Warlock 2: The Exiled Features the Magic of Modding and New Trailer

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Paradox Interactive has released an explosive new trailer for Warlock 2: The Exiled, the forthcoming turn-based fantasy wargame from Ino-Co Plus. In addition, Paradox announced the release of the official Warlock 2 Editor to accompany the game, providing fans with a simple way to alter the game with custom scenarios, allowing magical modders to edit quests and place resources and cities on customized maps, weaving all of their changes together into unique Warlock 2 campaigns which can then be shared with mages throughout the world via Steam Workshop.

In Warlock 2: The Exiled, diplomacy is not an option — war is the only way to triumph. The land of Ardania is in turmoil and players will take on the role of
one of several unique Great Mages to restore order by conquering the land.

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Wield powerful magic as you command a battlefield filled with malevolent beasts, undead hordes, and other atrocities as you fight your way to unite the shards of a randomly generated shattered realm in either sandbox mode or the new Exiled campaign mode. Cast over 170 customizable spells, hire heroes to command your armies, and bring every last Great Mage to their knees.

Total War: ROME II Update 9 goes live

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The latest patch for Total War: ROME II is live now, and will download automatically via Steam for ROME II players. It is recommended that players disable any mods they are using until their authors can update them.

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This patch brings a major list of improvements and tweaks to all areas of game, with battles forming a key focus. Many of the game’s units have undergone cost, statistic and ability rebalancing, and a number of technical aspects of the battle-engine have been enhanced, including performance, pathfinding, siege-engine usage, unit formations and much more.

Here is the list of improvements so far for Update 9.

Technical and performance improvements:

  • Performance and memory optimisations in Campaign modes.
  • Further work to reduce the CPU costs during battles.
  • Improved framerates when units clash in battles.
  • Siege battle performance optimisations.
  • Eliminated several rare crashes found in battle scenarios.
  • Fix for rare crash related to naval boarding/disembarking
  • Multiplayer battle-replay desync addressed.
  • Issues with trees in battle-maps addressed.
  • Additional cost-balancing to Chariots and Elephants.
  • Units no longer mistake bastions for wall breaches in settlement battles.
  • Further battle map technical and performance improvements.

Support for AMD switchable graphics:

  • Game now correctly detects and reports the discrete GPU on an AMD switchable graphics configuration (primarily laptops with an Intel integrated GPU and a discrete AMD mobility GPU).
  • This fix ensures that the ‘unlimited video memory’ graphics option is enabled correctly on AMD switchable configs.
  • Note that the Catalyst Control Centre Switchable Graphics UI must be used to select between the discrete and integrated GPUs for each application that the player wants to run.

Support for ‘Virtu MVP’ Desktop Switchable Graphics:

  • Virtu MVP is a common OEM-installed application for selecting GPUs in a multi-GPU desktop configuration e.g. a desktop with an Intel integrated GPU and a discrete desktop GPU – both typically routed to the same motherboard display output connector.
  • We now correctly detect and report the correct GPU used in this scenario.
  • Note that the Virtu MVP Control Panel application must be used to select between the discrete and integrated GPUs for each application that the player wants to run.
  • New option in the Advanced Graphics Settings menu, for selecting between graphics cards / GPUs when more than 1 is available.

Support for multi-GPUs with multi-monitor configurations:

  • Game now detects multiple GPUs and allows the player to pick which GPU is used to render the game.
  • In this configuration multiple GPUs are shown in a combo-box in the Advanced Graphics Options UI.
  • Improved video-memory detection to prevent the game from sometimes detecting the video memory limit from the wrong/lower graphics card in a multi-GPU configuration.

