Review: Gran Turismo 6

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So it’s GT time again! At least this time we didn’t have to wait 5 years. I was quite disappointed with GT5 so I was well ready for some GT goodness. But I thought it best to start off on a strangely negative point. But it’s so major it can only make sense at the start.

So the PS4 and X1 are well underway. For Playstation users Gran Turismo was an exclusive to be proud of and excited about. Xbox owners have the genius of Forza and Playstation owners enjoy Gran Turismo. So why is it then that GT6 is exclusive to PS3?

I found it so frustrating to watch my PS4 in standby mode as my PS3 loudly cooled itself. I appreciate that not everyone is able to get a new console and that’s why there are always months of multi-format releases. Even the exact same game available on PS4 would be nice, at least I could use the Dualshock 4 (which doesn’t work with GT6 despite the PS3 supporting it).

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GT6 boasts a massive 1,200 cars. I don’t think anybody would argue that’s an amazing amount. But browsing your way through the 5 slightly different models of a car from one year only to find 5 more from another year very quickly starts to bog the menus down. To be honest I don’t need that many versions of a single model and don’t even know the difference between most.

It’s unnecessary and when you literally can’t tell the difference between two cars it’s difficult to see why it’s been done if not just to boost the numbers. It’s also a little frustrating that there are often 8 pages of cars for Japanese manufacturers while there isn’t a single Royals Royce and only one Bentley, and that’s a racing car. I know the game’s Japanese but lets have a Phantom and get rid of one of the 10 or so different Skyline R34’s.

And there’s still a lot of cars that haven’t been remodelled since GT4. It’s quite clear when a car hasn’t got a proper new HD model. Switching to the interior view on a car with an old model will show only a rough black outline of “a car”. However a lot of the cars do look amazing. The instruments and detailing on the inside are just as well modelled as the outside, on the cars they bothered with.

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Where tracks are concerned I’m glad to say that both quality and quantity have certainly been considered. For a PS3 title they look stunning and there are more than enough to keep the game from becoming dull. All your favourite GT tracks are present as well as a huge amount of tracks from the real world.

Unfortunately despite the amount of races they leave little room for freedom. It becomes clear from the start that there will be loads to do. But there still aren’t as many as I was hoping for. Perhaps I ask too much but when I look at the roster on a racing game I expect to be intimidated and wonder how I will ever complete them all. There are rally events, but only one section. Same goes for Nascar. There are a few more cart races but still not an impressive amount.

Entry is based on the game’s Performance Point (PP) system. It’s very similar to Forza’s system except it only concerns power. You can add brakes and suspension as much as you want. Tires don’t count and have a separate limit. You will not be able to race with soft racing tires until literally the last league that you unlock after the credits. I would far rather tires had counted as PP and been able to use them. I want to race a car with great handling and get an edge that way. GT6 only allows you to have the edge with power.

Much like games of old, buy a car, put the biggest turbo in it and win. Almost all of the races I had where won in this way. There was often no challenge or any actual racing whatsoever. It all felt so familiar, like an old GT title. And I only bought 3 cars in total to get to the credits. A Mitsubishi Evo VIII, a McLaren MP4 and a Corvette C5 (my personal favourite). And I completed all the races with ease. Overtaking every other car to win and often having a lap to spare. And that’s not because I’m good at racers. GT6 is far too easy.

And even though each league has a few manufacturer races where everyone has the same vehicle there is a need to have races with limits beyond PP. There’s no need to buy new cars and use different things. There’s no incentive to either. That being said thankfully there aren’t only Suzuki Cappuccino races to do. I still have nightmares about that.

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Visually things look very nice. The new car models are smooth and ultra-glossy. Even the tracks look great most of the time, apart from a few nasty instances where textures don’t render properly. Unfortunately there is still no sign of a proper damage model. It’s actually amazing how little it matters but it’s quite tacky when you slam into a car at over 100Mph and their back end looks like it has some bad soap smears. And to accompany the epic accident will be the usual muffled thud that sound like it was recorded on tape.

