II.

Nintendo
Wii U eShop

Disc Download

  • Adventure Time: Explore The Dungeon Because I Don’t Know – £36.99 / €44.99
  • Wii Party U – £34.99 / €44.99

Download

  • Rush – £1.79 / €1.99 until Jan 9, then £3.59 / €3.99
  • Wii Fit U quick check – Free

Virtual Console

  • The Legend Of Zelda: A Link to the Past (SNES) – £5.49 / €7.99

 

3DS eShop

Card Download

  • Adventure Time: Explore The Dungeon Because I Don’t Know – £28.49 / €34.99
  • Cocoto Alien Brick Breaker – £17.99 / €19.99
  • Girl’s Fashion Shoot – £29.99 / €29.99

Download

  • 3D Ecco the Dolphin – £4.09 / €4.49
  • 3D Galaxy Force II – £4.49 / €4.99
  • AeternoBlade Demo – Free
  • Nano Assault EX Demo – Free

Virtual Console

  • Donkey Kong 3 (NES) – £4.49 / €4.99

South Park: The Stick of Truth Trailer that gives you Wind!

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This South Park: The Stick of Truth trailer certainly gives a good idea of how the game is coming along ahead of it’s March 2014 release.

Its is coming out for the PlayStation 3, Xbox 360 and PC developed by Obsidian Entertainment and published by Ubisoft.

 

See Dying Light in a New Way with this New Gameplay video

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At the VGX last weekend Techland showed off its game called Dying Light it is a open world Zombie title.
This demo shown takes place during the day, it shows some breaking combat on both melee and weapons. It’s not just Zombie’s you’ll be up against as there will also be human enemies.

Dying Light will be released on Xbox 360, PS3, Xbox One, PS4 and PC in 2014.

Destiny Touches Down for Next September

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Destiny, the first-person shooter from the creators of Halo has now been given a release date. You’ll be able jump into the game on the 9th September, while a beta test kicks off in the summer on PlayStation 3 and PlayStation 4.

Destiny logo

With the game won’t be ready until next autumn, Destiny is the first project Bungie has tackled since leaving the Halo franchise in the hands of 343 Industries, and it also marks the first next-gen project from the studio too.

The game is also headed to Xbox 360 and PlayStation 3, while it’s getting the full next-gen treatment on both Xbox One and PlayStation 4.

While Bungie has also announced that the Destiny Beta will be starting off next summer, giving PlayStation gamers the first chance to check out the upcoming game on either PS3 or PS4. Take a look at the latest trailer for the game, fresh from the VGX awards below:

http://www.youtube.com/watch?v=v1yKVd5QwF0

See how the City has Changed for the Thief by Eidos-Montréal

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Also this weekend at the VGX a new trailer for Thief by Eidos-Montréal, The City has changed, the balance has shifted, all because men in robes had to tamper with forces they could not fully understand.
Garrett is no saviour, but he may be forced to step into the light before the City succumbs to darkness.

If you missed the Thief Interview and gameplay with Joe Khoury from Eidos Montreal now you can watch it here.

THIEF is due for release on Windows PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One on 28th February 2014 in Europe and other PAL territories.

See the Two New Titans for next years title Titanfall

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Respawn Entertainment has shown off a few surprises in the shape of two new Titans at the weekend awards for the VGX.

First up is The Ogre class unit is heavier and slower than the standard titan, and must be unlocked before it is accessible.
But the second Titan that shown off at the VGX was the Strider class is lighter and faster.

 

See the New Trailer for The Witcher 3: Wild Hunt

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CD Projekt RED, creator of the story-driven fantasy RPG, The Witcher 3: Wild Hunt, has just released new in-game video footage from the third installment of The Witcher series.

Portraying the vast and beautiful open world that plays host to the game’s riveting story, The Witcher 3 VGX Gameplay Trailer offers an extended look at the adventure to come. “The Witcher 3 is constantly growing and we’re very excited each time we show something new to gamers.