Battle AI and behavioural improvements:

  • Improved pathfinding of siege vehicles near walls.
  • Improved multiple siege ladder functionality parameters.
  • Improved siege vehicle docking placement.
  • Units now consistently disembark from ships with raised bows.
  • Improved AI infantry awareness of cavalry, making infantry brace when threatened by a charge.
  • AI controlled units are now more likely to use flaming arrows against elephants where available.
  • Improved logic of multiple battle maps, to allow the AI to interact with these maps better and cause fewer behavioural issues.
  • Improved AI General’s use of special abilities.
  • Rebalanced AI’s battle-plan analyser/attack-or-defend decision making, to take into account that the enemy alliance may have weaker but longer-range missile units, to prevent static behaviour under missile fire.
  • In ambush battles, the defender’s units which are under missile fire that outranges their own are now more likely to respond by moving to intercept the missile unit attacking them.
  • Altered some of the AI’s usage of various ammo types.
  • Pike Phalanx now reform properly once engaged in melee.
  • Idle units attacked when set to Formed Attack attempt to keep their current facing.
  • Formed attack charges will now penetrate less than free attack barbarian charges.
  • Attacks from units in formation are now more powerful than attacks from unformed units.
  • Reduced the chance of units walking while routing from the battlefield.
  • Routing units no longer turn around/play matched combat animations as they are being killed.
  • Units now no longer head through breach in a wall rather than using the siege engine they are attached to.
  • Artillery with special ammo now show the correct model while loading the weapon: e.g. animal carcasses.
  • Reduced instances of unit collision which caused jittering on the battlefield.
  • Eliminated a battle replay desync caused by presence of war dogs units.
  • Units now correctly stop firing at a building if they take ownership of it.
  • During multiplayer siege battles, the defender can now see the attacker’s units during deployment.
  • Rebalanced hit-point bonuses for officers and standard bearers.
  • During battles, units can now burn down open gates with torches.
  • Men positioned on a gatehouse will no longer die when the gate is destroyed.
  • Artillery ships can now consistently disembark.
  • Added more effective collision detection to barbarian watch towers in encampment battles.
  • Charging at Pikemen now consistently selects the correct matched combat animation, keeping pikemen in line more effectively.
  • When dog handlers unleash their dogs, the handlers will no longer attack as well.
  • Added blood to chariot horses and drivers, and to attackers and defenders during knockdowns. (Only active if the player owns the Blood and Gore DLC.)
  • Artillery on ships can no longer be picked up (previously resulted in loss of unit control).
  • Improved unit reforming on the battlefield.
  • Projectiles no longer remain in mid-air when the siege weapon that fired them is destroyed.
  • Improvements to naval disembarking functionality.
  • Technical improvements across a range of battle maps (including pathfinding, deployment, general unit interaction, walls, gates, battle tooltips etc).
  • Multiple minor unit behavioural improvements.

Campaign AI improvements:

  • AI no longer underestimates its strength when ending a move in Forced March stance within a settlement.
  • Campaign AI now considers maintaining sieges for longer, in order to build more siege equipment.
  • Campaign AI now less likely to sue for peace shortly after declaring a war.
  • AI factions now recruit more siege units.
  • Revised the Campaign AI settlement occupation decision system.
  • Adjustments to Campaign AI Financial Management.
  • AI factions are now much less likely to declare war on distant factions.
  • Adjustments to composition of recruited forces.
  • Improvement to Campaign AI food management.

General Battle Improvements:

  • Eliminated an exploit allowing players to bypass unit-caps in custom and multiplayer battles by modifying a saved army setup.
  • Units can no longer use loose formation when manning siege equipment.
  • Buhen (Egyptian battle map) is now playable in custom battle mode.
  • Caltrops are now placed in more uniform rows.
  • Tortoise formation is now unlocked in the Seleucid faction when the player owns the Greek States DLC.
  • Improved multiplayer responsiveness: movement paths and attack arrows are now shown instantly upon giving the order. (Previously the game waited for all clients to confirm the issued order, causing a small delay).
  • Multiple combat animation blending tweaks.
  • Orders issued on lower framerate machines now register more effectively.
  • Added a horse bonus upgrade icon to show different levels of horses on their unit cards.
  • Improvements to group collision sounds during battles.
  • Pre-battle voiceover no longer occasionally cuts out.
  • Tweaks to some Hellenic unit looks to make them more distinct.
  • Missing rock/tree textures on battlefields added.
  • Many more siege battle map improvements (e.g. improving docking point placement on walls, joining small gaps in walls to improve pathfinding, removed obstructions from docking points).