But all that said I enjoyed most of my time in the cars in GT6, despite the fact every car had massive under steer. I tried assists on a small amount, on full or off completely. Although I still managed to win the races there is very little difference between the vehicles (even when changing the assists). You can have a Skyline or a Ferrari 599 and they will both suffer from under steer. Put loads of power on them and you will still get some under steer. My McLaren MP4 only ever spun off in a straight line and never round a corner. Figure that out. And even with extra power the mid-engined rear-powered supercar had under steer. It got very frustrating near the end when even my Chevrolet Corvette C5 had the same problem. It might be realistic (although I have my doubts) but it doesn’t matter if it’s not fun. And I tried countless vehicles (that I didn’t need) only to find they where all similar.

So GT6 just feels old. It’s using systems and mechanics that are so dated that some literally haven’t changed since GT4. That’s 8 years ago, which in terms of video games may as well be 100 years. Nothing feels different, new or better. It certainly looks great but the sounds are unimpressive and dated. The vehicle roster unfairly represents Japanese manufacturers and forgets some of the worlds greatest cars. The race limitation only concerns power and you can’t use soft racing tires until the epilogue. Racing in a GT championship with hard tires is annoying. I want choice, but there is not room for player choice in Gran Turismo 6. Gran Turismo 6 is a slightly updated version of an old relic that badly needs some new tricks.

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Reviewed on PS3.

Titanfall Limited Edition Xbox One Wireless Controller

Today Respawn and Microsoft have released first details of The Titanfall Limited Edition Wireless Controller for the Xbox One that’s has been designed by Respawn in collaboration with the Xbox design team.

The Titanfall Limited Edition Xbox One Wireless Controller, inspired by the in-game elite IMC titan pilot’s C-101 carbine!, the new Limited edition controller will be available in the UK from GAME sold exclusively with more information coming soon.

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With only a few months until Titanfall is released on Xbox One and Xbox 360 and PC on the 11th March in North America and 13/14th March for Europe.

Dark Souls 2 Pre-Orders are Running Low!

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If you been waiting to pre-order Dark Souls II then I would order it now as Bandai UK has issued strike two of its Dark Souls II stock alert for all pre-orders.

With units running lower than ever, Namco has advised fans to get in early to avoid disappointment. Dark Souls II launches on Xbox 360 and PS3 on 14th March, 2014, and shortly after on PC.

GAME

Pre-order the ‘Black Armour’, ‘Collector’s’ or ‘Standard’ edition of Dark Souls II from GAME and receive a specially produced T-shirt. Available only with pre-orders and while stocks last.

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AMAZON.CO.UK

Pre-order the ‘Black Armour’, ‘Collector’s’ or ‘Standard’ edition of Dark Souls II from Amazon UK and receive 1 of these 4 highly collectable ‘steel art cards’ (12x15cm) featuring conceptual artwork from the game.  Individually etched with their own unique number and limited to 2,500 per design, each will also be inscribed with Yui Tanimura’s signature – Game Director of Dark Souls II.

 

ZAVVI

Pre-order the ‘Black Armour’, ‘Collector’s’ or ‘Standard’ edition of Dark Souls II from ZAVVI and receive a 24 page Dark Souls II ‘Into The Light’ comic written by acclaimed British writers Andi Ewington & Rob Williams, with artwork provided by Simon Coleby. Fans will receive a physical copy numbered and signed by the creators themselves.

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THE HUT

Pre-order the ‘Black Armour’, ‘Collector’s’ or ‘Standard’ edition of Dark Souls II from THE HUT and receive a 24 page Dark Souls II ‘Into The Light’* comic written by acclaimed British writers Andi Ewington & Rob Williams, with artwork provided by Simon Coleby. Fans will receive a physical copy numbered and signed by the creators themselves.

SHOP TO

Pre-order the ‘Black Armour’ or ‘Collector’s’ edition of Dark Souls II from ShopTo and receive an exclusive iPhone 5 cover specifically designed for the game.

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GAMESTOP UK

Pre-order the ‘Black Armour’, ‘Collector’s’ or ‘Standard’ edition of the game from GameStop UK to receive a high-gloss and collectible Dark Souls II poster, limited only to a small number of pre-orders. These limited edition posters come printed with their own unique number and protective tube casing.

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INDEPENDENT RETAILERS

Throughout the UK, many independent retailers will carry a one off high-gloss and collectable Dark Souls II poster limited to pre-orders only. These limited edition posters come printed with their own unique number and protective tube casing.

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Xbox One Gets Battlefield 4 Update

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Today EA and Dice have started to roll up the update for Battlefield 4 for Xbox One, should tackles the “sound loop crash”, bugs, glitches, rebalances the Stealth Jet’s 20mm cannons and help to reduces the risk of single-player save file corruption.