The VGX Gameplay Trailer shows some really great stuff that you’ll find in the game and we’re very eager to hear what people think about it, so please leave a comment after you watch it – we’re always listening to what you have to say.” said Konrad Tomaszkiewicz, Game Director, CD Projekt RED. CDP RED studio is also excited to provide a glimpse into some of the new music direction for this 3rd and final installment in the Witcher series with the VGX Gameplay Trailer.

Portions of the music in the game will focus on the raw emotion of traditional slavic instruments and songs to convey the brutality and violence of the world. To achieve this goal the audio team has been recording using traditional and historic instruments with amazing bands like “Percival”, who are masters in this area, to achieve a truly authentic and powerful sound. The game will be released in 2014 on Xbox One, PlayStation 4 and PC.

If you missed The Witcher 3 Wild Hunt interview from this years Gamescom 2013 now you can watch it.

 

Hello Games Welcomes you to No Man’s Sky

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No Man’s Sky is a complete different game from the developer of Joe Danger, Hello Games and is a complete surprise to all when it was shown at VGA over the weekend.

no mans sky
“If you see the stars, those are real stars, they have their own planets around them, and you can go there,” said Sean Murray of Hello in describing the game. “It’s a science-fiction game, but it’s not like most other sci-fi games. We set out to make a game that challenges what it means to be next-gen, and what it means to be an indie title.
“It’s going to mess with people’s perceptions of Hello Games, and I have no idea how people will react. It’s different, and pretty much the furthest thing from what we’ve done before.”

 

Ubisoft Shows off the Snowdrop Engine for The Division

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Also at the VGX it showed of the Snowdrop engine for the new game from Ubisoft called The Division, which releases for PS4, Xbox One and PC towards the end of 2014.

The spectacular visuals are amazing one game we are looking forward for next year here at Connected Digital World, as well as destructible environments in the game, it has varied weather conditions and some stunning lighting effects.

Tomb Raider Definitive Edition announced for Xbox One and PS4

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From the first VGX last Saturday night Crystal Dynamics, a Square Enix studio announced TOMB RAIDER: DEFINITIVE EDITION is coming to Xbox One, and PlayStation 4 on 28th January 28, 2014.

Tombraider xbox one ps4

TOMB RAIDER: DEFINITIVE EDITION is the character defining action-adventure where a young and inexperienced Lara Croft transforms into a hardened survivor. This fully re-built version for PlayStation4 and Xbox One features an obsessively detailed Lara and a fully realized lifelike world.

Lara Croft presented in unprecedented high definition detail:
–       An all new Lara model created to take advantage of the power of next-gen consoles
–       TRESS FX technology that delivers realistic hair simulation and motion with every strand being physically active
–       Shader and lighting reworked to showcase the raw physicality of Lara’s journey through sweat, mud, and blood materials and effects

A physical world put in motion thanks to brand new hardware architecture:
–       The world has been dynamically brought to life using complex physical world simulation on trees, foliage, cloth, weather, lighting and effects
–       All texture resolutions have been created at 4x resolution for maximum resolution and detail
–       In-game characters, enemies and destructibility have been enhanced for added depth and realism
–       Subsurface scattering technology implemented to capture the most physically accurate lighting simulation and deliver a great sense of believability
–       Native 1080p gameplay gives outstanding visual fidelity and showcases the beauty of Yamatai in all its high definition glory

The Definitive Edition of the award-winning action-adventure includes all of the original downloadable content, plus digital versions of the Dark Horse comic, Brady Games mini-art book and the Final Hours developer videos. Customers who pre-order will receive special art book packaging featuring never-before-seen concept art.

“’Tomb Raider: Definitive Edition’ is so named as it’s exactly what we’ve custom built for the Xbox One and PlayStation®4 system consoles,” said Crystal Dynamics Executive Producer, Scot Amos. “The new hardware let us finally express the original vision in all of its glory. This was a continued labour of love. We pulled the game apart and rebuilt it with painstaking detail to add enhanced visual storytelling but without changing the award winning tale. The end result is a cinematic living world. We can’t wait for fans and newcomers alike to experience this rebuilt epic adventure.”

tomb raider

TOMB RAIDER : DEFINITIVE EDITION will be available on Xbox One and PlayStation 4 28th January, 2014, priced at $RRP59.99.