General Campaign Improvements:

  • Added a countdown timer to the Exchange Panel in Multiplayer Campaign mode.
  • Settlements on the campaign map will no longer continue to emit smoke from damage or construction when they are no longer damaged/under construction.
  • Right-clicking the mouse during the end-turn cycle in campaign while an agent/army is selected will no longer trigger audio responses from the selected agent/army.
  • Opening and closing the pause menu, while the Declare War On *Overlord/Make Peace With Satrapies panel is open in Campaign mode, will no longer close the panel and make peace with the satrapies.
  • Help I’m trapped in these patch notes.
  • An army in Forced March stance will now have their Recruit Units button reactivate immediately when they are put back into the Default stance.
  • Replacing an immortal general will no longer trigger a General Wounded message in Campaign modes.
  • The Zoom To Location button no longer pans the camera to the bottom-left corner of the Multiplayer Campaign map when pressed with an army selected.
  • The Nervii faction is now immune to snow attrition in the Grand Campaign.
  • If a general reaches level 25 in a statistic, all of the attribute increases and abilities granted by that statistic will consistently remain.
  • Addressed a rare issue during campaign ambush battles where, if the user conceded defeat, they might suffer no losses and could then retreat.
  • When recruiting a unit on the same turn as a researched technology that replaces that unit type is completed, the unit recruitment will no longer be cancelled.
  • Fix to allow Praetorians to be upgraded to Praetorian Guards once the appropriate technology has been researched.
  • Fix for Athenian and Egyptian naval recruitment experience bonus in campaign modes.

Battle rebalancing:

  • Improved behaviour and benefits of Formed Attack ability.
  • Slightly reduced the spacing of melee units.
  • Widened the pike cone-of-engagement, so they can hold off units more effectively.
  • Reduced pike damage.
  • Reduced the mass (and therefore impact) of chariots and elephants.
  • Major adjustments to unit costs, to better reflect the combat value of units; there is a much greater spread of values now. For example Oathsworn now cost 1340, Celtic Warriors 350.
  • Adjustments to unit speeds, stats, and more to help diversify the unit rosters, and give more distinct roles on the battlefield.
  • Improved AI army compositions in campaign mode, when a faction doesn’t have access to early land or navy units.
  • Campaign AI is now more focused on acquiring early military technologies.
  • Certain total casualty morale penalties have been set to 0 so there is less stacking of morale effects.
  • Reduced minimum hit chance, base hit chance and maximum hit chance for melee combat.
  • Further balancing changes based on Patch 9 Public BETA feedback:

-Reduction in melee attack for Roman melee infantry units. -Adjusted costs of missile infantry. -Adjustments to melee cavalry weapon types. -Tweaks to shock cavalry costs. -Added passive “Scare” ability to Night Hunters. -Increased Wodanaz Spears melee attack. -Reduced cost of elite Germanic and Briton units.

Campaign rebalancing:

Auto-resolver balancing:

  • Smaller defensive bonus in minor settlement battles
  • A small global penalty for the player in autoresolved battles
  • Unit threshold has been increased, so severely damaged units are less likely to survive an auto-resolved battle.

Peter Serafinowicz is a voice in Namco Bandai Dark Souls II

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Namco Bandai today announced that Peter Serafinowicz will lend his voice to a brand new character in DARK SOULS II is still scheduled to launch in Europe and Australasia on 14th March for the PlayStation 3 and the Xbox 360. DARK SOULS II for PCs will launch in Europe and Australasia shortly after in 2014.