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Here is the release notes for the Battlefield 4 for the Xbox One

  • Various fixes for improving general stability
  • Fixed various random deadlocks (the so called “sound loop crash”)
  • Fixed flickering in map and minimap on Rogue Transmission and Operation Locker
  • Fixed issue with player spawning under the map in Lancang Dam
  • Fixed broken collision on containers with open doors. The bug previously made grenades bounce back even though the doors were open
  • Fixed an occasional bug where players could experience intermittent engine sound dropouts when driving wheeled IFVs
  • Fixed camera glitch when switching weapons while moving in crouch
  • China Rising: Fixed animation glitch for motorbike passengers ocuring when aiming
  • Increased damage by 25 per cent for the Stealth Jet 20mm cannons
  • Normalized repair rates across all vehicles. Vehicles with lower health points, like aircraft and transport vehicles, now repair more slowly than before
  • Fixed a bug where the M1 Abrams Coaxial HMG ammo box was occasionally blocking the driver’s camera
  • Fix for friendly marker not always showing when needed to, resulting in players shooting team members
  • Fixed problem with killer health in kill card not being correctly updated (showing 100 per cent health even though the soldier was hurt)
  • Fixed a bug where players’ rank icons in the scoreboard would not be updated
  • Fixed issue with soldier health showing 1 HP in killcard instead of 0 HP
  • Fixed a player feedback timing issue where blood was appearing before other damage indicators, and before damage was actually done
  • Reduced the risk of single player campaign save file becoming corrupt

Dark Souls 2 Trailer Reveals New Monsters

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Today Dark Souls 2 has been given a new trailer From Software and Namco Bandai with the video explores mysteries and monsters lurking within the dangerous kingdom of Drangleic.

Dark Souls 2 will be available on Xbox 360 and PS3 on 14th March in Europe and 11th March in North America, and will be released on PC shortly after.

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First Screenshots from the Call of Duty : Ghosts Onslaught DLC

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Why not start the day with a few new screenshots from the Call of Duty: Ghosts Onslaught DLC out on the 28th January first on the Xbox One and Xbox 360.

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The main focus will be “Episode 1: Nightfall”; the first instalment in Extinction’s four part episodic narrative that will set to introduce new characters as the storyline expands wider, also with bringing a new weapon and alien species to the battlefield.

What do you think of the new DLC for Call of Duty : Ghosts Onslaught screenshots?

Oasis DLC Comes to Rocksmith 2014 from Ubisoft

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Ubisoft announced today that the Oasis DLC pack for Rocksmith 2014 Edition is now available for download on Xbox LIVE for Xbox 360, the PlayStation Network for the PlayStation 3 and Steam for PC and Mac.

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Songs included in this 5-song pack are “Wonderwall”, “Some Might Say”, “Supersonic”, “Live Forever” and “Champagne Supernova.”

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Individual songs are available for $2.99 or the complete 5-song pack for $11.99. New music packs continue to be released on a regular basis

Guild Wars 2 begin with ‘Origins of Madness’

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NCSOFT and ArenaNet from the Guild Wars franchise, has just given gamers around the world their first taste of where the living world of Tyria is headed in 2014. In a teaser for “Origins of Madness, the year’s first release coming  21st January,  the game makers offer a glimpse of  incredible new adversaries and the beginning of an epic end to a storyline that began more than a year ago.

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Beginning with “Origins of Madness”, Guild Wars 2 players will once again find themselves pitted against the forces of arch-villain Scarlet Briar. The sinister sylvari engineer has worked behind the scenes throughout 2013, wreaking havoc through her minions and clockwork creations. Her exact motivations remain a mystery, for now.

As players will see in the “Origins of Madness” teaser video, Scarlet will unleash a brand-new mechanical monstrosity on the living world of Tyria: the Twisted Marionette!  A gigantic robotic weapon of mass destruction, the Twisted Marionette can only be stopped by a concerted effort on the part of players.

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That’s not the only threat awaiting players, as the teaser video reveals. Scarlet’s machinations have unearthed something ancient and angry in Bloodtide Coast. The Great Jungle Wurm is a huge multi-headed creature so powerful that only an army of players can challenge it.