Review: Soulcalibur II HD Online

 

From the arcades of 2002 and soon after, a port to the PS2, original Xbox and Gamecube, Soulcalibur II makes it’s inevitable leap to the times of HD. The PS3 and the Xbox 360 play host to one of Namco Bandai’s all time classics, but can it still hold it’s own against the modern day fighters as the king of the hill?

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For the uninitiated, the Soulcalibur plotline, such as it is, revolves around each character’s goal to either destroy, or use the ‘Soul Edge’ for their own nefarious deeds. Each character has their own extensive biography to read through if you desire. Despite being fairly interesting, the brick’s of text for each character, and unlockable weapons, are painfully uninspiring to browse. The game offers little in the way of cutscenes to explain what’s going on either, so if you like a little plot development with your characters, you’ll have to go digging.

Fortunately, the pure, all out brawling makes up for the lack of narrative on offer. With all the original modes to pore through, something is bound to tickle your fancy. Along with the standard Arcade mode, the ever addictive, if not slightly infuriating, Weapon Master mode makes it’s appearance. Essentially the story mode, it pits you against enemies with occasionally unfathomable odds, such as defeating four opponents with the same bar of health. Other, less irritating, sometimes inventive conditions also appear, a constant gust of wind pushing you sarcastically backwards for example, or only being able to do meaningful amounts of damage by striking them against the edge of the arena. Whilst fun in their own right, unless you know the specific ins and outs of your character, caveman like button mashing will suffice for most of the encounters.

In terms of the actual fighting mechanics, nothing has changed from it’s previous incarnations, of which I’m sure is peace of mind for the Soulcalibur veterans. Horizontal and vertical attacks still function in their intended roles; blocks and counters are still gleefully satisfying and there are no convoluted button inputs to wrap your head, and hands, around. Timing and knowledge of characters should still win over the Neanderthal’s methods, yet you don’t have to be a pro gamer to accomplish a basic grasp of the mechanics. Which is a good job seeing as the tutorial in Soulcalibur II, like a vast majority of fighting games, is plain awful. The game tells you what each of the moves are called; then proceeds to thrash the life out of you for the remainder of the game until you learn.

Unfortunately, one of the games largest draws, nostalgia aside, is the inclusion of online multiplayer. The problem being, is that it’s not only fraught with problems in the netcode, but also lacks any sort of commonplace features such as a spectator mode or a party of friends. It feels cold, clinical and even when you can get into a lag filled mess of a bout, it kindly kicks you to the main menu once you’ve finished. Rude.

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At least there’s still the old pass-the-pad fun to be had. Couch play is still and always will be the most fun to be had in this genre for me, no lag, jovial banter and many other perfect world factors that don’t require the internet can all be yours. With a diverse multitude of characters, of which some are only available after progression in the Weapon Master mode, plenty of unique weapons with not only different damage and defence modifiers but also their own entries in the aforementioned ‘brick of text’, there’s no shortage of content to unlock. Another nice gesture being that two of the previous system exclusive characters, Heihachi Mishima from Tekken fame and Todd McFarlane’s Spawn are also both playable in this version. No word on Link but hey, you can’t have everything.

The other main downside, also mentioned in the title of the game, is the HD part. Yes, it’s upscaled and looks crisp enough, but the menus, the text; even the small thumbnails on the arena select screen look vastly aged and bland. It’s not only the looks that have aged either, little things crop up every now and again that just infuriate. For example, when you fail a particularly irksome battle in Weapon Master mode, and you will, there is no restart button. Instead, it takes you back to the stage select screen, making you endure yet another surprisingly long loading screen.

In the end, Soulcalibur II HD Online fails on several important levels, conversely it also maintains the success of which the original created. The mechanics are sound, the roster plentiful and the fun is still there to be had. The issue really being is whether or not it deserves it’s rather steep price tag for essentially the same game but with iffy online multiplayer and slightly shinier graphics. For the truly nostalgic only.

3

Reviewed on PS3, also available on Xbox 360.