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Peter Serafinowicz work includes his well-known dubbing as the voice of Darth Maul in Star Wars Episode I: The Phantom Menace, but that’s not it. Having more than one trick up his sleeve, he has appeared in a variety of excellent British and American comedies such as Shaun of the DeadParks and Recreation and South Park and will be part of the cast of this year awaited big movie Guardians of the Galaxy. He also has a great experience in voice acting for video games like Star Wars: Battlefront II or Lego City Undercover.

In addition to being a very talented comedian, Peter Serafinowicz is a huge fan of DARK SOULS. When asked about the game, Peter said “DARK SOULS is the most engrossing game I’ve ever played. For me, it’s the best game of all time”DARK SOULS lovers can be sure that with Peter’s excellent and unique career as an actor and his strong appeal for the game, he will be a great asset to the DARK SOULS II cast in order to bring you not only the most challenging game of this year, but also the most immersive experience the DARK SOULS franchise has ever offered to its survivors.

Peter will dub a new character named Mild-mannered Pate. Players will encounter this mysterious man during his journey in search of treasure. He may teach players a few tricks of his own in order to survive during their quest. Will they dare to trust this enigmatic character?

“We cannot wait to have players all around the world experiencing the challenging yet addictive universe of DARK SOULS IIsaid Hiroaki Ochiai, Senior Vice President of IP Strategy at NAMCO BANDAI Games Europe. “On top of that, everyone is eager to witness the awesome work the cast of actors -and especially Peter Serafinowicz- made to create the great game that players deserve!”

Leading Ladies from Final Fantasy XIII and X/X-2 joins in DLC Deal

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Square Enix today announces that downloadable content for LIGHTNING RETURNS: FINAL FANTASY XIII will be available across PAL territories to anyone purchasing a first print run version of FINAL FANTASY X/X-2 HD Remaster on the PlayStation 3.

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The DLC comprises a unique gear set for Lightning to wear on her adventure in LIGHTNING RETURNS: FINAL FANTASY XIII. The Spira’s Summoner costume is gear based on the outfit previously worn by the character Yuna in the original FINAL FANTASY X, comes equipped with staff, shield and character victory pose, and will be available via a download token included with the PlayStation 3 version of the forthcoming FINAL FANTASY X/X-2 HD Remaster, due for release 21st March 2014.

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LIGHTNING RETURNS: FINAL FANTASY XIII is released in Europe and PAL territories on 14th February, 2014 for the PlayStation 3 and the Xbox 360.

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A playable demo of the game for is now available for download on the Xbox 360 and for the PlayStation 3.

Review: Battlefield 4 (PS4)

 

Award winning multiplayer, disappointingly mundane singleplayer and a large number of necessary patches. EA and Dice ported Battlefield 4 onto the next generation of consoles with a veritable plethora of bugs, crashes, instabilities and many a vicious forum. Now that the dust of war has settled around everyone’s feet, let’s see how it holds up now that most of the issues have been addressed.

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Having not been an enormous fan of Battlefield 4’s singleplayer experience on the last gen, due to it’s largely uneventful and predictable plot it still managed to surprise me how much power they squeezed out of the PS3 and Xbox 360. It looked fantastic, lighting and explosions were almost no match for the infamous Battlefield audio effects; crackling, recoil heavy gunfire only surpassed by the oxymoronic clear thud of a grenades impact. Whilst the overall effect on PS3 felt muted by dull colours, some bland textures, somewhat stiff facial and character animations, the PS4’s brute strength gives it that attention to detail that was sorely missed before. From a distance it’s better, up close it’s a different game.

It’s still a shame to see, for a series so well established in creating huge, open maps, the single player portions being choked down narrow corridors and funnelled through non-interactive areas of the map. The only time you do get to stretch your legs, is ironically, the tank piloting section, of which you can do yourself a  favour/disadvantage and hotfoot it across open terrain with a palm full of C4, grimacing and hoping the AI doesn’t decide to insta-kill you. An interesting alternative would be to completely restructure the way missions are done, and set it in an open world environment, letting you drive to missions or request air support for cover or extraction. It may never work, but the way first person shooters are headed now, they’ll be no discernable reason to include single player anymore; despite their shortcomings, would be a very sad day.