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Review: The Banner Saga

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After it’s unnecessarily successful Kickstarter campaign The Banner Saga is here. It’s nice to see that there are still a mass of gamers who appreciate, and want, turn based strategy titles. There’s definitely not as many of them around anymore but that’s what crowd funding is for. Long live Kickstarter!

As soon as the game is loaded you will be lavished with Banner Saga’s truly beautiful hand drawn style. Every aspect of The Banner Saga is draped in Norse mythology. From the music to every aspect of the visuals, from the smallest menu detail to the characters’ beards, is convincingly Viking. It’s a joy to be so immediately and deeply immersed into a game’s style and Banner Saga isn’t afraid to embrace what it is. If you can find a game with more horns, beards and axes I’d be amazed.

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There’s an intentional slow pace to the plot sections outside of combat that lend Banner Saga a sense of weight and poignancy. True to their word, Stoic don’t patronise and Banner Saga delivers a mature story driven by characters and the decisions you make. And all of that is done through text and the gorgeous artwork. The artwork alone is enough to keep you coming back but even so there is more to Banner Saga than just undoubted good looks.

The decision trees that make up your interaction with written texts are almost MUD (for those who aren’t geeky enough, Multi-User Dungeon) like in their approach. There’s a definite Dungeons and Dragons feel to things. With the game acting as Dungeon Master proceedings are described mainly in the text with the artwork and music backing things up. There’s no expensive motion capture or flashy graphics. Instead Banner Saga relies on pretty graphics and solid gameplay.

And decisions actually matter too. At one point there’s a choice weather to bring along a certain character or not. And if you do they fight with you in the combat, making it easier. But after the combat one of them is threatened and only if you make the correct choices can you save their lives. The fact that you are making a choice is a little more transparent due to the text based nature of things but they are equally, if not more, important than they are in games like Mass Effect. Characters can die. If they die you no longer get to interact with them or use them in battle. Other decisions might come back to haunt you later on. And occasionally you might even get the outcome you wanted.

Travel

To keep things tactical as events unfold your characters will be part of a travelling caravan. Choices you make as well as success rates in combat will effect the amount of people in that caravan. The more people you have the more they will eat. But certain things, such as large battles, will be easier. To sustain them you will need supplies that can be bought from markets. But you never know when you might be able to stop at a market so even just moving the quest on has inherent risks beyond combat and world events that you cannot prevent. The list of options and choices combined with their effects is more than enough to keep your attention and ensures that there is always at least a little strategy to consider.

Strangely, Banner Saga can play quite similar to a Total War title with two separated gameplay elements that still effect each other. Once you’re done buying items and levelling up your heroes eventually some combat will present itself. When a game relies on separate elements in this way it really comes down to pacing. Provided both are good, the only thing left is to make sure you want a bit of the other thing by the time your done with your current tasks. Making sure one aspect doesn’t become the chore isn’t easy but I found Banner Saga struck a good balance and as such I always looked forward to a good fight.

Stoic have resurrected a forgotten art when it comes to the combat in Banner Saga. There’s no 179,262.002 damage numbers. There’s no need. In fact it’ll take quite a while until any of your stats reach 20. Most of the strategy comes from the way damage is calculated. Strength – armour = damage. Simple. Except your strength is both your health and the damage you will deal. Don’t fix what isn’t broken.

This system regularly creates classic strategy dilemma moments that see you racking your brain figuring out what order to do things in or performing seemingly countless simple calculations. I might not do much damage but it might reduce the enemy’s strength enough that I take less damage and live to fight on. Plus if he damages me, I will do less next turn. Or I could hit the armour and then deal more damage. Or what if that guy with no armour gets in quick and reduces his health to save someone. It’s genius. It’s simple. It creates clever, chess-like moments and I love it. Pure strategy with all the showy stuff taken out.

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Simply put The Banner Saga is the best new strategy game I’ve been on since Xcom: Enemy Unknown. The turn based combat is a joy and the decisions you make on your quest are difficult. There’s nothing like picking between two (or five) impossible choices. And then being presented with 3 more. There’s enough depth to everything you do to give it a sense of consequence. It never patronizes and is confident enough with itself to treat you like an adult.

So confident in fact that the almost still images are enough to carry the whole thing without making you ever once feel like you need anything else. Admittedly that is in no small way due to the stunning artwork. But joining the beautiful images there is also a top-notch musical performance, yet again steeped in Viking goodness. If you like strategy games this is absolutely not something you can miss. An A-grade effort from Stoic and hopefully the first of many. The Banner Saga really doesn’t put a foot wrong.