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For better or worse, Battlefield relies upon it’s multiplayer to captivate and conquer the masses. Whilst there isn’t a world of difference between the singleplayer portions on both current and last gen, the multiplayer is where the shock and awe lies. Gone are the days of scoping in, squinting, deciding ‘it’s just a rock’, only to get sniped in the back by an indistinguishable pebble. Gone are the days of low player counts, awful grass textures and sea that looks like wobbly concrete. Here are the days that bring eye popping hurricanes, 64 player matches, high frame rates and sea so choppy you’ll need a pocket full of Fisherman’s Friends.

The difference in fidelity between PS3 and PS4 is astounding, just loading up the test range gives you an idea in quality difference. No longer do maps feel barren and like a wasteland, scores of vehicles roar towards each other, battles include numbers of tanks that when spotted, feel intimidating for the lowly engineer. Before, seeing a tank slowly meandering it’s way towards you looked like free points, now, with a dominating team, a squadron of armour with accompanying air support looks like hell.

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Returning to Battlefield 4 is the often intimidating, always cool, commander mode, downloadable on tablets for both Android and Apple it let’s you take the hotseat and see how much of a pretend commander badass you really are. Organising UAV’s, supply drops and countering enemy intelligence is all par for the fast paced course. Whilst difficult to get into, there are plenty of tutorials out there to help you get organising your platoon in a timely fashion. Just don’t expect people to always listen to you…

The connection, considering the potential 64 player mayhem on maps so large it embarrasses other shooters, is very good. Although, taking into account the mostly aggressive recoil, destructible environments and huge verticality, knowing whether or not you’ve been diddled a few bullets would be difficult at the best of times. I would still like to see a first person killcam for those incredulous moments when you just don’t have a clue what happened however.

Many of the issues that plagued both the last gen release and the pre-patch release of Battlefield 4 on PS4 still fundamentally haunt my experience. Fortunately, the list of improvements is ever expanding, as is the content being offered via DLC. Whilst other multi-platform games offer little other than a graphical overhaul, Battlefield adds more players, larger, more detailed maps and the true Battlefield experience.

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Reviewed on PS4, also available on Xbox One, PS3, Xbox 360 and PC.

Daedalic announce Randal’s Monday

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Daedalic Entertainment are joining forces with Spanish developer Nexus Game Studios to release the upcoming comic ‘point and geek’ adventure game Randal’s Monday to a worldwide audience. The game is schedule to release digitally in Q3 2014 on PC.

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Developed by Alicante based team Nexus Games Studios, Randal’s Monday focuses on the pop and geek culture of the 1990’s and early 2000’s.The game follows Randal, a kleptomaniac with sociopathic tendencies who above all is a terrible friend. Following his friends Matt’s engagement party, he wakes up with a hefty hangover to find Matt’s wallet in his pocket along with the precious engagement ring.

It doesn’t take him long to sell the ring triggering a fatal curse and a series of devastating events. Matt commits suicide and Randal is now doomed to relive the same fateful Monday over and over until he finds a way to fix the dire situation. He must recover the ring and his life before the situation gets any worse… or the universe collapses

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Randal’s Monday combines dark humour and geek culture references with classic point & click adventure gameplay. Paying tribute to a generation of gamers and viewers of this subculture Randal’s Monday features retro videogame consoles as well as classic movies and TV shows from the 80’s, 90’s and early 2000’s.  Players can take the time to discover them all!

The Wolf Among Us: Episode 2 – Smoke and Mirrors Trailer

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Here is the first official trailer for the next episode of ‘The Wolf Among Us,’  from TellTale games based on Bill Willingham’s award-winning comic book series ‘FABLES’ and licensed by Warner Bros. Interactive Entertainment.