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Reviewed on PC.

New Evolve artwork reveals Savage Goliath DLC, Pre-order Goodies

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Today 2K and Turtle Rock Studios, creators of the shooter classic Left 4 Dead, today officially announced Evolve, an all-new multiplayer shooter experience. Evolve will be available this autumn for Xbox One, PlayStation 4, and Windows PC.

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Evolve expertly blends cooperative and competitive multiplayer experiences as a team of four hunters face off against a single, player-controlled monster. Set on an alien planet in the distant future, gamers hunt their prey in adrenaline-pumping 4V1 matches. Players experience Evolve as a first-person shooter when playing cooperatively as the four hunters, while they control the monster in the third-person perspective, providing a gameplay experience unique to Evolve.

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“Our philosophy is to build incredibly fun game experiences that we can’t find anywhere else,” said Chris Ashton, co-founder and design director at Turtle Rock Studios. “Evolve’s co-op vs. lone wolf formula has created some of the most intense multiplayer matches we’ve ever experienced.”

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Evolve will be a generation-defining multiplayer experience,” said Christoph Hartmann, president of 2K. “As our first new IP for next-gen systems, 2K is working with Turtle Rock Studios to deliver a game that’s instantly entertaining and impossible to put down.”

 

Evolve is available for pre-order beginning today at participating retailers. Those who pre-order the game from participating retailers will be rewarded with the Monster Expansion Pack, which includes the Savage Goliath skin at launch and a new monster character as soon as it becomes available after Evolve is released. To see a list of retailers that you can pre-order Evolve from now, please visit www.evolvegame.com/preorder.

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Evolve will be available in this autumn for Xbox One, PlayStation 4 system and PC. Evolve is not yet rated by the PEGI. For more information on Evolve, follow us on Twitter, become a fan on Facebook, subscribe on YouTube and visit www.evolvegame.com.

Moto X Lands in the UK

Motorola launches the Moto X in the UK from the 1st February, it has a unique curved back, designed to fit your hand. Talk to Moto X and it learns your voice. With Google Now, it tells you what you need to know – even when you’re not touching it. With two flicks of your wrist, Moto X becomes your camera and captures the shots you used to miss. All of this coupled with its all-day battery means that Moto X is ready when you are.

“At Motorola our roots are deep in mobile hardware – we invented mobile communications,” says Andrew Morley – Vice President & General Manager, Motorola Mobility UK. “Now, as a Google company, we’ve become the kind of company that can build a 4G smartphone like Moto X. It fuses our history of mobile innovation with the best of Google mobile services.”

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No touching.

To use your Moto X, you only need your voice. Without touching it at all, you can get directions, set an alarm or do just about anything – just by talking. Say “OK Google Now” to get started. Ask it if you need an umbrella and it gives you up-to-the-minute weather for your location. Tell it you’re going home, and your Moto X will get you there. Because it knows your voice, Moto X can do things other phones can’t.

Moto X is always ready to tell you what you need to know. Instead of an unhelpful blinking light, Active Display on Moto X quietly pulses the info you need without interrupting you.  Even while it’s asleep, it’s always on top of things. A last-minute dinner invite? A missed call from your boss? A key email while an important meeting is going on? Moto X will discretely keep you up-to-date.

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Get the shot.

Moto X knows when you need a camera. Just twist your wrist twice and it’s ready. Touch anywhere on the screen, and you’ll get the shot. All in just a few seconds. The camera’s 10MP high-quality sensor with Clear Pixel technology will capture the darkest scenes or stop motion blur in bright light. With Moto X, you’ll always get the shot.

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Even smarter.

Don’t have your Moto X nearby? The Motorola Connect extension for Google Chrome lets you see and respond to notifications and text messages – right from your desktop. Hate the hassle of switching phones? Motorola Migrate makes it easy to wirelessly transfer photos, texts, SIM contacts, call history and more from your old Android phone to your Moto X – you can even migrate contacts and calendar events from your iOS device[1]. While Motorola Assist helps keep interruptions at bay when you’re doing specific tasks like driving, attending an important meeting, or sleeping. It can read and reply to texts for you or screen your calls.  Just a few examples of how Moto X puts the smart in smartphone.