The Wolf Among Us’ second episode, ‘Smoke & Mirrors,’ will be available on Xbox LIVE Marketplace and PlayStation Network for $4.99, or as part of a season pass option including access to episodes as they are released.  On PC/Mac, the episode will be available as part of a season pass, and also available on the iOS App Store as part of a season multi-pack, or for $4.99 USD as an in-app purchase within The Wolf Among Us application.

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‘Smoke & Mirrors’ will be arriving for download to consoles, PC/MAC, and iOS next week.

Yaiba: Ninja Gaiden Z – Special Edition and ninja clash

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Tecmo Koei Europe today announced details for the Special Edition of YAIBA: NINJA GAIDEN Z. The Special Edition, containing exciting extras, will be available at launch in limited supply for fans that purchase the retail game for either the Xbox 360 or PlayStation 3 when it launches on 21st March.

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Additionally, Team NINJA today released new screenshots of the bloodthirsty cyber ninja Yaiba Kamikaze going toe-to-toe with the legendary leader of the Hayabusa Clan, Ryu Hayabusa.

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The Special Edition of YAIBA: NINJA GAIDEN Z will include an exclusive full colour comic book by Dark Horse Comics, exclusive Yaiba themed DLC costumes for both Ryu Hayabusa and Momiji for use in Dead or Alive 5 Ultimate and an original soundtrack in both the PS3 (via download voucher) and Xbox360 (included on physical disc) versions. The limited run can be picked up wherever copies are sold while supplies last. In celebration of this news, Team NINJA has released new assets giving fans a sneak peak at the chaos that will ensue when these two shadow warriors collide.

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The sparks from katana fly in all new in-game screenshots as Yaiba comes face to face with the steely gaze of the ultimate ninja, Ryu Hayabusa. Spoiler alert: Yaiba doesn’t care. His lust for revenge burns deep within every aching cyber implant. Even with Momiji in the background supporting Ryu, Yaiba plans to use his cyber fists and bloody fail to make Ryu feel his pain. But, Ryu is no chump. A master of elemental ninpo, skilled combatant of both sword and bow, the dragon ninja has no plans of being bested by this cyber freak. Can Yaiba withstand Ryu’s barrage of ninpo magic and avoid falling victim of the Izuna Drop or is he doomed for the same cold fate yet again?

Lego Star Wars: Microfighter for iOS is out now

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Get ready to blast your way through space!  Warner Bros. Interactive Entertainment, TT Games, LucasArts and The LEGO Group today announced the release of LEGO  Star Wars : Microfighters , for iPhone, iPad and iPod touch devices, bringing the classic space and ground battles of the Clone Wars and Galactic Civil War to your fingertips.   Players can fly for the Rebellion and Galactic Republic, or turn to the dark side to play as the Empire and Separatists.

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LEGO  Star Wars: Microfighters allows players to pilot any one of six Star Wars Microfighters to blast enemies, destroy terrain, and collect studs.  Choose from an array of iconic Microfighters, such as the X-wing, Star Destroyer, the Millennium Falcon, and more.  Players will be able to experience 18 action-packed levels spread over four famous planets, Endor, Yavin, Hoth and Geonosis, while engaging and blasting over 35 enemies with this downloadable app.

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Star Wars: Microfighters toy line, is now available for £0.69 from the App Store for the iPad, iPhone and iPod touch devices.

Review: Assassin’s Creed Liberation HD

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Whilst not one of Assassin’s Creed’s greatest moments Liberation was a very good attempt at bringing the franchise to a handheld platform. Liberation HD is that same game dressed up and now brought to you’re big screen of choice.

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Unfortunately it is quite obvious that Liberation HD is limited due to its original platform. There’s only so much makeup that can be applied to a game before you’ve made a completely new one. At times it looks good, and would even arguably look right at home on the PS3, XBOX 360 or PC, but for the most part there are too many imperfections and poor textures for Liberation HD to look like anything but a handheld port.

This also crosses over with the gameplay. Bugs that where present on the previous game are still there. Enemy AI is just as bad as the original and can very easily get completely confused. And although free running has never been what you would call perfect in any Assassin’s Creed title Liberation HD is probably the single worst example of it I’ve seen since AC1. Time and time again I was stuck trying to climb something I didn’t want to or fall off something I wanted to be on – occasionally to my death.

And tragically the main missions mimic the style of Black Flag. Tail this person, follow that one. Get spotted once and do the whole level again. If there’s one thing I wish Ubisoft would get sorted out it’s their unacceptably poor level designs. They can create an impressive open world and populate it with largely interesting characters. I don’t even mind the occasionally over the top overall plot line. But I refuse to believe that the Assassin’s spent all their time tailing and listening in on conversations. I’m all for games that take their time but just every now and again I need something different.

So basically all of my issues with the latest releases (Assassin’s Creed III and Black Flag) are the same with Liberation but are made all the more noticeable in Liberation HD due to its low grade visuals. It’s basically taking a handheld title and stretching it onto a big screen. It has been upgraded and does look much better than the original but on the big screen it just can’t compete with the latest Assassin’s Creed titles, which is basically what it’s up against. The bad parts of Black Flag are still in Liberation HD but without the great parts to balance it out.

And it’s so frustrating that even looking past the visuals only brings you closer to the realisation that Ubisoft can’t or don’t want to change things. The AI is still not all that great. The free running is still not smooth or without irritating sections where you get stuck. Main missions are just appallingly dull and mediocre. Side missions often breath a bit of life and longevity into Assassin’s Creed but in Liberation HD they are just endless fetch quests.

Aveline is a great protagonist to play as but sadly her supporting cast are not so great. Voice acting is just ridiculous at times. It’s so bad in places that it becomes impossible to take certain moments seriously at all. Even with some of Assassin’s Creed’s less imaginative characters the voice acting usually isn’t as bad as Liberation HD is at some points.

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Overall Liberation HD is a disappointing experience outside of its native handheld platform. If you’re an Assassin’s Creed fan and you’ve never experienced Liberation then it’s probably worth a go. But if you have the option of the original on PS Vita definitely go with that. There’s a general sense of lack-lustre to Liberation HD that couldn’t be avoided given that it’s a port. Sadly the game suffers because of it and comes across as a sloppy addition to Assassin’s Creed’s already overfilled shelf.

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Reviewed on PC. Available on PS3, XBOX 360 and PC.

Tropico 5 coming to PS4

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Kalypso Media has announce that Tropico 5, the next instalment of the  Tropico city-builder series, is currently in development for PlayStation 4. Developed by Haemimont Studios, Tropico 5 will see the series come to the PlayStation platform for the first time and will take full advantage of the unique features of the PlayStation 4 hardware and controller. Kalypso will confirm a release date in due course.

“We are delighted to be able to work with Sony to bring Tropico 5 to PlayStation 4 and enter the next generation market.” said Andrew Johnson, Managing Director, Kalypso Media UK. “The PlayStation 4 version of Tropico 5 will expand the Tropico brand to the new generation hardware and to a new generation of gamers.’

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‘We have been evaluating many new and exciting development opportunities for the Tropico brand and by bringing Tropico 5 to PlayStation 4 we open a new chapter in the history of the game’ said Stefan Marcinek, Global Managing Director, Kalypso Media. ‘By taking full advantage of the PlayStation 4’s processing power the island of Tropico and El Presidente have never looked better.’

Packed with a whole host of new gameplay features and all new artwork designed from scratch, Tropico 5 takes the series into a new and exciting direction – dynasties!

You, as El Presidente, will first take control of the infamous island of Tropico during early colonial times and then guide it through the centuries as the world changes and moves ever forward. You must tackle the changing needs of your people, as well as opposing governments and factions, and thus lay the foundations for your own dynasty. As you move through your years in office you can promote members of your extended family on the island to positions of power: such as ambassador, commanding general or even Supreme Ruler, to ensure your legacy thrives through the eras.

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As well as a wealth of other new features, including advanced trading mechanics, technology, scientific research trees and island exploration, Tropico 5 will add cooperative and competitive multiplayer for up to four players for the first time in the series’ history! Viva El Presidente!