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Built for you.

With Corning Gorilla Glass, an advanced water-repellant nano coating, and an all-day battery, Moto X is as durable as it is smart. It has a gorgeous edge-to-edge HD display which strikes the perfect balance between readability and one-handed use. And it is powered by the Motorola X8 Mobile Computing System, a tightly integrated system of eight processor cores that have been purpose-built for the demands of today’s mobile users in terms of device size, performance, responsiveness, battery life and overall user experience. All of this packed into an approachable and warm design with a curved back sculpted to fit comfortably and securely in your hand.

Display
Display
4.7″ AMOLED (RGB) / HD 720pOperating system Android 4.4, KitKat
Connectivity

Bluetooth technology
4.0 LE + EDR
Wi-Fi
802.11a/g/b/n/ac (dual band capable), mobile hotspot
2G/2.5G GSM/GPRS/EDGE bands
850/900/1800/1900
Networks
GSM/GPRS/EDGE – UMTS/HSPA + up to 42 Mbps – 4G LTE
3G UMTS bands
850/900/1800/1900/2100
4G LTE bands
800/1800/2600MHz (B20/B3/B7)
Physical
Size (H x W x D)
Width 65.3mm; Height 129.4mm
Weight 130G
Curve  5.7 -10.4mm
 
Power
Battery type

2200 mAh. Mixed usage up to 24 hours
Camera

Front Camera
2MP 1080p HD video
Rear Camera

10MP CLEAR PIXEL (RGBC) – Quick Capture – LED flash – 1080p HD video (30 fps) – 4X digital zoom – Slow motion video – Burst mode – Auto HDR – Panorama – Control focus/exposure

Technology
Architecture
Motorola X8 Mobile Computing System which includes a software optimised Qualcomm Snapdragon S4 Pro (1.7GHz Dual-Core Krait CPU, quad-core Adreno 320 GPU), a natural language processor and a contextual computing processor
Memory
2 GB RAM, 16 GB standard, 32 GB version available online. 2 years 50 GB storage free on Google Drive. Offer must be redeemed within 30 days of activation.

Availability and pricing

Moto X will be available in black from 1st February from Phones 4u, Carphone Warehouse, O2, Amazon and Techdata.  Moto X will also be available in white exclusively to Phones 4u customers for the first three months.  Prices vary but start from £25 per month on contract or £380 SIM free.

Call of Duty: Ghosts Onslaught Out 28th January First On Xbox

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Today Activison and Infinity Ward announced the first DLC Pack for Call of Duty: Ghosts, is on the way with Call of Duty: Ghosts Onslaught.  Set to launch on Monday 28th January, first exclusively on Xbox LIVE for both Xbox One and the Xbox 360, Onslaught debuts four unique multiplayer maps, each with their own distinct environments, small to medium scale, and varied gameplay, as well as the all-new “Maverick” dual-purpose Assault Rifle/Sniper Rifle. Anchoring Call of Duty: Ghosts Onslaught is “Episode 1: Nightfall,” the first instalment in Extinction’s four-part episodic narrative that delves deeper into the storyline, and features new characters, a new weapon and new alien species including a towering, three-story tall alien enemy.

Onslaught is also included as part of the Call of Duty: Ghosts DLC Season Pass, which gives fans access to four epic Call of Duty: Ghosts DLC Packs planned to release in 2014 – Onslaught, Devastation, Invasion and Nemesis.

Call of Duty: Ghosts Onslaught will deliver the fast-paced multiplayer experience fans love, with four classically designed Call of Duty® multiplayer maps, each with their own distinct environments, small to medium scale, and varying gameplay. The first map, “Fog,” is a small to medium sized map set alongside the banks of a murky lake. Every area within “Fog” is a chilling homage to classic horror films, from an eerie campsite, flickering TVs, torture chamber, and seemingly abandoned structures as players try to unlock the map’s dark secret.  If a player happens to find and complete a specific Field Order, they become the embodiment of evil and don the persona of one of cinema’s most iconic horror characters, Michael Myers.  Additionally, the entire soundscape changes to the eerily familiar Halloween theme music so other players know to run for their lives.  Next is “BayView,” a close-quarters map set on a coastal Californian boardwalk packed with seaside gift stores and an aquarium, offering players fast-paced run-and-gun matches. Players must also be wary of the deadly artillery strike enemies can call-in from a Naval Destroyer anchored just offshore.

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The third map “Containment,” transports players to a war-torn Mexican village, where the battle rages along both banks of the dried out riverbed.  The action in this compact map centres on the remains of a small bridge holding a hi-jacked truck filled with leaking radioactive material. Surrounded by a myriad of abandoned bars, cafes, a church and a pool hall, “Containment” also features elevated rooftop vantage points for players who prefer longer-range engagements. Onslaught’s fourth map “Ignition,” launches players into an aging Florida space launch facility. Inspired by “Scrapyard” – the fan-favourite multiplayer map from Call of Duty: Modern Warfare 2, reimagined with dynamic gameplay elements – “Ignition” packs plenty of action both above and below ground amongst abandoned warehouses, flame trenches, and a massive transport crawler. As if rockets crash-landing into the map weren’t enough, the close-quarters combat is further complicated via two separate rocket test engines sites that opposing forces can trigger, sending massive fireballs into the already intense firefights, and the failed launch of a massive rocket has a dramatic effect on the combat.

Call of Duty: Ghosts Onslaught also arms players with a deadly new addition to the Call of Duty: Ghosts‘ weapons arsenal with the “Maverick,” a dual-purpose Assault Rifle or Sniper Rifle that players can choose how to use depending on their tactical needs – a first for Call of Duty.  Outfitted with a lightweight wood stock this weapon can be selected in either the Assault or the Sniper Rifle class.  As an Assault Rifle the weapon’s fire rate becomes fully-automatic with high damage at a decent range, and as a Sniper Rifle the “Maverick” sports an advanced scope and a semi-auto rate of fire.

Included in Call of Duty: Ghosts‘ initial DLC Pack is the first instalment in Extinction’s four-part episodic narrative, “Episode 1: Nightfall.” Introducing a narrative driven by two new characters, and featuring two all-new alien species and an exclusive weapon, “Episode 1: Nightfall” is a fast and frenetic, action-packed continuation of the original Extinction experience in Call of Duty: Ghosts. Set in a remote facility hidden deep within the Alaskan wilderness, the shadowy Nightfall Program has been researching the origins of the newly revealed alien threat. A small recon team of elite soldiers must infiltrate the site to retrieve intel and exterminate the hordes of savage creatures, and along the way uncover a three-story tall terror unlike anything they’ve faced before.

Xtreamer Announces the Xtreamer Multi Console

Today Xtreamer has released there First Android console called the Xtreamer Multi Console, priced at €129 you will need a Bluetooth controller for the gaming part of the device.

Whats is the Xtreamer Multi Console

Xtreamer Multi-Console is an all-in-one entertainment system that delivers direct access to the biggest names in games, movies and series to your TV  in up-to 1080p HD. Just plug it in and enjoy a whole world of Android, Emulator and Retro games, and your favourite movies, music, sports and live TV coming together in  one place. And you can show anything that’s on your Tablet, Mac or iOS device on your HDTV with AirPlay, MiraCast or DLNA.

Xtreamer Console Specs

Specs of the Xtreamer Multi Console

Chipset:

Processor: RK 3818 Quad-Core Cortex A9 Processor (1.6GHz) GPU: Quad-Core Mali 400
Memory:
Memory: 2GB DDR3 Internal Storage: 16GB NAND Flash
OS:
Android Jelly Bean 4.2.2
Size:
Weight: 210 grams including WIFI antenna Size: 98 x 98 x23mm
Wireless Connectivity:
802.11 b/g/n Dual-Band Wi-Fi (2.4GHz / 5.0GHz) AirPlay, Miracast and DLNA support Bluetooth 4.0
Video Output:
HDMI 1.4a, Full HD 1080p
Audio Output:
HDMI 1.4a two channels
Power:
DC 5V, 2A adapter included (CE, FCC, CCC certified)
Supported Video Format:
AVI/RM/RMVB/MKV/WMV/MOV/MP4/WEBM/DAT(VCD format) VOB(DVD format)/MPEG/MPG/FLV/ASF/TS/TP/3GP…etc
Sound:
Supported Audio Format: MP3/WMA/WMV/APE/OGG/FLAC/AAC…etc DTS upto 5.1 CH DTSHD & Dolby Digital 7CH not supported
Peripheral Interface:
RJ-45 Ethernet jack (10/100Mbps), SD/MMC card reader (SD 3.0, MMC V4.41) USB 2.0 HOST port x 2