Tropico 5 had already been announced for PC, Mac and Xbox 360, with no word on Xbox One or a release date past 2014, but only on PS4 so far for the new console.

Take on the World in the Kinect Sports Rivals

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Today Rare introduced the “Kinect Sports Rivals” Preseason International Champions, a global wake racing contest where players can compete on behalf of their country to see which player deserves to take home the gold. Since the launch of “Kinect Sports Rivals” Preseason (which includes the free wake racing trial experience) last November, nearly 1 million fans have downloaded the game and taken to the open waters to earn their stripes. Now, those fans can put their skills to the ultimate international test against the best in the world. Kinect Sports Rivals is out this spring only on Xbox One.

World Champions

“We’re blown away with the amount of downloads and the great feedback from gamers ‘Kinect Sports Rivals’ Preseason has seen so far,” said Danny Isaac, executive producer for the game. “I’m so excited to see which country has the best players and who will ultimately be crowned the world champion.”

Starting Saturday, 1st February, players can compete to represent their country on the in-game national and international leaderboards by setting the best race time for their country and the world. When the challenge wraps on Friday, 28th February, the best contestant will be crowned the world champion and will receive an in-game gold-encrusted wake racer.  Additionally, everyone who sets the best time in their country will be rewarded for being a national champion and will get a silver-encrusted wake racer as a runner-up prize. Finally, to honour the nation that the world champion competed in, all the players from the winning country can celebrate by unlocking a special wake racer inspired by that country’s flag. There are also daily challenges for everyone to earn points and unlock prizes that are only available during February. All prizes will lead to eternal bragging rights when the winner takes these exclusives into the full game of “Kinect Sports Rivals” when it launches.

New players can join the “Kinect Sports Rivals” Preseason International Champions fun by downloading the free trial experience through Xbox Live Dashboard on your console or via hitting this link.
To participate in the “Kinect Sports Rivals” Preseason International Champions and claim your place on top of the leaderboards, you must download the “Kinect Sports Rivals” Hub, a companion app that features these challenges, leaderboards, and prizes via this link.

PS Vita Slim announced for the UK from next week

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Sony today has announced to release a slimmer, lighter PlayStation Vita model in the UK, with the PCH-2000 due to launch on 7th February, with an estimated price of £180.

3D PS Vita 2000 box

Sony says the new model has been reshaped to fit easier in your hands, has a longer battery life, 1GB of in-built storage and is both lighter and thinner.

Although the 960×544 OLED screen of the original is swapped out for a slightly less impressive 960×544 IPS LCD.

PS Vita Front Angle

The new PS Vita slim is 15% lighter, 20% slimmer, more ergonomic, longer lasting battery, 1GB built-in storage

Content inspired by Dark Souls Community to be in Dark Souls II

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Namco Bandai has announced that the anticipated Dark Souls II will include content inspired by the Dark Souls community.

DSII_shields-unveil_200x200_24-01-14

As a conclusion to the ‘Shield Design Contest’ held in May 2013 on facebook.com/Darksouls, renowned developer FROMSOFTWARE selected 6 original designs of shield created by the Dark Souls community in order to integrate them in the game. This extra content has been adapted from the original designs to blend in the Dark Souls II aesthetic and become part of Drangleic, the mysterious fallen kingdom where the game’s story unfolds.

With the talented creators of the selected designs: Denis “DasHurz” Bachmaier, Charles Collier, Illim, Gabriel Verdon and Alexandre Etiennes Jonathan Du Cassé. They will be credited in the game and will receive a copy of Dark Souls II Collector’s Edition for their amazing contribution.

As an extra reward, NAMCO BANDAI Games is proud to announce each of them will receive a real shield based on their design, created by the blacksmiths of Armédia, a company specialized in the creation of medieval weapons and accessories.

In addition to the shields revealed today, two other sets of shields will unveil on January 28th and January 31st.