Multilingual support:
Google JellyBean supported languagesSystem optimization:
Airplay & DLNA by Airpin Busybox Clockworkmod Recovery Root Access Init.d Scripting CIFS mount XBMC Plugins & Repo OTA Update Setup Wizard Kids Mode
Tweaks:
Gameloft nfs support with auto-mount on startup scripts build.prop tweaks patched libmedia.so for DTS Patched Kernel
Camera:
Not included we recommend Logitech Cams
Gamepad:
Not included we recommend MOGA Pro
AirMouse:
Included
Emulators:
Require user to install manually BIOS Games Rom files not included

Voice Activated Interface:
Requires BT headset paired not included.
Requirements:
Gmail account, Minimum WiFi or LAN may be required to activate Xtreamer Multi-Console features/updates with online services.
Package Content:
Xtreamer Multi-Console (Dual WiFi 802.11n Antenna included) HDMI 1.4 Cable 5V 2A Power Adapter AirMouse (remote control) with built in rechargeable battery USB Slave cable Quick start guide

Xtreamer multi remote

Xtreamer Multi Console Airmouse (Remote)
The Xtreamer Multi Console can do gaming using the Google Play Store for all the games, and uses the XBMC for all your movies, the device and does the following for entertainment.

  • XBMC
  • Netflix
  • YouTube HD
  • Spotify
  • Hulu Plus
  • HBO GO
  • Vevo HD
  • Pandora
  • Crunchyroll
  •  Flixster
  • VUDU
  • Twitch
  • Red Bull TV
  • Stereomood
  • SongZa
  • Rdio
  • Last FM
  • Live 365
  • GrooveShark
  • Crackle
  • CloudTV
  • Tunein Radio
  • TED Talks
  • Sopcast
  • PrimeTime
  • Google Music
  • Viki
  • iHeartRadio
  • FilmOn

Xtreamer console gaming

Gaming

Not only can the Xtreamer Multi console do android gaming from the device using the MOGA Bluetooth controller, but it can also do retro gaming like the C64, Sinclair ZX Spectrum and MAME, but all Nintendo, Sega or Sony PS1/2/PSP device.

Xtrreamer Multi pc

Basic PC

It can also convert into a basic computer, Web browsing, emails, printing, Social networks, Office and more from the Google apps world.

xtreamer back

What do you think of the new Xtreamer product, is this the Apple Tv killer people been looking for, please comment below.

PC Releases notes for Battlefield 4 (13th Jan 2014) Update

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Here are the release notes for Battlefield 4 for the PC, If the game update doesn’t start automatically for you, you can trigger it by going into the Origin Client, right clicking Battlefield 4 and selecting “Check for updates”.

battlefield_4_-_siege_on_shanghai_multiplayer_screens_2_wm

Jan 13 PC Game Update Notes
-Various fixes for improving general stability
-Fixed a memory leak issue occurring after level shutdowns, which could result in a out-of-memory crash in longer play sessions
-Additional fix for the “sound loop” deadlock when running High/Ultra graphics settings
-Added a warning for using Legacy AMD drivers that were out of date
-Fixed a player feedback timing issue where blood was appearing before other damage indicators, and before damage was actually done
-Fixed a bug where players’ rank icons on the scoreboard would not be updated
-Fix for Asian users unable to start Battlefield 3 and Battlefield 4 on Windows 8.1
-Normalized repair rates across all vehicles.
-Fixed problem with killer health in kill card not being correctly updated (showing 100% health even though the soldier was hurt)
-Fix for friendly marker not always showing when needed to, resulting in players shooting team members
-Fixed a bug where a Main Battle Tank Coaxial HMG ammo box was occasionally blocking the driver’s camera
-Increased damage by 25% for the Stealth Jet 20mm cannons.
-Stealth Jets now have more similar handling attributes to each other. F35 & J-20 are slightly more agile, Su-50 is less agile.
-Attack Jets now have more similar handling attributes to each other, and all 3 are now slightly less agile than earlier
-Fixed camera glitch when switching weapons while moving in crouch
-Fixed an occasional bug where players could experience intermittent engine sound dropouts when driving wheeled IFVs
-Fix for player spawning under the map when deploying on Lancang Dam
-Fixed flickering in map and minimap on Rogue Transmission and Operation Locker